From 3e75de970988fde8ebf2fd05a81399c2e7ba763b Mon Sep 17 00:00:00 2001 From: Xinerki Date: Thu, 21 May 2020 15:46:53 +0300 Subject: [PATCH] radardisc shadow thank tomasak --- src/render/Hud.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 7289d70c..7c33ea5b 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -909,7 +909,17 @@ void CHud::Draw() #else rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #endif - rect.Grow(4.0f); + + // shadow, might not be exactly accurate numbers + rect.Translate(0.f, 4.f); + rect.Grow(6.0f); + rect.top += 2.f; + rect.bottom -= 2.f; + Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); + + rect.Translate(0.f, -4.f); + rect.top -= 2.f; + rect.bottom += 2.f; Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); CRadar::DrawBlips(); }