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Merge pull request #861 from erorcun/miami

Stats page
This commit is contained in:
erorcun 2020-12-03 05:22:42 +03:00 committed by GitHub
commit 469deeb141
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 545 additions and 142 deletions

View file

@ -60,14 +60,6 @@ CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100);
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define MILES_IN_METER 0.000621371192f
#define FEET_IN_METER 3.28084f
#else
#define MILES_IN_METER 0.00059880241f
#define FEET_IN_METER 3.33f
#endif
#ifdef MAP_ENHANCEMENTS
CVector2D mapCrosshair;
#endif

View file

@ -8,9 +8,18 @@
#include "main.h"
#include "Font.h"
#include "Frontend.h"
#include "audio_enums.h"
#include <climits>
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define MILES_IN_METER 0.000621371192f
#define FEET_IN_METER 3.28084f
#else
#define MILES_IN_METER (1 / 1670.f)
#define FEET_IN_METER 3.33f
#endif
int32 CStats::SeagullsKilled;
int32 CStats::BoatsExploded;
int32 CStats::WantedStarsAttained;
@ -46,8 +55,8 @@ float CStats::GarbagePickups;
float CStats::IceCreamSold;
float CStats::TopShootingRangeScore;
float CStats::ShootingRank;
int32 CStats::ProgressMade;
int32 CStats::TotalProgressInGame;
float CStats::ProgressMade;
float CStats::TotalProgressInGame;
int32 CStats::CarsExploded;
int32 CStats::PeopleKilledByPlayer;
float CStats::MaximumJumpDistance;
@ -118,7 +127,7 @@ void CStats::Init()
for (int i = 0; i < NUM_PEDTYPES; i++)
PedsKilledOfThisType[i] = 0;
HelisDestroyed = 0;
ProgressMade = 0;
ProgressMade = 0.0f;
KgsOfExplosivesUsed = 0;
BulletsThatHit = 0;
TyresPopped = 0;
@ -349,27 +358,27 @@ wchar *CStats::FindCriminalRatingString()
}
wchar *CStats::FindChaseString(float fMediaLevel) {
if (fMediaLevel < 20.0f) return TheText.Get("MEDIA1");
if (fMediaLevel < 50.0f) return TheText.Get("MEDIA2");
if (fMediaLevel < 75.0f) return TheText.Get("MEDIA3");
if (fMediaLevel < 100.0f) return TheText.Get("MEDIA4");
if (fMediaLevel < 150.0f) return TheText.Get("MEDIA5");
if (fMediaLevel < 200.0f) return TheText.Get("MEDIA6");
if (fMediaLevel < 250.0f) return TheText.Get("MEDIA7");
if (fMediaLevel < 300.0f) return TheText.Get("MEDIA8");
if (fMediaLevel < 350.0f) return TheText.Get("MEDIA9");
if (fMediaLevel < 400.0f) return TheText.Get("MEDIA10");
if (fMediaLevel < 500.0f) return TheText.Get("MEDIA11");
if (fMediaLevel < 600.0f) return TheText.Get("MEDIA12");
if (fMediaLevel < 700.0f) return TheText.Get("MEDIA13");
if (fMediaLevel < 800.0f) return TheText.Get("MEDIA14");
if (fMediaLevel < 900.0f) return TheText.Get("MEDIA15");
if (fMediaLevel < 1000.0f) return TheText.Get("MEDIA16");
if (fMediaLevel < 1200.0f) return TheText.Get("MEDIA17");
if (fMediaLevel < 1400.0f) return TheText.Get("MEDIA18");
if (fMediaLevel < 1600.0f) return TheText.Get("MEDIA19");
if (fMediaLevel < 1800.0f) return TheText.Get("MEDIA20");
return TheText.Get("MEDIA21");
if (fMediaLevel < 20.0f) return TheText.Get("CHASE1");
if (fMediaLevel < 50.0f) return TheText.Get("CHASE2");
if (fMediaLevel < 75.0f) return TheText.Get("CHASE3");
if (fMediaLevel < 100.0f) return TheText.Get("CHASE4");
if (fMediaLevel < 150.0f) return TheText.Get("CHASE5");
if (fMediaLevel < 200.0f) return TheText.Get("CHASE6");
if (fMediaLevel < 250.0f) return TheText.Get("CHASE7");
if (fMediaLevel < 300.0f) return TheText.Get("CHASE8");
if (fMediaLevel < 350.0f) return TheText.Get("CHASE9");
if (fMediaLevel < 400.0f) return TheText.Get("CHASE10");
if (fMediaLevel < 500.0f) return TheText.Get("CHASE11");
if (fMediaLevel < 600.0f) return TheText.Get("CHASE12");
if (fMediaLevel < 700.0f) return TheText.Get("CHASE13");
if (fMediaLevel < 800.0f) return TheText.Get("CHASE14");
if (fMediaLevel < 900.0f) return TheText.Get("CHASE15");
if (fMediaLevel < 1000.0f) return TheText.Get("CHASE16");
if (fMediaLevel < 1200.0f) return TheText.Get("CHASE17");
if (fMediaLevel < 1400.0f) return TheText.Get("CHASE18");
if (fMediaLevel < 1600.0f) return TheText.Get("CHASE19");
if (fMediaLevel < 1800.0f) return TheText.Get("CHASE20");
return TheText.Get("CHASE21");
}
int32 CStats::FindCriminalRatingNumber()
@ -390,16 +399,16 @@ int32 CStats::FindCriminalRatingNumber()
}
if (RoundsFiredByPlayer > 100)
rating += (float)CStats::BulletsThatHit / (float)CStats::RoundsFiredByPlayer * 500.0f;
rating += (float)BulletsThatHit / (float)RoundsFiredByPlayer * 500.0f;
if (TotalProgressInGame)
rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f;
rating += ProgressMade / TotalProgressInGame * 1000.0f;
return rating;
}
float CStats::GetPercentageProgress()
{
float percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1.0f));
float percentCompleted = (TotalProgressInGame == 0.f ? 0.f :
100.0f * ProgressMade / (CGame::nastyGame ? TotalProgressInGame : TotalProgressInGame - 1.0f));
return Min(percentCompleted, 100.0f);
}
@ -873,89 +882,207 @@ CStats::BuildStatLine(Const char *text, void *stat, int displayType, void *stat2
#undef STAT2_F
}
// TODO(Miami)
// rowIdx 99999 returns total numbers of rows. otherwise it returns 0.
int
CStats::ConstructStatLine(int rowIdx)
{
#define STAT_LINE(str, left, isFloat, right) \
#define STAT_LINE_1(varType, left, right1, type) \
do { \
if(counter == rowIdx){ \
BuildStatLine(str, left, isFloat ? 1 : 0, right, 0); \
varType a = right1; \
BuildStatLine(left, &a, type, nil, 0); \
return 0; \
} counter++; \
} while(0)
int counter = 0, nTemp;
#define STAT_LINE_2(varType, left, right1, type, right2, time) \
do { \
if(counter == rowIdx){ \
varType a = right1; \
varType b = right2; \
BuildStatLine(left, &a, type, &b, time); \
return 0; \
} counter++; \
} while(0)
STAT_LINE("PL_STAT", nil, false, nil);
#define TEXT_ON_LEFT_GXT(name) \
do { \
if(counter == rowIdx){ \
BuildStatLine(name, nil, 0, nil, 0); \
return 0; \
} counter++; \
} while(0)
int percentCompleted = GetPercentageProgress();
#define TEXT_ON_RIGHT(text) \
do { \
if(counter == rowIdx){ \
gUString[0] = '\0'; \
UnicodeStrcpy(gUString2, text); \
return 0; \
} counter++; \
} while(0)
STAT_LINE("PER_COM", &percentCompleted, false, nil);
STAT_LINE("NMISON", &MissionsGiven, false, nil);
STAT_LINE("FEST_MP", &MissionsPassed, false, &TotalNumberMissions);
#define FASTEST_TIME(id, str) \
do { \
if(FastestTimes[id]) { \
if(counter == rowIdx){ \
int hour = 0, minute; \
for (int i = FastestTimes[id]; i > 59; i -= 60) hour++; \
for (minute = FastestTimes[id]; minute > 59; minute -= 60); \
if (minute < 0) minute = -minute; \
BuildStatLine(str, &hour, 0, &minute, 1); \
return 0; \
} \
counter++; \
} \
} while(0)
switch (rowIdx) {
case 0: {
int percentCompleted = GetPercentageProgress();
BuildStatLine("PER_COM", &percentCompleted, 2, nil, 0);
return 0;
}
case 1: {
BuildStatLine("NMISON", &MissionsGiven, 0, nil, 0);
return 0;
}
case 2: {
int hour = (CTimer::GetTimeInMilliseconds() / 60000) / 60;
int minute = (CTimer::GetTimeInMilliseconds() / 60000) % 60;
BuildStatLine("ST_TIME", &hour, 0, &minute, 1);
return 0;
}
case 3: {
BuildStatLine("DAYSPS", &DaysPassed, 0, nil, 0);
return 0;
}
case 4: {
BuildStatLine("NUMSHV", &SafeHouseVisits, 0, nil, 0);
return 0;
}
}
int counter = 5;
if (CGame::nastyGame) {
STAT_LINE("FEST_RP", &NumberKillFrenziesPassed, false, &TotalNumberKillFrenzies);
STAT_LINE_2(int, "FEST_RP", NumberKillFrenziesPassed, 0, TotalNumberKillFrenzies, 0);
}
CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
float packagesPercent = 0.0f;
if (player.m_nTotalPackages != 0)
packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
int nPackagesPercent = packagesPercent;
STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
STAT_LINE("NOUNIF", &NumberOfUniqueJumpsFound, false, &TotalNumberOfUniqueJumps);
STAT_LINE("DAYSPS", &DaysPassed, false, nil);
// Hidden packages shouldn't be shown with percent
#ifdef FIX_BUGS
STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, 0, player.m_nTotalPackages, 0);
#else
float fPackagesPercent = 0.0f;
if (player.m_nTotalPackages != 0)
fPackagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
STAT_LINE_2(int, "PERPIC", fPackagesPercent, 0, 100, 0);
#endif
if (CGame::nastyGame) {
STAT_LINE("PE_WAST", &PeopleKilledByPlayer, false, nil);
STAT_LINE("PE_WSOT", &PeopleKilledByOthers, false, nil);
STAT_LINE_1(int, "PE_WAST", PeopleKilledByPlayer, 0);
STAT_LINE_1(int, "PE_WSOT", PeopleKilledByOthers, 0);
}
STAT_LINE("CAR_EXP", &CarsExploded, false, nil);
STAT_LINE("TM_BUST", &TimesArrested, false, nil);
STAT_LINE("TM_DED", &TimesDied, false, nil);
STAT_LINE("GNG_WST", &(nTemp = PedsKilledOfThisType[PEDTYPE_GANG9] + PedsKilledOfThisType[PEDTYPE_GANG8]
STAT_LINE_1(int, "CAR_EXP", CarsExploded, 0);
STAT_LINE_1(int, "BOA_EXP", BoatsExploded, 0);
STAT_LINE_1(int, "HEL_DST", HelisDestroyed, 0);
STAT_LINE_1(int, "TYREPOP", TyresPopped, 0);
STAT_LINE_1(int, "ST_STAR", WantedStarsAttained, 0);
STAT_LINE_1(int, "ST_STGN", WantedStarsEvaded, 0);
STAT_LINE_1(int, "TM_BUST", TimesArrested, 0);
STAT_LINE_1(int, "TM_DED", TimesDied, 0);
#ifdef MORE_LANGUAGES
// JP version removed it altogether actually
if (!CFont::IsJapanese())
#endif
STAT_LINE_1(int, "ST_HEAD", HeadsPopped, 0);
static uint32 lastProcessedDay = UINT32_MAX;
static uint32 lastPoliceSpending = 0;
// What a random stat...
if (lastProcessedDay != DaysPassed) {
lastProcessedDay = DaysPassed;
lastPoliceSpending = (CTimer::GetTimeInMilliseconds() + 80) * 255.44f;
}
STAT_LINE_1(float, "DAYPLC", lastPoliceSpending, 3);
int mostPatheticGang = 0;
int mostKill = 0;
for (int i = PEDTYPE_GANG1; i < PEDTYPE_GANG9; ++i) {
if (CStats::PedsKilledOfThisType[i] > mostKill) {
mostKill = CStats::PedsKilledOfThisType[i];
mostPatheticGang = i;
}
}
if (mostPatheticGang > 0) {
TEXT_ON_LEFT_GXT("ST_GANG");
switch (mostPatheticGang) {
case PEDTYPE_GANG1:
TEXT_ON_RIGHT(TheText.Get("ST_GNG1"));
break;
case PEDTYPE_GANG2:
TEXT_ON_RIGHT(TheText.Get("ST_GNG2"));
break;
case PEDTYPE_GANG3:
TEXT_ON_RIGHT(TheText.Get("ST_GNG3"));
break;
case PEDTYPE_GANG4:
TEXT_ON_RIGHT(TheText.Get("ST_GNG4"));
break;
case PEDTYPE_GANG5:
TEXT_ON_RIGHT(TheText.Get("ST_GNG5"));
break;
case PEDTYPE_GANG6:
TEXT_ON_RIGHT(TheText.Get("ST_GNG6"));
break;
case PEDTYPE_GANG7:
TEXT_ON_RIGHT(TheText.Get("ST_GNG7"));
break;
case PEDTYPE_GANG8:
TEXT_ON_RIGHT(TheText.Get("ST_GNG8"));
break;
default:
break;
}
}
STAT_LINE_1(int, "GNG_WST", PedsKilledOfThisType[PEDTYPE_GANG9] + PedsKilledOfThisType[PEDTYPE_GANG8]
+ PedsKilledOfThisType[PEDTYPE_GANG7] + PedsKilledOfThisType[PEDTYPE_GANG6]
+ PedsKilledOfThisType[PEDTYPE_GANG5] + PedsKilledOfThisType[PEDTYPE_GANG4]
+ PedsKilledOfThisType[PEDTYPE_GANG3] + PedsKilledOfThisType[PEDTYPE_GANG2]
+ PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
STAT_LINE("DED_CRI", &(nTemp = PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
STAT_LINE("HEL_DST", &HelisDestroyed, false, nil);
STAT_LINE("KGS_EXP", &KgsOfExplosivesUsed, false, nil);
+ PedsKilledOfThisType[PEDTYPE_GANG1], 0);
if (HighestScores[0] > 0) {
STAT_LINE("FEST_BB", nil, false, nil);
STAT_LINE("FEST_H0", &HighestScores[0], false, nil);
}
if (HighestScores[4] + HighestScores[3] + HighestScores[2] + HighestScores[1] > 0) {
STAT_LINE("FEST_GC", nil, false, nil);
}
if (HighestScores[1] > 0) {
STAT_LINE("FEST_H1", &HighestScores[1], false, nil);
}
if (HighestScores[2] > 0) {
STAT_LINE("FEST_H2", &HighestScores[2], false, nil);
}
if (HighestScores[3] > 0) {
STAT_LINE("FEST_H3", &HighestScores[3], false, nil);
}
if (HighestScores[4] > 0) {
STAT_LINE("FEST_H4", &HighestScores[4], false, nil);
}
STAT_LINE_1(int, "DED_CRI", PedsKilledOfThisType[PEDTYPE_CRIMINAL], 0);
STAT_LINE_1(int, "KGS_EXP", KgsOfExplosivesUsed, 0);
STAT_LINE_1(int, "BUL_FIR", RoundsFiredByPlayer, 0);
STAT_LINE_1(int, "BUL_HIT", BulletsThatHit, 0);
;
STAT_LINE_1(int, "ACCURA", RoundsFiredByPlayer == 0 ? 0 : (BulletsThatHit * 100.0f / (float)RoundsFiredByPlayer), 2);
switch (FrontEndMenuManager.m_PrefsLanguage) {
case CMenuManager::LANGUAGE_AMERICAN:
#ifndef USE_MEASUREMENTS_IN_METERS
float fTemp;
STAT_LINE("FEST_DF", &(fTemp = DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
STAT_LINE("FEST_DC", &(fTemp = DistanceTravelledByCar * MILES_IN_METER), true, nil);
STAT_LINE("DISTBIK", &(fTemp = DistanceTravelledByBike * MILES_IN_METER), true, nil);
STAT_LINE("DISTBOA", &(fTemp = DistanceTravelledByBoat * MILES_IN_METER), true, nil);
STAT_LINE("DISTGOL", &(fTemp = DistanceTravelledByGolfCart * MILES_IN_METER), true, nil);
STAT_LINE("DISTHEL", &(fTemp = DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil);
STAT_LINE("MXCARD", &(fTemp = MaximumJumpDistance * FEET_IN_METER), true, nil);
STAT_LINE("MXCARJ", &(fTemp = MaximumJumpHeight * FEET_IN_METER), true, nil);
STAT_LINE_1(float, "FEST_DF", DistanceTravelledOnFoot * MILES_IN_METER, 1);
STAT_LINE_1(float, "FEST_DC", DistanceTravelledByCar * MILES_IN_METER, 1);
STAT_LINE_1(float, "DISTBIK", DistanceTravelledByBike * MILES_IN_METER, 1);
STAT_LINE_1(float, "DISTBOA", DistanceTravelledByBoat * MILES_IN_METER, 1);
STAT_LINE_1(float, "DISTGOL", DistanceTravelledByGolfCart * MILES_IN_METER, 1);
STAT_LINE_1(float, "DISTHEL", DistanceTravelledByHelicoptor * MILES_IN_METER, 1);
#ifdef FIX_BUGS
STAT_LINE_1(float, "TOT_DIS", (DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat + DistanceTravelledByBike
+ DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor + DistanceTravelledByPlane) * MILES_IN_METER, 1);
STAT_LINE_1(float, "MXCARD", MaximumJumpDistance * FEET_IN_METER, 1);
STAT_LINE_1(float, "MXCARJ", MaximumJumpHeight * FEET_IN_METER, 1);
#else
STAT_LINE_1(float, "TOT_DIS", (DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat + DistanceTravelledByBike
+ DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor) * MILES_IN_METER, 1);
#endif
break;
#endif
case CMenuManager::LANGUAGE_FRENCH:
@ -967,64 +1094,348 @@ CStats::ConstructStatLine(int rowIdx)
case CMenuManager::LANGUAGE_RUSSIAN:
case CMenuManager::LANGUAGE_JAPANESE:
#endif
STAT_LINE("FESTDFM", &DistanceTravelledOnFoot, true, nil);
STAT_LINE("FESTDCM", &DistanceTravelledByCar, true, nil);
STAT_LINE("DISTBIM", &DistanceTravelledByBike, true, nil);
STAT_LINE("DISTBOM", &DistanceTravelledByBoat, true, nil);
STAT_LINE("DISTGOM", &DistanceTravelledByGolfCart, true, nil);
STAT_LINE("DISTHEM", &DistanceTravelledByHelicoptor, true, nil);
STAT_LINE("MXCARDM", &MaximumJumpDistance, true, nil);
STAT_LINE("MXCARJM", &MaximumJumpHeight, true, nil);
STAT_LINE_1(float, "FESTDFM", DistanceTravelledOnFoot, 1);
STAT_LINE_1(float, "FESTDCM", DistanceTravelledByCar, 1);
STAT_LINE_1(float, "DISTBIM", DistanceTravelledByBike, 1);
STAT_LINE_1(float, "DISTBOM", DistanceTravelledByBoat, 1);
STAT_LINE_1(float, "DISTGOM", DistanceTravelledByGolfCart, 1);
STAT_LINE_1(float, "DISTHEM", DistanceTravelledByHelicoptor, 1);
#ifdef FIX_BUGS
STAT_LINE_1(float, "TOTDISM", DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat
+ DistanceTravelledByBike + DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor + DistanceTravelledByPlane, 1);
STAT_LINE_1(float, "MXCARDM", MaximumJumpDistance, 1);
STAT_LINE_1(float, "MXCARJM", MaximumJumpHeight, 1);
#else
STAT_LINE_1(float, "TOTDISM", DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat
+ DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor, 1);
#endif
break;
default:
break;
}
STAT_LINE("MXFLIP", &MaximumJumpFlips, false, nil);
STAT_LINE("MXJUMP", &MaximumJumpSpins, false, nil);
STAT_LINE("BSTSTU", nil, false, nil);
// They were selecting the unit according to language in III, but they deleted the feet code in VC. Weird
#ifndef FIX_BUGS
STAT_LINE_1(float, "MXCARDM", MaximumJumpDistance, 1);
STAT_LINE_1(float, "MXCARJM", MaximumJumpHeight, 1);
#endif
STAT_LINE_1(int, "MXFLIP", MaximumJumpFlips, 0);
STAT_LINE_2(int, "NOUNIF", NumberOfUniqueJumpsFound, 0, TotalNumberOfUniqueJumps, 0);
STAT_LINE_1(int, "MXJUMP", MaximumJumpSpins, 4);
if (counter == rowIdx) {
gUString[0] = '\0';
switch (BestStuntJump) {
case 1:
UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
return 0;
case 2:
UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
return 0;
case 3:
UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
return 0;
case 4:
UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
return 0;
case 5:
UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
return 0;
case 6:
UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
return 0;
case 7:
UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
return 0;
case 8:
UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
return 0;
TEXT_ON_LEFT_GXT("BSTSTU");
switch (BestStuntJump) {
case 1:
TEXT_ON_RIGHT(TheText.Get("INSTUN"));
break;
case 2:
TEXT_ON_RIGHT(TheText.Get("PRINST"));
break;
case 3:
TEXT_ON_RIGHT(TheText.Get("DBINST"));
break;
case 4:
TEXT_ON_RIGHT(TheText.Get("DBPINS"));
break;
case 5:
TEXT_ON_RIGHT(TheText.Get("TRINST"));
break;
case 6:
TEXT_ON_RIGHT(TheText.Get("PRTRST"));
break;
case 7:
TEXT_ON_RIGHT(TheText.Get("QUINST"));
break;
case 8:
TEXT_ON_RIGHT(TheText.Get("PQUINS"));
break;
default:
TEXT_ON_RIGHT(TheText.Get("NOSTUC"));
break;
}
STAT_LINE_1(int, "ST_WHEE", LongestWheelie, 0);
STAT_LINE_1(float, "ST_WHED", LongestWheelieDist, 1);
STAT_LINE_1(int, "ST_STOP", LongestStoppie, 0);
STAT_LINE_1(float, "ST_STOD", LongestStoppieDist, 1);
STAT_LINE_1(int, "ST_2WHE", Longest2Wheel, 0);
STAT_LINE_1(float, "ST_2WHD", Longest2WheelDist, 1);
if (LoanSharks > 0.0f)
STAT_LINE_1(int, "ST_LOAN", LoanSharks, 0);
STAT_LINE_1(int, "FEST_CC", CriminalsCaught, 0);
STAT_LINE_1(int, "FEST_HV", HighestLevelVigilanteMission, 0);
STAT_LINE_1(int, "PASDRO", PassengersDroppedOffWithTaxi, 0);
STAT_LINE_1(float, "MONTAX", MoneyMadeWithTaxi, 3);
STAT_LINE_1(int, "FEST_LS", LivesSavedWithAmbulance, 0);
STAT_LINE_1(int, "FEST_HA", HighestLevelAmbulanceMission, 0);
STAT_LINE_1(int, "FEST_FE", FiresExtinguished, 0);
STAT_LINE_1(int, "FIRELVL", HighestLevelFireMission, 0);
STAT_LINE_2(int, "ST_STOR", StoresKnockedOff, 0, 15, 0);
if (MovieStunts > 0.0f)
STAT_LINE_1(int, "ST_MOVI", MovieStunts, 0);
STAT_LINE_2(int, "ST_ASSI", Assassinations, 0, 5, 0);
if (PhotosTaken > 0)
STAT_LINE_1(int, "ST_PHOT", PhotosTaken, 0);
if (PizzasDelivered > 0.0f)
STAT_LINE_1(int, "ST_PIZZ", PizzasDelivered, 0);
if (GarbagePickups > 0.0f)
STAT_LINE_1(int, "ST_GARB", GarbagePickups, 0);
if (IceCreamSold > 0.0f)
STAT_LINE_1(int, "ST_ICEC", IceCreamSold, 0);
if (HighestScores[1])
STAT_LINE_1(int, "STHC_02", HighestScores[1], 0);
FASTEST_TIME(0, "STFT_01");
FASTEST_TIME(1, "STFT_02");
FASTEST_TIME(2, "STFT_03");
FASTEST_TIME(3, "STFT_04");
FASTEST_TIME(4, "STFT_05");
FASTEST_TIME(5, "STFT_06");
FASTEST_TIME(6, "STFT_07");
FASTEST_TIME(7, "STFT_08");
FASTEST_TIME(8, "STFT_09");
FASTEST_TIME(9, "STFT_10");
FASTEST_TIME(10, "STFT_11");
FASTEST_TIME(11, "STFT_12");
FASTEST_TIME(12, "STFT_13");
FASTEST_TIME(13, "STFT_14");
FASTEST_TIME(14, "STFT_15");
FASTEST_TIME(15, "STFT_16");
FASTEST_TIME(16, "STFT_17");
FASTEST_TIME(17, "STFT_18");
FASTEST_TIME(18, "STFT_19");
FASTEST_TIME(19, "STFT_20");
FASTEST_TIME(22, "STFT_23");
if (HighestScores[0])
STAT_LINE_1(int, "STHC_01", HighestScores[0], 0);
if (HighestScores[3])
STAT_LINE_1(int, "STHC_04", HighestScores[3], 0);
if (HighestScores[2])
STAT_LINE_1(int, "STHC_03", HighestScores[2], 0);
if (BestPositions[0] != INT_MAX)
STAT_LINE_1(int, "STHC_05", BestPositions[0], 0);
FASTEST_TIME(20, "STFT_21");
if (FastestTimes[21])
STAT_LINE_1(float, "STFT_22", FastestTimes[21] / 1000, 1);
if (TopShootingRangeScore > 0.0f)
STAT_LINE_1(int, "TOP_SHO", TopShootingRangeScore, 0);
if (ShootingRank > 0.0f)
STAT_LINE_1(int, "SHO_RAN", ShootingRank, 0);
int flightMinute = (FlightTime / 60000) % 60;
int flightHour = (FlightTime / 60000) / 60;
STAT_LINE_2(int, "ST_FTIM", flightHour, 0, flightMinute, 1);
// We always have pilot rank if we flew more then 5 minutes
#ifndef FIX_BUGS
if (flightHour != 0)
TEXT_ON_LEFT_GXT("ST_PRAN");
#endif
#ifdef FIX_BUGS
#define FL_TIME_MORE_THAN(hour, minute) (flightHour > hour || (flightHour == hour && flightMinute >= minute))
#else
#define FL_TIME_MORE_THAN(hour, minute) (flightHour > hour || flightMinute >= minute)
#endif
if (FL_TIME_MORE_THAN(0,5)) {
#ifdef FIX_BUGS
TEXT_ON_LEFT_GXT("ST_PRAN");
#endif
if (!FL_TIME_MORE_THAN(0,10)) TEXT_ON_RIGHT(TheText.Get("ST_PR01"));
else if (!FL_TIME_MORE_THAN(0,20)) TEXT_ON_RIGHT(TheText.Get("ST_PR02"));
else if (!FL_TIME_MORE_THAN(0,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR03"));
else if (!FL_TIME_MORE_THAN(1,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR04"));
else if (!FL_TIME_MORE_THAN(1,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR05"));
else if (!FL_TIME_MORE_THAN(2,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR06"));
else if (!FL_TIME_MORE_THAN(2,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR07"));
else if (!FL_TIME_MORE_THAN(3,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR08"));
else if (!FL_TIME_MORE_THAN(3,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR09"));
else if (!FL_TIME_MORE_THAN(4,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR10"));
else if (!FL_TIME_MORE_THAN(5,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR11"));
else if (!FL_TIME_MORE_THAN(10,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR12"));
else if (!FL_TIME_MORE_THAN(20,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR13"));
else if (!FL_TIME_MORE_THAN(25,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR14"));
else if (!FL_TIME_MORE_THAN(30,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR15"));
else if (!FL_TIME_MORE_THAN(49,2)) TEXT_ON_RIGHT(TheText.Get("ST_PR16"));
else if (!FL_TIME_MORE_THAN(50,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR17"));
else if (!FL_TIME_MORE_THAN(100,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR18"));
else TEXT_ON_RIGHT(TheText.Get("ST_PR19"));
}
#undef FL_TIME_MORE_THAN
if (BloodRingKills > 0)
STAT_LINE_1(int, "ST_BRK", BloodRingKills, 0);
if (BloodRingTime > 0)
STAT_LINE_1(int, "ST_LTBR", BloodRingTime, 0);
STAT_LINE_1(int, "ST_DRWN", TimesDrowned, 0);
if (SeagullsKilled > 0)
STAT_LINE_1(int, "SEAGULL", SeagullsKilled, 0);
bool playerHatesRadio = true;
float* pListenTimeArray = DMAudio.GetListenTimeArray();
for (int i = 0; i < NUM_RADIOS; i++) {
FavoriteRadioStationList[i] = pListenTimeArray[i];
if (FavoriteRadioStationList[i] != 0.0) // double
playerHatesRadio = false;
}
if (!playerHatesRadio) {
// Most listened
TEXT_ON_LEFT_GXT("FST_MFR");
float mostListenTime = FavoriteRadioStationList[0];
int mostListenedRadio = 0;
for (int i = 0; i < NUM_RADIOS; i++) {
if (FavoriteRadioStationList[i] > mostListenTime) {
mostListenTime = FavoriteRadioStationList[i];
mostListenedRadio = i;
}
}
switch (mostListenedRadio) {
case WILDSTYLE:
TEXT_ON_RIGHT(TheText.Get("FEA_FM0"));
break;
case FLASH_FM:
TEXT_ON_RIGHT(TheText.Get("FEA_FM1"));
break;
case KCHAT:
TEXT_ON_RIGHT(TheText.Get("FEA_FM2"));
break;
case FEVER:
TEXT_ON_RIGHT(TheText.Get("FEA_FM3"));
break;
case V_ROCK:
TEXT_ON_RIGHT(TheText.Get("FEA_FM4"));
break;
case VCPR:
TEXT_ON_RIGHT(TheText.Get("FEA_FM5"));
break;
case RADIO_ESPANTOSO:
TEXT_ON_RIGHT(TheText.Get("FEA_FM6"));
break;
case EMOTION:
TEXT_ON_RIGHT(TheText.Get("FEA_FM7"));
break;
case WAVE:
TEXT_ON_RIGHT(TheText.Get("FEA_FM8"));
break;
case USERTRACK:
TEXT_ON_RIGHT(TheText.Get("FEA_MP3"));
break;
default:
UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
return 0;
TEXT_ON_RIGHT(TheText.Get("FEA_FM8")); // heh
break;
}
// Least listened
TEXT_ON_LEFT_GXT("FST_LFR");
float leastListenTime = FavoriteRadioStationList[0];
int leastListenedRadio = 0;
for (int i = 0; i < NUM_RADIOS; i++) {
#ifdef FIX_BUGS
if (!DMAudio.IsMP3RadioChannelAvailable() && i == USERTRACK)
continue;
#endif
if (FavoriteRadioStationList[i] < leastListenTime) {
leastListenTime = FavoriteRadioStationList[i];
leastListenedRadio = i;
}
}
#ifndef FIX_BUGS
if (!DMAudio.IsMP3RadioChannelAvailable() && leastListenedRadio == USERTRACK)
leastListenedRadio = WAVE;
#endif
switch (leastListenedRadio) {
case WILDSTYLE:
TEXT_ON_RIGHT(TheText.Get("FEA_FM0"));
break;
case FLASH_FM:
TEXT_ON_RIGHT(TheText.Get("FEA_FM1"));
break;
case KCHAT:
TEXT_ON_RIGHT(TheText.Get("FEA_FM2"));
break;
case FEVER:
TEXT_ON_RIGHT(TheText.Get("FEA_FM3"));
break;
case V_ROCK:
TEXT_ON_RIGHT(TheText.Get("FEA_FM4"));
break;
case VCPR:
TEXT_ON_RIGHT(TheText.Get("FEA_FM5"));
break;
case RADIO_ESPANTOSO:
TEXT_ON_RIGHT(TheText.Get("FEA_FM6"));
break;
case EMOTION:
TEXT_ON_RIGHT(TheText.Get("FEA_FM7"));
break;
case WAVE:
TEXT_ON_RIGHT(TheText.Get("FEA_FM8"));
break;
case USERTRACK:
TEXT_ON_RIGHT(TheText.Get("FEA_MP3"));
break;
default:
TEXT_ON_RIGHT(TheText.Get("FEA_FM8")); // heh
break;
}
}
counter++;
STAT_LINE("PASDRO", &PassengersDroppedOffWithTaxi, false, nil);
STAT_LINE("MONTAX", &MoneyMadeWithTaxi, false, nil);
STAT_LINE("FEST_LS", &LivesSavedWithAmbulance, false, nil);
STAT_LINE("FEST_HA", &HighestLevelAmbulanceMission, false, nil);
STAT_LINE("FEST_CC", &CriminalsCaught, false, nil);
STAT_LINE("FEST_FE", &FiresExtinguished, false, nil);
STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
STAT_LINE_1(int, "SPRAYIN", Sprayings, 0);
STAT_LINE_1(float, "ST_WEAP", WeaponBudget, 3);
STAT_LINE_1(float, "ST_FASH", FashionBudget, 3);
STAT_LINE_1(float, "ST_PROP", PropertyBudget, 3);
STAT_LINE_1(float, "ST_AUTO", AutoPaintingBudget, 3);
STAT_LINE_1(float, "ST_DAMA", PropertyBudget, 3);
if (NumPropertyOwned > 0) {
STAT_LINE_1(int, "PROPOWN", NumPropertyOwned, 0);
if (PropertyOwned[0]) TEXT_ON_RIGHT(TheText.Get("STPR_1"));
if (PropertyOwned[1]) TEXT_ON_RIGHT(TheText.Get("STPR_2"));
if (PropertyOwned[2]) TEXT_ON_RIGHT(TheText.Get("STPR_3"));
if (PropertyOwned[3]) TEXT_ON_RIGHT(TheText.Get("STPR_4"));
if (PropertyOwned[4]) TEXT_ON_RIGHT(TheText.Get("STPR_5"));
if (PropertyOwned[5]) TEXT_ON_RIGHT(TheText.Get("STPR_6"));
if (PropertyOwned[6]) TEXT_ON_RIGHT(TheText.Get("STPR_7"));
if (PropertyOwned[7]) TEXT_ON_RIGHT(TheText.Get("STPR_8"));
if (PropertyOwned[8]) TEXT_ON_RIGHT(TheText.Get("STPR_9"));
if (PropertyOwned[9]) TEXT_ON_RIGHT(TheText.Get("STPR_10"));
if (PropertyOwned[10]) TEXT_ON_RIGHT(TheText.Get("STPR_11"));
if (PropertyOwned[11]) TEXT_ON_RIGHT(TheText.Get("STPR_12"));
if (PropertyOwned[12]) TEXT_ON_RIGHT(TheText.Get("STPR_13"));
if (PropertyOwned[13]) TEXT_ON_RIGHT(TheText.Get("STPR_14"));
if (PropertyOwned[14]) TEXT_ON_RIGHT(TheText.Get("STPR_15"));
}
STAT_LINE_1(int, "CHASE", HighestChaseValue, 0);
TEXT_ON_RIGHT(FindChaseString(HighestChaseValue));
return counter;
#undef STAT_LINE
#undef STAT_LINE_1
#undef STAT_LINE_2
#undef TEXT_ON_LEFT_GXT
#undef TEXT_ON_RIGHT
#undef FASTEST_TIME
}

View file

@ -49,8 +49,8 @@ public:
static int32 WantedStarsAttained;
static int32 WantedStarsEvaded;
static int32 PeopleKilledByPlayer;
static int32 ProgressMade;
static int32 TotalProgressInGame;
static float ProgressMade;
static float TotalProgressInGame;
static float MaximumJumpDistance;
static float MaximumJumpHeight;
static int32 MaximumJumpFlips;