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Fix CCollision::DistToLine
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5183d7cf0f
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3e6bb267f3
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@ -2245,12 +2245,12 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin
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float dot = DotProduct(*point - *l0, *l1 - *l0);
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float dot = DotProduct(*point - *l0, *l1 - *l0);
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// Between 0 and len we're above the line.
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// Between 0 and len we're above the line.
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// if not, calculate distance to endpoint
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// if not, calculate distance to endpoint
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if(dot <= 0.0f)
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if(dot <= 0.0f) return (*point - *l0).Magnitude();
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return (*point - *l0).Magnitude();
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if(dot >= lensq) return (*point - *l1).Magnitude();
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if(dot >= lensq)
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return (*point - *l1).Magnitude();
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// distance to line
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// distance to line
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return Sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq);
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float distSqr = (*point - *l0).MagnitudeSqr() - dot * dot / lensq;
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if(distSqr <= 0.f) return 0.f;
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return Sqrt(distSqr);
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}
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}
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// same as above but also return the point on the line
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// same as above but also return the point on the line
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@ -2733,4 +2733,4 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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}
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}
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