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Fix forgotten wanted/busted text
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@ -261,7 +261,6 @@ enum Config {
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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// Hud, frontend and radar
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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//#define BETA_SLIDING_TEXT
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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@ -854,11 +854,7 @@ void CHud::Draw()
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break;
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}
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#ifndef HUD_ENHANCEMENTS
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if (!m_Message[0]) {
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#else
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if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
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#endif
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m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
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CFont::SetJustifyOff();
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CFont::SetPropOn();
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@ -1378,16 +1374,16 @@ void CHud::Draw()
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
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CFont::SetDropShadowPosition(2);
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CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
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CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]);
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}
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else {
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BigMessageInUse[2] = 1.0f;
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BigMessageAlpha[2] = 0.0f;
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if (m_VehicleState != 0)
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if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying
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m_VehicleState = 0;
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if (m_ZoneState != 0)
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m_ZoneState = 0;
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