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Load and write our settings in re3.ini & fixes

This commit is contained in:
eray orçunus 2020-10-02 17:36:56 +03:00
parent ee3f5744f5
commit 3bd3330227
12 changed files with 150 additions and 78 deletions

View file

@ -3450,21 +3450,6 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
/*
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption& option = customFrontendOptions[i];
if (option.save) {
CFileMgr::Read(fileHandle, (char*)option.value, 1);
option.lastSavedValue = option.displayedValue = *option.value;
}
}
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
*/
} }
} }
@ -3481,8 +3466,11 @@ CMenuManager::LoadSettings()
m_bLanguageLoaded = false; m_bLanguageLoaded = false;
else { else {
m_bLanguageLoaded = true; m_bLanguageLoaded = true;
// Already called in InitialiseChangedLanguageSettings
/*
TheText.Unload(); TheText.Unload();
TheText.Load(); TheText.Load();
*/
m_bFrontEnd_ReloadObrTxtGxt = true; m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings(); InitialiseChangedLanguageSettings();
@ -3555,23 +3543,14 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
/*
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.save) {
CFileMgr::Write(fileHandle, (char*)option.value, 1);
}
}
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
#endif
*/
} }
CFileMgr::CloseFile(fileHandle); CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir(""); CFileMgr::SetDir("");
#ifdef LOAD_INI_SETTINGS
SaveINISettings();
#endif
} }
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);

View file

@ -295,9 +295,14 @@ bool CGame::InitialiseOnceAfterRW(void)
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS #ifdef CUSTOM_FRONTEND_OPTIONS
// Apparently this func. can be run multiple times at the start.
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
CustomFrontendOptionsPopulate(); CustomFrontendOptionsPopulate();
} }
#endif
#ifdef LOAD_INI_SETTINGS
LoadINISettings(); // needs frontend options to be loaded
#endif #endif
return true; return true;
} }

View file

@ -219,6 +219,8 @@ public:
extern int strcasecmp(const char *str1, const char *str2); extern int strcasecmp(const char *str1, const char *str2);
#endif #endif
extern wchar *AllocUnicode(const char*src);
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) #define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
inline float sq(float x) { return x*x; } inline float sq(float x) { return x*x; }

View file

@ -198,6 +198,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define MORE_LANGUAGES // Add more translations to the game #define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS
// Rendering/display // Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
@ -226,8 +227,8 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32) #if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT #define XINPUT
#endif #endif
#if defined(RW_GL3) && !defined(__SWITCH__) // TODO #if !defined(_WIN32) && !defined(__SWITCH__)
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and want user to enter Cpntroller->Detect joysticks if his joystick isn't on that list. #define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
#endif #endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT #define KANGAROO_CHEAT

View file

@ -36,3 +36,8 @@ void ResetLoadingScreenBar(void);
#ifndef MASTER #ifndef MASTER
void TheModelViewer(void); void TheModelViewer(void);
#endif #endif
#ifdef LOAD_INI_SETTINGS
void LoadINISettings();
void SaveINISettings();
#endif

View file

@ -1,6 +1,7 @@
#include <csignal> #include <csignal>
#define WITHWINDOWS #define WITHWINDOWS
#include "common.h" #include "common.h"
#include "platform.h"
#include "crossplatform.h" #include "crossplatform.h"
#include "Renderer.h" #include "Renderer.h"
#include "Credits.h" #include "Credits.h"
@ -16,7 +17,6 @@
#include "Heli.h" #include "Heli.h"
#include "Automobile.h" #include "Automobile.h"
#include "Ped.h" #include "Ped.h"
#include "Particle.h"
#include "Console.h" #include "Console.h"
#include "Debug.h" #include "Debug.h"
#include "Hud.h" #include "Hud.h"
@ -32,15 +32,12 @@
#include "MBlur.h" #include "MBlur.h"
#include "postfx.h" #include "postfx.h"
#include "custompipes.h" #include "custompipes.h"
#include "ControllerConfig.h"
#ifndef _WIN32 #ifndef _WIN32
#include "assert.h" #include "assert.h"
#include <stdarg.h> #include <stdarg.h>
#endif #endif
#include <list>
#ifdef RWLIBS #ifdef RWLIBS
extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
#endif #endif
@ -74,7 +71,6 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS #ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h" #include "frontendoption.h"
#include "platform.h"
#include "Font.h" #include "Font.h"
void ReloadFrontendOptions(void) void ReloadFrontendOptions(void)
@ -196,7 +192,7 @@ wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
return unicodeTemp; return unicodeTemp;
} }
} }
char* multisamplingKey = "MultiSampling"; const char* multisamplingKey = "MultiSampling";
#endif #endif
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
@ -249,8 +245,7 @@ void FreeCamChange(int8 displayedValue)
TheCamera.bFreeCam = !!displayedValue; TheCamera.bFreeCam = !!displayedValue;
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();
} }
const wchar* freeCamText = (wchar*)L"FREE CAM"; const char* freeCamKey = "FreeCam";
char* freeCamKey = "FreeCam";
#endif #endif
#ifdef CUTSCENE_BORDERS_SWITCH #ifdef CUTSCENE_BORDERS_SWITCH
@ -259,7 +254,7 @@ void BorderModeChange(int8 displayedValue)
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();
} }
char* cutsceneBordersKey = "CutsceneBorders"; const char* cutsceneBordersKey = "CutsceneBorders";
#endif #endif
#ifdef PS2_ALPHA_TEST #ifdef PS2_ALPHA_TEST
@ -268,13 +263,10 @@ void PS2AlphaTestChange(int8 displayedValue)
gPS2alphaTest = !!displayedValue; gPS2alphaTest = !!displayedValue;
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();
} }
char* ps2alphaKey = "PS2AlphaTest"; const char* ps2alphaKey = "PS2AlphaTest";
#endif #endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
const wchar* detectJoystickText = (wchar*)L"Detect Joystick";
const wchar* detectJoystickExplanation = (wchar*)L"Press any key on your preferred joystick that you would like to use on the game.";
const wchar* detectedJoystickText = (wchar*)L"Detected Joystick";
wchar selectedJoystickUnicode[128]; wchar selectedJoystickUnicode[128];
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
@ -287,7 +279,6 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons); const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
for (int j = 0; j < numButtons; j++) { for (int j = 0; j < numButtons; j++) {
if (buttons[j]) { if (buttons[j]) {
strcpy(gSelectedJoystickName, joyname);
found = i; found = i;
break; break;
} }
@ -303,17 +294,21 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
else else
PSGLOBAL(joy2id) = -1; PSGLOBAL(joy2id) = -1;
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found; PSGLOBAL(joy1id) = found;
} }
} }
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode); if (PSGLOBAL(joy1id) == -1)
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
return selectedJoystickUnicode; return selectedJoystickUnicode;
} }
#endif #endif
// Important: Make sure to read the warnings/informations in frontendoption.h!! // Important: Make sure to read the warnings/informations in frontendoption.h!!
// If you won't use GXT entry as text, you may want to declare them globally, to not alloc them on each reload. (static declared texts has some problems on Linux etc.) // If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
void void
CustomFrontendOptionsPopulate(void) CustomFrontendOptionsPopulate(void)
{ {
@ -416,7 +411,7 @@ CustomFrontendOptionsPopulate(void)
#ifdef FREE_CAM #ifdef FREE_CAM
SWITCH_TO_DISPLAY_MENU SWITCH_TO_DISPLAY_MENU
FrontendOptionAddSelect(freeCamText, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey); FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
#endif #endif
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil); CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
@ -433,24 +428,96 @@ CustomFrontendOptionsPopulate(void)
#endif #endif
ADD_RESTORE_DEFAULTS(RestoreDefDisplay) ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
ADD_BACK ADD_BACK
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
int detectJoystickMenu = FrontendScreenAdd("FET_CON", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 50, 60, 20, int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false); FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
FrontendOptionSetCursor(detectJoystickMenu, 0); FrontendOptionSetCursor(detectJoystickMenu, 0);
FrontendOptionAddBuiltinAction(detectJoystickExplanation, MENUACTION_LABEL, nil, nil); FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
FrontendOptionAddDynamic(detectedJoystickText, DetectJoystickDraw, nil, nil, nil); FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2); FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
FrontendOptionAddRedirect(detectJoystickText, detectJoystickMenu, 1); FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
#endif #endif
} }
#endif #endif
#ifdef LOAD_INI_SETTINGS
#include "ini_parser.hpp"
void LoadINISettings()
{
linb::ini cfg;
cfg.load_file("re3.ini");
char defaultStr[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
_InputInitialiseJoys();
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption& option = customFrontendOptions[i];
if (option.save) {
// CFO only supports saving uint8 right now
sprintf(defaultStr, "%u", *option.value);
option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
}
}
#endif
#ifdef NO_ISLAND_LOADING
sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
}
void SaveINISettings()
{
linb::ini cfg;
cfg.load_file("re3.ini");
bool changed = false;
char temp[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
changed = true;
cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName);
}
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.save) {
if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
changed = true;
sprintf(temp, "%u", *option.value);
cfg.set("FrontendOptions", option.save, temp);
}
}
}
#endif
#ifdef NO_ISLAND_LOADING
if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
changed = true;
sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
cfg.set("FrontendOptions", "NoIslandLoading", temp);
}
#endif
if (changed)
cfg.write_file("re3.ini");
}
#endif
#ifdef DEBUGMENU #ifdef DEBUGMENU
void WeaponCheat(); void WeaponCheat();
void HealthCheat(); void HealthCheat();
@ -598,6 +665,8 @@ static const char *carnames[] = {
"yankee", "escape", "borgnine", "toyz", "ghost", "yankee", "escape", "borgnine", "toyz", "ghost",
}; };
//#include <list>
static CTweakVar** TweakVarsList; static CTweakVar** TweakVarsList;
static int TweakVarsListSize = -1; static int TweakVarsListSize = -1;
static bool bAddTweakVarsNow = false; static bool bAddTweakVarsNow = false;

View file

@ -216,7 +216,7 @@ void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPre
option.save = nil; option.save = nil;
} }
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, char* saveName) void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName)
{ {
int8 screenOptionOrder = RegisterNewOption(); int8 screenOptionOrder = RegisterNewOption();
@ -236,7 +236,7 @@ void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, in
option.returnPrevPageFunc = returnPrevPageFunc; option.returnPrevPageFunc = returnPrevPageFunc;
} }
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, char* saveName) void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName)
{ {
int8 screenOptionOrder = RegisterNewOption(); int8 screenOptionOrder = RegisterNewOption();

View file

@ -91,11 +91,11 @@ struct FrontendOption
int8 type; int8 type;
int8 screenOptionOrder; int8 screenOptionOrder;
int32 screen; int32 screen;
wchar leftText[64]; wchar leftText[128];
ReturnPrevPageFunc returnPrevPageFunc; ReturnPrevPageFunc returnPrevPageFunc;
int8* value; int8* value;
int8 displayedValue; // only if onlyApplyOnEnter enabled for now int8 displayedValue; // only if onlyApplyOnEnter enabled for now
char* save; const char* save;
int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
union { union {
@ -153,8 +153,8 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0 // var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc); void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, char* saveName = nil); void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName = nil);
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, char* saveName = nil); void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName = nil);
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true); void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true); void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);

View file

@ -84,6 +84,16 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
} }
#endif #endif
// Because wchar length differs between platforms.
wchar*
AllocUnicode(const char* src)
{
wchar *dst = (wchar*)malloc(strlen(src)*2 + 2);
wchar *i = dst;
while((*i++ = (unsigned char)*src++) != '\0');
return dst;
}
// Funcs/features from Windows that we need on other platforms // Funcs/features from Windows that we need on other platforms
#ifndef _WIN32 #ifndef _WIN32
char *strupr(char *s) { char *strupr(char *s) {

View file

@ -41,7 +41,6 @@
#include "AnimViewer.h" #include "AnimViewer.h"
#include "Font.h" #include "Font.h"
#define MAX_SUBSYSTEMS (16) #define MAX_SUBSYSTEMS (16)
@ -425,6 +424,10 @@ psInitialize(void)
_dwOperatingSystemVersion = OS_WIN95; _dwOperatingSystemVersion = OS_WIN95;
} }
} }
#else
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
#endif
#ifndef PS2_MENU #ifndef PS2_MENU
@ -434,6 +437,8 @@ psInitialize(void)
#endif #endif
#ifdef _WIN32
MEMORYSTATUS memstats; MEMORYSTATUS memstats;
GlobalMemoryStatus(&memstats); GlobalMemoryStatus(&memstats);
@ -442,20 +447,10 @@ psInitialize(void)
debug("Physical memory size %u\n", memstats.dwTotalPhys); debug("Physical memory size %u\n", memstats.dwTotalPhys);
debug("Available physical memory %u\n", memstats.dwAvailPhys); debug("Available physical memory %u\n", memstats.dwAvailPhys);
#else #else
#ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif
struct sysinfo systemInfo; struct sysinfo systemInfo;
sysinfo(&systemInfo); sysinfo(&systemInfo);
_dwMemAvailPhys = systemInfo.freeram; _dwMemAvailPhys = systemInfo.freeram;
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
debug("Physical memory size %u\n", systemInfo.totalram); debug("Physical memory size %u\n", systemInfo.totalram);
debug("Available physical memory %u\n", systemInfo.freeram); debug("Available physical memory %u\n", systemInfo.freeram);
@ -835,7 +830,7 @@ bool IsThisJoystickBlacklisted(int i)
const char* joyname = glfwGetJoystickName(i); const char* joyname = glfwGetJoystickName(i);
if (strncmp(joyname, gSelectedJoystickName, sizeof(gSelectedJoystickName)) == 0) if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
return false; return false;
return true; return true;
@ -844,6 +839,9 @@ bool IsThisJoystickBlacklisted(int i)
void _InputInitialiseJoys() void _InputInitialiseJoys()
{ {
PSGLOBAL(joy1id) = -1;
PSGLOBAL(joy2id) = -1;
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) { if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1) if (PSGLOBAL(joy1id) == -1)
@ -858,7 +856,9 @@ void _InputInitialiseJoys()
if (PSGLOBAL(joy1id) != -1) { if (PSGLOBAL(joy1id) != -1) {
int count; int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id))); strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
#endif
ControlsManager.InitDefaultControlConfigJoyPad(count); ControlsManager.InitDefaultControlConfigJoyPad(count);
} }
} }
@ -2067,14 +2067,15 @@ void joysChangeCB(int jid, int event)
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) { if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
if (PSGLOBAL(joy1id) == -1) { if (PSGLOBAL(joy1id) == -1) {
PSGLOBAL(joy1id) = jid; PSGLOBAL(joy1id) = jid;
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid)); strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
} else if (PSGLOBAL(joy2id) == -1) } else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid; PSGLOBAL(joy2id) = jid;
} else if (event == GLFW_DISCONNECTED) { } else if (event == GLFW_DISCONNECTED) {
if (PSGLOBAL(joy1id) == jid) { if (PSGLOBAL(joy1id) == jid) {
PSGLOBAL(joy1id) = -1; PSGLOBAL(joy1id) = -1;
strcpy(gSelectedJoystickName, "");
} else if (PSGLOBAL(joy2id) == jid) } else if (PSGLOBAL(joy2id) == jid)
PSGLOBAL(joy2id) = -1; PSGLOBAL(joy2id) = -1;
} }