mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 19:50:00 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
commit
417646819c
41
.travis.yml
41
.travis.yml
|
@ -1,15 +1,44 @@
|
||||||
language: cpp
|
language: cpp
|
||||||
os: linux
|
|
||||||
dist: focal
|
dist: focal
|
||||||
matrix:
|
os: linux
|
||||||
|
jobs:
|
||||||
include:
|
include:
|
||||||
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
|
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
|
||||||
|
os: linux
|
||||||
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
|
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
|
||||||
|
os: linux
|
||||||
|
- env: TARGET=release_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
|
||||||
|
compiler: clang
|
||||||
|
os: osx
|
||||||
|
osx_image: xcode12u
|
||||||
|
- env: TARGET=debug_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
|
||||||
|
compiler: clang
|
||||||
|
os: osx
|
||||||
|
osx_image: xcode12u
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
update: true
|
||||||
|
packages:
|
||||||
|
- linux-libc-dev
|
||||||
|
- libopenal-dev
|
||||||
|
- libglew-dev
|
||||||
|
- libglfw3-dev
|
||||||
|
- libsndfile1-dev
|
||||||
|
- libmpg123-dev
|
||||||
|
- gcc-8-multilib
|
||||||
|
- g++-8-multilib
|
||||||
|
homebrew:
|
||||||
|
packages:
|
||||||
|
- libsndfile
|
||||||
|
- mpg123
|
||||||
|
- glew
|
||||||
|
- glfw
|
||||||
|
- openal-soft
|
||||||
script:
|
script:
|
||||||
- sudo apt-get update
|
|
||||||
- sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
|
|
||||||
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
||||||
- cd "$TRAVIS_BUILD_DIR"
|
- cd "$TRAVIS_BUILD_DIR"
|
||||||
- ./premake5Linux --with-librw gmake2
|
- if [ "$TRAVIS_OS_NAME" = linux ]; then ./premake5Linux --with-librw gmake2; fi
|
||||||
|
- if [ "$TRAVIS_OS_NAME" = osx ]; then curl -L -o "${PREMAKE5}.zip" "https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/${PREMAKE5}-src.zip" && unzip -q "${PREMAKE5}.zip" && cd "$PREMAKE5" && make -f Bootstrap.mak osx && cd .. && "./${PREMAKE5}/bin/release/premake5" --with-librw gmake2; fi
|
||||||
- cd build
|
- cd build
|
||||||
- CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
|
- if [ "$TRAVIS_OS_NAME" = linux ]; then env CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1; fi
|
||||||
|
- if [ "$TRAVIS_OS_NAME" = osx ]; then make config=$TARGET -j4 verbose=1; fi
|
||||||
|
|
32
.vscode/c_cpp_properties.json
vendored
Normal file
32
.vscode/c_cpp_properties.json
vendored
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
{
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Mac",
|
||||||
|
"includePath": ["${default}"],
|
||||||
|
"defines": [],
|
||||||
|
"macFrameworkPath": [
|
||||||
|
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
|
||||||
|
],
|
||||||
|
"compilerPath": "/opt/local/bin/clang",
|
||||||
|
"compilerArgs": ["-g"],
|
||||||
|
"cStandard": "gnu11",
|
||||||
|
"cppStandard": "gnu++14",
|
||||||
|
"browse": {
|
||||||
|
"path": [
|
||||||
|
"/opt/local/include",
|
||||||
|
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Linux",
|
||||||
|
"includePath": ["${default}"],
|
||||||
|
"defines": ["XDG_ROOT"],
|
||||||
|
"compilerPath": "/usr/bin/gcc",
|
||||||
|
"compilerArgs": ["-ggdb"],
|
||||||
|
"cStandard": "gnu11",
|
||||||
|
"cppStandard": "gnu++14"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"version": 4
|
||||||
|
}
|
89
.vscode/launch.json
vendored
Normal file
89
.vscode/launch.json
vendored
Normal file
|
@ -0,0 +1,89 @@
|
||||||
|
{
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"MIMode": "gdb",
|
||||||
|
"args": [],
|
||||||
|
"cwd": "${workspaceFolder}",
|
||||||
|
"environment": [],
|
||||||
|
"externalConsole": false,
|
||||||
|
"name": "(gdb) Launch (Linux Debug)",
|
||||||
|
"preLaunchTask": "Compile (Debug Linux x64)",
|
||||||
|
"program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Debug/re3",
|
||||||
|
"request": "launch",
|
||||||
|
"setupCommands": [
|
||||||
|
{
|
||||||
|
"description": "Enable pretty-printing for gdb",
|
||||||
|
"ignoreFailures": true,
|
||||||
|
"text": "-enable-pretty-printing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"stopAtEntry": false,
|
||||||
|
"targetArchitecture": "x64",
|
||||||
|
"type": "cppdbg"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"MIMode": "gdb",
|
||||||
|
"args": [],
|
||||||
|
"cwd": "${workspaceFolder}",
|
||||||
|
"environment": [],
|
||||||
|
"externalConsole": false,
|
||||||
|
"name": "(gdb) Launch (Linux Release)",
|
||||||
|
"preLaunchTask": "Compile (Release Linux x64)",
|
||||||
|
"program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Release/re3",
|
||||||
|
"request": "launch",
|
||||||
|
"setupCommands": [
|
||||||
|
{
|
||||||
|
"description": "Enable pretty-printing for gdb",
|
||||||
|
"ignoreFailures": true,
|
||||||
|
"text": "-enable-pretty-printing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"stopAtEntry": false,
|
||||||
|
"targetArchitecture": "x64",
|
||||||
|
"type": "cppdbg"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"MIMode": "lldb",
|
||||||
|
"args": [],
|
||||||
|
"cwd": "${workspaceFolder}",
|
||||||
|
"environment": [],
|
||||||
|
"externalConsole": false,
|
||||||
|
"name": "(lldb) Launch (macOS Debug)",
|
||||||
|
"preLaunchTask": "Compile (Debug macOS x64)",
|
||||||
|
"program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Debug/re3.app",
|
||||||
|
"request": "launch",
|
||||||
|
"setupCommands": [
|
||||||
|
{
|
||||||
|
"description": "Enable pretty-printing for lldb",
|
||||||
|
"ignoreFailures": true,
|
||||||
|
"text": "-enable-pretty-printing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"stopAtEntry": false,
|
||||||
|
"targetArchitecture": "x64",
|
||||||
|
"type": "cppdbg"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"MIMode": "lldb",
|
||||||
|
"args": [],
|
||||||
|
"cwd": "${workspaceFolder}",
|
||||||
|
"environment": [],
|
||||||
|
"externalConsole": false,
|
||||||
|
"name": "(lldb) Launch (macOS Release)",
|
||||||
|
"preLaunchTask": "Compile (Release macOS x64)",
|
||||||
|
"program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Release/re3.app",
|
||||||
|
"request": "launch",
|
||||||
|
"setupCommands": [
|
||||||
|
{
|
||||||
|
"description": "Enable pretty-printing for lldb",
|
||||||
|
"ignoreFailures": true,
|
||||||
|
"text": "-enable-pretty-printing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"stopAtEntry": false,
|
||||||
|
"targetArchitecture": "x64",
|
||||||
|
"type": "cppdbg"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"version": "0.2.0"
|
||||||
|
}
|
30
.vscode/settings.json
vendored
Normal file
30
.vscode/settings.json
vendored
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
{
|
||||||
|
"C_Cpp.default.cStandard": "gnu11",
|
||||||
|
"C_Cpp.default.cppStandard": "gnu++14",
|
||||||
|
"C_Cpp.default.includePath": [
|
||||||
|
"src/animation",
|
||||||
|
"src/audio",
|
||||||
|
"src/control",
|
||||||
|
"src/core",
|
||||||
|
"src/entities",
|
||||||
|
"src/extras",
|
||||||
|
"src/fakerw",
|
||||||
|
"src/math",
|
||||||
|
"src/modelinfo",
|
||||||
|
"src/objects",
|
||||||
|
"src/peds",
|
||||||
|
"src/render",
|
||||||
|
"src/rw",
|
||||||
|
"src/save",
|
||||||
|
"src/skel",
|
||||||
|
"src/text",
|
||||||
|
"src/vehicles",
|
||||||
|
"src/weapons",
|
||||||
|
"vendor/librw"
|
||||||
|
],
|
||||||
|
"C_Cpp.vcFormat.indent.gotoLabels": "leftmostColumn",
|
||||||
|
"C_Cpp.vcFormat.space.pointerReferenceAlignment": "right",
|
||||||
|
"cSpell.enabled": false,
|
||||||
|
"files.trimFinalNewlines": false,
|
||||||
|
"files.trimTrailingWhitespace": false
|
||||||
|
}
|
95
.vscode/tasks.json
vendored
Normal file
95
.vscode/tasks.json
vendored
Normal file
|
@ -0,0 +1,95 @@
|
||||||
|
{
|
||||||
|
"tasks": [
|
||||||
|
{
|
||||||
|
"args": ["--with-librw", "gmake2"],
|
||||||
|
"command": "./premake5Linux",
|
||||||
|
"label": "Premake (Linux)",
|
||||||
|
"problemMatcher": "$gcc",
|
||||||
|
"type": "shell"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"args": ["--with-librw", "gmake2"],
|
||||||
|
"command": "premake5",
|
||||||
|
"label": "Premake (macOS)",
|
||||||
|
"problemMatcher": "$gcc",
|
||||||
|
"type": "shell"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"args": [
|
||||||
|
"-j5",
|
||||||
|
"config=debug_linux-amd64-librw_gl3_glfw-oal",
|
||||||
|
"verbose=1"
|
||||||
|
],
|
||||||
|
"command": "make",
|
||||||
|
"dependsOn": "Premake (Linux)",
|
||||||
|
"group": {
|
||||||
|
"isDefault": true,
|
||||||
|
"kind": "build"
|
||||||
|
},
|
||||||
|
"label": "Compile (Debug Linux x64)",
|
||||||
|
"options": {
|
||||||
|
"cwd": "${workspaceFolder}/build"
|
||||||
|
},
|
||||||
|
"problemMatcher": "$gcc",
|
||||||
|
"type": "shell"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"args": [
|
||||||
|
"-j5",
|
||||||
|
"config=release_linux-amd64-librw_gl3_glfw-oal",
|
||||||
|
"verbose=1"
|
||||||
|
],
|
||||||
|
"command": "make",
|
||||||
|
"dependsOn": "Premake (Linux)",
|
||||||
|
"group": {
|
||||||
|
"isDefault": true,
|
||||||
|
"kind": "build"
|
||||||
|
},
|
||||||
|
"label": "Compile (Release Linux x64)",
|
||||||
|
"options": {
|
||||||
|
"cwd": "${workspaceFolder}/build"
|
||||||
|
},
|
||||||
|
"problemMatcher": "$gcc",
|
||||||
|
"type": "shell"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"args": [
|
||||||
|
"-j5",
|
||||||
|
"config=debug_macosx-amd64-librw_gl3_glfw-oal",
|
||||||
|
"verbose=1"
|
||||||
|
],
|
||||||
|
"command": "make",
|
||||||
|
"dependsOn": "Premake (macOS)",
|
||||||
|
"group": {
|
||||||
|
"isDefault": true,
|
||||||
|
"kind": "build"
|
||||||
|
},
|
||||||
|
"label": "Compile (Debug macOS x64)",
|
||||||
|
"options": {
|
||||||
|
"cwd": "${workspaceFolder}/build"
|
||||||
|
},
|
||||||
|
"problemMatcher": "$gcc",
|
||||||
|
"type": "shell"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"args": [
|
||||||
|
"-j5",
|
||||||
|
"config=release_macosx-amd64-librw_gl3_glfw-oal",
|
||||||
|
"verbose=1"
|
||||||
|
],
|
||||||
|
"command": "make",
|
||||||
|
"dependsOn": "Premake (macOS)",
|
||||||
|
"group": {
|
||||||
|
"isDefault": true,
|
||||||
|
"kind": "build"
|
||||||
|
},
|
||||||
|
"label": "Compile (Release macOS x64)",
|
||||||
|
"options": {
|
||||||
|
"cwd": "${workspaceFolder}/build"
|
||||||
|
},
|
||||||
|
"problemMatcher": "$gcc",
|
||||||
|
"type": "shell"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"version": "2.0.0"
|
||||||
|
}
|
107
CODING_STYLE.md
Normal file
107
CODING_STYLE.md
Normal file
|
@ -0,0 +1,107 @@
|
||||||
|
# Coding style
|
||||||
|
|
||||||
|
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||||
|
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||||
|
Try not to deviate too much so the code will look similar across the whole project.
|
||||||
|
|
||||||
|
To give examples, these two styles (or anything in between) are fine:
|
||||||
|
|
||||||
|
```
|
||||||
|
type
|
||||||
|
functionname(args)
|
||||||
|
{
|
||||||
|
if(a == b){
|
||||||
|
s1;
|
||||||
|
s2;
|
||||||
|
}else{
|
||||||
|
s3;
|
||||||
|
s4;
|
||||||
|
}
|
||||||
|
if(x != y)
|
||||||
|
s5;
|
||||||
|
}
|
||||||
|
|
||||||
|
type functionname(args)
|
||||||
|
{
|
||||||
|
if (a == b) {
|
||||||
|
s1;
|
||||||
|
s2;
|
||||||
|
} else {
|
||||||
|
s3;
|
||||||
|
s4;
|
||||||
|
}
|
||||||
|
if (x != y)
|
||||||
|
s5;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This one (or anything more extreme) is heavily discouraged:
|
||||||
|
|
||||||
|
```
|
||||||
|
type functionname ( args )
|
||||||
|
{
|
||||||
|
if ( a == b )
|
||||||
|
{
|
||||||
|
s1;
|
||||||
|
s2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
s3;
|
||||||
|
s4;
|
||||||
|
}
|
||||||
|
if ( x != y )
|
||||||
|
{
|
||||||
|
s5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
i.e.
|
||||||
|
|
||||||
|
* Put the brace on the same line as control statements
|
||||||
|
|
||||||
|
* Put the brace on the next line after function definitions and structs/classes
|
||||||
|
|
||||||
|
* Put an `else` on the same line with the braces
|
||||||
|
|
||||||
|
* Don't put braces around single statements
|
||||||
|
|
||||||
|
* Put the function return type on a separate line
|
||||||
|
|
||||||
|
* Indent with TABS
|
||||||
|
|
||||||
|
As for the less cosmetic choices, here are some guidelines how the code should look:
|
||||||
|
|
||||||
|
* Don't use magic numbers where the original source code would have had an enum or similar.
|
||||||
|
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
||||||
|
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
||||||
|
|
||||||
|
* Don't just copy paste code from IDA, make it look nice
|
||||||
|
|
||||||
|
* Use the right types. In particular:
|
||||||
|
|
||||||
|
* don't use types like `__int16`, we have `int16` for that
|
||||||
|
|
||||||
|
* don't use `unsigned`, we have typedefs for that
|
||||||
|
|
||||||
|
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
||||||
|
|
||||||
|
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
||||||
|
|
||||||
|
* declare pointers like `int *ptr;`, not `int* ptr;`
|
||||||
|
|
||||||
|
* As for variable names, the original gta source code was not written in a uniform style,
|
||||||
|
but here are some observations:
|
||||||
|
|
||||||
|
* many variables employ a form of hungarian notation, i.e.:
|
||||||
|
|
||||||
|
* `m_` may be used for class member variables (mostly those that are considered private)
|
||||||
|
|
||||||
|
* `ms_` for (mostly private) static members
|
||||||
|
|
||||||
|
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
||||||
|
|
||||||
|
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
||||||
|
|
||||||
|
* Generally, try to make the code look as if R* could have written it
|
111
README.md
111
README.md
|
@ -21,8 +21,7 @@ such that we have a working game at all times.
|
||||||
|
|
||||||
## Preparing the environment for building
|
## Preparing the environment for building
|
||||||
|
|
||||||
- Clone the repo.
|
- Clone the repo using the argument `--recursive`.
|
||||||
- Run `git submodule init` and `git submodule update`.
|
|
||||||
- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
|
- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
|
||||||
- Run premake
|
- Run premake
|
||||||
- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
|
- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
|
||||||
|
@ -36,6 +35,7 @@ such that we have a working game at all times.
|
||||||
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||||
|
|
||||||
## Contributing
|
## Contributing
|
||||||
|
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
|
||||||
|
|
||||||
### Unreversed / incomplete classes (at least the ones we know)
|
### Unreversed / incomplete classes (at least the ones we know)
|
||||||
The following classes have only unused or practically unused code left:
|
The following classes have only unused or practically unused code left:
|
||||||
|
@ -44,110 +44,3 @@ CCullZone - only mobile stuff
|
||||||
CCullZones - only mobile stuff
|
CCullZones - only mobile stuff
|
||||||
```
|
```
|
||||||
|
|
||||||
### Coding style
|
|
||||||
|
|
||||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
|
||||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
|
||||||
Try not to deviate too much so the code will look similar across the whole project.
|
|
||||||
|
|
||||||
To give examples, these two styles (or anything in between) are fine:
|
|
||||||
|
|
||||||
```
|
|
||||||
type
|
|
||||||
functionname(args)
|
|
||||||
{
|
|
||||||
if(a == b){
|
|
||||||
s1;
|
|
||||||
s2;
|
|
||||||
}else{
|
|
||||||
s3;
|
|
||||||
s4;
|
|
||||||
}
|
|
||||||
if(x != y)
|
|
||||||
s5;
|
|
||||||
}
|
|
||||||
|
|
||||||
type functionname(args)
|
|
||||||
{
|
|
||||||
if (a == b) {
|
|
||||||
s1;
|
|
||||||
s2;
|
|
||||||
} else {
|
|
||||||
s3;
|
|
||||||
s4;
|
|
||||||
}
|
|
||||||
if (x != y)
|
|
||||||
s5;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
This one (or anything more extreme) is heavily discouraged:
|
|
||||||
|
|
||||||
```
|
|
||||||
type functionname ( args )
|
|
||||||
{
|
|
||||||
if ( a == b )
|
|
||||||
{
|
|
||||||
s1;
|
|
||||||
s2;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
s3;
|
|
||||||
s4;
|
|
||||||
}
|
|
||||||
if ( x != y )
|
|
||||||
{
|
|
||||||
s5;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
i.e.
|
|
||||||
|
|
||||||
* Put the brace on the same line as control statements
|
|
||||||
|
|
||||||
* Put the brace on the next line after function definitions and structs/classes
|
|
||||||
|
|
||||||
* Put an `else` on the same line with the braces
|
|
||||||
|
|
||||||
* Don't put braces around single statements
|
|
||||||
|
|
||||||
* Put the function return type on a separate line
|
|
||||||
|
|
||||||
* Indent with TABS
|
|
||||||
|
|
||||||
As for the less cosmetic choices, here are some guidelines how the code should look:
|
|
||||||
|
|
||||||
* Don't use magic numbers where the original source code would have had an enum or similar.
|
|
||||||
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
|
||||||
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
|
||||||
|
|
||||||
* Don't just copy paste code from IDA, make it look nice
|
|
||||||
|
|
||||||
* Use the right types. In particular:
|
|
||||||
|
|
||||||
* don't use types like `__int16`, we have `int16` for that
|
|
||||||
|
|
||||||
* don't use `unsigned`, we have typedefs for that
|
|
||||||
|
|
||||||
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
|
||||||
|
|
||||||
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
|
||||||
|
|
||||||
* declare pointers like `int *ptr;`, not `int* ptr;`
|
|
||||||
|
|
||||||
* As for variable names, the original gta source code was not written in a uniform style,
|
|
||||||
but here are some observations:
|
|
||||||
|
|
||||||
* many variables employ a form of hungarian notation, i.e.:
|
|
||||||
|
|
||||||
* `m_` may be used for class member variables (mostly those that are considered private)
|
|
||||||
|
|
||||||
* `ms_` for (mostly private) static members
|
|
||||||
|
|
||||||
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
|
||||||
|
|
||||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
|
||||||
|
|
||||||
* Generally, try to make the code look as if R* could have written it
|
|
||||||
|
|
36
premake5.lua
36
premake5.lua
|
@ -85,6 +85,12 @@ workspace "reVC"
|
||||||
"bsd-amd64-librw_gl3_glfw-oal"
|
"bsd-amd64-librw_gl3_glfw-oal"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
filter { "system:macosx" }
|
||||||
|
platforms {
|
||||||
|
"macosx-arm64-librw_gl3_glfw-oal",
|
||||||
|
"macosx-amd64-librw_gl3_glfw-oal",
|
||||||
|
}
|
||||||
|
|
||||||
filter "configurations:Debug"
|
filter "configurations:Debug"
|
||||||
defines { "DEBUG" }
|
defines { "DEBUG" }
|
||||||
|
|
||||||
|
@ -101,6 +107,9 @@ workspace "reVC"
|
||||||
filter { "platforms:bsd*" }
|
filter { "platforms:bsd*" }
|
||||||
system "bsd"
|
system "bsd"
|
||||||
|
|
||||||
|
filter { "platforms:macosx*" }
|
||||||
|
system "macosx"
|
||||||
|
|
||||||
filter { "platforms:*x86*" }
|
filter { "platforms:*x86*" }
|
||||||
architecture "x86"
|
architecture "x86"
|
||||||
|
|
||||||
|
@ -110,6 +119,13 @@ workspace "reVC"
|
||||||
filter { "platforms:*arm*" }
|
filter { "platforms:*arm*" }
|
||||||
architecture "ARM"
|
architecture "ARM"
|
||||||
|
|
||||||
|
filter { "platforms:macosx-arm64-*" }
|
||||||
|
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
|
||||||
|
|
||||||
|
filter { "platforms:macosx-amd64-*" }
|
||||||
|
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
|
||||||
|
|
||||||
|
|
||||||
filter { "platforms:*librw_d3d9*" }
|
filter { "platforms:*librw_d3d9*" }
|
||||||
defines { "RW_D3D9" }
|
defines { "RW_D3D9" }
|
||||||
if(not _OPTIONS["with-librw"]) then
|
if(not _OPTIONS["with-librw"]) then
|
||||||
|
@ -163,6 +179,13 @@ project "librw"
|
||||||
includedirs { "/usr/local/include" }
|
includedirs { "/usr/local/include" }
|
||||||
libdirs { "/usr/local/lib" }
|
libdirs { "/usr/local/lib" }
|
||||||
|
|
||||||
|
filter "platforms:macosx*"
|
||||||
|
-- Support MacPorts and Homebrew
|
||||||
|
includedirs { "/opt/local/include" }
|
||||||
|
includedirs {"/usr/local/include" }
|
||||||
|
libdirs { "/opt/local/lib" }
|
||||||
|
libdirs { "/usr/local/lib" }
|
||||||
|
|
||||||
filter "platforms:*RW34*"
|
filter "platforms:*RW34*"
|
||||||
flags { "ExcludeFromBuild" }
|
flags { "ExcludeFromBuild" }
|
||||||
filter {}
|
filter {}
|
||||||
|
@ -278,6 +301,11 @@ project "reVC"
|
||||||
filter "platforms:bsd*oal"
|
filter "platforms:bsd*oal"
|
||||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||||
|
|
||||||
|
filter "platforms:macosx*oal"
|
||||||
|
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||||
|
includedirs { "/usr/local/opt/openal-soft/include" }
|
||||||
|
libdirs { "/usr/local/opt/openal-soft/lib" }
|
||||||
|
|
||||||
if _OPTIONS["with-opus"] then
|
if _OPTIONS["with-opus"] then
|
||||||
filter {}
|
filter {}
|
||||||
links { "libogg" }
|
links { "libogg" }
|
||||||
|
@ -330,3 +358,11 @@ project "reVC"
|
||||||
links { "GL", "GLEW", "glfw", "sysinfo" }
|
links { "GL", "GLEW", "glfw", "sysinfo" }
|
||||||
includedirs { "/usr/local/include" }
|
includedirs { "/usr/local/include" }
|
||||||
libdirs { "/usr/local/lib" }
|
libdirs { "/usr/local/lib" }
|
||||||
|
|
||||||
|
filter "platforms:macosx*gl3_glfw*"
|
||||||
|
links { "GLEW", "glfw" }
|
||||||
|
linkoptions { "-framework OpenGL" }
|
||||||
|
includedirs { "/opt/local/include" }
|
||||||
|
includedirs { "/usr/local/include" }
|
||||||
|
libdirs { "/opt/local/lib" }
|
||||||
|
libdirs { "/usr/local/lib" }
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include "AudioManager.h"
|
#include "AudioManager.h"
|
||||||
#include "AudioScriptObject.h"
|
#include "AudioScriptObject.h"
|
||||||
#include "sampman.h"
|
#include "sampman.h"
|
||||||
|
#include "Font.h"
|
||||||
#include "Text.h"
|
#include "Text.h"
|
||||||
#include "crossplatform.h"
|
#include "crossplatform.h"
|
||||||
|
|
||||||
|
|
|
@ -3075,7 +3075,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
|
||||||
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
|
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
|
||||||
{
|
{
|
||||||
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
|
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
|
||||||
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
|
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
|
||||||
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
|
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
|
||||||
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
|
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
|
||||||
int prevNodeId = -1;
|
int prevNodeId = -1;
|
||||||
|
|
|
@ -14,6 +14,9 @@
|
||||||
#include "Text.h"
|
#include "Text.h"
|
||||||
#include "Vehicle.h"
|
#include "Vehicle.h"
|
||||||
#include "GameLogic.h"
|
#include "GameLogic.h"
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
#include "Replay.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#define FRENZY_ANY_PED -1
|
#define FRENZY_ANY_PED -1
|
||||||
#define FRENZY_ANY_CAR -2
|
#define FRENZY_ANY_CAR -2
|
||||||
|
@ -62,6 +65,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
|
||||||
void
|
void
|
||||||
CDarkel::DrawMessages()
|
CDarkel::DrawMessages()
|
||||||
{
|
{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (CReplay::IsPlayingBack())
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
switch (Status) {
|
switch (Status) {
|
||||||
case KILLFRENZY_ONGOING:
|
case KILLFRENZY_ONGOING:
|
||||||
{
|
{
|
||||||
|
@ -167,6 +174,10 @@ CDarkel::ReadStatus()
|
||||||
void
|
void
|
||||||
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||||
{
|
{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (CReplay::IsPlayingBack())
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
if (FrenzyOnGoing()) {
|
if (FrenzyOnGoing()) {
|
||||||
int32 model = vehicle->GetModelIndex();
|
int32 model = vehicle->GetModelIndex();
|
||||||
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
|
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
|
||||||
|
@ -181,6 +192,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||||
void
|
void
|
||||||
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
||||||
{
|
{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (CReplay::IsPlayingBack())
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
if (FrenzyOnGoing() && (weapon == WeaponType
|
if (FrenzyOnGoing() && (weapon == WeaponType
|
||||||
|| weapon == WEAPONTYPE_EXPLOSION
|
|| weapon == WEAPONTYPE_EXPLOSION
|
||||||
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
|
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
|
||||||
|
@ -206,6 +221,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
||||||
void
|
void
|
||||||
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
|
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
|
||||||
{
|
{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (CReplay::IsPlayingBack())
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
CStats::PeopleKilledByOthers++;
|
CStats::PeopleKilledByOthers++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -299,6 +318,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
|
||||||
void
|
void
|
||||||
CDarkel::Update()
|
CDarkel::Update()
|
||||||
{
|
{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (CReplay::IsPlayingBack())
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
if (Status != KILLFRENZY_ONGOING)
|
if (Status != KILLFRENZY_ONGOING)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
|
@ -1462,7 +1462,7 @@ void CGarage::UpdateCrusherShake(float X, float Y)
|
||||||
}
|
}
|
||||||
|
|
||||||
// This is dumb but there is no way to avoid goto. What was there originally even?
|
// This is dumb but there is no way to avoid goto. What was there originally even?
|
||||||
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
|
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
|
||||||
{
|
{
|
||||||
bool bNeedToFindDoorEntities = false;
|
bool bNeedToFindDoorEntities = false;
|
||||||
if (pDoor) {
|
if (pDoor) {
|
||||||
|
|
|
@ -7,29 +7,38 @@
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
#include "Script.h"
|
#include "Script.h"
|
||||||
#include "OnscreenTimer.h"
|
#include "OnscreenTimer.h"
|
||||||
|
#include "Camera.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
void COnscreenTimer::Init() {
|
void COnscreenTimer::Init() {
|
||||||
m_bDisabled = false;
|
m_bDisabled = false;
|
||||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||||
m_sEntries[i].m_nTimerOffset = 0;
|
m_sCounters[i].m_nCounterOffset = 0;
|
||||||
m_sEntries[i].m_nCounterOffset = 0;
|
|
||||||
|
|
||||||
for(uint32 j = 0; j < 10; j++) {
|
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
|
||||||
m_sEntries[i].m_aTimerText[j] = 0;
|
m_sCounters[i].m_aCounterText[j] = 0;
|
||||||
m_sEntries[i].m_aCounterText[j] = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||||
m_sEntries[i].m_bTimerProcessed = false;
|
m_sCounters[i].m_bCounterProcessed = false;
|
||||||
m_sEntries[i].m_bCounterProcessed = false;
|
}
|
||||||
m_sEntries[i].m_bTimerGoingDown = true;
|
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||||
|
m_sClocks[i].m_nClockOffset = 0;
|
||||||
|
|
||||||
|
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
|
||||||
|
m_sClocks[i].m_aClockText[j] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_sClocks[i].m_bClockProcessed = false;
|
||||||
|
m_sClocks[i].m_bClockGoingDown = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void COnscreenTimer::Process() {
|
void COnscreenTimer::Process() {
|
||||||
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
|
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
|
||||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||||
m_sEntries[i].Process();
|
m_sClocks[i].Process();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,8 +46,19 @@ void COnscreenTimer::Process() {
|
||||||
void COnscreenTimer::ProcessForDisplay() {
|
void COnscreenTimer::ProcessForDisplay() {
|
||||||
if(CHud::m_Wants_To_Draw_Hud) {
|
if(CHud::m_Wants_To_Draw_Hud) {
|
||||||
m_bProcessed = false;
|
m_bProcessed = false;
|
||||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||||
if(m_sEntries[i].ProcessForDisplay()) {
|
m_sClocks[i].m_bClockProcessed = false;
|
||||||
|
if (m_sClocks[i].m_nClockOffset != 0) {
|
||||||
|
m_sClocks[i].ProcessForDisplayClock();
|
||||||
|
m_sClocks[i].m_bClockProcessed = true;
|
||||||
|
m_bProcessed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||||
|
m_sCounters[i].m_bCounterProcessed = false;
|
||||||
|
if (m_sCounters[i].m_nCounterOffset != 0) {
|
||||||
|
m_sCounters[i].ProcessForDisplayCounter();
|
||||||
|
m_sCounters[i].m_bCounterProcessed = true;
|
||||||
m_bProcessed = true;
|
m_bProcessed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -46,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void COnscreenTimer::ClearCounter(uint32 offset) {
|
void COnscreenTimer::ClearCounter(uint32 offset) {
|
||||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||||
if(offset == m_sEntries[i].m_nCounterOffset) {
|
if(offset == m_sCounters[i].m_nCounterOffset) {
|
||||||
m_sEntries[i].m_nCounterOffset = 0;
|
m_sCounters[i].m_nCounterOffset = 0;
|
||||||
m_sEntries[i].m_aCounterText[0] = 0;
|
m_sCounters[i].m_aCounterText[0] = 0;
|
||||||
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||||
m_sEntries[i].m_bCounterProcessed = 0;
|
m_sCounters[i].m_bCounterProcessed = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void COnscreenTimer::ClearClock(uint32 offset) {
|
void COnscreenTimer::ClearClock(uint32 offset) {
|
||||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||||
if(offset == m_sEntries[i].m_nTimerOffset) {
|
if(offset == m_sClocks[i].m_nClockOffset) {
|
||||||
m_sEntries[i].m_nTimerOffset = 0;
|
m_sClocks[i].m_nClockOffset = 0;
|
||||||
m_sEntries[i].m_aTimerText[0] = 0;
|
m_sClocks[i].m_aClockText[0] = 0;
|
||||||
m_sEntries[i].m_bTimerProcessed = 0;
|
m_sClocks[i].m_bClockProcessed = 0;
|
||||||
|
m_sClocks[i].m_bClockGoingDown = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
|
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
|
||||||
|
|
||||||
m_sEntries[pos].m_nCounterOffset = offset;
|
if (m_sCounters[pos].m_aCounterText[0] != '\0')
|
||||||
if (m_sEntries[pos].m_aCounterText[0] != '\0')
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
m_sCounters[pos].m_nCounterOffset = offset;
|
||||||
if(text) {
|
if(text) {
|
||||||
strncpy(m_sEntries[pos].m_aCounterText, text, 10);
|
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
|
||||||
} else {
|
} else {
|
||||||
m_sEntries[pos].m_aCounterText[0] = 0;
|
m_sCounters[pos].m_aCounterText[0] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_sEntries[pos].m_nType = type;
|
m_sCounters[pos].m_nType = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
|
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
|
||||||
uint32 i = 0;
|
|
||||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
// dead code in here
|
||||||
if(m_sEntries[i].m_nTimerOffset == 0) {
|
uint32 i;
|
||||||
|
for(i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||||
|
if(m_sClocks[i].m_nClockOffset == 0) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_sEntries[i].m_nTimerOffset = offset;
|
m_sClocks[i].m_nClockOffset = offset;
|
||||||
m_sEntries[i].m_bTimerGoingDown = bGoingDown;
|
m_sClocks[i].m_bClockGoingDown = bGoingDown;
|
||||||
if(text) {
|
if(text) {
|
||||||
strncpy(m_sEntries[i].m_aTimerText, text, 10);
|
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
|
||||||
} else {
|
} else {
|
||||||
m_sEntries[i].m_aTimerText[0] = 0;
|
m_sClocks[i].m_aClockText[0] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void COnscreenTimerEntry::Process() {
|
void COnscreenTimerEntry::Process() {
|
||||||
if(m_nTimerOffset == 0) {
|
if(m_nClockOffset == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
|
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
|
||||||
int32 oldTime = *timerPtr;
|
int32 oldTime = *timerPtr;
|
||||||
if (m_bTimerGoingDown) {
|
if (m_bClockGoingDown) {
|
||||||
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
|
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
|
||||||
|
*timerPtr = newTime;
|
||||||
if (newTime < 0) {
|
if (newTime < 0) {
|
||||||
*timerPtr = 0;
|
*timerPtr = 0;
|
||||||
m_bTimerProcessed = 0;
|
m_bClockProcessed = 0;
|
||||||
m_nTimerOffset = 0;
|
m_nClockOffset = 0;
|
||||||
m_aTimerText[0] = 0;
|
m_aClockText[0] = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
*timerPtr = newTime;
|
|
||||||
int32 oldTimeSeconds = oldTime / 1000;
|
int32 oldTimeSeconds = oldTime / 1000;
|
||||||
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
|
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
|
||||||
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
|
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -125,33 +149,13 @@ void COnscreenTimerEntry::Process() {
|
||||||
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
|
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool COnscreenTimerEntry::ProcessForDisplay() {
|
|
||||||
m_bTimerProcessed = false;
|
|
||||||
m_bCounterProcessed = false;
|
|
||||||
|
|
||||||
if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(m_nTimerOffset != 0) {
|
|
||||||
m_bTimerProcessed = true;
|
|
||||||
ProcessForDisplayClock();
|
|
||||||
}
|
|
||||||
|
|
||||||
if(m_nCounterOffset != 0) {
|
|
||||||
m_bCounterProcessed = true;
|
|
||||||
ProcessForDisplayCounter();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void COnscreenTimerEntry::ProcessForDisplayClock() {
|
void COnscreenTimerEntry::ProcessForDisplayClock() {
|
||||||
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
|
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
|
||||||
sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
|
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
|
||||||
time / 1000 % 60);
|
time / 1000 % 60);
|
||||||
}
|
}
|
||||||
|
|
||||||
void COnscreenTimerEntry::ProcessForDisplayCounter() {
|
void COnscreenCounterEntry::ProcessForDisplayCounter() {
|
||||||
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
|
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
|
||||||
sprintf(m_bCounterBuffer, "%d", counter);
|
sprintf(m_aCounterBuffer, "%d", counter);
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,30 +9,37 @@ enum
|
||||||
class COnscreenTimerEntry
|
class COnscreenTimerEntry
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
uint32 m_nTimerOffset;
|
uint32 m_nClockOffset;
|
||||||
uint32 m_nCounterOffset;
|
char m_aClockText[10];
|
||||||
char m_aTimerText[10];
|
char m_aClockBuffer[40];
|
||||||
char m_aCounterText[10];
|
bool m_bClockProcessed;
|
||||||
uint16 m_nType;
|
bool m_bClockGoingDown;
|
||||||
char m_bCounterBuffer[42];
|
|
||||||
char m_bTimerBuffer[42];
|
|
||||||
bool m_bTimerProcessed;
|
|
||||||
bool m_bTimerGoingDown;
|
|
||||||
bool m_bCounterProcessed;
|
|
||||||
|
|
||||||
void Process();
|
void Process();
|
||||||
bool ProcessForDisplay();
|
|
||||||
|
|
||||||
void ProcessForDisplayClock();
|
void ProcessForDisplayClock();
|
||||||
|
};
|
||||||
|
|
||||||
|
VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
|
||||||
|
|
||||||
|
class COnscreenCounterEntry
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
uint32 m_nCounterOffset;
|
||||||
|
char m_aCounterText[10];
|
||||||
|
uint16 m_nType;
|
||||||
|
char m_aCounterBuffer[40];
|
||||||
|
bool m_bCounterProcessed;
|
||||||
|
|
||||||
void ProcessForDisplayCounter();
|
void ProcessForDisplayCounter();
|
||||||
};
|
};
|
||||||
|
|
||||||
VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
|
VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
|
||||||
|
|
||||||
class COnscreenTimer
|
class COnscreenTimer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
|
COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
|
||||||
|
COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
|
||||||
bool m_bProcessed;
|
bool m_bProcessed;
|
||||||
bool m_bDisabled;
|
bool m_bDisabled;
|
||||||
|
|
||||||
|
@ -47,4 +54,4 @@ public:
|
||||||
void AddClock(uint32 offset, char* text, bool bGoingDown);
|
void AddClock(uint32 offset, char* text, bool bGoingDown);
|
||||||
};
|
};
|
||||||
|
|
||||||
VALIDATE_SIZE(COnscreenTimer, 0x78);
|
VALIDATE_SIZE(COnscreenTimer, 0xF4);
|
||||||
|
|
|
@ -51,6 +51,7 @@
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "Radar.h"
|
#include "Radar.h"
|
||||||
#include "Fluff.h"
|
#include "Fluff.h"
|
||||||
|
#include "WaterCreatures.h"
|
||||||
|
|
||||||
uint8 CReplay::Mode;
|
uint8 CReplay::Mode;
|
||||||
CAddressInReplayBuffer CReplay::Record;
|
CAddressInReplayBuffer CReplay::Record;
|
||||||
|
@ -1300,7 +1301,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
|
||||||
DMAudio.SetEffectsFadeVol(0);
|
DMAudio.SetEffectsFadeVol(0);
|
||||||
DMAudio.SetMusicFadeVol(0);
|
DMAudio.SetMusicFadeVol(0);
|
||||||
CEscalators::Shutdown();
|
CEscalators::Shutdown();
|
||||||
// TODO(MIAMI): CWaterCreatures::RemoveAll();
|
CWaterCreatures::RemoveAll();
|
||||||
int current;
|
int current;
|
||||||
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
|
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
|
||||||
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
|
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
|
||||||
|
|
|
@ -34,11 +34,11 @@ struct CdReadInfo
|
||||||
bool bReading;
|
bool bReading;
|
||||||
int32 nStatus;
|
int32 nStatus;
|
||||||
#ifdef ONE_THREAD_PER_CHANNEL
|
#ifdef ONE_THREAD_PER_CHANNEL
|
||||||
int8 nThreadStatus; // 0: created 1:initalized 2:abort now
|
int8 nThreadStatus; // 0: created 1:priority set up 2:abort now
|
||||||
pthread_t pChannelThread;
|
pthread_t pChannelThread;
|
||||||
sem_t pStartSemaphore;
|
sem_t *pStartSemaphore;
|
||||||
#endif
|
#endif
|
||||||
sem_t pDoneSemaphore; // used for CdStreamSync
|
sem_t *pDoneSemaphore; // used for CdStreamSync
|
||||||
int32 hFile;
|
int32 hFile;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -51,8 +51,8 @@ char *gImgNames[MAX_CDIMAGES];
|
||||||
|
|
||||||
#ifndef ONE_THREAD_PER_CHANNEL
|
#ifndef ONE_THREAD_PER_CHANNEL
|
||||||
pthread_t _gCdStreamThread;
|
pthread_t _gCdStreamThread;
|
||||||
sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
|
sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
|
||||||
int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
|
int8 gCdStreamThreadStatus; // 0: created 1:priority set up 2:abort now
|
||||||
Queue gChannelRequestQ;
|
Queue gChannelRequestQ;
|
||||||
bool _gbCdStreamOverlapped;
|
bool _gbCdStreamOverlapped;
|
||||||
#endif
|
#endif
|
||||||
|
@ -69,40 +69,41 @@ void
|
||||||
CdStreamInitThread(void)
|
CdStreamInitThread(void)
|
||||||
{
|
{
|
||||||
int status;
|
int status;
|
||||||
|
char semName[20];
|
||||||
#ifndef ONE_THREAD_PER_CHANNEL
|
#ifndef ONE_THREAD_PER_CHANNEL
|
||||||
gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
|
gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
|
||||||
gChannelRequestQ.head = 0;
|
gChannelRequestQ.head = 0;
|
||||||
gChannelRequestQ.tail = 0;
|
gChannelRequestQ.tail = 0;
|
||||||
gChannelRequestQ.size = gNumChannels + 1;
|
gChannelRequestQ.size = gNumChannels + 1;
|
||||||
ASSERT(gChannelRequestQ.items != nil );
|
ASSERT(gChannelRequestQ.items != nil );
|
||||||
status = sem_init(&gCdStreamSema, 0, 0);
|
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
if (status == -1) {
|
if (gCdStreamSema == SEM_FAILED) {
|
||||||
CDTRACE("failed to create stream semaphore");
|
CDTRACE("failed to create stream semaphore");
|
||||||
ASSERT(0);
|
ASSERT(0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if ( gNumChannels > 0 )
|
if ( gNumChannels > 0 )
|
||||||
{
|
{
|
||||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||||
{
|
{
|
||||||
status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
|
sprintf(semName,"/semaphore_done%d",i);
|
||||||
|
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||||
|
|
||||||
if (status == -1)
|
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
|
||||||
{
|
{
|
||||||
CDTRACE("failed to create sync semaphore");
|
CDTRACE("failed to create sync semaphore");
|
||||||
ASSERT(0);
|
ASSERT(0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#ifdef ONE_THREAD_PER_CHANNEL
|
#ifdef ONE_THREAD_PER_CHANNEL
|
||||||
status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
|
sprintf(semName,"/semaphore_start%d",i);
|
||||||
|
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||||
|
|
||||||
if (status == -1)
|
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
|
||||||
{
|
{
|
||||||
CDTRACE("failed to create start semaphore");
|
CDTRACE("failed to create start semaphore");
|
||||||
ASSERT(0);
|
ASSERT(0);
|
||||||
|
@ -125,8 +126,8 @@ CdStreamInitThread(void)
|
||||||
|
|
||||||
#ifndef ONE_THREAD_PER_CHANNEL
|
#ifndef ONE_THREAD_PER_CHANNEL
|
||||||
debug("Using one streaming thread for all channels\n");
|
debug("Using one streaming thread for all channels\n");
|
||||||
status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
|
|
||||||
gCdStreamThreadStatus = 0;
|
gCdStreamThreadStatus = 0;
|
||||||
|
status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
|
||||||
|
|
||||||
if (status == -1)
|
if (status == -1)
|
||||||
{
|
{
|
||||||
|
@ -135,7 +136,7 @@ CdStreamInitThread(void)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
debug("Using seperate streaming threads for each channel\n");
|
debug("Using separate streaming threads for each channel\n");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -163,7 +164,7 @@ CdStreamInit(int32 numChannels)
|
||||||
debug("Using no buffered loading for streaming\n");
|
debug("Using no buffered loading for streaming\n");
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
|
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
|
||||||
ASSERT( pBuffer != nil );
|
ASSERT( pBuffer != nil );
|
||||||
|
|
||||||
gNumImages = 0;
|
gNumImages = 0;
|
||||||
|
@ -205,7 +206,7 @@ GetGTA3ImgSize(void)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
ok:
|
ok:
|
||||||
return statbuf.st_size;
|
return (uint32)statbuf.st_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -214,13 +215,11 @@ CdStreamShutdown(void)
|
||||||
// Destroying semaphores and free(gpReadInfo) will be done at threads
|
// Destroying semaphores and free(gpReadInfo) will be done at threads
|
||||||
#ifndef ONE_THREAD_PER_CHANNEL
|
#ifndef ONE_THREAD_PER_CHANNEL
|
||||||
gCdStreamThreadStatus = 2;
|
gCdStreamThreadStatus = 2;
|
||||||
sem_post(&gCdStreamSema);
|
sem_post(gCdStreamSema);
|
||||||
#endif
|
#else
|
||||||
|
|
||||||
#ifdef ONE_THREAD_PER_CHANNEL
|
|
||||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||||
gpReadInfo[i].nThreadStatus = 2;
|
gpReadInfo[i].nThreadStatus = 2;
|
||||||
sem_post(&gpReadInfo[i].pStartSemaphore);
|
sem_post(gpReadInfo[i].pStartSemaphore);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
@ -241,11 +240,17 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
||||||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||||
ASSERT( pChannel != nil );
|
ASSERT( pChannel != nil );
|
||||||
|
|
||||||
|
|
||||||
|
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
|
||||||
|
if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
|
||||||
|
return STREAM_SUCCESS;
|
||||||
|
|
||||||
|
flushStream[channel] = 1;
|
||||||
|
CdStreamSync(channel);
|
||||||
|
//return STREAM_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
pChannel->hFile = hImage - 1;
|
pChannel->hFile = hImage - 1;
|
||||||
|
|
||||||
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading )
|
|
||||||
return STREAM_NONE;
|
|
||||||
|
|
||||||
pChannel->nStatus = STREAM_NONE;
|
pChannel->nStatus = STREAM_NONE;
|
||||||
pChannel->nSectorOffset = _GET_OFFSET(offset);
|
pChannel->nSectorOffset = _GET_OFFSET(offset);
|
||||||
pChannel->nSectorsToRead = size;
|
pChannel->nSectorsToRead = size;
|
||||||
|
@ -254,10 +259,10 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
||||||
|
|
||||||
#ifndef ONE_THREAD_PER_CHANNEL
|
#ifndef ONE_THREAD_PER_CHANNEL
|
||||||
AddToQueue(&gChannelRequestQ, channel);
|
AddToQueue(&gChannelRequestQ, channel);
|
||||||
if ( sem_post(&gCdStreamSema) != 0 )
|
if ( sem_post(gCdStreamSema) != 0 )
|
||||||
printf("Signal Sema Error\n");
|
printf("Signal Sema Error\n");
|
||||||
#else
|
#else
|
||||||
if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
|
if ( sem_post(pChannel->pStartSemaphore) != 0 )
|
||||||
printf("Signal Sema Error\n");
|
printf("Signal Sema Error\n");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -314,13 +319,18 @@ CdStreamSync(int32 channel)
|
||||||
if (flushStream[channel]) {
|
if (flushStream[channel]) {
|
||||||
#ifdef ONE_THREAD_PER_CHANNEL
|
#ifdef ONE_THREAD_PER_CHANNEL
|
||||||
pChannel->nSectorsToRead = 0;
|
pChannel->nSectorsToRead = 0;
|
||||||
pthread_kill(gpReadInfo[channel].pChannelThread, SIGINT);
|
pthread_kill(pChannel->pChannelThread, SIGUSR1);
|
||||||
#else
|
|
||||||
if (pChannel->bReading) {
|
if (pChannel->bReading) {
|
||||||
|
pChannel->bLocked = true;
|
||||||
|
sem_wait(pChannel->pDoneSemaphore);
|
||||||
|
}
|
||||||
|
#else
|
||||||
pChannel->nSectorsToRead = 0;
|
pChannel->nSectorsToRead = 0;
|
||||||
pthread_kill(_gCdStreamThread, SIGINT);
|
if (pChannel->bReading) {
|
||||||
} else {
|
pChannel->bLocked = true;
|
||||||
pChannel->nSectorsToRead = 0;
|
pthread_kill(_gCdStreamThread, SIGUSR1);
|
||||||
|
sem_wait(pChannel->pDoneSemaphore);
|
||||||
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
pChannel->bReading = false;
|
pChannel->bReading = false;
|
||||||
|
@ -332,7 +342,7 @@ CdStreamSync(int32 channel)
|
||||||
{
|
{
|
||||||
pChannel->bLocked = true;
|
pChannel->bLocked = true;
|
||||||
|
|
||||||
sem_wait(&pChannel->pDoneSemaphore);
|
sem_wait(pChannel->pDoneSemaphore);
|
||||||
}
|
}
|
||||||
|
|
||||||
pChannel->bReading = false;
|
pChannel->bReading = false;
|
||||||
|
@ -383,38 +393,36 @@ void *CdStreamThread(void *param)
|
||||||
|
|
||||||
#ifndef ONE_THREAD_PER_CHANNEL
|
#ifndef ONE_THREAD_PER_CHANNEL
|
||||||
while (gCdStreamThreadStatus != 2) {
|
while (gCdStreamThreadStatus != 2) {
|
||||||
sem_wait(&gCdStreamSema);
|
sem_wait(gCdStreamSema);
|
||||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||||
#else
|
#else
|
||||||
int channel = *((int*)param);
|
int channel = *((int*)param);
|
||||||
while (gpReadInfo[channel].nThreadStatus != 2){
|
while (gpReadInfo[channel].nThreadStatus != 2){
|
||||||
sem_wait(&gpReadInfo[channel].pStartSemaphore);
|
sem_wait(gpReadInfo[channel].pStartSemaphore);
|
||||||
#endif
|
#endif
|
||||||
ASSERT( channel < gNumChannels );
|
|
||||||
|
|
||||||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||||
ASSERT( pChannel != nil );
|
ASSERT( pChannel != nil );
|
||||||
|
|
||||||
#ifdef ONE_THREAD_PER_CHANNEL
|
|
||||||
if (gpReadInfo[channel].nThreadStatus == 0){
|
|
||||||
gpReadInfo[channel].nThreadStatus = 1;
|
|
||||||
#else
|
|
||||||
if (gCdStreamThreadStatus == 0){
|
|
||||||
gCdStreamThreadStatus = 1;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __linux__
|
|
||||||
pid_t tid = syscall(SYS_gettid);
|
|
||||||
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
// spurious wakeup or we sent interrupt signal for flushing
|
// spurious wakeup or we sent interrupt signal for flushing
|
||||||
if(pChannel->nSectorsToRead == 0)
|
if(pChannel->nSectorsToRead == 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
pChannel->bReading = true;
|
pChannel->bReading = true;
|
||||||
|
|
||||||
|
// Not standard POSIX :shrug:
|
||||||
|
#ifdef __linux__
|
||||||
|
#ifdef ONE_THREAD_PER_CHANNEL
|
||||||
|
if (gpReadInfo[channel].nThreadStatus == 0){
|
||||||
|
gpReadInfo[channel].nThreadStatus = 1;
|
||||||
|
#else
|
||||||
|
if (gCdStreamThreadStatus == 0){
|
||||||
|
gCdStreamThreadStatus = 1;
|
||||||
|
#endif
|
||||||
|
pid_t tid = syscall(SYS_gettid);
|
||||||
|
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if ( pChannel->nStatus == STREAM_NONE )
|
if ( pChannel->nStatus == STREAM_NONE )
|
||||||
{
|
{
|
||||||
ASSERT(pChannel->hFile >= 0);
|
ASSERT(pChannel->hFile >= 0);
|
||||||
|
@ -423,7 +431,8 @@ void *CdStreamThread(void *param)
|
||||||
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
||||||
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
||||||
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
|
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
|
||||||
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_NONE : STREAM_ERROR;
|
// STREAM_WAITING is a little hack to make CStreaming not process this data
|
||||||
|
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_WAITING : STREAM_ERROR;
|
||||||
} else {
|
} else {
|
||||||
pChannel->nStatus = STREAM_NONE;
|
pChannel->nStatus = STREAM_NONE;
|
||||||
}
|
}
|
||||||
|
@ -437,22 +446,33 @@ void *CdStreamThread(void *param)
|
||||||
|
|
||||||
if ( pChannel->bLocked )
|
if ( pChannel->bLocked )
|
||||||
{
|
{
|
||||||
sem_post(&pChannel->pDoneSemaphore);
|
sem_post(pChannel->pDoneSemaphore);
|
||||||
}
|
}
|
||||||
pChannel->bReading = false;
|
pChannel->bReading = false;
|
||||||
}
|
}
|
||||||
|
char semName[20];
|
||||||
#ifndef ONE_THREAD_PER_CHANNEL
|
#ifndef ONE_THREAD_PER_CHANNEL
|
||||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||||
{
|
{
|
||||||
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
|
sem_close(gpReadInfo[i].pDoneSemaphore);
|
||||||
|
sprintf(semName,"/semaphore_done%d",i);
|
||||||
|
sem_unlink(semName);
|
||||||
}
|
}
|
||||||
sem_destroy(&gCdStreamSema);
|
sem_close(gCdStreamSema);
|
||||||
|
sem_unlink("/semaphore_cd_stream");
|
||||||
free(gChannelRequestQ.items);
|
free(gChannelRequestQ.items);
|
||||||
#else
|
#else
|
||||||
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
|
sem_close(gpReadInfo[channel].pStartSemaphore);
|
||||||
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
|
sprintf(semName,"/semaphore_start%d",channel);
|
||||||
|
sem_unlink(semName);
|
||||||
|
|
||||||
|
sem_close(gpReadInfo[channel].pDoneSemaphore);
|
||||||
|
sprintf(semName,"/semaphore_done%d",channel);
|
||||||
|
sem_unlink(semName);
|
||||||
#endif
|
#endif
|
||||||
|
if (gpReadInfo)
|
||||||
free(gpReadInfo);
|
free(gpReadInfo);
|
||||||
|
gpReadInfo = nil;
|
||||||
pthread_exit(nil);
|
pthread_exit(nil);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -502,8 +522,10 @@ CdStreamGetImageName(int32 cd)
|
||||||
void
|
void
|
||||||
CdStreamRemoveImages(void)
|
CdStreamRemoveImages(void)
|
||||||
{
|
{
|
||||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||||
|
flushStream[i] = 1;
|
||||||
CdStreamSync(i);
|
CdStreamSync(i);
|
||||||
|
}
|
||||||
|
|
||||||
for ( int32 i = 0; i < gNumImages; i++ )
|
for ( int32 i = 0; i < gNumImages; i++ )
|
||||||
{
|
{
|
||||||
|
|
|
@ -1052,7 +1052,11 @@ CFileLoader::Load2dEffect(const char *line)
|
||||||
&effect->attractor.dir.z,
|
&effect->attractor.dir.z,
|
||||||
&probability);
|
&probability);
|
||||||
effect->attractor.type = flags;
|
effect->attractor.type = flags;
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
effect->attractor.probability = clamp(probability, 0, 255);
|
||||||
|
#else
|
||||||
effect->attractor.probability = probability;
|
effect->attractor.probability = probability;
|
||||||
|
#endif
|
||||||
break;
|
break;
|
||||||
case EFFECT_PED_ATTRACTOR:
|
case EFFECT_PED_ATTRACTOR:
|
||||||
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
|
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
|
||||||
|
|
|
@ -142,17 +142,17 @@ static size_t
|
||||||
myfread(void *buf, size_t elt, size_t n, int fd)
|
myfread(void *buf, size_t elt, size_t n, int fd)
|
||||||
{
|
{
|
||||||
if(myfiles[fd].isText){
|
if(myfiles[fd].isText){
|
||||||
char *p;
|
unsigned char *p;
|
||||||
size_t i;
|
size_t i;
|
||||||
int c;
|
int c;
|
||||||
|
|
||||||
n *= elt;
|
n *= elt;
|
||||||
p = (char*)buf;
|
p = (unsigned char*)buf;
|
||||||
for(i = 0; i < n; i++){
|
for(i = 0; i < n; i++){
|
||||||
c = myfgetc(fd);
|
c = myfgetc(fd);
|
||||||
if(c == EOF)
|
if(c == EOF)
|
||||||
break;
|
break;
|
||||||
*p++ = c;
|
*p++ = (unsigned char)c;
|
||||||
}
|
}
|
||||||
return i / elt;
|
return i / elt;
|
||||||
}
|
}
|
||||||
|
@ -163,12 +163,12 @@ static size_t
|
||||||
myfwrite(void *buf, size_t elt, size_t n, int fd)
|
myfwrite(void *buf, size_t elt, size_t n, int fd)
|
||||||
{
|
{
|
||||||
if(myfiles[fd].isText){
|
if(myfiles[fd].isText){
|
||||||
char *p;
|
unsigned char *p;
|
||||||
size_t i;
|
size_t i;
|
||||||
int c;
|
int c;
|
||||||
|
|
||||||
n *= elt;
|
n *= elt;
|
||||||
p = (char*)buf;
|
p = (unsigned char*)buf;
|
||||||
for(i = 0; i < n; i++){
|
for(i = 0; i < n; i++){
|
||||||
c = *p++;
|
c = *p++;
|
||||||
myfputc(c, fd);
|
myfputc(c, fd);
|
||||||
|
|
|
@ -16,6 +16,9 @@
|
||||||
#include "Ped.h"
|
#include "Ped.h"
|
||||||
#include "Fire.h"
|
#include "Fire.h"
|
||||||
#include "GameLogic.h"
|
#include "GameLogic.h"
|
||||||
|
#include "CarAI.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
CFireManager gFireManager;
|
CFireManager gFireManager;
|
||||||
|
|
||||||
|
@ -26,14 +29,13 @@ CFire::CFire()
|
||||||
m_bPropagationFlag = true;
|
m_bPropagationFlag = true;
|
||||||
m_bAudioSet = true;
|
m_bAudioSet = true;
|
||||||
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||||
m_pEntity = nil;
|
|
||||||
m_pSource = nil;
|
|
||||||
m_nFiremenPuttingOut = 0;
|
|
||||||
m_nExtinguishTime = 0;
|
m_nExtinguishTime = 0;
|
||||||
m_nStartTime = 0;
|
m_nStartTime = 0;
|
||||||
field_20 = 1;
|
m_pEntity = nil;
|
||||||
m_nNextTimeToAddFlames = 0;
|
m_pSource = nil;
|
||||||
m_fStrength = 0.8f;
|
m_fStrength = 0.8f;
|
||||||
|
m_fWaterExtinguishCountdown = 1.0f;
|
||||||
|
m_bExtinguishedWithWater = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
CFire::~CFire() {}
|
CFire::~CFire() {}
|
||||||
|
@ -52,6 +54,8 @@ CFire::ProcessFire(void)
|
||||||
CPed *ped = (CPed *)m_pEntity;
|
CPed *ped = (CPed *)m_pEntity;
|
||||||
CVehicle *veh = (CVehicle*)m_pEntity;
|
CVehicle *veh = (CVehicle*)m_pEntity;
|
||||||
|
|
||||||
|
m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
|
||||||
|
|
||||||
if (m_pEntity) {
|
if (m_pEntity) {
|
||||||
m_vecPos = m_pEntity->GetPosition();
|
m_vecPos = m_pEntity->GetPosition();
|
||||||
|
|
||||||
|
@ -109,7 +113,7 @@ CFire::ProcessFire(void)
|
||||||
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
|
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
|
||||||
}
|
}
|
||||||
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
|
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
|
||||||
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
|
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
|
||||||
firePos = m_vecPos;
|
firePos = m_vecPos;
|
||||||
|
|
||||||
if (veh && veh->IsVehicle() && veh->IsCar()) {
|
if (veh && veh->IsVehicle() && veh->IsCar()) {
|
||||||
|
@ -170,11 +174,23 @@ CFire::Extinguish(void)
|
||||||
|
|
||||||
m_nExtinguishTime = 0;
|
m_nExtinguishTime = 0;
|
||||||
m_bIsOngoing = false;
|
m_bIsOngoing = false;
|
||||||
|
m_bExtinguishedWithWater = false;
|
||||||
|
|
||||||
if (m_pEntity) {
|
if (m_pEntity) {
|
||||||
if (m_pEntity->IsPed()) {
|
if (m_pEntity->IsPed()) {
|
||||||
((CPed *)m_pEntity)->RestorePreviousState();
|
CPed *ped = (CPed*)m_pEntity;
|
||||||
((CPed *)m_pEntity)->m_pFire = nil;
|
if (ped->CanSetPedState()) {
|
||||||
|
if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
|
||||||
|
if (ped->IsPlayer()) {
|
||||||
|
ped->SetIdle();
|
||||||
|
} else {
|
||||||
|
ped->m_nLastPedState = PED_NONE;
|
||||||
|
ped->SetWanderPath(0);
|
||||||
|
ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ped->m_pFire = nil;
|
||||||
} else if (m_pEntity->IsVehicle()) {
|
} else if (m_pEntity->IsVehicle()) {
|
||||||
((CVehicle *)m_pEntity)->m_pCarFire = nil;
|
((CVehicle *)m_pEntity)->m_pCarFire = nil;
|
||||||
}
|
}
|
||||||
|
@ -184,7 +200,7 @@ CFire::Extinguish(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CFireManager::StartFire(CVector pos, float size, bool propagation)
|
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
|
||||||
{
|
{
|
||||||
CFire *fire = GetNextFreeFire();
|
CFire *fire = GetNextFreeFire();
|
||||||
|
|
||||||
|
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
|
||||||
fire->m_nNextTimeToAddFlames = 0;
|
fire->m_nNextTimeToAddFlames = 0;
|
||||||
fire->ReportThisFire();
|
fire->ReportThisFire();
|
||||||
fire->m_fStrength = size;
|
fire->m_fStrength = size;
|
||||||
|
fire->m_bExtinguishedWithWater = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CFire *
|
CFire *
|
||||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
|
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
|
||||||
{
|
{
|
||||||
CPed *ped = (CPed *)entityOnFire;
|
CPed *ped = (CPed *)entityOnFire;
|
||||||
CVehicle *veh = (CVehicle *)entityOnFire;
|
CVehicle *veh = (CVehicle *)entityOnFire;
|
||||||
|
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||||
ped->SetFlee(pos, 10000);
|
ped->SetFlee(pos, 10000);
|
||||||
ped->m_fleeFrom = nil;
|
ped->m_fleeFrom = nil;
|
||||||
}
|
}
|
||||||
|
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
||||||
ped->bDrawLast = false;
|
ped->bDrawLast = false;
|
||||||
ped->SetMoveState(PEDMOVE_SPRINT);
|
ped->SetMoveState(PEDMOVE_SPRINT);
|
||||||
ped->SetMoveAnim();
|
ped->SetMoveAnim();
|
||||||
ped->m_nPedState = PED_ON_FIRE;
|
ped->SetPedState(PED_ON_FIRE);
|
||||||
}
|
}
|
||||||
if (fleeFrom) {
|
if (fleeFrom) {
|
||||||
if (ped->m_nPedType == PEDTYPE_COP) {
|
if (ped->m_nPedType == PEDTYPE_COP) {
|
||||||
|
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||||
} else {
|
} else {
|
||||||
if (entityOnFire->IsVehicle()) {
|
if (entityOnFire->IsVehicle()) {
|
||||||
veh->m_pCarFire = fire;
|
veh->m_pCarFire = fire;
|
||||||
|
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
|
||||||
|
CCarAI::TellOccupantsToFleeCar(veh);
|
||||||
|
|
||||||
if (fleeFrom) {
|
if (fleeFrom) {
|
||||||
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
|
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
|
||||||
entityOnFire, (CPed *)fleeFrom, 10000);
|
entityOnFire, (CPed *)fleeFrom, 10000);
|
||||||
|
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||||
}
|
}
|
||||||
|
|
||||||
fire->m_bIsOngoing = true;
|
fire->m_bIsOngoing = true;
|
||||||
|
fire->m_bExtinguishedWithWater = false;
|
||||||
fire->m_bIsScriptFire = false;
|
fire->m_bIsScriptFire = false;
|
||||||
fire->m_vecPos = entityOnFire->GetPosition();
|
fire->m_vecPos = entityOnFire->GetPosition();
|
||||||
|
|
||||||
|
@ -297,7 +319,6 @@ CFireManager::Update(void)
|
||||||
|
|
||||||
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
|
||||||
int fireId = -1;
|
int fireId = -1;
|
||||||
float minDistance = 999999;
|
float minDistance = 999999;
|
||||||
for (int j = 0; j < NUM_FIRES; j++) {
|
for (int j = 0; j < NUM_FIRES; j++) {
|
||||||
|
@ -305,8 +326,6 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||||
continue;
|
continue;
|
||||||
if (m_aFires[j].m_bIsScriptFire)
|
if (m_aFires[j].m_bIsScriptFire)
|
||||||
continue;
|
continue;
|
||||||
if (m_aFires[j].m_nFiremenPuttingOut != i)
|
|
||||||
continue;
|
|
||||||
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
||||||
if (distance < minDistance) {
|
if (distance < minDistance) {
|
||||||
minDistance = distance;
|
minDistance = distance;
|
||||||
|
@ -316,7 +335,7 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||||
*pDistance = minDistance;
|
*pDistance = minDistance;
|
||||||
if (fireId != -1)
|
if (fireId != -1)
|
||||||
return &m_aFires[fireId];
|
return &m_aFires[fireId];
|
||||||
}
|
|
||||||
return nil;
|
return nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CFireManager::ExtinguishPointWithWater(CVector point, float range)
|
||||||
|
{
|
||||||
|
int fireI = 0;
|
||||||
|
for (int i = 0; i < NUM_FIRES; i++) {
|
||||||
|
if (m_aFires[i].m_bIsOngoing) {
|
||||||
|
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
|
||||||
|
fireI = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (fireI == NUM_FIRES)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
CFire *fireToExtinguish = &m_aFires[fireI];
|
||||||
|
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
|
||||||
|
CVector steamPos = fireToExtinguish->m_vecPos +
|
||||||
|
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||||
|
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||||
|
CGeneral::GetRandomNumber() / 200.f);
|
||||||
|
|
||||||
|
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
|
||||||
|
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
|
||||||
|
fireToExtinguish->m_bExtinguishedWithWater = true;
|
||||||
|
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
|
||||||
|
fireToExtinguish->Extinguish();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
int32
|
int32
|
||||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
|
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
|
||||||
{
|
{
|
||||||
CFire *fire;
|
CFire *fire;
|
||||||
CPed *ped = (CPed *)target;
|
CPed *ped = (CPed *)target;
|
||||||
|
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
||||||
fire->m_vecPos = pos;
|
fire->m_vecPos = pos;
|
||||||
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
||||||
fire->m_pEntity = target;
|
fire->m_pEntity = target;
|
||||||
|
fire->m_bExtinguishedWithWater = false;
|
||||||
|
|
||||||
if (target)
|
if (target)
|
||||||
target->RegisterReference(&fire->m_pEntity);
|
target->RegisterReference(&fire->m_pEntity);
|
||||||
fire->m_pSource = nil;
|
fire->m_pSource = nil;
|
||||||
fire->m_nNextTimeToAddFlames = 0;
|
fire->m_nNextTimeToAddFlames = 0;
|
||||||
fire->m_fStrength = strength;
|
fire->m_fStrength = strength;
|
||||||
|
fire->m_fWaterExtinguishCountdown = 1.0f;
|
||||||
|
|
||||||
if (target) {
|
if (target) {
|
||||||
if (target->IsPed()) {
|
if (target->IsPed()) {
|
||||||
ped->m_pFire = fire;
|
ped->m_pFire = fire;
|
||||||
|
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
||||||
CVector2D pos = target->GetPosition();
|
CVector2D pos = target->GetPosition();
|
||||||
ped->SetFlee(pos, 10000);
|
ped->SetFlee(pos, 10000);
|
||||||
ped->SetMoveAnim();
|
ped->SetMoveAnim();
|
||||||
ped->m_nPedState = PED_ON_FIRE;
|
ped->SetPedState(PED_ON_FIRE);
|
||||||
}
|
}
|
||||||
} else if (target->IsVehicle()) {
|
} else if (target->IsVehicle()) {
|
||||||
veh->m_pCarFire = fire;
|
veh->m_pCarFire = fire;
|
||||||
|
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < NUM_FIRES; i++) {
|
for (int i = 0; i < NUM_FIRES; i++) {
|
||||||
if (m_aFires[i].m_bIsScriptFire) {
|
if (m_aFires[i].m_bIsScriptFire) {
|
||||||
m_aFires[i].Extinguish();
|
RemoveScriptFire(i);
|
||||||
m_aFires[i].m_bIsScriptFire = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,10 +14,10 @@ public:
|
||||||
CEntity *m_pSource;
|
CEntity *m_pSource;
|
||||||
uint32 m_nExtinguishTime;
|
uint32 m_nExtinguishTime;
|
||||||
uint32 m_nStartTime;
|
uint32 m_nStartTime;
|
||||||
int32 field_20;
|
|
||||||
uint32 m_nNextTimeToAddFlames;
|
uint32 m_nNextTimeToAddFlames;
|
||||||
uint32 m_nFiremenPuttingOut;
|
|
||||||
float m_fStrength;
|
float m_fStrength;
|
||||||
|
float m_fWaterExtinguishCountdown;
|
||||||
|
bool m_bExtinguishedWithWater;
|
||||||
|
|
||||||
CFire();
|
CFire();
|
||||||
~CFire();
|
~CFire();
|
||||||
|
@ -34,15 +34,17 @@ class CFireManager
|
||||||
public:
|
public:
|
||||||
uint32 m_nTotalFires;
|
uint32 m_nTotalFires;
|
||||||
CFire m_aFires[NUM_FIRES];
|
CFire m_aFires[NUM_FIRES];
|
||||||
void StartFire(CVector pos, float size, bool propagation);
|
|
||||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
|
void StartFire(CVector pos, float size, uint8 propagation);
|
||||||
|
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
|
||||||
void Update(void);
|
void Update(void);
|
||||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
|
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
|
||||||
CFire *FindNearestFire(CVector vecPos, float *pDistance);
|
CFire *FindNearestFire(CVector vecPos, float *pDistance);
|
||||||
CFire *GetNextFreeFire(void);
|
CFire *GetNextFreeFire(void);
|
||||||
uint32 GetTotalActiveFires() const;
|
uint32 GetTotalActiveFires() const;
|
||||||
void ExtinguishPoint(CVector point, float range);
|
void ExtinguishPoint(CVector point, float range);
|
||||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
|
bool ExtinguishPointWithWater(CVector point, float range);
|
||||||
|
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
|
||||||
bool IsScriptFireExtinguish(int16 index);
|
bool IsScriptFireExtinguish(int16 index);
|
||||||
void RemoveAllScriptFires(void);
|
void RemoveAllScriptFires(void);
|
||||||
void RemoveScriptFire(int16 index);
|
void RemoveScriptFire(int16 index);
|
||||||
|
|
|
@ -90,6 +90,7 @@
|
||||||
#include "debugmenu.h"
|
#include "debugmenu.h"
|
||||||
#include "Ropes.h"
|
#include "Ropes.h"
|
||||||
#include "WindModifiers.h"
|
#include "WindModifiers.h"
|
||||||
|
#include "WaterCreatures.h"
|
||||||
#include "postfx.h"
|
#include "postfx.h"
|
||||||
#include "custompipes.h"
|
#include "custompipes.h"
|
||||||
|
|
||||||
|
@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
|
||||||
CPlane::Shutdown();
|
CPlane::Shutdown();
|
||||||
CTrain::Shutdown();
|
CTrain::Shutdown();
|
||||||
CScriptPaths::Shutdown();
|
CScriptPaths::Shutdown();
|
||||||
// TODO(Miami)
|
CWaterCreatures::RemoveAll();
|
||||||
// CWaterCreatures::RemoveAll();
|
|
||||||
CSpecialFX::Shutdown();
|
CSpecialFX::Shutdown();
|
||||||
#ifndef PS2
|
#ifndef PS2
|
||||||
CGarages::Shutdown();
|
CGarages::Shutdown();
|
||||||
|
@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
|
||||||
CRadar::RemoveRadarSections();
|
CRadar::RemoveRadarSections();
|
||||||
FrontEndMenuManager.UnloadTextures();
|
FrontEndMenuManager.UnloadTextures();
|
||||||
CParticleObject::RemoveAllExpireableParticleObjects();
|
CParticleObject::RemoveAllExpireableParticleObjects();
|
||||||
//CWaterCreatures::RemoveAll(); //TODO(Miami)
|
CWaterCreatures::RemoveAll();
|
||||||
CSetPieces::Init();
|
CSetPieces::Init();
|
||||||
CPedType::Shutdown();
|
CPedType::Shutdown();
|
||||||
CSpecialFX::Shutdown();
|
CSpecialFX::Shutdown();
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
|
|
||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
class CGeneral
|
class CGeneral
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -3209,7 +3209,7 @@ int16 CPad::SniperModeLookLeftRight(void)
|
||||||
|
|
||||||
if ( Abs(axis) > Abs(dpad) ) {
|
if ( Abs(axis) > Abs(dpad) ) {
|
||||||
if ( Abs(axis) > 35.0f ) {
|
if ( Abs(axis) > 35.0f ) {
|
||||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
|
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
|
||||||
} else {
|
} else {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -3231,7 +3231,7 @@ int16 CPad::SniperModeLookUpDown(void)
|
||||||
|
|
||||||
if ( Abs(axis) > Abs(dpad) ) {
|
if ( Abs(axis) > Abs(dpad) ) {
|
||||||
if ( Abs(axis) > 35.0f ) {
|
if ( Abs(axis) > 35.0f ) {
|
||||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
|
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
|
||||||
} else {
|
} else {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -46,7 +46,11 @@ CStreamingInfo CStreaming::ms_endRequestedList;
|
||||||
int32 CStreaming::ms_oldSectorX;
|
int32 CStreaming::ms_oldSectorX;
|
||||||
int32 CStreaming::ms_oldSectorY;
|
int32 CStreaming::ms_oldSectorY;
|
||||||
int32 CStreaming::ms_streamingBufferSize;
|
int32 CStreaming::ms_streamingBufferSize;
|
||||||
|
#ifndef ONE_THREAD_PER_CHANNEL
|
||||||
int8 *CStreaming::ms_pStreamingBuffer[2];
|
int8 *CStreaming::ms_pStreamingBuffer[2];
|
||||||
|
#else
|
||||||
|
int8 *CStreaming::ms_pStreamingBuffer[4];
|
||||||
|
#endif
|
||||||
size_t CStreaming::ms_memoryUsed;
|
size_t CStreaming::ms_memoryUsed;
|
||||||
CStreamingChannel CStreaming::ms_channel[2];
|
CStreamingChannel CStreaming::ms_channel[2];
|
||||||
int32 CStreaming::ms_channelError;
|
int32 CStreaming::ms_channelError;
|
||||||
|
@ -197,6 +201,10 @@ CStreaming::Init2(void)
|
||||||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||||
ms_streamingBufferSize /= 2;
|
ms_streamingBufferSize /= 2;
|
||||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||||
|
#ifdef ONE_THREAD_PER_CHANNEL
|
||||||
|
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||||
|
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||||
|
#endif
|
||||||
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
|
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
|
||||||
|
|
||||||
// PC only, figure out how much memory we got
|
// PC only, figure out how much memory we got
|
||||||
|
@ -2196,6 +2204,110 @@ CStreaming::LoadRequestedModels(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
|
||||||
|
// Currently only supported on POSIX streamer.
|
||||||
|
#ifdef ONE_THREAD_PER_CHANNEL
|
||||||
|
void
|
||||||
|
CStreaming::LoadAllRequestedModels(bool priority)
|
||||||
|
{
|
||||||
|
static bool bInsideLoadAll = false;
|
||||||
|
int imgOffset, streamId, status;
|
||||||
|
int i;
|
||||||
|
uint32 posn, size;
|
||||||
|
|
||||||
|
if(bInsideLoadAll)
|
||||||
|
return;
|
||||||
|
bInsideLoadAll = true;
|
||||||
|
|
||||||
|
FlushChannels();
|
||||||
|
imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
|
||||||
|
|
||||||
|
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||||
|
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||||
|
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||||
|
bool first = true;
|
||||||
|
int processI = 0;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
// Enumerate files and start reading
|
||||||
|
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
|
||||||
|
if (!first && streamIds[i] != -1) {
|
||||||
|
processI = i;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(ms_endRequestedList.m_prev != &ms_startRequestedList){
|
||||||
|
streamId = GetNextFileOnCd(0, priority);
|
||||||
|
if(streamId == -1){
|
||||||
|
streamIds[i] = -1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
|
||||||
|
streamIds[i] = -1;
|
||||||
|
if (size > (uint32)ms_streamingBufferSize) {
|
||||||
|
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
|
||||||
|
continue;
|
||||||
|
else if (!first && streamIds[i+1] != -1)
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
ms_aInfoForModel[streamId].RemoveFromList();
|
||||||
|
DecrementRef(streamId);
|
||||||
|
|
||||||
|
streamIds[i] = streamId;
|
||||||
|
streamSizes[i] = size;
|
||||||
|
streamPoses[i] = posn;
|
||||||
|
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
|
||||||
|
processI = i;
|
||||||
|
} else {
|
||||||
|
ms_aInfoForModel[streamId].RemoveFromList();
|
||||||
|
DecrementRef(streamId);
|
||||||
|
|
||||||
|
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||||
|
streamIds[i] = -1;
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
streamIds[i] = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
first = false;
|
||||||
|
|
||||||
|
// Now process
|
||||||
|
if (streamIds[processI] == -1)
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Try again on error
|
||||||
|
while (CdStreamSync(processI) != STREAM_NONE) {
|
||||||
|
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
|
||||||
|
}
|
||||||
|
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
|
||||||
|
|
||||||
|
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
|
||||||
|
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||||
|
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
|
||||||
|
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||||
|
|
||||||
|
if(streamIds[processI] < STREAM_OFFSET_TXD){
|
||||||
|
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
|
||||||
|
if(mi->IsSimple())
|
||||||
|
mi->m_alpha = 255;
|
||||||
|
}
|
||||||
|
streamIds[processI] = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
ms_bLoadingBigModel = false;
|
||||||
|
for(i = 0; i < 4; i++){
|
||||||
|
ms_channel[1].streamIds[i] = -1;
|
||||||
|
ms_channel[1].offsets[i] = -1;
|
||||||
|
}
|
||||||
|
ms_channel[1].state = CHANNELSTATE_IDLE;
|
||||||
|
bInsideLoadAll = false;
|
||||||
|
}
|
||||||
|
#else
|
||||||
void
|
void
|
||||||
CStreaming::LoadAllRequestedModels(bool priority)
|
CStreaming::LoadAllRequestedModels(bool priority)
|
||||||
{
|
{
|
||||||
|
@ -2256,6 +2368,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
||||||
ms_channel[1].state = CHANNELSTATE_IDLE;
|
ms_channel[1].state = CHANNELSTATE_IDLE;
|
||||||
bInsideLoadAll = false;
|
bInsideLoadAll = false;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void
|
void
|
||||||
CStreaming::FlushChannels(void)
|
CStreaming::FlushChannels(void)
|
||||||
|
@ -2287,6 +2400,14 @@ CStreaming::FlushRequestList(void)
|
||||||
next = si->m_next;
|
next = si->m_next;
|
||||||
RemoveModel(si - ms_aInfoForModel);
|
RemoveModel(si - ms_aInfoForModel);
|
||||||
}
|
}
|
||||||
|
#ifndef _WIN32
|
||||||
|
if(ms_channel[0].state == CHANNELSTATE_READING) {
|
||||||
|
flushStream[0] = 1;
|
||||||
|
}
|
||||||
|
if(ms_channel[1].state == CHANNELSTATE_READING) {
|
||||||
|
flushStream[1] = 1;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
FlushChannels();
|
FlushChannels();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2815,10 +2936,15 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
|
||||||
void
|
void
|
||||||
CStreaming::MakeSpaceFor(int32 size)
|
CStreaming::MakeSpaceFor(int32 size)
|
||||||
{
|
{
|
||||||
// BUG: ms_memoryAvailable can be uninitialized
|
#ifdef FIX_BUGS
|
||||||
// the code still happens to work in that case because ms_memoryAvailable is unsigned
|
#define MB (1024 * 1024)
|
||||||
// but it's not nice....
|
if(ms_memoryAvailable == 0) {
|
||||||
|
extern size_t _dwMemAvailPhys;
|
||||||
|
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
|
||||||
|
if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB;
|
||||||
|
}
|
||||||
|
#undef MB
|
||||||
|
#endif
|
||||||
while(ms_memoryUsed >= ms_memoryAvailable - size)
|
while(ms_memoryUsed >= ms_memoryAvailable - size)
|
||||||
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
|
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
|
||||||
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
|
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
|
||||||
|
|
|
@ -10,6 +10,8 @@
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "Zones.h"
|
#include "Zones.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
CPlaceName CUserDisplay::PlaceName;
|
CPlaceName CUserDisplay::PlaceName;
|
||||||
COnscreenTimer CUserDisplay::OnscnTimer;
|
COnscreenTimer CUserDisplay::OnscnTimer;
|
||||||
CPager CUserDisplay::Pager;
|
CPager CUserDisplay::Pager;
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
|
|
||||||
//--MIAMI: file almost done (loading/saving will perhaps stay different)
|
//--MIAMI: file done
|
||||||
|
|
||||||
eLevelName CTheZones::m_CurrLevel;
|
eLevelName CTheZones::m_CurrLevel;
|
||||||
int16 CTheZones::FindIndex;
|
int16 CTheZones::FindIndex;
|
||||||
|
@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||||
+ sizeof(int16) // padding
|
+ sizeof(int16) // padding
|
||||||
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||||
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||||
|
+ sizeof(int16) // padding
|
||||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||||
|
|
||||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
uint32 length = 0;
|
||||||
|
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||||
|
|
||||||
WriteSaveBuf(buffer, m_CurrLevel);
|
WriteSaveBuf(buffer, length, m_CurrLevel);
|
||||||
WriteSaveBuf(buffer, FindIndex);
|
WriteSaveBuf(buffer, length, FindIndex);
|
||||||
WriteSaveBuf(buffer, (int16)0); // padding
|
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||||
|
|
||||||
// TODO(MIAMI) ? implement SaveOneZone
|
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||||
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
|
|
||||||
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
|
|
||||||
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
|
|
||||||
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||||
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
|
SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||||
/*
|
|
||||||
The call of GetIndexForZonePointer is wrong, as it is
|
|
||||||
meant for a different array, but the game doesn't brake
|
|
||||||
if those fields are nil. Let's make sure they are.
|
|
||||||
*/
|
|
||||||
assert(InfoZoneArray[i].child == nil);
|
|
||||||
assert(InfoZoneArray[i].parent == nil);
|
|
||||||
assert(InfoZoneArray[i].next == nil);
|
|
||||||
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
|
|
||||||
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
|
|
||||||
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
|
||||||
|
|
||||||
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
|
WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
|
||||||
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
|
WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
|
||||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
|
||||||
|
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||||
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
|
SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||||
|
|
||||||
// see above
|
|
||||||
assert(MapZoneArray[i].child == nil);
|
|
||||||
assert(MapZoneArray[i].parent == nil);
|
|
||||||
assert(MapZoneArray[i].next == nil);
|
|
||||||
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
|
|
||||||
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
|
|
||||||
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||||
WriteSaveBuf(buffer, AudioZoneArray[i]);
|
WriteSaveBuf(buffer, length, AudioZoneArray[i]);
|
||||||
|
|
||||||
WriteSaveBuf(buffer, TotalNumberOfMapZones);
|
WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
|
||||||
WriteSaveBuf(buffer, NumberOfAudioZones);
|
WriteSaveBuf(buffer, length, NumberOfAudioZones);
|
||||||
|
|
||||||
VALIDATESAVEBUF(*size)
|
VALIDATESAVEBUF(*size)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||||
|
{
|
||||||
|
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
|
||||||
|
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
|
||||||
|
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->minx);
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->miny);
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->minz);
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->maxx);
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->maxy);
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->maxz);
|
||||||
|
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->type);
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->level);
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
|
||||||
|
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
|
||||||
|
|
||||||
|
int32 zoneId;
|
||||||
|
zoneId = GetIndexForZonePointer(zone->child);
|
||||||
|
WriteSaveBuf(*buffer, *length, zoneId);
|
||||||
|
zoneId = GetIndexForZonePointer(zone->parent);
|
||||||
|
WriteSaveBuf(*buffer, *length, zoneId);
|
||||||
|
zoneId = GetIndexForZonePointer(zone->next);
|
||||||
|
WriteSaveBuf(*buffer, *length, zoneId);
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||||
{
|
{
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
uint32 length = 0;
|
||||||
|
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||||
|
|
||||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
|
||||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
FindIndex = ReadSaveBuf<int16>(buffer, length);
|
||||||
ReadSaveBuf<int16>(buffer);
|
ReadSaveBuf<int16>(buffer, length);
|
||||||
|
|
||||||
// TODO(MIAMI) ? implement LoadOneZone
|
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||||
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
|
||||||
|
|
||||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
|
for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
|
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
|
||||||
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
|
||||||
|
|
||||||
/*
|
|
||||||
The call of GetPointerForZoneIndex is wrong, as it is
|
|
||||||
meant for a different array, but the game doesn't brake
|
|
||||||
if save data stored is -1.
|
|
||||||
*/
|
|
||||||
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
|
|
||||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
|
|
||||||
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
|
|
||||||
assert(InfoZoneArray[i].child == nil);
|
|
||||||
assert(InfoZoneArray[i].parent == nil);
|
|
||||||
assert(InfoZoneArray[i].next == nil);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
|
||||||
|
|
||||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
|
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
|
||||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
|
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
|
||||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
|
||||||
|
ReadSaveBuf<int16>(buffer, length);
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||||
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||||
|
|
||||||
// see above
|
|
||||||
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
|
|
||||||
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
|
|
||||||
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
|
|
||||||
assert(MapZoneArray[i].child == nil);
|
|
||||||
assert(MapZoneArray[i].parent == nil);
|
|
||||||
assert(MapZoneArray[i].next == nil);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
|
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
|
||||||
|
|
||||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
|
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
|
||||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
|
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
|
||||||
|
|
||||||
VALIDATESAVEBUF(size)
|
VALIDATESAVEBUF(size)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||||
|
{
|
||||||
|
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||||
|
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||||
|
|
||||||
|
zone->minx = ReadSaveBuf<float>(*buffer, *length);
|
||||||
|
zone->miny = ReadSaveBuf<float>(*buffer, *length);
|
||||||
|
zone->minz = ReadSaveBuf<float>(*buffer, *length);
|
||||||
|
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
|
||||||
|
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
|
||||||
|
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
|
||||||
|
|
||||||
|
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
|
||||||
|
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
|
||||||
|
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
|
||||||
|
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
|
||||||
|
|
||||||
|
int32 zoneId;
|
||||||
|
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||||
|
zone->child = GetPointerForZoneIndex(zoneId);
|
||||||
|
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||||
|
zone->parent = GetPointerForZoneIndex(zoneId);
|
||||||
|
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||||
|
zone->next = GetPointerForZoneIndex(zoneId);
|
||||||
|
}
|
|
@ -108,5 +108,7 @@ public:
|
||||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||||
static void InitialiseAudioZoneArray(void);
|
static void InitialiseAudioZoneArray(void);
|
||||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||||
|
static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||||
static void LoadAllZones(uint8 *buffer, uint32 length);
|
static void LoadAllZones(uint8 *buffer, uint32 length);
|
||||||
|
static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||||
};
|
};
|
||||||
|
|
|
@ -106,7 +106,7 @@ typedef uint16_t wchar;
|
||||||
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
|
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
|
||||||
{
|
{
|
||||||
uint32 m = MASK(p,s);
|
uint32 m = MASK(p,s);
|
||||||
return w & ~m | b<<p & m;
|
return (w & ~m) | ((b<<p) & m);
|
||||||
}
|
}
|
||||||
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||||
{
|
{
|
||||||
|
@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
|
||||||
|
{
|
||||||
|
buf += skip;
|
||||||
|
length += skip;
|
||||||
|
#ifdef VALIDATE_SAVE_SIZE
|
||||||
|
_saveBufCount += skip;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline const T ReadSaveBuf(uint8 *&buf)
|
inline const T ReadSaveBuf(uint8 *&buf)
|
||||||
{
|
{
|
||||||
|
@ -420,6 +429,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
|
||||||
|
{
|
||||||
|
T &value = *(T*)buf;
|
||||||
|
SkipSaveBuf(buf, length, sizeof(T));
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||||
{
|
{
|
||||||
|
@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
|
||||||
|
{
|
||||||
|
T *p = (T*)buf;
|
||||||
|
*p = value;
|
||||||
|
SkipSaveBuf(buf, length, sizeof(T));
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||||
|
|
||||||
|
@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||||
WriteSaveBuf(buf, d);\
|
WriteSaveBuf(buf, d);\
|
||||||
WriteSaveBuf<uint32>(buf, size);
|
WriteSaveBuf<uint32>(buf, size);
|
||||||
|
|
||||||
|
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
|
||||||
|
WriteSaveBuf(buf, len, a);\
|
||||||
|
WriteSaveBuf(buf, len, b);\
|
||||||
|
WriteSaveBuf(buf, len, c);\
|
||||||
|
WriteSaveBuf(buf, len, d);\
|
||||||
|
WriteSaveBuf<uint32>(buf, len, size);
|
||||||
|
|
||||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||||
assert(ReadSaveBuf<char>(buf) == a);\
|
assert(ReadSaveBuf<char>(buf) == a);\
|
||||||
assert(ReadSaveBuf<char>(buf) == b);\
|
assert(ReadSaveBuf<char>(buf) == b);\
|
||||||
|
@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||||
assert(ReadSaveBuf<char>(buf) == d);\
|
assert(ReadSaveBuf<char>(buf) == d);\
|
||||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||||
|
|
||||||
|
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
|
||||||
|
assert(ReadSaveBuf<char>(buf,len) == a);\
|
||||||
|
assert(ReadSaveBuf<char>(buf,len) == b);\
|
||||||
|
assert(ReadSaveBuf<char>(buf,len) == c);\
|
||||||
|
assert(ReadSaveBuf<char>(buf,len) == d);\
|
||||||
|
assert(ReadSaveBuf<uint32>(buf,len) == size);
|
||||||
|
|
||||||
|
|
||||||
void cprintf(char*, ...);
|
void cprintf(char*, ...);
|
|
@ -87,7 +87,8 @@ enum Config {
|
||||||
NUMMBLURSTREAKS = 4,
|
NUMMBLURSTREAKS = 4,
|
||||||
NUMSKIDMARKS = 32,
|
NUMSKIDMARKS = 32,
|
||||||
|
|
||||||
NUMONSCREENTIMERENTRIES = 1,
|
NUMONSCREENCLOCKS = 1,
|
||||||
|
NUMONSCREENCOUNTERS = 3,
|
||||||
NUMRADARBLIPS = 75,
|
NUMRADARBLIPS = 75,
|
||||||
NUMGENERALPICKUPS = 320,
|
NUMGENERALPICKUPS = 320,
|
||||||
NUMSCRIPTEDPICKUPS = 16,
|
NUMSCRIPTEDPICKUPS = 16,
|
||||||
|
@ -137,6 +138,7 @@ enum Config {
|
||||||
|
|
||||||
NUM_CRANES = 8,
|
NUM_CRANES = 8,
|
||||||
NUM_ESCALATORS = 22,
|
NUM_ESCALATORS = 22,
|
||||||
|
NUM_WATER_CREATURES = 8,
|
||||||
|
|
||||||
NUM_EXPLOSIONS = 48,
|
NUM_EXPLOSIONS = 48,
|
||||||
|
|
||||||
|
@ -248,6 +250,9 @@ enum Config {
|
||||||
#if !defined(RW_GL3) && defined(_WIN32)
|
#if !defined(RW_GL3) && defined(_WIN32)
|
||||||
#define XINPUT
|
#define XINPUT
|
||||||
#endif
|
#endif
|
||||||
|
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||||
|
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
|
||||||
|
#endif
|
||||||
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
|
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
|
||||||
#define KANGAROO_CHEAT
|
#define KANGAROO_CHEAT
|
||||||
#define RESTORE_ALLCARSHELI_CHEAT
|
#define RESTORE_ALLCARSHELI_CHEAT
|
||||||
|
@ -257,7 +262,6 @@ enum Config {
|
||||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||||
|
|
||||||
// Hud, frontend and radar
|
// Hud, frontend and radar
|
||||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
|
||||||
//#define BETA_SLIDING_TEXT
|
//#define BETA_SLIDING_TEXT
|
||||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||||
#define PC_MENU
|
#define PC_MENU
|
||||||
|
|
|
@ -4,6 +4,8 @@
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "Dummy.h"
|
#include "Dummy.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
|
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
|
||||||
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
|
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
|
||||||
|
|
||||||
|
|
|
@ -1208,3 +1208,36 @@ bool CEntity::IsEntityOccluded(void) {
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
0x487A10 - SetAtomicAlphaCB
|
||||||
|
0x4879E0 - SetClumpAlphaCB
|
||||||
|
*/
|
||||||
|
|
||||||
|
RpMaterial* SetAtomicAlphaCB(RpMaterial *material, void *data) {
|
||||||
|
((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
RpAtomic* SetClumpAlphaCB(RpAtomic *atomic, void *data) {
|
||||||
|
RpGeometry *geometry = RpAtomicGetGeometry(atomic);
|
||||||
|
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||||
|
RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data);
|
||||||
|
return atomic;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CEntity::SetRwObjectAlpha(int32 alpha) {
|
||||||
|
if (m_rwObject != nil) {
|
||||||
|
switch (RwObjectGetType(m_rwObject)) {
|
||||||
|
case rpATOMIC: {
|
||||||
|
RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject);
|
||||||
|
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||||
|
RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case rpCLUMP:
|
||||||
|
RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -179,6 +179,7 @@ public:
|
||||||
void ModifyMatrixForTreeInWind(void);
|
void ModifyMatrixForTreeInWind(void);
|
||||||
void ModifyMatrixForBannerInWind(void);
|
void ModifyMatrixForBannerInWind(void);
|
||||||
void ProcessLightsForEntity(void);
|
void ProcessLightsForEntity(void);
|
||||||
|
void SetRwObjectAlpha(int32 alpha);
|
||||||
|
|
||||||
static void AddSteamsFromGround(CPtrList& list);
|
static void AddSteamsFromGround(CPtrList& list);
|
||||||
};
|
};
|
||||||
|
|
314
src/extras/ini_parser.hpp
Normal file
314
src/extras/ini_parser.hpp
Normal file
|
@ -0,0 +1,314 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef LINB_INI_PARSER_HPP
|
||||||
|
#define LINB_INI_PARSER_HPP
|
||||||
|
|
||||||
|
/*
|
||||||
|
* STL-like INI Container
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <string> // for std::string
|
||||||
|
#include <map> // for std::map
|
||||||
|
#include <cstdio> // for std::FILE
|
||||||
|
#include <algorithm> // for std::find_if
|
||||||
|
#include <functional> // for std::function
|
||||||
|
|
||||||
|
namespace linb
|
||||||
|
{
|
||||||
|
template<
|
||||||
|
class CharT = char, /* Not compatible with other type here, since we're using C streams */
|
||||||
|
class StringType = std::basic_string<CharT>,
|
||||||
|
class KeyContainer = std::map<StringType, StringType>,
|
||||||
|
class SectionContainer = std::map<StringType, KeyContainer>
|
||||||
|
> class basic_ini
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
typedef CharT char_type;
|
||||||
|
typedef StringType string_type;
|
||||||
|
typedef KeyContainer key_container;
|
||||||
|
typedef SectionContainer section_container;
|
||||||
|
|
||||||
|
// Typedef container values types
|
||||||
|
typedef typename section_container::value_type value_type;
|
||||||
|
typedef typename section_container::key_type key_type;
|
||||||
|
typedef typename section_container::mapped_type mapped_type;
|
||||||
|
|
||||||
|
// Typedef common types
|
||||||
|
typedef typename section_container::size_type size_type;
|
||||||
|
typedef typename section_container::difference_type difference_type;
|
||||||
|
|
||||||
|
// Typedef iterators
|
||||||
|
typedef typename section_container::iterator iterator;
|
||||||
|
typedef typename section_container::const_iterator const_iterator;
|
||||||
|
typedef typename section_container::reverse_iterator reverse_iterator;
|
||||||
|
typedef typename section_container::const_reverse_iterator const_reverse_iterator;
|
||||||
|
|
||||||
|
// typedef References and pointers
|
||||||
|
typedef typename section_container::reference reference;
|
||||||
|
typedef typename section_container::const_reference const_reference;
|
||||||
|
typedef typename section_container::pointer pointer;
|
||||||
|
typedef typename section_container::const_pointer const_pointer;
|
||||||
|
|
||||||
|
private:
|
||||||
|
section_container data;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
basic_ini()
|
||||||
|
{ }
|
||||||
|
|
||||||
|
basic_ini(const char_type* filename)
|
||||||
|
{ this->read_file(filename); }
|
||||||
|
|
||||||
|
/* Iterator methods */
|
||||||
|
iterator begin()
|
||||||
|
{ return data.begin(); }
|
||||||
|
const_iterator begin() const
|
||||||
|
{ return data.begin(); }
|
||||||
|
iterator end()
|
||||||
|
{ return data.end(); }
|
||||||
|
const_iterator end() const
|
||||||
|
{ return data.end(); }
|
||||||
|
const_iterator cbegin() const
|
||||||
|
{ return data.cbegin(); }
|
||||||
|
const_iterator cend() const
|
||||||
|
{ return data.cend(); }
|
||||||
|
|
||||||
|
/* Reverse iterator methods */
|
||||||
|
reverse_iterator rbegin()
|
||||||
|
{ return data.rbegin(); }
|
||||||
|
const_reverse_iterator rbegin() const
|
||||||
|
{ return data.rbegin(); }
|
||||||
|
reverse_iterator rend()
|
||||||
|
{ return data.rend(); }
|
||||||
|
const_reverse_iterator rend() const
|
||||||
|
{ return data.rend(); }
|
||||||
|
const_reverse_iterator crbegin() const
|
||||||
|
{ return data.crbegin(); }
|
||||||
|
const_reverse_iterator crend() const
|
||||||
|
{ return data.crend(); }
|
||||||
|
|
||||||
|
/* Acessing index methods */
|
||||||
|
mapped_type& operator[](const string_type& sect)
|
||||||
|
{ return data[sect]; }
|
||||||
|
mapped_type& operator[](string_type&& sect)
|
||||||
|
{ return data[std::forward<string_type>(sect)]; }
|
||||||
|
mapped_type& at( const string_type& sect)
|
||||||
|
{ return data.at(sect); }
|
||||||
|
const mapped_type& at(const string_type& sect) const
|
||||||
|
{ return data.at(sect); }
|
||||||
|
|
||||||
|
/* Capacity information */
|
||||||
|
bool empty() const
|
||||||
|
{ return data.empty(); }
|
||||||
|
size_type size() const
|
||||||
|
{ return data.size(); }
|
||||||
|
size_type max_size() const
|
||||||
|
{ return data.max_size(); }
|
||||||
|
|
||||||
|
/* Modifiers */
|
||||||
|
void clear()
|
||||||
|
{ return data.clear(); }
|
||||||
|
|
||||||
|
/* Lookup */
|
||||||
|
size_type count(const string_type& sect)
|
||||||
|
{ return data.count(sect); }
|
||||||
|
iterator find(const string_type& sect)
|
||||||
|
{ return data.find(sect); }
|
||||||
|
|
||||||
|
/* Gets a value from the specified section & key, default_value is returned if the sect & key doesn't exist */
|
||||||
|
string_type get(const string_type& sect, const key_type& key, const string_type& default_value)
|
||||||
|
{
|
||||||
|
auto it = this->find(sect);
|
||||||
|
if(it != this->end())
|
||||||
|
{
|
||||||
|
auto itv = it->second.find(key);
|
||||||
|
if(itv != it->second.end())
|
||||||
|
return itv->second;
|
||||||
|
}
|
||||||
|
return default_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Sets the value of a value in the ini */
|
||||||
|
void set(const string_type& sect, const key_type& key, const string_type& value)
|
||||||
|
{
|
||||||
|
(*this)[sect][key] = value; // no emplace since overwrite!
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Too lazy to continue this container... If you need more methods, just add it */
|
||||||
|
|
||||||
|
|
||||||
|
#if 1
|
||||||
|
bool read_file(const char_type* filename)
|
||||||
|
{
|
||||||
|
/* Using C stream in a STL-like container, funny?
|
||||||
|
*/
|
||||||
|
if(FILE* f = fopen(filename, "r"))
|
||||||
|
{
|
||||||
|
key_container* keys = nullptr;
|
||||||
|
char_type buf[2048];
|
||||||
|
string_type line;
|
||||||
|
string_type key;
|
||||||
|
string_type value;
|
||||||
|
string_type null_string;
|
||||||
|
size_type pos;
|
||||||
|
|
||||||
|
// Trims an string
|
||||||
|
auto trim = [](string_type& s, bool trimLeft, bool trimRight) -> string_type&
|
||||||
|
{
|
||||||
|
if(s.size())
|
||||||
|
{
|
||||||
|
// Ignore UTF-8 BOM
|
||||||
|
while(s.size() >= 3 && s[0] == (char)(0xEF) && s[1] == (char)(0xBB) && s[2] == (char)(0xBF))
|
||||||
|
s.erase(s.begin(), s.begin() + 3);
|
||||||
|
|
||||||
|
if(trimLeft)
|
||||||
|
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::function<int(int)>(::isspace))));
|
||||||
|
if(trimRight)
|
||||||
|
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::function<int(int)>(::isspace))).base(), s.end());
|
||||||
|
}
|
||||||
|
return s;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Start parsing
|
||||||
|
while(fgets(buf, sizeof(buf), f))
|
||||||
|
{
|
||||||
|
// What a thing, reading into a char buffer and then putting in the string...
|
||||||
|
line = buf;
|
||||||
|
|
||||||
|
// Find comment and remove anything after it from the line
|
||||||
|
if((pos = line.find_first_of(';')) != line.npos)
|
||||||
|
line.erase(pos);
|
||||||
|
|
||||||
|
// Trim the string, and if it gets empty, skip this line
|
||||||
|
if(trim(line, true, true).empty())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Find section name
|
||||||
|
if(line.front() == '[' && line.back() == ']')
|
||||||
|
{
|
||||||
|
pos = line.length() - 1; //line.find_first_of(']');
|
||||||
|
if(pos != line.npos)
|
||||||
|
{
|
||||||
|
trim(key.assign(line, 1, pos-1), true, true);
|
||||||
|
keys = &data[std::move(key)]; // Create section
|
||||||
|
}
|
||||||
|
else
|
||||||
|
keys = nullptr;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Find key and value positions
|
||||||
|
pos = line.find_first_of('=');
|
||||||
|
if(pos == line.npos)
|
||||||
|
{
|
||||||
|
// There's only the key
|
||||||
|
key = line; // No need for trim, line is already trimmed
|
||||||
|
value.clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// There's the key and the value
|
||||||
|
trim(key.assign(line, 0, pos), false, true); // trim the right
|
||||||
|
trim(value.assign(line, pos + 1, line.npos), true, false); // trim the left
|
||||||
|
}
|
||||||
|
|
||||||
|
// Put the key/value into the current keys object, or into the section "" if no section has been found
|
||||||
|
#if __cplusplus >= 201103L || _MSC_VER >= 1800
|
||||||
|
(keys ? *keys : data[null_string]).emplace(std::move(key), std::move(value));
|
||||||
|
#else
|
||||||
|
(keys ? *keys : data[null_string])[key] = value;
|
||||||
|
key.clear(); value.clear();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fclose(f);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Dumps the content of this container into an ini file
|
||||||
|
*/
|
||||||
|
bool write_file(const char_type* filename)
|
||||||
|
{
|
||||||
|
if(FILE* f = fopen(filename, "w"))
|
||||||
|
{
|
||||||
|
bool first = true;
|
||||||
|
for(auto& sec : this->data)
|
||||||
|
{
|
||||||
|
fprintf(f, first? "[%s]\n" : "\n[%s]\n", sec.first.c_str());
|
||||||
|
first = false;
|
||||||
|
for(auto& kv : sec.second)
|
||||||
|
{
|
||||||
|
if(kv.second.empty())
|
||||||
|
fprintf(f, "%s\n", kv.first.c_str());
|
||||||
|
else
|
||||||
|
fprintf(f, "%s = %s\n", kv.first.c_str(), kv.second.c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fclose(f);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
*/
|
||||||
|
bool load_file(const char_type* filename)
|
||||||
|
{
|
||||||
|
return read_file(filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool load_file(const StringType& filename)
|
||||||
|
{
|
||||||
|
return load_file(filename.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool write_file(const StringType& filename)
|
||||||
|
{
|
||||||
|
return write_file(filename.c_str());
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/* Use default basic_ini
|
||||||
|
*
|
||||||
|
* Limitations:
|
||||||
|
* * Not unicode aware
|
||||||
|
* * Case sensitive
|
||||||
|
* * Sections must have unique keys
|
||||||
|
*/
|
||||||
|
typedef basic_ini<> ini;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
|
@ -3,6 +3,8 @@
|
||||||
#include "DummyObject.h"
|
#include "DummyObject.h"
|
||||||
#include "Pools.h"
|
#include "Pools.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
CDummyObject::CDummyObject(CObject *obj)
|
CDummyObject::CDummyObject(CObject *obj)
|
||||||
{
|
{
|
||||||
SetModelIndexNoCreate(obj->GetModelIndex());
|
SetModelIndexNoCreate(obj->GetModelIndex());
|
||||||
|
|
|
@ -36,6 +36,7 @@ CObject::CObject(void)
|
||||||
m_colour2 = 0;
|
m_colour2 = 0;
|
||||||
m_colour1 = m_colour2;
|
m_colour1 = m_colour2;
|
||||||
m_nBonusValue = 0;
|
m_nBonusValue = 0;
|
||||||
|
// m_nCostValue = 0; // TODO(Miami)
|
||||||
bIsPickup = false;
|
bIsPickup = false;
|
||||||
bPickupObjWithMessage = false;
|
bPickupObjWithMessage = false;
|
||||||
bOutOfStock = false;
|
bOutOfStock = false;
|
||||||
|
@ -44,8 +45,12 @@ CObject::CObject(void)
|
||||||
bHasBeenDamaged = false;
|
bHasBeenDamaged = false;
|
||||||
m_nRefModelIndex = -1;
|
m_nRefModelIndex = -1;
|
||||||
bUseVehicleColours = false;
|
bUseVehicleColours = false;
|
||||||
|
// bIsStreetLight = false; // duplicate
|
||||||
m_pCurSurface = nil;
|
m_pCurSurface = nil;
|
||||||
m_pCollidingEntity = nil;
|
m_pCollidingEntity = nil;
|
||||||
|
m_nBeachballBounces = 0;
|
||||||
|
bIsStreetLight = false;
|
||||||
|
m_area = AREA_EVERYWHERE;
|
||||||
}
|
}
|
||||||
|
|
||||||
CObject::CObject(int32 mi, bool createRW)
|
CObject::CObject(int32 mi, bool createRW)
|
||||||
|
@ -138,12 +143,16 @@ CObject::Render(void)
|
||||||
bool
|
bool
|
||||||
CObject::SetupLighting(void)
|
CObject::SetupLighting(void)
|
||||||
{
|
{
|
||||||
DeActivateDirectional();
|
|
||||||
SetAmbientColours();
|
|
||||||
|
|
||||||
if(bRenderScorched){
|
if(bRenderScorched){
|
||||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||||
return true;
|
return true;
|
||||||
|
} else if (bIsPickup) {
|
||||||
|
SetFullAmbient();
|
||||||
|
return true;
|
||||||
|
} else if (bIsWeapon) {
|
||||||
|
ActivateDirectional();
|
||||||
|
SetAmbientColoursForPedsCarsAndObjects();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -151,8 +160,10 @@ CObject::SetupLighting(void)
|
||||||
void
|
void
|
||||||
CObject::RemoveLighting(bool reset)
|
CObject::RemoveLighting(bool reset)
|
||||||
{
|
{
|
||||||
if(reset)
|
if(reset) {
|
||||||
WorldReplaceScorchedLightsWithNormal(Scene.world);
|
SetAmbientColours();
|
||||||
|
DeActivateDirectional();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -363,6 +374,8 @@ CObject::CanBeDeleted(void)
|
||||||
return true;
|
return true;
|
||||||
case CUTSCENE_OBJECT:
|
case CUTSCENE_OBJECT:
|
||||||
return false;
|
return false;
|
||||||
|
case CONTROLLED_SUB_OBJECT:
|
||||||
|
return false;
|
||||||
default:
|
default:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,7 +8,7 @@ enum {
|
||||||
MISSION_OBJECT = 2,
|
MISSION_OBJECT = 2,
|
||||||
TEMP_OBJECT = 3,
|
TEMP_OBJECT = 3,
|
||||||
CUTSCENE_OBJECT = 4,
|
CUTSCENE_OBJECT = 4,
|
||||||
ESCALATOR_OBJECT = 5,
|
CONTROLLED_SUB_OBJECT = 5,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum CollisionSpecialResponseCase
|
enum CollisionSpecialResponseCase
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
|
|
||||||
#include "Projectile.h"
|
#include "Projectile.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
CProjectile::CProjectile(int32 model) : CObject()
|
CProjectile::CProjectile(int32 model) : CObject()
|
||||||
{
|
{
|
||||||
m_fMass = 1.0f;
|
m_fMass = 1.0f;
|
||||||
|
|
|
@ -23,7 +23,7 @@ CStingerSegment::CStingerSegment()
|
||||||
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
|
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
|
||||||
bExplosionProof = true;
|
bExplosionProof = true;
|
||||||
SetModelIndex(MI_PLC_STINGER);
|
SetModelIndex(MI_PLC_STINGER);
|
||||||
ObjectCreatedBy = ESCALATOR_OBJECT;
|
ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
|
||||||
NumOfStingerSegments++;
|
NumOfStingerSegments++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
|
||||||
m_pAttendedFire = nearestFire;
|
m_pAttendedFire = nearestFire;
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
bIsRunning = true;
|
bIsRunning = true;
|
||||||
++nearestFire->m_nFiremenPuttingOut;
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
|
||||||
SetMoveState(PEDMOVE_RUN);
|
SetMoveState(PEDMOVE_RUN);
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
bIsRunning = true;
|
bIsRunning = true;
|
||||||
if (m_pAttendedFire) {
|
|
||||||
--m_pAttendedFire->m_nFiremenPuttingOut;
|
|
||||||
}
|
|
||||||
++nearestFire->m_nFiremenPuttingOut;
|
|
||||||
m_pAttendedFire = nearestFire;
|
m_pAttendedFire = nearestFire;
|
||||||
} else if (!nearestFire) {
|
} else if (!nearestFire) {
|
||||||
#else
|
#else
|
||||||
|
@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
|
||||||
case EMERGENCY_PED_STOP:
|
case EMERGENCY_PED_STOP:
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
bIsRunning = false;
|
bIsRunning = false;
|
||||||
if (m_pAttendedFire)
|
|
||||||
#endif
|
#endif
|
||||||
--m_pAttendedFire->m_nFiremenPuttingOut;
|
|
||||||
|
|
||||||
m_nPedState = PED_NONE;
|
m_nPedState = PED_NONE;
|
||||||
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
||||||
m_pAttendedFire = nil;
|
m_pAttendedFire = nil;
|
||||||
|
|
|
@ -3,6 +3,8 @@
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "PedRoutes.h"
|
#include "PedRoutes.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
CRouteNode gaRoutes[NUMPEDROUTES];
|
CRouteNode gaRoutes[NUMPEDROUTES];
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -4,6 +4,8 @@
|
||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
#include "PedStats.h"
|
#include "PedStats.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
|
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -24,12 +24,17 @@ float
|
||||||
CDraw::CalculateAspectRatio(void)
|
CDraw::CalculateAspectRatio(void)
|
||||||
{
|
{
|
||||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||||
|
#ifdef ASPECT_RATIO_SCALE
|
||||||
|
if (TheCamera.m_WideScreenOn)
|
||||||
|
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
|
||||||
|
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
|
||||||
|
5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||||
|
else
|
||||||
|
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
||||||
|
#else
|
||||||
if (TheCamera.m_WideScreenOn)
|
if (TheCamera.m_WideScreenOn)
|
||||||
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
|
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||||
else
|
else
|
||||||
#ifdef ASPECT_RATIO_SCALE
|
|
||||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
|
||||||
#else
|
|
||||||
CDraw::ms_fAspectRatio = 16.f / 9.f;
|
CDraw::ms_fAspectRatio = 16.f / 9.f;
|
||||||
#endif
|
#endif
|
||||||
} else if (TheCamera.m_WideScreenOn) {
|
} else if (TheCamera.m_WideScreenOn) {
|
||||||
|
|
|
@ -1358,7 +1358,7 @@ CEscalator::Update(void) {
|
||||||
if (m_pSteps[i]) {
|
if (m_pSteps[i]) {
|
||||||
m_pSteps[i]->SetPosition(m_pos1);
|
m_pSteps[i]->SetPosition(m_pos1);
|
||||||
CWorld::Add(m_pSteps[i]);
|
CWorld::Add(m_pSteps[i]);
|
||||||
m_pSteps[i]->ObjectCreatedBy = ESCALATOR_OBJECT;
|
m_pSteps[i]->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,6 +5,46 @@
|
||||||
#include "Font.h"
|
#include "Font.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
|
|
||||||
|
void
|
||||||
|
AsciiToUnicode(const char *src, wchar *dst)
|
||||||
|
{
|
||||||
|
while((*dst++ = (unsigned char)*src++) != '\0');
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
UnicodeStrcat(wchar *dst, wchar *append)
|
||||||
|
{
|
||||||
|
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
UnicodeStrcpy(wchar *dst, const wchar *src)
|
||||||
|
{
|
||||||
|
while((*dst++ = *src++) != '\0');
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
UnicodeStrlen(const wchar *str)
|
||||||
|
{
|
||||||
|
int len;
|
||||||
|
for(len = 0; *str != '\0'; len++, str++);
|
||||||
|
return len;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
|
||||||
|
{
|
||||||
|
while (*src != '\0') {
|
||||||
|
if (*src < 'a' || *src > 'z')
|
||||||
|
*dst = *src;
|
||||||
|
else
|
||||||
|
*dst = *src - 32;
|
||||||
|
dst++;
|
||||||
|
src++;
|
||||||
|
}
|
||||||
|
*dst = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
CFontDetails CFont::Details;
|
CFontDetails CFont::Details;
|
||||||
int16 CFont::NewLine;
|
int16 CFont::NewLine;
|
||||||
CSprite2d CFont::Sprite[MAX_FONTS];
|
CSprite2d CFont::Sprite[MAX_FONTS];
|
||||||
|
@ -1102,6 +1142,7 @@ CFont::ParseToken(wchar *s)
|
||||||
switch(*s){
|
switch(*s){
|
||||||
case 'B':
|
case 'B':
|
||||||
Details.bBold = !Details.bBold;
|
Details.bBold = !Details.bBold;
|
||||||
|
break;
|
||||||
case 'N':
|
case 'N':
|
||||||
case 'n':
|
case 'n':
|
||||||
NewLine = 1;
|
NewLine = 1;
|
||||||
|
@ -1109,7 +1150,7 @@ CFont::ParseToken(wchar *s)
|
||||||
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
|
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
|
||||||
case 'f':
|
case 'f':
|
||||||
Details.bFlash = !Details.bFlash;
|
Details.bFlash = !Details.bFlash;
|
||||||
if (Details.bFlash)
|
if (!Details.bFlash)
|
||||||
Details.color.a = 255;
|
Details.color.a = 255;
|
||||||
break;
|
break;
|
||||||
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
|
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
|
||||||
|
|
|
@ -1,5 +1,11 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
void AsciiToUnicode(const char *src, wchar *dst);
|
||||||
|
void UnicodeStrcpy(wchar *dst, const wchar *src);
|
||||||
|
void UnicodeStrcat(wchar *dst, wchar *append);
|
||||||
|
int UnicodeStrlen(const wchar *str);
|
||||||
|
void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
|
||||||
|
|
||||||
struct CFontDetails
|
struct CFontDetails
|
||||||
{
|
{
|
||||||
CRGBA color;
|
CRGBA color;
|
||||||
|
|
|
@ -23,6 +23,9 @@
|
||||||
#include "CutsceneMgr.h"
|
#include "CutsceneMgr.h"
|
||||||
#include "Stats.h"
|
#include "Stats.h"
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
#include "General.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
// Game has colors inlined in code.
|
// Game has colors inlined in code.
|
||||||
// For easier modification we collect them here:
|
// For easier modification we collect them here:
|
||||||
|
@ -46,13 +49,14 @@ CRGBA ODDJOB_COLOR(0, 207, 133, 255);
|
||||||
CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
|
CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
|
||||||
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
|
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
|
||||||
|
|
||||||
wchar CHud::m_HelpMessage[256];
|
wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
|
||||||
wchar CHud::m_LastHelpMessage[256];
|
wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
|
||||||
uint32 CHud::m_HelpMessageState;
|
uint32 CHud::m_HelpMessageState;
|
||||||
uint32 CHud::m_HelpMessageTimer;
|
uint32 CHud::m_HelpMessageTimer;
|
||||||
int32 CHud::m_HelpMessageFadeTimer;
|
int32 CHud::m_HelpMessageFadeTimer;
|
||||||
wchar CHud::m_HelpMessageToPrint[256];
|
wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
|
||||||
float CHud::m_fHelpMessageTime;
|
float CHud::m_HelpMessageDisplayTime;
|
||||||
|
bool CHud::m_HelpMessageDisplayForever;
|
||||||
bool CHud::m_HelpMessageQuick;
|
bool CHud::m_HelpMessageQuick;
|
||||||
uint32 CHud::m_ZoneState;
|
uint32 CHud::m_ZoneState;
|
||||||
int32 CHud::m_ZoneFadeTimer;
|
int32 CHud::m_ZoneFadeTimer;
|
||||||
|
@ -73,16 +77,16 @@ bool CHud::m_Wants_To_Draw_3dMarkers;
|
||||||
wchar CHud::m_BigMessage[6][128];
|
wchar CHud::m_BigMessage[6][128];
|
||||||
int16 CHud::m_ItemToFlash;
|
int16 CHud::m_ItemToFlash;
|
||||||
bool CHud::m_HideRadar;
|
bool CHud::m_HideRadar;
|
||||||
int32 CHud::m_DrawClock;
|
int32 CHud::m_ClockState;
|
||||||
|
|
||||||
// These aren't really in CHud
|
// These aren't really in CHud
|
||||||
float CHud::BigMessageInUse[6];
|
float CHud::BigMessageInUse[6];
|
||||||
float CHud::BigMessageAlpha[6];
|
float CHud::BigMessageAlpha[6];
|
||||||
float CHud::BigMessageX[6];
|
float CHud::BigMessageX[6];
|
||||||
float CHud::OddJob2OffTimer;
|
float CHud::OddJob2OffTimer;
|
||||||
bool CHud::CounterOnLastFrame;
|
bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS];
|
||||||
float CHud::OddJob2XOffset;
|
float CHud::OddJob2XOffset;
|
||||||
uint16 CHud::CounterFlashTimer;
|
uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS];
|
||||||
uint16 CHud::OddJob2Timer;
|
uint16 CHud::OddJob2Timer;
|
||||||
bool CHud::TimerOnLastFrame;
|
bool CHud::TimerOnLastFrame;
|
||||||
int16 CHud::OddJob2On;
|
int16 CHud::OddJob2On;
|
||||||
|
@ -110,6 +114,8 @@ uint32 CHud::m_WeaponTimer;
|
||||||
|
|
||||||
uint32 CHud::m_LastDisplayScore;
|
uint32 CHud::m_LastDisplayScore;
|
||||||
uint32 CHud::m_LastWanted;
|
uint32 CHud::m_LastWanted;
|
||||||
|
uint32 CHud::m_LastWeapon;
|
||||||
|
uint32 CHud::m_LastTimeEnergyLost;
|
||||||
|
|
||||||
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
|
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
|
||||||
|
|
||||||
|
@ -119,32 +125,81 @@ struct
|
||||||
const char *mask;
|
const char *mask;
|
||||||
} WeaponFilenames[] = {
|
} WeaponFilenames[] = {
|
||||||
{ "fist", "fistm" },
|
{ "fist", "fistm" },
|
||||||
|
{ "brassk", "brasskA" },
|
||||||
|
{ "screw", "screwA" },
|
||||||
|
{ "golf", "golfA" },
|
||||||
|
{ "nightstick", "nightstickA" },
|
||||||
|
{ "knife", "knifeA" },
|
||||||
{ "bat", "batm" },
|
{ "bat", "batm" },
|
||||||
{"pistol", "pistolm" },
|
{ "hammer", "hammerA" },
|
||||||
{"uzi", "uzim"},
|
{ "cleaver", "cleaverA" },
|
||||||
{"shotgun", "shotgunm"},
|
{ "machete", "macheteA" },
|
||||||
{"ak47", "ak47m"},
|
{ "sword", "swordA" },
|
||||||
{"m16", "m16m"},
|
{ "chainsaw", "chainsawA" },
|
||||||
{"sniper", "sniperm"},
|
{ "grenade", "grenadeA" },
|
||||||
{"rocket", "rocketm"},
|
{ "grenade", "grenadeA" },
|
||||||
{"flame", "flamem"},
|
{ "teargas", "teargasA" },
|
||||||
{"molotov", "molotovm"},
|
{ "molotov", "molotovA" },
|
||||||
{"grenade", "grenadem"},
|
{ "rocket", "rocketA" },
|
||||||
{"detonator", "detonator_mask"},
|
{ "handGun1", "handGun1A" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "python", "pythonA" },
|
||||||
|
{ "chromegun", "chromegunA" },
|
||||||
|
{ "spasshotGun", "spasshotGunA" },
|
||||||
|
{ "stubshotGun", "stubshotGunA" },
|
||||||
|
{ "tec9", "tec9A" },
|
||||||
|
{ "uzi1", "uzi1A" },
|
||||||
|
{ "uzi2", "uzi2A" },
|
||||||
|
{ "mp5", "mp5A" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "m4", "m4A" },
|
||||||
|
{ "ruger", "rugerA" },
|
||||||
|
{ "sniper", "sniperA" },
|
||||||
|
{ "laserscope", "laserscopeA" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "rocket", "rocketA" },
|
||||||
|
{ "flamer", "flamerA" },
|
||||||
|
{ "m60", "m60A" },
|
||||||
|
{ "minigun", "minigunA" },
|
||||||
|
{ "bomb", "bombA" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "camera", "cameraA" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "siterocket", "siterocket" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
{ "", "" },
|
{ "", "" },
|
||||||
{ "", "" },
|
{ "", "" },
|
||||||
{ "radardisc", "radardisc" },
|
{ "radardisc", "radardisc" },
|
||||||
{"pager", "pagerm"},
|
|
||||||
{ "", "" },
|
{ "", "" },
|
||||||
{ "", "" },
|
{ "", "" },
|
||||||
{"bleeder", ""},
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
|
{ "", "" },
|
||||||
{ "sitesniper", "sitesniperm" },
|
{ "sitesniper", "sitesniperm" },
|
||||||
{ "siteM16", "siteM16m" },
|
{ "siteM16", "siteM16m" },
|
||||||
{"siterocket", "siterocket"}
|
{ "sitelaser", "sitelaserm" },
|
||||||
|
{ "laserdot", "laserdotm" },
|
||||||
|
{ "viewfinder_128", "viewfinder_128m" },
|
||||||
|
{ "bleeder", "" }
|
||||||
};
|
};
|
||||||
|
|
||||||
RwTexture *gpSniperSightTex;
|
RwTexture *gpSniperSightTex;
|
||||||
RwTexture *gpRocketSightTex;
|
RwTexture *gpRocketSightTex;
|
||||||
|
RwTexture *gpLaserSightTex;
|
||||||
|
RwTexture *gpLaserDotTex;
|
||||||
|
RwTexture *gpViewFinderTex;
|
||||||
|
|
||||||
void CHud::Draw()
|
void CHud::Draw()
|
||||||
{
|
{
|
||||||
|
@ -160,7 +215,9 @@ void CHud::Draw()
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
|
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
|
||||||
|
// unused statics in here
|
||||||
bool DrawCrossHair = false;
|
bool DrawCrossHair = false;
|
||||||
|
bool CrossHairHidesHud = false;
|
||||||
bool DrawCrossHairPC = false;
|
bool DrawCrossHairPC = false;
|
||||||
|
|
||||||
CPlayerPed *playerPed = FindPlayerPed();
|
CPlayerPed *playerPed = FindPlayerPed();
|
||||||
|
@ -251,38 +308,70 @@ void CHud::Draw()
|
||||||
|
|
||||||
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
|
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
|
||||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||||
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
int sprite = HUD_SITESNIPER;
|
||||||
|
float xOffset = SCREEN_SCALE_X(210.0f);
|
||||||
|
float yOffset = SCREEN_SCALE_Y(210.0f);
|
||||||
|
|
||||||
// TODO(Miami)
|
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE)
|
||||||
// Sniper
|
sprite = HUD_SITELASER;
|
||||||
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
|
|
||||||
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
|
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) {
|
||||||
|
sprite = HUD_VIEWFINDER;
|
||||||
|
CrossHairHidesHud = true;
|
||||||
|
xOffset = SCREEN_SCALE_X(256.0f);
|
||||||
|
yOffset = SCREEN_SCALE_Y(192.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
rect.left = SCREEN_WIDTH/2 - xOffset;
|
||||||
|
rect.top = SCREEN_HEIGHT/2 - yOffset;
|
||||||
rect.right = SCREEN_WIDTH/2;
|
rect.right = SCREEN_WIDTH/2;
|
||||||
rect.bottom = SCREEN_HEIGHT/2;
|
rect.bottom = SCREEN_HEIGHT/2;
|
||||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||||
0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
|
0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
|
||||||
|
|
||||||
rect.left = SCREEN_WIDTH/2;
|
rect.left = SCREEN_WIDTH/2;
|
||||||
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
|
rect.top = SCREEN_HEIGHT/2 - yOffset;
|
||||||
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
|
rect.right = SCREEN_WIDTH/2 + xOffset;
|
||||||
rect.bottom = SCREEN_HEIGHT/2;
|
rect.bottom = SCREEN_HEIGHT/2;
|
||||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||||
0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
|
0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
|
||||||
|
|
||||||
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
|
rect.left = SCREEN_WIDTH/2 - xOffset;
|
||||||
rect.top = SCREEN_HEIGHT/2;
|
rect.top = SCREEN_HEIGHT/2;
|
||||||
rect.right = SCREEN_WIDTH/2;
|
rect.right = SCREEN_WIDTH/2;
|
||||||
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
|
rect.bottom = SCREEN_HEIGHT/2 + yOffset;
|
||||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||||
0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
|
0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
|
||||||
|
|
||||||
rect.left = SCREEN_WIDTH/2;
|
rect.left = SCREEN_WIDTH/2;
|
||||||
rect.top = SCREEN_HEIGHT/2;
|
rect.top = SCREEN_HEIGHT/2;
|
||||||
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
|
rect.right = SCREEN_WIDTH/2 + xOffset;
|
||||||
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
|
rect.bottom = SCREEN_HEIGHT/2 + yOffset;
|
||||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||||
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
|
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
|
||||||
|
|
||||||
|
CVector dotPos;
|
||||||
|
float size = 25.0f;
|
||||||
|
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) {
|
||||||
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||||
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||||
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||||
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||||
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
|
||||||
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
int intensity = CGeneral::GetRandomNumberInRange(0, 37);
|
||||||
|
#else
|
||||||
|
int intensity = CGeneral::GetRandomNumberInRange(0, 35);
|
||||||
|
#endif
|
||||||
|
CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z,
|
||||||
|
SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127);
|
||||||
|
|
||||||
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||||
|
@ -293,6 +382,9 @@ void CHud::Draw()
|
||||||
SpriteBrightness = 0;
|
SpriteBrightness = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (CrossHairHidesHud)
|
||||||
|
return;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
DrawMoneyCounter
|
DrawMoneyCounter
|
||||||
*/
|
*/
|
||||||
|
@ -303,9 +395,9 @@ void CHud::Draw()
|
||||||
float alpha;
|
float alpha;
|
||||||
|
|
||||||
if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
|
if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
|
||||||
alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
|
alpha = DrawFadeState(HUD_SCORE_FADING, 0);
|
||||||
} else {
|
} else {
|
||||||
alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
|
alpha = DrawFadeState(HUD_SCORE_FADING, 1);
|
||||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||||
}
|
}
|
||||||
if (m_DisplayScoreState != FADED_OUT) {
|
if (m_DisplayScoreState != FADED_OUT) {
|
||||||
|
@ -334,9 +426,15 @@ void CHud::Draw()
|
||||||
/*
|
/*
|
||||||
DrawAmmo
|
DrawAmmo
|
||||||
*/
|
*/
|
||||||
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
|
if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) {
|
||||||
|
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0);
|
||||||
|
} else {
|
||||||
|
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
|
||||||
|
m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
|
||||||
|
}
|
||||||
|
if (m_WeaponState != FADED_OUT) {
|
||||||
CWeapon *weapon = playerPed->GetWeapon();
|
CWeapon *weapon = playerPed->GetWeapon();
|
||||||
uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
|
uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
|
||||||
uint32 AmmoInClip = weapon->m_nAmmoInClip;
|
uint32 AmmoInClip = weapon->m_nAmmoInClip;
|
||||||
uint32 TotalAmmo = weapon->m_nAmmoTotal;
|
uint32 TotalAmmo = weapon->m_nAmmoTotal;
|
||||||
uint32 Ammo, Clip;
|
uint32 Ammo, Clip;
|
||||||
|
@ -347,34 +445,29 @@ void CHud::Draw()
|
||||||
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
|
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
|
||||||
Clip = AmmoInClip / 10;
|
Clip = AmmoInClip / 10;
|
||||||
|
|
||||||
if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
|
Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
|
||||||
Ammo = (TotalAmmo - AmmoInClip) / 10;
|
} else {
|
||||||
else
|
|
||||||
Ammo = 9999;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Clip = AmmoInClip;
|
Clip = AmmoInClip;
|
||||||
|
|
||||||
if ((TotalAmmo - AmmoInClip) > 9999)
|
Ammo = Min(TotalAmmo - AmmoInClip, 9999);
|
||||||
Ammo = 9999;
|
|
||||||
else
|
|
||||||
Ammo = TotalAmmo - AmmoInClip;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sprintf(sTemp, "%d-%d", Ammo, Clip);
|
sprintf(sTemp, "%d-%d", Ammo, Clip);
|
||||||
}
|
}
|
||||||
|
|
||||||
AsciiToUnicode(sTemp, sPrint);
|
AsciiToUnicode(sTemp, sPrint);
|
||||||
|
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
|
||||||
/*
|
/*
|
||||||
DrawWeaponIcon
|
DrawWeaponIcon
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
if (FrontEndMenuManager.m_PrefsShowHud) {
|
||||||
if (weaponInfo->m_nModelId <= 0) {
|
if (weaponInfo->m_nModelId <= 0) {
|
||||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||||
|
if (FrontEndMenuManager.m_PrefsShowHud)
|
||||||
Sprites[WeaponType].Draw(
|
Sprites[WeaponType].Draw(
|
||||||
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
|
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
|
||||||
CRGBA(255, 255, 255, 255),
|
CRGBA(255, 255, 255, alpha),
|
||||||
0.015f,
|
0.015f,
|
||||||
0.015f,
|
0.015f,
|
||||||
1.0f,
|
1.0f,
|
||||||
|
@ -412,15 +505,27 @@ void CHud::Draw()
|
||||||
|
|
||||||
if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
|
if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
|
||||||
CFont::SetDropShadowPosition(2);
|
CFont::SetDropShadowPosition(2);
|
||||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
|
||||||
|
AMMO_COLOR.a = alpha;
|
||||||
CFont::SetColor(AMMO_COLOR);
|
CFont::SetColor(AMMO_COLOR);
|
||||||
|
if (FrontEndMenuManager.m_PrefsShowHud)
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
|
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
|
||||||
CFont::SetDropShadowPosition(0);
|
CFont::SetDropShadowPosition(0);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
DrawHealth
|
DrawHealth
|
||||||
*/
|
*/
|
||||||
|
if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) {
|
||||||
|
CHud::DrawFadeState(HUD_ENERGY_FADING, 0);
|
||||||
|
} else {
|
||||||
|
CHud::DrawFadeState(HUD_ENERGY_FADING, 1);
|
||||||
|
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_EnergyLostState != FADED_OUT) {
|
||||||
CFont::SetBackgroundOff();
|
CFont::SetBackgroundOff();
|
||||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||||
CFont::SetJustifyOff();
|
CFont::SetJustifyOff();
|
||||||
|
@ -448,7 +553,7 @@ void CHud::Draw()
|
||||||
AsciiToUnicode(sTemp, sPrint);
|
AsciiToUnicode(sTemp, sPrint);
|
||||||
|
|
||||||
CFont::SetColor(HEALTH_COLOR);
|
CFont::SetColor(HEALTH_COLOR);
|
||||||
|
if (FrontEndMenuManager.m_PrefsShowHud) {
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
||||||
|
|
||||||
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
|
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
|
||||||
|
@ -457,6 +562,7 @@ void CHud::Draw()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
DrawArmour
|
DrawArmour
|
||||||
|
@ -473,6 +579,7 @@ void CHud::Draw()
|
||||||
AsciiToUnicode(sTemp, sPrint);
|
AsciiToUnicode(sTemp, sPrint);
|
||||||
|
|
||||||
CFont::SetColor(ARMOUR_COLOR);
|
CFont::SetColor(ARMOUR_COLOR);
|
||||||
|
if (FrontEndMenuManager.m_PrefsShowHud) {
|
||||||
|
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
||||||
|
|
||||||
|
@ -482,14 +589,16 @@ void CHud::Draw()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
DrawWantedLevel
|
DrawWantedLevel
|
||||||
*/
|
*/
|
||||||
if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
|
if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
|
||||||
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
|
alpha = DrawFadeState(HUD_WANTED_FADING, 0);
|
||||||
else {
|
} else {
|
||||||
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
|
alpha = DrawFadeState(HUD_WANTED_FADING, 1);
|
||||||
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
|
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -745,11 +854,7 @@ void CHud::Draw()
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef HUD_ENHANCEMENTS
|
|
||||||
if (!m_Message[0]) {
|
if (!m_Message[0]) {
|
||||||
#else
|
|
||||||
if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
|
|
||||||
#endif
|
|
||||||
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
|
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
|
||||||
CFont::SetJustifyOff();
|
CFont::SetJustifyOff();
|
||||||
CFont::SetPropOn();
|
CFont::SetPropOn();
|
||||||
|
@ -787,7 +892,7 @@ void CHud::Draw()
|
||||||
/*
|
/*
|
||||||
DrawClock
|
DrawClock
|
||||||
*/
|
*/
|
||||||
if (m_DrawClock) {
|
if (m_ClockState) {
|
||||||
CFont::SetJustifyOff();
|
CFont::SetJustifyOff();
|
||||||
CFont::SetCentreOff();
|
CFont::SetCentreOff();
|
||||||
CFont::SetBackgroundOff();
|
CFont::SetBackgroundOff();
|
||||||
|
@ -814,30 +919,28 @@ void CHud::Draw()
|
||||||
|
|
||||||
wchar sTimer[16];
|
wchar sTimer[16];
|
||||||
|
|
||||||
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
|
if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed)
|
||||||
TimerOnLastFrame = false;
|
TimerOnLastFrame = false;
|
||||||
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
|
|
||||||
CounterOnLastFrame = false;
|
|
||||||
|
|
||||||
#ifdef FIX_BUGS
|
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||||
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
|
if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed)
|
||||||
#else
|
CounterOnLastFrame[i] = false;
|
||||||
#define TIMER_RIGHT_OFFSET 27.0f
|
}
|
||||||
#endif
|
|
||||||
if (CUserDisplay::OnscnTimer.m_bProcessed) {
|
if (CUserDisplay::OnscnTimer.m_bProcessed) {
|
||||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
|
if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) {
|
||||||
if (!TimerOnLastFrame)
|
if (!TimerOnLastFrame)
|
||||||
TimerFlashTimer = 1;
|
TimerFlashTimer = 1;
|
||||||
|
|
||||||
TimerOnLastFrame = true;
|
TimerOnLastFrame = true;
|
||||||
|
|
||||||
if (TimerFlashTimer) {
|
if (TimerFlashTimer != 0) {
|
||||||
if (++TimerFlashTimer > 50)
|
if (++TimerFlashTimer > 50)
|
||||||
TimerFlashTimer = 0;
|
TimerFlashTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
|
if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
|
||||||
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
|
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
|
||||||
CFont::SetPropOn();
|
CFont::SetPropOn();
|
||||||
CFont::SetBackgroundOff();
|
CFont::SetBackgroundOff();
|
||||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||||
|
@ -846,125 +949,83 @@ void CHud::Draw()
|
||||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||||
CFont::SetPropOff();
|
CFont::SetPropOff();
|
||||||
CFont::SetBackGroundOnlyTextOn();
|
CFont::SetBackGroundOnlyTextOn();
|
||||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
CFont::SetDropShadowPosition(2);
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||||
CFont::SetColor(TIMER_COLOR);
|
CFont::SetColor(TIMER_COLOR);
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
|
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer);
|
||||||
|
|
||||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
|
|
||||||
CFont::SetPropOn();
|
CFont::SetPropOn();
|
||||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
|
||||||
CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
|
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
|
|
||||||
|
|
||||||
|
if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) {
|
||||||
|
CFont::SetDropShadowPosition(2);
|
||||||
|
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||||
CFont::SetColor(TIMER_COLOR);
|
CFont::SetColor(TIMER_COLOR);
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
|
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) {
|
|
||||||
if (!CounterOnLastFrame)
|
|
||||||
CounterFlashTimer = 1;
|
|
||||||
|
|
||||||
CounterOnLastFrame = true;
|
|
||||||
|
|
||||||
if (CounterFlashTimer) {
|
|
||||||
if (++CounterFlashTimer > 50)
|
|
||||||
CounterFlashTimer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
|
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
|
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) {
|
||||||
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
|
if (!CounterOnLastFrame[i])
|
||||||
|
CounterFlashTimer[i] = 1;
|
||||||
|
|
||||||
|
CounterOnLastFrame[i] = true;
|
||||||
|
|
||||||
|
if (CounterFlashTimer[i] != 0) {
|
||||||
|
if (++CounterFlashTimer[i] > 50)
|
||||||
|
CounterFlashTimer[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
|
||||||
|
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
|
||||||
|
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
|
||||||
CFont::SetPropOn();
|
CFont::SetPropOn();
|
||||||
|
|
||||||
CFont::SetBackgroundOff();
|
CFont::SetBackgroundOff();
|
||||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||||
CFont::SetCentreOff();
|
CFont::SetCentreOff();
|
||||||
CFont::SetRightJustifyOn();
|
CFont::SetRightJustifyOn();
|
||||||
CFont::SetRightJustifyWrap(0.0f);
|
CFont::SetRightJustifyWrap(0.0f);
|
||||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||||
CFont::SetColor(CRGBA(244, 20, 20, 255));
|
|
||||||
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
||||||
CFont::SetPropOff();
|
|
||||||
CFont::SetBackGroundOnlyTextOn();
|
|
||||||
|
|
||||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
|
||||||
|
|
||||||
CFont::SetColor(COUNTER_COLOR);
|
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
|
|
||||||
} else {
|
|
||||||
int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
counter = Min(counter, 100);
|
|
||||||
#endif
|
|
||||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
|
|
||||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
|
|
||||||
CFont::SetPropOn();
|
CFont::SetPropOn();
|
||||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
CFont::SetBackGroundOnlyTextOn();
|
||||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
CFont::SetDropShadowPosition(2);
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
|
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||||
|
|
||||||
CFont::SetColor(COUNTER_COLOR);
|
CFont::SetColor(COUNTER_COLOR);
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
|
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer);
|
||||||
}
|
} else {
|
||||||
}
|
int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer);
|
||||||
}
|
|
||||||
}
|
|
||||||
#undef TIMER_RIGHT_OFFSET
|
|
||||||
|
|
||||||
/*
|
const float barWidth = SCREEN_SCALE_X(100.f / 2.f);
|
||||||
DrawPager
|
const float right = SCREEN_SCALE_FROM_RIGHT(37.0f);
|
||||||
*/
|
const float left = right - barWidth;
|
||||||
if (!m_PagerMessage[0] && PagerOn == 1) {
|
|
||||||
PagerSoundPlayed = false;
|
const float barHeight = SCREEN_SCALE_Y(11.0f);
|
||||||
PagerOn = 2;
|
const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i);
|
||||||
}
|
const float bottom = top + barHeight;
|
||||||
if (m_PagerMessage[0] || PagerOn == 2) {
|
|
||||||
if (!PagerOn) {
|
// shadow
|
||||||
PagerOn = 1;
|
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255));
|
||||||
PagerXOffset = 150.0f;
|
|
||||||
}
|
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255));
|
||||||
if (PagerOn == 1) {
|
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255));
|
||||||
if (PagerXOffset > 0.0f) {
|
|
||||||
float fStep = PagerXOffset * 0.1f;
|
|
||||||
if (fStep > 10.0f)
|
|
||||||
fStep = 10.0f;
|
|
||||||
PagerXOffset -= fStep * CTimer::GetTimeStep();
|
|
||||||
}
|
|
||||||
if (!PagerSoundPlayed) {
|
|
||||||
DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
|
|
||||||
PagerSoundPlayed = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (PagerOn == 2) {
|
|
||||||
float fStep = PagerXOffset * 0.1f;
|
|
||||||
if (fStep < 2.0f)
|
|
||||||
fStep = 2.0f;
|
|
||||||
PagerXOffset += fStep;
|
|
||||||
if (PagerXOffset > 150.0f) {
|
|
||||||
PagerXOffset = 150.0f;
|
|
||||||
PagerOn = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
|
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) {
|
||||||
|
CFont::SetPropOn();
|
||||||
CFont::SetBackgroundOff();
|
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||||
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
|
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||||
CFont::SetColor(PAGER_COLOR);
|
CFont::SetDropShadowPosition(2);
|
||||||
CFont::SetRightJustifyOff();
|
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||||
CFont::SetBackgroundOff();
|
CFont::SetColor(COUNTER_COLOR);
|
||||||
CFont::SetCentreOff();
|
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText));
|
||||||
CFont::SetJustifyOff();
|
}
|
||||||
CFont::SetPropOff();
|
// unused/leftover color. I wonder what was it for
|
||||||
CFont::SetFontStyle(FONT_STANDARD);
|
CFont::SetColor(CRGBA(244, 225, 91, 255));
|
||||||
CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1126,14 +1187,14 @@ void CHud::Draw()
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if (m_HelpMessage[0]) {
|
if (m_HelpMessage[0]) {
|
||||||
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
|
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) {
|
||||||
switch (m_HelpMessageState) {
|
switch (m_HelpMessageState) {
|
||||||
case 0:
|
case 0:
|
||||||
m_HelpMessageFadeTimer = 0;
|
m_HelpMessageFadeTimer = 0;
|
||||||
m_HelpMessageState = 2;
|
m_HelpMessageState = 2;
|
||||||
m_HelpMessageTimer = 0;
|
m_HelpMessageTimer = 0;
|
||||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
|
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
|
||||||
m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||||
|
|
||||||
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
|
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
|
||||||
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
||||||
|
@ -1148,7 +1209,7 @@ void CHud::Draw()
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
|
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
float fAlpha = 225.0f;
|
float fAlpha = 225.0f;
|
||||||
|
@ -1158,7 +1219,9 @@ void CHud::Draw()
|
||||||
case 1:
|
case 1:
|
||||||
fAlpha = 225.0f;
|
fAlpha = 225.0f;
|
||||||
m_HelpMessageFadeTimer = 600;
|
m_HelpMessageFadeTimer = 600;
|
||||||
if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
|
if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f ||
|
||||||
|
m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
|
||||||
|
|
||||||
m_HelpMessageFadeTimer = 600;
|
m_HelpMessageFadeTimer = 600;
|
||||||
m_HelpMessageState = 3;
|
m_HelpMessageState = 3;
|
||||||
}
|
}
|
||||||
|
@ -1187,7 +1250,7 @@ void CHud::Draw()
|
||||||
if (m_HelpMessageFadeTimer < 0) {
|
if (m_HelpMessageFadeTimer < 0) {
|
||||||
m_HelpMessageState = 2;
|
m_HelpMessageState = 2;
|
||||||
m_HelpMessageFadeTimer = 0;
|
m_HelpMessageFadeTimer = 0;
|
||||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
|
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
|
||||||
}
|
}
|
||||||
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
|
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
|
||||||
break;
|
break;
|
||||||
|
@ -1212,7 +1275,7 @@ void CHud::Draw()
|
||||||
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
|
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
|
||||||
|
|
||||||
CFont::DrawFonts();
|
CFont::DrawFonts();
|
||||||
// CFont::SetColor(CRGBA(175, 175, 175, 255));
|
CFont::SetColor(CRGBA(175, 175, 175, 255));
|
||||||
CFont::SetJustifyOff();
|
CFont::SetJustifyOff();
|
||||||
#ifdef MORE_LANGUAGES
|
#ifdef MORE_LANGUAGES
|
||||||
if (CFont::IsJapanese())
|
if (CFont::IsJapanese())
|
||||||
|
@ -1224,9 +1287,9 @@ void CHud::Draw()
|
||||||
CFont::SetBackgroundOn();
|
CFont::SetBackgroundOn();
|
||||||
CFont::SetBackGroundOnlyTextOff();
|
CFont::SetBackGroundOnlyTextOff();
|
||||||
CFont::SetDropShadowPosition(0);
|
CFont::SetDropShadowPosition(0);
|
||||||
CFont::SetColor(CRGBA(175, 175, 175, 255));
|
|
||||||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
|
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
|
||||||
CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
|
CFont::SetColor(CRGBA(175, 175, 175, 255));
|
||||||
|
CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
|
||||||
CFont::SetAlphaFade(255.0f);
|
CFont::SetAlphaFade(255.0f);
|
||||||
CFont::SetWrapx(SCREEN_WIDTH);
|
CFont::SetWrapx(SCREEN_WIDTH);
|
||||||
}
|
}
|
||||||
|
@ -1311,19 +1374,19 @@ void CHud::Draw()
|
||||||
CFont::SetRightJustifyOn();
|
CFont::SetRightJustifyOn();
|
||||||
CFont::SetFontStyle(FONT_HEADING);
|
CFont::SetFontStyle(FONT_HEADING);
|
||||||
|
|
||||||
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
|
CFont::SetDropShadowPosition(2);
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
|
CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
|
||||||
|
|
||||||
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
|
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
|
||||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
|
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
BigMessageInUse[2] = 1.0f;
|
BigMessageInUse[2] = 1.0f;
|
||||||
BigMessageAlpha[2] = 0.0f;
|
BigMessageAlpha[2] = 0.0f;
|
||||||
if (CHud::m_VehicleState != 0)
|
if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying
|
||||||
CHud::m_VehicleState = 0;
|
m_VehicleState = 0;
|
||||||
if (CHud::m_ZoneState != 0)
|
if (m_ZoneState != 0)
|
||||||
CHud::m_ZoneState = 0;
|
m_ZoneState = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -1332,7 +1395,6 @@ void CHud::Draw()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --MIAMI: Done
|
|
||||||
void CHud::DrawAfterFade()
|
void CHud::DrawAfterFade()
|
||||||
{
|
{
|
||||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
||||||
|
@ -1522,7 +1584,7 @@ void CHud::DrawAfterFade()
|
||||||
BigMessageInUse[1] = 120.0f;
|
BigMessageInUse[1] = 120.0f;
|
||||||
BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
|
BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
|
||||||
}
|
}
|
||||||
if (BigMessageAlpha[1] <= 0) {
|
if (BigMessageAlpha[1] <= 0.0f) {
|
||||||
m_BigMessage[1][0] = 0;
|
m_BigMessage[1][0] = 0;
|
||||||
BigMessageInUse[1] = 0.0f;
|
BigMessageInUse[1] = 0.0f;
|
||||||
BigMessageAlpha[1] = 0.0f;
|
BigMessageAlpha[1] = 0.0f;
|
||||||
|
@ -1558,12 +1620,11 @@ void CHud::DrawAfterFade()
|
||||||
|
|
||||||
void CHud::GetRidOfAllHudMessages()
|
void CHud::GetRidOfAllHudMessages()
|
||||||
{
|
{
|
||||||
m_ZoneState = 0;
|
|
||||||
m_pLastZoneName = nil;
|
|
||||||
m_ZoneNameTimer = 0;
|
m_ZoneNameTimer = 0;
|
||||||
m_pZoneName = nil;
|
m_pZoneName = nil;
|
||||||
|
m_ZoneState = 0;
|
||||||
|
|
||||||
for (int i = 0; i < 256; i++) {
|
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||||
m_HelpMessage[i] = 0;
|
m_HelpMessage[i] = 0;
|
||||||
m_LastHelpMessage[i] = 0;
|
m_LastHelpMessage[i] = 0;
|
||||||
m_HelpMessageToPrint[i] = 0;
|
m_HelpMessageToPrint[i] = 0;
|
||||||
|
@ -1573,15 +1634,15 @@ void CHud::GetRidOfAllHudMessages()
|
||||||
m_HelpMessageFadeTimer = 0;
|
m_HelpMessageFadeTimer = 0;
|
||||||
m_HelpMessageState = 0;
|
m_HelpMessageState = 0;
|
||||||
m_HelpMessageQuick = 0;
|
m_HelpMessageQuick = 0;
|
||||||
m_fHelpMessageTime = 1.0f;
|
m_HelpMessageDisplayForever = false;
|
||||||
|
m_HelpMessageDisplayTime = 1.0f;
|
||||||
m_VehicleName = nil;
|
m_VehicleName = nil;
|
||||||
m_pLastVehicleName = nil;
|
|
||||||
m_pVehicleNameToPrint = nil;
|
m_pVehicleNameToPrint = nil;
|
||||||
m_VehicleNameTimer = 0;
|
m_VehicleNameTimer = 0;
|
||||||
m_VehicleFadeTimer = 0;
|
m_VehicleFadeTimer = 0;
|
||||||
m_VehicleState = 0;
|
m_VehicleState = 0;
|
||||||
|
|
||||||
for (int i = 0; i < 256; i++)
|
for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
|
||||||
m_Message[i] = 0;
|
m_Message[i] = 0;
|
||||||
|
|
||||||
for (int i = 0; i < 6; i++) {
|
for (int i = 0; i < 6; i++) {
|
||||||
|
@ -1631,21 +1692,34 @@ void CHud::Initialise()
|
||||||
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
|
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_pLastZoneName = nil;
|
||||||
GetRidOfAllHudMessages();
|
GetRidOfAllHudMessages();
|
||||||
|
m_pLastVehicleName = nil;
|
||||||
|
|
||||||
if (gpSniperSightTex == nil)
|
if (gpSniperSightTex == nil)
|
||||||
gpSniperSightTex = RwTextureRead("sitesniper", nil);
|
gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused
|
||||||
if (gpRocketSightTex == nil)
|
if (gpRocketSightTex == nil)
|
||||||
gpRocketSightTex = RwTextureRead("siterocket", nil);
|
gpRocketSightTex = RwTextureRead("siterocket", nil);
|
||||||
|
if (gpLaserSightTex == nil)
|
||||||
|
gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused
|
||||||
|
if (gpLaserDotTex == nil)
|
||||||
|
gpLaserDotTex = RwTextureRead("laserdot", "laserdotm");
|
||||||
|
if (gpViewFinderTex == nil)
|
||||||
|
gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused
|
||||||
|
|
||||||
|
m_ClockState = 1;
|
||||||
|
CounterOnLastFrame[0] = false;
|
||||||
|
CounterOnLastFrame[1] = false;
|
||||||
|
CounterOnLastFrame[2] = false;
|
||||||
|
|
||||||
m_DrawClock = 1;
|
|
||||||
CounterOnLastFrame = false;
|
|
||||||
m_ItemToFlash = ITEM_NONE;
|
m_ItemToFlash = ITEM_NONE;
|
||||||
OddJob2Timer = 0;
|
OddJob2Timer = 0;
|
||||||
OddJob2OffTimer = 0.0f;
|
OddJob2OffTimer = 0.0f;
|
||||||
OddJob2On = 0;
|
OddJob2On = 0;
|
||||||
OddJob2XOffset = 0.0f;
|
OddJob2XOffset = 0.0f;
|
||||||
CounterFlashTimer = 0;
|
CounterFlashTimer[0] = 0;
|
||||||
|
CounterFlashTimer[1] = 0;
|
||||||
|
CounterFlashTimer[2] = 0;
|
||||||
TimerOnLastFrame = false;
|
TimerOnLastFrame = false;
|
||||||
TimerFlashTimer = 0;
|
TimerFlashTimer = 0;
|
||||||
SpriteBrightness = 0;
|
SpriteBrightness = 0;
|
||||||
|
@ -1676,7 +1750,9 @@ void CHud::Initialise()
|
||||||
|
|
||||||
m_HideRadar = false;
|
m_HideRadar = false;
|
||||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||||
|
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
|
||||||
m_LastWanted = 0;
|
m_LastWanted = 0;
|
||||||
|
m_LastWeapon = 0;
|
||||||
|
|
||||||
CTxdStore::PopCurrentTxd();
|
CTxdStore::PopCurrentTxd();
|
||||||
}
|
}
|
||||||
|
@ -1685,16 +1761,22 @@ void CHud::ReInitialise() {
|
||||||
m_Wants_To_Draw_Hud = true;
|
m_Wants_To_Draw_Hud = true;
|
||||||
m_Wants_To_Draw_3dMarkers = true;
|
m_Wants_To_Draw_3dMarkers = true;
|
||||||
|
|
||||||
|
m_pLastZoneName = nil;
|
||||||
GetRidOfAllHudMessages();
|
GetRidOfAllHudMessages();
|
||||||
|
m_pLastVehicleName = nil;
|
||||||
|
|
||||||
CounterOnLastFrame = false;
|
CounterOnLastFrame[0] = false;
|
||||||
|
CounterOnLastFrame[1] = false;
|
||||||
|
CounterOnLastFrame[2] = false;
|
||||||
m_ItemToFlash = ITEM_NONE;
|
m_ItemToFlash = ITEM_NONE;
|
||||||
m_DrawClock = 1;
|
m_ClockState = 1;
|
||||||
OddJob2Timer = 0;
|
OddJob2Timer = 0;
|
||||||
OddJob2OffTimer = 0.0f;
|
OddJob2OffTimer = 0.0f;
|
||||||
OddJob2On = 0;
|
OddJob2On = 0;
|
||||||
OddJob2XOffset = 0.0f;
|
OddJob2XOffset = 0.0f;
|
||||||
CounterFlashTimer = 0;
|
CounterFlashTimer[0] = 0;
|
||||||
|
CounterFlashTimer[1] = 0;
|
||||||
|
CounterFlashTimer[2] = 0;
|
||||||
TimerOnLastFrame = false;
|
TimerOnLastFrame = false;
|
||||||
TimerFlashTimer = 0;
|
TimerFlashTimer = 0;
|
||||||
SpriteBrightness = 0;
|
SpriteBrightness = 0;
|
||||||
|
@ -1725,15 +1807,20 @@ void CHud::ReInitialise() {
|
||||||
|
|
||||||
m_HideRadar = false;
|
m_HideRadar = false;
|
||||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||||
|
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
|
||||||
m_LastWanted = 0;
|
m_LastWanted = 0;
|
||||||
|
m_LastWeapon = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
wchar LastBigMessage[6][128];
|
wchar LastBigMessage[6][128];
|
||||||
|
|
||||||
void CHud::SetBigMessage(wchar *message, int16 style)
|
void CHud::SetBigMessage(wchar *message, uint16 style)
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
if (BigMessageInUse[style] != 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
if (style == 5) {
|
if (style == 5) {
|
||||||
for (i = 0; i < 128; i++) {
|
for (i = 0; i < 128; i++) {
|
||||||
if (message[i] == 0)
|
if (message[i] == 0)
|
||||||
|
@ -1758,18 +1845,42 @@ void CHud::SetBigMessage(wchar *message, int16 style)
|
||||||
m_BigMessage[style][i] = 0;
|
m_BigMessage[style][i] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CHud::SetHelpMessage(wchar *message, bool quick)
|
void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever)
|
||||||
{
|
{
|
||||||
if (!CReplay::IsPlayingBack()) {
|
if (!CReplay::IsPlayingBack()) {
|
||||||
CMessages::WideStringCopy(m_HelpMessage, message, 256);
|
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||||
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
|
m_HelpMessage[i] = 0;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||||
|
m_LastHelpMessage[i] = 0;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||||
|
m_HelpMessageToPrint[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < 256; i++) {
|
CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
|
||||||
|
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
|
||||||
|
if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) {
|
||||||
|
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||||
m_LastHelpMessage[i] = 0;
|
m_LastHelpMessage[i] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_HelpMessageState = 0;
|
if (!message) {
|
||||||
|
m_HelpMessage[0] = 0;
|
||||||
|
m_HelpMessageToPrint[0] = 0;
|
||||||
|
}
|
||||||
|
if (!displayForever) {
|
||||||
|
m_HelpMessageState = displayForever;
|
||||||
|
} else {
|
||||||
|
m_HelpMessageState = 1;
|
||||||
|
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
|
||||||
|
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
|
||||||
|
}
|
||||||
|
|
||||||
m_HelpMessageQuick = quick;
|
m_HelpMessageQuick = quick;
|
||||||
|
m_HelpMessageDisplayForever = displayForever;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1778,11 +1889,10 @@ bool CHud::IsHelpMessageBeingDisplayed(void)
|
||||||
return m_HelpMessageState != 0;
|
return m_HelpMessageState != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CHud::SetMessage(wchar *message)
|
void CHud::SetMessage(wchar *message)
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (i = 0; i < 256; i++) {
|
for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
|
||||||
if (message[i] == 0)
|
if (message[i] == 0)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -1794,7 +1904,7 @@ void CHud::SetMessage(wchar *message)
|
||||||
void CHud::SetPagerMessage(wchar *message)
|
void CHud::SetPagerMessage(wchar *message)
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (i = 0; i < 256; i++) {
|
for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) {
|
||||||
if (message[i] == 0)
|
if (message[i] == 0)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -1825,6 +1935,15 @@ void CHud::Shutdown()
|
||||||
RwTextureDestroy(gpRocketSightTex);
|
RwTextureDestroy(gpRocketSightTex);
|
||||||
gpRocketSightTex = nil;
|
gpRocketSightTex = nil;
|
||||||
|
|
||||||
|
RwTextureDestroy(gpLaserSightTex);
|
||||||
|
gpLaserSightTex = nil;
|
||||||
|
|
||||||
|
RwTextureDestroy(gpLaserDotTex);
|
||||||
|
gpLaserDotTex = nil;
|
||||||
|
|
||||||
|
RwTextureDestroy(gpViewFinderTex);
|
||||||
|
gpViewFinderTex = nil;
|
||||||
|
|
||||||
int HudTXD = CTxdStore::FindTxdSlot("hud");
|
int HudTXD = CTxdStore::FindTxdSlot("hud");
|
||||||
CTxdStore::RemoveTxdSlot(HudTXD);
|
CTxdStore::RemoveTxdSlot(HudTXD);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,11 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "Sprite2d.h"
|
#include "Sprite2d.h"
|
||||||
|
|
||||||
|
#define HELP_MSG_LENGTH 256
|
||||||
|
|
||||||
|
#define HUD_TEXT_SCALE_X 0.7f
|
||||||
|
#define HUD_TEXT_SCALE_Y 1.25f
|
||||||
|
|
||||||
enum eItems
|
enum eItems
|
||||||
{
|
{
|
||||||
ITEM_NONE = -1,
|
ITEM_NONE = -1,
|
||||||
|
@ -31,41 +36,29 @@ enum eFadeOperation
|
||||||
enum eSprites
|
enum eSprites
|
||||||
{
|
{
|
||||||
HUD_FIST,
|
HUD_FIST,
|
||||||
HUD_BAT,
|
HUD_SITEROCKET = 41,
|
||||||
HUD_PISTOL,
|
HUD_RADARDISC = 50,
|
||||||
HUD_UZI,
|
HUD_SITESNIPER = 63,
|
||||||
HUD_SHOTGUN,
|
|
||||||
HUD_AK47,
|
|
||||||
HUD_M16,
|
|
||||||
HUD_SNIPER,
|
|
||||||
HUD_ROCKET,
|
|
||||||
HUD_FLAME,
|
|
||||||
HUD_MOLOTOV,
|
|
||||||
HUD_GRENADE,
|
|
||||||
HUD_DETONATOR,
|
|
||||||
HUD_RADARDISC = 15,
|
|
||||||
HUD_PAGER = 16,
|
|
||||||
HUD_SITESNIPER = 20,
|
|
||||||
HUD_SITEM16,
|
HUD_SITEM16,
|
||||||
HUD_SITEROCKET,
|
HUD_SITELASER,
|
||||||
NUM_HUD_SPRITES,
|
HUD_LASERDOT,
|
||||||
|
HUD_VIEWFINDER,
|
||||||
|
HUD_BLEEDER,
|
||||||
|
NUM_HUD_SPRITES = 69,
|
||||||
};
|
};
|
||||||
|
|
||||||
#define HUD_TEXT_SCALE_X 0.7f
|
|
||||||
#define HUD_TEXT_SCALE_Y 1.25f
|
|
||||||
|
|
||||||
class CHud
|
class CHud
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static CSprite2d Sprites[NUM_HUD_SPRITES];
|
static CSprite2d Sprites[NUM_HUD_SPRITES];
|
||||||
static wchar m_HelpMessage[256];
|
static wchar m_HelpMessage[HELP_MSG_LENGTH];
|
||||||
static wchar m_LastHelpMessage[256];
|
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
|
||||||
static uint32 m_HelpMessageState;
|
static uint32 m_HelpMessageState;
|
||||||
static uint32 m_HelpMessageTimer;
|
static uint32 m_HelpMessageTimer;
|
||||||
static int32 m_HelpMessageFadeTimer;
|
static int32 m_HelpMessageFadeTimer;
|
||||||
static wchar m_HelpMessageToPrint[256];
|
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
|
||||||
static float &m_HelpMessageDisplayTime;
|
static float m_HelpMessageDisplayTime;
|
||||||
static float m_fHelpMessageTime;
|
static bool m_HelpMessageDisplayForever;
|
||||||
static bool m_HelpMessageQuick;
|
static bool m_HelpMessageQuick;
|
||||||
static uint32 m_ZoneState;
|
static uint32 m_ZoneState;
|
||||||
static int32 m_ZoneFadeTimer;
|
static int32 m_ZoneFadeTimer;
|
||||||
|
@ -86,16 +79,16 @@ public:
|
||||||
static wchar m_BigMessage[6][128];
|
static wchar m_BigMessage[6][128];
|
||||||
static int16 m_ItemToFlash;
|
static int16 m_ItemToFlash;
|
||||||
static bool m_HideRadar;
|
static bool m_HideRadar;
|
||||||
static int32 m_DrawClock;
|
static int32 m_ClockState;
|
||||||
|
|
||||||
// These aren't really in CHud
|
// These aren't really in CHud
|
||||||
static float BigMessageInUse[6];
|
static float BigMessageInUse[6];
|
||||||
static float BigMessageAlpha[6];
|
static float BigMessageAlpha[6];
|
||||||
static float BigMessageX[6];
|
static float BigMessageX[6];
|
||||||
static float OddJob2OffTimer;
|
static float OddJob2OffTimer;
|
||||||
static bool CounterOnLastFrame;
|
static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
|
||||||
static float OddJob2XOffset;
|
static float OddJob2XOffset;
|
||||||
static uint16 CounterFlashTimer;
|
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
|
||||||
static uint16 OddJob2Timer;
|
static uint16 OddJob2Timer;
|
||||||
static bool TimerOnLastFrame;
|
static bool TimerOnLastFrame;
|
||||||
static int16 OddJob2On;
|
static int16 OddJob2On;
|
||||||
|
@ -121,6 +114,8 @@ public:
|
||||||
|
|
||||||
static uint32 m_LastDisplayScore;
|
static uint32 m_LastDisplayScore;
|
||||||
static uint32 m_LastWanted;
|
static uint32 m_LastWanted;
|
||||||
|
static uint32 m_LastWeapon;
|
||||||
|
static uint32 m_LastTimeEnergyLost;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void Draw();
|
static void Draw();
|
||||||
|
@ -131,8 +126,8 @@ public:
|
||||||
#endif
|
#endif
|
||||||
static void Initialise();
|
static void Initialise();
|
||||||
static void ReInitialise();
|
static void ReInitialise();
|
||||||
static void SetBigMessage(wchar *message, int16 style);
|
static void SetBigMessage(wchar *message, uint16 style);
|
||||||
static void SetHelpMessage(wchar *message, bool quick);
|
static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
|
||||||
static bool IsHelpMessageBeingDisplayed(void);
|
static bool IsHelpMessageBeingDisplayed(void);
|
||||||
static void SetMessage(wchar *message);
|
static void SetMessage(wchar *message);
|
||||||
static void SetPagerMessage(wchar *message);
|
static void SetPagerMessage(wchar *message);
|
||||||
|
|
|
@ -366,6 +366,12 @@ COcclusion::ProcessBeforeRendering(void)
|
||||||
}
|
}
|
||||||
NumActiveOccluders--;
|
NumActiveOccluders--;
|
||||||
i--;
|
i--;
|
||||||
|
// Taken from Mobile!
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (i == -1) {
|
||||||
|
i = 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1220,8 +1220,11 @@ void CParticle::Update()
|
||||||
|
|
||||||
if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
|
if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
|
||||||
{
|
{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
|
||||||
|
#else
|
||||||
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
|
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
|
||||||
|
#endif
|
||||||
vecMoveStep.x = Sin(nSinCosIndex);
|
vecMoveStep.x = Sin(nSinCosIndex);
|
||||||
vecMoveStep.y = Sin(nSinCosIndex);
|
vecMoveStep.y = Sin(nSinCosIndex);
|
||||||
|
|
||||||
|
@ -1233,8 +1236,11 @@ void CParticle::Update()
|
||||||
|
|
||||||
if ( psystem->m_Type == PARTICLE_BEASTIE )
|
if ( psystem->m_Type == PARTICLE_BEASTIE )
|
||||||
{
|
{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
|
||||||
|
#else
|
||||||
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
|
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
|
||||||
|
#endif
|
||||||
particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
|
particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
|
||||||
particle->m_vecVelocity.y = Cos(nSinCosIndex);
|
particle->m_vecVelocity.y = Cos(nSinCosIndex);
|
||||||
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
|
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
|
||||||
|
@ -1750,7 +1756,11 @@ void CParticle::Update()
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( particle->m_nRotationStep != 0 )
|
if ( particle->m_nRotationStep != 0 )
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep);
|
||||||
|
#else
|
||||||
particle->m_nRotation += particle->m_nRotationStep;
|
particle->m_nRotation += particle->m_nRotationStep;
|
||||||
|
#endif
|
||||||
|
|
||||||
if ( particle->m_fCurrentZRadius != 0.0f )
|
if ( particle->m_fCurrentZRadius != 0.0f )
|
||||||
{
|
{
|
||||||
|
@ -2403,7 +2413,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
|
||||||
{
|
{
|
||||||
float fHeadingRad = entity->GetForward().Heading();
|
float fHeadingRad = entity->GetForward().Heading();
|
||||||
float fHeading = RADTODEG(fHeadingRad);
|
float fHeading = RADTODEG(fHeadingRad);
|
||||||
float fBirdAngle = Cos(DEGTORAD(1.5f));
|
float fBirdAngle = ::Cos(DEGTORAD(1.5f));
|
||||||
|
|
||||||
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
|
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
|
||||||
CParticle *particle = psystem->m_pParticles;
|
CParticle *particle = psystem->m_pParticles;
|
||||||
|
|
|
@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
|
for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
|
||||||
if ( m_abUsed[extinguishingPoint] )
|
{
|
||||||
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
|
if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
|
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
|
||||||
PushPeds();
|
PushPeds();
|
||||||
|
|
267
src/render/WaterCreatures.cpp
Normal file
267
src/render/WaterCreatures.cpp
Normal file
|
@ -0,0 +1,267 @@
|
||||||
|
#include "WaterCreatures.h"
|
||||||
|
#include "ModelIndices.h"
|
||||||
|
#include "World.h"
|
||||||
|
#include "WaterLevel.h"
|
||||||
|
#include "Camera.h"
|
||||||
|
#include "PlayerPed.h"
|
||||||
|
#include "config.h"
|
||||||
|
#include "General.h"
|
||||||
|
|
||||||
|
int CWaterCreatures::nNumActiveSeaLifeForms;
|
||||||
|
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
|
||||||
|
|
||||||
|
struct WaterCreatureProperties aProperties[65] = {
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
|
||||||
|
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||||
|
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||||
|
};
|
||||||
|
|
||||||
|
CWaterCreature::CWaterCreature() {
|
||||||
|
Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
CWaterCreature::~CWaterCreature() {
|
||||||
|
//looks like unused
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||||
|
this->m_pObj = pObj;
|
||||||
|
this->m_fRightMult = fRightMult;
|
||||||
|
this->m_fZTurnSpeed = fZTurnSpeed;
|
||||||
|
this->m_fWaterDepth = fWaterDepth;
|
||||||
|
this->m_alpha = alpha;
|
||||||
|
this->m_state = state;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||||
|
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWaterCreature::Free() {
|
||||||
|
CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
|
||||||
|
}
|
||||||
|
|
||||||
|
CWaterCreature *CWaterCreatures::GetFishStructSlot() {
|
||||||
|
for (int i = 0; i < NUM_WATER_CREATURES; i++)
|
||||||
|
if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
|
||||||
|
return &aWaterCreatures[i];
|
||||||
|
|
||||||
|
return nil;
|
||||||
|
}
|
||||||
|
|
||||||
|
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
|
||||||
|
if (CObject::nNoTempObjects >= 40)
|
||||||
|
return nil;
|
||||||
|
|
||||||
|
CObject *pObj = new CObject(modelID, true);
|
||||||
|
|
||||||
|
if (!pObj) return nil;
|
||||||
|
|
||||||
|
pObj->GetMatrix().GetPosition() = pos;
|
||||||
|
pObj->GetMatrix().UpdateRW();
|
||||||
|
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
|
||||||
|
pObj->GetMatrix().UpdateRW();
|
||||||
|
pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
|
||||||
|
pObj->bIsStatic = false;
|
||||||
|
|
||||||
|
if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
|
||||||
|
CObject::nNoTempObjects++;
|
||||||
|
pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
|
||||||
|
}
|
||||||
|
|
||||||
|
pObj->bTouchingWater = true;
|
||||||
|
pObj->bUnderwater = true;
|
||||||
|
CWorld::Add(pObj);
|
||||||
|
|
||||||
|
return pObj;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
|
||||||
|
return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
|
||||||
|
}
|
||||||
|
|
||||||
|
float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
|
||||||
|
CVector delta = pos1 - pos2;
|
||||||
|
delta.Normalise();
|
||||||
|
|
||||||
|
return Atan2(-delta.x, delta.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
|
||||||
|
if (!IsSpaceForMoreWaterCreatures())
|
||||||
|
return;
|
||||||
|
|
||||||
|
CVector storedPos = pos;
|
||||||
|
float fDepth, fLevelNoWaves;
|
||||||
|
if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
|
||||||
|
&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
|
||||||
|
|
||||||
|
if (modelID == -1 || modelID < 0 || modelID > 64)
|
||||||
|
modelID = CGeneral::GetRandomNumberInRange(0, 64);
|
||||||
|
|
||||||
|
WaterCreatureProperties *creature = &aProperties[modelID];
|
||||||
|
storedPos.z = fLevelNoWaves - creature->fLevel;
|
||||||
|
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
|
||||||
|
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
|
||||||
|
|
||||||
|
CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
|
||||||
|
if (!fish) return;
|
||||||
|
|
||||||
|
fish->SetRwObjectAlpha(255);
|
||||||
|
CWaterCreature *wc = GetFishStructSlot();
|
||||||
|
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
|
||||||
|
nNumActiveSeaLifeForms++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
|
||||||
|
wc->Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWaterCreatures::UpdateAll() {
|
||||||
|
if (nNumActiveSeaLifeForms == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CVector playerPos = FindPlayerPed()->GetPosition();
|
||||||
|
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
|
||||||
|
switch (aWaterCreatures[i].m_state) {
|
||||||
|
case WATER_CREATURE_ACTIVE:
|
||||||
|
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
|
||||||
|
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
|
||||||
|
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
|
||||||
|
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WATER_CREATURE_ALLOCATED: {
|
||||||
|
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
|
||||||
|
if (aWaterCreatures[i].m_alpha < 255)
|
||||||
|
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
|
||||||
|
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
|
||||||
|
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
|
||||||
|
newRight.Normalise();
|
||||||
|
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
|
||||||
|
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
|
||||||
|
aWaterCreatures[i].m_pObj->bIsStatic = false;
|
||||||
|
float fDepth = 0.0;
|
||||||
|
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
|
||||||
|
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
|
||||||
|
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
|
||||||
|
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WATER_CREATURE_UPDATE: {
|
||||||
|
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
|
||||||
|
if (aWaterCreatures[i].m_alpha <= 0) {
|
||||||
|
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
|
||||||
|
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
|
||||||
|
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
|
||||||
|
newRight.Normalise();
|
||||||
|
newRight.x *= aWaterCreatures[i].m_fRightMult;
|
||||||
|
newRight.y *= aWaterCreatures[i].m_fRightMult;
|
||||||
|
newRight.z -= 0.015f;
|
||||||
|
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
|
||||||
|
|
||||||
|
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
|
||||||
|
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WATER_CREATURE_TO_REMOVE:
|
||||||
|
if (aWaterCreatures[i].m_pObj)
|
||||||
|
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||||
|
FreeFishStructSlot(&aWaterCreatures[i]);
|
||||||
|
nNumActiveSeaLifeForms--;
|
||||||
|
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CWaterCreatures::RemoveAll() {
|
||||||
|
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
|
||||||
|
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
|
||||||
|
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||||
|
FreeFishStructSlot(&aWaterCreatures[i]);
|
||||||
|
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
|
||||||
|
nNumActiveSeaLifeForms--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
49
src/render/WaterCreatures.h
Normal file
49
src/render/WaterCreatures.h
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Object.h"
|
||||||
|
|
||||||
|
enum eFishSlotState {
|
||||||
|
WATER_CREATURE_ALLOCATED = 0,
|
||||||
|
WATER_CREATURE_ACTIVE,
|
||||||
|
WATER_CREATURE_UPDATE,
|
||||||
|
WATER_CREATURE_TO_REMOVE,
|
||||||
|
WATER_CREATURE_DISABLED
|
||||||
|
};
|
||||||
|
|
||||||
|
class CWaterCreature {
|
||||||
|
public:
|
||||||
|
CObject *m_pObj;
|
||||||
|
float m_fRightMult;
|
||||||
|
float m_fZTurnSpeed;
|
||||||
|
int32 m_alpha;
|
||||||
|
float m_fWaterDepth;
|
||||||
|
int32 m_state;
|
||||||
|
|
||||||
|
CWaterCreature();
|
||||||
|
~CWaterCreature();
|
||||||
|
void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||||
|
void Free();
|
||||||
|
void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||||
|
};
|
||||||
|
|
||||||
|
class CWaterCreatures {
|
||||||
|
|
||||||
|
public:
|
||||||
|
static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
|
||||||
|
static int32 nNumActiveSeaLifeForms;
|
||||||
|
static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
|
||||||
|
static void CreateOne(CVector const& pos, int32 modelID);
|
||||||
|
static void UpdateAll();
|
||||||
|
static void FreeFishStructSlot(CWaterCreature *wc);
|
||||||
|
static bool IsSpaceForMoreWaterCreatures();
|
||||||
|
static float CalculateFishHeading(CVector const& pos1, CVector const& pos2);
|
||||||
|
static void RemoveAll();
|
||||||
|
static CWaterCreature* GetFishStructSlot();
|
||||||
|
};
|
||||||
|
|
||||||
|
struct WaterCreatureProperties {
|
||||||
|
int16 *modelID;
|
||||||
|
float fRightMult;
|
||||||
|
float fLevel;
|
||||||
|
float fUnknown; //unused
|
||||||
|
float fWaterDepth;
|
||||||
|
};
|
|
@ -27,6 +27,7 @@
|
||||||
#include "Replay.h"
|
#include "Replay.h"
|
||||||
#include "WaterLevel.h"
|
#include "WaterLevel.h"
|
||||||
#include "SurfaceTable.h"
|
#include "SurfaceTable.h"
|
||||||
|
#include "WaterCreatures.h"
|
||||||
|
|
||||||
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
|
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
|
||||||
|
|
||||||
|
@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
|
||||||
}
|
}
|
||||||
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
|
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
|
||||||
{
|
{
|
||||||
//TODO(MIAMI)
|
if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
|
||||||
// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
|
|
||||||
{
|
{
|
||||||
for ( int32 i = 0; i < 3; i++ )
|
for ( int32 i = 0; i < 3; i++ )
|
||||||
{
|
{
|
||||||
|
@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
|
||||||
vecPos.x += (fCos - fSin) * fAngle;
|
vecPos.x += (fCos - fSin) * fAngle;
|
||||||
vecPos.y += (fSin + fCos) * fAngle;
|
vecPos.y += (fSin + fCos) * fAngle;
|
||||||
|
|
||||||
//TODO(MIAMI)
|
CWaterCreatures::CreateOne(vecPos, -1);
|
||||||
//CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO(MIAMI)
|
CWaterCreatures::UpdateAll();
|
||||||
//CWaterCreatures::UpdateAll();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -22,3 +22,4 @@ void SetAmbientColours(void);
|
||||||
void SetAmbientColoursForPedsCarsAndObjects(void);
|
void SetAmbientColoursForPedsCarsAndObjects(void);
|
||||||
void SetAmbientColoursToIndicateRoadGroup(int i);
|
void SetAmbientColoursToIndicateRoadGroup(int i);
|
||||||
void SetAmbientColours(RwRGBAReal *color);
|
void SetAmbientColours(RwRGBAReal *color);
|
||||||
|
void SetFullAmbient(void);
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include "Clock.h"
|
#include "Clock.h"
|
||||||
#include "Date.h"
|
#include "Date.h"
|
||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
|
#include "Font.h"
|
||||||
#include "Frontend.h"
|
#include "Frontend.h"
|
||||||
#include "GameLogic.h"
|
#include "GameLogic.h"
|
||||||
#include "Gangs.h"
|
#include "Gangs.h"
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include "crossplatform.h"
|
#include "crossplatform.h"
|
||||||
|
|
||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
|
#include "Font.h"
|
||||||
#ifdef MORE_LANGUAGES
|
#ifdef MORE_LANGUAGES
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -84,6 +84,16 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Because wchar length differs between platforms.
|
||||||
|
wchar*
|
||||||
|
AllocUnicode(const char* src)
|
||||||
|
{
|
||||||
|
wchar *dst = (wchar*)malloc(strlen(src)*2 + 2);
|
||||||
|
wchar *i = dst;
|
||||||
|
while((*i++ = (unsigned char)*src++) != '\0');
|
||||||
|
return dst;
|
||||||
|
}
|
||||||
|
|
||||||
// Funcs/features from Windows that we need on other platforms
|
// Funcs/features from Windows that we need on other platforms
|
||||||
#ifndef _WIN32
|
#ifndef _WIN32
|
||||||
char *strupr(char *s) {
|
char *strupr(char *s) {
|
||||||
|
|
|
@ -67,6 +67,10 @@ void CapturePad(RwInt32 padID);
|
||||||
void joysChangeCB(int jid, int event);
|
void joysChangeCB(int jid, int event);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
|
extern char gSelectedJoystickName[128];
|
||||||
|
#endif
|
||||||
|
|
||||||
enum eGameState
|
enum eGameState
|
||||||
{
|
{
|
||||||
GS_START_UP = 0,
|
GS_START_UP = 0,
|
||||||
|
|
|
@ -41,7 +41,6 @@
|
||||||
#include "AnimViewer.h"
|
#include "AnimViewer.h"
|
||||||
#include "Font.h"
|
#include "Font.h"
|
||||||
|
|
||||||
|
|
||||||
#define MAX_SUBSYSTEMS (16)
|
#define MAX_SUBSYSTEMS (16)
|
||||||
|
|
||||||
|
|
||||||
|
@ -81,12 +80,22 @@ DWORD _dwOperatingSystemVersion;
|
||||||
#include "resource.h"
|
#include "resource.h"
|
||||||
#else
|
#else
|
||||||
long _dwOperatingSystemVersion;
|
long _dwOperatingSystemVersion;
|
||||||
|
#ifndef __APPLE__
|
||||||
#include <sys/sysinfo.h>
|
#include <sys/sysinfo.h>
|
||||||
|
#else
|
||||||
|
#include <mach/mach_host.h>
|
||||||
|
#include <sys/sysctl.h>
|
||||||
|
#endif
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <locale.h>
|
#include <locale.h>
|
||||||
#include <signal.h>
|
#include <signal.h>
|
||||||
#include <errno.h>
|
#include <errno.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
|
char gSelectedJoystickName[128] = "";
|
||||||
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
*****************************************************************************
|
*****************************************************************************
|
||||||
*/
|
*/
|
||||||
|
@ -424,6 +433,10 @@ psInitialize(void)
|
||||||
_dwOperatingSystemVersion = OS_WIN95;
|
_dwOperatingSystemVersion = OS_WIN95;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#ifndef PS2_MENU
|
#ifndef PS2_MENU
|
||||||
|
|
||||||
|
@ -433,6 +446,8 @@ psInitialize(void)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
MEMORYSTATUS memstats;
|
MEMORYSTATUS memstats;
|
||||||
GlobalMemoryStatus(&memstats);
|
GlobalMemoryStatus(&memstats);
|
||||||
|
|
||||||
|
@ -440,25 +455,43 @@ psInitialize(void)
|
||||||
|
|
||||||
debug("Physical memory size %u\n", memstats.dwTotalPhys);
|
debug("Physical memory size %u\n", memstats.dwTotalPhys);
|
||||||
debug("Available physical memory %u\n", memstats.dwAvailPhys);
|
debug("Available physical memory %u\n", memstats.dwAvailPhys);
|
||||||
|
#elif defined (__APPLE__)
|
||||||
|
uint64_t size = 0;
|
||||||
|
uint64_t page_size = 0;
|
||||||
|
size_t uint64_len = sizeof(uint64_t);
|
||||||
|
size_t ull_len = sizeof(unsigned long long);
|
||||||
|
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
|
||||||
|
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
|
||||||
|
vm_statistics_data_t vm_stat;
|
||||||
|
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
|
||||||
|
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
|
||||||
|
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
|
||||||
|
debug("Physical memory size %llu\n", _dwMemAvailPhys);
|
||||||
|
debug("Available physical memory %llu\n", size);
|
||||||
#else
|
#else
|
||||||
|
#ifndef __APPLE__
|
||||||
#ifndef PS2_MENU
|
|
||||||
|
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
FrontEndMenuManager.LoadSettings();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
struct sysinfo systemInfo;
|
struct sysinfo systemInfo;
|
||||||
sysinfo(&systemInfo);
|
sysinfo(&systemInfo);
|
||||||
|
|
||||||
_dwMemAvailPhys = systemInfo.freeram;
|
_dwMemAvailPhys = systemInfo.freeram;
|
||||||
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
|
|
||||||
|
|
||||||
debug("Physical memory size %u\n", systemInfo.totalram);
|
debug("Physical memory size %u\n", systemInfo.totalram);
|
||||||
debug("Available physical memory %u\n", systemInfo.freeram);
|
debug("Available physical memory %u\n", systemInfo.freeram);
|
||||||
|
#else
|
||||||
|
uint64_t size = 0;
|
||||||
|
uint64_t page_size = 0;
|
||||||
|
size_t uint64_len = sizeof(uint64_t);
|
||||||
|
size_t ull_len = sizeof(unsigned long long);
|
||||||
|
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
|
||||||
|
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
|
||||||
|
vm_statistics_data_t vm_stat;
|
||||||
|
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
|
||||||
|
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
|
||||||
|
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
|
||||||
|
debug("Physical memory size %llu\n", _dwMemAvailPhys);
|
||||||
|
debug("Available physical memory %llu\n", size);
|
||||||
#endif
|
#endif
|
||||||
|
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
|
||||||
|
#endif
|
||||||
|
|
||||||
TheText.Unload();
|
TheText.Unload();
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
@ -826,35 +859,26 @@ void joysChangeCB(int jid, int event);
|
||||||
|
|
||||||
bool IsThisJoystickBlacklisted(int i)
|
bool IsThisJoystickBlacklisted(int i)
|
||||||
{
|
{
|
||||||
|
#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
|
return false;
|
||||||
|
#else
|
||||||
if (glfwJoystickIsGamepad(i))
|
if (glfwJoystickIsGamepad(i))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
const char* joyname = glfwGetJoystickName(i);
|
const char* joyname = glfwGetJoystickName(i);
|
||||||
|
|
||||||
// this is just a keyboard and mouse
|
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
|
|
||||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
|
|
||||||
if (strstr(joyname, "2.4GHz Transceiver"))
|
|
||||||
return true;
|
|
||||||
// COMPANY USB Device System Control
|
|
||||||
// COMPANY USB Device Consumer Control
|
|
||||||
if (strstr(joyname, "COMPANY USB"))
|
|
||||||
return true;
|
|
||||||
// i.e. Synaptics TM2438-005
|
|
||||||
if (strstr(joyname, "Synaptics "))
|
|
||||||
return true;
|
|
||||||
// i.e. ELAN Touchscreen
|
|
||||||
if (strstr(joyname, "ELAN "))
|
|
||||||
return true;
|
|
||||||
// i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
|
|
||||||
if (strstr(joyname, "Keyboard"))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void _InputInitialiseJoys()
|
void _InputInitialiseJoys()
|
||||||
{
|
{
|
||||||
|
PSGLOBAL(joy1id) = -1;
|
||||||
|
PSGLOBAL(joy2id) = -1;
|
||||||
|
|
||||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||||
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
|
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
|
||||||
if (PSGLOBAL(joy1id) == -1)
|
if (PSGLOBAL(joy1id) == -1)
|
||||||
|
@ -869,6 +893,9 @@ void _InputInitialiseJoys()
|
||||||
if (PSGLOBAL(joy1id) != -1) {
|
if (PSGLOBAL(joy1id) != -1) {
|
||||||
int count;
|
int count;
|
||||||
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
||||||
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
|
strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
|
||||||
|
#endif
|
||||||
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1211,7 +1238,9 @@ void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void dummyHandler(int sig){
|
void dummyHandler(int sig){
|
||||||
|
// Don't kill the app pls
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void resizeCB(GLFWwindow* window, int width, int height) {
|
void resizeCB(GLFWwindow* window, int width, int height) {
|
||||||
|
@ -1458,9 +1487,10 @@ main(int argc, char *argv[])
|
||||||
act.sa_flags = SA_SIGINFO;
|
act.sa_flags = SA_SIGINFO;
|
||||||
sigaction(SIGTERM, &act, NULL);
|
sigaction(SIGTERM, &act, NULL);
|
||||||
struct sigaction sa;
|
struct sigaction sa;
|
||||||
|
sigemptyset(&sa.sa_mask);
|
||||||
sa.sa_handler = dummyHandler;
|
sa.sa_handler = dummyHandler;
|
||||||
sa.sa_flags = 0;
|
sa.sa_flags = 0;
|
||||||
sigaction(SIGINT, &sa, NULL); // Needed for CdStreamPosix
|
sigaction(SIGUSR1, &sa, NULL); // Needed for CdStreamPosix
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -2084,18 +2114,19 @@ void CapturePad(RwInt32 padID)
|
||||||
|
|
||||||
void joysChangeCB(int jid, int event)
|
void joysChangeCB(int jid, int event)
|
||||||
{
|
{
|
||||||
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid))
|
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
|
||||||
{
|
if (PSGLOBAL(joy1id) == -1) {
|
||||||
if (PSGLOBAL(joy1id) == -1)
|
|
||||||
PSGLOBAL(joy1id) = jid;
|
PSGLOBAL(joy1id) = jid;
|
||||||
else if (PSGLOBAL(joy2id) == -1)
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
|
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
|
||||||
|
#endif
|
||||||
|
} else if (PSGLOBAL(joy2id) == -1)
|
||||||
PSGLOBAL(joy2id) = jid;
|
PSGLOBAL(joy2id) = jid;
|
||||||
}
|
|
||||||
else if (event == GLFW_DISCONNECTED)
|
} else if (event == GLFW_DISCONNECTED) {
|
||||||
{
|
if (PSGLOBAL(joy1id) == jid) {
|
||||||
if (PSGLOBAL(joy1id) == jid)
|
|
||||||
PSGLOBAL(joy1id) = -1;
|
PSGLOBAL(joy1id) = -1;
|
||||||
else if (PSGLOBAL(joy2id) == jid)
|
} else if (PSGLOBAL(joy2id) == jid)
|
||||||
PSGLOBAL(joy2id) = -1;
|
PSGLOBAL(joy2id) = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,11 +9,12 @@
|
||||||
#include "Text.h"
|
#include "Text.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
|
|
||||||
|
//--MIAMI: file done
|
||||||
|
|
||||||
static wchar WideErrorString[25];
|
static wchar WideErrorString[25];
|
||||||
|
|
||||||
CText TheText;
|
CText TheText;
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
CText::CText(void)
|
CText::CText(void)
|
||||||
{
|
{
|
||||||
encoding = 'e';
|
encoding = 'e';
|
||||||
|
@ -23,7 +24,6 @@ CText::CText(void)
|
||||||
memset(WideErrorString, 0, sizeof(WideErrorString));
|
memset(WideErrorString, 0, sizeof(WideErrorString));
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CText::Load(void)
|
CText::Load(void)
|
||||||
{
|
{
|
||||||
|
@ -95,7 +95,6 @@ CText::Load(void)
|
||||||
CFileMgr::SetDir("");
|
CFileMgr::SetDir("");
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CText::Unload(void)
|
CText::Unload(void)
|
||||||
{
|
{
|
||||||
|
@ -108,7 +107,6 @@ CText::Unload(void)
|
||||||
memset(szMissionTableName, 0, sizeof(szMissionTableName));
|
memset(szMissionTableName, 0, sizeof(szMissionTableName));
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
wchar*
|
wchar*
|
||||||
CText::Get(const char *key)
|
CText::Get(const char *key)
|
||||||
{
|
{
|
||||||
|
@ -158,7 +156,6 @@ wchar FrenchUpperCaseTable[128] = {
|
||||||
253, 254, 255
|
253, 254, 255
|
||||||
};
|
};
|
||||||
|
|
||||||
//--MIAMI: TODO (check tables)
|
|
||||||
wchar
|
wchar
|
||||||
CText::GetUpperCase(wchar c)
|
CText::GetUpperCase(wchar c)
|
||||||
{
|
{
|
||||||
|
@ -190,7 +187,6 @@ CText::GetUpperCase(wchar c)
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CText::UpperCase(wchar *s)
|
CText::UpperCase(wchar *s)
|
||||||
{
|
{
|
||||||
|
@ -200,27 +196,33 @@ CText::UpperCase(wchar *s)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CText::GetNameOfLoadedMissionText(char *outName)
|
CText::GetNameOfLoadedMissionText(char *outName)
|
||||||
{
|
{
|
||||||
strcpy(outName, szMissionTableName);
|
strcpy(outName, szMissionTableName);
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
|
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
|
||||||
{
|
{
|
||||||
|
#if DUMB
|
||||||
|
char *_buf = (char*)buf;
|
||||||
|
for (int i = 0; i < sizeof(ChunkHeader); i++) {
|
||||||
|
CFileMgr::Read(file, &_buf[i], 1);
|
||||||
|
(*offset)++;
|
||||||
|
}
|
||||||
|
#else
|
||||||
// original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded
|
// original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded
|
||||||
CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader));
|
CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader));
|
||||||
*offset += sizeof(ChunkHeader);
|
*offset += sizeof(ChunkHeader);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CText::LoadMissionText(char *MissionTableName)
|
CText::LoadMissionText(char *MissionTableName)
|
||||||
{
|
{
|
||||||
char filename[32];
|
char filename[32];
|
||||||
|
CMessages::ClearAllMessagesDisplayedByGame();
|
||||||
|
|
||||||
mission_keyArray.Unload();
|
mission_keyArray.Unload();
|
||||||
mission_data.Unload();
|
mission_data.Unload();
|
||||||
|
@ -306,7 +308,6 @@ CText::LoadMissionText(char *MissionTableName)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CKeyArray::Load(size_t length, int file, size_t* offset)
|
CKeyArray::Load(size_t length, int file, size_t* offset)
|
||||||
{
|
{
|
||||||
|
@ -318,14 +319,16 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
|
||||||
rawbytes = (char*)entries;
|
rawbytes = (char*)entries;
|
||||||
|
|
||||||
#if DUMB
|
#if DUMB
|
||||||
for (uint32 i = 0; i < length; i++)
|
for (uint32 i = 0; i < length; i++) {
|
||||||
CFileMgr::Read(file, &rawbytes[i], 1);
|
CFileMgr::Read(file, &rawbytes[i], 1);
|
||||||
|
(*offset)++;
|
||||||
|
}
|
||||||
#else
|
#else
|
||||||
CFileMgr::Read(file, rawbytes, length);
|
CFileMgr::Read(file, rawbytes, length);
|
||||||
|
*offset += length;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CKeyArray::Unload(void)
|
CKeyArray::Unload(void)
|
||||||
{
|
{
|
||||||
|
@ -334,7 +337,6 @@ CKeyArray::Unload(void)
|
||||||
numEntries = 0;
|
numEntries = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CKeyArray::Update(wchar *chars)
|
CKeyArray::Update(wchar *chars)
|
||||||
{
|
{
|
||||||
|
@ -345,7 +347,6 @@ CKeyArray::Update(wchar *chars)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
CKeyEntry*
|
CKeyEntry*
|
||||||
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
|
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
|
||||||
{
|
{
|
||||||
|
@ -366,7 +367,6 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
|
||||||
return nil;
|
return nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
wchar*
|
wchar*
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
|
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
|
||||||
|
@ -402,7 +402,6 @@ CKeyArray::Search(const char *key, uint8 *result)
|
||||||
return WideErrorString;
|
return WideErrorString;
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CData::Load(size_t length, int file, size_t * offset)
|
CData::Load(size_t length, int file, size_t * offset)
|
||||||
{
|
{
|
||||||
|
@ -414,14 +413,16 @@ CData::Load(size_t length, int file, size_t * offset)
|
||||||
rawbytes = (char*)chars;
|
rawbytes = (char*)chars;
|
||||||
|
|
||||||
#if DUMB
|
#if DUMB
|
||||||
for(uint32 i = 0; i < length; i++)
|
for(uint32 i = 0; i < length; i++){
|
||||||
CFileMgr::Read(file, &rawbytes[i], 1);
|
CFileMgr::Read(file, &rawbytes[i], 1);
|
||||||
|
(*offset)++;
|
||||||
|
}
|
||||||
#else
|
#else
|
||||||
CFileMgr::Read(file, rawbytes, length);
|
CFileMgr::Read(file, rawbytes, length);
|
||||||
|
*offset += length;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CData::Unload(void)
|
CData::Unload(void)
|
||||||
{
|
{
|
||||||
|
@ -430,22 +431,31 @@ CData::Unload(void)
|
||||||
numChars = 0;
|
numChars = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//--MIAMI: DONE
|
|
||||||
void
|
void
|
||||||
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
|
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
|
||||||
{
|
{
|
||||||
|
#if DUMB
|
||||||
|
size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
|
||||||
|
for (size_t mi = 0; mi < num_of_entries; mi++) {
|
||||||
|
for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
|
||||||
|
CFileMgr::Read(file, &data[i].szMissionName[i], 1);
|
||||||
|
(*offset)++;
|
||||||
|
}
|
||||||
|
char* _buf = (char*)&data[mi].offset;
|
||||||
|
for (uint32 i = 0; i < sizeof(data[mi].offset); i++) {
|
||||||
|
CFileMgr::Read(file, &_buf[i], 1);
|
||||||
|
(*offset)++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
size = (uint16)num_of_entries;
|
||||||
|
#else
|
||||||
// not exact VC code but smaller and better :P
|
// not exact VC code but smaller and better :P
|
||||||
|
|
||||||
// You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
|
// You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
|
||||||
size = (uint16) (table_size / sizeof(CMissionTextOffsets::Entry));
|
size = (uint16) (table_size / sizeof(CMissionTextOffsets::Entry));
|
||||||
CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size);
|
CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size);
|
||||||
*offset += sizeof(CMissionTextOffsets::Entry) * size;
|
*offset += sizeof(CMissionTextOffsets::Entry) * size;
|
||||||
}
|
#endif
|
||||||
|
|
||||||
void
|
|
||||||
AsciiToUnicode(const char *src, wchar *dst)
|
|
||||||
{
|
|
||||||
while((*dst++ = (unsigned char)*src++) != '\0');
|
|
||||||
}
|
}
|
||||||
|
|
||||||
char*
|
char*
|
||||||
|
@ -460,8 +470,29 @@ UnicodeToAscii(wchar *src)
|
||||||
if(*src < 128)
|
if(*src < 128)
|
||||||
#endif
|
#endif
|
||||||
aStr[len] = *src;
|
aStr[len] = *src;
|
||||||
else
|
// convert to CP1252
|
||||||
aStr[len] = '#';
|
else if(*src <= 131)
|
||||||
|
aStr[len] = *src + 64;
|
||||||
|
else if (*src <= 141)
|
||||||
|
aStr[len] = *src + 66;
|
||||||
|
else if (*src <= 145)
|
||||||
|
aStr[len] = *src + 68;
|
||||||
|
else if (*src <= 149)
|
||||||
|
aStr[len] = *src + 71;
|
||||||
|
else if (*src <= 154)
|
||||||
|
aStr[len] = *src + 73;
|
||||||
|
else if (*src <= 164)
|
||||||
|
aStr[len] = *src + 75;
|
||||||
|
else if (*src <= 168)
|
||||||
|
aStr[len] = *src + 77;
|
||||||
|
else if (*src <= 204)
|
||||||
|
aStr[len] = *src + 80;
|
||||||
|
else switch (*src) {
|
||||||
|
case 205: aStr[len] = 209; break;
|
||||||
|
case 206: aStr[len] = 241; break;
|
||||||
|
case 207: aStr[len] = 191; break;
|
||||||
|
default: aStr[len] = '#'; break;
|
||||||
|
}
|
||||||
aStr[len] = '\0';
|
aStr[len] = '\0';
|
||||||
return aStr;
|
return aStr;
|
||||||
}
|
}
|
||||||
|
@ -471,7 +502,7 @@ UnicodeToAsciiForSaveLoad(wchar *src)
|
||||||
{
|
{
|
||||||
static char aStr[256];
|
static char aStr[256];
|
||||||
int len;
|
int len;
|
||||||
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
for(len = 0; *src != '\0' && len < 256; len++, src++)
|
||||||
if(*src < 256)
|
if(*src < 256)
|
||||||
aStr[len] = *src;
|
aStr[len] = *src;
|
||||||
else
|
else
|
||||||
|
@ -485,7 +516,7 @@ UnicodeToAsciiForMemoryCard(wchar *src)
|
||||||
{
|
{
|
||||||
static char aStr[256];
|
static char aStr[256];
|
||||||
int len;
|
int len;
|
||||||
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
for(len = 0; *src != '\0' && len < 256; len++, src++)
|
||||||
if(*src < 256)
|
if(*src < 256)
|
||||||
aStr[len] = *src;
|
aStr[len] = *src;
|
||||||
else
|
else
|
||||||
|
@ -494,40 +525,6 @@ UnicodeToAsciiForMemoryCard(wchar *src)
|
||||||
return aStr;
|
return aStr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
|
||||||
UnicodeMakeUpperCase(wchar *dst, wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
|
|
||||||
{
|
|
||||||
while (*src != '\0') {
|
|
||||||
if (*src < 'a' || *src > 'z')
|
|
||||||
*dst = *src;
|
|
||||||
else
|
|
||||||
*dst = *src - 32;
|
|
||||||
dst++;
|
|
||||||
src++;
|
|
||||||
}
|
|
||||||
*dst = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
UnicodeStrcpy(wchar *dst, const wchar *src)
|
|
||||||
{
|
|
||||||
while((*dst++ = *src++) != '\0');
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
UnicodeStrcat(wchar *dst, wchar *append)
|
|
||||||
{
|
|
||||||
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
|
|
||||||
}
|
|
||||||
|
|
||||||
int
|
|
||||||
UnicodeStrlen(const wchar *str)
|
|
||||||
{
|
|
||||||
int len;
|
|
||||||
for(len = 0; *str != '\0'; len++, str++);
|
|
||||||
return len;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
void
|
||||||
TextCopy(wchar *dst, const wchar *src)
|
TextCopy(wchar *dst, const wchar *src)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,14 +1,9 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void AsciiToUnicode(const char *src, wchar *dst);
|
|
||||||
char *UnicodeToAscii(wchar *src);
|
char *UnicodeToAscii(wchar *src);
|
||||||
char *UnicodeToAsciiForSaveLoad(wchar *src);
|
char *UnicodeToAsciiForSaveLoad(wchar *src);
|
||||||
char *UnicodeToAsciiForMemoryCard(wchar *src);
|
char *UnicodeToAsciiForMemoryCard(wchar *src);
|
||||||
void UnicodeStrcpy(wchar *dst, const wchar *src);
|
|
||||||
void UnicodeStrcat(wchar *dst, wchar *append);
|
|
||||||
int UnicodeStrlen(const wchar *str);
|
|
||||||
void TextCopy(wchar *dst, const wchar *src);
|
void TextCopy(wchar *dst, const wchar *src);
|
||||||
void UnicodeMakeUpperCase(wchar *dst, wchar *src);
|
|
||||||
|
|
||||||
struct CKeyEntry
|
struct CKeyEntry
|
||||||
{
|
{
|
||||||
|
|
|
@ -27,10 +27,15 @@ uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter;
|
||||||
uint32 CTheCarGenerators::CurrentActiveCount;
|
uint32 CTheCarGenerators::CurrentActiveCount;
|
||||||
|
|
||||||
void CCarGenerator::SwitchOff()
|
void CCarGenerator::SwitchOff()
|
||||||
|
{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (m_nUsesRemaining != 0)
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
m_nUsesRemaining = 0;
|
m_nUsesRemaining = 0;
|
||||||
--CTheCarGenerators::CurrentActiveCount;
|
--CTheCarGenerators::CurrentActiveCount;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CCarGenerator::SwitchOn()
|
void CCarGenerator::SwitchOn()
|
||||||
{
|
{
|
||||||
|
|
|
@ -1011,8 +1011,9 @@ CHeli::TestSniperCollision(CVector *line0, CVector *line1)
|
||||||
bool hit = false;
|
bool hit = false;
|
||||||
|
|
||||||
for(i = 0; i < NUM_HELIS; i++){
|
for(i = 0; i < NUM_HELIS; i++){
|
||||||
|
if(pHelis[i] && !pHelis[i]->bBulletProof) {
|
||||||
CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
|
CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
|
||||||
if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
|
if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
|
||||||
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
||||||
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
||||||
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
|
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
|
||||||
|
@ -1021,6 +1022,7 @@ CHeli::TestSniperCollision(CVector *line0, CVector *line1)
|
||||||
hit = true;
|
hit = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return hit;
|
return hit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1303,7 +1303,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
|
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
|
||||||
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
|
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
|
||||||
#else
|
#else
|
||||||
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
|
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -187,7 +187,7 @@ public:
|
||||||
CAutoPilot AutoPilot;
|
CAutoPilot AutoPilot;
|
||||||
uint8 m_currentColour1;
|
uint8 m_currentColour1;
|
||||||
uint8 m_currentColour2;
|
uint8 m_currentColour2;
|
||||||
uint8 m_aExtras[2];
|
int8 m_aExtras[2];
|
||||||
int16 m_nAlarmState;
|
int16 m_nAlarmState;
|
||||||
int16 m_nRouteSeed;
|
int16 m_nRouteSeed;
|
||||||
CPed *pDriver;
|
CPed *pDriver;
|
||||||
|
|
|
@ -249,28 +249,28 @@ CWeaponInfo::LoadWeaponData(void)
|
||||||
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
|
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
|
||||||
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
|
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
|
||||||
|
|
||||||
ms_apWeaponInfos[weaponType].m_bUseGravity = flags;
|
ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bSlowsDown = flags >> 1;
|
ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bDissipates = flags >> 2;
|
ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bRandSpeed = flags >> 3;
|
ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bExpands = flags >> 4;
|
ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bExplodes = flags >> 5;
|
ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bCanAim = flags >> 6;
|
ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bCanAimWithArm = flags >> 7;
|
ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_b1stPerson = flags >> 8;
|
ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bHeavy = flags >> 9;
|
ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bThrow = flags >> 10;
|
ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = flags >> 11;
|
ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = (flags >> 11) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bUse2nd = flags >> 12;
|
ms_apWeaponInfos[weaponType].m_bUse2nd = (flags >> 12) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bGround2nd = flags >> 13;
|
ms_apWeaponInfos[weaponType].m_bGround2nd = (flags >> 13) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bFinish3rd = flags >> 14;
|
ms_apWeaponInfos[weaponType].m_bFinish3rd = (flags >> 14) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bReload = flags >> 15;
|
ms_apWeaponInfos[weaponType].m_bReload = (flags >> 15) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bFightMode = flags >> 16;
|
ms_apWeaponInfos[weaponType].m_bFightMode = (flags >> 16) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bCrouchFire = flags >> 17;
|
ms_apWeaponInfos[weaponType].m_bCrouchFire = (flags >> 17) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bCop3rd = flags >> 18;
|
ms_apWeaponInfos[weaponType].m_bCop3rd = (flags >> 18) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bGround3rd = flags >> 19;
|
ms_apWeaponInfos[weaponType].m_bGround3rd = (flags >> 19) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bPartialAttack = flags >> 20;
|
ms_apWeaponInfos[weaponType].m_bPartialAttack = (flags >> 20) & 1;
|
||||||
ms_apWeaponInfos[weaponType].m_bAnimDetonate = flags >> 21;
|
ms_apWeaponInfos[weaponType].m_bAnimDetonate = (flags >> 21) & 1;
|
||||||
|
|
||||||
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
|
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue