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fix merge with upstream

This commit is contained in:
Nikolay Korolev 2020-01-01 02:55:00 +03:00
parent 90233baffe
commit 402ecd6305
3 changed files with 4 additions and 8 deletions

View file

@ -5294,10 +5294,10 @@ int8 CRunningScript::ProcessCommandsFrom600To699(int32 command)
{
CollectParameters(&m_nIp, 1);
if (ScriptParams[0] != 0){
CWorld::Players[CWorld::PlayerInFocus].m_nSwitchTaxiTime = CTimer::GetTimeInMilliseconds();
CWorld::Players[CWorld::PlayerInFocus].m_bSwitchTaxi = true;
CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true;
}else{
CWorld::Players[CWorld::PlayerInFocus].m_bSwitchTaxi = false;
CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false;
}
return 0;
}

View file

@ -5,7 +5,6 @@
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
@ -14,8 +13,6 @@ uint32 CFireManager::GetTotalActiveFires() const
return m_nTotalFires;
}
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
@ -52,7 +49,6 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }

View file

@ -35,7 +35,7 @@ public:
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*);
uint32 GetTotalActiveFires() const { return m_nTotalFires; }
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector, float);
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
bool IsScriptFireExtinguish(int16);