mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-10-31 23:55:54 +00:00
timebars
This commit is contained in:
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a57d9b6797
commit
409663adb8
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@ -96,6 +96,11 @@ int32 &JoyButtonJustClicked = *(int32*)0x628D10;
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bool &holdingScrollBar = *(bool*)0x628D59;
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//int32 *pControlTemp = 0;
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#ifndef MASTER
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bool CMenuManager::m_PrefsMarketing = false;
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bool CMenuManager::m_PrefsDisableTutorials = false;
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#endif // !MASTER
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// 0x5F311C
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const char* FrontendFilenames[][2] = {
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{"fe2_mainpanel_ul", "" },
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@ -497,6 +497,12 @@ public:
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static int32 &sthWithButtons;
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static int32 &sthWithButtons2;
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#ifndef MASTER
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static bool m_PrefsMarketing;
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static bool m_PrefsDisableTutorials;
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#endif // !MASTER
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public:
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static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
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static void CentreMousePointer();
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@ -214,6 +214,11 @@ void CTimer::EndUserPause(void)
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m_UserPause = false;
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}
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uint32 CTimer::GetCyclesPerFrame()
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{
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return 20;
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}
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#if 1
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STARTPATCHES
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InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
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@ -34,6 +34,7 @@ public:
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static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
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static const float &GetTimeScale(void) { return ms_fTimeScale; }
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static void SetTimeScale(float ts) { ms_fTimeScale = ts; }
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static uint32 GetCyclesPerFrame();
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static bool GetIsPaused() { return m_UserPause || m_CodePause; }
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static bool GetIsUserPaused() { return m_UserPause; }
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@ -171,6 +171,7 @@ enum Config {
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# define NO_MOVIES // disable intro videos
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# define NO_CDCHECK
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# define CHATTYSPLASH // print what the game is loading
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//# define TIMEBARS // print debug timers
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#endif
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#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
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@ -51,6 +51,7 @@
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#include "Script.h"
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#include "Debug.h"
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#include "Console.h"
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#include "timebars.h"
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#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
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@ -141,6 +142,11 @@ Idle(void *arg)
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#endif
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CTimer::Update();
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#ifdef TIMEBARS
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tbInit();
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#endif
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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@ -155,16 +161,39 @@ Idle(void *arg)
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FrontEndMenuManager.Process();
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} else {
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CPointLights::InitPerFrame();
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#ifdef TIMEBARS
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tbStartTimer(0, "CGame::Process");
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#endif
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CGame::Process();
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#ifdef TIMEBARS
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tbEndTimer("CGame::Process");
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tbStartTimer(0, "DMAudio.Service");
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#endif
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DMAudio.Service();
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#ifdef TIMEBARS
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tbEndTimer("DMAudio.Service");
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#endif
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}
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if (RsGlobal.quit)
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return;
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#else
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CPointLights::InitPerFrame();
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#ifdef TIMEBARS
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tbStartTimer(0, "CGame::Process");
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#endif
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CGame::Process();
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#ifdef TIMEBARS
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tbEndTimer("CGame::Process");
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tbStartTimer(0, "DMAudio.Service");
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#endif
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DMAudio.Service();
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#ifdef TIMEBARS
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tbEndTimer("DMAudio.Service");
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#endif
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#endif
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if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
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@ -191,9 +220,19 @@ Idle(void *arg)
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pos.y = SCREEN_HEIGHT / 2.0f;
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RsMouseSetPos(&pos);
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}
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "CnstrRenderList");
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#endif
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CRenderer::ConstructRenderList();
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#ifdef TIMEBARS
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tbEndTimer("CnstrRenderList");
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tbStartTimer(0, "PreRender");
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#endif
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CRenderer::PreRender();
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#ifdef TIMEBARS
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tbEndTimer("PreRender");
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#endif
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if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
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if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
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@ -211,16 +250,31 @@ Idle(void *arg)
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderScene");
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#endif
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RenderScene();
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#ifdef TIMEBARS
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tbEndTimer("RenderScene");
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#endif
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RenderDebugShit();
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RenderEffects();
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMotionBlur");
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#endif
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if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
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TheCamera.m_ScreenReductionPercentage > 0.0f)
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TheCamera.SetMotionBlurAlpha(150);
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TheCamera.RenderMotionBlur();
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#ifdef TIMEBARS
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tbEndTimer("RenderMotionBlur");
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tbStartTimer(0, "Render2dStuff");
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#endif
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Render2dStuff();
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#ifdef TIMEBARS
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tbEndTimer("Render2dStuff");
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#endif
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}else{
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float viewWindow = DEFAULT_VIEWWINDOW;
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#ifdef ASPECT_RATIO_SCALE
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@ -237,11 +291,30 @@ Idle(void *arg)
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#ifdef PS2_SAVE_DIALOG
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if (FrontEndMenuManager.m_bMenuActive)
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DefinedState();
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMenus");
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#endif
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RenderMenus();
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#ifdef TIMEBARS
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tbEndTimer("RenderMenus");
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tbStartTimer(0, "DoFade");
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#endif
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DoFade();
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#ifdef TIMEBARS
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tbEndTimer("DoFade");
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tbStartTimer(0, "Render2dStuff-Fade");
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#endif
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Render2dStuffAfterFade();
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#ifdef TIMEBARS
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tbEndTimer("Render2dStuff-Fade");
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#endif
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CCredits::Render();
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#ifdef TIMEBARS
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tbDisplay();
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#endif
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DoRWStuffEndOfFrame();
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// if(g_SlowMode)
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121
src/core/timebars.cpp
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121
src/core/timebars.cpp
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#ifndef MASTER
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#include "common.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "Timer.h"
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#include "Text.h"
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#define MAX_TIMERS (50)
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#define MAX_MS_COLLECTED (40)
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// enables frame time output
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#define FRAMETIME
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struct sTimeBar
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{
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char name[20];
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float startTime;
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float endTime;
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int32 unk;
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};
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struct
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{
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sTimeBar Timers[MAX_TIMERS];
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uint32 count;
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} TimerBar;
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float MaxTimes[MAX_TIMERS];
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float MaxFrameTime;
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uint32 curMS;
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uint32 msCollected[MAX_MS_COLLECTED];
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#ifdef FRAMETIME
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float FrameInitTime;
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#endif
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void tbInit()
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{
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TimerBar.count = 0;
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uint32 i = CTimer::GetFrameCounter() & 0x7F;
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if (i == 0) {
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do
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MaxTimes[i++] = 0.0f;
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while (i != MAX_TIMERS);
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#ifdef FRAMETIME
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MaxFrameTime = 0.0f;
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#endif
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}
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#ifdef FRAMETIME
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FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
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#endif
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}
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void tbStartTimer(int32 unk, char *name)
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{
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strcpy(TimerBar.Timers[TimerBar.count].name, name);
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TimerBar.Timers[TimerBar.count].unk = unk;
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TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
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TimerBar.count++;
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}
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void tbEndTimer(char* name)
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{
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uint32 n = 1500;
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for (uint32 i = 0; i < TimerBar.count; i++) {
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if (strcmp(name, TimerBar.Timers[i].name) == 0)
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n = i;
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}
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assert(n != 1500);
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TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
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}
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float Diag_GetFPS()
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{
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return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
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}
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void tbDisplay()
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{
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char temp[200];
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wchar wtemp[200];
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#ifdef FRAMETIME
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float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
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#endif
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msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
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CFont::SetBackgroundOff();
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CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
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CFont::SetScale(0.48f, 1.12f);
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CFont::SetCentreOff();
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CFont::SetJustifyOff();
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CFont::SetWrapx(640.0f);
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CFont::SetRightJustifyOff();
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_BANK);
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sprintf(temp, "FPS: %.2f", Diag_GetFPS());
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AsciiToUnicode(temp, wtemp);
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
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CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
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#ifndef FINAL
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// Timers output (my own implementation)
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for (uint32 i = 0; i < TimerBar.count; i++) {
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MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
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sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
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AsciiToUnicode(temp, wtemp);
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CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
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}
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#ifdef FRAMETIME
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MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
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sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
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AsciiToUnicode(temp, wtemp);
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CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
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#endif // FRAMETIME
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#endif // !FINAL
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}
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}
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#endif // !MASTER
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6
src/core/timebars.h
Normal file
6
src/core/timebars.h
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@ -0,0 +1,6 @@
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#pragma once
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void tbInit();
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void tbStartTimer(int32, char*);
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void tbEndTimer(char*);
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void tbDisplay();
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