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merge upstream

This commit is contained in:
Roman Masanin 2020-10-26 00:16:46 +03:00
commit 44bbcbd14a
19 changed files with 371 additions and 385 deletions

View file

@ -47,7 +47,7 @@ deploy:
publish: true
on:
branch: miami
APPVEYOR_REPO_TAG: false
APPVEYOR_REPO_TAG: true
cache:
- "%GLEW_FILE%"

View file

@ -4899,7 +4899,7 @@ cAudioManager::SetPedTalkingStatus(CPed *ped, uint8 status)
}
void
cAudioManager::SetPlayersMood(uint8 mood, int32 time)
cAudioManager::SetPlayersMood(uint8 mood, uint32 time)
{
if (!m_bIsInitialised) return;
@ -5907,18 +5907,21 @@ cAudioManager::ProcessFrontEnd()
bool stereo;
bool processedPickup;
bool processedMission;
bool frontendBank;
bool staticFreq;
bool center;
int16 sample;
static uint8 iSound = 0;
static uint32 cPickupNextFrame = 0;
static uint32 cPartMisComNextFrame = 0;
static uint32 radioDial = SFX_RADIO_DIAL_1;
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
staticFreq = false;
processedPickup = false;
stereo = false;
center = false;
processedMission = false;
frontendBank = false;
stereo = false;
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
@ -5926,102 +5929,124 @@ cAudioManager::ProcessFrontEnd()
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
//case SOUND_GARAGE_NO_MONEY:
//case SOUND_GARAGE_BAD_VEHICLE:
//case SOUND_GARAGE_BOMB_ALREADY_SET:
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
// stereo = true;
// break;
//case SOUND_GARAGE_OPENING:
//case SOUND_GARAGE_BOMB1_SET:
//case SOUND_GARAGE_BOMB2_SET:
//case SOUND_GARAGE_BOMB3_SET:
//case SOUND_41:
//case SOUND_GARAGE_VEHICLE_DECLINED:
//case SOUND_GARAGE_VEHICLE_ACCEPTED:
//case SOUND_PICKUP_HEALTH:
//case SOUND_4B:
//case SOUND_PICKUP_ADRENALINE:
//case SOUND_PICKUP_ARMOUR:
//case SOUND_EVIDENCE_PICKUP:
//case SOUND_UNLOAD_GOLD:
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
// processedPickup = true;
// stereo = true;
// break;
//case SOUND_PICKUP_WEAPON_BOUGHT:
//case SOUND_PICKUP_WEAPON:
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
// processedPickup = true;
// stereo = true;
// break;
//case SOUND_PICKUP_ERROR:
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
// processedPickup = true;
// stereo = true;
// break;
//case SOUND_PICKUP_BONUS:
//case SOUND_PICKUP_MONEY:
//case SOUND_PICKUP_HIDDEN_PACKAGE:
//case SOUND_PICKUP_PACMAN_PILL:
//case SOUND_PICKUP_PACMAN_PACKAGE:
//case SOUND_PICKUP_FLOAT_PACKAGE:
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
// processedPickup = true;
// stereo = true;
// break;
//case SOUND_PAGER:
// m_sQueueSample.m_nSampleIndex = SFX_PAGER;
// break;
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_GARAGE_BOMB_ALREADY_SET:
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
stereo = true;
staticFreq = true;
center = true;
break;
case SOUND_GARAGE_OPENING:
case SOUND_71: //case SOUND_41:
case SOUND_GARAGE_VEHICLE_DECLINED:
case SOUND_GARAGE_VEHICLE_ACCEPTED:
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
stereo = true;
processedPickup = true;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_GARAGE_BOMB1_SET:
case SOUND_GARAGE_BOMB2_SET:
case SOUND_GARAGE_BOMB3_SET:
center = true;
processedPickup = true;
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
stereo = true;
break;
case SOUND_PICKUP_HEALTH:
case SOUND_81: //case SOUND_4B:
case SOUND_PICKUP_ADRENALINE:
case SOUND_PICKUP_ARMOUR:
stereo = true;
processedPickup = true;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_80:
stereo = true;
processedPickup = true;
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
center = true;
staticFreq = true;
break;
case SOUND_PICKUP_BONUS:
case SOUND_FRONTEND_MENU_STARTING:
case SOUND_HUD_SOUND:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
center = true;
break;
case SOUND_PICKUP_MONEY:
stereo = true;
processedPickup = true;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_PICKUP_HIDDEN_PACKAGE:
case SOUND_PICKUP_PACMAN_PILL:
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
center = true;
processedPickup = true;
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
stereo = true;
break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_CLOCK_TICK:
m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP;
break;
case SOUND_RACE_START_GO:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
break;
case SOUND_PART_MISSION_COMPLETE:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
processedMission = true;
center = true;
break;
case SOUND_FRONTEND_MENU_STARTING:
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
case SOUND_RACE_START_GO:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT;
center = true;
break;
case SOUND_FRONTEND_MENU_NEW_PAGE:
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
stereo = true;
frontendBank = true;
frontendBank = true;
break;
case SOUND_FRONTEND_MENU_SETTING_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
stereo = true;
frontendBank = true;
break;
//case SOUND_FRONTEND_EXIT:
// m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
// stereo = true;
// break;
//case SOUND_FRONTEND_AUDIO_TEST:
// m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
// break;
case SOUND_FRONTEND_FAIL:
m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
frontendBank = true;
stereo = true;
case SOUND_CLOCK_TICK:
m_sQueueSample.m_nSampleIndex = SFX_TIMER;
break;
case SOUND_FRONTEND_NO_RADIO:
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
//case SOUND_HUD_SOUND:
// m_sQueueSample.m_nSampleIndex = SFX_INFO;
// break;
case SOUND_FRONTEND_RADIO_CHANGE_2:
m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
break;
case SOUND_BULLETTRACE_1:
case SOUND_BULLETTRACE_2:
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1;
break;
case SOUND_AMMUNATION_IMRAN_ARM_BOMB:
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
break;
case SOUND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2;
if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12)
m_sQueueSample.m_nSampleIndex -= 12;
radioDial = m_sQueueSample.m_nSampleIndex;
break;
case SOUND_FRONTEND_HIGHLIGHT_OPTION:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
break;
case SOUND_FRONTEND_ENTER_OR_ADJUST:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
break;
case SOUND_FRONTEND_BACK:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT;
break;
case SOUND_FRONTEND_FAIL:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1;
break;
default:
continue;
}
@ -6037,37 +6062,64 @@ cAudioManager::ProcessFrontEnd()
}
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if (sample == SFX_RAIN) {
if (sample == SOUND_FRONTEND_NO_RADIO)
m_sQueueSample.m_nFrequency = 28509;
/*} else if (sample == SFX_PICKUP_1_LEFT) {
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f)
m_sQueueSample.m_nFrequency = 32000;
else
m_sQueueSample.m_nFrequency = 48000;*/
} else {
else if (sample == SOUND_FRONTEND_RADIO_CHANGE)
m_sQueueSample.m_nFrequency = 32000;
else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_nVolume = 110;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
} else if (staticFreq)
m_sQueueSample.m_nFrequency = 5382;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nVolume = 127;
if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f)
m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0;
m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
if (stereo)
m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
else
m_sQueueSample.m_fDistance = 1.0f;
if (stereo)
m_sQueueSample.m_nOffset = 0;
else {
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if (sample == SOUND_BULLETTRACE_1) {
m_sQueueSample.m_nOffset = 20;
m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_fDistance = 100.0f;
}
if (sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nOffset = 107;
m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_fDistance = 100.0f;
}
m_sQueueSample.m_nOffset = 63;
}
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
if (stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue();
}
if (center) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
}

View file

@ -321,8 +321,8 @@ public:
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); //
void ProcessFires(int32 entity); //
void ProcessFrontEnd(); // done
void ProcessGarages(); //
void ProcessCarHeli(cVehicleParams* params); // done
void ProcessVehicleFlatTyre(cVehicleParams* params); // done
@ -418,7 +418,7 @@ public:
CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status);
void SetPlayersMood(uint8 mood, int32 time);
void SetPlayersMood(uint8 mood, uint32 time);
#ifdef GTA_PC
// only used in pc

View file

@ -5,9 +5,6 @@
#include "AudioManager.h"
#include "AudioScriptObject.h"
#include "sampman.h"
#include "Font.h"
#include "Text.h"
#include "crossplatform.h"
cDMAudio DMAudio;
@ -241,13 +238,13 @@ cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
}
void
cDMAudio::PlayRadioAnnouncement(uint8 announcement)
cDMAudio::PlayRadioAnnouncement(uint32 announcement)
{
MusicManager.PlayAnnouncement(announcement);
}
void
cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag)
{
MusicManager.PlayFrontEndTrack(track, frontendFlag);
}
@ -271,7 +268,7 @@ cDMAudio::ChangeMusicMode(uint8 mode)
}
void
cDMAudio::PreloadCutSceneMusic(uint8 track)
cDMAudio::PreloadCutSceneMusic(uint32 track)
{
MusicManager.PreloadCutSceneMusic(track);
}
@ -337,7 +334,7 @@ cDMAudio::SetRadioInCar(uint32 radio)
}
void
cDMAudio::SetRadioChannel(int8 radio, int32 pos)
cDMAudio::SetRadioChannel(uint32 radio, int32 pos)
{
MusicManager.SetRadioChannelByScript(radio, pos);
}
@ -373,7 +370,7 @@ cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status)
}
void
cDMAudio::SetPlayersMood(uint8 mood, int32 time)
cDMAudio::SetPlayersMood(uint8 mood, uint32 time)
{
return AudioManager.SetPlayersMood(mood, time);
}

View file

@ -69,15 +69,15 @@ public:
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
void PlayFrontEndSound(uint16 frontend, uint32 volume);
void PlayRadioAnnouncement(uint8 announcement);
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
void PlayRadioAnnouncement(uint32 announcement);
void PlayFrontEndTrack(uint32 track, uint8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
void ChangeMusicMode(uint8 mode);
void PreloadCutSceneMusic(uint8 track);
void PreloadCutSceneMusic(uint32 track);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
@ -90,14 +90,14 @@ public:
uint8 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);
void SetRadioChannel(int8 radio, int32 pos);
void SetRadioChannel(uint32 radio, int32 pos);
void SetStartingTrackPositions(uint8 isStartGame);
float *GetListenTimeArray();
uint32 GetFavouriteRadioStation();
int32 GetRadioPosition(uint32 station);
void SetPedTalkingStatus(class CPed *ped, uint8 status);
void SetPlayersMood(uint8 mood, int32 time);
void SetPlayersMood(uint8 mood, uint32 time);
void ShutUpPlayerTalking(uint8 state);
};
extern cDMAudio DMAudio;

View file

@ -618,7 +618,7 @@ cMusicManager::ServiceGameMode()
}
if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_194, 0.0f);
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
RadioStaticCounter++;
RadioStaticTimer = CTimer::GetTimeInMilliseconds();
}

View file

@ -193,15 +193,12 @@ enum eSound : uint16
SOUND_WEAPON_MINIGUN_2,
SOUND_WEAPON_MINIGUN_3,
SOUND_AMMUNATION_IMRAN_ARM_BOMB,
SOUND_194,
// TODO(Miami): They're frontend sounds but names are copy-paste and incorrect
SOUND_FRONTEND_MENU_NEW_PAGE,
SOUND_RADIO_CHANGE,
SOUND_FRONTEND_HIGHLIGHT_OPTION,
SOUND_FRONTEND_ENTER_OR_ADJUST,
SOUND_FRONTEND_BACK,
SOUND_FRONTEND_FAIL,
SOUND_FRONTEND_MENU_SETTING_CHANGE,
SOUND_FRONTEND_MENU_BACK,
SOUND_FRONTEND_AUDIO_TEST,
SOUND_INJURED_PED_MALE_OUCH,
SOUND_INJURED_PED_FEMALE,
SOUND_SET_202,

View file

@ -219,7 +219,7 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList > 0) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
@ -237,7 +237,7 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
@ -489,6 +489,7 @@ CMenuManager::CentreMousePointer()
}
}
// --MIAMI: Done
void
CMenuManager::CheckCodesForControls(int typeOfControl)
{
@ -524,26 +525,23 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
if(!escPressed && !invalidKey)
#endif
ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave);
if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) {
if (typeOfControl == KEYBOARD) {
ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD);
ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA);
} else {
if (typeOfControl == MOUSE) {
ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE);
} else if (typeOfControl == JOYSTICK) {
ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK);
}
} else if (typeOfControl == MOUSE) {
ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE);
} else if (typeOfControl == JOYSTICK) {
ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK);
}
if (typeOfControl == KEYBOARD) {
ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave);
} else if (typeOfControl == MOUSE) {
ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave);
} else {
if (typeOfControl == JOYSTICK) {
ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave);
}
} else if (typeOfControl == JOYSTICK) {
ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave);
}
pControlEdit = nil;
m_bWaitingForNewKeyBind = false;
@ -551,14 +549,6 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
m_bStartWaitingForKeyBind = false;
SaveSettings();
}
if (escPressed) {
pControlEdit = nil;
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
SaveSettings();
}
}
bool
@ -1360,6 +1350,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
}
// --MIAMI: Done
int
CMenuManager::GetNumOptionsCntrlConfigScreens(void)
{
@ -1376,10 +1367,10 @@ CMenuManager::GetNumOptionsCntrlConfigScreens(void)
case MENUPAGE_KEYBOARD_CONTROLS:
switch (m_ControlMethod) {
case CONTROL_STANDARD:
number = 25;
number = 27;
break;
case CONTROL_CLASSIC:
number = 30;
number = 32;
break;
}
break;
@ -1706,8 +1697,6 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
if (!m_bKeyIsOK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_bKeyIsOK = true;
} else {
@ -1736,6 +1725,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
}
// --MIAMI: Done
void
CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight)
{
@ -1777,7 +1767,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig
if (waitingTextVisible) {
CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255)));
CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE"));
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
}
}
yStart += lineHeight;
@ -1815,20 +1805,19 @@ CMenuManager::DrawControllerSetupScreen()
CFont::SetBackGroundOnlyTextOn();
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENU_UNK_WIDTH));
PREPARE_MENU_HEADER
switch (m_ControlMethod) {
case CONTROL_STANDARD:
PREPARE_MENU_HEADER
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
TheText.Get("FET_STI"));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
TheText.Get("FET_STI"));
break;
case CONTROL_CLASSIC:
PREPARE_MENU_HEADER
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
TheText.Get("FET_CTI"));
@ -1840,7 +1829,7 @@ CMenuManager::DrawControllerSetupScreen()
default:
break;
}
wchar *actionTexts[31];
wchar *actionTexts[33];
actionTexts[0] = TheText.Get("FEC_FIR");
actionTexts[1] = TheText.Get("FEC_NWE");
actionTexts[2] = TheText.Get("FEC_PWE");
@ -1859,29 +1848,31 @@ CMenuManager::DrawControllerSetupScreen()
actionTexts[15] = TheText.Get("FEC_SPN");
actionTexts[16] = TheText.Get("FEC_HND");
actionTexts[17] = TheText.Get("FEC_TAR");
actionTexts[18] = TheText.Get("FEC_CRO");
actionTexts[19] = TheText.Get("FEC_ANS");
if (m_ControlMethod == CONTROL_CLASSIC) {
actionTexts[18] = TheText.Get("FEC_TFL");
actionTexts[19] = TheText.Get("FEC_TFR");
actionTexts[20] = TheText.Get("FEC_TFU");
actionTexts[21] = TheText.Get("FEC_TFD");
actionTexts[22] = TheText.Get("FEC_LBA");
actionTexts[23] = TheText.Get("FEC_LOL");
actionTexts[24] = TheText.Get("FEC_LOR");
actionTexts[25] = TheText.Get("FEC_LUD");
actionTexts[26] = TheText.Get("FEC_LDU");
actionTexts[27] = TheText.Get("FEC_NTR");
actionTexts[28] = TheText.Get("FEC_PTT");
actionTexts[29] = TheText.Get("FEC_CEN");
actionTexts[30] = nil;
actionTexts[20] = TheText.Get("FEC_TFL");
actionTexts[21] = TheText.Get("FEC_TFR");
actionTexts[22] = TheText.Get("FEC_TFU");
actionTexts[23] = TheText.Get("FEC_TFD");
actionTexts[24] = TheText.Get("FEC_LBA");
actionTexts[25] = TheText.Get("FEC_LOL");
actionTexts[26] = TheText.Get("FEC_LOR");
actionTexts[27] = TheText.Get("FEC_LUD");
actionTexts[28] = TheText.Get("FEC_LDU");
actionTexts[29] = TheText.Get("FEC_NTR");
actionTexts[30] = TheText.Get("FEC_PTT");
actionTexts[31] = TheText.Get("FEC_CEN");
actionTexts[32] = nil;
} else {
actionTexts[18] = TheText.Get("FEC_TFL");
actionTexts[19] = TheText.Get("FEC_TFR");
actionTexts[20] = TheText.Get("FEC_TFU");
actionTexts[21] = TheText.Get("FEC_TFD");
actionTexts[22] = TheText.Get("FEC_LBA");
actionTexts[23] = TheText.Get("FEC_LOL");
actionTexts[24] = TheText.Get("FEC_LOR");
actionTexts[25] = nil;
actionTexts[20] = TheText.Get("FEC_TFL");
actionTexts[21] = TheText.Get("FEC_TFR");
actionTexts[22] = TheText.Get("FEC_TFU");
actionTexts[23] = TheText.Get("FEC_TFD");
actionTexts[24] = TheText.Get("FEC_LBA");
actionTexts[25] = TheText.Get("FEC_LOL");
actionTexts[26] = TheText.Get("FEC_LOR");
actionTexts[27] = nil;
}
// Gray panel background
@ -1915,56 +1906,49 @@ CMenuManager::DrawControllerSetupScreen()
if (!actionText)
break;
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) &&
m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
if (!m_bWaitingForNewKeyBind) {
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) &&
m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
float curOptY = i * rowHeight + yStart;
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
float curOptY = i * rowHeight + yStart;
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
m_nOptionMouseHovering = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = i;
m_nOptionMouseHovering = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = i;
// why different number for 3rd column hovering X?? this function is a mess
// why different number for 3rd column hovering X?? this function is a mess
#ifdef FIX_BUGS
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
#else
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
#endif
if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
#ifdef FIX_BUGS
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) {
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) {
#else
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
#endif
if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
}
}
}
// what??
if (m_nHoverOption == HOVEROPTION_SKIN) {
if (i == m_nSelectedListRow) {
// what??
if (m_nHoverOption == HOVEROPTION_SKIN) {
if (i == m_nSelectedListRow) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
pControlEdit = &m_KeyPressedCode;
}
} else
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
pControlEdit = &m_KeyPressedCode;
}
} else
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
}
if (m_nSelectedListRow != 35)
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
if (m_nSelectedListRow != i)
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
else if (m_nCurrExLayer == HOVEROPTION_LIST)
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOff();
if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21)
@ -1976,19 +1960,22 @@ CMenuManager::DrawControllerSetupScreen()
}
DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN);
DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN);
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) {
m_nHoverOption = HOVEROPTION_BACK;
if (!m_bWaitingForNewKeyBind) {
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)
&& m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) {
m_nHoverOption = HOVEROPTION_LIST;
if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) {
m_nHoverOption = HOVEROPTION_BACK;
} else {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)
&& m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) {
m_nHoverOption = HOVEROPTION_LIST;
} else {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
// Back button and it's shadow
@ -2257,6 +2244,7 @@ CMenuManager::DrawBackground(bool transitionCall)
}
}
// --MIAMI: Done
void
CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
{
@ -2270,12 +2258,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENU_UNK_WIDTH));
PREPARE_MENU_HEADER
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// lstrcpy's changed with strcpy
if (!m_bSkinsEnumerated) {
OutputDebugString("Enumerating skin filenames from skins...");
m_pSkinListHead.nextSkin = nil;
@ -2358,15 +2341,23 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
m_bSkinsEnumerated = true;
}
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(200, 200, 50, FadeIn(50)));
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(49, 101, 148, FadeIn(130)));
PREPARE_MENU_HEADER
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// Header (Skin - Date)
if (m_nCurrExLayer == HOVEROPTION_LIST) {
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT"));
@ -2381,6 +2372,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
}
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN"));
CFont::SetDropShadowPosition(0);
// Skin list
CFont::SetRightJustifyOff();
@ -2407,13 +2399,11 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
if (rowIdx == m_nSelectedListRow) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
if (m_nSkinsTotal > 0) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
}
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = rowIdx;
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
@ -2486,7 +2476,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
}
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
CRGBA(235, 170, 50, FadeIn(255)));
CRGBA(255, 150, 225, FadeIn(255)));
// FIX: Scroll button dimensions are buggy, because:
// 1 - stretches the original image
@ -2556,35 +2546,29 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f));
break;
}
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(120)));
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(120)));
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(20.0f), MENU_Y(220.0f), TheText.Get("FET_APL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(24.0f), MENU_Y(220.0f), TheText.Get("FET_APP"));
}
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1)
&& m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|| m_nCurrExLayer == HOVEROPTION_BACK) {
if (m_nHoverOption != HOVEROPTION_BACK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nHoverOption = HOVEROPTION_BACK;
} else if ((strcmp(m_aSkinName, m_PrefsSkinFile) != 0
&& m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT)
&& m_nMousePosX < MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) + CFont::GetStringWidth(TheText.Get("FES_SET"), true)
&& m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|| m_nCurrExLayer == HOVEROPTION_USESKIN) {
if (m_nHoverOption != HOVEROPTION_USESKIN)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nHoverOption = HOVEROPTION_USESKIN;
} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_TOP)
@ -2639,36 +2623,28 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
}
}
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetRightJustifyOn();
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
// Back button
for (int i = 0; i < 2; i++) {
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - i), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FEDS_TB"));
if (m_nHoverOption == HOVEROPTION_BACK) {
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
}
}
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5), TheText.Get("FEDS_TB"));
CFont::SetRightJustifyOff();
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
if (!strcmp(m_aSkinName, m_PrefsSkinFile)) {
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
// Use skin button
for (int i = 0; i < 2; i++) {
CFont::PrintString(MENU_X_LEFT_ALIGNED(i + PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FES_SET"));
if (!strcmp(m_aSkinName, m_PrefsSkinFile)) {
CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
} else if (m_nHoverOption == HOVEROPTION_USESKIN) {
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
}
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5), TheText.Get("FES_SET"));
CFont::SetDropShadowPosition(0);
}
// --MIAMI: Done
int
CMenuManager::FadeIn(int alpha)
{
@ -2693,6 +2669,7 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *str)
str[newIdx] = '\0';
}
// --MIAMI: Done
int
CMenuManager::GetStartOptionsCntrlConfigScreens()
{
@ -3292,7 +3269,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
}
if (CPad::GetPad(0)->GetTabJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
m_bShowMouse = false;
switch (m_nCurrExLayer) {
case HOVEROPTION_BACK:
@ -3328,7 +3305,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
if (!m_bPressedUpOnList) {
m_bPressedUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
ScrollUpListByOne();
}
} else {
@ -3350,7 +3327,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
if (!m_bPressedDownOnList) {
m_bPressedDownOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
ScrollDownListByOne();
}
} else {
@ -3366,7 +3343,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
m_bPressedPgUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
PageUpList(false);
}
}
@ -3378,14 +3355,14 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
m_bPressedPgDnOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
PageDownList(false);
}
}
if (CPad::GetPad(0)->GetHome()) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
m_nFirstVisibleRowOnList = 0;
}
@ -3395,7 +3372,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
if (CPad::GetPad(0)->GetEnd()) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
}
@ -3422,7 +3399,6 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
break;
case HOVEROPTION_USESKIN:
if (m_nSkinsTotal > 0) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_pSelectedSkin = m_pSkinListHead.nextSkin;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
@ -3535,7 +3511,7 @@ CMenuManager::UserInput(void)
++m_nOptionMouseHovering;
}
m_nOptionHighlightTransitionBlend = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
}
}
@ -3623,11 +3599,11 @@ CMenuManager::UserInput(void)
|| CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if (option == MENUACTION_BRIGHTNESS)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
else if (option == MENUACTION_SFXVOLUME)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0);
else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESTEER)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
}
if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) {
@ -3702,7 +3678,7 @@ CMenuManager::UserInput(void)
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_DRAWDIST
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MOUSESENS
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MP3VOLUMEBOOST) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
}
}
ProcessUserInput(goDown, goUp, optionSelected, goBack, changeValueBy);
@ -3749,28 +3725,20 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
TypeOfControl = KEYBOARD;
if (!m_bKeyIsOK) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
pControlEdit = nil;
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
}
else if (!m_bKeyChangeNotProcessed) {
} else if (!m_bKeyChangeNotProcessed) {
if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
CheckCodesForControls(TypeOfControl);
field_159 = true;
}
else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
} else {
for (int i = 0; i < 4; i++)
ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
pControlEdit = nil;
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
}
}
}
@ -3799,7 +3767,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
int oldOption = m_nCurrOption;
if (goDown) {
if (m_nCurrScreen != MENUPAGE_MAP)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
m_nCurrOption++;
if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
@ -3810,7 +3778,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
if (goUp) {
if (m_nCurrScreen != MENUPAGE_MAP)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
while (m_nCurrOption != NUM_MENUROWS - 1
@ -4116,21 +4084,21 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9 && Slots[m_nCurrOption] != SLOT_OK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
}
}
if (goBack) {
if (m_NoEmptyBinding) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_BACK, 0);
SwitchToNewScreen(-2);
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
m_ShowEmptyBindingError = true;
}
}
@ -4158,14 +4126,12 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
if (m_PrefsUseWideScreen < 0)
m_PrefsUseWideScreen = 2;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
case MENUACTION_SCREENRES:
if (m_bGameNotLoaded) {
RwChar** videoMods = _psGetVideoModeList();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (changeAmount > 0) {
do {
++m_nDisplayVideoMode;
@ -4185,7 +4151,6 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENFORMAT:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nSelectedScreenMode = !m_nSelectedScreenMode;
break;
#endif
@ -4740,7 +4705,7 @@ CMenuManager::PrintMap(void)
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(84.0f));
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetCentreOn();
@ -4812,7 +4777,7 @@ CMenuManager::PrintMap(void)
float x = ((mapPoint.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT);
float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapPoint.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE);
CRadar::ToggleTargetMarker(x, y);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_BACK, 0);
}
}
@ -5037,10 +5002,10 @@ CMenuManager::ChangeRadioStation(uint8 increaseBy)
#if 0
m_ScrollRadioBy = increaseBy;
if (m_ScrollRadioBy == 1) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
field_F0 = 238.0f;
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
field_F0 = 118.0f;
}
#endif
@ -5058,7 +5023,7 @@ CMenuManager::ChangeRadioStation(uint8 increaseBy)
}
#if 0
DMAudio.StopFrontEndTrack();
DMAudio.PlayFrontEndSound(SOUND_194, 0);
DMAudio.PlayFrontEndSound(SOUND_RADIO_CHANGE, 0);
#else
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);

View file

@ -42,8 +42,8 @@
#define SMALLESTTEXT_X_SCALE 0.3f
#define SMALLESTTEXT_Y_SCALE 0.7f
#define PLAYERSETUP_LIST_TOP 28.0f
#define PLAYERSETUP_LIST_BOTTOM 125.0f
#define PLAYERSETUP_LIST_TOP 58.0f
#define PLAYERSETUP_LIST_BOTTOM 95.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
#define PLAYERSETUP_LIST_RIGHT 36.0f
#ifdef FIX_BUGS // See the scrollbar button drawing code
@ -57,7 +57,7 @@
#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
#define PLAYERSETUP_LIST_BODY_TOP 47
#define PLAYERSETUP_LIST_BODY_TOP 77
#define PLAYERSETUP_ROW_HEIGHT 9
#define STATS_ROW_HEIGHT 17.0f

View file

@ -1009,28 +1009,20 @@ Idle(void *arg)
{
CTimer::Update();
#ifdef TIMEBARS
tbInit();
#endif
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
CPointLights::InitPerFrame();
#ifdef TIMEBARS
tbStartTimer(0, "CGame::Process");
#endif
CGame::Process();
#ifdef TIMEBARS
tbEndTimer("CGame::Process");
tbStartTimer(0, "DMAudio.Service");
#endif
DMAudio.Service();
#ifdef TIMEBARS
tbEndTimer("DMAudio.Service");
#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
#ifdef PS2_MENU
@ -1066,21 +1058,16 @@ Idle(void *arg)
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
#endif
#ifdef TIMEBARS
tbStartTimer(0, "CnstrRenderList");
#endif
#ifdef PC_WATER
CWaterLevel::PreCalcWaterGeometry();
#endif
CRenderer::ConstructRenderList();
#ifdef TIMEBARS
tbEndTimer("CnstrRenderList");
tbStartTimer(0, "PreRender");
#endif
CRenderer::PreRender();
#ifdef TIMEBARS
tbEndTimer("PreRender");
#endif
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
@ -1106,13 +1093,9 @@ Idle(void *arg)
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderScene");
#endif
RenderScene();
#ifdef TIMEBARS
tbEndTimer("RenderScene");
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::EnvMapRender();
@ -1121,21 +1104,16 @@ Idle(void *arg)
RenderDebugShit();
RenderEffects();
#ifdef TIMEBARS
tbStartTimer(0, "RenderMotionBlur");
#endif
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
#ifdef TIMEBARS
tbEndTimer("RenderMotionBlur");
tbStartTimer(0, "Render2dStuff");
#endif
Render2dStuff();
#ifdef TIMEBARS
tbEndTimer("Render2dStuff");
#endif
}else{
CDraw::CalculateAspectRatio();
#ifdef ASPECT_RATIO_SCALE
@ -1149,35 +1127,27 @@ Idle(void *arg)
return;
}
#ifdef TIMEBARS
tbStartTimer(0, "RenderMenus");
#endif
RenderMenus();
#ifdef TIMEBARS
tbEndTimer("RenderMenus");
tbStartTimer(0, "DoFade");
#endif
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
return;
#endif
tbStartTimer(0, "DoFade");
DoFade();
#ifdef TIMEBARS
tbEndTimer("DoFade");
tbStartTimer(0, "Render2dStuff-Fade");
#endif
Render2dStuffAfterFade();
#ifdef TIMEBARS
tbEndTimer("Render2dStuff-Fade");
#endif
// CCredits::Render(); // They added it to function above and also forgot it here
#ifdef TIMEBARS
if (gbShowTimebars)
tbDisplay();
#endif
DoRWStuffEndOfFrame();

View file

@ -16,6 +16,8 @@ extern bool gbPrintShite;
extern bool gbModelViewer;
#ifdef TIMEBARS
extern bool gbShowTimebars;
#else
#define gbShowTimebars false
#endif
class CSprite2d;

View file

@ -1,6 +1,13 @@
#pragma once
#ifdef TIMEBARS
void tbInit();
void tbStartTimer(int32, Const char*);
void tbEndTimer(Const char*);
void tbDisplay();
void tbDisplay();
#else
#define tbInit()
#define tbStartTimer(a, b)
#define tbEndTimer(a)
#define tbDisplay()
#endif

View file

@ -668,7 +668,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
object->bGlassBroken = true;
object->bIsVisible = false;
object->bUsesCollision = true;
object->bUsesCollision = false;
}
void
@ -868,11 +868,11 @@ CGlass::HasGlassBeenShatteredAtCoors(float x, float y, float z)
CWorld::AdvanceCurrentScanCode();
for ( int32 y = nStartY; y <= nEndY; y++ )
for ( int32 ys = nStartY; ys <= nEndY; ys++ )
{
for ( int32 x = nStartX; x <= nEndX; x++ )
for ( int32 xs = nStartX; xs <= nEndX; xs++ )
{
CSector *sector = CWorld::GetSector(x, y);
CSector *sector = CWorld::GetSector(xs, ys);
ASSERT(sector != nil);

View file

@ -468,14 +468,10 @@ void CHud::Draw()
Sprites[WeaponType].Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
CRGBA(255, 255, 255, alpha),
0.015f,
0.015f,
1.0f,
0.0f,
0.015f,
1.0f,
1.0f,
1.0f);
0.015f, 0.015f,
1.0f, 0.0f,
0.015f, 1.0f,
1.0f, 1.0f);
} else {
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
@ -483,13 +479,26 @@ void CHud::Draw()
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
if (weaponIcon) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
#ifndef FIX_BUGS
const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
const float ySize = SCREEN_SCALE_Y(64.0f / 2.0f);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
255, 255, 255, 255, 1.0f, 255);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
#else
static CSprite2d sprite;
sprite.m_pTexture = weaponIcon;
sprite.Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
CRGBA(255, 255, 255, alpha),
0.015f, 0.015f,
1.0f, 0.0f,
0.015f, 1.0f,
1.0f, 1.0f);
sprite.m_pTexture = nil;
#endif
}
}
}

View file

@ -33,7 +33,7 @@ CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
float dist = (pos - Array[i].m_pos).Magnitude();
if (dist < MAX_FADE_DIST) {
float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST;
float heightFade = distFade * ((1.0f - zDist / MAX_HEIGHT_DIST) / 2.0f);
dir = (pos - Array[i].m_pos) * heightFade / dist;
bWasWindModifierFound = true;
}

View file

@ -549,12 +549,14 @@ CameraSize(RwCamera * camera, RwRect * rect,
if( raster )
{
RwRasterDestroy(raster);
camera->frameBuffer = nil;
}
zRaster = RwCameraGetZRaster(camera);
if( zRaster )
{
RwRasterDestroy(zRaster);
camera->zBuffer = nil;
}
/*

View file

@ -71,7 +71,7 @@ CMessages::WideStringCompare(wchar *str1, wchar *str2, uint16 size)
if (len1 != len2 && (len1 < size || len2 < size))
return false;
for (int32 i = 0; FixupChar(str1[i]) != '\0' && i < size; i++) {
for (int32 i = 0; i < size && FixupChar(str1[i]) != '\0'; i++) {
if (FixupChar(str1[i]) != FixupChar(str2[i]))
return false;
}
@ -99,13 +99,9 @@ CMessages::Process()
if (BriefMessages[0].m_pText != nil && CTimer::GetTimeInMilliseconds() > BriefMessages[0].m_nTime + BriefMessages[0].m_nStartTime) {
BriefMessages[0].m_pText = nil;
int32 i = 0;
while (i < NUMBRIEFMESSAGES-1) {
if (BriefMessages[i + 1].m_pText == nil)
break;
int32 i;
for (i = 0; i < NUMBRIEFMESSAGES-1 && BriefMessages[i + 1].m_pText != nil; i++) {
BriefMessages[i] = BriefMessages[i + 1];
i++;
}
CMessages::BriefMessages[i].m_pText = nil;
CMessages::BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
@ -328,7 +324,7 @@ void
CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string)
{
int32 i;
for (i = 0; PreviousBriefs[i].m_pText && i < NUMPREVIOUSBRIEFS; i++) {
for (i = 0; i < NUMPREVIOUSBRIEFS && PreviousBriefs[i].m_pText != nil; i++) {
if (PreviousBriefs[i].m_nNumber[0] == n1
&& PreviousBriefs[i].m_nNumber[1] == n2
&& PreviousBriefs[i].m_nNumber[2] == n3
@ -505,7 +501,7 @@ CMessages::AddMessageWithNumber(wchar *str, uint32 time, uint16 flag, int32 n1,
GetWideStringLength(outstr);
uint16 i = 0;
while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText)
while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil)
i++;
if (i >= NUMBRIEFMESSAGES) return;
@ -722,35 +718,24 @@ CMessages::ClearThisPrint(wchar *str)
do {
equal = false;
uint16 i = 0;
while (i < NUMBRIEFMESSAGES) {
if (BriefMessages[i].m_pText == nil)
break;
uint16 i;
for (i = 0; i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil; i++) {
equal = FastWideStringComparison(str, BriefMessages[i].m_pText);
if (equal) break;
i++;
}
if (equal) {
if (i != 0) {
BriefMessages[i].m_pText = nil;
while (i < NUMBRIEFMESSAGES-1) {
if (BriefMessages[i + 1].m_pText == nil)
break;
for (; i < NUMBRIEFMESSAGES-1 && BriefMessages[i+1].m_pText != nil; i++) {
BriefMessages[i] = BriefMessages[i + 1];
i++;
}
BriefMessages[i].m_pText = nil;
} else {
BriefMessages[0].m_pText = nil;
while (i < NUMBRIEFMESSAGES-1) {
if (BriefMessages[i + 1].m_pText == nil)
break;
for (; i < NUMBRIEFMESSAGES-1 && BriefMessages[i+1].m_pText != nil; i++) {
BriefMessages[i] = BriefMessages[i + 1];
i++;
}
BriefMessages[i].m_pText = nil;
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit edc77742c512b85ad35544b2cfbe3f359dc75805
Subproject commit 5e5a624681a268e759df53edc15a73f587fda6df

2
vendor/opusfile vendored

@ -1 +1 @@
Subproject commit f94a1764b0dcdd84ee8c13c040de9f4c1a67e4df
Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6