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typo fixes
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63c2b98c5e
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3cbccd2ad3
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@ -381,7 +381,7 @@ void CBulletTraces::Init(void)
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aTraces[i].m_bInUse = false;
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}
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void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint32 lifeTime, uint8 visibility)
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void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility)
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{
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int32 enabledCount;
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uint32 modifiedLifeTime;
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@ -407,7 +407,7 @@ void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint3
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aTraces[nextSlot].m_bInUse = true;
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aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
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aTraces[nextSlot].m_fVisibility = visibility;
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aTraces[nextSlot].m_fThicknes = thicknes;
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aTraces[nextSlot].m_fThickness = thickness;
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aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
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}
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@ -492,10 +492,10 @@ void CBulletTraces::Render(void)
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float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
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float traceThicknes = aTraces[i].m_fThicknes * timeAlive / aTraces[i].m_nLifeTime;
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float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime;
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CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos;
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horizontalOffset.Normalise();
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horizontalOffset *= traceThicknes;
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horizontalOffset *= traceThickness;
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//then closer trace to die then it more transparent
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uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime;
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@ -540,15 +540,15 @@ void CBulletTraces::Render(void)
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//two points in center
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RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z);
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RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
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//vetrical planes
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RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThicknes);
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//vertical planes
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RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
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//horizontal planes
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RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
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RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
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#ifdef FIX_BUGS //this point calcilated wrong for some reason
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#ifdef FIX_BUGS //this point calculated wrong for some reason
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RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
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RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
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#else
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@ -573,13 +573,13 @@ void CBulletTraces::Render(void)
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RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
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RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z);
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RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z);
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RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z);
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RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
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#ifdef FIX_BUGS
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RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z);
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@ -595,13 +595,13 @@ void CBulletTraces::Render(void)
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}
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RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z);
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RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z);
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RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
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RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThicknes);
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RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
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RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
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#ifdef FIX_BUGS
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RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z);
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@ -1049,11 +1049,9 @@ CBrightLights::Render(void)
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g = aBrightLights[i].m_green;
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b = aBrightLights[i].m_blue;
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break;
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default:
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#ifdef FIX_BUGS //just to make sure that color never will be undefined
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default:
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return;
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#else
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break;
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#endif
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}
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@ -53,7 +53,7 @@ struct CBulletTrace
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bool m_bInUse;
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uint32 m_nCreationTime;
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uint32 m_nLifeTime;
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float m_fThicknes;
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float m_fThickness;
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uint8 m_fVisibility;
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void Update(void);
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