mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-12 23:49:18 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
commit
417646819c
43
.travis.yml
43
.travis.yml
|
@ -1,15 +1,44 @@
|
|||
language: cpp
|
||||
os: linux
|
||||
dist: focal
|
||||
matrix:
|
||||
os: linux
|
||||
jobs:
|
||||
include:
|
||||
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
|
||||
os: linux
|
||||
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
|
||||
os: linux
|
||||
- env: TARGET=release_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
|
||||
compiler: clang
|
||||
os: osx
|
||||
osx_image: xcode12u
|
||||
- env: TARGET=debug_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
|
||||
compiler: clang
|
||||
os: osx
|
||||
osx_image: xcode12u
|
||||
addons:
|
||||
apt:
|
||||
update: true
|
||||
packages:
|
||||
- linux-libc-dev
|
||||
- libopenal-dev
|
||||
- libglew-dev
|
||||
- libglfw3-dev
|
||||
- libsndfile1-dev
|
||||
- libmpg123-dev
|
||||
- gcc-8-multilib
|
||||
- g++-8-multilib
|
||||
homebrew:
|
||||
packages:
|
||||
- libsndfile
|
||||
- mpg123
|
||||
- glew
|
||||
- glfw
|
||||
- openal-soft
|
||||
script:
|
||||
- sudo apt-get update
|
||||
- sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
|
||||
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
||||
- cd "$TRAVIS_BUILD_DIR"
|
||||
- ./premake5Linux --with-librw gmake2
|
||||
- cd build
|
||||
- CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
|
||||
- if [ "$TRAVIS_OS_NAME" = linux ]; then ./premake5Linux --with-librw gmake2; fi
|
||||
- if [ "$TRAVIS_OS_NAME" = osx ]; then curl -L -o "${PREMAKE5}.zip" "https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/${PREMAKE5}-src.zip" && unzip -q "${PREMAKE5}.zip" && cd "$PREMAKE5" && make -f Bootstrap.mak osx && cd .. && "./${PREMAKE5}/bin/release/premake5" --with-librw gmake2; fi
|
||||
- cd build
|
||||
- if [ "$TRAVIS_OS_NAME" = linux ]; then env CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1; fi
|
||||
- if [ "$TRAVIS_OS_NAME" = osx ]; then make config=$TARGET -j4 verbose=1; fi
|
||||
|
|
32
.vscode/c_cpp_properties.json
vendored
Normal file
32
.vscode/c_cpp_properties.json
vendored
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Mac",
|
||||
"includePath": ["${default}"],
|
||||
"defines": [],
|
||||
"macFrameworkPath": [
|
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
|
||||
],
|
||||
"compilerPath": "/opt/local/bin/clang",
|
||||
"compilerArgs": ["-g"],
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++14",
|
||||
"browse": {
|
||||
"path": [
|
||||
"/opt/local/include",
|
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include"
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Linux",
|
||||
"includePath": ["${default}"],
|
||||
"defines": ["XDG_ROOT"],
|
||||
"compilerPath": "/usr/bin/gcc",
|
||||
"compilerArgs": ["-ggdb"],
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++14"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
89
.vscode/launch.json
vendored
Normal file
89
.vscode/launch.json
vendored
Normal file
|
@ -0,0 +1,89 @@
|
|||
{
|
||||
"configurations": [
|
||||
{
|
||||
"MIMode": "gdb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(gdb) Launch (Linux Debug)",
|
||||
"preLaunchTask": "Compile (Debug Linux x64)",
|
||||
"program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Debug/re3",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "gdb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(gdb) Launch (Linux Release)",
|
||||
"preLaunchTask": "Compile (Release Linux x64)",
|
||||
"program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Release/re3",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "lldb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(lldb) Launch (macOS Debug)",
|
||||
"preLaunchTask": "Compile (Debug macOS x64)",
|
||||
"program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Debug/re3.app",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for lldb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "lldb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(lldb) Launch (macOS Release)",
|
||||
"preLaunchTask": "Compile (Release macOS x64)",
|
||||
"program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Release/re3.app",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for lldb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
}
|
||||
],
|
||||
"version": "0.2.0"
|
||||
}
|
30
.vscode/settings.json
vendored
Normal file
30
.vscode/settings.json
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"C_Cpp.default.cStandard": "gnu11",
|
||||
"C_Cpp.default.cppStandard": "gnu++14",
|
||||
"C_Cpp.default.includePath": [
|
||||
"src/animation",
|
||||
"src/audio",
|
||||
"src/control",
|
||||
"src/core",
|
||||
"src/entities",
|
||||
"src/extras",
|
||||
"src/fakerw",
|
||||
"src/math",
|
||||
"src/modelinfo",
|
||||
"src/objects",
|
||||
"src/peds",
|
||||
"src/render",
|
||||
"src/rw",
|
||||
"src/save",
|
||||
"src/skel",
|
||||
"src/text",
|
||||
"src/vehicles",
|
||||
"src/weapons",
|
||||
"vendor/librw"
|
||||
],
|
||||
"C_Cpp.vcFormat.indent.gotoLabels": "leftmostColumn",
|
||||
"C_Cpp.vcFormat.space.pointerReferenceAlignment": "right",
|
||||
"cSpell.enabled": false,
|
||||
"files.trimFinalNewlines": false,
|
||||
"files.trimTrailingWhitespace": false
|
||||
}
|
95
.vscode/tasks.json
vendored
Normal file
95
.vscode/tasks.json
vendored
Normal file
|
@ -0,0 +1,95 @@
|
|||
{
|
||||
"tasks": [
|
||||
{
|
||||
"args": ["--with-librw", "gmake2"],
|
||||
"command": "./premake5Linux",
|
||||
"label": "Premake (Linux)",
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": ["--with-librw", "gmake2"],
|
||||
"command": "premake5",
|
||||
"label": "Premake (macOS)",
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=debug_linux-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (Linux)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Debug Linux x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=release_linux-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (Linux)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Release Linux x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=debug_macosx-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (macOS)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Debug macOS x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=release_macosx-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (macOS)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Release macOS x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
}
|
||||
],
|
||||
"version": "2.0.0"
|
||||
}
|
107
CODING_STYLE.md
Normal file
107
CODING_STYLE.md
Normal file
|
@ -0,0 +1,107 @@
|
|||
# Coding style
|
||||
|
||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||
Try not to deviate too much so the code will look similar across the whole project.
|
||||
|
||||
To give examples, these two styles (or anything in between) are fine:
|
||||
|
||||
```
|
||||
type
|
||||
functionname(args)
|
||||
{
|
||||
if(a == b){
|
||||
s1;
|
||||
s2;
|
||||
}else{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if(x != y)
|
||||
s5;
|
||||
}
|
||||
|
||||
type functionname(args)
|
||||
{
|
||||
if (a == b) {
|
||||
s1;
|
||||
s2;
|
||||
} else {
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if (x != y)
|
||||
s5;
|
||||
}
|
||||
```
|
||||
|
||||
This one (or anything more extreme) is heavily discouraged:
|
||||
|
||||
```
|
||||
type functionname ( args )
|
||||
{
|
||||
if ( a == b )
|
||||
{
|
||||
s1;
|
||||
s2;
|
||||
}
|
||||
else
|
||||
{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if ( x != y )
|
||||
{
|
||||
s5;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
i.e.
|
||||
|
||||
* Put the brace on the same line as control statements
|
||||
|
||||
* Put the brace on the next line after function definitions and structs/classes
|
||||
|
||||
* Put an `else` on the same line with the braces
|
||||
|
||||
* Don't put braces around single statements
|
||||
|
||||
* Put the function return type on a separate line
|
||||
|
||||
* Indent with TABS
|
||||
|
||||
As for the less cosmetic choices, here are some guidelines how the code should look:
|
||||
|
||||
* Don't use magic numbers where the original source code would have had an enum or similar.
|
||||
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
||||
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
||||
|
||||
* Don't just copy paste code from IDA, make it look nice
|
||||
|
||||
* Use the right types. In particular:
|
||||
|
||||
* don't use types like `__int16`, we have `int16` for that
|
||||
|
||||
* don't use `unsigned`, we have typedefs for that
|
||||
|
||||
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
||||
|
||||
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
||||
|
||||
* declare pointers like `int *ptr;`, not `int* ptr;`
|
||||
|
||||
* As for variable names, the original gta source code was not written in a uniform style,
|
||||
but here are some observations:
|
||||
|
||||
* many variables employ a form of hungarian notation, i.e.:
|
||||
|
||||
* `m_` may be used for class member variables (mostly those that are considered private)
|
||||
|
||||
* `ms_` for (mostly private) static members
|
||||
|
||||
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
||||
|
||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
||||
|
||||
* Generally, try to make the code look as if R* could have written it
|
111
README.md
111
README.md
|
@ -21,8 +21,7 @@ such that we have a working game at all times.
|
|||
|
||||
## Preparing the environment for building
|
||||
|
||||
- Clone the repo.
|
||||
- Run `git submodule init` and `git submodule update`.
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
|
||||
- Run premake
|
||||
- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
|
||||
|
@ -36,6 +35,7 @@ such that we have a working game at all times.
|
|||
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
|
||||
## Contributing
|
||||
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
|
||||
|
||||
### Unreversed / incomplete classes (at least the ones we know)
|
||||
The following classes have only unused or practically unused code left:
|
||||
|
@ -44,110 +44,3 @@ CCullZone - only mobile stuff
|
|||
CCullZones - only mobile stuff
|
||||
```
|
||||
|
||||
### Coding style
|
||||
|
||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||
Try not to deviate too much so the code will look similar across the whole project.
|
||||
|
||||
To give examples, these two styles (or anything in between) are fine:
|
||||
|
||||
```
|
||||
type
|
||||
functionname(args)
|
||||
{
|
||||
if(a == b){
|
||||
s1;
|
||||
s2;
|
||||
}else{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if(x != y)
|
||||
s5;
|
||||
}
|
||||
|
||||
type functionname(args)
|
||||
{
|
||||
if (a == b) {
|
||||
s1;
|
||||
s2;
|
||||
} else {
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if (x != y)
|
||||
s5;
|
||||
}
|
||||
```
|
||||
|
||||
This one (or anything more extreme) is heavily discouraged:
|
||||
|
||||
```
|
||||
type functionname ( args )
|
||||
{
|
||||
if ( a == b )
|
||||
{
|
||||
s1;
|
||||
s2;
|
||||
}
|
||||
else
|
||||
{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if ( x != y )
|
||||
{
|
||||
s5;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
i.e.
|
||||
|
||||
* Put the brace on the same line as control statements
|
||||
|
||||
* Put the brace on the next line after function definitions and structs/classes
|
||||
|
||||
* Put an `else` on the same line with the braces
|
||||
|
||||
* Don't put braces around single statements
|
||||
|
||||
* Put the function return type on a separate line
|
||||
|
||||
* Indent with TABS
|
||||
|
||||
As for the less cosmetic choices, here are some guidelines how the code should look:
|
||||
|
||||
* Don't use magic numbers where the original source code would have had an enum or similar.
|
||||
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
||||
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
||||
|
||||
* Don't just copy paste code from IDA, make it look nice
|
||||
|
||||
* Use the right types. In particular:
|
||||
|
||||
* don't use types like `__int16`, we have `int16` for that
|
||||
|
||||
* don't use `unsigned`, we have typedefs for that
|
||||
|
||||
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
||||
|
||||
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
||||
|
||||
* declare pointers like `int *ptr;`, not `int* ptr;`
|
||||
|
||||
* As for variable names, the original gta source code was not written in a uniform style,
|
||||
but here are some observations:
|
||||
|
||||
* many variables employ a form of hungarian notation, i.e.:
|
||||
|
||||
* `m_` may be used for class member variables (mostly those that are considered private)
|
||||
|
||||
* `ms_` for (mostly private) static members
|
||||
|
||||
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
||||
|
||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
||||
|
||||
* Generally, try to make the code look as if R* could have written it
|
||||
|
|
36
premake5.lua
36
premake5.lua
|
@ -84,6 +84,12 @@ workspace "reVC"
|
|||
platforms {
|
||||
"bsd-amd64-librw_gl3_glfw-oal"
|
||||
}
|
||||
|
||||
filter { "system:macosx" }
|
||||
platforms {
|
||||
"macosx-arm64-librw_gl3_glfw-oal",
|
||||
"macosx-amd64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter "configurations:Debug"
|
||||
defines { "DEBUG" }
|
||||
|
@ -100,6 +106,9 @@ workspace "reVC"
|
|||
|
||||
filter { "platforms:bsd*" }
|
||||
system "bsd"
|
||||
|
||||
filter { "platforms:macosx*" }
|
||||
system "macosx"
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
@ -109,6 +118,13 @@ workspace "reVC"
|
|||
|
||||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
||||
filter { "platforms:macosx-arm64-*" }
|
||||
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*" }
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
|
||||
|
||||
|
||||
filter { "platforms:*librw_d3d9*" }
|
||||
defines { "RW_D3D9" }
|
||||
|
@ -162,6 +178,13 @@ project "librw"
|
|||
filter "platforms:bsd*"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*"
|
||||
-- Support MacPorts and Homebrew
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:*RW34*"
|
||||
flags { "ExcludeFromBuild" }
|
||||
|
@ -277,6 +300,11 @@ project "reVC"
|
|||
|
||||
filter "platforms:bsd*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:macosx*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
includedirs { "/usr/local/opt/openal-soft/include" }
|
||||
libdirs { "/usr/local/opt/openal-soft/lib" }
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
filter {}
|
||||
|
@ -330,3 +358,11 @@ project "reVC"
|
|||
links { "GL", "GLEW", "glfw", "sysinfo" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*gl3_glfw*"
|
||||
links { "GLEW", "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "AudioManager.h"
|
||||
#include "AudioScriptObject.h"
|
||||
#include "sampman.h"
|
||||
#include "Font.h"
|
||||
#include "Text.h"
|
||||
#include "crossplatform.h"
|
||||
|
||||
|
|
|
@ -3075,7 +3075,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
|
|||
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
|
||||
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
|
||||
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
|
||||
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
|
||||
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
|
||||
int prevNodeId = -1;
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
#include "Text.h"
|
||||
#include "Vehicle.h"
|
||||
#include "GameLogic.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
|
||||
#define FRENZY_ANY_PED -1
|
||||
#define FRENZY_ANY_CAR -2
|
||||
|
@ -62,6 +65,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
|
|||
void
|
||||
CDarkel::DrawMessages()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
switch (Status) {
|
||||
case KILLFRENZY_ONGOING:
|
||||
{
|
||||
|
@ -167,6 +174,10 @@ CDarkel::ReadStatus()
|
|||
void
|
||||
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
if (FrenzyOnGoing()) {
|
||||
int32 model = vehicle->GetModelIndex();
|
||||
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
|
||||
|
@ -181,6 +192,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
|||
void
|
||||
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
if (FrenzyOnGoing() && (weapon == WeaponType
|
||||
|| weapon == WEAPONTYPE_EXPLOSION
|
||||
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
|
||||
|
@ -206,6 +221,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
|||
void
|
||||
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
CStats::PeopleKilledByOthers++;
|
||||
}
|
||||
|
||||
|
@ -299,6 +318,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
|
|||
void
|
||||
CDarkel::Update()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (Status != KILLFRENZY_ONGOING)
|
||||
return;
|
||||
|
||||
|
|
|
@ -1462,7 +1462,7 @@ void CGarage::UpdateCrusherShake(float X, float Y)
|
|||
}
|
||||
|
||||
// This is dumb but there is no way to avoid goto. What was there originally even?
|
||||
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
|
||||
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
|
||||
{
|
||||
bool bNeedToFindDoorEntities = false;
|
||||
if (pDoor) {
|
||||
|
|
|
@ -7,29 +7,38 @@
|
|||
#include "Timer.h"
|
||||
#include "Script.h"
|
||||
#include "OnscreenTimer.h"
|
||||
#include "Camera.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
void COnscreenTimer::Init() {
|
||||
m_bDisabled = false;
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
m_sEntries[i].m_nTimerOffset = 0;
|
||||
m_sEntries[i].m_nCounterOffset = 0;
|
||||
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||
m_sCounters[i].m_nCounterOffset = 0;
|
||||
|
||||
for(uint32 j = 0; j < 10; j++) {
|
||||
m_sEntries[i].m_aTimerText[j] = 0;
|
||||
m_sEntries[i].m_aCounterText[j] = 0;
|
||||
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
|
||||
m_sCounters[i].m_aCounterText[j] = 0;
|
||||
}
|
||||
|
||||
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||
m_sEntries[i].m_bTimerProcessed = false;
|
||||
m_sEntries[i].m_bCounterProcessed = false;
|
||||
m_sEntries[i].m_bTimerGoingDown = true;
|
||||
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||
m_sCounters[i].m_bCounterProcessed = false;
|
||||
}
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
m_sClocks[i].m_nClockOffset = 0;
|
||||
|
||||
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
|
||||
m_sClocks[i].m_aClockText[j] = 0;
|
||||
}
|
||||
|
||||
m_sClocks[i].m_bClockProcessed = false;
|
||||
m_sClocks[i].m_bClockGoingDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimer::Process() {
|
||||
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
m_sEntries[i].Process();
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
m_sClocks[i].Process();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,8 +46,19 @@ void COnscreenTimer::Process() {
|
|||
void COnscreenTimer::ProcessForDisplay() {
|
||||
if(CHud::m_Wants_To_Draw_Hud) {
|
||||
m_bProcessed = false;
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
if(m_sEntries[i].ProcessForDisplay()) {
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
m_sClocks[i].m_bClockProcessed = false;
|
||||
if (m_sClocks[i].m_nClockOffset != 0) {
|
||||
m_sClocks[i].ProcessForDisplayClock();
|
||||
m_sClocks[i].m_bClockProcessed = true;
|
||||
m_bProcessed = true;
|
||||
}
|
||||
}
|
||||
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||
m_sCounters[i].m_bCounterProcessed = false;
|
||||
if (m_sCounters[i].m_nCounterOffset != 0) {
|
||||
m_sCounters[i].ProcessForDisplayCounter();
|
||||
m_sCounters[i].m_bCounterProcessed = true;
|
||||
m_bProcessed = true;
|
||||
}
|
||||
}
|
||||
|
@ -46,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
|
|||
}
|
||||
|
||||
void COnscreenTimer::ClearCounter(uint32 offset) {
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
if(offset == m_sEntries[i].m_nCounterOffset) {
|
||||
m_sEntries[i].m_nCounterOffset = 0;
|
||||
m_sEntries[i].m_aCounterText[0] = 0;
|
||||
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||
m_sEntries[i].m_bCounterProcessed = 0;
|
||||
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||
if(offset == m_sCounters[i].m_nCounterOffset) {
|
||||
m_sCounters[i].m_nCounterOffset = 0;
|
||||
m_sCounters[i].m_aCounterText[0] = 0;
|
||||
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||
m_sCounters[i].m_bCounterProcessed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimer::ClearClock(uint32 offset) {
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
if(offset == m_sEntries[i].m_nTimerOffset) {
|
||||
m_sEntries[i].m_nTimerOffset = 0;
|
||||
m_sEntries[i].m_aTimerText[0] = 0;
|
||||
m_sEntries[i].m_bTimerProcessed = 0;
|
||||
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
if(offset == m_sClocks[i].m_nClockOffset) {
|
||||
m_sClocks[i].m_nClockOffset = 0;
|
||||
m_sClocks[i].m_aClockText[0] = 0;
|
||||
m_sClocks[i].m_bClockProcessed = 0;
|
||||
m_sClocks[i].m_bClockGoingDown = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
|
||||
|
||||
m_sEntries[pos].m_nCounterOffset = offset;
|
||||
if (m_sEntries[pos].m_aCounterText[0] != '\0')
|
||||
if (m_sCounters[pos].m_aCounterText[0] != '\0')
|
||||
return;
|
||||
|
||||
m_sCounters[pos].m_nCounterOffset = offset;
|
||||
if(text) {
|
||||
strncpy(m_sEntries[pos].m_aCounterText, text, 10);
|
||||
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
|
||||
} else {
|
||||
m_sEntries[pos].m_aCounterText[0] = 0;
|
||||
m_sCounters[pos].m_aCounterText[0] = 0;
|
||||
}
|
||||
|
||||
m_sEntries[pos].m_nType = type;
|
||||
m_sCounters[pos].m_nType = type;
|
||||
}
|
||||
|
||||
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
|
||||
uint32 i = 0;
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
if(m_sEntries[i].m_nTimerOffset == 0) {
|
||||
|
||||
// dead code in here
|
||||
uint32 i;
|
||||
for(i = 0; i < NUMONSCREENCLOCKS; i++) {
|
||||
if(m_sClocks[i].m_nClockOffset == 0) {
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
m_sEntries[i].m_nTimerOffset = offset;
|
||||
m_sEntries[i].m_bTimerGoingDown = bGoingDown;
|
||||
m_sClocks[i].m_nClockOffset = offset;
|
||||
m_sClocks[i].m_bClockGoingDown = bGoingDown;
|
||||
if(text) {
|
||||
strncpy(m_sEntries[i].m_aTimerText, text, 10);
|
||||
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
|
||||
} else {
|
||||
m_sEntries[i].m_aTimerText[0] = 0;
|
||||
m_sClocks[i].m_aClockText[0] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void COnscreenTimerEntry::Process() {
|
||||
if(m_nTimerOffset == 0) {
|
||||
if(m_nClockOffset == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
|
||||
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
|
||||
int32 oldTime = *timerPtr;
|
||||
if (m_bTimerGoingDown) {
|
||||
if (m_bClockGoingDown) {
|
||||
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
|
||||
*timerPtr = newTime;
|
||||
if (newTime < 0) {
|
||||
*timerPtr = 0;
|
||||
m_bTimerProcessed = 0;
|
||||
m_nTimerOffset = 0;
|
||||
m_aTimerText[0] = 0;
|
||||
m_bClockProcessed = 0;
|
||||
m_nClockOffset = 0;
|
||||
m_aClockText[0] = 0;
|
||||
}
|
||||
else {
|
||||
*timerPtr = newTime;
|
||||
int32 oldTimeSeconds = oldTime / 1000;
|
||||
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
|
||||
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
|
||||
}
|
||||
}
|
||||
|
@ -125,33 +149,13 @@ void COnscreenTimerEntry::Process() {
|
|||
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
|
||||
}
|
||||
|
||||
bool COnscreenTimerEntry::ProcessForDisplay() {
|
||||
m_bTimerProcessed = false;
|
||||
m_bCounterProcessed = false;
|
||||
|
||||
if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(m_nTimerOffset != 0) {
|
||||
m_bTimerProcessed = true;
|
||||
ProcessForDisplayClock();
|
||||
}
|
||||
|
||||
if(m_nCounterOffset != 0) {
|
||||
m_bCounterProcessed = true;
|
||||
ProcessForDisplayCounter();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void COnscreenTimerEntry::ProcessForDisplayClock() {
|
||||
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
|
||||
sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
|
||||
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
|
||||
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
|
||||
time / 1000 % 60);
|
||||
}
|
||||
|
||||
void COnscreenTimerEntry::ProcessForDisplayCounter() {
|
||||
void COnscreenCounterEntry::ProcessForDisplayCounter() {
|
||||
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
|
||||
sprintf(m_bCounterBuffer, "%d", counter);
|
||||
sprintf(m_aCounterBuffer, "%d", counter);
|
||||
}
|
||||
|
|
|
@ -9,30 +9,37 @@ enum
|
|||
class COnscreenTimerEntry
|
||||
{
|
||||
public:
|
||||
uint32 m_nTimerOffset;
|
||||
uint32 m_nCounterOffset;
|
||||
char m_aTimerText[10];
|
||||
char m_aCounterText[10];
|
||||
uint16 m_nType;
|
||||
char m_bCounterBuffer[42];
|
||||
char m_bTimerBuffer[42];
|
||||
bool m_bTimerProcessed;
|
||||
bool m_bTimerGoingDown;
|
||||
bool m_bCounterProcessed;
|
||||
uint32 m_nClockOffset;
|
||||
char m_aClockText[10];
|
||||
char m_aClockBuffer[40];
|
||||
bool m_bClockProcessed;
|
||||
bool m_bClockGoingDown;
|
||||
|
||||
void Process();
|
||||
bool ProcessForDisplay();
|
||||
|
||||
void ProcessForDisplayClock();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
|
||||
|
||||
class COnscreenCounterEntry
|
||||
{
|
||||
public:
|
||||
uint32 m_nCounterOffset;
|
||||
char m_aCounterText[10];
|
||||
uint16 m_nType;
|
||||
char m_aCounterBuffer[40];
|
||||
bool m_bCounterProcessed;
|
||||
|
||||
void ProcessForDisplayCounter();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
|
||||
VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
|
||||
|
||||
class COnscreenTimer
|
||||
{
|
||||
public:
|
||||
COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
|
||||
COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
|
||||
COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
|
||||
bool m_bProcessed;
|
||||
bool m_bDisabled;
|
||||
|
||||
|
@ -47,4 +54,4 @@ public:
|
|||
void AddClock(uint32 offset, char* text, bool bGoingDown);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(COnscreenTimer, 0x78);
|
||||
VALIDATE_SIZE(COnscreenTimer, 0xF4);
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include "Camera.h"
|
||||
#include "Radar.h"
|
||||
#include "Fluff.h"
|
||||
#include "WaterCreatures.h"
|
||||
|
||||
uint8 CReplay::Mode;
|
||||
CAddressInReplayBuffer CReplay::Record;
|
||||
|
@ -1300,7 +1301,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
|
|||
DMAudio.SetEffectsFadeVol(0);
|
||||
DMAudio.SetMusicFadeVol(0);
|
||||
CEscalators::Shutdown();
|
||||
// TODO(MIAMI): CWaterCreatures::RemoveAll();
|
||||
CWaterCreatures::RemoveAll();
|
||||
int current;
|
||||
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
|
||||
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
|
||||
|
|
|
@ -34,11 +34,11 @@ struct CdReadInfo
|
|||
bool bReading;
|
||||
int32 nStatus;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
int8 nThreadStatus; // 0: created 1:initalized 2:abort now
|
||||
pthread_t pChannelThread;
|
||||
sem_t pStartSemaphore;
|
||||
int8 nThreadStatus; // 0: created 1:priority set up 2:abort now
|
||||
pthread_t pChannelThread;
|
||||
sem_t *pStartSemaphore;
|
||||
#endif
|
||||
sem_t pDoneSemaphore; // used for CdStreamSync
|
||||
sem_t *pDoneSemaphore; // used for CdStreamSync
|
||||
int32 hFile;
|
||||
};
|
||||
|
||||
|
@ -51,8 +51,8 @@ char *gImgNames[MAX_CDIMAGES];
|
|||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
pthread_t _gCdStreamThread;
|
||||
sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
|
||||
int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
|
||||
sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
|
||||
int8 gCdStreamThreadStatus; // 0: created 1:priority set up 2:abort now
|
||||
Queue gChannelRequestQ;
|
||||
bool _gbCdStreamOverlapped;
|
||||
#endif
|
||||
|
@ -69,49 +69,50 @@ void
|
|||
CdStreamInitThread(void)
|
||||
{
|
||||
int status;
|
||||
|
||||
char semName[20];
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
|
||||
gChannelRequestQ.head = 0;
|
||||
gChannelRequestQ.tail = 0;
|
||||
gChannelRequestQ.size = gNumChannels + 1;
|
||||
ASSERT(gChannelRequestQ.items != nil );
|
||||
status = sem_init(&gCdStreamSema, 0, 0);
|
||||
#endif
|
||||
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
|
||||
|
||||
|
||||
if (status == -1) {
|
||||
if (gCdStreamSema == SEM_FAILED) {
|
||||
CDTRACE("failed to create stream semaphore");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
if ( gNumChannels > 0 )
|
||||
{
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
|
||||
sprintf(semName,"/semaphore_done%d",i);
|
||||
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||
|
||||
if (status == -1)
|
||||
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
|
||||
{
|
||||
CDTRACE("failed to create sync semaphore");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
|
||||
sprintf(semName,"/semaphore_start%d",i);
|
||||
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||
|
||||
if (status == -1)
|
||||
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
|
||||
{
|
||||
CDTRACE("failed to create start semaphore");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
gpReadInfo[i].nThreadStatus = 0;
|
||||
gpReadInfo[i].nThreadStatus = 0;
|
||||
int *channelI = (int*)malloc(sizeof(int));
|
||||
*channelI = i;
|
||||
status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
|
||||
status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
|
||||
|
||||
if (status == -1)
|
||||
{
|
||||
|
@ -124,32 +125,32 @@ CdStreamInitThread(void)
|
|||
}
|
||||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
debug("Using one streaming thread for all channels\n");
|
||||
status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
|
||||
gCdStreamThreadStatus = 0;
|
||||
debug("Using one streaming thread for all channels\n");
|
||||
gCdStreamThreadStatus = 0;
|
||||
status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
|
||||
|
||||
if (status == -1)
|
||||
{
|
||||
CDTRACE("failed to create sync thread");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
if (status == -1)
|
||||
{
|
||||
CDTRACE("failed to create sync thread");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
#else
|
||||
debug("Using seperate streaming threads for each channel\n");
|
||||
debug("Using separate streaming threads for each channel\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
CdStreamInit(int32 numChannels)
|
||||
{
|
||||
struct statvfs fsInfo;
|
||||
struct statvfs fsInfo;
|
||||
|
||||
if((statvfs("models/gta3.img", &fsInfo)) < 0)
|
||||
{
|
||||
CDTRACE("can't get filesystem info");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
if((statvfs("models/gta3.img", &fsInfo)) < 0)
|
||||
{
|
||||
CDTRACE("can't get filesystem info");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
#ifdef __linux__
|
||||
_gdwCdStreamFlags = O_RDONLY | O_NOATIME;
|
||||
#else
|
||||
|
@ -163,7 +164,7 @@ CdStreamInit(int32 numChannels)
|
|||
debug("Using no buffered loading for streaming\n");
|
||||
}
|
||||
*/
|
||||
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
|
||||
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
|
||||
ASSERT( pBuffer != nil );
|
||||
|
||||
gNumImages = 0;
|
||||
|
@ -185,27 +186,27 @@ uint32
|
|||
GetGTA3ImgSize(void)
|
||||
{
|
||||
ASSERT( gImgFiles[0] > 0 );
|
||||
struct stat statbuf;
|
||||
struct stat statbuf;
|
||||
|
||||
char path[PATH_MAX];
|
||||
realpath(gImgNames[0], path);
|
||||
if (stat(path, &statbuf) == -1) {
|
||||
char path[PATH_MAX];
|
||||
realpath(gImgNames[0], path);
|
||||
if (stat(path, &statbuf) == -1) {
|
||||
// Try case-insensitivity
|
||||
char* real = casepath(gImgNames[0], false);
|
||||
if (real)
|
||||
{
|
||||
realpath(real, path);
|
||||
free(real);
|
||||
if (stat(path, &statbuf) != -1)
|
||||
if (stat(path, &statbuf) != -1)
|
||||
goto ok;
|
||||
}
|
||||
|
||||
CDTRACE("can't get size of gta3.img");
|
||||
ASSERT(0);
|
||||
return 0;
|
||||
}
|
||||
ok:
|
||||
return statbuf.st_size;
|
||||
CDTRACE("can't get size of gta3.img");
|
||||
ASSERT(0);
|
||||
return 0;
|
||||
}
|
||||
ok:
|
||||
return (uint32)statbuf.st_size;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -213,15 +214,13 @@ CdStreamShutdown(void)
|
|||
{
|
||||
// Destroying semaphores and free(gpReadInfo) will be done at threads
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
gCdStreamThreadStatus = 2;
|
||||
sem_post(&gCdStreamSema);
|
||||
#endif
|
||||
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
gpReadInfo[i].nThreadStatus = 2;
|
||||
sem_post(&gpReadInfo[i].pStartSemaphore);
|
||||
}
|
||||
gCdStreamThreadStatus = 2;
|
||||
sem_post(gCdStreamSema);
|
||||
#else
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
gpReadInfo[i].nThreadStatus = 2;
|
||||
sem_post(gpReadInfo[i].pStartSemaphore);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -241,27 +240,33 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
|||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||
ASSERT( pChannel != nil );
|
||||
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
|
||||
if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
|
||||
return STREAM_SUCCESS;
|
||||
|
||||
flushStream[channel] = 1;
|
||||
CdStreamSync(channel);
|
||||
//return STREAM_NONE;
|
||||
}
|
||||
|
||||
pChannel->hFile = hImage - 1;
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading )
|
||||
return STREAM_NONE;
|
||||
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
pChannel->nSectorOffset = _GET_OFFSET(offset);
|
||||
pChannel->nSectorsToRead = size;
|
||||
pChannel->pBuffer = buffer;
|
||||
pChannel->bLocked = 0;
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
pChannel->nSectorOffset = _GET_OFFSET(offset);
|
||||
pChannel->nSectorsToRead = size;
|
||||
pChannel->pBuffer = buffer;
|
||||
pChannel->bLocked = 0;
|
||||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
AddToQueue(&gChannelRequestQ, channel);
|
||||
if ( sem_post(&gCdStreamSema) != 0 )
|
||||
printf("Signal Sema Error\n");
|
||||
AddToQueue(&gChannelRequestQ, channel);
|
||||
if ( sem_post(gCdStreamSema) != 0 )
|
||||
printf("Signal Sema Error\n");
|
||||
#else
|
||||
if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
|
||||
printf("Signal Sema Error\n");
|
||||
if ( sem_post(pChannel->pStartSemaphore) != 0 )
|
||||
printf("Signal Sema Error\n");
|
||||
#endif
|
||||
|
||||
return STREAM_SUCCESS;
|
||||
return STREAM_SUCCESS;
|
||||
}
|
||||
|
||||
int32
|
||||
|
@ -272,29 +277,29 @@ CdStreamGetStatus(int32 channel)
|
|||
ASSERT( pChannel != nil );
|
||||
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
if (pChannel->nThreadStatus == 2)
|
||||
return STREAM_NONE;
|
||||
if (pChannel->nThreadStatus == 2)
|
||||
return STREAM_NONE;
|
||||
#else
|
||||
if (gCdStreamThreadStatus == 2)
|
||||
return STREAM_NONE;
|
||||
if (gCdStreamThreadStatus == 2)
|
||||
return STREAM_NONE;
|
||||
#endif
|
||||
|
||||
if ( pChannel->bReading )
|
||||
return STREAM_READING;
|
||||
if ( pChannel->bReading )
|
||||
return STREAM_READING;
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
return STREAM_WAITING;
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
return STREAM_WAITING;
|
||||
|
||||
if ( pChannel->nStatus != STREAM_NONE )
|
||||
{
|
||||
int32 status = pChannel->nStatus;
|
||||
if ( pChannel->nStatus != STREAM_NONE )
|
||||
{
|
||||
int32 status = pChannel->nStatus;
|
||||
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
|
||||
return status;
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
return STREAM_NONE;
|
||||
return STREAM_NONE;
|
||||
}
|
||||
|
||||
int32
|
||||
|
@ -314,30 +319,35 @@ CdStreamSync(int32 channel)
|
|||
if (flushStream[channel]) {
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
pChannel->nSectorsToRead = 0;
|
||||
pthread_kill(gpReadInfo[channel].pChannelThread, SIGINT);
|
||||
#else
|
||||
pthread_kill(pChannel->pChannelThread, SIGUSR1);
|
||||
if (pChannel->bReading) {
|
||||
pChannel->nSectorsToRead = 0;
|
||||
pthread_kill(_gCdStreamThread, SIGINT);
|
||||
} else {
|
||||
pChannel->nSectorsToRead = 0;
|
||||
pChannel->bLocked = true;
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
#else
|
||||
pChannel->nSectorsToRead = 0;
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
pthread_kill(_gCdStreamThread, SIGUSR1);
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
|
||||
}
|
||||
#endif
|
||||
pChannel->bReading = false;
|
||||
flushStream[channel] = false;
|
||||
return STREAM_NONE;
|
||||
return STREAM_NONE;
|
||||
}
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
{
|
||||
pChannel->bLocked = true;
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
{
|
||||
pChannel->bLocked = true;
|
||||
|
||||
sem_wait(&pChannel->pDoneSemaphore);
|
||||
}
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
|
||||
pChannel->bReading = false;
|
||||
pChannel->bReading = false;
|
||||
|
||||
return pChannel->nStatus;
|
||||
return pChannel->nStatus;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -382,53 +392,52 @@ void *CdStreamThread(void *param)
|
|||
debug("Created cdstream thread\n");
|
||||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
while (gCdStreamThreadStatus != 2) {
|
||||
sem_wait(&gCdStreamSema);
|
||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||
while (gCdStreamThreadStatus != 2) {
|
||||
sem_wait(gCdStreamSema);
|
||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||
#else
|
||||
int channel = *((int*)param);
|
||||
while (gpReadInfo[channel].nThreadStatus != 2){
|
||||
sem_wait(&gpReadInfo[channel].pStartSemaphore);
|
||||
int channel = *((int*)param);
|
||||
while (gpReadInfo[channel].nThreadStatus != 2){
|
||||
sem_wait(gpReadInfo[channel].pStartSemaphore);
|
||||
#endif
|
||||
ASSERT( channel < gNumChannels );
|
||||
|
||||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||
ASSERT( pChannel != nil );
|
||||
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
if (gpReadInfo[channel].nThreadStatus == 0){
|
||||
gpReadInfo[channel].nThreadStatus = 1;
|
||||
#else
|
||||
if (gCdStreamThreadStatus == 0){
|
||||
gCdStreamThreadStatus = 1;
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
pid_t tid = syscall(SYS_gettid);
|
||||
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
// spurious wakeup or we sent interrupt signal for flushing
|
||||
if(pChannel->nSectorsToRead == 0)
|
||||
continue;
|
||||
continue;
|
||||
|
||||
pChannel->bReading = true;
|
||||
|
||||
// Not standard POSIX :shrug:
|
||||
#ifdef __linux__
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
if (gpReadInfo[channel].nThreadStatus == 0){
|
||||
gpReadInfo[channel].nThreadStatus = 1;
|
||||
#else
|
||||
if (gCdStreamThreadStatus == 0){
|
||||
gCdStreamThreadStatus = 1;
|
||||
#endif
|
||||
pid_t tid = syscall(SYS_gettid);
|
||||
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
|
||||
}
|
||||
#endif
|
||||
if ( pChannel->nStatus == STREAM_NONE )
|
||||
{
|
||||
ASSERT(pChannel->hFile >= 0);
|
||||
ASSERT(pChannel->pBuffer != nil );
|
||||
ASSERT(pChannel->hFile >= 0);
|
||||
ASSERT(pChannel->pBuffer != nil );
|
||||
|
||||
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
||||
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
||||
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
||||
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
|
||||
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_NONE : STREAM_ERROR;
|
||||
} else {
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
}
|
||||
// STREAM_WAITING is a little hack to make CStreaming not process this data
|
||||
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_WAITING : STREAM_ERROR;
|
||||
} else {
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
RemoveFirstInQueue(&gChannelRequestQ);
|
||||
#endif
|
||||
|
@ -437,22 +446,33 @@ void *CdStreamThread(void *param)
|
|||
|
||||
if ( pChannel->bLocked )
|
||||
{
|
||||
sem_post(&pChannel->pDoneSemaphore);
|
||||
sem_post(pChannel->pDoneSemaphore);
|
||||
}
|
||||
pChannel->bReading = false;
|
||||
}
|
||||
char semName[20];
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
|
||||
}
|
||||
sem_destroy(&gCdStreamSema);
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
sem_close(gpReadInfo[i].pDoneSemaphore);
|
||||
sprintf(semName,"/semaphore_done%d",i);
|
||||
sem_unlink(semName);
|
||||
}
|
||||
sem_close(gCdStreamSema);
|
||||
sem_unlink("/semaphore_cd_stream");
|
||||
free(gChannelRequestQ.items);
|
||||
#else
|
||||
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
|
||||
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
|
||||
sem_close(gpReadInfo[channel].pStartSemaphore);
|
||||
sprintf(semName,"/semaphore_start%d",channel);
|
||||
sem_unlink(semName);
|
||||
|
||||
sem_close(gpReadInfo[channel].pDoneSemaphore);
|
||||
sprintf(semName,"/semaphore_done%d",channel);
|
||||
sem_unlink(semName);
|
||||
#endif
|
||||
free(gpReadInfo);
|
||||
if (gpReadInfo)
|
||||
free(gpReadInfo);
|
||||
gpReadInfo = nil;
|
||||
pthread_exit(nil);
|
||||
}
|
||||
|
||||
|
@ -469,7 +489,7 @@ CdStreamAddImage(char const *path)
|
|||
char* real = casepath(path, false);
|
||||
if (real)
|
||||
{
|
||||
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
|
||||
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
|
||||
free(real);
|
||||
}
|
||||
}
|
||||
|
@ -502,8 +522,10 @@ CdStreamGetImageName(int32 cd)
|
|||
void
|
||||
CdStreamRemoveImages(void)
|
||||
{
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
flushStream[i] = 1;
|
||||
CdStreamSync(i);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < gNumImages; i++ )
|
||||
{
|
||||
|
|
|
@ -1052,7 +1052,11 @@ CFileLoader::Load2dEffect(const char *line)
|
|||
&effect->attractor.dir.z,
|
||||
&probability);
|
||||
effect->attractor.type = flags;
|
||||
#ifdef FIX_BUGS
|
||||
effect->attractor.probability = clamp(probability, 0, 255);
|
||||
#else
|
||||
effect->attractor.probability = probability;
|
||||
#endif
|
||||
break;
|
||||
case EFFECT_PED_ATTRACTOR:
|
||||
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
|
||||
|
|
|
@ -142,17 +142,17 @@ static size_t
|
|||
myfread(void *buf, size_t elt, size_t n, int fd)
|
||||
{
|
||||
if(myfiles[fd].isText){
|
||||
char *p;
|
||||
unsigned char *p;
|
||||
size_t i;
|
||||
int c;
|
||||
|
||||
n *= elt;
|
||||
p = (char*)buf;
|
||||
p = (unsigned char*)buf;
|
||||
for(i = 0; i < n; i++){
|
||||
c = myfgetc(fd);
|
||||
if(c == EOF)
|
||||
break;
|
||||
*p++ = c;
|
||||
*p++ = (unsigned char)c;
|
||||
}
|
||||
return i / elt;
|
||||
}
|
||||
|
@ -163,12 +163,12 @@ static size_t
|
|||
myfwrite(void *buf, size_t elt, size_t n, int fd)
|
||||
{
|
||||
if(myfiles[fd].isText){
|
||||
char *p;
|
||||
unsigned char *p;
|
||||
size_t i;
|
||||
int c;
|
||||
|
||||
n *= elt;
|
||||
p = (char*)buf;
|
||||
p = (unsigned char*)buf;
|
||||
for(i = 0; i < n; i++){
|
||||
c = *p++;
|
||||
myfputc(c, fd);
|
||||
|
|
|
@ -16,6 +16,9 @@
|
|||
#include "Ped.h"
|
||||
#include "Fire.h"
|
||||
#include "GameLogic.h"
|
||||
#include "CarAI.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CFireManager gFireManager;
|
||||
|
||||
|
@ -26,14 +29,13 @@ CFire::CFire()
|
|||
m_bPropagationFlag = true;
|
||||
m_bAudioSet = true;
|
||||
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_pEntity = nil;
|
||||
m_pSource = nil;
|
||||
m_nFiremenPuttingOut = 0;
|
||||
m_nExtinguishTime = 0;
|
||||
m_nStartTime = 0;
|
||||
field_20 = 1;
|
||||
m_nNextTimeToAddFlames = 0;
|
||||
m_pEntity = nil;
|
||||
m_pSource = nil;
|
||||
m_fStrength = 0.8f;
|
||||
m_fWaterExtinguishCountdown = 1.0f;
|
||||
m_bExtinguishedWithWater = false;
|
||||
}
|
||||
|
||||
CFire::~CFire() {}
|
||||
|
@ -52,6 +54,8 @@ CFire::ProcessFire(void)
|
|||
CPed *ped = (CPed *)m_pEntity;
|
||||
CVehicle *veh = (CVehicle*)m_pEntity;
|
||||
|
||||
m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
|
||||
|
||||
if (m_pEntity) {
|
||||
m_vecPos = m_pEntity->GetPosition();
|
||||
|
||||
|
@ -109,7 +113,7 @@ CFire::ProcessFire(void)
|
|||
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
|
||||
}
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
|
||||
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
|
||||
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
|
||||
firePos = m_vecPos;
|
||||
|
||||
if (veh && veh->IsVehicle() && veh->IsCar()) {
|
||||
|
@ -170,11 +174,23 @@ CFire::Extinguish(void)
|
|||
|
||||
m_nExtinguishTime = 0;
|
||||
m_bIsOngoing = false;
|
||||
m_bExtinguishedWithWater = false;
|
||||
|
||||
if (m_pEntity) {
|
||||
if (m_pEntity->IsPed()) {
|
||||
((CPed *)m_pEntity)->RestorePreviousState();
|
||||
((CPed *)m_pEntity)->m_pFire = nil;
|
||||
CPed *ped = (CPed*)m_pEntity;
|
||||
if (ped->CanSetPedState()) {
|
||||
if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
|
||||
if (ped->IsPlayer()) {
|
||||
ped->SetIdle();
|
||||
} else {
|
||||
ped->m_nLastPedState = PED_NONE;
|
||||
ped->SetWanderPath(0);
|
||||
ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
ped->m_pFire = nil;
|
||||
} else if (m_pEntity->IsVehicle()) {
|
||||
((CVehicle *)m_pEntity)->m_pCarFire = nil;
|
||||
}
|
||||
|
@ -184,7 +200,7 @@ CFire::Extinguish(void)
|
|||
}
|
||||
|
||||
void
|
||||
CFireManager::StartFire(CVector pos, float size, bool propagation)
|
||||
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
|
||||
{
|
||||
CFire *fire = GetNextFreeFire();
|
||||
|
||||
|
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
|
|||
fire->m_nNextTimeToAddFlames = 0;
|
||||
fire->ReportThisFire();
|
||||
fire->m_fStrength = size;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
}
|
||||
}
|
||||
|
||||
CFire *
|
||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
|
||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
|
||||
{
|
||||
CPed *ped = (CPed *)entityOnFire;
|
||||
CVehicle *veh = (CVehicle *)entityOnFire;
|
||||
|
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
|||
ped->SetFlee(pos, 10000);
|
||||
ped->m_fleeFrom = nil;
|
||||
}
|
||||
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
||||
ped->bDrawLast = false;
|
||||
ped->SetMoveState(PEDMOVE_SPRINT);
|
||||
ped->SetMoveAnim();
|
||||
ped->m_nPedState = PED_ON_FIRE;
|
||||
ped->SetPedState(PED_ON_FIRE);
|
||||
}
|
||||
if (fleeFrom) {
|
||||
if (ped->m_nPedType == PEDTYPE_COP) {
|
||||
|
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
|||
} else {
|
||||
if (entityOnFire->IsVehicle()) {
|
||||
veh->m_pCarFire = fire;
|
||||
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
|
||||
CCarAI::TellOccupantsToFleeCar(veh);
|
||||
|
||||
if (fleeFrom) {
|
||||
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
|
||||
entityOnFire, (CPed *)fleeFrom, 10000);
|
||||
|
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
|||
}
|
||||
|
||||
fire->m_bIsOngoing = true;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
fire->m_bIsScriptFire = false;
|
||||
fire->m_vecPos = entityOnFire->GetPosition();
|
||||
|
||||
|
@ -297,26 +319,23 @@ CFireManager::Update(void)
|
|||
|
||||
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||
{
|
||||
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
||||
int fireId = -1;
|
||||
float minDistance = 999999;
|
||||
for (int j = 0; j < NUM_FIRES; j++) {
|
||||
if (!m_aFires[j].m_bIsOngoing)
|
||||
continue;
|
||||
if (m_aFires[j].m_bIsScriptFire)
|
||||
continue;
|
||||
if (m_aFires[j].m_nFiremenPuttingOut != i)
|
||||
continue;
|
||||
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
fireId = j;
|
||||
}
|
||||
int fireId = -1;
|
||||
float minDistance = 999999;
|
||||
for (int j = 0; j < NUM_FIRES; j++) {
|
||||
if (!m_aFires[j].m_bIsOngoing)
|
||||
continue;
|
||||
if (m_aFires[j].m_bIsScriptFire)
|
||||
continue;
|
||||
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
fireId = j;
|
||||
}
|
||||
*pDistance = minDistance;
|
||||
if (fireId != -1)
|
||||
return &m_aFires[fireId];
|
||||
}
|
||||
*pDistance = minDistance;
|
||||
if (fireId != -1)
|
||||
return &m_aFires[fireId];
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
|
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
|
|||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CFireManager::ExtinguishPointWithWater(CVector point, float range)
|
||||
{
|
||||
int fireI = 0;
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsOngoing) {
|
||||
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
|
||||
fireI = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fireI == NUM_FIRES)
|
||||
return false;
|
||||
|
||||
CFire *fireToExtinguish = &m_aFires[fireI];
|
||||
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
|
||||
CVector steamPos = fireToExtinguish->m_vecPos +
|
||||
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
CGeneral::GetRandomNumber() / 200.f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
|
||||
fireToExtinguish->m_bExtinguishedWithWater = true;
|
||||
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
|
||||
fireToExtinguish->Extinguish();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int32
|
||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
|
||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
|
||||
{
|
||||
CFire *fire;
|
||||
CPed *ped = (CPed *)target;
|
||||
|
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
|||
fire->m_vecPos = pos;
|
||||
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
||||
fire->m_pEntity = target;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
|
||||
if (target)
|
||||
target->RegisterReference(&fire->m_pEntity);
|
||||
fire->m_pSource = nil;
|
||||
fire->m_nNextTimeToAddFlames = 0;
|
||||
fire->m_fStrength = strength;
|
||||
fire->m_fWaterExtinguishCountdown = 1.0f;
|
||||
|
||||
if (target) {
|
||||
if (target->IsPed()) {
|
||||
ped->m_pFire = fire;
|
||||
|
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
|||
CVector2D pos = target->GetPosition();
|
||||
ped->SetFlee(pos, 10000);
|
||||
ped->SetMoveAnim();
|
||||
ped->m_nPedState = PED_ON_FIRE;
|
||||
ped->SetPedState(PED_ON_FIRE);
|
||||
}
|
||||
} else if (target->IsVehicle()) {
|
||||
veh->m_pCarFire = fire;
|
||||
|
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
|
|||
{
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsScriptFire) {
|
||||
m_aFires[i].Extinguish();
|
||||
m_aFires[i].m_bIsScriptFire = false;
|
||||
RemoveScriptFire(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,10 @@ public:
|
|||
CEntity *m_pSource;
|
||||
uint32 m_nExtinguishTime;
|
||||
uint32 m_nStartTime;
|
||||
int32 field_20;
|
||||
uint32 m_nNextTimeToAddFlames;
|
||||
uint32 m_nFiremenPuttingOut;
|
||||
float m_fStrength;
|
||||
float m_fWaterExtinguishCountdown;
|
||||
bool m_bExtinguishedWithWater;
|
||||
|
||||
CFire();
|
||||
~CFire();
|
||||
|
@ -34,15 +34,17 @@ class CFireManager
|
|||
public:
|
||||
uint32 m_nTotalFires;
|
||||
CFire m_aFires[NUM_FIRES];
|
||||
void StartFire(CVector pos, float size, bool propagation);
|
||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
|
||||
|
||||
void StartFire(CVector pos, float size, uint8 propagation);
|
||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
|
||||
void Update(void);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
|
||||
CFire *FindNearestFire(CVector vecPos, float *pDistance);
|
||||
CFire *GetNextFreeFire(void);
|
||||
uint32 GetTotalActiveFires() const;
|
||||
void ExtinguishPoint(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
|
||||
bool ExtinguishPointWithWater(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
|
||||
bool IsScriptFireExtinguish(int16 index);
|
||||
void RemoveAllScriptFires(void);
|
||||
void RemoveScriptFire(int16 index);
|
||||
|
|
|
@ -90,6 +90,7 @@
|
|||
#include "debugmenu.h"
|
||||
#include "Ropes.h"
|
||||
#include "WindModifiers.h"
|
||||
#include "WaterCreatures.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
|
@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
|
|||
CPlane::Shutdown();
|
||||
CTrain::Shutdown();
|
||||
CScriptPaths::Shutdown();
|
||||
// TODO(Miami)
|
||||
// CWaterCreatures::RemoveAll();
|
||||
CWaterCreatures::RemoveAll();
|
||||
CSpecialFX::Shutdown();
|
||||
#ifndef PS2
|
||||
CGarages::Shutdown();
|
||||
|
@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
|
|||
CRadar::RemoveRadarSections();
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllExpireableParticleObjects();
|
||||
//CWaterCreatures::RemoveAll(); //TODO(Miami)
|
||||
CWaterCreatures::RemoveAll();
|
||||
CSetPieces::Init();
|
||||
CPedType::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <ctype.h>
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
class CGeneral
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -3209,7 +3209,7 @@ int16 CPad::SniperModeLookLeftRight(void)
|
|||
|
||||
if ( Abs(axis) > Abs(dpad) ) {
|
||||
if ( Abs(axis) > 35.0f ) {
|
||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
|
||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
|
@ -3231,7 +3231,7 @@ int16 CPad::SniperModeLookUpDown(void)
|
|||
|
||||
if ( Abs(axis) > Abs(dpad) ) {
|
||||
if ( Abs(axis) > 35.0f ) {
|
||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
|
||||
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
|
@ -3573,4 +3573,4 @@ void CPad::FixPadsAfterSave(void)
|
|||
bObsoleteControllerMessage = false;
|
||||
GetPad(0)->Phase = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,7 +46,11 @@ CStreamingInfo CStreaming::ms_endRequestedList;
|
|||
int32 CStreaming::ms_oldSectorX;
|
||||
int32 CStreaming::ms_oldSectorY;
|
||||
int32 CStreaming::ms_streamingBufferSize;
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
int8 *CStreaming::ms_pStreamingBuffer[2];
|
||||
#else
|
||||
int8 *CStreaming::ms_pStreamingBuffer[4];
|
||||
#endif
|
||||
size_t CStreaming::ms_memoryUsed;
|
||||
CStreamingChannel CStreaming::ms_channel[2];
|
||||
int32 CStreaming::ms_channelError;
|
||||
|
@ -197,6 +201,10 @@ CStreaming::Init2(void)
|
|||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_streamingBufferSize /= 2;
|
||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
|
||||
|
||||
// PC only, figure out how much memory we got
|
||||
|
@ -2196,6 +2204,110 @@ CStreaming::LoadRequestedModels(void)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
|
||||
// Currently only supported on POSIX streamer.
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
void
|
||||
CStreaming::LoadAllRequestedModels(bool priority)
|
||||
{
|
||||
static bool bInsideLoadAll = false;
|
||||
int imgOffset, streamId, status;
|
||||
int i;
|
||||
uint32 posn, size;
|
||||
|
||||
if(bInsideLoadAll)
|
||||
return;
|
||||
bInsideLoadAll = true;
|
||||
|
||||
FlushChannels();
|
||||
imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
|
||||
|
||||
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
bool first = true;
|
||||
int processI = 0;
|
||||
|
||||
while (true) {
|
||||
// Enumerate files and start reading
|
||||
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
|
||||
if (!first && streamIds[i] != -1) {
|
||||
processI = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(ms_endRequestedList.m_prev != &ms_startRequestedList){
|
||||
streamId = GetNextFileOnCd(0, priority);
|
||||
if(streamId == -1){
|
||||
streamIds[i] = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
|
||||
streamIds[i] = -1;
|
||||
if (size > (uint32)ms_streamingBufferSize) {
|
||||
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
|
||||
continue;
|
||||
else if (!first && streamIds[i+1] != -1)
|
||||
continue;
|
||||
} else {
|
||||
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
|
||||
continue;
|
||||
}
|
||||
ms_aInfoForModel[streamId].RemoveFromList();
|
||||
DecrementRef(streamId);
|
||||
|
||||
streamIds[i] = streamId;
|
||||
streamSizes[i] = size;
|
||||
streamPoses[i] = posn;
|
||||
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
|
||||
processI = i;
|
||||
} else {
|
||||
ms_aInfoForModel[streamId].RemoveFromList();
|
||||
DecrementRef(streamId);
|
||||
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
streamIds[i] = -1;
|
||||
}
|
||||
} else
|
||||
streamIds[i] = -1;
|
||||
}
|
||||
|
||||
first = false;
|
||||
|
||||
// Now process
|
||||
if (streamIds[processI] == -1)
|
||||
break;
|
||||
|
||||
// Try again on error
|
||||
while (CdStreamSync(processI) != STREAM_NONE) {
|
||||
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
|
||||
}
|
||||
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
|
||||
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
|
||||
if(streamIds[processI] < STREAM_OFFSET_TXD){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
|
||||
if(mi->IsSimple())
|
||||
mi->m_alpha = 255;
|
||||
}
|
||||
streamIds[processI] = -1;
|
||||
}
|
||||
|
||||
ms_bLoadingBigModel = false;
|
||||
for(i = 0; i < 4; i++){
|
||||
ms_channel[1].streamIds[i] = -1;
|
||||
ms_channel[1].offsets[i] = -1;
|
||||
}
|
||||
ms_channel[1].state = CHANNELSTATE_IDLE;
|
||||
bInsideLoadAll = false;
|
||||
}
|
||||
#else
|
||||
void
|
||||
CStreaming::LoadAllRequestedModels(bool priority)
|
||||
{
|
||||
|
@ -2256,6 +2368,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
ms_channel[1].state = CHANNELSTATE_IDLE;
|
||||
bInsideLoadAll = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::FlushChannels(void)
|
||||
|
@ -2287,6 +2400,14 @@ CStreaming::FlushRequestList(void)
|
|||
next = si->m_next;
|
||||
RemoveModel(si - ms_aInfoForModel);
|
||||
}
|
||||
#ifndef _WIN32
|
||||
if(ms_channel[0].state == CHANNELSTATE_READING) {
|
||||
flushStream[0] = 1;
|
||||
}
|
||||
if(ms_channel[1].state == CHANNELSTATE_READING) {
|
||||
flushStream[1] = 1;
|
||||
}
|
||||
#endif
|
||||
FlushChannels();
|
||||
}
|
||||
|
||||
|
@ -2815,10 +2936,15 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
|
|||
void
|
||||
CStreaming::MakeSpaceFor(int32 size)
|
||||
{
|
||||
// BUG: ms_memoryAvailable can be uninitialized
|
||||
// the code still happens to work in that case because ms_memoryAvailable is unsigned
|
||||
// but it's not nice....
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
#define MB (1024 * 1024)
|
||||
if(ms_memoryAvailable == 0) {
|
||||
extern size_t _dwMemAvailPhys;
|
||||
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
|
||||
if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB;
|
||||
}
|
||||
#undef MB
|
||||
#endif
|
||||
while(ms_memoryUsed >= ms_memoryAvailable - size)
|
||||
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
|
||||
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "World.h"
|
||||
#include "Zones.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPlaceName CUserDisplay::PlaceName;
|
||||
COnscreenTimer CUserDisplay::OnscnTimer;
|
||||
CPager CUserDisplay::Pager;
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
|
||||
//--MIAMI: file almost done (loading/saving will perhaps stay different)
|
||||
//--MIAMI: file done
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
int16 CTheZones::FindIndex;
|
||||
|
@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
|||
+ sizeof(int16) // padding
|
||||
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||
|
||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
uint32 length = 0;
|
||||
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
WriteSaveBuf(buffer, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, FindIndex);
|
||||
WriteSaveBuf(buffer, (int16)0); // padding
|
||||
WriteSaveBuf(buffer, length, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, length, FindIndex);
|
||||
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||
|
||||
// TODO(MIAMI) ? implement SaveOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
|
||||
/*
|
||||
The call of GetIndexForZonePointer is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if those fields are nil. Let's make sure they are.
|
||||
*/
|
||||
assert(InfoZoneArray[i].child == nil);
|
||||
assert(InfoZoneArray[i].parent == nil);
|
||||
assert(InfoZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||
SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
||||
WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
|
||||
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
||||
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
|
||||
|
||||
// see above
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
WriteSaveBuf(buffer, AudioZoneArray[i]);
|
||||
WriteSaveBuf(buffer, length, AudioZoneArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, NumberOfAudioZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, length, NumberOfAudioZones);
|
||||
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
|
||||
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
|
||||
|
||||
WriteSaveBuf(*buffer, *length, zone->minx);
|
||||
WriteSaveBuf(*buffer, *length, zone->miny);
|
||||
WriteSaveBuf(*buffer, *length, zone->minz);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxx);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxy);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxz);
|
||||
|
||||
WriteSaveBuf(*buffer, *length, zone->type);
|
||||
WriteSaveBuf(*buffer, *length, zone->level);
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = GetIndexForZonePointer(zone->child);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->parent);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->next);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int i;
|
||||
|
||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
uint32 length = 0;
|
||||
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf<int16>(buffer);
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
// TODO(MIAMI) ? implement LoadOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
|
||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
|
||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
|
||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
/*
|
||||
The call of GetPointerForZoneIndex is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if save data stored is -1.
|
||||
*/
|
||||
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
|
||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
|
||||
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
|
||||
assert(InfoZoneArray[i].child == nil);
|
||||
assert(InfoZoneArray[i].parent == nil);
|
||||
assert(InfoZoneArray[i].next == nil);
|
||||
}
|
||||
for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
|
||||
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
// see above
|
||||
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
|
||||
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
|
||||
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
|
||||
zone->minx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->miny = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->minz = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
|
||||
|
||||
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
|
||||
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
|
||||
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
|
||||
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->child = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->parent = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->next = GetPointerForZoneIndex(zoneId);
|
||||
}
|
|
@ -108,5 +108,7 @@ public:
|
|||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
static void InitialiseAudioZoneArray(void);
|
||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||
static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||
static void LoadAllZones(uint8 *buffer, uint32 length);
|
||||
static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||
};
|
||||
|
|
|
@ -106,7 +106,7 @@ typedef uint16_t wchar;
|
|||
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
|
||||
{
|
||||
uint32 m = MASK(p,s);
|
||||
return w & ~m | b<<p & m;
|
||||
return (w & ~m) | ((b<<p) & m);
|
||||
}
|
||||
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||
{
|
||||
|
@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
|||
#endif
|
||||
}
|
||||
|
||||
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
length += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
|
@ -420,6 +429,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
|
|||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
|
@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
|||
return p;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
|
@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
|||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf<uint32>(buf, size);
|
||||
|
||||
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, len, a);\
|
||||
WriteSaveBuf(buf, len, b);\
|
||||
WriteSaveBuf(buf, len, c);\
|
||||
WriteSaveBuf(buf, len, d);\
|
||||
WriteSaveBuf<uint32>(buf, len, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
|
@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
|||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
|
||||
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf,len) == a);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == b);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == c);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf,len) == size);
|
||||
|
||||
|
||||
void cprintf(char*, ...);
|
|
@ -87,7 +87,8 @@ enum Config {
|
|||
NUMMBLURSTREAKS = 4,
|
||||
NUMSKIDMARKS = 32,
|
||||
|
||||
NUMONSCREENTIMERENTRIES = 1,
|
||||
NUMONSCREENCLOCKS = 1,
|
||||
NUMONSCREENCOUNTERS = 3,
|
||||
NUMRADARBLIPS = 75,
|
||||
NUMGENERALPICKUPS = 320,
|
||||
NUMSCRIPTEDPICKUPS = 16,
|
||||
|
@ -137,6 +138,7 @@ enum Config {
|
|||
|
||||
NUM_CRANES = 8,
|
||||
NUM_ESCALATORS = 22,
|
||||
NUM_WATER_CREATURES = 8,
|
||||
|
||||
NUM_EXPLOSIONS = 48,
|
||||
|
||||
|
@ -248,6 +250,9 @@ enum Config {
|
|||
#if !defined(RW_GL3) && defined(_WIN32)
|
||||
#define XINPUT
|
||||
#endif
|
||||
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
|
||||
#endif
|
||||
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
|
||||
#define KANGAROO_CHEAT
|
||||
#define RESTORE_ALLCARSHELI_CHEAT
|
||||
|
@ -257,7 +262,6 @@ enum Config {
|
|||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
//#define BETA_SLIDING_TEXT
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
#define PC_MENU
|
||||
|
@ -323,4 +327,4 @@ enum Config {
|
|||
#undef NO_ISLAND_LOADING
|
||||
#define PC_PARTICLE
|
||||
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include "World.h"
|
||||
#include "Dummy.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
|
||||
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
|
||||
|
||||
|
|
|
@ -1207,4 +1207,37 @@ bool CEntity::IsEntityOccluded(void) {
|
|||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
0x487A10 - SetAtomicAlphaCB
|
||||
0x4879E0 - SetClumpAlphaCB
|
||||
*/
|
||||
|
||||
RpMaterial* SetAtomicAlphaCB(RpMaterial *material, void *data) {
|
||||
((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
|
||||
return material;
|
||||
}
|
||||
|
||||
RpAtomic* SetClumpAlphaCB(RpAtomic *atomic, void *data) {
|
||||
RpGeometry *geometry = RpAtomicGetGeometry(atomic);
|
||||
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||
RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
void CEntity::SetRwObjectAlpha(int32 alpha) {
|
||||
if (m_rwObject != nil) {
|
||||
switch (RwObjectGetType(m_rwObject)) {
|
||||
case rpATOMIC: {
|
||||
RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject);
|
||||
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||
RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha);
|
||||
break;
|
||||
}
|
||||
case rpCLUMP:
|
||||
RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -179,6 +179,7 @@ public:
|
|||
void ModifyMatrixForTreeInWind(void);
|
||||
void ModifyMatrixForBannerInWind(void);
|
||||
void ProcessLightsForEntity(void);
|
||||
void SetRwObjectAlpha(int32 alpha);
|
||||
|
||||
static void AddSteamsFromGround(CPtrList& list);
|
||||
};
|
||||
|
|
314
src/extras/ini_parser.hpp
Normal file
314
src/extras/ini_parser.hpp
Normal file
|
@ -0,0 +1,314 @@
|
|||
/*
|
||||
* Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
*/
|
||||
#ifndef LINB_INI_PARSER_HPP
|
||||
#define LINB_INI_PARSER_HPP
|
||||
|
||||
/*
|
||||
* STL-like INI Container
|
||||
*/
|
||||
|
||||
#include <string> // for std::string
|
||||
#include <map> // for std::map
|
||||
#include <cstdio> // for std::FILE
|
||||
#include <algorithm> // for std::find_if
|
||||
#include <functional> // for std::function
|
||||
|
||||
namespace linb
|
||||
{
|
||||
template<
|
||||
class CharT = char, /* Not compatible with other type here, since we're using C streams */
|
||||
class StringType = std::basic_string<CharT>,
|
||||
class KeyContainer = std::map<StringType, StringType>,
|
||||
class SectionContainer = std::map<StringType, KeyContainer>
|
||||
> class basic_ini
|
||||
{
|
||||
public:
|
||||
typedef CharT char_type;
|
||||
typedef StringType string_type;
|
||||
typedef KeyContainer key_container;
|
||||
typedef SectionContainer section_container;
|
||||
|
||||
// Typedef container values types
|
||||
typedef typename section_container::value_type value_type;
|
||||
typedef typename section_container::key_type key_type;
|
||||
typedef typename section_container::mapped_type mapped_type;
|
||||
|
||||
// Typedef common types
|
||||
typedef typename section_container::size_type size_type;
|
||||
typedef typename section_container::difference_type difference_type;
|
||||
|
||||
// Typedef iterators
|
||||
typedef typename section_container::iterator iterator;
|
||||
typedef typename section_container::const_iterator const_iterator;
|
||||
typedef typename section_container::reverse_iterator reverse_iterator;
|
||||
typedef typename section_container::const_reverse_iterator const_reverse_iterator;
|
||||
|
||||
// typedef References and pointers
|
||||
typedef typename section_container::reference reference;
|
||||
typedef typename section_container::const_reference const_reference;
|
||||
typedef typename section_container::pointer pointer;
|
||||
typedef typename section_container::const_pointer const_pointer;
|
||||
|
||||
private:
|
||||
section_container data;
|
||||
|
||||
public:
|
||||
|
||||
basic_ini()
|
||||
{ }
|
||||
|
||||
basic_ini(const char_type* filename)
|
||||
{ this->read_file(filename); }
|
||||
|
||||
/* Iterator methods */
|
||||
iterator begin()
|
||||
{ return data.begin(); }
|
||||
const_iterator begin() const
|
||||
{ return data.begin(); }
|
||||
iterator end()
|
||||
{ return data.end(); }
|
||||
const_iterator end() const
|
||||
{ return data.end(); }
|
||||
const_iterator cbegin() const
|
||||
{ return data.cbegin(); }
|
||||
const_iterator cend() const
|
||||
{ return data.cend(); }
|
||||
|
||||
/* Reverse iterator methods */
|
||||
reverse_iterator rbegin()
|
||||
{ return data.rbegin(); }
|
||||
const_reverse_iterator rbegin() const
|
||||
{ return data.rbegin(); }
|
||||
reverse_iterator rend()
|
||||
{ return data.rend(); }
|
||||
const_reverse_iterator rend() const
|
||||
{ return data.rend(); }
|
||||
const_reverse_iterator crbegin() const
|
||||
{ return data.crbegin(); }
|
||||
const_reverse_iterator crend() const
|
||||
{ return data.crend(); }
|
||||
|
||||
/* Acessing index methods */
|
||||
mapped_type& operator[](const string_type& sect)
|
||||
{ return data[sect]; }
|
||||
mapped_type& operator[](string_type&& sect)
|
||||
{ return data[std::forward<string_type>(sect)]; }
|
||||
mapped_type& at( const string_type& sect)
|
||||
{ return data.at(sect); }
|
||||
const mapped_type& at(const string_type& sect) const
|
||||
{ return data.at(sect); }
|
||||
|
||||
/* Capacity information */
|
||||
bool empty() const
|
||||
{ return data.empty(); }
|
||||
size_type size() const
|
||||
{ return data.size(); }
|
||||
size_type max_size() const
|
||||
{ return data.max_size(); }
|
||||
|
||||
/* Modifiers */
|
||||
void clear()
|
||||
{ return data.clear(); }
|
||||
|
||||
/* Lookup */
|
||||
size_type count(const string_type& sect)
|
||||
{ return data.count(sect); }
|
||||
iterator find(const string_type& sect)
|
||||
{ return data.find(sect); }
|
||||
|
||||
/* Gets a value from the specified section & key, default_value is returned if the sect & key doesn't exist */
|
||||
string_type get(const string_type& sect, const key_type& key, const string_type& default_value)
|
||||
{
|
||||
auto it = this->find(sect);
|
||||
if(it != this->end())
|
||||
{
|
||||
auto itv = it->second.find(key);
|
||||
if(itv != it->second.end())
|
||||
return itv->second;
|
||||
}
|
||||
return default_value;
|
||||
}
|
||||
|
||||
/* Sets the value of a value in the ini */
|
||||
void set(const string_type& sect, const key_type& key, const string_type& value)
|
||||
{
|
||||
(*this)[sect][key] = value; // no emplace since overwrite!
|
||||
}
|
||||
|
||||
/* Too lazy to continue this container... If you need more methods, just add it */
|
||||
|
||||
|
||||
#if 1
|
||||
bool read_file(const char_type* filename)
|
||||
{
|
||||
/* Using C stream in a STL-like container, funny?
|
||||
*/
|
||||
if(FILE* f = fopen(filename, "r"))
|
||||
{
|
||||
key_container* keys = nullptr;
|
||||
char_type buf[2048];
|
||||
string_type line;
|
||||
string_type key;
|
||||
string_type value;
|
||||
string_type null_string;
|
||||
size_type pos;
|
||||
|
||||
// Trims an string
|
||||
auto trim = [](string_type& s, bool trimLeft, bool trimRight) -> string_type&
|
||||
{
|
||||
if(s.size())
|
||||
{
|
||||
// Ignore UTF-8 BOM
|
||||
while(s.size() >= 3 && s[0] == (char)(0xEF) && s[1] == (char)(0xBB) && s[2] == (char)(0xBF))
|
||||
s.erase(s.begin(), s.begin() + 3);
|
||||
|
||||
if(trimLeft)
|
||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::function<int(int)>(::isspace))));
|
||||
if(trimRight)
|
||||
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::function<int(int)>(::isspace))).base(), s.end());
|
||||
}
|
||||
return s;
|
||||
};
|
||||
|
||||
// Start parsing
|
||||
while(fgets(buf, sizeof(buf), f))
|
||||
{
|
||||
// What a thing, reading into a char buffer and then putting in the string...
|
||||
line = buf;
|
||||
|
||||
// Find comment and remove anything after it from the line
|
||||
if((pos = line.find_first_of(';')) != line.npos)
|
||||
line.erase(pos);
|
||||
|
||||
// Trim the string, and if it gets empty, skip this line
|
||||
if(trim(line, true, true).empty())
|
||||
continue;
|
||||
|
||||
// Find section name
|
||||
if(line.front() == '[' && line.back() == ']')
|
||||
{
|
||||
pos = line.length() - 1; //line.find_first_of(']');
|
||||
if(pos != line.npos)
|
||||
{
|
||||
trim(key.assign(line, 1, pos-1), true, true);
|
||||
keys = &data[std::move(key)]; // Create section
|
||||
}
|
||||
else
|
||||
keys = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find key and value positions
|
||||
pos = line.find_first_of('=');
|
||||
if(pos == line.npos)
|
||||
{
|
||||
// There's only the key
|
||||
key = line; // No need for trim, line is already trimmed
|
||||
value.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
// There's the key and the value
|
||||
trim(key.assign(line, 0, pos), false, true); // trim the right
|
||||
trim(value.assign(line, pos + 1, line.npos), true, false); // trim the left
|
||||
}
|
||||
|
||||
// Put the key/value into the current keys object, or into the section "" if no section has been found
|
||||
#if __cplusplus >= 201103L || _MSC_VER >= 1800
|
||||
(keys ? *keys : data[null_string]).emplace(std::move(key), std::move(value));
|
||||
#else
|
||||
(keys ? *keys : data[null_string])[key] = value;
|
||||
key.clear(); value.clear();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Dumps the content of this container into an ini file
|
||||
*/
|
||||
bool write_file(const char_type* filename)
|
||||
{
|
||||
if(FILE* f = fopen(filename, "w"))
|
||||
{
|
||||
bool first = true;
|
||||
for(auto& sec : this->data)
|
||||
{
|
||||
fprintf(f, first? "[%s]\n" : "\n[%s]\n", sec.first.c_str());
|
||||
first = false;
|
||||
for(auto& kv : sec.second)
|
||||
{
|
||||
if(kv.second.empty())
|
||||
fprintf(f, "%s\n", kv.first.c_str());
|
||||
else
|
||||
fprintf(f, "%s = %s\n", kv.first.c_str(), kv.second.c_str());
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
*/
|
||||
bool load_file(const char_type* filename)
|
||||
{
|
||||
return read_file(filename);
|
||||
}
|
||||
|
||||
bool load_file(const StringType& filename)
|
||||
{
|
||||
return load_file(filename.c_str());
|
||||
}
|
||||
|
||||
bool write_file(const StringType& filename)
|
||||
{
|
||||
return write_file(filename.c_str());
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
/* Use default basic_ini
|
||||
*
|
||||
* Limitations:
|
||||
* * Not unicode aware
|
||||
* * Case sensitive
|
||||
* * Sections must have unique keys
|
||||
*/
|
||||
typedef basic_ini<> ini;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -3,6 +3,8 @@
|
|||
#include "DummyObject.h"
|
||||
#include "Pools.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CDummyObject::CDummyObject(CObject *obj)
|
||||
{
|
||||
SetModelIndexNoCreate(obj->GetModelIndex());
|
||||
|
|
|
@ -36,6 +36,7 @@ CObject::CObject(void)
|
|||
m_colour2 = 0;
|
||||
m_colour1 = m_colour2;
|
||||
m_nBonusValue = 0;
|
||||
// m_nCostValue = 0; // TODO(Miami)
|
||||
bIsPickup = false;
|
||||
bPickupObjWithMessage = false;
|
||||
bOutOfStock = false;
|
||||
|
@ -44,8 +45,12 @@ CObject::CObject(void)
|
|||
bHasBeenDamaged = false;
|
||||
m_nRefModelIndex = -1;
|
||||
bUseVehicleColours = false;
|
||||
// bIsStreetLight = false; // duplicate
|
||||
m_pCurSurface = nil;
|
||||
m_pCollidingEntity = nil;
|
||||
m_nBeachballBounces = 0;
|
||||
bIsStreetLight = false;
|
||||
m_area = AREA_EVERYWHERE;
|
||||
}
|
||||
|
||||
CObject::CObject(int32 mi, bool createRW)
|
||||
|
@ -138,12 +143,16 @@ CObject::Render(void)
|
|||
bool
|
||||
CObject::SetupLighting(void)
|
||||
{
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
|
||||
if(bRenderScorched){
|
||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||
return true;
|
||||
} else if (bIsPickup) {
|
||||
SetFullAmbient();
|
||||
return true;
|
||||
} else if (bIsWeapon) {
|
||||
ActivateDirectional();
|
||||
SetAmbientColoursForPedsCarsAndObjects();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -151,8 +160,10 @@ CObject::SetupLighting(void)
|
|||
void
|
||||
CObject::RemoveLighting(bool reset)
|
||||
{
|
||||
if(reset)
|
||||
WorldReplaceScorchedLightsWithNormal(Scene.world);
|
||||
if(reset) {
|
||||
SetAmbientColours();
|
||||
DeActivateDirectional();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -363,6 +374,8 @@ CObject::CanBeDeleted(void)
|
|||
return true;
|
||||
case CUTSCENE_OBJECT:
|
||||
return false;
|
||||
case CONTROLLED_SUB_OBJECT:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ enum {
|
|||
MISSION_OBJECT = 2,
|
||||
TEMP_OBJECT = 3,
|
||||
CUTSCENE_OBJECT = 4,
|
||||
ESCALATOR_OBJECT = 5,
|
||||
CONTROLLED_SUB_OBJECT = 5,
|
||||
};
|
||||
|
||||
enum CollisionSpecialResponseCase
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include "Projectile.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CProjectile::CProjectile(int32 model) : CObject()
|
||||
{
|
||||
m_fMass = 1.0f;
|
||||
|
|
|
@ -23,7 +23,7 @@ CStingerSegment::CStingerSegment()
|
|||
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
|
||||
bExplosionProof = true;
|
||||
SetModelIndex(MI_PLC_STINGER);
|
||||
ObjectCreatedBy = ESCALATOR_OBJECT;
|
||||
ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
|
||||
NumOfStingerSegments++;
|
||||
}
|
||||
|
||||
|
|
|
@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
|
|||
m_pAttendedFire = nearestFire;
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = true;
|
||||
++nearestFire->m_nFiremenPuttingOut;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
|
|||
SetMoveState(PEDMOVE_RUN);
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = true;
|
||||
if (m_pAttendedFire) {
|
||||
--m_pAttendedFire->m_nFiremenPuttingOut;
|
||||
}
|
||||
++nearestFire->m_nFiremenPuttingOut;
|
||||
m_pAttendedFire = nearestFire;
|
||||
} else if (!nearestFire) {
|
||||
#else
|
||||
|
@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
|
|||
case EMERGENCY_PED_STOP:
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = false;
|
||||
if (m_pAttendedFire)
|
||||
#endif
|
||||
--m_pAttendedFire->m_nFiremenPuttingOut;
|
||||
|
||||
m_nPedState = PED_NONE;
|
||||
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
||||
m_pAttendedFire = nil;
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "main.h"
|
||||
#include "PedRoutes.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CRouteNode gaRoutes[NUMPEDROUTES];
|
||||
|
||||
void
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include "FileMgr.h"
|
||||
#include "PedStats.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
|
||||
|
||||
void
|
||||
|
|
|
@ -24,12 +24,17 @@ float
|
|||
CDraw::CalculateAspectRatio(void)
|
||||
{
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
if (TheCamera.m_WideScreenOn)
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
|
||||
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
|
||||
5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||
else
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
||||
#else
|
||||
if (TheCamera.m_WideScreenOn)
|
||||
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||
else
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
||||
#else
|
||||
CDraw::ms_fAspectRatio = 16.f / 9.f;
|
||||
#endif
|
||||
} else if (TheCamera.m_WideScreenOn) {
|
||||
|
|
|
@ -1358,7 +1358,7 @@ CEscalator::Update(void) {
|
|||
if (m_pSteps[i]) {
|
||||
m_pSteps[i]->SetPosition(m_pos1);
|
||||
CWorld::Add(m_pSteps[i]);
|
||||
m_pSteps[i]->ObjectCreatedBy = ESCALATOR_OBJECT;
|
||||
m_pSteps[i]->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) {
|
|||
g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,46 @@
|
|||
#include "Font.h"
|
||||
#include "Timer.h"
|
||||
|
||||
void
|
||||
AsciiToUnicode(const char *src, wchar *dst)
|
||||
{
|
||||
while((*dst++ = (unsigned char)*src++) != '\0');
|
||||
}
|
||||
|
||||
void
|
||||
UnicodeStrcat(wchar *dst, wchar *append)
|
||||
{
|
||||
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
|
||||
}
|
||||
|
||||
void
|
||||
UnicodeStrcpy(wchar *dst, const wchar *src)
|
||||
{
|
||||
while((*dst++ = *src++) != '\0');
|
||||
}
|
||||
|
||||
int
|
||||
UnicodeStrlen(const wchar *str)
|
||||
{
|
||||
int len;
|
||||
for(len = 0; *str != '\0'; len++, str++);
|
||||
return len;
|
||||
}
|
||||
|
||||
void
|
||||
UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
|
||||
{
|
||||
while (*src != '\0') {
|
||||
if (*src < 'a' || *src > 'z')
|
||||
*dst = *src;
|
||||
else
|
||||
*dst = *src - 32;
|
||||
dst++;
|
||||
src++;
|
||||
}
|
||||
*dst = '\0';
|
||||
}
|
||||
|
||||
CFontDetails CFont::Details;
|
||||
int16 CFont::NewLine;
|
||||
CSprite2d CFont::Sprite[MAX_FONTS];
|
||||
|
@ -1102,6 +1142,7 @@ CFont::ParseToken(wchar *s)
|
|||
switch(*s){
|
||||
case 'B':
|
||||
Details.bBold = !Details.bBold;
|
||||
break;
|
||||
case 'N':
|
||||
case 'n':
|
||||
NewLine = 1;
|
||||
|
@ -1109,7 +1150,7 @@ CFont::ParseToken(wchar *s)
|
|||
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
|
||||
case 'f':
|
||||
Details.bFlash = !Details.bFlash;
|
||||
if (Details.bFlash)
|
||||
if (!Details.bFlash)
|
||||
Details.color.a = 255;
|
||||
break;
|
||||
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
void AsciiToUnicode(const char *src, wchar *dst);
|
||||
void UnicodeStrcpy(wchar *dst, const wchar *src);
|
||||
void UnicodeStrcat(wchar *dst, wchar *append);
|
||||
int UnicodeStrlen(const wchar *str);
|
||||
void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
|
||||
|
||||
struct CFontDetails
|
||||
{
|
||||
CRGBA color;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,6 +1,11 @@
|
|||
#pragma once
|
||||
#include "Sprite2d.h"
|
||||
|
||||
#define HELP_MSG_LENGTH 256
|
||||
|
||||
#define HUD_TEXT_SCALE_X 0.7f
|
||||
#define HUD_TEXT_SCALE_Y 1.25f
|
||||
|
||||
enum eItems
|
||||
{
|
||||
ITEM_NONE = -1,
|
||||
|
@ -31,41 +36,29 @@ enum eFadeOperation
|
|||
enum eSprites
|
||||
{
|
||||
HUD_FIST,
|
||||
HUD_BAT,
|
||||
HUD_PISTOL,
|
||||
HUD_UZI,
|
||||
HUD_SHOTGUN,
|
||||
HUD_AK47,
|
||||
HUD_M16,
|
||||
HUD_SNIPER,
|
||||
HUD_ROCKET,
|
||||
HUD_FLAME,
|
||||
HUD_MOLOTOV,
|
||||
HUD_GRENADE,
|
||||
HUD_DETONATOR,
|
||||
HUD_RADARDISC = 15,
|
||||
HUD_PAGER = 16,
|
||||
HUD_SITESNIPER = 20,
|
||||
HUD_SITEROCKET = 41,
|
||||
HUD_RADARDISC = 50,
|
||||
HUD_SITESNIPER = 63,
|
||||
HUD_SITEM16,
|
||||
HUD_SITEROCKET,
|
||||
NUM_HUD_SPRITES,
|
||||
HUD_SITELASER,
|
||||
HUD_LASERDOT,
|
||||
HUD_VIEWFINDER,
|
||||
HUD_BLEEDER,
|
||||
NUM_HUD_SPRITES = 69,
|
||||
};
|
||||
|
||||
#define HUD_TEXT_SCALE_X 0.7f
|
||||
#define HUD_TEXT_SCALE_Y 1.25f
|
||||
|
||||
class CHud
|
||||
{
|
||||
public:
|
||||
static CSprite2d Sprites[NUM_HUD_SPRITES];
|
||||
static wchar m_HelpMessage[256];
|
||||
static wchar m_LastHelpMessage[256];
|
||||
static wchar m_HelpMessage[HELP_MSG_LENGTH];
|
||||
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
|
||||
static uint32 m_HelpMessageState;
|
||||
static uint32 m_HelpMessageTimer;
|
||||
static int32 m_HelpMessageFadeTimer;
|
||||
static wchar m_HelpMessageToPrint[256];
|
||||
static float &m_HelpMessageDisplayTime;
|
||||
static float m_fHelpMessageTime;
|
||||
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
|
||||
static float m_HelpMessageDisplayTime;
|
||||
static bool m_HelpMessageDisplayForever;
|
||||
static bool m_HelpMessageQuick;
|
||||
static uint32 m_ZoneState;
|
||||
static int32 m_ZoneFadeTimer;
|
||||
|
@ -86,16 +79,16 @@ public:
|
|||
static wchar m_BigMessage[6][128];
|
||||
static int16 m_ItemToFlash;
|
||||
static bool m_HideRadar;
|
||||
static int32 m_DrawClock;
|
||||
static int32 m_ClockState;
|
||||
|
||||
// These aren't really in CHud
|
||||
static float BigMessageInUse[6];
|
||||
static float BigMessageAlpha[6];
|
||||
static float BigMessageX[6];
|
||||
static float OddJob2OffTimer;
|
||||
static bool CounterOnLastFrame;
|
||||
static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
|
||||
static float OddJob2XOffset;
|
||||
static uint16 CounterFlashTimer;
|
||||
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
|
||||
static uint16 OddJob2Timer;
|
||||
static bool TimerOnLastFrame;
|
||||
static int16 OddJob2On;
|
||||
|
@ -121,6 +114,8 @@ public:
|
|||
|
||||
static uint32 m_LastDisplayScore;
|
||||
static uint32 m_LastWanted;
|
||||
static uint32 m_LastWeapon;
|
||||
static uint32 m_LastTimeEnergyLost;
|
||||
|
||||
public:
|
||||
static void Draw();
|
||||
|
@ -131,8 +126,8 @@ public:
|
|||
#endif
|
||||
static void Initialise();
|
||||
static void ReInitialise();
|
||||
static void SetBigMessage(wchar *message, int16 style);
|
||||
static void SetHelpMessage(wchar *message, bool quick);
|
||||
static void SetBigMessage(wchar *message, uint16 style);
|
||||
static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
|
||||
static bool IsHelpMessageBeingDisplayed(void);
|
||||
static void SetMessage(wchar *message);
|
||||
static void SetPagerMessage(wchar *message);
|
||||
|
|
|
@ -366,6 +366,12 @@ COcclusion::ProcessBeforeRendering(void)
|
|||
}
|
||||
NumActiveOccluders--;
|
||||
i--;
|
||||
// Taken from Mobile!
|
||||
#ifdef FIX_BUGS
|
||||
if (i == -1) {
|
||||
i = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -481,4 +487,4 @@ void COcclusion::Render() {
|
|||
|
||||
DefinedState();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -1220,8 +1220,11 @@ void CParticle::Update()
|
|||
|
||||
if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
|
||||
#else
|
||||
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
|
||||
|
||||
#endif
|
||||
vecMoveStep.x = Sin(nSinCosIndex);
|
||||
vecMoveStep.y = Sin(nSinCosIndex);
|
||||
|
||||
|
@ -1233,8 +1236,11 @@ void CParticle::Update()
|
|||
|
||||
if ( psystem->m_Type == PARTICLE_BEASTIE )
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
|
||||
#else
|
||||
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
|
||||
|
||||
#endif
|
||||
particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
|
||||
particle->m_vecVelocity.y = Cos(nSinCosIndex);
|
||||
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
|
||||
|
@ -1750,7 +1756,11 @@ void CParticle::Update()
|
|||
}
|
||||
|
||||
if ( particle->m_nRotationStep != 0 )
|
||||
#ifdef FIX_BUGS
|
||||
particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep);
|
||||
#else
|
||||
particle->m_nRotation += particle->m_nRotationStep;
|
||||
#endif
|
||||
|
||||
if ( particle->m_fCurrentZRadius != 0.0f )
|
||||
{
|
||||
|
@ -2403,7 +2413,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
|
|||
{
|
||||
float fHeadingRad = entity->GetForward().Heading();
|
||||
float fHeading = RADTODEG(fHeadingRad);
|
||||
float fBirdAngle = Cos(DEGTORAD(1.5f));
|
||||
float fBirdAngle = ::Cos(DEGTORAD(1.5f));
|
||||
|
||||
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
|
||||
CParticle *particle = psystem->m_pParticles;
|
||||
|
|
|
@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
|
|||
}
|
||||
}
|
||||
|
||||
int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
|
||||
if ( m_abUsed[extinguishingPoint] )
|
||||
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
|
||||
for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
|
||||
{
|
||||
if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
|
||||
PushPeds();
|
||||
|
|
267
src/render/WaterCreatures.cpp
Normal file
267
src/render/WaterCreatures.cpp
Normal file
|
@ -0,0 +1,267 @@
|
|||
#include "WaterCreatures.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "World.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "Camera.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "config.h"
|
||||
#include "General.h"
|
||||
|
||||
int CWaterCreatures::nNumActiveSeaLifeForms;
|
||||
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
|
||||
|
||||
struct WaterCreatureProperties aProperties[65] = {
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
|
||||
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
};
|
||||
|
||||
CWaterCreature::CWaterCreature() {
|
||||
Free();
|
||||
}
|
||||
|
||||
CWaterCreature::~CWaterCreature() {
|
||||
//looks like unused
|
||||
}
|
||||
|
||||
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||
this->m_pObj = pObj;
|
||||
this->m_fRightMult = fRightMult;
|
||||
this->m_fZTurnSpeed = fZTurnSpeed;
|
||||
this->m_fWaterDepth = fWaterDepth;
|
||||
this->m_alpha = alpha;
|
||||
this->m_state = state;
|
||||
}
|
||||
|
||||
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
|
||||
}
|
||||
|
||||
void CWaterCreature::Free() {
|
||||
CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
|
||||
}
|
||||
|
||||
CWaterCreature *CWaterCreatures::GetFishStructSlot() {
|
||||
for (int i = 0; i < NUM_WATER_CREATURES; i++)
|
||||
if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
|
||||
return &aWaterCreatures[i];
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
|
||||
if (CObject::nNoTempObjects >= 40)
|
||||
return nil;
|
||||
|
||||
CObject *pObj = new CObject(modelID, true);
|
||||
|
||||
if (!pObj) return nil;
|
||||
|
||||
pObj->GetMatrix().GetPosition() = pos;
|
||||
pObj->GetMatrix().UpdateRW();
|
||||
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
|
||||
pObj->GetMatrix().UpdateRW();
|
||||
pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
|
||||
pObj->bIsStatic = false;
|
||||
|
||||
if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
|
||||
CObject::nNoTempObjects++;
|
||||
pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
|
||||
}
|
||||
|
||||
pObj->bTouchingWater = true;
|
||||
pObj->bUnderwater = true;
|
||||
CWorld::Add(pObj);
|
||||
|
||||
return pObj;
|
||||
}
|
||||
|
||||
bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
|
||||
return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
|
||||
}
|
||||
|
||||
float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
|
||||
CVector delta = pos1 - pos2;
|
||||
delta.Normalise();
|
||||
|
||||
return Atan2(-delta.x, delta.y);
|
||||
}
|
||||
|
||||
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
|
||||
if (!IsSpaceForMoreWaterCreatures())
|
||||
return;
|
||||
|
||||
CVector storedPos = pos;
|
||||
float fDepth, fLevelNoWaves;
|
||||
if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
|
||||
&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
|
||||
|
||||
if (modelID == -1 || modelID < 0 || modelID > 64)
|
||||
modelID = CGeneral::GetRandomNumberInRange(0, 64);
|
||||
|
||||
WaterCreatureProperties *creature = &aProperties[modelID];
|
||||
storedPos.z = fLevelNoWaves - creature->fLevel;
|
||||
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
|
||||
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
|
||||
|
||||
CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
|
||||
if (!fish) return;
|
||||
|
||||
fish->SetRwObjectAlpha(255);
|
||||
CWaterCreature *wc = GetFishStructSlot();
|
||||
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
|
||||
nNumActiveSeaLifeForms++;
|
||||
}
|
||||
}
|
||||
|
||||
void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
|
||||
wc->Free();
|
||||
}
|
||||
|
||||
void CWaterCreatures::UpdateAll() {
|
||||
if (nNumActiveSeaLifeForms == 0)
|
||||
return;
|
||||
|
||||
CVector playerPos = FindPlayerPed()->GetPosition();
|
||||
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
|
||||
switch (aWaterCreatures[i].m_state) {
|
||||
case WATER_CREATURE_ACTIVE:
|
||||
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
|
||||
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_ALLOCATED: {
|
||||
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
|
||||
if (aWaterCreatures[i].m_alpha < 255)
|
||||
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
|
||||
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
|
||||
newRight.Normalise();
|
||||
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
|
||||
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
|
||||
aWaterCreatures[i].m_pObj->bIsStatic = false;
|
||||
float fDepth = 0.0;
|
||||
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
|
||||
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
|
||||
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_UPDATE: {
|
||||
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
|
||||
if (aWaterCreatures[i].m_alpha <= 0) {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
|
||||
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
|
||||
newRight.Normalise();
|
||||
newRight.x *= aWaterCreatures[i].m_fRightMult;
|
||||
newRight.y *= aWaterCreatures[i].m_fRightMult;
|
||||
newRight.z -= 0.015f;
|
||||
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
|
||||
|
||||
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_TO_REMOVE:
|
||||
if (aWaterCreatures[i].m_pObj)
|
||||
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||
FreeFishStructSlot(&aWaterCreatures[i]);
|
||||
nNumActiveSeaLifeForms--;
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CWaterCreatures::RemoveAll() {
|
||||
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
|
||||
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
|
||||
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||
FreeFishStructSlot(&aWaterCreatures[i]);
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
|
||||
nNumActiveSeaLifeForms--;
|
||||
}
|
||||
}
|
||||
}
|
49
src/render/WaterCreatures.h
Normal file
49
src/render/WaterCreatures.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
#pragma once
|
||||
#include "Object.h"
|
||||
|
||||
enum eFishSlotState {
|
||||
WATER_CREATURE_ALLOCATED = 0,
|
||||
WATER_CREATURE_ACTIVE,
|
||||
WATER_CREATURE_UPDATE,
|
||||
WATER_CREATURE_TO_REMOVE,
|
||||
WATER_CREATURE_DISABLED
|
||||
};
|
||||
|
||||
class CWaterCreature {
|
||||
public:
|
||||
CObject *m_pObj;
|
||||
float m_fRightMult;
|
||||
float m_fZTurnSpeed;
|
||||
int32 m_alpha;
|
||||
float m_fWaterDepth;
|
||||
int32 m_state;
|
||||
|
||||
CWaterCreature();
|
||||
~CWaterCreature();
|
||||
void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||
void Free();
|
||||
void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||
};
|
||||
|
||||
class CWaterCreatures {
|
||||
|
||||
public:
|
||||
static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
|
||||
static int32 nNumActiveSeaLifeForms;
|
||||
static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
|
||||
static void CreateOne(CVector const& pos, int32 modelID);
|
||||
static void UpdateAll();
|
||||
static void FreeFishStructSlot(CWaterCreature *wc);
|
||||
static bool IsSpaceForMoreWaterCreatures();
|
||||
static float CalculateFishHeading(CVector const& pos1, CVector const& pos2);
|
||||
static void RemoveAll();
|
||||
static CWaterCreature* GetFishStructSlot();
|
||||
};
|
||||
|
||||
struct WaterCreatureProperties {
|
||||
int16 *modelID;
|
||||
float fRightMult;
|
||||
float fLevel;
|
||||
float fUnknown; //unused
|
||||
float fWaterDepth;
|
||||
};
|
|
@ -27,6 +27,7 @@
|
|||
#include "Replay.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "SurfaceTable.h"
|
||||
#include "WaterCreatures.h"
|
||||
|
||||
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
|
||||
|
||||
|
@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
|
|||
}
|
||||
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
|
||||
{
|
||||
//TODO(MIAMI)
|
||||
// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
|
||||
if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
|
||||
{
|
||||
for ( int32 i = 0; i < 3; i++ )
|
||||
{
|
||||
|
@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
|
|||
vecPos.x += (fCos - fSin) * fAngle;
|
||||
vecPos.y += (fSin + fCos) * fAngle;
|
||||
|
||||
//TODO(MIAMI)
|
||||
//CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF);
|
||||
CWaterCreatures::CreateOne(vecPos, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO(MIAMI)
|
||||
//CWaterCreatures::UpdateAll();
|
||||
CWaterCreatures::UpdateAll();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -22,3 +22,4 @@ void SetAmbientColours(void);
|
|||
void SetAmbientColoursForPedsCarsAndObjects(void);
|
||||
void SetAmbientColoursToIndicateRoadGroup(int i);
|
||||
void SetAmbientColours(RwRGBAReal *color);
|
||||
void SetFullAmbient(void);
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "Clock.h"
|
||||
#include "Date.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Font.h"
|
||||
#include "Frontend.h"
|
||||
#include "GameLogic.h"
|
||||
#include "Gangs.h"
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "crossplatform.h"
|
||||
|
||||
#include "FileMgr.h"
|
||||
#include "Font.h"
|
||||
#ifdef MORE_LANGUAGES
|
||||
#include "Game.h"
|
||||
#endif
|
||||
|
|
|
@ -84,6 +84,16 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
|
|||
}
|
||||
#endif
|
||||
|
||||
// Because wchar length differs between platforms.
|
||||
wchar*
|
||||
AllocUnicode(const char* src)
|
||||
{
|
||||
wchar *dst = (wchar*)malloc(strlen(src)*2 + 2);
|
||||
wchar *i = dst;
|
||||
while((*i++ = (unsigned char)*src++) != '\0');
|
||||
return dst;
|
||||
}
|
||||
|
||||
// Funcs/features from Windows that we need on other platforms
|
||||
#ifndef _WIN32
|
||||
char *strupr(char *s) {
|
||||
|
|
|
@ -67,6 +67,10 @@ void CapturePad(RwInt32 padID);
|
|||
void joysChangeCB(int jid, int event);
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
extern char gSelectedJoystickName[128];
|
||||
#endif
|
||||
|
||||
enum eGameState
|
||||
{
|
||||
GS_START_UP = 0,
|
||||
|
|
|
@ -41,7 +41,6 @@
|
|||
#include "AnimViewer.h"
|
||||
#include "Font.h"
|
||||
|
||||
|
||||
#define MAX_SUBSYSTEMS (16)
|
||||
|
||||
|
||||
|
@ -81,12 +80,22 @@ DWORD _dwOperatingSystemVersion;
|
|||
#include "resource.h"
|
||||
#else
|
||||
long _dwOperatingSystemVersion;
|
||||
#ifndef __APPLE__
|
||||
#include <sys/sysinfo.h>
|
||||
#else
|
||||
#include <mach/mach_host.h>
|
||||
#include <sys/sysctl.h>
|
||||
#endif
|
||||
#include <stddef.h>
|
||||
#include <locale.h>
|
||||
#include <signal.h>
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
char gSelectedJoystickName[128] = "";
|
||||
#endif
|
||||
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
|
@ -424,6 +433,10 @@ psInitialize(void)
|
|||
_dwOperatingSystemVersion = OS_WIN95;
|
||||
}
|
||||
}
|
||||
#else
|
||||
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
|
@ -433,6 +446,8 @@ psInitialize(void)
|
|||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
MEMORYSTATUS memstats;
|
||||
GlobalMemoryStatus(&memstats);
|
||||
|
||||
|
@ -440,26 +455,44 @@ psInitialize(void)
|
|||
|
||||
debug("Physical memory size %u\n", memstats.dwTotalPhys);
|
||||
debug("Available physical memory %u\n", memstats.dwAvailPhys);
|
||||
#elif defined (__APPLE__)
|
||||
uint64_t size = 0;
|
||||
uint64_t page_size = 0;
|
||||
size_t uint64_len = sizeof(uint64_t);
|
||||
size_t ull_len = sizeof(unsigned long long);
|
||||
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
|
||||
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
|
||||
vm_statistics_data_t vm_stat;
|
||||
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
|
||||
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
|
||||
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
|
||||
debug("Physical memory size %llu\n", _dwMemAvailPhys);
|
||||
debug("Available physical memory %llu\n", size);
|
||||
#else
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
struct sysinfo systemInfo;
|
||||
#ifndef __APPLE__
|
||||
struct sysinfo systemInfo;
|
||||
sysinfo(&systemInfo);
|
||||
|
||||
_dwMemAvailPhys = systemInfo.freeram;
|
||||
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
|
||||
|
||||
debug("Physical memory size %u\n", systemInfo.totalram);
|
||||
debug("Available physical memory %u\n", systemInfo.freeram);
|
||||
|
||||
#else
|
||||
uint64_t size = 0;
|
||||
uint64_t page_size = 0;
|
||||
size_t uint64_len = sizeof(uint64_t);
|
||||
size_t ull_len = sizeof(unsigned long long);
|
||||
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
|
||||
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
|
||||
vm_statistics_data_t vm_stat;
|
||||
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
|
||||
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
|
||||
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
|
||||
debug("Physical memory size %llu\n", _dwMemAvailPhys);
|
||||
debug("Available physical memory %llu\n", size);
|
||||
#endif
|
||||
TheText.Unload();
|
||||
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
|
||||
#endif
|
||||
|
||||
TheText.Unload();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -826,35 +859,26 @@ void joysChangeCB(int jid, int event);
|
|||
|
||||
bool IsThisJoystickBlacklisted(int i)
|
||||
{
|
||||
#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
return false;
|
||||
#else
|
||||
if (glfwJoystickIsGamepad(i))
|
||||
return false;
|
||||
|
||||
const char* joyname = glfwGetJoystickName(i);
|
||||
|
||||
// this is just a keyboard and mouse
|
||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
|
||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
|
||||
if (strstr(joyname, "2.4GHz Transceiver"))
|
||||
return true;
|
||||
// COMPANY USB Device System Control
|
||||
// COMPANY USB Device Consumer Control
|
||||
if (strstr(joyname, "COMPANY USB"))
|
||||
return true;
|
||||
// i.e. Synaptics TM2438-005
|
||||
if (strstr(joyname, "Synaptics "))
|
||||
return true;
|
||||
// i.e. ELAN Touchscreen
|
||||
if (strstr(joyname, "ELAN "))
|
||||
return true;
|
||||
// i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
|
||||
if (strstr(joyname, "Keyboard"))
|
||||
return true;
|
||||
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||
return false;
|
||||
|
||||
return false;
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void _InputInitialiseJoys()
|
||||
{
|
||||
PSGLOBAL(joy1id) = -1;
|
||||
PSGLOBAL(joy2id) = -1;
|
||||
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
|
@ -869,6 +893,9 @@ void _InputInitialiseJoys()
|
|||
if (PSGLOBAL(joy1id) != -1) {
|
||||
int count;
|
||||
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
|
||||
#endif
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
||||
}
|
||||
}
|
||||
|
@ -1211,7 +1238,9 @@ void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
|
|||
}
|
||||
|
||||
void dummyHandler(int sig){
|
||||
// Don't kill the app pls
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void resizeCB(GLFWwindow* window, int width, int height) {
|
||||
|
@ -1458,9 +1487,10 @@ main(int argc, char *argv[])
|
|||
act.sa_flags = SA_SIGINFO;
|
||||
sigaction(SIGTERM, &act, NULL);
|
||||
struct sigaction sa;
|
||||
sigemptyset(&sa.sa_mask);
|
||||
sa.sa_handler = dummyHandler;
|
||||
sa.sa_flags = 0;
|
||||
sigaction(SIGINT, &sa, NULL); // Needed for CdStreamPosix
|
||||
sigaction(SIGUSR1, &sa, NULL); // Needed for CdStreamPosix
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
@ -2084,18 +2114,19 @@ void CapturePad(RwInt32 padID)
|
|||
|
||||
void joysChangeCB(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid))
|
||||
{
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
|
||||
if (PSGLOBAL(joy1id) == -1) {
|
||||
PSGLOBAL(joy1id) = jid;
|
||||
else if (PSGLOBAL(joy2id) == -1)
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
|
||||
#endif
|
||||
} else if (PSGLOBAL(joy2id) == -1)
|
||||
PSGLOBAL(joy2id) = jid;
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
if (PSGLOBAL(joy1id) == jid)
|
||||
|
||||
} else if (event == GLFW_DISCONNECTED) {
|
||||
if (PSGLOBAL(joy1id) == jid) {
|
||||
PSGLOBAL(joy1id) = -1;
|
||||
else if (PSGLOBAL(joy2id) == jid)
|
||||
} else if (PSGLOBAL(joy2id) == jid)
|
||||
PSGLOBAL(joy2id) = -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3414,4 +3414,4 @@ int strncasecmp(const char *str1, const char *str2, size_t len)
|
|||
return _strnicmp(str1, str2, len);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -9,11 +9,12 @@
|
|||
#include "Text.h"
|
||||
#include "Timer.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
static wchar WideErrorString[25];
|
||||
|
||||
CText TheText;
|
||||
|
||||
//--MIAMI: DONE
|
||||
CText::CText(void)
|
||||
{
|
||||
encoding = 'e';
|
||||
|
@ -23,7 +24,6 @@ CText::CText(void)
|
|||
memset(WideErrorString, 0, sizeof(WideErrorString));
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CText::Load(void)
|
||||
{
|
||||
|
@ -95,7 +95,6 @@ CText::Load(void)
|
|||
CFileMgr::SetDir("");
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CText::Unload(void)
|
||||
{
|
||||
|
@ -108,7 +107,6 @@ CText::Unload(void)
|
|||
memset(szMissionTableName, 0, sizeof(szMissionTableName));
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
wchar*
|
||||
CText::Get(const char *key)
|
||||
{
|
||||
|
@ -158,7 +156,6 @@ wchar FrenchUpperCaseTable[128] = {
|
|||
253, 254, 255
|
||||
};
|
||||
|
||||
//--MIAMI: TODO (check tables)
|
||||
wchar
|
||||
CText::GetUpperCase(wchar c)
|
||||
{
|
||||
|
@ -190,7 +187,6 @@ CText::GetUpperCase(wchar c)
|
|||
return c;
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CText::UpperCase(wchar *s)
|
||||
{
|
||||
|
@ -200,27 +196,33 @@ CText::UpperCase(wchar *s)
|
|||
}
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CText::GetNameOfLoadedMissionText(char *outName)
|
||||
{
|
||||
strcpy(outName, szMissionTableName);
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
|
||||
{
|
||||
#if DUMB
|
||||
char *_buf = (char*)buf;
|
||||
for (int i = 0; i < sizeof(ChunkHeader); i++) {
|
||||
CFileMgr::Read(file, &_buf[i], 1);
|
||||
(*offset)++;
|
||||
}
|
||||
#else
|
||||
// original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded
|
||||
CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader));
|
||||
*offset += sizeof(ChunkHeader);
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CText::LoadMissionText(char *MissionTableName)
|
||||
{
|
||||
char filename[32];
|
||||
CMessages::ClearAllMessagesDisplayedByGame();
|
||||
|
||||
mission_keyArray.Unload();
|
||||
mission_data.Unload();
|
||||
|
@ -306,7 +308,6 @@ CText::LoadMissionText(char *MissionTableName)
|
|||
}
|
||||
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CKeyArray::Load(size_t length, int file, size_t* offset)
|
||||
{
|
||||
|
@ -318,14 +319,16 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
|
|||
rawbytes = (char*)entries;
|
||||
|
||||
#if DUMB
|
||||
for (uint32 i = 0; i < length; i++)
|
||||
for (uint32 i = 0; i < length; i++) {
|
||||
CFileMgr::Read(file, &rawbytes[i], 1);
|
||||
(*offset)++;
|
||||
}
|
||||
#else
|
||||
CFileMgr::Read(file, rawbytes, length);
|
||||
*offset += length;
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CKeyArray::Unload(void)
|
||||
{
|
||||
|
@ -334,7 +337,6 @@ CKeyArray::Unload(void)
|
|||
numEntries = 0;
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CKeyArray::Update(wchar *chars)
|
||||
{
|
||||
|
@ -345,7 +347,6 @@ CKeyArray::Update(wchar *chars)
|
|||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
CKeyEntry*
|
||||
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
|
||||
{
|
||||
|
@ -366,7 +367,6 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
|
|||
return nil;
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
wchar*
|
||||
#ifdef FIX_BUGS
|
||||
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
|
||||
|
@ -402,7 +402,6 @@ CKeyArray::Search(const char *key, uint8 *result)
|
|||
return WideErrorString;
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CData::Load(size_t length, int file, size_t * offset)
|
||||
{
|
||||
|
@ -414,14 +413,16 @@ CData::Load(size_t length, int file, size_t * offset)
|
|||
rawbytes = (char*)chars;
|
||||
|
||||
#if DUMB
|
||||
for(uint32 i = 0; i < length; i++)
|
||||
for(uint32 i = 0; i < length; i++){
|
||||
CFileMgr::Read(file, &rawbytes[i], 1);
|
||||
(*offset)++;
|
||||
}
|
||||
#else
|
||||
CFileMgr::Read(file, rawbytes, length);
|
||||
*offset += length;
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CData::Unload(void)
|
||||
{
|
||||
|
@ -430,22 +431,31 @@ CData::Unload(void)
|
|||
numChars = 0;
|
||||
}
|
||||
|
||||
//--MIAMI: DONE
|
||||
void
|
||||
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
|
||||
{
|
||||
#if DUMB
|
||||
size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
|
||||
for (size_t mi = 0; mi < num_of_entries; mi++) {
|
||||
for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
|
||||
CFileMgr::Read(file, &data[i].szMissionName[i], 1);
|
||||
(*offset)++;
|
||||
}
|
||||
char* _buf = (char*)&data[mi].offset;
|
||||
for (uint32 i = 0; i < sizeof(data[mi].offset); i++) {
|
||||
CFileMgr::Read(file, &_buf[i], 1);
|
||||
(*offset)++;
|
||||
}
|
||||
}
|
||||
size = (uint16)num_of_entries;
|
||||
#else
|
||||
// not exact VC code but smaller and better :P
|
||||
|
||||
// You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
|
||||
size = (uint16) (table_size / sizeof(CMissionTextOffsets::Entry));
|
||||
CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size);
|
||||
*offset += sizeof(CMissionTextOffsets::Entry) * size;
|
||||
}
|
||||
|
||||
void
|
||||
AsciiToUnicode(const char *src, wchar *dst)
|
||||
{
|
||||
while((*dst++ = (unsigned char)*src++) != '\0');
|
||||
#endif
|
||||
}
|
||||
|
||||
char*
|
||||
|
@ -460,8 +470,29 @@ UnicodeToAscii(wchar *src)
|
|||
if(*src < 128)
|
||||
#endif
|
||||
aStr[len] = *src;
|
||||
else
|
||||
aStr[len] = '#';
|
||||
// convert to CP1252
|
||||
else if(*src <= 131)
|
||||
aStr[len] = *src + 64;
|
||||
else if (*src <= 141)
|
||||
aStr[len] = *src + 66;
|
||||
else if (*src <= 145)
|
||||
aStr[len] = *src + 68;
|
||||
else if (*src <= 149)
|
||||
aStr[len] = *src + 71;
|
||||
else if (*src <= 154)
|
||||
aStr[len] = *src + 73;
|
||||
else if (*src <= 164)
|
||||
aStr[len] = *src + 75;
|
||||
else if (*src <= 168)
|
||||
aStr[len] = *src + 77;
|
||||
else if (*src <= 204)
|
||||
aStr[len] = *src + 80;
|
||||
else switch (*src) {
|
||||
case 205: aStr[len] = 209; break;
|
||||
case 206: aStr[len] = 241; break;
|
||||
case 207: aStr[len] = 191; break;
|
||||
default: aStr[len] = '#'; break;
|
||||
}
|
||||
aStr[len] = '\0';
|
||||
return aStr;
|
||||
}
|
||||
|
@ -471,7 +502,7 @@ UnicodeToAsciiForSaveLoad(wchar *src)
|
|||
{
|
||||
static char aStr[256];
|
||||
int len;
|
||||
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
||||
for(len = 0; *src != '\0' && len < 256; len++, src++)
|
||||
if(*src < 256)
|
||||
aStr[len] = *src;
|
||||
else
|
||||
|
@ -485,7 +516,7 @@ UnicodeToAsciiForMemoryCard(wchar *src)
|
|||
{
|
||||
static char aStr[256];
|
||||
int len;
|
||||
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
||||
for(len = 0; *src != '\0' && len < 256; len++, src++)
|
||||
if(*src < 256)
|
||||
aStr[len] = *src;
|
||||
else
|
||||
|
@ -494,42 +525,8 @@ UnicodeToAsciiForMemoryCard(wchar *src)
|
|||
return aStr;
|
||||
}
|
||||
|
||||
void
|
||||
UnicodeMakeUpperCase(wchar *dst, wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
|
||||
{
|
||||
while (*src != '\0') {
|
||||
if (*src < 'a' || *src > 'z')
|
||||
*dst = *src;
|
||||
else
|
||||
*dst = *src - 32;
|
||||
dst++;
|
||||
src++;
|
||||
}
|
||||
*dst = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
UnicodeStrcpy(wchar *dst, const wchar *src)
|
||||
{
|
||||
while((*dst++ = *src++) != '\0');
|
||||
}
|
||||
|
||||
void
|
||||
UnicodeStrcat(wchar *dst, wchar *append)
|
||||
{
|
||||
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
|
||||
}
|
||||
|
||||
int
|
||||
UnicodeStrlen(const wchar *str)
|
||||
{
|
||||
int len;
|
||||
for(len = 0; *str != '\0'; len++, str++);
|
||||
return len;
|
||||
}
|
||||
|
||||
void
|
||||
TextCopy(wchar *dst, const wchar *src)
|
||||
{
|
||||
while((*dst++ = *src++) != '\0');
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
void AsciiToUnicode(const char *src, wchar *dst);
|
||||
char *UnicodeToAscii(wchar *src);
|
||||
char *UnicodeToAsciiForSaveLoad(wchar *src);
|
||||
char *UnicodeToAsciiForMemoryCard(wchar *src);
|
||||
void UnicodeStrcpy(wchar *dst, const wchar *src);
|
||||
void UnicodeStrcat(wchar *dst, wchar *append);
|
||||
int UnicodeStrlen(const wchar *str);
|
||||
void TextCopy(wchar *dst, const wchar *src);
|
||||
void UnicodeMakeUpperCase(wchar *dst, wchar *src);
|
||||
|
||||
struct CKeyEntry
|
||||
{
|
||||
|
|
|
@ -28,8 +28,13 @@ uint32 CTheCarGenerators::CurrentActiveCount;
|
|||
|
||||
void CCarGenerator::SwitchOff()
|
||||
{
|
||||
m_nUsesRemaining = 0;
|
||||
--CTheCarGenerators::CurrentActiveCount;
|
||||
#ifdef FIX_BUGS
|
||||
if (m_nUsesRemaining != 0)
|
||||
#endif
|
||||
{
|
||||
m_nUsesRemaining = 0;
|
||||
--CTheCarGenerators::CurrentActiveCount;
|
||||
}
|
||||
}
|
||||
|
||||
void CCarGenerator::SwitchOn()
|
||||
|
|
|
@ -1011,14 +1011,16 @@ CHeli::TestSniperCollision(CVector *line0, CVector *line1)
|
|||
bool hit = false;
|
||||
|
||||
for(i = 0; i < NUM_HELIS; i++){
|
||||
CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
|
||||
if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
|
||||
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
||||
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
||||
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
|
||||
pHelis[i]->m_numSwat = 0;
|
||||
if(pHelis[i] && !pHelis[i]->bBulletProof) {
|
||||
CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
|
||||
if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
|
||||
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
||||
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
||||
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
|
||||
pHelis[i]->m_numSwat = 0;
|
||||
|
||||
hit = true;
|
||||
hit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return hit;
|
||||
|
|
|
@ -1303,7 +1303,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
|
|||
}
|
||||
}
|
||||
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
|
||||
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
|
||||
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
|
||||
#else
|
||||
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
|
||||
#endif
|
||||
|
|
|
@ -187,7 +187,7 @@ public:
|
|||
CAutoPilot AutoPilot;
|
||||
uint8 m_currentColour1;
|
||||
uint8 m_currentColour2;
|
||||
uint8 m_aExtras[2];
|
||||
int8 m_aExtras[2];
|
||||
int16 m_nAlarmState;
|
||||
int16 m_nRouteSeed;
|
||||
CPed *pDriver;
|
||||
|
|
|
@ -249,28 +249,28 @@ CWeaponInfo::LoadWeaponData(void)
|
|||
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
|
||||
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
|
||||
|
||||
ms_apWeaponInfos[weaponType].m_bUseGravity = flags;
|
||||
ms_apWeaponInfos[weaponType].m_bSlowsDown = flags >> 1;
|
||||
ms_apWeaponInfos[weaponType].m_bDissipates = flags >> 2;
|
||||
ms_apWeaponInfos[weaponType].m_bRandSpeed = flags >> 3;
|
||||
ms_apWeaponInfos[weaponType].m_bExpands = flags >> 4;
|
||||
ms_apWeaponInfos[weaponType].m_bExplodes = flags >> 5;
|
||||
ms_apWeaponInfos[weaponType].m_bCanAim = flags >> 6;
|
||||
ms_apWeaponInfos[weaponType].m_bCanAimWithArm = flags >> 7;
|
||||
ms_apWeaponInfos[weaponType].m_b1stPerson = flags >> 8;
|
||||
ms_apWeaponInfos[weaponType].m_bHeavy = flags >> 9;
|
||||
ms_apWeaponInfos[weaponType].m_bThrow = flags >> 10;
|
||||
ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = flags >> 11;
|
||||
ms_apWeaponInfos[weaponType].m_bUse2nd = flags >> 12;
|
||||
ms_apWeaponInfos[weaponType].m_bGround2nd = flags >> 13;
|
||||
ms_apWeaponInfos[weaponType].m_bFinish3rd = flags >> 14;
|
||||
ms_apWeaponInfos[weaponType].m_bReload = flags >> 15;
|
||||
ms_apWeaponInfos[weaponType].m_bFightMode = flags >> 16;
|
||||
ms_apWeaponInfos[weaponType].m_bCrouchFire = flags >> 17;
|
||||
ms_apWeaponInfos[weaponType].m_bCop3rd = flags >> 18;
|
||||
ms_apWeaponInfos[weaponType].m_bGround3rd = flags >> 19;
|
||||
ms_apWeaponInfos[weaponType].m_bPartialAttack = flags >> 20;
|
||||
ms_apWeaponInfos[weaponType].m_bAnimDetonate = flags >> 21;
|
||||
ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = (flags >> 11) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bUse2nd = (flags >> 12) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bGround2nd = (flags >> 13) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bFinish3rd = (flags >> 14) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bReload = (flags >> 15) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bFightMode = (flags >> 16) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bCrouchFire = (flags >> 17) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bCop3rd = (flags >> 18) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bGround3rd = (flags >> 19) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bPartialAttack = (flags >> 20) & 1;
|
||||
ms_apWeaponInfos[weaponType].m_bAnimDetonate = (flags >> 21) & 1;
|
||||
|
||||
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
|
||||
|
||||
|
|
Loading…
Reference in a new issue