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Finish audio code

This commit is contained in:
Filip Gawin 2020-04-13 03:19:20 +02:00
parent e2fb0578b5
commit 3b9f1255af
2 changed files with 2960 additions and 1634 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,13 +1,14 @@
#pragma once #pragma once
#include "DMAudio.h"
#include "common.h" #include "common.h"
#include "config.h" #include "config.h"
#include "DMAudio.h"
#include "AudioCollision.h" #include "AudioCollision.h"
#include "PoliceRadio.h" #include "PoliceRadio.h"
enum eScriptSounds : int16 enum eScriptSounds : int16 {
{
SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_0 = 0,
SCRIPT_SOUND_1 = 1, SCRIPT_SOUND_1 = 1,
SCRIPT_SOUND_2 = 2, SCRIPT_SOUND_2 = 2,
@ -142,28 +143,28 @@ public:
int32 m_nSampleIndex; int32 m_nSampleIndex;
uint8 m_bBankIndex; uint8 m_bBankIndex;
bool m_bIs2D; bool m_bIs2D;
uint8 field_14; uint8 field_14; // unused
uint8 field_15; uint8 field_15; // unused
int32 m_nReleasingVolumeModificator; int32 m_nReleasingVolumeModificator;
int32 m_nFrequency; int32 m_nFrequency;
uint8 m_bVolume; uint8 m_bVolume;
uint8 field_25; uint8 field_25; // unused
uint8 field_26; uint8 field_26; // unused
uint8 field_27; uint8 field_27; // unused
float m_fDistance; float m_fDistance;
int32 m_nLoopCount; int32 m_nLoopCount;
int32 m_nLoopStart; int32 m_nLoopStart;
int32 m_nLoopEnd; int32 m_nLoopEnd;
uint8 m_bEmittingVolume; uint8 m_bEmittingVolume;
uint8 field_45; uint8 field_45; // unused
uint8 field_46; uint8 field_46; // unused
uint8 field_47; uint8 field_47; // unused
float m_fSpeedMultiplier; float m_fSpeedMultiplier;
float m_fSoundIntensity; float m_fSoundIntensity;
bool m_bReleasingSoundFlag; bool m_bReleasingSoundFlag;
uint8 field_57; uint8 field_57; // unused
uint8 field_58; uint8 field_58; // unused
uint8 field_59; uint8 field_59; // unused
CVector m_vecPos; CVector m_vecPos;
bool m_bReverbFlag; bool m_bReverbFlag;
uint8 m_bLoopsRemaining; uint8 m_bLoopsRemaining;
@ -172,13 +173,13 @@ public:
int32 m_nReleasingVolumeDivider; int32 m_nReleasingVolumeDivider;
bool m_bIsProcessed; bool m_bIsProcessed;
bool m_bLoopEnded; bool m_bLoopEnded;
uint8 field_82; uint8 field_82; // unused
uint8 field_83; uint8 field_83; // unused
int32 calculatedVolume; int32 m_nCalculatedVolume;
int8 m_nVolumeChange; int8 m_nVolumeChange;
uint8 field_89; uint8 field_89; // unused
uint8 field_90; uint8 field_90; // unused
uint8 field_91; uint8 field_91; // unused
// no methods // no methods
}; };
@ -214,8 +215,8 @@ public:
CVector m_vecPos; CVector m_vecPos;
float m_fDistance; float m_fDistance;
uint8 m_bVolume; uint8 m_bVolume;
int8 field_25; // allocated time? int8 m_nProcess;
uint8 gap_26[2]; uint8 gap_26[2]; // unused
// no methods // no methods
}; };
@ -229,11 +230,11 @@ public:
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank; uint8 m_nActiveBank;
uint8 gap_1163[1]; uint8 gap_1163[1]; // unused
// reversed all methods // reversed all methods
void Add(tPedComment *com); /// ok void Add(tPedComment *com);
void Process(); /// ok void Process();
}; };
static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
@ -245,17 +246,17 @@ class cMissionAudio
public: public:
CVector m_vecPos; CVector m_vecPos;
bool m_bPredefinedProperties; bool m_bPredefinedProperties;
uint8 gap_13[3]; uint8 gap_13[3]; // unused
int m_nSampleIndex; int m_nSampleIndex;
uint8 m_bLoadingStatus; uint8 m_bLoadingStatus;
uint8 m_bPlayStatus; uint8 m_bPlayStatus;
uint8 field_22; uint8 field_22; // todo find a name
uint8 field_23; uint8 field_23; // unused
int32 m_nMissionAudioCounter; int32 m_nMissionAudioCounter;
bool m_bIsPlayed; bool m_bIsPlayed;
uint8 field_29; uint8 field_29; // unused
uint8 field_30; uint8 field_30; // unused
uint8 field_31; uint8 field_31; // unused
// no methods // no methods
}; };
@ -334,6 +335,9 @@ public:
uint8 field_19195; // unused uint8 field_19195; // unused
uint32 m_FrameCounter; uint32 m_FrameCounter;
cAudioManager();
~cAudioManager();
// getters // getters
uint32 GetFrameCounter() const { return m_FrameCounter; } uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
@ -341,29 +345,29 @@ public:
bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; } bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx" // "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more) void AddDetailsToRequestedOrderList(uint8 sample);
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
uint8 counter, bool notLooping); /// ok uint8 counter, bool notLooping);
void AddReflectionsToRequestedQueue(); /// ok (check value) void AddReflectionsToRequestedQueue();
void AddReleasingSounds(); /// ok (check) void AddReleasingSounds();
void AddSampleToRequestedQueue(); /// ok void AddSampleToRequestedQueue();
void AgeCrimes(); /// ok void AgeCrimes();
void CalculateDistance(bool &condition, float dist); /// ok void CalculateDistance(bool &condition, float dist);
bool CheckForAnAudioFileOnCD() const; /// ok bool CheckForAnAudioFileOnCD() const;
void ClearActiveSamples(); /// ok void ClearActiveSamples();
void ClearMissionAudio(); /// ok void ClearMissionAudio();
void ClearRequestedQueue(); /// ok void ClearRequestedQueue();
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier) const; /// ok float speedMultiplier) const;
int32 ComputePan(float, CVector *); /// ok int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
int32 CreateEntity(int32 type, void *entity); /// ok int32 CreateEntity(int32 type, void *entity);
void DestroyAllGameCreatedEntities(); /// ok void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id); /// ok void DestroyEntity(int32 id);
void DoJumboVolOffset() const; /// ok void DoJumboVolOffset() const;
void DoPoliceRadioCrackle(); /// ok void DoPoliceRadioCrackle();
// functions returning talk sfx, // functions returning talk sfx,
// order from GetPedCommentSfx // order from GetPedCommentSfx
@ -445,154 +449,151 @@ public:
uint32 GetGenericFemaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound);
// end of functions returning talk sfx // end of functions returning talk sfx
void GenerateIntegerRandomNumberTable(); /// ok void GenerateIntegerRandomNumberTable();
char *Get3DProviderName(uint8 id) const; char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const; uint8 GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const; /// ok int8 GetCurrent3DProviderIndex() const;
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const; /// ok float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const; /// ok float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(CVector *v) const; /// ok float GetDistanceSquared(CVector *v) const;
int32 GetJumboTaxiFreq() const; /// ok int32 GetJumboTaxiFreq() const;
bool GetMissionAudioLoadingStatus() const; /// ok bool GetMissionAudioLoadingStatus() const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const; /// ok int8 GetMissionScriptPoliceAudioPlayingStatus() const;
uint8 GetNum3DProvidersAvailable() const; uint8 GetNum3DProvidersAvailable() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound); int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, cTransmission *transmission, float velocityChange);
float velocityChange); /// ok
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, cTransmission *transmission, float velocityChange);
float velocityChange); /// ok
bool HasAirBrakes(int32 model) const; /// ok bool HasAirBrakes(int32 model) const;
void Initialise(); /// ok void Initialise();
void InitialisePoliceRadio(); /// ok void InitialisePoliceRadio();
void InitialisePoliceRadioZones(); /// ok void InitialisePoliceRadioZones();
void InterrogateAudioEntities(); /// ok void InterrogateAudioEntities();
bool IsAudioInitialised() const; /// ok bool IsAudioInitialised() const;
bool IsMissionAudioSampleFinished(); /// ok bool IsMissionAudioSampleFinished();
bool IsMP3RadioChannelAvailable() const; bool IsMP3RadioChannelAvailable() const;
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
void PlayLoadedMissionAudio(); /// ok void PlayLoadedMissionAudio();
void PlayOneShot(int32 index, int16 sound, float vol); /// ok void PlayOneShot(int32 index, int16 sound, float vol);
void PlaySuspectLastSeen(float x, float y, float z); /// ok void PlaySuspectLastSeen(float x, float y, float z);
void PlayerJustGotInCar() const; /// ok void PlayerJustGotInCar() const;
void PlayerJustLeftCar() const; /// ok void PlayerJustLeftCar() const;
void PostInitialiseGameSpecificSetup(); /// ok void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown(); /// ok void PostTerminateGameSpecificShutdown();
void PreInitialiseGameSpecificSetup() const; /// ok void PreInitialiseGameSpecificSetup() const;
void PreloadMissionAudio(const char *name); /// ok void PreloadMissionAudio(const char *name);
void PreTerminateGameSpecificShutdown(); /// ok void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds /// processX - main logic of adding new sounds
void ProcessActiveQueues(); /// ok void ProcessActiveQueues();
bool ProcessAirBrakes(cVehicleParams *params); /// ok bool ProcessAirBrakes(cVehicleParams *params);
void ProcessAirportScriptObject(uint8 sound); /// ok void ProcessAirportScriptObject(uint8 sound);
bool ProcessBoatEngine(cVehicleParams *params); /// ok bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok bool ProcessBoatMovingOverWater(cVehicleParams *params);
void ProcessBridge(); /// ok void ProcessBridge();
void ProcessBridgeMotor(); /// ok void ProcessBridgeMotor();
void ProcessBridgeOneShots(); /// ok void ProcessBridgeOneShots();
void ProcessBridgeWarning(); /// ok void ProcessBridgeWarning();
bool ProcessCarBombTick(cVehicleParams *params); /// ok bool ProcessCarBombTick(cVehicleParams *params);
void ProcessCesna(cVehicleParams *params); /// ok void ProcessCesna(cVehicleParams *params);
void ProcessCinemaScriptObject(uint8 sound); /// ok void ProcessCinemaScriptObject(uint8 sound);
void ProcessCrane(); /// ok void ProcessCrane();
void ProcessDocksScriptObject(uint8 sound); /// ok void ProcessDocksScriptObject(uint8 sound);
bool ProcessEngineDamage(cVehicleParams *params); /// ok bool ProcessEngineDamage(cVehicleParams *params);
void ProcessEntity(int32 sound); /// ok void ProcessEntity(int32 sound);
void ProcessExplosions(int32 explosion); /// ok void ProcessExplosions(int32 explosion);
void ProcessFireHydrant(); /// ok void ProcessFireHydrant();
void ProcessFires(int32 entity); /// ok void ProcessFires(int32 entity);
void ProcessFrontEnd(); /// ok void ProcessFrontEnd();
void ProcessGarages(); /// ok void ProcessGarages();
bool ProcessHelicopter(cVehicleParams *params); /// ok bool ProcessHelicopter(cVehicleParams *params);
void ProcessHomeScriptObject(uint8 sound); /// ok void ProcessHomeScriptObject(uint8 sound);
void ProcessJumbo(cVehicleParams *); /// ok void ProcessJumbo(cVehicleParams *);
void ProcessJumboAccel(CPlane *plane); /// ok void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane); /// ok void ProcessJumboDecel(CPlane *plane);
void ProcessJumboFlying(); /// ok void ProcessJumboFlying();
void ProcessJumboLanding(CPlane *plane); /// ok void ProcessJumboLanding(CPlane *plane);
void ProcessJumboTakeOff(CPlane *plane); /// ok void ProcessJumboTakeOff(CPlane *plane);
void ProcessJumboTaxi(); /// ok void ProcessJumboTaxi();
void ProcessLaunderetteScriptObject(uint8 sound); /// ok void ProcessLaunderetteScriptObject(uint8 sound);
void ProcessLoopingScriptObject(uint8 sound); /// ok void ProcessLoopingScriptObject(uint8 sound);
void ProcessMissionAudio(); /// ok void ProcessMissionAudio();
void ProcessModelCarEngine(cVehicleParams *params); /// ok void ProcessModelCarEngine(cVehicleParams *params);
void ProcessOneShotScriptObject(uint8 sound); /// ok void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped); /// ok void ProcessPed(CPhysical *ped);
void ProcessPedHeadphones(cPedParams *params); /// ok void ProcessPedHeadphones(cPedParams *params);
void ProcessPedOneShots(cPedParams *params); // todo later (weird) void ProcessPedOneShots(cPedParams *params);
void ProcessPhysical(int32 id); /// ok void ProcessPhysical(int32 id);
void ProcessPlane(cVehicleParams *params); /// ok void ProcessPlane(cVehicleParams *params);
void ProcessPlayersVehicleEngine(cVehicleParams *params, void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
CAutomobile *automobile); /// ok void ProcessPoliceCellBeatingScriptObject(uint8 sound);
void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok void ProcessPornCinema(uint8 sound);
void ProcessPornCinema(uint8 sound); /// ok void ProcessProjectiles();
void ProcessProjectiles(); /// ok void ProcessRainOnVehicle(cVehicleParams *params);
void ProcessRainOnVehicle(cVehicleParams *params); /// ok void ProcessReverb() const;
void ProcessReverb() const; /// ok bool ProcessReverseGear(cVehicleParams *params);
bool ProcessReverseGear(cVehicleParams *params); /// ok void ProcessSawMillScriptObject(uint8 sound);
void ProcessSawMillScriptObject(uint8 sound); /// ok void ProcessScriptObject(int32 id);
void ProcessScriptObject(int32 id); /// ok void ProcessShopScriptObject(uint8 sound);
void ProcessShopScriptObject(uint8 sound); /// ok void ProcessSpecial();
void ProcessSpecial(); /// ok bool ProcessTrainNoise(cVehicleParams *params);
bool ProcessTrainNoise(cVehicleParams *params); /// ok void ProcessVehicle(CVehicle *vehicle);
void ProcessVehicle(CVehicle *vehicle); /// ok bool ProcessVehicleDoors(cVehicleParams *params);
bool ProcessVehicleDoors(cVehicleParams *params); /// ok void ProcessVehicleEngine(cVehicleParams *params);
void ProcessVehicleEngine(cVehicleParams *params); /// ok void ProcessVehicleHorn(cVehicleParams *params);
void ProcessVehicleHorn(cVehicleParams *params); /// ok void ProcessVehicleOneShots(cVehicleParams *params);
void ProcessVehicleOneShots(void *); // todo bool ProcessVehicleReverseWarning(cVehicleParams *params);
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok bool ProcessVehicleRoadNoise(cVehicleParams *params);
bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok void ProcessVehicleSirenOrAlarm(cVehicleParams *params);
void ProcessVehicleSirenOrAlarm(cVehicleParams *params); /// ok void ProcessVehicleSkidding(cVehicleParams *params);
void ProcessVehicleSkidding(cVehicleParams *params); /// ok void ProcessWaterCannon(int32);
void ProcessWaterCannon(int32); /// ok void ProcessWeather(int32 id);
void ProcessWeather(int32 id); /// ok bool ProcessWetRoadNoise(cVehicleParams *params);
bool ProcessWetRoadNoise(cVehicleParams *params); /// ok void ProcessWorkShopScriptObject(uint8 sound);
void ProcessWorkShopScriptObject(uint8 sound); /// ok
int32 RandomDisplacement(uint32 seed) const; int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const; void ReacquireDigitalHandle() const;
void ReleaseDigitalHandle() const; void ReleaseDigitalHandle() const;
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
float intensity2); /// ok float collisionPower, float intensity2);
void ReportCrime(int32 crime, const CVector *pos); /// ok void ReportCrime(int32 crime, const CVector *pos);
void ResetAudioLogicTimers(uint32 timer); /// ok void ResetAudioLogicTimers(uint32 timer);
void ResetPoliceRadio(); /// ok void ResetPoliceRadio();
void ResetTimers(uint32 time); /// ok void ResetTimers(uint32 time);
void Service(); /// ok void Service();
void ServiceCollisions(); /// ok void ServiceCollisions();
void ServicePoliceRadio(); /// ok void ServicePoliceRadio();
void ServicePoliceRadioChannel(int32 wantedLevel); /// ok void ServicePoliceRadioChannel(int32 wantedLevel);
void ServiceSoundEffects(); /// ok void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which); /// ok int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(bool status); void SetDynamicAcousticModelingStatus(bool status);
void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status); void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
void SetMissionAudioLocation(float x, float y, float z); void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile) void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const; void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const; void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok void SetUpOneShotCollisionSound(cAudioCollision *col);
bool SetupCrimeReport(); /// ok bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok bool SetupJumboEngineSound(uint8 vol, int32 freq);
bool SetupJumboFlySound(uint8 emittingVol); /// ok bool SetupJumboFlySound(uint8 emittingVol);
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok bool SetupJumboRumbleSound(uint8 emittingVol);
bool SetupJumboTaxiSound(uint8 vol); /// ok bool SetupJumboTaxiSound(uint8 vol);
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok bool SetupJumboWhineSound(uint8 emittingVol, int32 freq);
void SetupPedComments(cPedParams *params, uint32 sound); /// ok void SetupPedComments(cPedParams *params, uint32 sound);
void SetupSuspectLastSeenReport(); /// ok void SetupSuspectLastSeenReport();
void Terminate(); void Terminate();
void TranslateEntity(CVector *v1, CVector *v2) const; void TranslateEntity(CVector *v1, CVector *v2) const;
@ -604,9 +605,8 @@ public:
bool UsesSirenSwitching(int32 model) const; bool UsesSirenSwitching(int32 model) const;
// only used in pc // only used in pc
void AdjustSamplesVolume(); /// ok void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
float dist); /// ok
}; };
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");