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Rename vars

This commit is contained in:
Sergeanur 2020-09-01 12:35:59 +03:00
parent 6778640b52
commit 3bb0e78e1c

View file

@ -104,7 +104,7 @@ CStinger::CheckForBurstTyres()
CVehicle *vehsInRange[16]; CVehicle *vehsInRange[16];
int16 numObjects; int16 numObjects;
CEntity someEntity; CEntity entity;
CWorld::FindObjectsInRange((lastPos + firstPos) / 2.0f, CWorld::FindObjectsInRange((lastPos + firstPos) / 2.0f,
dist, true, &numObjects, 15, (CEntity**)vehsInRange, dist, true, &numObjects, 15, (CEntity**)vehsInRange,
@ -122,7 +122,7 @@ CStinger::CheckForBurstTyres()
if (pAutomobile == nil && pBike == nil) continue; if (pAutomobile == nil && pBike == nil) continue;
int wheelId = 0; int wheelId = 0;
float someWheelDist = sq(((CVehicleModelInfo*)CModelInfo::GetModelInfo(vehsInRange[i]->GetModelIndex()))->m_wheelScale); float wheelScaleSq = sq(((CVehicleModelInfo*)CModelInfo::GetModelInfo(vehsInRange[i]->GetModelIndex()))->m_wheelScale);
for (; wheelId < 4; wheelId++) { for (; wheelId < 4; wheelId++) {
if ((pAutomobile != nil && pAutomobile->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f) || if ((pAutomobile != nil && pAutomobile->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f) ||
@ -139,7 +139,7 @@ CStinger::CheckForBurstTyres()
vecWheelPos = pBike->m_aWheelColPoints[wheelId].point; vecWheelPos = pBike->m_aWheelColPoints[wheelId].point;
for (int32 spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) { for (int32 spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) {
if ((pSpikes[spike]->GetPosition() - vecWheelPos).Magnitude() < someWheelDist) { if ((pSpikes[spike]->GetPosition() - vecWheelPos).Magnitude() < wheelScaleSq) {
if (pBike) { if (pBike) {
if (wheelId < 2) if (wheelId < 2)
vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true); vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true);
@ -210,8 +210,7 @@ CStinger::Process()
angle2 = CGeneral::LimitRadianAngle(angle2); angle2 = CGeneral::LimitRadianAngle(angle2);
for (int spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) { for (int spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) {
CVector somePosAgain = pos3d + CVector(pos2d.x, pos2d.y, 0.6f); if (CWorld::TestSphereAgainstWorld(pos3d + CVector(pos2d.x, pos2d.y, 0.6f), 0.3f, nil, true, false, false, true, false, false))
if (CWorld::TestSphereAgainstWorld(somePosAgain, 0.3f, nil, true, false, false, true, false, false))
pos2d = CVector2D(0.0f, 0.0f); pos2d = CVector2D(0.0f, 0.0f);
if (spike % 2 == 0) { if (spike % 2 == 0) {