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This commit is contained in:
Nikolay Korolev 2021-01-26 02:25:47 +03:00
commit 46e63da4d8
96 changed files with 2736 additions and 857 deletions

6
.gitignore vendored
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@ -353,4 +353,8 @@ vendor/glew-2.1.0/
vendor/glfw-3.3.2.bin.WIN32/ vendor/glfw-3.3.2.bin.WIN32/
vendor/glfw-3.3.2.bin.WIN64/ vendor/glfw-3.3.2.bin.WIN64/
sdk/ sdk/
codewarrior/reVC_Data/
codewarrior/Release/
codewarrior/Debug/

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codewarrior/reVC.mcp Normal file

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@ -79,6 +79,21 @@ endif()
target_compile_definitions(${EXECUTABLE} PRIVATE ) target_compile_definitions(${EXECUTABLE} PRIVATE )
option(${PROJECT}_WITH_SANITIZERS "Use UB sanitizers (better crash log)" OFF)
option(${PROJECT}_WITH_ASAN "Use Address sanitizer (better crash log)" OFF)
if(${PROJECT}_WITH_SANITIZERS)
target_compile_options(${EXECUTABLE} PUBLIC
-fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability
-g3 -fno-omit-frame-pointer)
target_link_options(${EXECUTABLE} PUBLIC -fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability)
endif()
if(${PROJECT}_WITH_ASAN)
target_compile_options(${EXECUTABLE} PUBLIC -fsanitize=address -g3 -fno-omit-frame-pointer)
target_link_options(${EXECUTABLE} PUBLIC -fsanitize=address)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
target_compile_options(${EXECUTABLE} target_compile_options(${EXECUTABLE}
PRIVATE PRIVATE

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@ -1,7 +1,11 @@
#include "common.h" #include "common.h"
#if defined _WIN32 && !defined __MINGW32__ #if defined _WIN32 && !defined __MINGW32__
#if defined __MWERKS__
#include <wctype.h>
#else
#include "ctype.h" #include "ctype.h"
#endif
#else #else
#include <cwctype> #include <cwctype>
#endif #endif
@ -89,18 +93,18 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
if(c1) s1++; if(c1) s1++;
if(c2) s2++; if(c2) s2++;
if(c1 == '\0' && c2 == '\0') return true; if(c1 == '\0' && c2 == '\0') return true;
#if defined _WIN32 && !defined __MINGW32__ #ifndef ASCII_STRCMP
if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
#else
if(iswdigit(c1) && iswdigit(c2)) if(iswdigit(c1) && iswdigit(c2))
#else
if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
#endif #endif
continue; continue;
#if defined _WIN32 && !defined __MINGW32__ #ifndef ASCII_STRCMP
c1 = __ascii_toupper(c1);
c2 = __ascii_toupper(c2);
#else
c1 = toupper(c1); c1 = toupper(c1);
c2 = toupper(c2); c2 = toupper(c2);
#else
c1 = __ascii_toupper(c1);
c2 = __ascii_toupper(c2);
#endif #endif
if(c1 && c2 && c1 != c2) if(c1 && c2 && c1 != c2)

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@ -1,4 +1,4 @@
#include "common.h" #include "common.h"
#include "AudioManager.h" #include "AudioManager.h"
#include "audio_enums.h" #include "audio_enums.h"
@ -43,7 +43,7 @@
#include "Script.h" #include "Script.h"
#include "Wanted.h" #include "Wanted.h"
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1; const int policeChannel = channels + 1;
const int allChannels = channels + 2; const int allChannels = channels + 2;
@ -8115,7 +8115,7 @@ cAudioManager::ProcessWaterCannon(int32)
} }
//positon of arcade machines //positon of arcade machines
CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.794f, 11.324f}, {-1004.476f, 181.697f, 11.324f} }; CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) };
void void
cAudioManager::ProcessExtraSounds() cAudioManager::ProcessExtraSounds()

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@ -14,7 +14,7 @@
cAudioManager AudioManager; cAudioManager AudioManager;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1; const int policeChannel = channels + 1;
const int allChannels = channels + 2; const int allChannels = channels + 2;

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@ -1,4 +1,4 @@
#pragma once #pragma once
#include "audio_enums.h" #include "audio_enums.h"
#include "AudioCollision.h" #include "AudioCollision.h"

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@ -1,4 +1,4 @@
#pragma once #pragma once
#include "common.h" #include "common.h"

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@ -1237,11 +1237,12 @@ cMusicManager::DisplayRadioStationName()
case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break; case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break;
case EMOTION: string = TheText.Get("FEA_FM7"); break; case EMOTION: string = TheText.Get("FEA_FM7"); break;
case WAVE: string = TheText.Get("FEA_FM8"); break; case WAVE: string = TheText.Get("FEA_FM8"); break;
case USERTRACK: case 9: string = TheText.Get("FEA_FM9"); break;
case 10:
if (!SampleManager.IsMP3RadioChannelAvailable()) if (!SampleManager.IsMP3RadioChannelAvailable())
return; return;
string = TheText.Get("FEA_MP3"); break; string = TheText.Get("FEA_MP3"); break;
default: return; default: string = TheText.Get("FEA_NON"); break;
}; };
if (pCurrentStation != string) { if (pCurrentStation != string) {
@ -1255,21 +1256,22 @@ cMusicManager::DisplayRadioStationName()
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetDropShadowPosition(2);
CFont::SetScale(PSP_SCREEN_SCALE_X(0.5f), PSP_SCREEN_SCALE_Y(0.88f));
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD); CFont::SetFontStyle(FONT_BANK);
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetCentreSize(PSP_SCREEN_SCALE_X(260.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
if (gNumRetunePresses) if (gNumRetunePresses)
CFont::SetColor(CRGBA(102, 133, 143, 255)); CFont::SetColor(CRGBA(77, 155, 210, 255));
else else
CFont::SetColor(CRGBA(147, 196, 211, 255)); CFont::SetColor(CRGBA(77, 155, 210, 255));
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation); CFont::PrintString(SCREEN_WIDTH / 2, PSP_SCREEN_SCALE_Y(7.0f), pCurrentStation);
CFont::DrawFonts(); CFont::DrawFonts();
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
} }
} }
} }

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@ -15,7 +15,7 @@
#include "sampman.h" #include "sampman.h"
#include "Wanted.h" #include "Wanted.h"
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1; const int policeChannel = channels + 1;
struct tPoliceRadioZone { struct tPoliceRadioZone {

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@ -1,3 +1,5 @@
#include "common.h"
#ifdef AUDIO_MSS #ifdef AUDIO_MSS
#include <shlobj.h> #include <shlobj.h>
#include <shlguid.h> #include <shlguid.h>
@ -8,7 +10,6 @@
#include "eax-util.h" #include "eax-util.h"
#include "mss.h" #include "mss.h"
#include "common.h"
#include "sampman.h" #include "sampman.h"
#include "AudioManager.h" #include "AudioManager.h"
#include "MusicManager.h" #include "MusicManager.h"

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@ -1,4 +1,4 @@
#pragma once #pragma once
enum eSound enum eSound
{ {

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@ -7,6 +7,8 @@
CColModel::CColModel(void) CColModel::CColModel(void)
{ {
boundingSphere.Set(0.0001f, CVector(0.0f, 0.0f, 0.0f));
boundingBox.Set(CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f));
numSpheres = 0; numSpheres = 0;
spheres = nil; spheres = nil;
numLines = 0; numLines = 0;
@ -18,7 +20,7 @@ CColModel::CColModel(void)
triangles = nil; triangles = nil;
trianglePlanes = nil; trianglePlanes = nil;
level = LEVEL_GENERIC; // generic col slot level = LEVEL_GENERIC; // generic col slot
ownsCollisionVolumes = true; // ownsCollisionVolumes = true;
} }
CColModel::~CColModel(void) CColModel::~CColModel(void)
@ -204,3 +206,10 @@ CColModel::operator=(const CColModel &other)
} }
return *this; return *this;
} }
bool
CColModel::Write(base::cRelocatableChunkWriter &writer, bool allocSpace)
{
assert(0 && "TODO(LCS)");
return 1;
}

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@ -36,4 +36,6 @@ struct CColModel
void *operator new(size_t); void *operator new(size_t);
void operator delete(void *p, size_t); void operator delete(void *p, size_t);
CColModel& operator=(const CColModel& other); CColModel& operator=(const CColModel& other);
bool Write(base::cRelocatableChunkWriter &writer, bool allocSpace);
}; };

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@ -2099,12 +2099,12 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin
float dot = DotProduct(*point - *l0, *l1 - *l0); float dot = DotProduct(*point - *l0, *l1 - *l0);
// Between 0 and len we're above the line. // Between 0 and len we're above the line.
// if not, calculate distance to endpoint // if not, calculate distance to endpoint
if(dot <= 0.0f) if(dot <= 0.0f) return (*point - *l0).Magnitude();
return (*point - *l0).Magnitude(); if(dot >= lensq) return (*point - *l1).Magnitude();
if(dot >= lensq)
return (*point - *l1).Magnitude();
// distance to line // distance to line
return Sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq); float distSqr = (*point - *l0).MagnitudeSqr() - dot * dot / lensq;
if(distSqr <= 0.f) return 0.f;
return Sqrt(distSqr);
} }
// same as above but also return the point on the line // same as above but also return the point on the line
@ -2571,4 +2571,4 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
} }

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@ -1,11 +1,12 @@
#include "common.h" #include "common.h"
#include "main.h"
#include "TempColModels.h" #include "TempColModels.h"
#include "Game.h" #include "Game.h"
CColModel CTempColModels::ms_colModelPed1; // LCS: haven't yet checked the numbers but they probably haven't changed
CColModel CTempColModels::ms_colModelPed2; CColModel CTempColModels::ms_colModelPed2;
CColModel CTempColModels::ms_colModelBBox;
CColModel CTempColModels::ms_colModelBumper1; CColModel CTempColModels::ms_colModelBumper1;
CColModel CTempColModels::ms_colModelWheel1; CColModel CTempColModels::ms_colModelWheel1;
CColModel CTempColModels::ms_colModelPanel1; CColModel CTempColModels::ms_colModelPanel1;
@ -16,7 +17,9 @@ CColModel CTempColModels::ms_colModelPedGroundHit;
CColModel CTempColModels::ms_colModelBoot1; CColModel CTempColModels::ms_colModelBoot1;
CColModel CTempColModels::ms_colModelDoor1; CColModel CTempColModels::ms_colModelDoor1;
CColModel CTempColModels::ms_colModelBonnet1; CColModel CTempColModels::ms_colModelBonnet1;
CColModel CTempColModels::ms_colModelWeapon; CColModel CTempColModels::ms_colModelFerryDocked;
CTempColModels *gpTempColModels;
CColSphere s_aPedSpheres[3]; CColSphere s_aPedSpheres[3];
@ -34,6 +37,7 @@ CColSphere s_aBootSpheres[4];
CColSphere s_aWheelSpheres[2]; CColSphere s_aWheelSpheres[2];
CColSphere s_aBodyPartSpheres1[2]; CColSphere s_aBodyPartSpheres1[2];
CColSphere s_aBodyPartSpheres2[2]; CColSphere s_aBodyPartSpheres2[2];
CColBox S_aFerryDockedBoxes[1];
void void
CTempColModels::Initialise(void) CTempColModels::Initialise(void)
@ -44,11 +48,26 @@ CTempColModels::Initialise(void)
colmodel.level = LEVEL_GENERIC;\ colmodel.level = LEVEL_GENERIC;\
colmodel.ownsCollisionVolumes = false; colmodel.ownsCollisionVolumes = false;
int i; if(gMakeResources){
if(gpTempColModels == nil){
gpTempColModels = new CTempColModels;
gpTempColModels->Initialise();
return;
}
ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
ms_colModelBBox.level = LEVEL_GENERIC; ms_colModelBBox.level = LEVEL_GENERIC;
ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25f, -0.25f), CVector(0.25f, 0.25f, 0.25f));
}
int i;
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
@ -74,10 +93,6 @@ CTempColModels::Initialise(void)
s_aPedSpheres[i].piece = 0; s_aPedSpheres[i].piece = 0;
} }
ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
// Ped 2 Spheres // Ped 2 Spheres
s_aPed2Spheres[0].radius = 0.3f; s_aPed2Spheres[0].radius = 0.3f;
@ -294,13 +309,47 @@ CTempColModels::Initialise(void)
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
ms_colModelWeapon.boundingSphere.radius = 0.25f; // Ferry Docked
ms_colModelWeapon.boundingBox.min.x = -0.25f;
ms_colModelWeapon.boundingBox.min.y = -0.25f; S_aFerryDockedBoxes[0].Set(CVector(-6.3f, -22.78f, -2.0f), CVector(6.3f, 22.78f, 2.8f), SURFACE_THICK_METAL_PLATE, SURFACE_DEFAULT);
ms_colModelWeapon.boundingBox.min.z = -0.25f;
ms_colModelWeapon.boundingBox.max.x = 0.25f; ms_colModelFerryDocked.boundingSphere.Set(35.0f, CVector(0.0f, -0.0f, 0.0f));
ms_colModelWeapon.boundingBox.max.y = 0.25f; ms_colModelFerryDocked.boundingBox.Set(S_aFerryDockedBoxes[0].min, S_aFerryDockedBoxes[0].max);
ms_colModelWeapon.boundingBox.max.z = 0.25f; ms_colModelFerryDocked.spheres = nil;
ms_colModelFerryDocked.numSpheres = 0;
ms_colModelFerryDocked.boxes = S_aFerryDockedBoxes;
ms_colModelFerryDocked.numBoxes = ARRAY_SIZE(S_aFerryDockedBoxes);
ms_colModelFerryDocked.level = LEVEL_GENERIC;
#undef SET_COLMODEL_SPHERES #undef SET_COLMODEL_SPHERES
} }
void
CTempColModels::Write(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
ms_colModelBBox.Write(writer, false);
writer.AddPatch(&ms_colModelBBox);
ms_colModelPed1.Write(writer, false);
writer.AddPatch(&ms_colModelPed1);
ms_colModelWeapon.Write(writer, false);
writer.AddPatch(&ms_colModelWeapon);
for(int i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++)
ms_colModelCutObj[i].Write(writer, true);
ms_colModelPed2.Write(writer, true);
ms_colModelPedGroundHit.Write(writer, true);
ms_colModelDoor1.Write(writer, true);
ms_colModelBumper1.Write(writer, true);
ms_colModelPanel1.Write(writer, true);
ms_colModelBonnet1.Write(writer, true);
ms_colModelBoot1.Write(writer, true);
ms_colModelWheel1.Write(writer, true);
ms_colModelBodyPart1.Write(writer, true);
ms_colModelBodyPart2.Write(writer, true);
ms_colModelFerryDocked.Write(writer, true);
}

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@ -5,9 +5,11 @@
class CTempColModels class CTempColModels
{ {
public: public:
static CColModel ms_colModelPed1; CColModel ms_colModelPed1;
CColModel ms_colModelBBox;
CColModel ms_colModelWeapon;
static CColModel ms_colModelPed2; static CColModel ms_colModelPed2;
static CColModel ms_colModelBBox;
static CColModel ms_colModelBumper1; static CColModel ms_colModelBumper1;
static CColModel ms_colModelWheel1; static CColModel ms_colModelWheel1;
static CColModel ms_colModelPanel1; static CColModel ms_colModelPanel1;
@ -18,7 +20,10 @@ public:
static CColModel ms_colModelBoot1; static CColModel ms_colModelBoot1;
static CColModel ms_colModelDoor1; static CColModel ms_colModelDoor1;
static CColModel ms_colModelBonnet1; static CColModel ms_colModelBonnet1;
static CColModel ms_colModelWeapon; static CColModel ms_colModelFerryDocked;
static void Initialise(void); void Initialise(void);
void Write(base::cRelocatableChunkWriter &writer);
}; };
extern CTempColModels *gpTempColModels;

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@ -14,7 +14,7 @@ void COnscreenTimer::Init() {
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0; m_sCounters[i].m_nCounterOffset = 0;
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) { for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
m_sCounters[i].m_aCounterText[j] = 0; m_sCounters[i].m_aCounterText[j] = 0;
} }
@ -24,7 +24,7 @@ void COnscreenTimer::Init() {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0; m_sClocks[i].m_nClockOffset = 0;
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) { for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
m_sClocks[i].m_aClockText[j] = 0; m_sClocks[i].m_aClockText[j] = 0;
} }
@ -92,7 +92,7 @@ void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 p
m_sCounters[pos].m_nCounterOffset = offset; m_sCounters[pos].m_nCounterOffset = offset;
if(text) { if(text) {
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText)); strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
} else { } else {
m_sCounters[pos].m_aCounterText[0] = 0; m_sCounters[pos].m_aCounterText[0] = 0;
} }
@ -114,7 +114,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
m_sClocks[i].m_nClockOffset = offset; m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown; m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) { if(text) {
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText)); strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
} else { } else {
m_sClocks[i].m_aClockText[0] = 0; m_sClocks[i].m_aClockText[0] = 0;
} }

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@ -147,7 +147,7 @@ public:
class CPacManPickups class CPacManPickups
{ {
friend CPacManPickup; friend class CPacManPickup;
static CPacManPickup aPMPickUps[NUMPACMANPICKUPS]; static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
static CVector LastPickUpCoors; static CVector LastPickUpCoors;

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@ -55,8 +55,8 @@ CRoadBlocks::Init(void)
void void
CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType) CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType)
{ {
static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f}, static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f),
{1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} }; CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) };
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle(); CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
if (!pEntityToAttack) if (!pEntityToAttack)
pEntityToAttack = (CEntity*)FindPlayerPed(); pEntityToAttack = (CEntity*)FindPlayerPed();

View file

@ -289,6 +289,173 @@ struct script_corona
int flareType; int flareType;
}; };
class CRunningScript
{
enum {
ANDOR_NONE = 0,
ANDS_1 = 1,
ANDS_2,
ANDS_3,
ANDS_4,
ANDS_5,
ANDS_6,
ANDS_7,
ANDS_8,
ORS_1 = 21,
ORS_2,
ORS_3,
ORS_4,
ORS_5,
ORS_6,
ORS_7,
ORS_8
};
enum {
STACKVALUE_IP_BITS = 22,
STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
STACKVALUE_IS_FUNCTION_CALL_BIT,
STACKVALUE_IP_PARAMS_OFFSET,
STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
};
public:
CRunningScript* next;
CRunningScript* prev;
int32 m_nId;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
int32 m_nLocalsPointer;
bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
uint32 m_nWakeTime;
uint16 m_nAndOrState;
bool m_bNotFlag;
bool m_bDeatharrestEnabled;
bool m_bDeatharrestExecuted;
bool m_bMissionFlag;
public:
void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() const { return next; }
void Save(uint8*& buf);
void Load(uint8*& buf);
void UpdateTimers(float timeStep) {
for (int i = 0; i < NUM_TIMERS; i++)
m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
}
void Init();
void Process();
void RemoveScriptFromList(CRunningScript**);
void AddScriptToList(CRunningScript**);
static const uint32 nSaveStructSize;
void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
int8 ProcessOneCommand();
void DoDeatharrestCheck();
void UpdateCompareFlag(bool flag)
{
if (m_bNotFlag)
flag = !flag;
if (m_nAndOrState == ANDOR_NONE) {
m_bCondResult = flag;
return;
}
if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
m_bCondResult &= flag;
if (m_nAndOrState == ANDS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}
else {
m_bCondResult |= flag;
if (m_nAndOrState <= ORS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}
m_nAndOrState--;
}
int16 GetPadState(uint16, uint16);
int8 ProcessCommands0To99(int32);
int8 ProcessCommands100To199(int32);
int8 ProcessCommands200To299(int32);
int8 ProcessCommands300To399(int32);
int8 ProcessCommands400To499(int32);
int8 ProcessCommands500To599(int32);
int8 ProcessCommands600To699(int32);
int8 ProcessCommands700To799(int32);
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
int8 ProcessCommands1100To1199(int32);
int8 ProcessCommands1200To1299(int32);
int8 ProcessCommands1300To1399(int32);
int8 ProcessCommands1400To1499(int32);
int8 ProcessCommands1500To1599(int32);
int8 ProcessCommands1600To1699(int32);
uint32 CollectLocateParameters(uint32*, bool);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
void LocateCharCommand(int32, uint32*);
void LocateCharCharCommand(int32, uint32*);
void LocateCharCarCommand(int32, uint32*);
void LocateCharObjectCommand(int32, uint32*);
void LocateCarCommand(int32, uint32*);
void LocateSniperBulletCommand(int32, uint32*);
void PlayerInAreaCheckCommand(int32, uint32*);
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
void LocateObjectCommand(int32, uint32*);
void ObjectInAreaCheckCommand(int32, uint32*);
#ifdef GTA_SCRIPT_COLLECTIVE
void LocateCollectiveCommand(int32, uint32*);
void LocateCollectiveCharCommand(int32, uint32*);
void LocateCollectiveCarCommand(int32, uint32*);
void LocateCollectivePlayerCommand(int32, uint32*);
void CollectiveInAreaCheckCommand(int32, uint32*);
#endif
#ifdef MISSION_REPLAY
bool CanAllowMissionReplay();
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
int CollectParameterForDebug(char* buf, bool& var);
void GetStoredParameterForDebug(char* buf);
#endif
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
bool CheckDamagedWeaponType(int32 actual, int32 type);
void ReturnFromGosubOrFunction();
};
enum { enum {
VAR_LOCAL = 1, VAR_LOCAL = 1,
@ -494,173 +661,6 @@ extern int ScriptParams[32];
VALIDATE_SIZE(uStackReturnValue, 4); VALIDATE_SIZE(uStackReturnValue, 4);
class CRunningScript
{
enum {
ANDOR_NONE = 0,
ANDS_1 = 1,
ANDS_2,
ANDS_3,
ANDS_4,
ANDS_5,
ANDS_6,
ANDS_7,
ANDS_8,
ORS_1 = 21,
ORS_2,
ORS_3,
ORS_4,
ORS_5,
ORS_6,
ORS_7,
ORS_8
};
enum {
STACKVALUE_IP_BITS = 22,
STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
STACKVALUE_IS_FUNCTION_CALL_BIT,
STACKVALUE_IP_PARAMS_OFFSET,
STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
};
public:
CRunningScript* next;
CRunningScript* prev;
int32 m_nId;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
int32 m_nLocalsPointer;
bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
uint32 m_nWakeTime;
uint16 m_nAndOrState;
bool m_bNotFlag;
bool m_bDeatharrestEnabled;
bool m_bDeatharrestExecuted;
bool m_bMissionFlag;
public:
void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() const { return next; }
void Save(uint8*& buf);
void Load(uint8*& buf);
void UpdateTimers(float timeStep) {
for (int i = 0; i < NUM_TIMERS; i++)
m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
}
void Init();
void Process();
void RemoveScriptFromList(CRunningScript**);
void AddScriptToList(CRunningScript**);
static const uint32 nSaveStructSize;
void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
int8 ProcessOneCommand();
void DoDeatharrestCheck();
void UpdateCompareFlag(bool flag)
{
if (m_bNotFlag)
flag = !flag;
if (m_nAndOrState == ANDOR_NONE) {
m_bCondResult = flag;
return;
}
if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
m_bCondResult &= flag;
if (m_nAndOrState == ANDS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}
else {
m_bCondResult |= flag;
if (m_nAndOrState <= ORS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}
m_nAndOrState--;
}
int16 GetPadState(uint16, uint16);
int8 ProcessCommands0To99(int32);
int8 ProcessCommands100To199(int32);
int8 ProcessCommands200To299(int32);
int8 ProcessCommands300To399(int32);
int8 ProcessCommands400To499(int32);
int8 ProcessCommands500To599(int32);
int8 ProcessCommands600To699(int32);
int8 ProcessCommands700To799(int32);
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
int8 ProcessCommands1100To1199(int32);
int8 ProcessCommands1200To1299(int32);
int8 ProcessCommands1300To1399(int32);
int8 ProcessCommands1400To1499(int32);
int8 ProcessCommands1500To1599(int32);
int8 ProcessCommands1600To1699(int32);
uint32 CollectLocateParameters(uint32*, bool);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
void LocateCharCommand(int32, uint32*);
void LocateCharCharCommand(int32, uint32*);
void LocateCharCarCommand(int32, uint32*);
void LocateCharObjectCommand(int32, uint32*);
void LocateCarCommand(int32, uint32*);
void LocateSniperBulletCommand(int32, uint32*);
void PlayerInAreaCheckCommand(int32, uint32*);
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
void LocateObjectCommand(int32, uint32*);
void ObjectInAreaCheckCommand(int32, uint32*);
#ifdef GTA_SCRIPT_COLLECTIVE
void LocateCollectiveCommand(int32, uint32*);
void LocateCollectiveCharCommand(int32, uint32*);
void LocateCollectiveCarCommand(int32, uint32*);
void LocateCollectivePlayerCommand(int32, uint32*);
void CollectiveInAreaCheckCommand(int32, uint32*);
#endif
#ifdef MISSION_REPLAY
bool CanAllowMissionReplay();
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
int CollectParameterForDebug(char* buf, bool& var);
void GetStoredParameterForDebug(char* buf);
#endif
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
bool CheckDamagedWeaponType(int32 actual, int32 type);
void ReturnFromGosubOrFunction();
};
#ifdef USE_DEBUG_SCRIPT_LOADER #ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad; extern int scriptToLoad;
#endif #endif

View file

@ -2665,7 +2665,7 @@ bool CTheScripts::IsPedStopped(CPed* pPed)
{ {
if (pPed->InVehicle()) if (pPed->InVehicle())
return IsVehicleStopped(pPed->m_pMyVehicle); return IsVehicleStopped(pPed->m_pMyVehicle);
return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) && return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f; !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
} }
@ -2679,7 +2679,7 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE)) RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
return false; return false;
return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) && return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f; !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
} }

View file

@ -81,7 +81,7 @@ CAnimViewer::Initialise(void) {
CCollision::Init(); CCollision::Init();
CWorld::Initialise(); CWorld::Initialise();
mod_HandlingManager.Initialise(); mod_HandlingManager.Initialise();
CTempColModels::Initialise(); gpTempColModels->Initialise();
CAnimManager::Initialise(); CAnimManager::Initialise();
CModelInfo::Initialise(); CModelInfo::Initialise();
CParticle::Initialise(); CParticle::Initialise();

View file

@ -951,7 +951,7 @@ CVector
CCam::DoAverageOnVector(const CVector &vec) CCam::DoAverageOnVector(const CVector &vec)
{ {
int i; int i;
CVector Average = { 0.0f, 0.0f, 0.0f }; CVector Average = CVector(0.0f, 0.0f, 0.0f);
if(ResetStatics){ if(ResetStatics){
m_iRunningVectorArrayPos = 0; m_iRunningVectorArrayPos = 0;
@ -4033,7 +4033,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
12.0f, 0.0f, 0.0f, -12.0f, 12.0f, 0.0f, 0.0f, -12.0f,
128, 128, 128, 128, 1000.0f, false, 1.0f); 128, 128, 128, 128, 1000.0f, false, 1.0f, nil, 1.0f);
if(CHud::m_Wants_To_Draw_Hud){ if(CHud::m_Wants_To_Draw_Hud){
char str[256]; char str[256];

View file

@ -7,9 +7,6 @@
#include "RwHelper.h" #include "RwHelper.h"
#include "MemoryMgr.h" #include "MemoryMgr.h"
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
struct CdReadInfo struct CdReadInfo
{ {
uint32 nSectorOffset; uint32 nSectorOffset;
@ -60,7 +57,7 @@ CdStreamInitThread(void)
if ( gpReadInfo[i].hSemaphore == nil ) if ( gpReadInfo[i].hSemaphore == nil )
{ {
CDTRACE("failed to create sync semaphore"); printf("%s: failed to create sync semaphore\n", "cdvd_stream");
ASSERT(0); ASSERT(0);
return; return;
} }
@ -81,7 +78,7 @@ CdStreamInitThread(void)
if ( gCdStreamSema == nil ) if ( gCdStreamSema == nil )
{ {
CDTRACE("failed to create stream semaphore"); printf("%s: failed to create stream semaphore\n", "cdvd_stream");
ASSERT(0); ASSERT(0);
return; return;
} }
@ -90,7 +87,7 @@ CdStreamInitThread(void)
if ( _gCdStreamThread == nil ) if ( _gCdStreamThread == nil )
{ {
CDTRACE("failed to create streaming thread"); printf("%s: failed to create streaming thread\n", "cdvd_stream");
ASSERT(0); ASSERT(0);
return; return;
} }
@ -138,7 +135,7 @@ CdStreamInit(int32 numChannels)
gpReadInfo = (CdReadInfo *)LocalAlloc(LMEM_ZEROINIT, sizeof(CdReadInfo) * numChannels); gpReadInfo = (CdReadInfo *)LocalAlloc(LMEM_ZEROINIT, sizeof(CdReadInfo) * numChannels);
ASSERT( gpReadInfo != nil ); ASSERT( gpReadInfo != nil );
CDDEBUG("read info %p", gpReadInfo); debug("%s: read info %p\n", "cdvd_stream", gpReadInfo);
CdStreamAddImage("MODELS\\GTA3.IMG"); CdStreamAddImage("MODELS\\GTA3.IMG");

View file

@ -541,7 +541,7 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
break; break;
case 12: case 12:
#ifndef REGISTER_START_BUTTON #ifndef REGISTER_START_BUTTON
if (padNumber == 1) if (padnumber == 1)
#endif #endif
pad->PCTempJoyState.Start = 255; pad->PCTempJoyState.Start = 255;
break; break;
@ -2755,9 +2755,10 @@ wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action)
void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type) void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
{ {
ResetSettingOrder(action); ResetSettingOrder(action);
int numOfSettings = GetNumOfSettingsForAction(action);
m_aSettings[action][type].m_Key = key; m_aSettings[action][type].m_Key = key;
m_aSettings[action][type].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1; m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1;
} }
int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action) int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
@ -2767,8 +2768,10 @@ int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerA
void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button) void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
{ {
int numOfSettings = GetNumOfSettingsForAction(action);
m_aSettings[action][MOUSE].m_Key = button; m_aSettings[action][MOUSE].m_Key = button;
m_aSettings[action][MOUSE].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1; m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1;
} }
void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action) void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)

View file

@ -607,11 +607,14 @@ CFileLoader::LoadObjectTypes(const char *filename)
int section; int section;
int pathIndex; int pathIndex;
int id, pathType; int id, pathType;
int minID, maxID; //int minID, maxID;
for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
m_sTempIdeData[i].id = -1;
section = NONE; section = NONE;
minID = INT32_MAX; //minID = INT32_MAX;
maxID = -1; //maxID = -1;
pathIndex = -1; pathIndex = -1;
debug("Loading object types from %s...\n", filename); debug("Loading object types from %s...\n", filename);
@ -635,13 +638,13 @@ CFileLoader::LoadObjectTypes(const char *filename)
}else switch(section){ }else switch(section){
case OBJS: case OBJS:
id = LoadObject(line); id = LoadObject(line);
if(id > maxID) maxID = id; //if(id > maxID) maxID = id;
if(id < minID) minID = id; //if(id < minID) minID = id;
break; break;
case TOBJ: case TOBJ:
id = LoadTimeObject(line); id = LoadTimeObject(line);
if(id > maxID) maxID = id; //if(id > maxID) maxID = id;
if(id < minID) minID = id; //if(id < minID) minID = id;
break; break;
case WEAP: case WEAP:
LoadWeaponObject(line); LoadWeaponObject(line);
@ -678,10 +681,10 @@ CFileLoader::LoadObjectTypes(const char *filename)
} }
CFileMgr::CloseFile(fd); CFileMgr::CloseFile(fd);
for(id = minID; id <= maxID; id++){ for(id = 0; id < MODELINFOSIZE; id++){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi && mi->IsBuilding()) if(mi && mi->IsBuilding())
mi->SetupBigBuilding(minID, maxID); mi->SetupBigBuilding();
} }
} }
@ -714,6 +717,13 @@ CFileLoader::LoadObject(const char *line)
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return 0; // game returns return value return 0; // game returns return value
for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
if(m_sTempIdeData[i].id == -1){
m_sTempIdeData[i].id = id;
strcpy(m_sTempIdeData[i].name, model);
break;
}
switch(numObjs){ switch(numObjs){
case 1: case 1:
sscanf(line, "%d %s %s %d %f %d", sscanf(line, "%d %s %s %d %f %d",
@ -762,6 +772,13 @@ CFileLoader::LoadTimeObject(const char *line)
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return 0; // game returns return value return 0; // game returns return value
for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
if(m_sTempIdeData[i].id < 0){
m_sTempIdeData[i].id = id;
strcpy(m_sTempIdeData[i].name, model);
break;
}
switch(numObjs){ switch(numObjs){
case 1: case 1:
sscanf(line, "%d %s %s %d %f %d %d %d", sscanf(line, "%d %s %s %d %f %d %d %d",
@ -792,7 +809,7 @@ CFileLoader::LoadTimeObject(const char *line)
mi->m_firstDamaged = damaged; mi->m_firstDamaged = damaged;
mi->SetTimes(timeOn, timeOff); mi->SetTimes(timeOn, timeOff);
mi->SetTexDictionary(txd); mi->SetTexDictionary(txd);
other = mi->FindOtherTimeModel(); other = mi->FindOtherTimeModel(model);
if(other) if(other)
other->SetOtherTimeModel(id); other->SetOtherTimeModel(id);
MatchModelString(model, id); MatchModelString(model, id);
@ -816,7 +833,7 @@ CFileLoader::LoadWeaponObject(const char *line)
mi->m_lodDistances[0] = dist; mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd); mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile); mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelWeapon); mi->SetColModel(&gpTempColModels->ms_colModelWeapon);
MatchModelString(model, id); MatchModelString(model, id);
return id; return id;
} }
@ -832,7 +849,7 @@ CFileLoader::LoadClumpObject(const char *line)
mi = CModelInfo::AddClumpModel(id); mi = CModelInfo::AddClumpModel(id);
mi->SetModelName(model); mi->SetModelName(model);
mi->SetTexDictionary(txd); mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox); mi->SetColModel(&gpTempColModels->ms_colModelBBox);
} }
} }
@ -939,7 +956,7 @@ CFileLoader::LoadPedObject(const char *line)
mi->SetModelName(model); mi->SetModelName(model);
mi->SetTexDictionary(txd); mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile); mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelPed1); mi->SetColModel(&gpTempColModels->ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType); mi->m_pedType = CPedType::FindPedType(pedType);
mi->m_pedStatType = CPedStats::GetPedStatType(pedStats); mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++) for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++)

View file

@ -1000,7 +1000,9 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
} }
wchar unicodeTemp[64]; wchar unicodeTemp[64];
#ifdef ASPECT_RATIO_SCALE
char asciiTemp[32]; char asciiTemp[32];
#endif
bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL;
uint8 section = 0; // 0: highlight trapezoid 1: texts uint8 section = 0; // 0: highlight trapezoid 1: texts

View file

@ -316,7 +316,7 @@ bool CGame::InitialiseOnceAfterRW(void)
{ {
TheText.Load(); TheText.Load();
CTimer::Initialise(); CTimer::Initialise();
CTempColModels::Initialise(); gpTempColModels->Initialise();
mod_HandlingManager.Initialise(); mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise(); CPedStats::Initialise();
@ -366,6 +366,9 @@ bool CGame::Initialise(const char* datFile)
CPools::Initialise(); CPools::Initialise();
if(gMakeResources)
CVehicleModelInfo::Load(nil);
#ifndef GTA_PS2 #ifndef GTA_PS2
CIniFile::LoadIniFile(); CIniFile::LoadIniFile();
#endif #endif

View file

@ -133,7 +133,7 @@ public:
static bool faststricmp(const char *str1, const char *str2) static bool faststricmp(const char *str1, const char *str2)
{ {
for (; *str1; str1++, str2++) { for (; *str1; str1++, str2++) {
#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__ #ifndef ASCII_STRCMP
if (toupper(*str1) != toupper(*str2)) if (toupper(*str1) != toupper(*str2))
#else #else
if (__ascii_toupper(*str1) != __ascii_toupper(*str2)) if (__ascii_toupper(*str1) != __ascii_toupper(*str2))

14
src/core/Leeds.cpp Normal file
View file

@ -0,0 +1,14 @@
#include "common.h"
#include "Leeds.h"
void LoadResource(RpAtomic *atomic) {}
void LoadResource(RpClump *clump) {}
void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer) {}
void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer) {}
void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer) {}
void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer) {}
void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer) {}
void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer) {}
void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer) {}

36
src/core/Leeds.h Normal file
View file

@ -0,0 +1,36 @@
#pragma once
/*
PatchElementModelInfo(RslElement *,void *)
ChunkName(char const*)
DestroyAndFreeResourceImage(void)
WriteOrder(char const*)
UnpatchTextures(void)
IsChunked(int)
SaveResourceImage(void)
LoadResourceImage(void)
SaveResource(RslNode *,base::cRelocatableChunkWriter &)
SaveResource(RslTAnimTree *,base::cRelocatableChunkWriter &)
SaveResource(RslSkin *,base::cRelocatableChunkWriter &)
SaveResource(CAnimBlendTree *,base::cRelocatableChunkWriter &)
PatchElementTextures(RslElement *)
PatchElementGroupTextures(RslElementGroup *)
*/
void LoadResource(RpAtomic *atomic);
void LoadResource(RpClump *clump);
/*
cRelocatableChunkWriterGTA::Save(char const*,uint,uint,bool)
cRelocatableChunkGTA::cRelocatableChunkGTA(char const*,uint,uint,bool)
SaveAnimBlock(int)
SaveModel(int,bool)
*/
void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer);
void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer);
void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer);
void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer);
void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer);
void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer);
void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer);

View file

@ -4,7 +4,7 @@ class CPlaceable
{ {
public: public:
// disable allocation // disable allocation
static void *operator new(size_t) = delete; static void *operator new(size_t);
CMatrix m_matrix; CMatrix m_matrix;

View file

@ -1,3 +1,6 @@
#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__)
#define WITHD3D
#endif
#include "config.h" #include "config.h"
#include "common.h" #include "common.h"
@ -387,10 +390,10 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{ {
CVector2D corners[4] = { CVector2D corners[4] = {
{ 1.0f, -1.0f }, // top right CVector2D( 1.0f, -1.0f ), // top right
{ 1.0f, 1.0f }, // bottom right CVector2D( 1.0f, 1.0f ), // bottom right
{ -1.0f, 1.0f }, // bottom left CVector2D( -1.0f, 1.0f ), // bottom left
{ -1.0f, -1.0f }, // top left CVector2D( -1.0f, -1.0f ), // top left
}; };
CVector2D tmp; CVector2D tmp;
int i, j, n; int i, j, n;

View file

@ -116,7 +116,7 @@ CRopes::RegisterRope(uintptr id, CVector pos, bool setUpdateTimer)
aRopes[i].m_unk = false; aRopes[i].m_unk = false;
aRopes[i].m_bWasRegistered = true; aRopes[i].m_bWasRegistered = true;
aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0; aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0;
for(j = 1; j < ARRAY_SIZE(CRope::m_pos); j++){ for(j = 1; j < ARRAY_SIZE(aRopes[0].m_pos); j++){
if(j & 1) if(j & 1)
aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f); aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f);
else else
@ -147,7 +147,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
float f; float f;
for(i = 0; i < ARRAY_SIZE(aRopes); i++) for(i = 0; i < ARRAY_SIZE(aRopes); i++)
if(aRopes[i].m_bActive && aRopes[i].m_id == id){ if(aRopes[i].m_bActive && aRopes[i].m_id == id){
t = (ARRAY_SIZE(CRope::m_pos)-1)*clamp(t, 0.0f, 0.999f); t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f);
j = t; j = t;
f = t - j; f = t - j;
*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1]; *coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];

View file

@ -21,7 +21,7 @@ public:
static int32 NumberKillFrenziesPassed; static int32 NumberKillFrenziesPassed;
static int32 PeopleKilledByOthers; static int32 PeopleKilledByOthers;
static int32 HelisDestroyed; static int32 HelisDestroyed;
static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES]; static int32 PedsKilledOfThisType[NUM_PEDTYPES];
static int32 TimesDied; static int32 TimesDied;
static int32 TimesArrested; static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint; static int32 KillsSinceLastCheckpoint;

View file

@ -7,10 +7,19 @@
#pragma warning(disable: 4838) // narrowing conversion #pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names #pragma warning(disable: 4996) // POSIX names
#ifdef __MWERKS__
#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
#endif
#include <stdint.h> #include <stdint.h>
#include <string.h> #include <string.h>
#include <math.h> #include <math.h>
#ifdef __MWERKS__
#define AUDIO_MSS
#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
#endif
#if !defined RW_D3D9 && defined LIBRW #if !defined RW_D3D9 && defined LIBRW
#undef WITHD3D #undef WITHD3D
#undef WITHDINPUT #undef WITHDINPUT
@ -29,9 +38,9 @@
#define WITH_D3D // librw includes d3d9 itself via this right now #define WITH_D3D // librw includes d3d9 itself via this right now
#else #else
#ifndef USE_D3D9 #ifndef USE_D3D9
#include <d3d8types.h> #include <d3d8.h>
#else #else
#include <d3d9types.h> #include <d3d9.h>
#endif #endif
#endif #endif
#endif #endif
@ -79,8 +88,13 @@ typedef uint8_t uint8;
typedef int8_t int8; typedef int8_t int8;
typedef uint16_t uint16; typedef uint16_t uint16;
typedef int16_t int16; typedef int16_t int16;
#ifndef __MWERKS__
typedef uint32_t uint32; typedef uint32_t uint32;
typedef int32_t int32; typedef int32_t int32;
#else
typedef unsigned int uint32;
typedef int int32;
#endif
typedef uintptr_t uintptr; typedef uintptr_t uintptr;
typedef intptr_t intptr; typedef intptr_t intptr;
typedef uint64_t uint64; typedef uint64_t uint64;
@ -92,7 +106,7 @@ typedef uint8 bool8;
typedef uint16 bool16; typedef uint16 bool16;
typedef uint32 bool32; typedef uint32 bool32;
#if defined(_MSC_VER) #if defined(_MSC_VER) || defined (__MWERKS__)
typedef ptrdiff_t ssize_t; typedef ptrdiff_t ssize_t;
#endif #endif
@ -204,11 +218,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define PSP_DEFAULT_SCREEN_WIDTH (480) #define PSP_DEFAULT_SCREEN_WIDTH (480)
#define PSP_DEFAULT_SCREEN_HEIGHT (272) #define PSP_DEFAULT_SCREEN_HEIGHT (272)
#define PSP_SCALE_TO_PS2_X(a) (a * ((float)DEFAULT_SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)) #define PSP_SCALE_TO_PS2_X(a) ((float)a * ((float)DEFAULT_SCREEN_WIDTH / (float)PSP_DEFAULT_SCREEN_WIDTH))
#define PSP_SCALE_TO_PS2_Y(a) (a * ((float)DEFAULT_SCREEN_HEIGHT / PSP_DEFAULT_SCREEN_HEIGHT)) #define PSP_SCALE_TO_PS2_Y(a) ((float)a * ((float)DEFAULT_SCREEN_HEIGHT / (float)PSP_DEFAULT_SCREEN_HEIGHT))
#define PSP_SCREEN_SCALE_X(a) SCREEN_STRETCH_X(PSP_SCALE_TO_PS2_X(a)) #define PSP_SCREEN_SCALE_X(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
#define PSP_SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(PSP_SCALE_TO_PS2_Y(a)) #define PSP_SCREEN_SCALE_Y(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a)) #define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a)) #define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))
@ -290,6 +304,22 @@ extern wchar *AllocUnicode(const char*src);
inline float sq(float x) { return x*x; } inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x)) #define SQR(x) ((x) * (x))
#ifdef __MWERKS__
#define M_E 2.71828182845904523536 // e
#define M_LOG2E 1.44269504088896340736 // log2(e)
#define M_LOG10E 0.434294481903251827651 // log10(e)
#define M_LN2 0.693147180559945309417 // ln(2)
#define M_LN10 2.30258509299404568402 // ln(10)
#define M_PI 3.14159265358979323846 // pi
#define M_PI_2 1.57079632679489661923 // pi/2
#define M_PI_4 0.785398163397448309616 // pi/4
#define M_1_PI 0.318309886183790671538 // 1/pi
#define M_2_PI 0.636619772367581343076 // 2/pi
#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
#define M_SQRT2 1.41421356237309504880 // sqrt(2)
#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
#endif
#define PI (float)M_PI #define PI (float)M_PI
#define TWOPI (PI*2) #define TWOPI (PI*2)
#define HALFPI (PI/2) #define HALFPI (PI/2)
@ -319,14 +349,34 @@ void re3_usererror(const char *format, ...);
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__) #define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
#endif #endif
#ifdef __MWERKS__
void debug(char *f, ...);
void Error(char *f, ...);
__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
// USERERROR only gets used in oal builds ... once
#else
#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__) #define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__) #define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
#ifndef MASTER
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__) #define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
#else
#define TRACE(f, ...)
#define USERERROR(f, ...)
#endif
#endif
#ifndef MASTER
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) #define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
#else
#define assert(_Expression)
#endif
#define ASSERT assert #define ASSERT assert
#ifdef __MWERKS__
#define static_assert(bool_constexpr, message)
#endif
#define _TODO(x) #define _TODO(x)
#define _TODOCONST(x) (x) #define _TODOCONST(x) (x)
@ -350,6 +400,7 @@ void re3_usererror(const char *format, ...);
#define CONCAT_(x,y) x##y #define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y) #define CONCAT(x,y) CONCAT_(x,y)
#ifdef DEBUGMENU
// Tweaking stuff for debugmenu // Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH #define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path; #define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
@ -463,6 +514,7 @@ _TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float); _TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS #undef _TWEEKCLASS
#endif
#ifdef VALIDATE_SAVE_SIZE #ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount; extern int32 _saveBufCount;

View file

@ -1,5 +1,8 @@
#pragma once #pragma once
// disables (most) stuff that wasn't in original gta-vc.exe - check section at the bottom of this file
//#define VANILLA_DEFINES
enum Config { enum Config {
NUMPLAYERS = 1, NUMPLAYERS = 1,
@ -404,3 +407,87 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef PS2_ALPHA_TEST #undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING #undef NO_ISLAND_LOADING
#endif #endif
#if defined __MWERKS__ || defined VANILLA_DEFINES
#define FINAL
#undef CHATTYSPLASH
#undef TIMEBARS
#define MASTER
#undef VALIDATE_SAVE_SIZE
#undef NO_MOVIES
#undef DEBUGMENU
#undef DRAW_GAME_VERSION_TEXT
//#undef NASTY_GAME
//#undef NO_CDCHECK
#undef GTA_PS2_STUFF
#undef USE_PS2_RAND
#undef RANDOMSPLASH
#undef PS2_MATFX
#undef FIX_BUGS
#define THIS_IS_STUPID
#undef MORE_LANGUAGES
#undef COMPATIBLE_SAVES
#undef LOAD_INI_SETTINGS
#undef FIX_HIGH_FPS_BUGS_ON_FRONTEND
#undef ASPECT_RATIO_SCALE
#undef PROPER_SCALING
//#undef DEFAULT_NATIVE_RESOLUTION
#undef PS2_ALPHA_TEST
#undef IMPROVED_VIDEOMODE
#undef DISABLE_LOADING_SCREEN
#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
#undef FIX_SPRITES
#define PC_WATER
#undef WATER_CHEATS
#undef USE_CUTSCENE_SHADOW_FOR_PED
#undef DISABLE_CUTSCENE_SHADOWS
#undef XINPUT
#undef DETECT_PAD_INPUT_SWITCH
#undef KANGAROO_CHEAT
#undef RESTORE_ALLCARSHELI_CHEAT
#undef BETTER_ALLCARSAREDODO_CHEAT
#undef WALLCLIMB_CHEAT
#undef REGISTER_START_BUTTON
#undef BIND_VEHICLE_FIREWEAPON
#undef BUTTON_ICONS
#undef FIX_RADAR
#undef MAP_ENHANCEMENTS
#undef MUCH_SHORTER_OUTRO_SCREEN
#undef CUSTOM_FRONTEND_OPTIONS
#undef GRAPHICS_MENU_OPTIONS
#undef NO_ISLAND_LOADING
#undef CUTSCENE_BORDERS_SWITCH
#undef MULTISAMPLING
#undef INVERT_LOOK_FOR_PAD
#undef USE_DEBUG_SCRIPT_LOADER
#undef USE_MEASUREMENTS_IN_METERS
#undef USE_PRECISE_MEASUREMENT_CONVERTION
#undef SUPPORT_JAPANESE_SCRIPT
#undef MISSION_REPLAY
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
#define DONT_FIX_REPLAY_BUGS
#undef EXPLODING_AIRTRAIN
#undef CPLANE_ROTORS
#undef CAMERA_PICKUP
#undef CANCELLABLE_CAR_ENTER
#undef IMPROVED_CAMERA
#undef FREE_CAM
#undef BIG_IMG
#endif

View file

@ -85,6 +85,9 @@ wchar gUString2[256];
// leeds // leeds
bool gMakeResources = true; bool gMakeResources = true;
bool gUseChunkFiles = false; bool gUseChunkFiles = false;
bool gSecondExportPass;
bool gUseModelResources;
bool gUseResources;
float FramesPerSecond = 30.0f; float FramesPerSecond = 30.0f;
@ -141,6 +144,24 @@ bool gbNewRenderer = true;
bool bDisplayNumOfAtomicsRendered = false; bool bDisplayNumOfAtomicsRendered = false;
bool bDisplayPosn = false; bool bDisplayPosn = false;
#ifdef __MWERKS__
void
debug(char *fmt, ...)
{
#ifndef MASTER
// TODO put something here
#endif
}
void
Error(char *fmt, ...)
{
#ifndef MASTER
// TODO put something here
#endif
}
#endif
void void
ValidateVersion() ValidateVersion()
{ {
@ -810,6 +831,7 @@ ProcessSlowMode(void)
float FramesPerSecondCounter; float FramesPerSecondCounter;
int32 FrameSamples; int32 FrameSamples;
#ifndef MASTER
struct tZonePrint struct tZonePrint
{ {
char name[11]; char name[11];
@ -840,8 +862,6 @@ tZonePrint ZonePrint[] =
{ "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)} { "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)}
}; };
#ifndef MASTER
void void
PrintMemoryUsage(void) PrintMemoryUsage(void)
{ {

View file

@ -27,6 +27,9 @@ extern bool gbPrintMemoryUsage;
// leeds // leeds
extern bool gMakeResources; extern bool gMakeResources;
extern bool gUseChunkFiles; extern bool gUseChunkFiles;
extern bool gSecondExportPass;
extern bool gUseModelResources;
extern bool gUseResources;
class CSprite2d; class CSprite2d;

View file

@ -95,14 +95,14 @@ CustomFrontendOptionsPopulate(void)
if (fd) { if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS #ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false); FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline"); FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline"); FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "Graphics", "WorldPipeline");
FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#else #else
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false); FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline"); FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline"); FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "Graphics", "WorldPipeline");
FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#endif #endif
@ -1025,9 +1025,13 @@ extern bool gbRenderDebugEnvMap;
} }
#endif #endif
#ifndef __MWERKS__
#ifndef MASTER
const int re3_buffsize = 1024; const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize]; static char re3_buff[re3_buffsize];
#endif
#ifndef MASTER
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func) void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{ {
#ifdef _WIN32 #ifdef _WIN32
@ -1081,9 +1085,11 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
assert(false); assert(false);
#endif #endif
} }
#endif
void re3_debug(const char *format, ...) void re3_debug(const char *format, ...)
{ {
#ifndef MASTER
va_list va; va_list va;
va_start(va, format); va_start(va, format);
#ifdef _WIN32 #ifdef _WIN32
@ -1095,8 +1101,10 @@ void re3_debug(const char *format, ...)
printf("%s", re3_buff); printf("%s", re3_buff);
CDebug::DebugAddText(re3_buff); CDebug::DebugAddText(re3_buff);
#endif
} }
#ifndef MASTER
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...) void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{ {
char buff[re3_buffsize *2]; char buff[re3_buffsize *2];
@ -1136,6 +1144,8 @@ void re3_usererror(const char *format, ...)
assert(false); assert(false);
#endif #endif
} }
#endif
#endif
#ifdef VALIDATE_SAVE_SIZE #ifdef VALIDATE_SAVE_SIZE
int32 _saveBufCount; int32 _saveBufCount;

View file

@ -1288,7 +1288,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
int numCollisions; int numCollisions;
int mostColliding; int mostColliding;
CColPoint colpoints[MAX_COLLISION_POINTS]; CColPoint colpoints[MAX_COLLISION_POINTS];
CVector shift = { 0.0f, 0.0f, 0.0f }; CVector shift = CVector(0.0f, 0.0f, 0.0f);
bool doShift = false; bool doShift = false;
CEntity *boat = nil; CEntity *boat = nil;
@ -1747,8 +1747,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(numCollisions <= 0) if(numCollisions <= 0)
continue; continue;
CVector moveSpeed = { 0.0f, 0.0f, 0.0f }; CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f);
CVector turnSpeed = { 0.0f, 0.0f, 0.0f }; CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f);
float maxImpulseA = 0.0f; float maxImpulseA = 0.0f;
numResponses = 0; numResponses = 0;
if(A->bHasContacted){ if(A->bHasContacted){
@ -2232,8 +2232,8 @@ CPhysical::ProcessCollision(void)
}else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){ }else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){
int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases; int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
if(responsecase == COLLRESPONSE_LAMPOST){ if(responsecase == COLLRESPONSE_LAMPOST){
CVector speedUp = { 0.0f, 0.0f, 0.0f }; CVector speedUp = CVector(0.0f, 0.0f, 0.0f);
CVector speedDown = { 0.0f, 0.0f, 0.0f }; CVector speedDown = CVector(0.0f, 0.0f, 0.0f);
CColModel *colModel = GetColModel(); CColModel *colModel = GetColModel();
speedUp.z = colModel->boundingBox.max.z; speedUp.z = colModel->boundingBox.max.z;
speedDown.z = colModel->boundingBox.min.z; speedDown.z = colModel->boundingBox.min.z;

View file

@ -370,7 +370,7 @@ AttachVehiclePipe(rw::Clump *clump)
* Neo World pipe * Neo World pipe
*/ */
int32 WorldPipeSwitch = 0; int32 WorldPipeSwitch = WORLDPIPE_PS2;
bool LightmapEnable; bool LightmapEnable;
float LightmapMult = 1.0f; float LightmapMult = 1.0f;
InterpolatedFloat WorldLightmapBlend(1.0f); InterpolatedFloat WorldLightmapBlend(1.0f);

View file

@ -22,7 +22,8 @@
#error "Need librw for EXTENDED_PIPELINES" #error "Need librw for EXTENDED_PIPELINES"
#endif #endif
extern RwTexture *gpWhiteTexture; // from vehicle model info //extern RwTexture *gpWhiteTexture; // from vehicle model info
static RwTexture *gpWhiteTexture; // nil works as white in librw currently
namespace CustomPipes { namespace CustomPipes {

View file

@ -13,6 +13,7 @@
//struct RpMaterial; //struct RpMaterial;
typedef rw::Material RpMaterial; typedef rw::Material RpMaterial;
typedef rw::MaterialList RpMaterialList;
typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data); typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);

View file

@ -19,6 +19,8 @@ namespace base
void* Shrink(void* data); void* Shrink(void* data);
}; };
#define VTABLE_ADDR(obj) ((void*)obj) // TODO: make this portable
class cRelocatableChunkClassInfo class cRelocatableChunkClassInfo
{ {
public: public:

View file

@ -7,6 +7,9 @@
#include "BaseModelInfo.h" #include "BaseModelInfo.h"
#include "ModelInfo.h" #include "ModelInfo.h"
#include "KeyGen.h" #include "KeyGen.h"
#include "Streaming.h"
#include "smallHeap.h"
#include "TempColModels.h"
CBaseModelInfo::CBaseModelInfo(ModelInfoType type) CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
{ {
@ -18,7 +21,11 @@ CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
m_type = type; m_type = type;
m_num2dEffects = 0; m_num2dEffects = 0;
m_bOwnsColModel = false; m_bOwnsColModel = false;
m_nameKey = 0;
m_unk1 = 0;
m_unk2 = 0;
m_name = new char[MAX_MODEL_NAME]; m_name = new char[MAX_MODEL_NAME];
*(int32*)m_name = 0;
} }
void void
@ -26,6 +33,7 @@ CBaseModelInfo::Shutdown(void)
{ {
DeleteCollisionModel(); DeleteCollisionModel();
DeleteRwObject(); DeleteRwObject();
DeleteChunk();
m_2dEffectsID = -1; m_2dEffectsID = -1;
m_num2dEffects = 0; m_num2dEffects = 0;
m_txdSlot = -1; m_txdSlot = -1;
@ -34,11 +42,11 @@ CBaseModelInfo::Shutdown(void)
void void
CBaseModelInfo::DeleteCollisionModel(void) CBaseModelInfo::DeleteCollisionModel(void)
{ {
if(m_colModel && m_bOwnsColModel){ if(!gUseChunkFiles && m_colModel && m_bOwnsColModel){
if(m_colModel) if(m_colModel)
delete m_colModel; delete m_colModel;
m_colModel = nil;
} }
m_colModel = nil;
} }
void void
@ -51,15 +59,17 @@ CBaseModelInfo::AddRef(void)
void void
CBaseModelInfo::RemoveRef(void) CBaseModelInfo::RemoveRef(void)
{ {
m_refCount--; if(m_refCount > 0){
RemoveTexDictionaryRef(); m_refCount--;
RemoveTexDictionaryRef();
}
} }
void void
CBaseModelInfo::SetTexDictionary(const char *name) CBaseModelInfo::SetTexDictionary(const char *name)
{ {
int slot = CTxdStore::FindTxdSlot(name); int slot = CTxdStore::FindTxdSlot(name);
if(slot < 0) if(slot == -1)
slot = CTxdStore::AddTxdSlot(name); slot = CTxdStore::AddTxdSlot(name);
m_txdSlot = slot; m_txdSlot = slot;
} }
@ -70,12 +80,24 @@ CBaseModelInfo::AddTexDictionaryRef(void)
CTxdStore::AddRef(m_txdSlot); CTxdStore::AddRef(m_txdSlot);
} }
void
CBaseModelInfo::AddTexDictionaryRefGu(void)
{
CTxdStore::AddRefGu(m_txdSlot);
}
void void
CBaseModelInfo::RemoveTexDictionaryRef(void) CBaseModelInfo::RemoveTexDictionaryRef(void)
{ {
CTxdStore::RemoveRef(m_txdSlot); CTxdStore::RemoveRef(m_txdSlot);
} }
void
CBaseModelInfo::RemoveTexDictionaryRefGu(void)
{
CTxdStore::RemoveRefGu(m_txdSlot);
}
void void
CBaseModelInfo::Init2dEffects(void) CBaseModelInfo::Init2dEffects(void)
{ {
@ -110,4 +132,52 @@ CBaseModelInfo::SetModelName(const char *name)
m_nameKey = CKeyGen::GetUppercaseKey(name); m_nameKey = CKeyGen::GetUppercaseKey(name);
if (!gUseChunkFiles) if (!gUseChunkFiles)
strcpy(m_name, name); strcpy(m_name, name);
} }
void
CBaseModelInfo::DeleteChunk(void)
{
// BUG? what if we're not using chunks?
if(m_chunk){
CStreaming::UnregisterPointer(&m_chunk, 2);
cSmallHeap::msInstance.Free(m_chunk);
m_chunk = nil;
}
}
inline int
GetColmodelID(CColModel *model)
{
int colModelid = 0;
if(model == &gpTempColModels->ms_colModelBBox) colModelid = 1;
if(model == &gpTempColModels->ms_colModelPed1) colModelid = 2;
if(model == &gpTempColModels->ms_colModelWeapon) colModelid = 3;
if(model == &CTempColModels::ms_colModelPed2) colModelid = 4;
if(model == &CTempColModels::ms_colModelPedGroundHit) colModelid = 5;
if(model == &CTempColModels::ms_colModelDoor1) colModelid = 6;
if(model == &CTempColModels::ms_colModelBumper1) colModelid = 7;
if(model == &CTempColModels::ms_colModelPanel1) colModelid = 8;
if(model == &CTempColModels::ms_colModelBonnet1) colModelid = 9;
if(model == &CTempColModels::ms_colModelBoot1) colModelid = 10;
if(model == &CTempColModels::ms_colModelWheel1) colModelid = 11;
if(model == &CTempColModels::ms_colModelBodyPart1) colModelid = 12;
if(model == &CTempColModels::ms_colModelBodyPart2) colModelid = 13;
if(model == &CTempColModels::ms_colModelCutObj[0]) colModelid = 14;
if(model == &CTempColModels::ms_colModelCutObj[1]) colModelid = 15;
if(model == &CTempColModels::ms_colModelCutObj[2]) colModelid = 16;
if(model == &CTempColModels::ms_colModelCutObj[3]) colModelid = 17;
if(model == &CTempColModels::ms_colModelCutObj[4]) colModelid = 18;
return colModelid;
}
void
CBaseModelInfo::Write(base::cRelocatableChunkWriter &writer)
{
m_chunk = nil;
RcWriteThis(writer);
if(m_colModel){
if(m_bOwnsColModel || GetColmodelID(m_colModel) != 0)
m_colModel->Write(writer, true);
writer.AddPatch(&m_colModel);
}
}

View file

@ -2,7 +2,7 @@
struct CColModel; struct CColModel;
#define MAX_MODEL_NAME (21) #define MAX_MODEL_NAME (24)
enum ModelInfoType enum ModelInfoType
{ {
@ -23,9 +23,13 @@ class C2dEffect;
class CBaseModelInfo class CBaseModelInfo
{ {
protected: protected:
char *m_name; uint32 m_unk1;
uint32 m_unk2;
uint32 m_nameKey; uint32 m_nameKey;
RwObject *m_object; union {
char *m_name; // if not using chunks
void *m_chunk; // else
};
uint8 m_type; uint8 m_type;
uint8 m_num2dEffects; uint8 m_num2dEffects;
bool m_bOwnsColModel; bool m_bOwnsColModel;
@ -53,6 +57,16 @@ public:
virtual void ConvertAnimFileIndex(void) {} virtual void ConvertAnimFileIndex(void) {}
virtual int GetAnimFileIndex(void) { return -1; } virtual int GetAnimFileIndex(void) { return -1; }
virtual void LoadModel(void *model, const void *chunk) = 0;
virtual void DeleteChunk(void);
// this writes the modelinfo struct, possibly including actual RW models
virtual void Write(base::cRelocatableChunkWriter &writer);
// this writes the RW models
virtual void *WriteModel(base::cRelocatableChunkWriter &writer) { return nil; } // = 0; // this is not in the vtable for some reason???
// these allocate the space for a modelinfo struct and patch the vtable pointer
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer) = 0;
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer) = 0;
// one day it becomes virtual // one day it becomes virtual
uint8 GetModelType() const { return m_type; } uint8 GetModelType() const { return m_type; }
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
@ -74,7 +88,9 @@ public:
void RemoveRef(void); void RemoveRef(void);
void SetTexDictionary(const char *name); void SetTexDictionary(const char *name);
void AddTexDictionaryRef(void); void AddTexDictionaryRef(void);
void AddTexDictionaryRefGu(void);
void RemoveTexDictionaryRef(void); void RemoveTexDictionaryRef(void);
void RemoveTexDictionaryRefGu(void);
void Init2dEffects(void); void Init2dEffects(void);
void Add2dEffect(C2dEffect *fx); void Add2dEffect(C2dEffect *fx);
C2dEffect *Get2dEffect(int n); C2dEffect *Get2dEffect(int n);

View file

@ -1,17 +1,30 @@
#include "common.h" #include "common.h"
#include "main.h"
#include "RwHelper.h" #include "RwHelper.h"
#include "General.h" #include "General.h"
#include "NodeName.h" #include "NodeName.h"
#include "VisibilityPlugins.h" #include "VisibilityPlugins.h"
#include "ModelInfo.h" #include "ModelInfo.h"
#include "AnimManager.h" #include "AnimManager.h"
#include "Streaming.h"
#include "Leeds.h"
base::cRelocatableChunkClassInfo CClumpModelInfo::msClassInfo("CElementGroupModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance)); // the real name
CClumpModelInfo CClumpModelInfo::msClassInstance;
void void
CClumpModelInfo::DeleteRwObject(void) CClumpModelInfo::DeleteRwObject(void)
{ {
if(m_clump){ if(m_clump){
RpClumpDestroy(m_clump); if(!gUseChunkFiles)
RpClumpDestroy(m_clump);
else{
CStreaming::UnregisterClump(m_clump);
CStreaming::UnregisterPointer(&m_clump, 2);
DeleteChunk();
}
m_clump = nil; m_clump = nil;
RemoveTexDictionaryRef(); RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1) if(GetAnimFileIndex() != -1)
@ -52,6 +65,7 @@ CClumpModelInfo::CreateInstance(RwMatrix *m)
if(m_clump){ if(m_clump){
RpClump *clump = (RpClump*)CreateInstance(); RpClump *clump = (RpClump*)CreateInstance();
*RwFrameGetMatrix(RpClumpGetFrame(clump)) = *m; *RwFrameGetMatrix(RpClumpGetFrame(clump)) = *m;
CStreaming::RegisterInstance(clump);
return (RwObject*)clump; return (RwObject*)clump;
} }
return nil; return nil;
@ -73,14 +87,15 @@ CClumpModelInfo::SetClump(RpClump *clump)
if(GetAnimFileIndex() != -1) if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex()); CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
if(IsClumpSkinned(clump)){ if(IsClumpSkinned(clump)){
int i; //int i;
RpHAnimHierarchy *hier; RpHAnimHierarchy *hier;
RpAtomic *skinAtomic; //RpAtomic *skinAtomic;
RpSkin *skin; //RpSkin *skin;
hier = GetAnimHierarchyFromClump(clump); hier = GetAnimHierarchyFromClump(clump);
assert(hier); assert(hier);
RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier); RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
/*
skinAtomic = GetFirstAtomic(clump); skinAtomic = GetFirstAtomic(clump);
assert(skinAtomic); assert(skinAtomic);
@ -94,6 +109,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
weights->w2 /= sum; weights->w2 /= sum;
weights->w3 /= sum; weights->w3 /= sum;
} }
*/
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
} }
} }
@ -203,3 +219,47 @@ CClumpModelInfo::GetFrameFromId(RpClump *clump, int32 id)
RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc); RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc);
return assoc.frame; return assoc.frame;
} }
void
CClumpModelInfo::LoadModel(void *clump, const void *chunk)
{
m_chunk = (void*)chunk;
m_clump = (RpClump*)clump;
LoadResource(m_clump);
CStreaming::RegisterPointer(&m_chunk, 2, true);
CStreaming::RegisterClump(m_clump);
CStreaming::RegisterPointer(&m_clump, 2, true);
}
void
CClumpModelInfo::Write(base::cRelocatableChunkWriter &writer)
{
CBaseModelInfo::Write(writer);
if(m_clump){
writer.AddPatch(&m_clump);
SaveResource(m_clump, writer);
}
}
void*
CClumpModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
{
if(m_clump)
SaveResource(m_clump, writer);
return m_clump;
}
void
CClumpModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
void
CClumpModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}

View file

@ -35,6 +35,9 @@ public:
char *m_animFileName; char *m_animFileName;
}; };
static base::cRelocatableChunkClassInfo msClassInfo;
static CClumpModelInfo msClassInstance;
CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; } CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; }
CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; } CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; }
~CClumpModelInfo() {} ~CClumpModelInfo() {}
@ -48,6 +51,12 @@ public:
virtual void ConvertAnimFileIndex(void); virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; } virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
virtual void LoadModel(void *model, const void *chunk);
virtual void Write(base::cRelocatableChunkWriter &writer);
virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
void SetFrameIds(RwObjectNameIdAssocation *assocs); void SetFrameIds(RwObjectNameIdAssocation *assocs);
static RwFrame *FindFrameFromNameCB(RwFrame *frame, void *data); static RwFrame *FindFrameFromNameCB(RwFrame *frame, void *data);

View file

@ -1,5 +1,6 @@
#include "common.h" #include "common.h"
#include "main.h"
#include "RwHelper.h" #include "RwHelper.h"
#include "General.h" #include "General.h"
#include "Bones.h" #include "Bones.h"
@ -9,12 +10,19 @@
#include "VisibilityPlugins.h" #include "VisibilityPlugins.h"
#include "ModelInfo.h" #include "ModelInfo.h"
#include "custompipes.h" #include "custompipes.h"
#include "Streaming.h"
#include "Leeds.h"
#include "TempColModels.h"
base::cRelocatableChunkClassInfo CPedModelInfo::msClassInfo("CPedModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
CPedModelInfo CPedModelInfo::msClassInstance;
void void
CPedModelInfo::DeleteRwObject(void) CPedModelInfo::DeleteRwObject(void)
{ {
CStreaming::UnregisterPointer(&m_hitColModel, 2);
CClumpModelInfo::DeleteRwObject(); CClumpModelInfo::DeleteRwObject();
if(m_hitColModel) if(!gUseChunkFiles && m_hitColModel)
delete m_hitColModel; delete m_hitColModel;
m_hitColModel = nil; m_hitColModel = nil;
} }
@ -41,13 +49,15 @@ CPedModelInfo::SetClump(RpClump *clump)
#ifdef EXTENDED_PIPELINES #ifdef EXTENDED_PIPELINES
CustomPipes::AttachRimPipe(clump); CustomPipes::AttachRimPipe(clump);
#endif #endif
if(!IsClumpSkinned(clump))
return;
CClumpModelInfo::SetClump(clump); CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds); // not needed in VC actually SetFrameIds(m_pPedIds); // not needed in VC actually
if(m_hitColModel == nil) if(m_hitColModel == nil)
CreateHitColModelSkinned(clump); CreateHitColModelSkinned(clump);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
if(strcmp(GetModelName(), "player") == 0) //if(strcmp(GetModelName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); // RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
} }
struct ColNodeInfo struct ColNodeInfo
@ -73,40 +83,27 @@ ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
{ nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f }, { nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f },
}; };
void bool
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
{ {
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
CColModel *colmodel = new CColModel; CColModel *colmodel = new CColModel;
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere)); CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
RwFrame *root = RpClumpGetFrame(m_clump);
RwMatrix *invmat = RwMatrixCreate();
RwMatrix *mat = RwMatrixCreate();
RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){ for(int i = 0; i < NUMPEDINFONODES; i++){
*mat = *invmat; spheres[i].center.x = 0.0f;
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ??? spheres[i].center.y = 0.0f;
int idx = RpHAnimIDGetIndex(hier, id); spheres[i].center.z = 0.0f;
// This doesn't really work as the positions are not initialized yet
RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
spheres[i].radius = m_pColNodeInfos[i].radius; spheres[i].radius = m_pColNodeInfos[i].radius;
spheres[i].surface = SURFACE_PED; spheres[i].surface = SURFACE_PED;
spheres[i].piece = m_pColNodeInfos[i].pieceType; spheres[i].piece = m_pColNodeInfos[i].pieceType;
} }
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
colmodel->spheres = spheres; colmodel->spheres = spheres;
colmodel->numSpheres = NUMPEDINFONODES; colmodel->numSpheres = NUMPEDINFONODES;
colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f)); colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f));
colmodel->level = LEVEL_GENERIC; colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel; m_hitColModel = colmodel;
return true;
} }
CColModel* CColModel*
@ -114,28 +111,27 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
{ {
if(m_hitColModel == nil){ if(m_hitColModel == nil){
CreateHitColModelSkinned(clump); CreateHitColModelSkinned(clump);
#ifndef FIX_BUGS
return m_hitColModel; return m_hitColModel;
#endif
// we should really animate this now
} }
RwMatrix *invmat, *mat; RwMatrix invmat, mat;
CColSphere *spheres = m_hitColModel->spheres; CColSphere *spheres = m_hitColModel->spheres;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
invmat = RwMatrixCreate(); RwMatrixInvert(&invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
mat = RwMatrixCreate();
RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){ for(int i = 0; i < NUMPEDINFONODES; i++){
*mat = *invmat; mat = invmat;
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode);
int idx = RpHAnimIDGetIndex(hier, id); int idx = RpHAnimIDGetIndex(hier, id);
RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT); RwMatrixTransform(&mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
RwV3d pos = { 0.0f, 0.0f, 0.0f }; RwV3d pos = { 0.0f, 0.0f, 0.0f }; // actually CVector
RwV3dTransformPoints(&pos, &pos, 1, mat); RwV3dTransformPoints(&pos, &pos, 1, &mat);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
} }
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
return m_hitColModel; return m_hitColModel;
} }
@ -153,10 +149,71 @@ CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump)
int idx = RpHAnimIDGetIndex(hier, id); int idx = RpHAnimIDGetIndex(hier, id);
mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwV3d pos = { 0.0f, 0.0f, 0.0f }; RwV3d pos = { 0.0f, 0.0f, 0.0f }; // actually CVector
RwV3dTransformPoints(&pos, &pos, 1, mat); RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
} }
return m_hitColModel; return m_hitColModel;
} }
struct PedChunk
{
CColModel *colmodel;
RpClump *clump;
};
void
CPedModelInfo::LoadModel(void *data, const void *chunk)
{
PedChunk *chk = (PedChunk*)data;
m_hitColModel = chk->colmodel;
CStreaming::RegisterPointer(&m_hitColModel, 2, true);
CClumpModelInfo::LoadModel(chk->clump, chunk);
}
void
CPedModelInfo::Write(base::cRelocatableChunkWriter &writer)
{
SetColModel(&gpTempColModels->ms_colModelPed1);
CClumpModelInfo::Write(writer);
if(m_hitColModel){
writer.AddPatch(&m_hitColModel);
m_hitColModel->Write(writer, true);
}
}
void*
CPedModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
{
PedChunk *chunk = new PedChunk; // LEAK
chunk->colmodel = nil;
chunk->clump = nil;
writer.AllocateRaw(chunk, sizeof(*chunk), sizeof(void*), false, true);
chunk->clump = (RpClump*)CClumpModelInfo::WriteModel(writer);
if(chunk->clump)
writer.AddPatch(&chunk->clump);
chunk->colmodel = m_hitColModel;
if(chunk->colmodel){
writer.AddPatch(&chunk->colmodel);
chunk->colmodel->Write(writer, true);
}
return nil;
}
void
CPedModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
void
CPedModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}

View file

@ -38,6 +38,8 @@ public:
CColModel *m_hitColModel; CColModel *m_hitColModel;
int8 radio1, radio2; int8 radio1, radio2;
static base::cRelocatableChunkClassInfo msClassInfo;
static CPedModelInfo msClassInstance;
static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX]; static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX];
CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { m_hitColModel = nil; } CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { m_hitColModel = nil; }
@ -45,7 +47,13 @@ public:
void DeleteRwObject(void); void DeleteRwObject(void);
void SetClump(RpClump *); void SetClump(RpClump *);
void CreateHitColModelSkinned(RpClump *clump); virtual void LoadModel(void *model, const void *chunk);
virtual void Write(base::cRelocatableChunkWriter &writer);
virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
bool CreateHitColModelSkinned(RpClump *clump);
CColModel *GetHitColModel(void) { return m_hitColModel; } CColModel *GetHitColModel(void) { return m_hitColModel; }
CColModel *AnimatePedColModelSkinned(RpClump *clump); CColModel *AnimatePedColModelSkinned(RpClump *clump);
CColModel *AnimatePedColModelSkinnedWorld(RpClump *clump); CColModel *AnimatePedColModelSkinnedWorld(RpClump *clump);

View file

@ -1,38 +1,61 @@
#include "common.h" #include "common.h"
#include "main.h"
#include "General.h" #include "General.h"
#include "Renderer.h"
#include "Camera.h" #include "Camera.h"
#include "Renderer.h"
#include "ModelInfo.h" #include "ModelInfo.h"
#include "AnimManager.h" #include "AnimManager.h"
#include "custompipes.h" #include "custompipes.h"
#include "Streaming.h"
#include "smallHeap.h"
#include "Leeds.h"
#define LOD_DISTANCE (300.0f) TempIdeData m_sTempIdeData[800];
base::cRelocatableChunkClassInfo CSimpleModelInfo::msClassInfo("CSimpleModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
CSimpleModelInfo CSimpleModelInfo::msClassInstance;
void void
CSimpleModelInfo::DeleteRwObject(void) CSimpleModelInfo::DeleteRwObject(void)
{ {
int i; int i;
RwFrame *f; RwFrame *f;
for(i = 0; i < m_numAtomics; i++) if(m_atomics == nil)
if(m_atomics[i]){ return;
f = RpAtomicGetFrame(m_atomics[i]); if(!gUseChunkFiles){
RpAtomicDestroy(m_atomics[i]); for(i = 0; i < m_numAtomics; i++)
RwFrameDestroy(f); if(m_atomics[i]){
m_atomics[i] = nil; f = RpAtomicGetFrame(m_atomics[i]);
RemoveTexDictionaryRef(); RpAtomicDestroy(m_atomics[i]);
if(GetAnimFileIndex() != -1) RwFrameDestroy(f);
CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex()); m_atomics[i] = nil;
} RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
}
}else if(m_chunk){
CStreaming::UnregisterPointer(&m_atomics, 2);
for(i = 0; i < m_numAtomics; i++)
CStreaming::UnregisterAtomic(m_atomics[i], nil);
DeleteChunk();
RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
}
m_atomics = nil;
} }
RwObject* RwObject*
CSimpleModelInfo::CreateInstance(void) CSimpleModelInfo::CreateInstance(void)
{ {
RpAtomic *atomic; RpAtomic *atomic;
if(m_atomics[0] == nil) if(m_atomics == nil || m_atomics[0] == nil)
return nil; return nil;
atomic = RpAtomicClone(m_atomics[0]); atomic = RpAtomicClone(m_atomics[0]);
RpAtomicSetFrame(atomic, RwFrameCreate()); RpAtomicSetFrame(atomic, RwFrameCreate());
CStreaming::RegisterInstance(atomic, nil);
return (RwObject*)atomic; return (RwObject*)atomic;
} }
@ -42,21 +65,20 @@ CSimpleModelInfo::CreateInstance(RwMatrix *matrix)
RpAtomic *atomic; RpAtomic *atomic;
RwFrame *frame; RwFrame *frame;
if(m_atomics[0] == nil) if(m_atomics == nil || m_atomics[0] == nil)
return nil; return nil;
atomic = RpAtomicClone(m_atomics[0]); atomic = RpAtomicClone(m_atomics[0]);
frame = RwFrameCreate(); frame = RwFrameCreate();
*RwFrameGetMatrix(frame) = *matrix; *RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame); RpAtomicSetFrame(atomic, frame);
CStreaming::RegisterInstance(atomic, nil);
return (RwObject*)atomic; return (RwObject*)atomic;
} }
void void
CSimpleModelInfo::Init(void) CSimpleModelInfo::Init(void)
{ {
m_atomics[0] = nil; m_atomics = new RpAtomic*[3];
m_atomics[1] = nil;
m_atomics[2] = nil;
m_numAtomics = 0; m_numAtomics = 0;
m_firstDamaged = 0; m_firstDamaged = 0;
m_wetRoadReflection = 0; m_wetRoadReflection = 0;
@ -72,21 +94,30 @@ CSimpleModelInfo::Init(void)
m_ignoreDrawDist = 0; m_ignoreDrawDist = 0;
m_isCodeGlass = 0; m_isCodeGlass = 0;
m_isArtistGlass = 0; m_isArtistGlass = 0;
m_relatedModel = nil;
} }
void void
CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic) CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic)
{ {
AddTexDictionaryRef(); if(m_atomics == nil){
m_atomics = new RpAtomic*[3];
m_atomics[0] = nil;
m_atomics[1] = nil;
m_atomics[2] = nil;
}
m_atomics[n] = atomic; m_atomics[n] = atomic;
AddTexDictionaryRef();
if(GetAnimFileIndex() != -1) if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex()); CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
RpGeometry *geo = RpAtomicGetGeometry(atomic); RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(m_ignoreLight) if(m_ignoreLight)
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT); RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT);
/*
if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS && if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS &&
RpGeometryGetNumTriangles(geo) > 200) RpGeometryGetNumTriangles(geo) > 200)
debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo)); debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo));
*/
#ifdef EXTENDED_PIPELINES #ifdef EXTENDED_PIPELINES
if(m_wetRoadReflection) if(m_wetRoadReflection)
@ -136,11 +167,47 @@ CSimpleModelInfo::GetLargestLodDistance(void)
return d * TheCamera.LODDistMultiplier; return d * TheCamera.LODDistMultiplier;
} }
RpAtomic*
CSimpleModelInfo::GetLodAtomic(int n)
{
if(m_atomics == nil || n >= m_numAtomics)
return nil;
return m_atomics[n];
}
RpAtomic*
CSimpleModelInfo::GetLastAtomic(void)
{
if(m_atomics == nil)
return nil;
if(m_firstDamaged == 0 || m_isDamaged)
return m_atomics[m_numAtomics-1];
else
return m_atomics[m_firstDamaged-1];
}
RpAtomic*
CSimpleModelInfo::GetLastAtomic(float dist)
{
int n;
if(m_atomics == nil)
return nil;
if(m_firstDamaged == 0 || m_isDamaged)
n = m_numAtomics-1;
else
n = m_firstDamaged-1;
if(dist < m_lodDistances[n] * TheCamera.LODDistMultiplier)
return m_atomics[n];
return nil;
}
RpAtomic* RpAtomic*
CSimpleModelInfo::GetAtomicFromDistance(float dist) CSimpleModelInfo::GetAtomicFromDistance(float dist)
{ {
int i; int i;
i = 0; i = 0;
// HACk until we figure out what's going on
if(m_atomics == nil) return nil;
if(m_isDamaged) if(m_isDamaged)
i = m_firstDamaged; i = m_firstDamaged;
for(; i < m_numAtomics; i++) for(; i < m_numAtomics; i++)
@ -152,20 +219,40 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
RpAtomic* RpAtomic*
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist) CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
{ {
// HACk until we figure out what's going on
if(m_atomics == nil) return nil;
if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier) if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
return m_atomics[0]; return m_atomics[0];
return nil; return nil;
} }
void void
CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID) CSimpleModelInfo::FindRelatedModel(void)
{ {
int i;
CBaseModelInfo *mi; CBaseModelInfo *mi;
for(i = minID; i <= maxID; i++){ int thisIndex, otherIndex;
mi = CModelInfo::GetModelInfo(i);
// find our own index in temp data
for(thisIndex = 0; thisIndex < ARRAY_SIZE(m_sTempIdeData); thisIndex++){
if(m_sTempIdeData[thisIndex].id == -1)
break;
if(this == CModelInfo::GetModelInfo(m_sTempIdeData[thisIndex].id))
goto found;
}
thisIndex = -1;
found:
#ifdef FIX_BUGS
if(thisIndex == -1)
return;
#endif
for(otherIndex = 0; otherIndex < ARRAY_SIZE(m_sTempIdeData); otherIndex++){
if(m_sTempIdeData[otherIndex].id == -1)
break;
mi = CModelInfo::GetModelInfo(m_sTempIdeData[otherIndex].id);
if(mi && mi != this && if(mi && mi != this &&
!CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){ !CGeneral::faststrcmp(m_sTempIdeData[thisIndex].name+3, m_sTempIdeData[otherIndex].name+3)){
assert(mi->IsSimple()); assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi); this->SetRelatedModel((CSimpleModelInfo*)mi);
return; return;
@ -176,12 +263,14 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
#define NEAR_DRAW_DIST 100.0f // 0.0f in vice city #define NEAR_DRAW_DIST 100.0f // 0.0f in vice city
void void
CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID) CSimpleModelInfo::SetupBigBuilding(void)
{ {
CSimpleModelInfo *related; CSimpleModelInfo *related;
if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){ if(m_lodDistances[0] < 0.0f)
m_lodDistances[0] = -m_lodDistances[0]; // what?
else if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){
m_isBigBuilding = 1; m_isBigBuilding = 1;
FindRelatedModel(minID, maxID); FindRelatedModel();
related = GetRelatedModel(); related = GetRelatedModel();
if(related){ if(related){
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier; m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
@ -193,3 +282,79 @@ CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
m_lodDistances[2] = NEAR_DRAW_DIST; m_lodDistances[2] = NEAR_DRAW_DIST;
} }
} }
void
CSimpleModelInfo::LoadModel(void *atomics, const void *chunk)
{
int i;
m_chunk = (void*)chunk;
m_atomics = (RpAtomic**)atomics;
CStreaming::RegisterPointer(m_chunk, 2, true);
CStreaming::RegisterPointer(m_atomics, 2, true);
for(i = 0; i < m_numAtomics; i++){
LoadResource(m_atomics[i]);
CStreaming::RegisterAtomic(m_atomics[i], nil);
}
}
void
CSimpleModelInfo::Write(base::cRelocatableChunkWriter &writer)
{
CBaseModelInfo::Write(writer);
if(WriteModel(writer))
writer.AddPatch(&m_atomics);
else
m_atomics = nil;
if(m_isBigBuilding)
writer.AddPatch(&m_relatedModel);
}
void*
CSimpleModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
{
int i;
if(m_atomics == nil || m_atomics[0] == nil)
return nil;
// remove empty atomics
int numAtomics = 0;
for(i = 0; i < m_numAtomics; i++)
if(m_atomics[i]){
m_atomics[numAtomics] = m_atomics[i];
#ifdef FIX_BUGS
m_lodDistances[numAtomics] = m_lodDistances[i];
#endif
numAtomics++;
}
if(m_firstDamaged){
int firstDam = m_firstDamaged - m_numAtomics + numAtomics;
if(firstDam < numAtomics)
m_firstDamaged = firstDam;
else
m_firstDamaged = 0;
}
m_numAtomics = numAtomics;
// write the actual models
writer.AllocateRaw(m_atomics, m_numAtomics*sizeof(void*), sizeof(void*), false, true);
for(i = 0; m_numAtomics; i++){
writer.AddPatch(&m_atomics[i]);
SaveResource(m_atomics[i], writer);
}
return m_atomics;
}
void
CSimpleModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
void
CSimpleModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}

View file

@ -2,11 +2,18 @@
#include "BaseModelInfo.h" #include "BaseModelInfo.h"
// For linking up models by name
struct TempIdeData
{
char name[24];
int16 id;
};
extern TempIdeData m_sTempIdeData[800];
class CSimpleModelInfo : public CBaseModelInfo class CSimpleModelInfo : public CBaseModelInfo
{ {
public: public:
// atomics[2] is often a pointer to the non-LOD modelinfo RpAtomic **m_atomics;
RpAtomic *m_atomics[3];
// m_lodDistances[2] holds the near distance for LODs // m_lodDistances[2] holds the near distance for LODs
float m_lodDistances[3]; float m_lodDistances[3];
uint8 m_numAtomics; uint8 m_numAtomics;
@ -31,15 +38,26 @@ public:
uint16 m_isCodeGlass : 1; uint16 m_isCodeGlass : 1;
uint16 m_isArtistGlass : 1; uint16 m_isArtistGlass : 1;
CSimpleModelInfo *m_relatedModel;
static base::cRelocatableChunkClassInfo msClassInfo;
static CSimpleModelInfo msClassInstance;
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {} CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
~CSimpleModelInfo() {} ~CSimpleModelInfo() {}
void DeleteRwObject(void); void DeleteRwObject(void);
RwObject *CreateInstance(void); RwObject *CreateInstance(void);
RwObject *CreateInstance(RwMatrix *); RwObject *CreateInstance(RwMatrix *);
RwObject *GetRwObject(void) { return (RwObject*)m_atomics[0]; } RwObject *GetRwObject(void) { return m_atomics ? (RwObject*)m_atomics[0] : nil; }
virtual void SetAtomic(int n, RpAtomic *atomic); virtual void LoadModel(void *atomics, const void *chunk);
virtual void Write(base::cRelocatableChunkWriter &writer);
virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
/*virtual*/ void SetAtomic(int n, RpAtomic *atomic);
void Init(void); void Init(void);
void IncreaseAlpha(void); void IncreaseAlpha(void);
@ -47,15 +65,18 @@ public:
float GetLodDistance(int i); float GetLodDistance(int i);
float GetNearDistance(void); float GetNearDistance(void);
float GetLargestLodDistance(void); float GetLargestLodDistance(void);
RpAtomic *GetLodAtomic(int n);
RpAtomic *GetLastAtomic(void);
RpAtomic *GetLastAtomic(float dist);
RpAtomic *GetAtomicFromDistance(float dist); RpAtomic *GetAtomicFromDistance(float dist);
RpAtomic *GetFirstAtomicFromDistance(float dist); RpAtomic *GetFirstAtomicFromDistance(float dist);
void FindRelatedModel(int32 minID, int32 maxID); void FindRelatedModel(void);
void SetupBigBuilding(int32 minID, int32 maxID); void SetupBigBuilding(void);
void SetNumAtomics(int n) { m_numAtomics = n; } void SetNumAtomics(int n) { m_numAtomics = n; }
CSimpleModelInfo *GetRelatedModel(void){ CSimpleModelInfo *GetRelatedModel(void){
return (CSimpleModelInfo*)m_atomics[2]; } return m_relatedModel; }
void SetRelatedModel(CSimpleModelInfo *m){ void SetRelatedModel(CSimpleModelInfo *m){
m_atomics[2] = (RpAtomic*)m; } m_relatedModel = m; }
}; };
//static_assert(sizeof(CSimpleModelInfo) == 0x4C, "CSimpleModelInfo: error"); //static_assert(sizeof(CSimpleModelInfo) == 0x4C, "CSimpleModelInfo: error");

View file

@ -3,15 +3,20 @@
#include "Camera.h" #include "Camera.h"
#include "ModelInfo.h" #include "ModelInfo.h"
#include "General.h" #include "General.h"
#include "KeyGen.h"
base::cRelocatableChunkClassInfo CTimeModelInfo::msClassInfo("CTimeModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
CTimeModelInfo CTimeModelInfo::msClassInstance;
CTimeModelInfo* CTimeModelInfo*
CTimeModelInfo::FindOtherTimeModel(void) CTimeModelInfo::FindOtherTimeModel(const char *modelname)
{ {
char name[40]; char name[40];
char *p; char *p;
int i; int i;
strcpy(name, GetModelName()); strcpy(name, modelname);
// change _nt to _dy // change _nt to _dy
if(p = strstr(name, "_nt")) if(p = strstr(name, "_nt"))
strncpy(p, "_dy", 4); strncpy(p, "_dy", 4);
@ -21,13 +26,29 @@ CTimeModelInfo::FindOtherTimeModel(void)
else else
return nil; return nil;
uint32 nameKey = CKeyGen::GetUppercaseKey(name);
for(i = 0; i < MODELINFOSIZE; i++){ for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetModelType() == MITYPE_TIME && if (mi && mi->GetModelType() == MITYPE_TIME && nameKey == mi->GetNameHashKey()){
!CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
m_otherTimeModelID = i; m_otherTimeModelID = i;
return (CTimeModelInfo*)mi; return (CTimeModelInfo*)mi;
} }
} }
return nil; return nil;
} }
void
CTimeModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
void
CTimeModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}

View file

@ -7,14 +7,21 @@ class CTimeModelInfo : public CSimpleModelInfo
int32 m_timeOn; int32 m_timeOn;
int32 m_timeOff; int32 m_timeOff;
int32 m_otherTimeModelID; int32 m_otherTimeModelID;
static base::cRelocatableChunkClassInfo msClassInfo;
static CTimeModelInfo msClassInstance;
public: public:
CTimeModelInfo(void) : CSimpleModelInfo(MITYPE_TIME) { m_otherTimeModelID = -1; } CTimeModelInfo(void) : CSimpleModelInfo(MITYPE_TIME) { m_otherTimeModelID = -1; }
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
int32 GetTimeOn(void) { return m_timeOn; } int32 GetTimeOn(void) { return m_timeOn; }
int32 GetTimeOff(void) { return m_timeOff; } int32 GetTimeOff(void) { return m_timeOff; }
void SetTimes(int32 on, int32 off) { m_timeOn = on; m_timeOff = off; } void SetTimes(int32 on, int32 off) { m_timeOn = on; m_timeOff = off; }
int32 GetOtherTimeModel(void) { return m_otherTimeModelID; } int32 GetOtherTimeModel(void) { return m_otherTimeModelID; }
void SetOtherTimeModel(int32 other) { m_otherTimeModelID = other; } void SetOtherTimeModel(int32 other) { m_otherTimeModelID = other; }
CTimeModelInfo *FindOtherTimeModel(void); CTimeModelInfo *FindOtherTimeModel(const char *name);
}; };
//static_assert(sizeof(CTimeModelInfo) == 0x58, "CTimeModelInfo: error"); //static_assert(sizeof(CTimeModelInfo) == 0x58, "CTimeModelInfo: error");

View file

@ -1,6 +1,7 @@
#include "common.h" #include "common.h"
#include <rpmatfx.h> #include <rpmatfx.h>
#include "main.h"
#include "RwHelper.h" #include "RwHelper.h"
#include "General.h" #include "General.h"
#include "NodeName.h" #include "NodeName.h"
@ -20,14 +21,21 @@
#include "ModelIndices.h" #include "ModelIndices.h"
#include "ModelInfo.h" #include "ModelInfo.h"
#include "custompipes.h" #include "custompipes.h"
#include "Streaming.h"
#include "Leeds.h"
int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 }; base::cRelocatableChunkClassInfo CVehicleModelInfo::msClassInfo("CVehicleModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
int8 CVehicleModelInfo::ms_compsUsed[2]; CVehicleModelInfo CVehicleModelInfo::msClassInstance;
RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
RwTexture *gpWhiteTexture; //int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
RwFrame *pMatFxIdentityFrame; //int8 CVehicleModelInfo::ms_compsUsed[2];
//RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
CVehicleModelInfo::Statics *CVehicleModelInfo::mspInfo;
//RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
//RwTexture *gpWhiteTexture;
//RwFrame *pMatFxIdentityFrame;
enum { enum {
VEHICLE_FLAG_COLLAPSE = 0x2, VEHICLE_FLAG_COLLAPSE = 0x2,
@ -168,6 +176,29 @@ RwObjectNameIdAssocation *CVehicleModelInfo::ms_vehicleDescs[] = {
bool gbBlackCars; bool gbBlackCars;
bool gbPinkCars; bool gbPinkCars;
void
CVehicleModelInfo::Load(void *inst)
{
if(inst)
mspInfo = (CVehicleModelInfo::Statics*)inst;
else{
mspInfo = new CVehicleModelInfo::Statics;
memset(mspInfo, 0, sizeof(*mspInfo));
mspInfo->ms_compsToUse[0] = -2;
mspInfo->ms_compsToUse[1] = -2;
}
}
void*
CVehicleModelInfo::WriteStaticInfo(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(mspInfo, sizeof(*mspInfo), sizeof(void*), false, true);
if(mspInfo->unknown)
writer.AddPatch(&mspInfo->unknown);
return mspInfo;
}
CVehicleModelInfo::CVehicleModelInfo(void) CVehicleModelInfo::CVehicleModelInfo(void)
: CClumpModelInfo(MITYPE_VEHICLE) : CClumpModelInfo(MITYPE_VEHICLE)
{ {
@ -178,7 +209,12 @@ CVehicleModelInfo::CVehicleModelInfo(void)
m_positions[i].z = 0.0f; m_positions[i].z = 0.0f;
} }
m_numColours = 0; m_numColours = 0;
CClumpModelInfo::m_animFileIndex = -1;
memset(m_materials1, 0, sizeof(m_materials1));
memset(m_materials2, 0, sizeof(m_materials2));
m_animFileIndex = -1; m_animFileIndex = -1;
m_normalSplay = 0.3f;
} }
void void
@ -187,15 +223,77 @@ CVehicleModelInfo::DeleteRwObject(void)
int32 i; int32 i;
RwFrame *f; RwFrame *f;
for(i = 0; i < m_numComps; i++){ if(!gUseChunkFiles){
f = RpAtomicGetFrame(m_comps[i]); for(i = 0; i < m_numComps; i++){
RpAtomicDestroy(m_comps[i]); f = RpAtomicGetFrame(m_comps[i]);
RwFrameDestroy(f); RpAtomicDestroy(m_comps[i]);
RwFrameDestroy(f);
}
#ifdef FIX_BUGS
delete[] m_comps;
m_comps = nil;
#endif
m_numComps = 0;
} }
m_numComps = 0;
RemoveWheels();
for(i = 0; i < ARRAY_SIZE(m_materials1); i++)
CStreaming::UnregisterPointer(&m_materials1[i], 2);
for(i = 0; i < ARRAY_SIZE(m_materials2); i++)
CStreaming::UnregisterPointer(&m_materials2[i], 2);
if(m_numComps > 0){
CStreaming::UnregisterPointer(&m_comps, 2);
for(i = 0; i < m_numComps; i++)
CStreaming::UnregisterAtomic(m_comps[i], nil);
m_comps = nil;
}
CClumpModelInfo::DeleteRwObject(); CClumpModelInfo::DeleteRwObject();
} }
RwObject*
RemoveWheelCB(RwObject *object, void *arg)
{
RpAtomic *atomic = (RpAtomic*)object;
if(RwObjectGetType(object) == rpATOMIC){
RpClumpRemoveAtomic((RpClump*)arg, atomic);
#ifdef LIBRW
CStreaming::UnregisterPointer(&atomic->inClump.next, 2);
CStreaming::UnregisterPointer(&atomic->inClump.prev, 2);
CStreaming::UnregisterPointer(&atomic->object.object.parent, 2);
CStreaming::UnregisterPointer(&atomic->object.inFrame.next, 2);
CStreaming::UnregisterPointer(&atomic->object.inFrame.prev, 2);
CStreaming::UnregisterPointer(&atomic->clump, 2);
#endif
RpAtomicDestroy(atomic);
}
return object;
}
void
CVehicleModelInfo::RemoveWheels(void)
{
#ifdef FIX_BUGS
if(m_clump == nil)
return;
#endif
RwObjectNameIdAssocation *desc = ms_vehicleDescs[m_vehicleType];
for(int i = 0; desc[i].name; i++){
RwObjectIdAssociation assoc;
if(desc[i].flags & (VEHICLE_FLAG_COMP|VEHICLE_FLAG_POS))
continue;
assoc.frame = nil;
assoc.id = desc[i].hierId;
RwFrameForAllChildren(RpClumpGetFrame(m_clump),
FindFrameFromIdCB, &assoc);
if(assoc.frame && desc[i].flags & VEHICLE_FLAG_ADD_WHEEL && m_wheelId != -1)
RwFrameForAllObjects(assoc.frame, RemoveWheelCB, m_clump);
}
}
RwObject* RwObject*
CVehicleModelInfo::CreateInstance(void) CVehicleModelInfo::CreateInstance(void)
{ {
@ -205,7 +303,7 @@ CVehicleModelInfo::CreateInstance(void)
int32 comp1, comp2; int32 comp1, comp2;
clump = (RpClump*)CClumpModelInfo::CreateInstance(); clump = (RpClump*)CClumpModelInfo::CreateInstance();
if(m_numComps != 0){ if(clump && m_numComps != 0 && strcmp(m_gameName, "POLICAR") != 0){
clumpframe = RpClumpGetFrame(clump); clumpframe = RpClumpGetFrame(clump);
comp1 = ChooseComponent(); comp1 = ChooseComponent();
@ -219,7 +317,7 @@ CVehicleModelInfo::CreateInstance(void)
RpClumpAddAtomic(clump, atomic); RpClumpAddAtomic(clump, atomic);
RwFrameAddChild(clumpframe, f); RwFrameAddChild(clumpframe, f);
} }
ms_compsUsed[0] = comp1; mspInfo->ms_compsUsed[0] = comp1;
comp2 = ChooseSecondComponent(); comp2 = ChooseSecondComponent();
if(comp2 != -1 && m_comps[comp2]){ if(comp2 != -1 && m_comps[comp2]){
@ -232,18 +330,27 @@ CVehicleModelInfo::CreateInstance(void)
RpClumpAddAtomic(clump, atomic); RpClumpAddAtomic(clump, atomic);
RwFrameAddChild(clumpframe, f); RwFrameAddChild(clumpframe, f);
} }
ms_compsUsed[1] = comp2; mspInfo->ms_compsUsed[1] = comp2;
}else{ }else{
ms_compsUsed[0] = -1; mspInfo->ms_compsUsed[0] = -1;
ms_compsUsed[1] = -1; mspInfo->ms_compsUsed[1] = -1;
} }
CStreaming::RegisterInstance(clump);
return (RwObject*)clump; return (RwObject*)clump;
} }
RpAtomic*
SplayNormals(RpAtomic *atomic, void *arg)
{
// PSP only?
return atomic;
}
void void
CVehicleModelInfo::SetClump(RpClump *clump) CVehicleModelInfo::SetClump(RpClump *clump)
{ {
CClumpModelInfo::SetClump(clump); CClumpModelInfo::SetClump(clump);
RpClumpForAllAtomics((RpClump*)GetRwObject(), SplayNormals, this);
SetAtomicRenderCallbacks(); SetAtomicRenderCallbacks();
SetFrameIds(ms_vehicleDescs[m_vehicleType]); SetFrameIds(ms_vehicleDescs[m_vehicleType]);
PreprocessHierarchy(); PreprocessHierarchy();
@ -339,7 +446,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
}else if(strstr(name, "_lo")){ }else if(strstr(name, "_lo")){
RpClumpRemoveAtomic(clump, atomic); RpClumpRemoveAtomic(clump, atomic);
RpAtomicDestroy(atomic); RpAtomicDestroy(atomic);
return atomic; // BUG: not done by gta return atomic; // BUG: nil in gta
}else if(strstr(name, "_vlo")) }else if(strstr(name, "_vlo"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB);
else else
@ -397,6 +504,33 @@ CVehicleModelInfo::SetAtomicRendererCB_Train(RpAtomic *atomic, void *data)
return atomic; return atomic;
} }
RpAtomic*
CVehicleModelInfo::SetAtomicRendererCB_Ferry(RpAtomic *atomic, void *data)
{
char *name;
bool alpha;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
if(strstr(name, "_hi")){
if(alpha)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderTrainHiDetailAlphaCB);
else
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderTrainHiDetailCB);
}else if(strstr(name, "_lo")){
if(alpha)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle);
else
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle);
}else if(strstr(name, "_vlo"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle);
else
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
HideDamagedAtomicCB(atomic, nil);
return atomic;
}
RpAtomic* RpAtomic*
CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data) CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
{ {
@ -414,7 +548,31 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
RpAtomicDestroy(atomic); RpAtomicDestroy(atomic);
return atomic; // BUG: not done by gta return atomic; // BUG: not done by gta
}else if(strstr(name, "_vlo")) }else if(strstr(name, "_vlo"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLoDetailCB_Boat);
else
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
HideDamagedAtomicCB(atomic, nil);
return atomic;
}
RpAtomic*
CVehicleModelInfo::SetAtomicRendererCB_Boat_Far(RpAtomic *atomic, void *data)
{
RpClump *clump;
char *name;
clump = (RpClump*)data;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far);
else if(strstr(name, "_hi"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
else if(strstr(name, "_lo")){
RpClumpRemoveAtomic(clump, atomic);
RpAtomicDestroy(atomic);
return atomic; // BUG: not done by gta
}else if(strstr(name, "_vlo"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far);
else else
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
HideDamagedAtomicCB(atomic, nil); HideDamagedAtomicCB(atomic, nil);
@ -424,6 +582,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
RpAtomic* RpAtomic*
CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data) CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data)
{ {
/* // LCS: gone, may be better to keep it though
char *name; char *name;
name = GetFrameNodeName(RpAtomicGetFrame(atomic)); name = GetFrameNodeName(RpAtomicGetFrame(atomic));
@ -432,6 +591,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data)
else if(strncmp(name, "rearrotor", 9) == 0) else if(strncmp(name, "rearrotor", 9) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB);
else else
*/
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
return atomic; return atomic;
} }
@ -459,7 +619,7 @@ CVehicleModelInfo::SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data)
}else if(strstr(name, "_lo")){ }else if(strstr(name, "_lo")){
RpClumpRemoveAtomic(clump, atomic); RpClumpRemoveAtomic(clump, atomic);
RpAtomicDestroy(atomic); RpAtomicDestroy(atomic);
return atomic; // BUG: not done by gta return atomic; // BUG: nil in gta
}else if(strstr(name, "_vlo")) }else if(strstr(name, "_vlo"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB);
else else
@ -476,13 +636,18 @@ CVehicleModelInfo::SetAtomicRenderCallbacks(void)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Train, nil); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Train, nil);
else else
#endif #endif
if(m_vehicleType == VEHICLE_TYPE_HELI) if(m_vehicleType == VEHICLE_TYPE_FERRY)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Ferry, nil);
else if(m_vehicleType == VEHICLE_TYPE_HELI)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Heli, nil); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Heli, nil);
else if(m_vehicleType == VEHICLE_TYPE_PLANE) else if(m_vehicleType == VEHICLE_TYPE_PLANE)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_BigVehicle, nil); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_BigVehicle, nil);
else if(m_vehicleType == VEHICLE_TYPE_BOAT) else if(m_vehicleType == VEHICLE_TYPE_BOAT){
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump); if(strcmp(m_gameName, "REEFER") == 0)
else if(mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId)->Flags & HANDLING_IS_HELI) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat_Far, m_clump);
else
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump);
}else if(mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId)->Flags & HANDLING_IS_HELI)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_RealHeli, m_clump); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_RealHeli, m_clump);
else else
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, m_clump); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, m_clump);
@ -530,6 +695,8 @@ CVehicleModelInfo::PreprocessHierarchy(void)
m_numDoors = 0; m_numDoors = 0;
m_numComps = 0; m_numComps = 0;
m_comps = new RpAtomic*[7];
for(i = 0; desc[i].name; i++){ for(i = 0; desc[i].name; i++){
RwObjectNameAssociation assoc; RwObjectNameAssociation assoc;
@ -587,21 +754,23 @@ CVehicleModelInfo::PreprocessHierarchy(void)
SetVehicleComponentFlags(assoc.frame, desc[i].flags); SetVehicleComponentFlags(assoc.frame, desc[i].flags);
if(desc[i].flags & VEHICLE_FLAG_ADD_WHEEL){ if(!(gMakeResources && gUseResources)){
if(m_wheelId == -1) if(desc[i].flags & VEHICLE_FLAG_ADD_WHEEL){
RwFrameDestroy(assoc.frame); if(m_wheelId == -1)
else{ RwFrameDestroy(assoc.frame);
RwV3d scale; else{
atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance(); RwV3d scale;
RwFrameDestroy(RpAtomicGetFrame(atomic)); atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance();
RpAtomicSetFrame(atomic, assoc.frame); RwFrameDestroy(RpAtomicGetFrame(atomic));
RpClumpAddAtomic(m_clump, atomic); RpAtomicSetFrame(atomic, assoc.frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, RpClumpAddAtomic(m_clump, atomic);
CVisibilityPlugins::RenderWheelAtomicCB); CVisibilityPlugins::SetAtomicRenderCallback(atomic,
scale.x = m_wheelScale; CVisibilityPlugins::RenderWheelAtomicCB);
scale.y = m_wheelScale; scale.x = m_wheelScale;
scale.z = m_wheelScale; scale.y = m_wheelScale;
RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT); scale.z = m_wheelScale;
RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT);
}
} }
} }
} }
@ -629,9 +798,9 @@ CVehicleModelInfo::SetVehicleComponentFlags(RwFrame *frame, uint32 flags)
SETFLAGS(ATOMIC_FLAG_FRONT); SETFLAGS(ATOMIC_FLAG_FRONT);
else if(flags & VEHICLE_FLAG_REAR && (handling->Flags & HANDLING_IS_VAN || (flags & (VEHICLE_FLAG_LEFT|VEHICLE_FLAG_RIGHT)) == 0)) else if(flags & VEHICLE_FLAG_REAR && (handling->Flags & HANDLING_IS_VAN || (flags & (VEHICLE_FLAG_LEFT|VEHICLE_FLAG_RIGHT)) == 0))
SETFLAGS(ATOMIC_FLAG_REAR); SETFLAGS(ATOMIC_FLAG_REAR);
if(flags & VEHICLE_FLAG_LEFT) else if(flags & VEHICLE_FLAG_LEFT)
SETFLAGS(ATOMIC_FLAG_LEFT); SETFLAGS(ATOMIC_FLAG_LEFT);
if(flags & VEHICLE_FLAG_RIGHT) else if(flags & VEHICLE_FLAG_RIGHT)
SETFLAGS(ATOMIC_FLAG_RIGHT); SETFLAGS(ATOMIC_FLAG_RIGHT);
if(flags & VEHICLE_FLAG_REARDOOR) if(flags & VEHICLE_FLAG_REARDOOR)
@ -746,7 +915,7 @@ CVehicleModelInfo::ChooseComponent(void)
int32 n; int32 n;
comp = -1; comp = -1;
if(ms_compsToUse[0] == -2){ if(mspInfo->ms_compsToUse[0] == -2){
if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules))) if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules)))
comp = ::ChooseComponent(COMPRULE_RULE(m_compRules), COMPRULE_COMPS(m_compRules)); comp = ::ChooseComponent(COMPRULE_RULE(m_compRules), COMPRULE_COMPS(m_compRules));
else if(CGeneral::GetRandomNumberInRange(0, 3) < 2){ else if(CGeneral::GetRandomNumberInRange(0, 3) < 2){
@ -755,8 +924,8 @@ CVehicleModelInfo::ChooseComponent(void)
comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)]; comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)];
} }
}else{ }else{
comp = ms_compsToUse[0]; comp = mspInfo->ms_compsToUse[0];
ms_compsToUse[0] = -2; mspInfo->ms_compsToUse[0] = -2;
} }
return comp; return comp;
} }
@ -769,7 +938,7 @@ CVehicleModelInfo::ChooseSecondComponent(void)
int32 n; int32 n;
comp = -1; comp = -1;
if(ms_compsToUse[1] == -2){ if(mspInfo->ms_compsToUse[1] == -2){
if(COMPRULE2_RULE(m_compRules) && IsValidCompRule(COMPRULE2_RULE(m_compRules))) if(COMPRULE2_RULE(m_compRules) && IsValidCompRule(COMPRULE2_RULE(m_compRules)))
comp = ::ChooseComponent(COMPRULE2_RULE(m_compRules), COMPRULE2_COMPS(m_compRules)); comp = ::ChooseComponent(COMPRULE2_RULE(m_compRules), COMPRULE2_COMPS(m_compRules));
else if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules)) && else if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules)) &&
@ -780,8 +949,8 @@ CVehicleModelInfo::ChooseSecondComponent(void)
comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)]; comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)];
} }
}else{ }else{
comp = ms_compsToUse[1]; comp = mspInfo->ms_compsToUse[1];
ms_compsToUse[1] = -2; mspInfo->ms_compsToUse[1] = -2;
} }
return comp; return comp;
} }
@ -796,7 +965,7 @@ struct editableMatCBData
RpMaterial* RpMaterial*
CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data) CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data)
{ {
static RwRGBA white = { 255, 255, 255, 255 }; RwRGBA white = { 255, 255, 255, 255 };
const RwRGBA *col; const RwRGBA *col;
editableMatCBData *cbdata; editableMatCBData *cbdata;
@ -849,7 +1018,7 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
RpMaterial **matp; RpMaterial **matp;
if(c1 != m_currentColour1){ if(c1 != m_currentColour1){
col = ms_vehicleColourTable[c1]; col = mspInfo->ms_vehicleColourTable[c1];
for(matp = m_materials1; *matp; matp++){ for(matp = m_materials1; *matp; matp++){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red; colp->red = col.red;
@ -860,7 +1029,7 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
} }
if(c2 != m_currentColour2){ if(c2 != m_currentColour2){
col = ms_vehicleColourTable[c2]; col = mspInfo->ms_vehicleColourTable[c2];
for(matp = m_materials2; *matp; matp++){ for(matp = m_materials2; *matp; matp++){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red; colp->red = col.red;
@ -985,8 +1154,8 @@ CVehicleModelInfo::LoadVehicleColours(void)
fd = CFileMgr::OpenFile("CARCOLS.DAT", "r"); fd = CFileMgr::OpenFile("CARCOLS.DAT", "r");
CFileMgr::ChangeDir("\\"); CFileMgr::ChangeDir("\\");
for(i = 0; i < 256; i++) //for(i = 0; i < 256; i++)
ms_colourTextureTable[i] = nil; // ms_colourTextureTable[i] = nil;
section = 0; section = 0;
numCols = 0; numCols = 0;
@ -1018,10 +1187,10 @@ CVehicleModelInfo::LoadVehicleColours(void)
}else if(section == COLOURS){ }else if(section == COLOURS){
sscanf(&line[start], // BUG: games doesn't add start sscanf(&line[start], // BUG: games doesn't add start
"%d %d %d", &r, &g, &b); "%d %d %d", &r, &g, &b);
ms_vehicleColourTable[numCols].red = r; mspInfo->ms_vehicleColourTable[numCols].red = r;
ms_vehicleColourTable[numCols].green = g; mspInfo->ms_vehicleColourTable[numCols].green = g;
ms_vehicleColourTable[numCols].blue = b; mspInfo->ms_vehicleColourTable[numCols].blue = b;
ms_vehicleColourTable[numCols].alpha = 0xFF; mspInfo->ms_vehicleColourTable[numCols].alpha = 0xFF;
numCols++; numCols++;
}else if(section == CARS){ }else if(section == CARS){
n = sscanf(&line[start], // BUG: games doesn't add start n = sscanf(&line[start], // BUG: games doesn't add start
@ -1051,6 +1220,7 @@ CVehicleModelInfo::LoadVehicleColours(void)
void void
CVehicleModelInfo::DeleteVehicleColourTextures(void) CVehicleModelInfo::DeleteVehicleColourTextures(void)
{ {
/*
int i; int i;
for(i = 0; i < 256; i++){ for(i = 0; i < 256; i++){
@ -1059,6 +1229,7 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
ms_colourTextureTable[i] = nil; ms_colourTextureTable[i] = nil;
} }
} }
*/
} }
RpMaterial* RpMaterial*
@ -1070,6 +1241,7 @@ CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
return nil; return nil;
} }
/*
RpMaterial* RpMaterial*
CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data) CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
{ {
@ -1086,7 +1258,9 @@ CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
} }
return material; return material;
} }
*/
/*
RpAtomic* RpAtomic*
CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data) CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
{ {
@ -1102,6 +1276,7 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
} }
return atomic; return atomic;
} }
*/
void void
CVehicleModelInfo::SetEnvironmentMap(void) CVehicleModelInfo::SetEnvironmentMap(void)
@ -1178,10 +1353,162 @@ CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(int id)
} }
if(n == 0) if(n == 0)
return id == MI_RCBANDIT || id == MI_PIZZABOY || id == MI_BAGGAGE ? 0 : 1; return id == MI_RCBANDIT /*|| id == MI_PIZZABOY || id == MI_BAGGAGE*/ ? 0 : 1;
if(id == MI_COACH) if(id == MI_COACH)
return 8; return 8;
return n - 1; return n - 1;
} }
struct VehicleChunk
{
RpClump *clump;
int32 numComps;
RpAtomic **comp;
RpMaterial *materials1[NUM_FIRST_MATERIALS];
RpMaterial *materials2[NUM_SECOND_MATERIALS];
};
void
CVehicleModelInfo::LoadModel(void *data, const void *chunk)
{
int i;
VehicleChunk *chk = (VehicleChunk*)data;
CClumpModelInfo::LoadModel(chk->clump, chunk);
// editable materials
for(i = 0; i < NUM_FIRST_MATERIALS; i++){
m_materials1[i] = chk->materials1[i];
if(m_materials1[i])
CStreaming::RegisterPointer(&m_materials1[i], 2, true);
}
for(i = 0; i < NUM_SECOND_MATERIALS; i++){
m_materials2[i] = chk->materials2[i];
if(m_materials2[i])
CStreaming::RegisterPointer(&m_materials2[i], 2, true);
}
// extra components
m_numComps = chk->numComps;
if(m_numComps > 0){
m_comps = chk->comp;
CStreaming::RegisterPointer(&m_comps, 2, true);
for(i = 0; i < m_numComps; i++){
LoadResource(m_comps[i]);
CStreaming::RegisterAtomic(m_comps[i], nil);
}
}else
m_comps = nil;
m_currentColour1 = -1;
m_currentColour2 = -1;
// add wheels
RwObjectNameIdAssocation *desc = ms_vehicleDescs[m_vehicleType];
for(i = 0; desc[i].name; i++){
RwObjectIdAssociation assoc;
if(desc[i].flags & (VEHICLE_FLAG_COMP|VEHICLE_FLAG_POS))
continue;
assoc.frame = nil;
assoc.id = desc[i].hierId;
RwFrameForAllChildren(RpClumpGetFrame(m_clump),
FindFrameFromIdCB, &assoc);
if(assoc.frame && desc[i].flags & VEHICLE_FLAG_ADD_WHEEL && m_wheelId != -1){
RwV3d scale;
RpAtomic *atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance();
RwFrameDestroy(RpAtomicGetFrame(atomic));
RpAtomicSetFrame(atomic, assoc.frame);
RpClumpAddAtomic(m_clump, atomic);
CVisibilityPlugins::SetAtomicRenderCallback(atomic,
CVisibilityPlugins::RenderWheelAtomicCB);
scale.x = m_wheelScale;
scale.y = m_wheelScale;
scale.z = m_wheelScale;
RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT);
#ifdef LIBRW
CStreaming::RegisterPointer(&atomic->inClump.next, 2, true);
CStreaming::RegisterPointer(&atomic->inClump.prev, 2, true);
CStreaming::RegisterPointer(&atomic->object.object.parent, 2, true);
CStreaming::RegisterPointer(&atomic->object.inFrame.next, 2, true);
CStreaming::RegisterPointer(&atomic->object.inFrame.prev, 2, true);
CStreaming::RegisterPointer(&atomic->clump, 2, true);
#endif
}
}
}
void
CVehicleModelInfo::Write(base::cRelocatableChunkWriter &writer)
{
CClumpModelInfo::Write(writer);
}
void*
CVehicleModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
{
if(GetRwObject() == nil)
return nil;
int i;
VehicleChunk *chk = new VehicleChunk;
memset(chk, 0, sizeof(*chk));
writer.AllocateRaw(chk, sizeof(*chk), sizeof(void*), false, true);
// clump
chk->clump = (RpClump*)CClumpModelInfo::WriteModel(writer);
if(chk->clump)
writer.AddPatch(&chk->clump);
// materials
for(i = 0; i < NUM_FIRST_MATERIALS; i++){
if(m_materials1[i] == nil || m_vehicleType == VEHICLE_TYPE_FERRY)
chk->materials1[i] = nil;
else{
SaveResource(m_materials1[i], writer);
chk->materials1[i] = m_materials1[i];
writer.AddPatch(&chk->materials1[i]);
}
}
for(i = 0; i < NUM_SECOND_MATERIALS; i++){
if(m_materials2[i] == nil || m_vehicleType == VEHICLE_TYPE_FERRY)
chk->materials2[i] = nil;
else{
SaveResource(m_materials2[i], writer);
chk->materials2[i] = m_materials2[i];
writer.AddPatch(&chk->materials2[i]);
}
}
// extra components
chk->numComps = m_numComps;
chk->comp = nil;
if(m_numComps > 0){
chk->comp = m_comps;
writer.AddPatch(&chk->comp);
writer.AllocateRaw(m_comps, m_numComps*sizeof(void*), sizeof(void*), false, true);
for(i = 0; i < m_numComps; i++)
if(m_comps[i]){
SaveResource(m_comps[i], writer);
writer.AddPatch(&m_comps[i]);
}
}
return chk;
}
void
CVehicleModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
void
CVehicleModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}

View file

@ -98,19 +98,30 @@ public:
uint8 m_lastColorVariation; uint8 m_lastColorVariation;
uint8 m_currentColour1; uint8 m_currentColour1;
uint8 m_currentColour2; uint8 m_currentColour2;
RpAtomic *m_comps[6]; // LCS(TODO): pointer RpAtomic **m_comps;
float m_normalSplay;
// This is stupid, CClumpModelInfo already has it! // This is stupid, CClumpModelInfo already has it!
union { union {
int32 m_animFileIndex; int32 m_animFileIndex;
char *m_animFileName; char *m_animFileName;
}; };
static int8 ms_compsToUse[2]; static base::cRelocatableChunkClassInfo msClassInfo;
static int8 ms_compsUsed[2]; static CVehicleModelInfo msClassInstance;
static RwRGBA ms_vehicleColourTable[256];
static RwTexture *ms_colourTextureTable[256]; struct Statics {
void *unknown; // unused too it seems
RwRGBA ms_vehicleColourTable[256];
int8 ms_compsUsed[2];
int8 ms_compsToUse[2];
};
//static RwTexture *ms_colourTextureTable[256];
static Statics *mspInfo;
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES]; static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
static void Load(void *inst);
static void *WriteStaticInfo(base::cRelocatableChunkWriter &writer);
CVehicleModelInfo(void); CVehicleModelInfo(void);
void DeleteRwObject(void); void DeleteRwObject(void);
RwObject *CreateInstance(void); RwObject *CreateInstance(void);
@ -119,6 +130,12 @@ public:
void ConvertAnimFileIndex(void); void ConvertAnimFileIndex(void);
int GetAnimFileIndex(void) { return m_animFileIndex; } int GetAnimFileIndex(void) { return m_animFileIndex; }
virtual void LoadModel(void *model, const void *chunk);
virtual void Write(base::cRelocatableChunkWriter &writer);
virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
static RwFrame *CollapseFramesCB(RwFrame *frame, void *data); static RwFrame *CollapseFramesCB(RwFrame *frame, void *data);
static RwObject *MoveObjectsCB(RwObject *object, void *data); static RwObject *MoveObjectsCB(RwObject *object, void *data);
static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data); static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data);
@ -128,13 +145,16 @@ public:
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Ferry(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Boat_Far(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data);
void SetAtomicRenderCallbacks(void); void SetAtomicRenderCallbacks(void);
static RwObject *SetAtomicFlagCB(RwObject *object, void *data); static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data); static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
void RemoveWheels(void);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags); void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void); void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos); void GetWheelPosn(int32 n, CVector &pos);
@ -160,7 +180,7 @@ public:
static void ShutdownEnvironmentMaps(void); static void ShutdownEnvironmentMaps(void);
static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id); static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id);
static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; } static void SetComponentsToUse(int8 c1, int8 c2) { mspInfo->ms_compsToUse[0] = c1; mspInfo->ms_compsToUse[1] = c2; }
}; };
extern bool gbBlackCars; extern bool gbBlackCars;

View file

@ -4,6 +4,9 @@
#include "AnimManager.h" #include "AnimManager.h"
#include "VisibilityPlugins.h" #include "VisibilityPlugins.h"
base::cRelocatableChunkClassInfo CWeaponModelInfo::msClassInfo("CWeaponModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
CWeaponModelInfo CWeaponModelInfo::msClassInstance;
void void
CWeaponModelInfo::SetAnimFile(const char *file) CWeaponModelInfo::SetAnimFile(const char *file)
{ {
@ -35,19 +38,34 @@ CWeaponModelInfo::Init(void)
void void
CWeaponModelInfo::SetWeaponInfo(int32 weaponId) CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
{ {
m_atomics[2] = (RpAtomic*)weaponId; m_relatedModel = (CSimpleModelInfo*)weaponId;
} }
eWeaponType eWeaponType
CWeaponModelInfo::GetWeaponInfo(void) CWeaponModelInfo::GetWeaponInfo(void)
{ {
return (eWeaponType)(uintptr)m_atomics[2]; return (eWeaponType)(uintptr)m_relatedModel;
} }
/*
void void
CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic) CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic)
{ {
CSimpleModelInfo::SetAtomic(n, atomic); CSimpleModelInfo::SetAtomic(n, atomic);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB);
} }
*/
void
CWeaponModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
void
CWeaponModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}

View file

@ -9,13 +9,21 @@ class CWeaponModelInfo : public CSimpleModelInfo
int32 m_animFileIndex; int32 m_animFileIndex;
char *m_animFileName; char *m_animFileName;
}; };
static base::cRelocatableChunkClassInfo msClassInfo;
static CWeaponModelInfo msClassInstance;
public: public:
CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; } CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; }
virtual void SetAnimFile(const char *file); virtual void SetAnimFile(const char *file);
virtual void ConvertAnimFileIndex(void); virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; } virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
virtual void SetAtomic(int n, RpAtomic *atomic);
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
//virtual void SetAtomic(int n, RpAtomic *atomic);
void Init(void); void Init(void);
void SetWeaponInfo(int32 weaponId); void SetWeaponInfo(int32 weaponId);

View file

@ -3342,6 +3342,7 @@ void
CPed::LineUpPedWithCar(PedLineUpPhase phase) CPed::LineUpPedWithCar(PedLineUpPhase phase)
{ {
bool vehIsUpsideDown = false; bool vehIsUpsideDown = false;
bool stillGettingInOut = false;
int vehAnim; int vehAnim;
float seatPosMult = 0.0f; float seatPosMult = 0.0f;
float currentZ; float currentZ;
@ -3594,8 +3595,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) { if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
neededPos.z = autoZPos.z; neededPos.z = autoZPos.z;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position // Smoothly change ped position
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
@ -3613,7 +3614,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (m_pVehicleAnim && if (m_pVehicleAnim &&
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position // Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
@ -3625,7 +3626,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} }
} }
bool stillGettingInOut = false;
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer) if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat; stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat;
@ -4138,7 +4138,7 @@ CPed::SetExitBoat(CVehicle *boat)
RemoveInCarAnims(); RemoveInCarAnims();
CColModel* boatCol = boat->GetColModel(); CColModel* boatCol = boat->GetColModel();
if (boat->IsUpsideDown()) { if (boat->IsUpsideDown()) {
newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z }; newPos = CVector(0.0f, 0.0f, boatCol->boundingBox.min.z);
newPos = boat->GetMatrix() * newPos; newPos = boat->GetMatrix() * newPos;
newPos.z += 1.0f; newPos.z += 1.0f;
m_vehDoor = CAR_DOOR_RF; m_vehDoor = CAR_DOOR_RF;

View file

@ -104,7 +104,7 @@ bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const
const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos) const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos)
{ {
if (!vVehicleToEffect.empty()) { if (!vVehicleToEffect.empty()) {
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) { for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
if (assoc->GetVehicle() == pVehicle) if (assoc->GetVehicle() == pVehicle)
return assoc->ChooseEffect(pos); return assoc->ChooseEffect(pos);
} }
@ -120,7 +120,7 @@ CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
{ {
if (vVehicleToEffect.empty()) if (vVehicleToEffect.empty())
return nil; return nil;
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) { for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
if (assoc->HasThisEffect(pEffect)) if (assoc->HasThisEffect(pEffect))
return assoc->GetVehicle(); return assoc->GetVehicle();
} }
@ -131,7 +131,7 @@ const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffe
{ {
if (vecAttractors.empty()) if (vecAttractors.empty())
return nil; return nil;
for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) { for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.begin(); attractor != vecAttractors.end(); ++attractor) {
if ((*attractor)->GetEffect() == pEffect) if ((*attractor)->GetEffect() == pEffect)
return *attractor; return *attractor;
} }
@ -145,7 +145,7 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
return; return;
if (vVehicleToEffect.empty()) if (vVehicleToEffect.empty())
return; return;
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) { for (std::vector<CVehicleToEffect>::iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end();) {
if (assoc->GetVehicle() != pVehicle) { if (assoc->GetVehicle() != pVehicle) {
++assoc; ++assoc;
continue; continue;
@ -229,7 +229,7 @@ CVector CPedShelterAttractor::GetDisplacement(int32 qid) const
float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f); CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f);
bool close = false; bool close = false;
for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) { for (std::vector<CVector>::const_iterator v = ms_displacements.begin(); v != ms_displacements.end(); ++v) {
if ((*v - vecDisplacement).Magnitude() < 1.0f) { if ((*v - vecDisplacement).Magnitude() < 1.0f) {
close = true; close = true;
break; break;
@ -265,7 +265,7 @@ void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) cons
bool CPedAttractor::RegisterPed(CPed* pPed) bool CPedAttractor::RegisterPed(CPed* pPed)
{ {
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) { if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt); vApproachingQueue.erase(pPedIt);
return false; return false;
@ -318,7 +318,7 @@ static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
bool CPedAttractor::DeRegisterPed(CPed* pPed) bool CPedAttractor::DeRegisterPed(CPed* pPed)
{ {
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt != pPed) if (*pPedIt != pPed)
continue; continue;
pPed->m_attractor = nil; pPed->m_attractor = nil;
@ -340,12 +340,12 @@ bool CPedAttractor::DeRegisterPed(CPed* pPed)
bool CPedAttractor::BroadcastArrival(CPed* pPed) bool CPedAttractor::BroadcastArrival(CPed* pPed)
{ {
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) if (*pPedIt == pPed)
return false; return false;
} }
vWaitingQueue.push_back(pPed); vWaitingQueue.push_back(pPed);
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) { if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt); vApproachingQueue.erase(pPedIt);
break; break;
@ -400,7 +400,7 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed); UpdatePedStateOnDeparture(pPed);
} }
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); vWaitingQueue.erase(vWaitingQueue.begin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt; CPed* pPed = *pPedIt;
CVector pos; CVector pos;
@ -441,7 +441,7 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed); UpdatePedStateOnDeparture(pPed);
} }
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); vWaitingQueue.erase(vWaitingQueue.begin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt; CPed* pPed = *pPedIt;
CVector pos; CVector pos;
@ -458,11 +458,11 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
{ {
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) if (*pPedIt == pPed)
return true; return true;
} }
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) { if (*pPedIt == pPed) {
return true; return true;
} }
@ -472,7 +472,7 @@ bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
bool CPedAttractor::IsInQueue(CPed* pPed) const bool CPedAttractor::IsInQueue(CPed* pPed) const
{ {
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) if (*pPedIt == pPed)
return true; return true;
} }
@ -640,7 +640,7 @@ void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const C
CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors) CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
{ {
CPedAttractor* pRegisteredAttractor = nil; CPedAttractor* pRegisteredAttractor = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
CPedAttractor* pAttractor = *pAttractorIt; CPedAttractor* pAttractor = *pAttractorIt;
CVector vEffectPos; CVector vEffectPos;
ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos); ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos);
@ -676,7 +676,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor,
if (!pAttractor) if (!pAttractor)
return false; return false;
CPedAttractor* pFound = nil; CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) { if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt; pFound = *pAttractorIt;
break; break;
@ -687,7 +687,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor,
pFound->DeRegisterPed(pPed); pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0) if (pFound->GetNoOfRegisteredPeds() != 0)
return true; return true;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) { if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt); vecAttractors.erase(pAttractorIt);
break; break;
@ -702,7 +702,7 @@ bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttracto
if (!pAttractor) if (!pAttractor)
return false; return false;
CPedAttractor* pFound = nil; CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) { if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt; pFound = *pAttractorIt;
break; break;
@ -719,7 +719,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
if (!pAttractor) if (!pAttractor)
return false; return false;
CPedAttractor* pFound = nil; CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) { if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt; pFound = *pAttractorIt;
break; break;
@ -730,7 +730,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
pFound->DeRegisterPed(pPed); pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0) if (pFound->GetNoOfRegisteredPeds() != 0)
return true; return true;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) { if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt); vecAttractors.erase(pAttractorIt);
break; break;
@ -744,7 +744,7 @@ bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std:
{ {
if (!pAttractor) if (!pAttractor)
return false; return false;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) { if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsInQueue(pPed); return (*pAttractorIt)->IsInQueue(pPed);
} }
@ -756,7 +756,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
{ {
if (!pAttractor) if (!pAttractor)
return false; return false;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) { if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsAtHeadOfQueue(pPed); return (*pAttractorIt)->IsAtHeadOfQueue(pPed);
} }
@ -766,7 +766,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors) bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors)
{ {
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if ((*pAttractorIt)->IsRegisteredWithPed(pPed)) if ((*pAttractorIt)->IsRegisteredWithPed(pPed))
return true; return true;
} }

View file

@ -126,8 +126,8 @@ public:
class CPedAtmAttractor : public CPedAttractor class CPedAtmAttractor : public CPedAttractor
{ {
public: public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; }; virtual ePedAttractorType GetType() const { return ATTRACTOR_ATM; };
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override; virtual void UpdatePedStateOnDeparture(CPed* pPed) const;
CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{}; {};
@ -136,9 +136,9 @@ public:
class CPedIceCreamAttractor : public CPedAttractor class CPedIceCreamAttractor : public CPedAttractor
{ {
public: public:
virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); } virtual ~CPedIceCreamAttractor() { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; } virtual ePedAttractorType GetType() const { return ATTRACTOR_ICECREAM; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{}; {};
@ -147,9 +147,9 @@ public:
class CPedPizzaAttractor : public CPedAttractor class CPedPizzaAttractor : public CPedAttractor
{ {
public: public:
virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; } virtual float GetHeadOfQueueWaitTime() { return 2000.0f; }
virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; } virtual ePedAttractorType GetType() const { return ATTRACTOR_PIZZA; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override; virtual void UpdatePedStateOnDeparture(CPed* pPed) const;
CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{}; {};
@ -158,8 +158,8 @@ public:
class CPedSeatAttractor : public CPedAttractor class CPedSeatAttractor : public CPedAttractor
{ {
public: public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; } virtual ePedAttractorType GetType() const { return ATTRACTOR_SEAT; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{}; {};
@ -169,12 +169,12 @@ class CPedShelterAttractor : public CPedAttractor
{ {
static std::vector<CVector> ms_displacements; static std::vector<CVector> ms_displacements;
public: public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; } virtual ePedAttractorType GetType() const { return ATTRACTOR_SHELTER; }
virtual bool BroadcastDeparture(CPed*) override; virtual bool BroadcastDeparture(CPed*);
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; } virtual bool IsAtHeadOfQueue(CPed* pPed) const { return true; }
virtual void ComputeAttractPos(int qid, CVector& pos) const override; virtual void ComputeAttractPos(int qid, CVector& pos) const;
virtual void ComputeAttractHeading(int qid, float& heading) const override; virtual void ComputeAttractHeading(int qid, float& heading) const;
CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
@ -187,8 +187,8 @@ public:
class CPedStopAttractor : public CPedAttractor class CPedStopAttractor : public CPedAttractor
{ {
public: public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; } virtual ePedAttractorType GetType() const { return ATTRACTOR_STOP; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)

View file

@ -5,8 +5,8 @@
#include "Camera.h" #include "Camera.h"
#include "CutsceneMgr.h" #include "CutsceneMgr.h"
#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO; float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fScaledFOV = 45.0f; float CDraw::ms_fScaledFOV = 45.0f;
#endif #endif

View file

@ -16,10 +16,10 @@ private:
static float ms_fNearClipZ; static float ms_fNearClipZ;
static float ms_fFarClipZ; static float ms_fFarClipZ;
static float ms_fFOV; static float ms_fFOV;
#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements // we use this variable to scale a lot of 2D elements
// so better cache it // so better cache it
static float ms_fAspectRatio; static float ms_fAspectRatio;
#ifdef ASPECT_RATIO_SCALE
// similar thing for 3D rendering // similar thing for 3D rendering
static float ms_fScaledFOV; static float ms_fScaledFOV;
#endif #endif

View file

@ -1,5 +1,7 @@
#pragma once #pragma once
#include "Sprite2d.h"
void AsciiToUnicode(const char *src, wchar *dst); void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src); void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append); void UnicodeStrcat(wchar *dst, wchar *append);

View file

@ -1,4 +1,4 @@
#include "common.h" #include "common.h"
#include "Glass.h" #include "Glass.h"
#include "Timer.h" #include "Timer.h"

View file

@ -39,7 +39,7 @@
// Game has colors inlined in code. // Game has colors inlined in code.
// For easier modification we collect them here: // For easier modification we collect them here:
CRGBA MONEY_COLOR(0, 207, 133, 255); CRGBA MONEY_COLOR(0, 207, 133, 255);
CRGBA AMMO_COLOR(255, 150, 225, 255); CRGBA AMMO_COLOR(255, 255, 255, 255);
CRGBA HEALTH_COLOR(255, 150, 225, 255); CRGBA HEALTH_COLOR(255, 150, 225, 255);
CRGBA ARMOUR_COLOR(185, 185, 185, 255); CRGBA ARMOUR_COLOR(185, 185, 185, 255);
CRGBA NOTWANTED_COLOR(27, 89, 130, 255); CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
@ -130,6 +130,8 @@ CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
wchar* CHud::gLastPrintForeverString; wchar* CHud::gLastPrintForeverString;
uint8 CHud::m_HudAlpha = 209;
struct struct
{ {
const char *name; const char *name;
@ -213,6 +215,7 @@ RwTexture *gpLaserSightTex;
RwTexture *gpLaserDotTex; RwTexture *gpLaserDotTex;
RwTexture *gpViewFinderTex; RwTexture *gpViewFinderTex;
// TODO(LCS): some things were reversed from LCS but not all
void CHud::Draw() void CHud::Draw()
{ {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@ -405,6 +408,8 @@ void CHud::Draw()
DrawMoneyCounter DrawMoneyCounter
*/ */
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); // TODO(LCS): temp filtering fix for money counter, remove later
wchar sPrint[16]; wchar sPrint[16];
wchar sPrintIcon[16]; wchar sPrintIcon[16];
char sTemp[16]; char sTemp[16];
@ -417,25 +422,8 @@ void CHud::Draw()
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
} }
if (m_DisplayScoreState != FADED_OUT) { if (m_DisplayScoreState != FADED_OUT) {
sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
AsciiToUnicode(sTemp, sPrint);
CFont::SetPropOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetPropOff();
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
MONEY_COLOR.a = alpha;
CFont::SetColor(MONEY_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) { if (FrontEndMenuManager.m_PrefsShowHud) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint); DrawCash();
} }
} }
@ -448,46 +436,23 @@ void CHud::Draw()
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1); alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType; m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
} }
alpha = Min(alpha, m_HudAlpha);
if (m_WeaponState != FADED_OUT) { if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon(); CWeapon *weapon = playerPed->GetWeapon();
int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
int32 AmmoInClip = weapon->m_nAmmoInClip;
int32 TotalAmmo = weapon->m_nAmmoTotal;
int32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);
else {
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
Clip = AmmoInClip / 10;
Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
} else {
Clip = AmmoInClip;
Ammo = Min(TotalAmmo - AmmoInClip, 9999);
}
sprintf(sTemp, "%d-%d", Ammo, Clip);
}
AsciiToUnicode(sTemp, sPrint);
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType); CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
/* /*
DrawWeaponIcon DrawWeaponIcon
*/ */
if (FrontEndMenuManager.m_PrefsShowHud) { if (FrontEndMenuManager.m_PrefsShowHud) {
float right = FrontEndMenuManager.m_PrefsUseWideScreen ? 468.6f : 470.0f;
float left = right - (FrontEndMenuManager.m_PrefsUseWideScreen ? 48.6f : 54.0f);
if (weaponInfo->m_nModelId <= 0) { if (weaponInfo->m_nModelId <= 0) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (FrontEndMenuManager.m_PrefsShowHud) if (FrontEndMenuManager.m_PrefsShowHud)
Sprites[WeaponType].Draw( Sprites[WeaponType].Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
CRGBA(255, 255, 255, alpha), CRGBA(255, 255, 255, alpha));
0.015f, 0.015f,
1.0f, 0.0f,
0.015f, 1.0f,
1.0f, 1.0f);
} else { } else {
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId); CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict; RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
@ -507,12 +472,8 @@ void CHud::Draw()
static CSprite2d sprite; static CSprite2d sprite;
sprite.m_pTexture = weaponIcon; sprite.m_pTexture = weaponIcon;
sprite.Draw( sprite.Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
CRGBA(255, 255, 255, alpha), CRGBA(255, 255, 255, alpha));
0.015f, 0.015f,
1.0f, 0.0f,
0.015f, 1.0f,
1.0f, 1.0f);
sprite.m_pTexture = nil; sprite.m_pTexture = nil;
#endif #endif
} }
@ -520,7 +481,7 @@ void CHud::Draw()
} }
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f)); CFont::SetScale(PSP_SCREEN_SCALE_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.18f : 0.2f), PSP_SCREEN_SCALE_Y(0.44f));
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
@ -528,13 +489,65 @@ void CHud::Draw()
CFont::SetDropShadowPosition(0); CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_STANDARD); CFont::SetFontStyle(FONT_STANDARD);
int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
int32 AmmoInClip = weapon->m_nAmmoInClip;
int32 TotalAmmo = weapon->m_nAmmoTotal;
int32 Ammo, Clip;
if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) { if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
CFont::SetDropShadowPosition(2); CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, alpha)); CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
AMMO_COLOR.a = alpha; AMMO_COLOR.a = alpha;
CFont::SetColor(AMMO_COLOR); CFont::SetColor(AMMO_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) if (FrontEndMenuManager.m_PrefsShowHud) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
{
sprintf(sTemp, "%d", TotalAmmo);
AsciiToUnicode(sTemp, sPrint);
float pos = 435.0f;
#ifdef FIX_BUGS
if (FrontEndMenuManager.m_PrefsUseWideScreen)
pos = 438.0f;
#endif
CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - pos), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
}
else {
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
Clip = AmmoInClip / 10;
Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
}
else {
Clip = AmmoInClip;
Ammo = Min(TotalAmmo - AmmoInClip, 9999);
}
char sMinus[10];
char sAmmo[20];
char sClip[20];
sprintf(sMinus, "-");
sprintf(sAmmo, "%d", Ammo);
sprintf(sClip, "%d", Clip);
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
AsciiToUnicode(sAmmo, sPrint);
CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 438.0f : 435.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
CFont::SetRightJustifyOff();
AsciiToUnicode(sMinus, sPrint);
CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 439.0f : 436.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
AsciiToUnicode(sClip, sPrint);
CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 441.0f : 439.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
}
}
CFont::SetDropShadowPosition(0); CFont::SetDropShadowPosition(0);
} }
} }
@ -568,23 +581,8 @@ void CHud::Draw()
&& CTimer::GetFrameCounter() & 8) { && CTimer::GetFrameCounter() & 8) {
if (playerPed->m_fHealth >= 10 if (playerPed->m_fHealth >= 10
|| playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(HEALTH_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) { if (FrontEndMenuManager.m_PrefsShowHud) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); DrawHealthBar(playerPed->m_fHealth);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
// CFont::SetColor(HEALTH_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
} }
} }
} }
@ -605,13 +603,7 @@ void CHud::Draw()
CFont::SetColor(ARMOUR_COLOR); CFont::SetColor(ARMOUR_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) { if (FrontEndMenuManager.m_PrefsShowHud) {
DrawArmourBar(playerPed->m_fArmour);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
// CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
} }
} }
} }
@ -628,36 +620,23 @@ void CHud::Draw()
} }
if (m_WantedState != FADED_OUT) { if (m_WantedState != FADED_OUT) {
CFont::SetBackgroundOff(); char wantedStar[] = "\x16";
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); float starX = 441.0f;
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD);
AsciiToUnicode(">", sPrintIcon);
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {
if (FrontEndMenuManager.m_PrefsShowHud) { if (FrontEndMenuManager.m_PrefsShowHud) {
if (playerPed->m_pWanted->GetWantedLevel() > i if (playerPed->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) { + 2000 || CTimer::GetFrameCounter() & 4)) {
WANTED_COLOR.a = alpha; DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, false);
CFont::SetColor(WANTED_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
} else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) { } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) {
WANTED_COLOR_FLASH.a = alpha; DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, true);
CFont::SetColor(WANTED_COLOR_FLASH);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
} else if (playerPed->m_pWanted->GetWantedLevel() <= i) {
NOTWANTED_COLOR.a = alpha;
CFont::SetColor(NOTWANTED_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
} }
if (FrontEndMenuManager.m_PrefsUseWideScreen)
starX -= 11.0f;
else
starX -= 13.5f;
} }
} }
} }
@ -919,24 +898,8 @@ void CHud::Draw()
DrawClock DrawClock
*/ */
if (m_ClockState) { if (m_ClockState) {
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CLOCK_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) if (FrontEndMenuManager.m_PrefsShowHud)
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint); DrawTime();
} }
/* /*
@ -1142,20 +1105,20 @@ void CHud::Draw()
// Yeah, top and bottom changed place. R* vision // Yeah, top and bottom changed place. R* vision
if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) { if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
if (IntroRect.m_nTextureId >= 0) { if (IntroRect.m_nTextureId >= 0) {
CRect rect = { CRect rect (
IntroRect.m_sRect.left, IntroRect.m_sRect.left,
IntroRect.m_sRect.top, IntroRect.m_sRect.top,
IntroRect.m_sRect.right, IntroRect.m_sRect.right,
IntroRect.m_sRect.bottom }; IntroRect.m_sRect.bottom );
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
} }
else { else {
CRect rect = { CRect rect (
IntroRect.m_sRect.left, IntroRect.m_sRect.left,
IntroRect.m_sRect.top, IntroRect.m_sRect.top,
IntroRect.m_sRect.right, IntroRect.m_sRect.right,
IntroRect.m_sRect.bottom }; IntroRect.m_sRect.bottom );
CSprite2d::DrawRect(rect, IntroRect.m_sColor); CSprite2d::DrawRect(rect, IntroRect.m_sColor);
} }
@ -1188,7 +1151,7 @@ void CHud::Draw()
if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) { if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
#ifdef CUTSCENE_BORDERS_SWITCH #ifdef CUTSCENE_BORDERS_SWITCH
if (!FrontEndMenuManager.m_PrefsCutsceneBorders) if (!FrontEndMenuManager.m_PrefsCutsceneBorders)
CFont::SetDropShadowPosition(2); CFont::SetDropShadowPosition(0);
#endif #endif
CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f)); CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f));
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f)); CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
@ -1200,7 +1163,7 @@ void CHud::Draw()
onceItWasWidescreen = false; onceItWasWidescreen = false;
CFont::DrawFonts(); CFont::DrawFonts();
CFont::SetDropShadowPosition(2); CFont::SetDropShadowPosition(0);
CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f)); CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f));
@ -1426,6 +1389,221 @@ void CHud::Draw()
} }
} }
int HealthFlashTimer = 50;
void
CHud::DrawHealthBar(int16 value)
{
if (m_ItemToFlash == ITEM_HEALTH) {
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth > 10.0f) {
if (HealthFlashTimer-- == 0) {
m_ItemToFlash = -1;
HealthFlashTimer = 50;
}
}
}
float fHealth = value;
float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
fHealth = clamp(fHealth, 0.0f, fMaxHealth);
float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
float u = fWidth / 64.0f;
if (value == 0) {
fWidth = 0.0f;
u = 0.0f;
} else if (value == fMaxHealth) {
fWidth = 64.0f;
u = 1.0f;
}
if (FrontEndMenuManager.m_PrefsUseWideScreen)
fWidth *= 0.68f;
else
fWidth *= 0.85f;
float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
CRGBA color1(255, 255, 255, m_HudAlpha);
Sprites[HUD_BAR_INSIDE2].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
CRGBA color2(255, 255, 255, m_HudAlpha);
Sprites[HUD_BAR_INSIDE2DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
CRGBA color3(255, 255, 255, m_HudAlpha);
Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
if (fMaxHealth > 100.0f)
{
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetDropShadowPosition(0);
CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
CFont::SetCentreOn();
if (fMaxHealth > 125.0f)
CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
else
CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
if (FrontEndMenuManager.m_PrefsUseWideScreen)
fX1 = 375.0f + 12.0f;
else
fX1 = 360.0f + 15.0f;
CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(36.0f), (wchar*)L"+");
}
}
int ArmourFlashTimer = 50;
void
CHud::DrawArmourBar(int16 value)
{
if (m_ItemToFlash == ITEM_ARMOUR) {
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour > 10.0f) {
if (ArmourFlashTimer-- == 0) {
m_ItemToFlash = -1;
ArmourFlashTimer = 50;
}
}
}
float fArmour = value;
float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
fArmour = clamp(fArmour, 0.0f, fMaxArmour);
float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
float u = fWidth / 64.0f;
if (value == 0) {
fWidth = 0.0f;
u = 0.0f;
} else if (value == fMaxArmour) {
fWidth = 64.0f;
u = 1.0f;
}
if (FrontEndMenuManager.m_PrefsUseWideScreen)
fWidth *= 0.68f;
else
fWidth *= 0.85f;
float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
CRGBA color1(255, 255, 255, m_HudAlpha);
Sprites[HUD_BAR_INSIDE1].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
CRGBA color2(255, 255, 255, m_HudAlpha);
Sprites[HUD_BAR_INSIDE1DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
CRGBA color3(255, 255, 255, m_HudAlpha);
Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
if (fMaxArmour > 100.0f) {
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetDropShadowPosition(0);
CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
CFont::SetCentreOn();
if (fMaxArmour > 125.0f)
CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
else
CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
if (FrontEndMenuManager.m_PrefsUseWideScreen)
fX1 = 375.0f + 12.0f;
else
fX1 = 360.0f + 15.0f;
CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(24.0f), (wchar*)L"+");
}
}
void
CHud::DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet)
{
CRGBA color(255, 255, 255, m_HudAlpha);
float width = 11.0f;
if (FrontEndMenuManager.m_PrefsUseWideScreen)
width = 9.0f;
float height = 10.0f;
while (*str) {
uint8 c = *str;
if (c >= '0' && c <= ':')
{
if (secondSet) c -= '%';
else c -= '0';
} else {
if (c == 22) {
if (secondSet)
color = CRGBA(62, 141, 188, m_HudAlpha);
else
color = CRGBA(192, 155, 54, m_HudAlpha);
} else if (!secondSet)
c = 10;
else
c = 21;
}
int row = c / 8;
int col = c - row * 8;
float width2 = width;
if (c == 22)
width2 += 3.0f;
CRect rect(PSP_SCREEN_SCALE_X(x), PSP_SCREEN_SCALE_Y(y), PSP_SCREEN_SCALE_X(x+ width2), PSP_SCREEN_SCALE_Y(y) + PSP_SCREEN_SCALE_Y(height));
float u = col * 0.125f;
// TODO(LCS): some odd calculation with u going on in here if it's < 0, it might be fabs, but maybe not
float v = row * 0.265625f;
// TODO(LCS): same odd calculation with v as above
str++;
Sprites[HUD_HUDNUMBERS].Draw(rect, color, u, v, u + 0.125f, v, u, v + 0.265625f, u + 0.125f, v + 0.265625f);
x += (width - 2.0f);
if (c == 10)
x -= 4.0f;
#ifdef GTA_PSP
x = Ceil(PSP_SCREEN_SCALE_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)SCREEN_WIDTH);
#else
// BUG: actually above wasn't PSP only but on higher resolutions things don't look like they were meant to, so we stick with PS2 version here
x = Ceil(PSP_SCALE_TO_PS2_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)DEFAULT_SCREEN_WIDTH);
#endif
}
}
void
CHud::DrawCash()
{
char str[200];
sprintf(str, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 53.0f, true);
}
void
CHud::DrawTime()
{
// TODO(LCS): a lot more code should be here
char str[24];
sprintf(str, "%02d:%02d", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 17.0f, false);
}
void CHud::DrawAfterFade() void CHud::DrawAfterFade()
{ {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@ -2081,4 +2259,4 @@ CHud::ResetWastedText(void)
BigMessageInUse[0] = 0.0f; BigMessageInUse[0] = 0.0f;
m_BigMessage[2][0] = 0; m_BigMessage[2][0] = 0;
m_BigMessage[0][0] = 0; m_BigMessage[0][0] = 0;
} }

View file

@ -38,7 +38,13 @@ enum eSprites
HUD_FIST, HUD_FIST,
HUD_SITEROCKET = 41, HUD_SITEROCKET = 41,
HUD_RADARDISC = 50, HUD_RADARDISC = 50,
HUD_SITESNIPER = 63, HUD_BAR_INSIDE1DARK = 57,
HUD_BAR_INSIDE2DARK,
HUD_HUDNUMBERS,
HUD_BAR_INSIDE1,
HUD_BAR_INSIDE2,
HUD_BAR_OUTLINE,
HUD_SITESNIPER,
HUD_SITEM16, HUD_SITEM16,
HUD_SITELASER, HUD_SITELASER,
HUD_LASERDOT, HUD_LASERDOT,
@ -119,6 +125,7 @@ public:
static uint32 m_LastTimeEnergyLost; static uint32 m_LastTimeEnergyLost;
static wchar* gLastPrintForeverString; static wchar* gLastPrintForeverString;
static uint8 m_HudAlpha;
public: public:
static void Draw(); static void Draw();
@ -139,4 +146,9 @@ public:
static void Shutdown(); static void Shutdown();
static float DrawFadeState(DRAW_FADE_STATE, int); static float DrawFadeState(DRAW_FADE_STATE, int);
static void ResetWastedText(void); static void ResetWastedText(void);
static void DrawHealthBar(int16 value);
static void DrawArmourBar(int16 value);
static void DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet);
static void DrawCash();
static void DrawTime();
}; };

View file

@ -9,6 +9,6 @@ class CInstance : public CPlaceable
public: public:
int m_modelIndex; int m_modelIndex;
public: public:
~CInstance() = default; ~CInstance() { }
void Shutdown(); void Shutdown();
}; };

View file

@ -1419,7 +1419,7 @@ CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8
} }
CRGBA FoamColour(255, 255, 255, 255); CRGBA FoamColour(255, 255, 255, 255);
unsigned int CSpecialParticleStuff::BoatFromStart; uint32 CSpecialParticleStuff::BoatFromStart;
void void
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles) CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)

View file

@ -454,6 +454,14 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
RpAtomic* RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
if(DistToCameraSq < ms_vehicleLod0Dist)
RENDERCALLBACK(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic)
{ {
if(DistToCameraSq < ms_bigVehicleLod1Dist) if(DistToCameraSq < ms_bigVehicleLod1Dist)
RENDERCALLBACK(atomic); RENDERCALLBACK(atomic);
@ -473,6 +481,40 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
return atomic; return atomic;
} }
RpAtomic*
CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic)
{
RpClump *clump;
int32 alpha;
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic)
{
RpClump *clump;
int32 alpha;
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_bigVehicleLod1Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic* RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
{ {

View file

@ -61,6 +61,9 @@ public:
static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic);
static RpAtomic *RenderVehicleLoDetailCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);

View file

@ -21,7 +21,11 @@ char *_strdate(char *buf);
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>. // As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more. // NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS #ifndef _INC_WINDOWS
#include <IntSafe.h> #ifndef __MWERKS__
#include <IntSafe.h>
#else
#include <Windows.h>
#endif
#endif #endif
#if defined RW_D3D9 || defined RWLIBS #if defined RW_D3D9 || defined RWLIBS
#include "win.h" #include "win.h"

View file

@ -2099,22 +2099,30 @@ void CapturePad(RwInt32 padID)
const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes); const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes);
GLFWgamepadstate gamepadState; GLFWgamepadstate gamepadState;
if (ControlsManager.m_bFirstCapture == false) if (ControlsManager.m_bFirstCapture == false) {
{
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState)); memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
} else {
// In case connected gamepad doesn't have L-R trigger axes.
ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0;
} }
ControlsManager.m_NewState.buttons = (uint8*)buttons; ControlsManager.m_NewState.buttons = (uint8*)buttons;
ControlsManager.m_NewState.numButtons = numButtons; ControlsManager.m_NewState.numButtons = numButtons;
ControlsManager.m_NewState.id = glfwPad; ControlsManager.m_NewState.id = glfwPad;
ControlsManager.m_NewState.isGamepad = glfwJoystickIsGamepad(glfwPad); ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);
if (ControlsManager.m_NewState.isGamepad) { if (ControlsManager.m_NewState.isGamepad) {
glfwGetGamepadState(glfwPad, &gamepadState);
memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons)); memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
ControlsManager.m_NewState.mappedButtons[15] = gamepadState.axes[4] > -0.8f; float lt = gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER], rt = gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER];
ControlsManager.m_NewState.mappedButtons[16] = gamepadState.axes[5] > -0.8f;
// glfw returns 0.0 for non-existent axises(which is bullocks) so we treat it as deadzone, and keep value of previous frame.
// otherwise if this axis is present, -1 = released, 1 = pressed
if (lt != 0.0f)
ControlsManager.m_NewState.mappedButtons[15] = lt > -0.8f;
if (rt != 0.0f)
ControlsManager.m_NewState.mappedButtons[16] = rt > -0.8f;
} }
// TODO I'm not sure how to find/what to do with L2-R2, if joystick isn't registered in SDL database. // TODO? L2-R2 axes(not buttons-that's fine) on joysticks that don't have SDL gamepad mapping AREN'T handled, and I think it's impossible to do without mapping.
if (ControlsManager.m_bFirstCapture == true) { if (ControlsManager.m_bFirstCapture == true) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState)); memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
@ -2128,12 +2136,13 @@ void CapturePad(RwInt32 padID)
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs); RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis. // Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
// And that's really good for sticks, because gamepads return 0.0 for them when sticks are in released state.
if ( glfwPad != -1 ) { if ( glfwPad != -1 ) {
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f; leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] : numAxes >= 1 ? axes[0] : 0.0f;
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f; leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] : numAxes >= 2 ? axes[1] : 0.0f;
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f; rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] : numAxes >= 3 ? axes[2] : 0.0f;
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f; rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] : numAxes >= 4 ? axes[3] : 0.0f;
} }
{ {

View file

@ -1,4 +1,4 @@
#if defined RW_D3D9 || defined RWLIBS #if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
#define _WIN32_WINDOWS 0x0500 #define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500 #define WINVER 0x0500
@ -19,6 +19,10 @@
#pragma warning( push ) #pragma warning( push )
#pragma warning( disable : 4005) #pragma warning( disable : 4005)
#ifdef __MWERKS__
#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
#endif
#include <ddraw.h> #include <ddraw.h>
#include <DShow.h> #include <DShow.h>
#pragma warning( pop ) #pragma warning( pop )
@ -573,6 +577,9 @@ _RETEX:
} }
} }
#ifdef __MWERKS__
#pragma dont_inline on
#endif
void _psPrintCpuInfo() void _psPrintCpuInfo()
{ {
RwUInt32 features = _psGetCpuFeatures(); RwUInt32 features = _psGetCpuFeatures();
@ -587,6 +594,9 @@ void _psPrintCpuInfo()
if ( FeaturesEx & 0x80000000 ) if ( FeaturesEx & 0x80000000 )
debug("with 3DNow"); debug("with 3DNow");
} }
#ifdef __MWERKS__
#pragma dont_inline off
#endif
#endif #endif
/* /*

View file

@ -205,7 +205,7 @@ CText::GetNameOfLoadedMissionText(char *outName)
void void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset) CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{ {
#if THIS_IS_STUPID #ifdef THIS_IS_STUPID
char *_buf = (char*)buf; char *_buf = (char*)buf;
for (int i = 0; i < sizeof(ChunkHeader); i++) { for (int i = 0; i < sizeof(ChunkHeader); i++) {
CFileMgr::Read(file, &_buf[i], 1); CFileMgr::Read(file, &_buf[i], 1);
@ -323,7 +323,7 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
entries = new CKeyEntry[numEntries]; entries = new CKeyEntry[numEntries];
rawbytes = (char*)entries; rawbytes = (char*)entries;
#if THIS_IS_STUPID #ifdef THIS_IS_STUPID
for (uint32 i = 0; i < length; i++) { for (uint32 i = 0; i < length; i++) {
CFileMgr::Read(file, &rawbytes[i], 1); CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++; (*offset)++;
@ -398,7 +398,7 @@ CKeyArray::Search(const char *key, uint8 *result)
#endif #endif
*result = false; *result = false;
#ifdef MASTER #ifdef MASTER
sprintf(errstr, "%"); sprintf(errstr, "");
#else #else
sprintf(errstr, "%s missing", key); sprintf(errstr, "%s missing", key);
#endif // MASTER #endif // MASTER
@ -417,7 +417,7 @@ CData::Load(size_t length, int file, size_t * offset)
chars = new wchar[numChars]; chars = new wchar[numChars];
rawbytes = (char*)chars; rawbytes = (char*)chars;
#if THIS_IS_STUPID #ifdef THIS_IS_STUPID
for(uint32 i = 0; i < length; i++){ for(uint32 i = 0; i < length; i++){
CFileMgr::Read(file, &rawbytes[i], 1); CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++; (*offset)++;
@ -439,7 +439,7 @@ CData::Unload(void)
void void
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int) CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
{ {
#if THIS_IS_STUPID #ifdef THIS_IS_STUPID
size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry); size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
for (size_t mi = 0; mi < num_of_entries; mi++) { for (size_t mi = 0; mi < num_of_entries; mi++) {
for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) { for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {

View file

@ -1,4 +1,4 @@
#include "common.h" #include "common.h"
#include "main.h" #include "main.h"
#include "General.h" #include "General.h"
@ -4174,7 +4174,7 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
CGeneral::GetRandomNumberInRange(0.1f, 0.25f)), CGeneral::GetRandomNumberInRange(0.1f, 0.25f)),
nil, nil,
CGeneral::GetRandomNumberInRange(0.02f, 0.08f), CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], CVehicleModelInfo::mspInfo->ms_vehicleColourTable[m_currentColour1],
CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
0, 0,
CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); CGeneral::GetRandomNumberInRange(0.0f, 4.0f));

View file

@ -1,4 +1,4 @@
#include "common.h" #include "common.h"
#include "main.h" #include "main.h"
#include "General.h" #include "General.h"

View file

@ -756,7 +756,7 @@ CHeli::InitHelis(void)
for(i = 0; i < NUM_HELIS; i++) for(i = 0; i < NUM_HELIS; i++)
pHelis[i] = nil; pHelis[i] = nil;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&gpTempColModels->ms_colModelPed1);
} }
CHeli* CHeli*

View file

@ -218,8 +218,8 @@ void
CVehicle::SetModelIndex(uint32 id) CVehicle::SetModelIndex(uint32 id)
{ {
CEntity::SetModelIndex(id); CEntity::SetModelIndex(id);
m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0]; m_aExtras[0] = CVehicleModelInfo::mspInfo->ms_compsUsed[0];
m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1]; m_aExtras[1] = CVehicleModelInfo::mspInfo->ms_compsUsed[1];
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id); m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
} }
@ -331,7 +331,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_PLANE: case FLIGHT_MODEL_PLANE:
{ {
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown()); float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
#ifdef FREE_CAM #ifdef FREE_CAM
if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))

View file

@ -513,7 +513,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() ) if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
{ {
CVector collisionDist; CVector collisionDist;
CColModel* victimPedCol = &CTempColModels::ms_colModelPed1; CColModel* victimPedCol = &gpTempColModels->ms_colModelPed1;
bool useLocalPos = false; bool useLocalPos = false;
if (victimPed->m_nPedState == PED_FALL if (victimPed->m_nPedState == PED_FALL
|| victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying || victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying

View file

@ -57,7 +57,7 @@ int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] =
-1, -1, -1, -1, -1, -1, -1, -1, -1 -1, -1, -1, -1, -1, -1, -1, -1, -1
}; };
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS]; CWeaponInfo aWeaponInfo[WEAPONTYPE_TOTALWEAPONS];
char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] = char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
{ {
"Unarmed", "Unarmed",
@ -102,7 +102,7 @@ char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
CWeaponInfo* CWeaponInfo*
CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
{ {
return &ms_apWeaponInfos[weaponType]; return &aWeaponInfo[weaponType];
} }
void void
@ -110,27 +110,27 @@ CWeaponInfo::Initialise(void)
{ {
debug("Initialising CWeaponInfo...\n"); debug("Initialising CWeaponInfo...\n");
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) { for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
ms_apWeaponInfos[i].m_fRange = 0.0f; aWeaponInfo[i].m_fRange = 0.0f;
ms_apWeaponInfos[i].m_nFiringRate = 0; aWeaponInfo[i].m_nFiringRate = 0;
ms_apWeaponInfos[i].m_nReload = 0; aWeaponInfo[i].m_nReload = 0;
ms_apWeaponInfos[i].m_nAmountofAmmunition = 0; aWeaponInfo[i].m_nAmountofAmmunition = 0;
ms_apWeaponInfos[i].m_nDamage = 0; aWeaponInfo[i].m_nDamage = 0;
ms_apWeaponInfos[i].m_fSpeed = 0.0f; aWeaponInfo[i].m_fSpeed = 0.0f;
ms_apWeaponInfos[i].m_fRadius = 0.0f; aWeaponInfo[i].m_fRadius = 0.0f;
ms_apWeaponInfos[i].m_fLifespan = 0.0f; aWeaponInfo[i].m_fLifespan = 0.0f;
ms_apWeaponInfos[i].m_fSpread = 0.0f; aWeaponInfo[i].m_fSpread = 0.0f;
ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f); aWeaponInfo[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED; aWeaponInfo[i].m_AnimToPlay = ASSOCGRP_UNARMED;
ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f; aWeaponInfo[i].m_fAnimLoopStart = 0.0f;
ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f; aWeaponInfo[i].m_fAnimLoopEnd = 0.0f;
ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f; aWeaponInfo[i].m_fAnimFrameFire = 0.0f;
ms_apWeaponInfos[i].m_fAnim2LoopStart = 0.0f; aWeaponInfo[i].m_fAnim2LoopStart = 0.0f;
ms_apWeaponInfos[i].m_fAnim2LoopEnd = 0.0f; aWeaponInfo[i].m_fAnim2LoopEnd = 0.0f;
ms_apWeaponInfos[i].m_fAnim2FrameFire = 0.0f; aWeaponInfo[i].m_fAnim2FrameFire = 0.0f;
ms_apWeaponInfos[i].m_fAnimBreakout = 0.0f; aWeaponInfo[i].m_fAnimBreakout = 0.0f;
ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES; aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
ms_apWeaponInfos[i].m_nWeaponSlot = WEAPONSLOT_UNARMED; aWeaponInfo[i].m_nWeaponSlot = WEAPONSLOT_UNARMED;
} }
debug("Loading weapon data...\n"); debug("Loading weapon data...\n");
LoadWeaponData(); LoadWeaponData();
@ -221,31 +221,31 @@ CWeaponInfo::LoadWeaponData(void)
CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ); CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ);
ms_apWeaponInfos[weaponType].m_eWeaponFire = FindWeaponFireType(fireType); aWeaponInfo[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
ms_apWeaponInfos[weaponType].m_fRange = range; aWeaponInfo[weaponType].m_fRange = range;
ms_apWeaponInfos[weaponType].m_nFiringRate = firingRate; aWeaponInfo[weaponType].m_nFiringRate = firingRate;
ms_apWeaponInfos[weaponType].m_nReload = reload; aWeaponInfo[weaponType].m_nReload = reload;
ms_apWeaponInfos[weaponType].m_nAmountofAmmunition = ammoAmount; aWeaponInfo[weaponType].m_nAmountofAmmunition = ammoAmount;
ms_apWeaponInfos[weaponType].m_nDamage = damage; aWeaponInfo[weaponType].m_nDamage = damage;
ms_apWeaponInfos[weaponType].m_fSpeed = speed; aWeaponInfo[weaponType].m_fSpeed = speed;
ms_apWeaponInfos[weaponType].m_fRadius = radius; aWeaponInfo[weaponType].m_fRadius = radius;
ms_apWeaponInfos[weaponType].m_fLifespan = lifeSpan; aWeaponInfo[weaponType].m_fLifespan = lifeSpan;
ms_apWeaponInfos[weaponType].m_fSpread = spread; aWeaponInfo[weaponType].m_fSpread = spread;
ms_apWeaponInfos[weaponType].m_vecFireOffset = vecFireOffset; aWeaponInfo[weaponType].m_vecFireOffset = vecFireOffset;
ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f; aWeaponInfo[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f; aWeaponInfo[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f; aWeaponInfo[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f; aWeaponInfo[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f; aWeaponInfo[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f; aWeaponInfo[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnimBreakout = animBreakout / 30.0f; aWeaponInfo[weaponType].m_fAnimBreakout = animBreakout / 30.0f;
ms_apWeaponInfos[weaponType].m_nModelId = modelId; aWeaponInfo[weaponType].m_nModelId = modelId;
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2; aWeaponInfo[weaponType].m_nModel2Id = modelId2;
ms_apWeaponInfos[weaponType].m_Flags = flags; aWeaponInfo[weaponType].m_Flags = flags;
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot; aWeaponInfo[weaponType].m_nWeaponSlot = weaponSlot;
if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType)) if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType))
ms_apWeaponInfos[weaponType].m_nFiringRate = ((ms_apWeaponInfos[weaponType].m_fAnimLoopEnd - ms_apWeaponInfos[weaponType].m_fAnimLoopStart) * 900.0f); aWeaponInfo[weaponType].m_nFiringRate = ((aWeaponInfo[weaponType].m_fAnimLoopEnd - aWeaponInfo[weaponType].m_fAnimLoopStart) * 900.0f);
if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON) if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON)
modelId = -1; modelId = -1;
@ -257,7 +257,7 @@ CWeaponInfo::LoadWeaponData(void)
for (int i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) { for (int i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) {
if (!strcmp(animToPlay, CAnimManager::GetAnimGroupName((AssocGroupId)i))) { if (!strcmp(animToPlay, CAnimManager::GetAnimGroupName((AssocGroupId)i))) {
ms_apWeaponInfos[weaponType].m_AnimToPlay = (AssocGroupId)i; aWeaponInfo[weaponType].m_AnimToPlay = (AssocGroupId)i;
break; break;
} }
} }

View file

@ -31,7 +31,6 @@ enum
}; };
class CWeaponInfo { class CWeaponInfo {
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
static char ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32]; static char ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32];
public: public:
static uint16 ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS]; static uint16 ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS];

View file

@ -397,9 +397,6 @@ Valor del eje Z: ~1~
[DEAD] [DEAD]
¡ELIMINADO! ¡ELIMINADO!
[BUSTED]
¡TRINCADO!
[GOODBOY] [GOODBOY]
~w~¡Bonificación de 50 $ por buen ciudadano! ~w~¡Bonificación de 50 $ por buen ciudadano!
@ -1228,9 +1225,6 @@ Instrucc.
[FEB_CON] [FEB_CON]
Controles Controles
[FEB_AUD]
Sonido
[FEB_DIS] [FEB_DIS]
Pantalla Pantalla
@ -1249,9 +1243,6 @@ INSTRUCCIONES
[FEP_CON] [FEP_CON]
CONTROLES CONTROLES
[FEP_AUD]
SONIDO
[FEP_DIS] [FEP_DIS]
PANTALLA PANTALLA
@ -1354,15 +1345,9 @@ ESTADÍSTICAS
[FEH_CON] [FEH_CON]
CONTROLES CONTROLES
[FEH_AUD]
SONIDO
[FEH_LAN] [FEH_LAN]
IDIOMA IDIOMA
[FEH_SGA]
INICIAR NUEVA PARTIDA
[FET_SG] [FET_SG]
GUARDAR PARTIDA GUARDAR PARTIDA
@ -1492,21 +1477,6 @@ Objeto
[LG_54] [LG_54]
Objetivo del jugador Objetivo del jugador
[FEO_CON]
Config. de controles
[FEO_AUD]
Config. del sonido
[FEO_DIS]
Config. de la pantalla
[FEO_LAN]
Config. del idioma
[FEO_PLA]
Config. del jugador
[FEB_PMB] [FEB_PMB]
Instrucciones de misiones previas: Instrucciones de misiones previas:
@ -1630,9 +1600,6 @@ pad analógico
[FEC_DP] [FEC_DP]
botones de dirección botones de dirección
[FEA_SFX]
VOLUMEN EFECTOS:
[FEA_OUT] [FEA_OUT]
Salida: Salida:
@ -1663,15 +1630,6 @@ RASTROS:
[FED_RDR] [FED_RDR]
MODO RADAR: MODO RADAR:
[FED_HUD]
MODO VISOR:
[FED_RDM]
MAPA Y PUNTOS
[FED_RDB]
SOLO PUNTOS
[FEL_ENG] [FEL_ENG]
INGLÉS INGLÉS
@ -1774,27 +1732,6 @@ Test Delete:
[FEM_SL0] [FEM_SL0]
Ranura0 Ranura0
[FEM_SL1]
No hay archivo guardado 1
[FEM_SL2]
No hay archivo guardado 2
[FEM_SL3]
No hay archivo guardado 3
[FEM_SL4]
No hay archivo guardado 4
[FEM_SL5]
No hay archivo guardado 5
[FEM_SL6]
No hay archivo guardado 6
[FEM_SL7]
No hay archivo guardado 7
[FES_LOA] [FES_LOA]
CARGAR PARTIDA CARGAR PARTIDA
@ -2356,9 +2293,6 @@ Config. 4
[GOBACK] [GOBACK]
Volver Volver
[SOUND]
SONIDO
[MUSVOL] [MUSVOL]
Volumen música Volumen música
@ -5071,9 +5005,6 @@ Por favor, espera...
[FEC_LOF] [FEC_LOF]
Mirar hacia delante Mirar hacia delante
[FEC_LFA]
Mirar\precisión
[MPHELP] [MPHELP]
AYUDA AYUDA
@ -5272,9 +5203,6 @@ Vuelve al coche de bomberos siempre que quieras e intenta batir tu mejor tiempo.
[PCJTIT] [PCJTIT]
GO GO Faggio GO GO Faggio
[FEA_MUS]
VOLUMEN DE LA RADIO:
[FEST_GO] [FEST_GO]
Mejor tiempo en "Go Go Faggio" Mejor tiempo en "Go Go Faggio"
@ -6361,9 +6289,6 @@ Selecciona partida guardada para cargar:
[FES_DSC] [FES_DSC]
Éxito al borrar. Selecciona ACEPTAR para continuar. Éxito al borrar. Selecciona ACEPTAR para continuar.
[FES_DEL]
Borrar partida
[FES_DGM] [FES_DGM]
BORRAR PARTIDA BORRAR PARTIDA
@ -6481,9 +6406,6 @@ joystick analógico izquierdo o botones de dirección
[FEC_ACB] [FEC_ACB]
Acelerar/Frenar Acelerar/Frenar
[FEM_SL8]
No hay archivo guardado 8
[FES_SAV] [FES_SAV]
GUARDAR PARTIDA GUARDAR PARTIDA
@ -17455,6 +17377,475 @@ This track contains a sample of "Next Level" as performed by Showbiz & AG. Court
[CR19_20:CRED01] [CR19_20:CRED01]
~n~ ~n~Donna Young, Richie Zito ~n~ ~n~Donna Young, Richie Zito
{ reLCS - new strings }
{ main menu }
[FEM_MM]
INICIO
[FEP_STG]
INICIAR JUEGO
[FEP_OPT]
OPCIONES
[FEP_QUI]
SALIR
[FET_QG]
SALIR
[FEQ_SRW]
¿Seguro que quieres salir?
{ options }
[FET_OPT]
OPCIONES
[FET_GRA]
Config. Gráficos
[FET_PS]
Config. Jugador
[FET_MIG]
IZQUIERDA, DERECHA o RUEDA DEL MOUSE: ajustar.
[FET_HRD]
Ajustes reiniciados.
[FET_APP]
CLICK IZQ. o ENTER para aplicar cambios.
{ controls }
[FET_CTL]
CONTROLES
[FET_CTI]
CONTROLES CLÁSICOS
[FET_STI]
CONTROLES ESTÁNDAR
[FEC_RED]
REDEFINIR CONTROLES
[FEC_MOUSE]
CONFIG. MOUSE
[FET_DEF]
Reiniciar Ajustes
{ mouse settings }
[FEC_MSH]
SENSIBILIDAD:
[FEC_IVV]
INVERTIR VERTICALMENTE:
[FET_MST]
CONDUCC. CON MOUSE:
{ audio }
[FEA_NM3]
NO HAY ARCHIVOS
[FEA_3DH]
HARDWARE:
[FEA_2SP]
2 Altavoces
[FET_DAM]
MODELADO ACÚSTICO DINÁMICO:
[FEA_4SP]
Más de 2 Altavoces
[FEA_EAR]
Auriculares
[FEA_MPB]
VOL. ARCHIVOS MP3:
[FEA_SPK]
CONFIG. ALTAVOCES:
[FEA_ADP]
AUTO-DETECTAR HARDWARE
[FET_RSC]
Hardware no disponible. Ajustes reiniciados.
{ display }
[FEM_LOD]
DISTANCIA VISIBLE:
[FEM_CSB]
BORDES EN CINEMÁTICAS:
[FEC_FRC]
CÁMARA LIBRE:
{ graphics }
[FED_RES]
RESOLUCIÓN:
[FED_FLS]
COMPLETA
[FED_WND]
VENTANA
[FEM_VSC]
SINC. AUDIO/VIDEO:
[FEM_FRM]
LIMITADOR DE FOTOGRAMAS:
[FED_AAS]
ANTI-ALIASING:
[FEM_2PR]
PS2 ALPHA TEST:
[FEM_MOB]
MÓVIL
[FED_MBL]
DESENFOQ. MOVIMIENTO:
[FEM_NRM]
NORMAL
[FEM_SIM]
SIMPLE
[FEM_SCF]
FORMATO DE PANTALLA:
[FED_CLF]
FILTRO DE COLOR:
{ skin }
[FES_SKN]
NOMBRE
[FES_DAT]
FECHA
[FES_SET]
USAR
[FET_DSN]
Predeterminado.bmp
{ pause menu }
[FET_PAU]
PAUSA
[FEP_RES]
CONTINUAR
[FEQ_SRE]
¿Seguro que quieres salir? Se perderá todo el progreso que hiciste. ¿Continuar?
{ map }
[MAP_YAH]
ESTÁS AQUÍ
[FEH_MPH]
MOUSE o FLECHAS: mover. REPÁG, AVPÁG o RUEDA DEL MOUSE: acercar/alejar. L: referencias. CLICK DCHO: fijar destino.
{ control keys }
[FET_CFT]
A PIE
[FET_CCR]
EN VEHÍCULO
[FEC_NMN]
NUM. ~1~
[FEC_ETR]
ENT
[FEC_DOT]
NUM.
[FEC_UPA]
ARRIBA
[FEC_DWA]
ABAJO
[FEC_RFA]
DERECHA
[FEC_PGU]
RE PÁG
[FEC_PGD]
AV PÁG
[FEC_RTN]
ENTER
[FEC_NUS]
NO USADO
[FEC_HME]
INICIO
[FEC_RCT]
CTRL DCHO
[FEC_LSF]
SHIFT IZQ
[FEC_DLL]
SUPR
[FEC_TAB]
TAB
[FEC_IBT]
-
[FEC_LCT]
CTRL IZQ
[FEC_MSL]
CLICK IZQ
[FEC_MWB]
RUEDA ABAJO
[FEC_MWF]
RUEDA ARRIBA
[FEC_SPC]
ESPACIO
[FEC_RSF]
SHIFT DCHO
[FEC_MSR]
CLICK DCHO
[FEC_CLK]
BLOQ MAYÚS
[FEC_MSM]
CLICK RUEDA
[FET_CIG]
RETROCESO: limpiar acción. CLICK IZQ. o ENTER: asignar/agregar.
[FET_EIG]
No se puede asignar un botón para ésta acción.
[FEC_CMP]
COMBO: MIRAR I+D
[FEC_LOR]
Mirar Derecha
[FEC_LOL]
Mirar Izquierda
[FEC_LBA]
Mirar Atrás
[FEC_IRT]
INSERTAR
[FEC_PLS]
NUM +
[FEC_QUE]
?????
[FEC_UNB]
SIN ASIGNAR
[FEC_ERI]
¡Error! Una o más acciones no están vinculadas a una tecla o botón. Verifica que todas las acciones estén configuradas.
[FEC_TFD]
Torreta+Inclinar Abajo
[FET_RIG]
Aprieta el botón/tecla que quieras para ésta acción.
[FEC_TFU]
Torreta+Inclinar Arriba
[FEC_TFR]
Mirar+Torreta (Dcha.)
[FEC_TFL]
Mirar+Torreta (Izqda.)
[FEC_ANS]
Acción
[FEC_HND]
Freno de Mano
[FEC_SPN]
Esprintar
[FEC_JMP]
Saltar
[FEC_CMR]
Cámara
[FEC_SUB]
Misión Secundaria
[FEC_HRN]
Claxon
[FEC_RAD]
Cambiar Emisora
[FEC_EEX]
Entrar+Salir
[FEC_ZOT]
Alejar Zoom
[FEC_ZIN]
Aumentar Zoom
[FEC_RIG]
Derecha
[FEC_LEF]
Izquierda
[FEC_CEN]
Centrar Cámara
[FEC_BAC]
Retroceder
[FEC_PTT]
Objetivo Anterior
[FEC_FOR]
Avanzar/Acelerar
[FEC_PWE]
Arma Anterior
[FEC_NWE]
Arma Siguiente
[FEC_FIR]
Atacar/Disparar
[FEC_NTR]
Objetivo Siguiente
[FEC_LDU]
Mirar Abajo
[FEC_LUD]
Mirar Arriba
{ improvements & fixes }
[FED_HUD]
MODO INTERFAZ:
[FED_RDM]
MAPA E ÍCONOS
[FED_RDB]
SOLO ÍCONOS
[FEA_MUS]
VOL. DE RADIO:
[FEA_SFX]
VOL. DE EFECTOS:
[BUSTED]
¡ARRESTADO!
[FEM_SL1]
Espacio Libre 1
[FEM_SL2]
Espacio Libre 2
[FEM_SL3]
Espacio Libre 3
[FEM_SL4]
Espacio Libre 4
[FEM_SL5]
Espacio Libre 5
[FEM_SL6]
Espacio Libre 6
[FEM_SL7]
Espacio Libre 7
[FEM_SL8]
Espacio Libre 8
[FES_DEL]
BORRAR PARTIDA
[FEO_CON]
Config. Controles
[FEO_AUD]
Config. Audio
[FEO_DIS]
Config. Pantalla
[FEO_LAN]
Config. Idioma
[FEO_PLA]
Config. Jugador
[FEB_AUD]
Audio
[FEP_AUD]
AUDIO
[FEH_AUD]
AUDIO
[SOUND]
AUDIO
[FEC_LFA]
IZQUIERDA
[FEH_SGA]
NUEVO JUEGO
[DUMMY] [DUMMY]
THIS LABEL NEEDS TO BE HERE !!! THIS LABEL NEEDS TO BE HERE !!!
AS THE LAST LABEL DOES NOT GET COMPILED AS THE LAST LABEL DOES NOT GET COMPILED

Binary file not shown.

Binary file not shown.

View file

@ -22,7 +22,7 @@ extern "C" {
#endif #endif
/** Deprecated macro. */ /* Deprecated macros. */
#define OPENAL #define OPENAL
#define ALAPI AL_API #define ALAPI AL_API
#define ALAPIENTRY AL_APIENTRY #define ALAPIENTRY AL_APIENTRY
@ -30,7 +30,7 @@ extern "C" {
#define AL_ILLEGAL_ENUM AL_INVALID_ENUM #define AL_ILLEGAL_ENUM AL_INVALID_ENUM
#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION #define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
/** Supported AL version. */ /* Supported AL versions. */
#define AL_VERSION_1_0 #define AL_VERSION_1_0
#define AL_VERSION_1_1 #define AL_VERSION_1_1
@ -234,7 +234,7 @@ typedef void ALvoid;
*/ */
#define AL_SOURCE_STATE 0x1010 #define AL_SOURCE_STATE 0x1010
/** Source state value. */ /* Source state values. */
#define AL_INITIAL 0x1011 #define AL_INITIAL 0x1011
#define AL_PLAYING 0x1012 #define AL_PLAYING 0x1012
#define AL_PAUSED 0x1013 #define AL_PAUSED 0x1013
@ -300,7 +300,7 @@ typedef void ALvoid;
* Source maximum distance. * Source maximum distance.
* Type: ALfloat * Type: ALfloat
* Range: [0.0 - ] * Range: [0.0 - ]
* Default: +inf * Default: FLT_MAX
* *
* The distance above which the source is not attenuated any further with a * The distance above which the source is not attenuated any further with a
* clamped distance model, or where attenuation reaches 0.0 gain for linear * clamped distance model, or where attenuation reaches 0.0 gain for linear
@ -330,15 +330,18 @@ typedef void ALvoid;
*/ */
#define AL_SOURCE_TYPE 0x1027 #define AL_SOURCE_TYPE 0x1027
/** Source type value. */ /* Source type values. */
#define AL_STATIC 0x1028 #define AL_STATIC 0x1028
#define AL_STREAMING 0x1029 #define AL_STREAMING 0x1029
#define AL_UNDETERMINED 0x1030 #define AL_UNDETERMINED 0x1030
/** Buffer format specifier. */ /** Unsigned 8-bit mono buffer format. */
#define AL_FORMAT_MONO8 0x1100 #define AL_FORMAT_MONO8 0x1100
/** Signed 16-bit mono buffer format. */
#define AL_FORMAT_MONO16 0x1101 #define AL_FORMAT_MONO16 0x1101
/** Unsigned 8-bit stereo buffer format. */
#define AL_FORMAT_STEREO8 0x1102 #define AL_FORMAT_STEREO8 0x1102
/** Signed 16-bit stereo buffer format. */
#define AL_FORMAT_STEREO16 0x1103 #define AL_FORMAT_STEREO16 0x1103
/** Buffer frequency (query only). */ /** Buffer frequency (query only). */
@ -350,11 +353,7 @@ typedef void ALvoid;
/** Buffer data size (query only). */ /** Buffer data size (query only). */
#define AL_SIZE 0x2004 #define AL_SIZE 0x2004
/** /* Buffer state. Not for public use. */
* Buffer state.
*
* Not for public use.
*/
#define AL_UNUSED 0x2010 #define AL_UNUSED 0x2010
#define AL_PENDING 0x2011 #define AL_PENDING 0x2011
#define AL_PROCESSED 0x2012 #define AL_PROCESSED 0x2012
@ -441,7 +440,7 @@ AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
#define AL_DISTANCE_MODEL 0xD000 #define AL_DISTANCE_MODEL 0xD000
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel); AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
/** Distance model value. */ /* Distance model values. */
#define AL_INVERSE_DISTANCE 0xD001 #define AL_INVERSE_DISTANCE 0xD001
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002 #define AL_INVERSE_DISTANCE_CLAMPED 0xD002
#define AL_LINEAR_DISTANCE 0xD003 #define AL_LINEAR_DISTANCE 0xD003
@ -449,12 +448,12 @@ AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
#define AL_EXPONENT_DISTANCE 0xD005 #define AL_EXPONENT_DISTANCE 0xD005
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006 #define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
/** Renderer State management. */ /* Renderer State management. */
AL_API void AL_APIENTRY alEnable(ALenum capability); AL_API void AL_APIENTRY alEnable(ALenum capability);
AL_API void AL_APIENTRY alDisable(ALenum capability); AL_API void AL_APIENTRY alDisable(ALenum capability);
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability); AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
/** State retrieval. */ /* State retrieval. */
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param); AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values); AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values); AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
@ -465,25 +464,25 @@ AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param); AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param); AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
/** /* Error retrieval. */
* Error retrieval.
* /** Obtain the first error generated in the AL context since the last check. */
* Obtain the first error generated in the AL context since the last check.
*/
AL_API ALenum AL_APIENTRY alGetError(void); AL_API ALenum AL_APIENTRY alGetError(void);
/** /** Query for the presence of an extension on the AL context. */
* Extension support.
*
* Query for the presence of an extension, and obtain any appropriate function
* pointers and enum values.
*/
AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname); AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
/**
* Retrieve the address of a function. The returned function may be context-
* specific.
*/
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname); AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
/**
* Retrieve the value of an enum. The returned value may be context-specific.
*/
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename); AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
/** Set Listener parameters */ /* Set Listener parameters */
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value); AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values); AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
@ -491,7 +490,7 @@ AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3); AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values); AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
/** Get Listener parameters */ /* Get Listener parameters */
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value); AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values); AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
@ -507,7 +506,7 @@ AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
/** Verify a handle is a valid Source. */ /** Verify a handle is a valid Source. */
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source); AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
/** Set Source parameters. */ /* Set Source parameters. */
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value); AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values); AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
@ -515,7 +514,7 @@ AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3); AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values); AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
/** Get Source parameters. */ /* Get Source parameters. */
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value); AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values); AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
@ -558,7 +557,7 @@ AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
/** Specifies the data to be copied into a buffer */ /** Specifies the data to be copied into a buffer */
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
/** Set Buffer parameters, */ /* Set Buffer parameters, */
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value); AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values); AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
@ -566,7 +565,7 @@ AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3); AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values); AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
/** Get Buffer parameters. */ /* Get Buffer parameters. */
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value); AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values); AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
@ -574,7 +573,7 @@ AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3); AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values); AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
/** Pointer-to-function type, useful for dynamically getting AL entry points. */ /* Pointer-to-function type, useful for dynamically getting AL entry points. */
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability); typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability);
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability); typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability);
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability); typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability);

View file

@ -22,7 +22,7 @@ extern "C" {
#endif #endif
/** Deprecated macro. */ /* Deprecated macros. */
#define ALCAPI ALC_API #define ALCAPI ALC_API
#define ALCAPIENTRY ALC_APIENTRY #define ALCAPIENTRY ALC_APIENTRY
#define ALC_INVALID 0 #define ALC_INVALID 0
@ -89,7 +89,7 @@ typedef void ALCvoid;
/** Context attribute: <int> Hz. */ /** Context attribute: <int> Hz. */
#define ALC_REFRESH 0x1008 #define ALC_REFRESH 0x1008
/** Context attribute: AL_TRUE or AL_FALSE. */ /** Context attribute: AL_TRUE or AL_FALSE synchronous context? */
#define ALC_SYNC 0x1009 #define ALC_SYNC 0x1009
/** Context attribute: <int> requested Mono (3D) Sources. */ /** Context attribute: <int> requested Mono (3D) Sources. */
@ -117,12 +117,14 @@ typedef void ALCvoid;
#define ALC_OUT_OF_MEMORY 0xA005 #define ALC_OUT_OF_MEMORY 0xA005
/** Runtime ALC version. */ /** Runtime ALC major version. */
#define ALC_MAJOR_VERSION 0x1000 #define ALC_MAJOR_VERSION 0x1000
/** Runtime ALC minor version. */
#define ALC_MINOR_VERSION 0x1001 #define ALC_MINOR_VERSION 0x1001
/** Context attribute list properties. */ /** Context attribute list size. */
#define ALC_ATTRIBUTES_SIZE 0x1002 #define ALC_ATTRIBUTES_SIZE 0x1002
/** Context attribute list properties. */
#define ALC_ALL_ATTRIBUTES 0x1003 #define ALC_ALL_ATTRIBUTES 0x1003
/** String for the default device specifier. */ /** String for the default device specifier. */
@ -166,49 +168,80 @@ typedef void ALCvoid;
#define ALC_ALL_DEVICES_SPECIFIER 0x1013 #define ALC_ALL_DEVICES_SPECIFIER 0x1013
/** Context management. */ /* Context management. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
/** Create and attach a context to the given device. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint *attrlist);
/**
* Makes the given context the active process-wide context. Passing NULL clears
* the active context.
*/
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context); ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
/** Resumes processing updates for the given context. */
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context); ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context);
/** Suspends updates for the given context. */
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context); ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context);
/** Remove a context from its device and destroys it. */
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context); ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context);
/** Returns the currently active context. */
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void); ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
/** Returns the device that a particular context is attached to. */
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context); ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
/** Device management. */ /* Device management. */
/** Opens the named playback device. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename); ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
/** Closes the given playback device. */
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device); ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
/* Error support. */
/** /** Obtain the most recent Device error. */
* Error support.
*
* Obtain the most recent Device error.
*/
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device); ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
/* Extension support. */
/** /**
* Extension support. * Query for the presence of an extension on the device. Pass a NULL device to
* * query a device-inspecific extension.
* Query for the presence of an extension, and obtain any appropriate
* function pointers and enum values.
*/ */
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname); ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname); /**
* Retrieve the address of a function. Given a non-NULL device, the returned
* function may be device-specific.
*/
ALC_API ALCvoid* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
/**
* Retrieve the value of an enum. Given a non-NULL device, the returned value
* may be device-specific.
*/
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname); ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
/** Query function. */ /* Query functions. */
/** Returns information about the device, and error strings. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param); ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
/** Returns information about the device and the version of OpenAL. */
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values); ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
/** Capture function. */ /* Capture functions. */
/**
* Opens the named capture device with the given frequency, format, and buffer
* size.
*/
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize); ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
/** Closes the given capture device. */
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device); ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
/** Starts capturing samples into the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device); ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device);
/** Stops capturing samples. Samples in the device buffer remain available. */
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device); ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device);
/** Reads samples from the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
/** Pointer-to-function type, useful for dynamically getting ALC entry points. */ /* Pointer-to-function type, useful for dynamically getting ALC entry points. */
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist); typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context); typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context); typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
@ -220,7 +253,7 @@ typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device); typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device); typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname); typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname); typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname); typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param); typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values); typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);

View file

@ -25,6 +25,8 @@
/* Define int64_t and uint64_t types */ /* Define int64_t and uint64_t types */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h> #include <inttypes.h>
#elif defined(__cplusplus) && __cplusplus >= 201103L
#include <cinttypes>
#elif defined(_WIN32) && defined(__GNUC__) #elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h> #include <stdint.h>
#elif defined(_WIN32) #elif defined(_WIN32)
@ -158,9 +160,9 @@ extern "C" {
#ifndef AL_EXT_STATIC_BUFFER #ifndef AL_EXT_STATIC_BUFFER
#define AL_EXT_STATIC_BUFFER 1 #define AL_EXT_STATIC_BUFFER 1
typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei); typedef void (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
#ifdef AL_ALEXT_PROTOTYPES #ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq); AL_API void AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
#endif #endif
#endif #endif
@ -193,9 +195,9 @@ ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
#define AL_SOFT_buffer_sub_data 1 #define AL_SOFT_buffer_sub_data 1
#define AL_BYTE_RW_OFFSETS_SOFT 0x1031 #define AL_BYTE_RW_OFFSETS_SOFT 0x1031
#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032 #define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei); typedef void (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
#ifdef AL_ALEXT_PROTOTYPES #ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length); AL_API void AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
#endif #endif
#endif #endif
@ -381,11 +383,11 @@ AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64
#ifndef AL_SOFT_deferred_updates #ifndef AL_SOFT_deferred_updates
#define AL_SOFT_deferred_updates 1 #define AL_SOFT_deferred_updates 1
#define AL_DEFERRED_UPDATES_SOFT 0xC002 #define AL_DEFERRED_UPDATES_SOFT 0xC002
typedef ALvoid (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void); typedef void (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void);
typedef ALvoid (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void); typedef void (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void);
#ifdef AL_ALEXT_PROTOTYPES #ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void); AL_API void AL_APIENTRY alDeferUpdatesSOFT(void);
AL_API ALvoid AL_APIENTRY alProcessUpdatesSOFT(void); AL_API void AL_APIENTRY alProcessUpdatesSOFT(void);
#endif #endif
#endif #endif
@ -530,6 +532,52 @@ ALC_API void ALC_APIENTRY alcGetInteger64vSOFT(ALCdevice *device, ALCenum pname,
#define AL_N3D_SOFT 0x0002 #define AL_N3D_SOFT 0x0002
#endif #endif
#ifndef ALC_SOFT_loopback_bformat
#define ALC_SOFT_loopback_bformat 1
#define ALC_AMBISONIC_LAYOUT_SOFT 0x1997
#define ALC_AMBISONIC_SCALING_SOFT 0x1998
#define ALC_AMBISONIC_ORDER_SOFT 0x1999
#define ALC_MAX_AMBISONIC_ORDER_SOFT 0x199B
#define ALC_BFORMAT3D_SOFT 0x1507
/* Ambisonic layouts */
#define ALC_FUMA_SOFT 0x0000
#define ALC_ACN_SOFT 0x0001
/* Ambisonic scalings (normalization) */
/*#define ALC_FUMA_SOFT*/
#define ALC_SN3D_SOFT 0x0001
#define ALC_N3D_SOFT 0x0002
#endif
#ifndef AL_SOFT_effect_target
#define AL_SOFT_effect_target
#define AL_EFFECTSLOT_TARGET_SOFT 0x199C
#endif
#ifndef AL_SOFT_events
#define AL_SOFT_events 1
#define AL_EVENT_CALLBACK_FUNCTION_SOFT 0x19A2
#define AL_EVENT_CALLBACK_USER_PARAM_SOFT 0x19A3
#define AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT 0x19A4
#define AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT 0x19A5
#define AL_EVENT_TYPE_DISCONNECTED_SOFT 0x19A6
typedef void (AL_APIENTRY*ALEVENTPROCSOFT)(ALenum eventType, ALuint object, ALuint param,
ALsizei length, const ALchar *message,
void *userParam);
typedef void (AL_APIENTRY*LPALEVENTCONTROLSOFT)(ALsizei count, const ALenum *types, ALboolean enable);
typedef void (AL_APIENTRY*LPALEVENTCALLBACKSOFT)(ALEVENTPROCSOFT callback, void *userParam);
typedef void* (AL_APIENTRY*LPALGETPOINTERSOFT)(ALenum pname);
typedef void (AL_APIENTRY*LPALGETPOINTERVSOFT)(ALenum pname, void **values);
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alEventControlSOFT(ALsizei count, const ALenum *types, ALboolean enable);
AL_API void AL_APIENTRY alEventCallbackSOFT(ALEVENTPROCSOFT callback, void *userParam);
AL_API void* AL_APIENTRY alGetPointerSOFT(ALenum pname);
AL_API void AL_APIENTRY alGetPointervSOFT(ALenum pname, void **values);
#endif
#endif
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

View file

@ -243,41 +243,41 @@ typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*); typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
#ifdef AL_ALEXT_PROTOTYPES #ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects); AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects); AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect); AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue); AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues); AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue); AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues); AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue); AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues); AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue); AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues); AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters); AL_API void AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters); AL_API void AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter); AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue); AL_API void AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues); AL_API void AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue); AL_API void AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues); AL_API void AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue); AL_API void AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues); AL_API void AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue); AL_API void AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues); AL_API void AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots); AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots); AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot); AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue); AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues); AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue); AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues); AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue); AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues); AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue); AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues); AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
#endif #endif
/* Filter ranges and defaults. */ /* Filter ranges and defaults. */

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