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fixed flight control code

This commit is contained in:
Nikolay Korolev 2020-04-25 16:47:39 +03:00
parent bb14d9689f
commit 40ec636291

View file

@ -202,7 +202,7 @@ const float fSeaPropFallOff = 2.3f;
const float fSeaThrust = 0.002f; const float fSeaThrust = 0.002f;
const float fSeaSideSlipMult = 0.1f; const float fSeaSideSlipMult = 0.1f;
const float fSeaRudderMult = 0.01f; const float fSeaRudderMult = 0.01f;
const float fSeaYawMult = 0.0003f; const float fSeaYawMult = -0.0003f;
const float fSeaRollMult = 0.0015f; const float fSeaRollMult = 0.0015f;
const float fSeaRollStabilise = -0.01f; const float fSeaRollStabilise = -0.01f;
const float fSeaPitchMult = 0.0002f; const float fSeaPitchMult = 0.0002f;
@ -316,7 +316,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight; CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
float fStabiliseDirection = (GetUp().z > 0.0f) ? -1.0f : 1.0f; float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
float fStabiliseImpulse; float fStabiliseImpulse;
if (flightModel == FLIGHT_MODEL_RCPLANE) if (flightModel == FLIGHT_MODEL_RCPLANE)
fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
@ -332,14 +332,14 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed; fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
else else
fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
ApplyTurnForce(fPitchImpulse* m_fTurnMass* GetRight()* CTimer::GetTimeStep(), vecWidthForward); ApplyTurnForce(fPitchImpulse* m_fTurnMass* GetUp()* CTimer::GetTimeStep(), vecWidthForward);
float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
float fLiftImpluse; float fLiftImpluse;
if (flightModel == FLIGHT_MODEL_RCPLANE) if (flightModel == FLIGHT_MODEL_RCPLANE)
fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed; fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
else else
fLiftImpluse = fSeaAttackLiftMult * fLift + fSeaFormLiftMult * fForwSpeed * fForwSpeed; fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep(); float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) { if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)