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slightly restructured ped flags for convenience
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@ -421,21 +421,51 @@ public:
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#ifdef PED_SKIN
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uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this
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#endif
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uint32 bReachedAttractorHeadingTarget : 1;
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uint32 bTurnedAroundOnAttractor : 1;
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uint32 bHasAlreadyUsedAttractor : 1;
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//uint32 b155_2
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uint32 bCarPassenger : 1;
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//uint32 b155_8
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//uint32 b155_10
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uint32 bMiamiViceCop : 1;
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//uint32 b155_40
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//uint32 b155_80
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//uint32 b156_1
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//uint32 b156_2
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//uint32 b156_4
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//uint32 b156_8
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uint32 bIsPlayerFriend : 1;
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#ifdef VC_PED_PORTS
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uint32 bHeadStuckInCollision : 1;
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#endif
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uint32 bDeadPedInFrontOfCar : 1;
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//uint32 b156_80
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//uint32 b157_1
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//uint32 b157_2
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//uint32 b157_4
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//uint32 b157_8
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//uint32 b157_10
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//uint32 b157_20
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//uint32 b157_40
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//uint32 b157_80
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//uint32 b158_1
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//uint32 b158_2
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//uint32 b158_4
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//uint32 b158_8
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//uint32 b158_10
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//uint32 b158_20
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//uint32 b158_40
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//uint32 b158_80
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// our own flags
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uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
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uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
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uint32 bReachedAttractorHeadingTarget : 1; // 0x154 0x40
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uint32 bTurnedAroundOnAttractor : 1; // 0x154 0x80
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uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1
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uint32 bCarPassenger : 1; // 0x155 0x4
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uint32 bMiamiViceCop : 1; // 0x155 0x20
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uint32 bIsPlayerFriend : 1; // 0x156 0x10
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#ifdef VC_PED_PORTS
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uint32 bHeadStuckInCollision : 1; // 0x156 0x20
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#endif
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uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40
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uint8 CharCreatedBy;
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eObjective m_objective;
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eObjective m_prevObjective;
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