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PR rules
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As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
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We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
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We accept only these kinds of PRs;
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- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
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- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS)
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- Platform-specific and/or unused code that's not been reversed yet
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- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
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- A new cross-platform skeleton/compatibility layer, or improvements to them
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- Translation fixes, for languages R* supported/outsourced
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- Code that increase maintainability
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