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Merge branch 'master' of github.com:GTAmodding/re3

This commit is contained in:
aap 2020-05-07 17:31:32 +02:00
commit 3ae10c93ac
4 changed files with 118 additions and 99 deletions

View file

@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
} }
uint32 uint32
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision) cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
{ {
uint8 surface1 = audioCollision->m_bSurface1; uint8 surface1 = audioCollision.m_bSurface1;
uint8 surface2 = audioCollision->m_bSurface2; uint8 surface2 = audioCollision.m_bSurface2;
int32 vol; int32 vol;
float ratio; float ratio;
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
surface2 == SURFACE_HEDGE) { surface2 == SURFACE_HEDGE) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio; vol = 50.f * ratio;
} else { } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio; vol = 30.f * ratio;
} else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
} else {
if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio; vol = 50.f * ratio;
} else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
return 0;
} else { } else {
if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; } ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
vol = 40.f * ratio; vol = 40.f * ratio;
} }
} if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
}
if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
return vol; return vol;
} }
void void
cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
{ {
if(col->m_fIntensity2 > 0.0016f) { if(col.m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume = m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) { if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nReleasingVolumeModificator = 7;
@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
} }
} }
} }
static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_COL_TARMAC_1,
SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1,
SFX_COL_MUD_1,
SFX_COL_TARMAC_1,
SFX_COL_CAR_1,
SFX_COL_GRASS_1,
SFX_COL_SCAFFOLD_POLE_1,
SFX_COL_GARAGE_DOOR_1,
SFX_COL_CAR_PANEL_1,
SFX_COL_THICK_METAL_PLATE_1,
SFX_COL_SCAFFOLD_POLE_1,
SFX_COL_LAMP_POST_1,
SFX_COL_HYDRANT_1,
SFX_COL_HYDRANT_1,
SFX_COL_METAL_CHAIN_FENCE_1,
SFX_COL_PED_1,
SFX_COL_SAND_1,
SFX_SPLASH_1,
SFX_COL_WOOD_CRATES_1,
SFX_COL_WOOD_BENCH_1,
SFX_COL_WOOD_SOLID_1,
SFX_COL_GRASS_1,
SFX_COL_GRASS_1,
SFX_COL_VEG_1,
SFX_COL_TARMAC_1,
SFX_COL_CONTAINER_1,
SFX_COL_NEWS_VENDOR_1,
SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1,
SFX_COL_TARMAC_1,
SFX_COL_GATE};
void void
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
{ {
static const int32 gOneShotCol[] = {
SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
int16 s1; int16 s1;
int16 s2; int16 s2;
@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
for(int32 i = 0; i < 2; i++) { for(int32 i = 0; i < 2; i++) {
if(i) { if(i) {
s1 = col->m_bSurface2; s1 = col.m_bSurface2;
s2 = col->m_bSurface1; s2 = col.m_bSurface1;
} else { } else {
s1 = col->m_bSurface1; s1 = col.m_bSurface1;
s2 = col->m_bSurface2; s2 = col.m_bSurface2;
} }
ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1); ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio; if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
if(s1 == SURFACE_METAL6 && ratio < 0.6f) { if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
s1 = SURFACE_BILLBOARD; s1 = SURFACE_BILLBOARD;
ratio = Min(1.f, 2.f * ratio); ratio = Min(1.f, 2.f * ratio);
} }
emittingVol = 40.f * ratio; emittingVol = 40.f * ratio;
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume = m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) { if(m_sQueueSample.m_nVolume) {
@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nCounter = counter++;
if(counter >= 255) counter = 28; if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 11; m_sQueueSample.m_nReleasingVolumeModificator = 11;
@ -311,13 +328,13 @@ void
cAudioManager::ServiceCollisions() cAudioManager::ServiceCollisions()
{ {
int i, j; int i, j;
bool someArr1[NUMAUDIOCOLLISIONS]; bool abRepeatedCollision1[NUMAUDIOCOLLISIONS];
bool someArr2[NUMAUDIOCOLLISIONS]; bool abRepeatedCollision2[NUMAUDIOCOLLISIONS];
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
someArr1[i] = someArr2[i] = false; abRepeatedCollision1[i] = abRepeatedCollision2[i] = false;
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
@ -327,17 +344,17 @@ cAudioManager::ServiceCollisions()
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
) { ) {
someArr1[index] = true; abRepeatedCollision1[index] = true;
someArr2[j] = true; abRepeatedCollision2[j] = true;
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
break; break;
} }
} }
} }
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
if (!someArr2[i]) { if (!abRepeatedCollision2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
@ -351,9 +368,9 @@ cAudioManager::ServiceCollisions()
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
int index = m_sCollisionManager.m_bIndicesTable[i]; int index = m_sCollisionManager.m_bIndicesTable[i];
if (!someArr1[index]) { if (!abRepeatedCollision1[index]) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
if (someArr2[j]) { if (!abRepeatedCollision2[j]) {
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions()
break; break;
} }
} }
SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]); SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
} }
} }
@ -393,7 +410,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
v2 = entity2->GetPosition(); v2 = entity2->GetPosition();
} }
CVector pos = (v1 + v2) * 0.5f; CVector pos = (v1 + v2) * 0.5f;
distSquared = GetDistanceSquared(&pos); distSquared = GetDistanceSquared(pos);
if(distSquared < SQR(CollisionSoundIntensity)) { if(distSquared < SQR(CollisionSoundIntensity)) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;

View file

@ -2951,10 +2951,10 @@ cAudioManager::GetCurrent3DProviderIndex() const
} }
float float
cAudioManager::GetDistanceSquared(CVector *v) const cAudioManager::GetDistanceSquared(const CVector &v) const
{ {
const CVector &c = TheCamera.GetPosition(); const CVector &c = TheCamera.GetPosition();
return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f); return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
} }
int32 int32
@ -3625,14 +3625,14 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
} }
} }
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
--sample.m_nLoopsRemaining; --sample.m_nLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1; sample.m_nReleasingVolumeDivider = 1;
} else { } else {
for (int32 j = 0; j < m_nActiveSamples; ++j) { for (uint8 j = 0; j < m_nActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) { if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) { if (sample.m_nLoopCount) {
v28 = sample.m_nFrequency / m_nTimeSpent; v28 = sample.m_nFrequency / m_nTimeSpent;
@ -3747,7 +3747,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
default: default:
return; return;
} }
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -3970,7 +3970,7 @@ cAudioManager::ProcessBridge()
if (CBridge::pLiftRoad) { if (CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (dist < 202500.0f) { if (dist < 202500.0f) {
CalculateDistance(distCalculated, dist); CalculateDistance(distCalculated, dist);
switch (CBridge::State) { switch (CBridge::State) {
@ -4206,7 +4206,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
default: default:
return; return;
} }
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 90 + 30; rand = m_anRandomTable[0] % 90 + 30;
@ -4246,7 +4246,7 @@ cAudioManager::ProcessCrane()
if (crane->m_nCraneStatus == CCrane::ACTIVATED) { if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
if (crane->m_nCraneState != CCrane::IDLE) { if (crane->m_nCraneState != CCrane::IDLE) {
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(intensity)) { if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared); CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
@ -4306,7 +4306,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
default: default:
return; return;
} }
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 60 + 40; rand = m_anRandomTable[0] % 60 + 40;
@ -4510,7 +4510,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
} }
pos = CExplosion::GetExplosionPosition(i); pos = CExplosion::GetExplosionPosition(i);
m_sQueueSample.m_vecPos = *pos; m_sQueueSample.m_vecPos = *pos;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -4541,7 +4541,7 @@ cAudioManager::ProcessFireHydrant()
static const int intensity = 35; static const int intensity = 35;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(intensity)) { if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared); CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
@ -4611,7 +4611,7 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nReleasingVolumeModificator = 8;
} }
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -4875,7 +4875,7 @@ cAudioManager::ProcessGarages()
continue; continue;
m_sQueueSample.m_vecPos = entity->GetPosition(); m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = false; distCalculated = false;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < 6400.f) { if (distSquared < 6400.f) {
state = CGarages::aGarages[i].m_eGarageState; state = CGarages::aGarages[i].m_eGarageState;
if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
@ -5021,7 +5021,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
default: default:
return; return;
} }
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) { if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(dist); m_sQueueSample.m_fDistance = Sqrt(dist);
rand = m_anRandomTable[0] % 30 + 40; rand = m_anRandomTable[0] % 30 + 40;
@ -5173,7 +5173,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
default: default:
return; return;
} }
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -5804,7 +5804,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
return; return;
} }
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -5914,7 +5914,7 @@ cAudioManager::ProcessMissionAudio()
if (m_sMissionAudio.m_bPredefinedProperties) { if (m_sMissionAudio.m_bPredefinedProperties) {
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
} else { } else {
distSquared = GetDistanceSquared(&m_sMissionAudio.m_vecPos); distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
if (distSquared >= 2500.f) { if (distSquared >= 2500.f) {
emittingVol = 0; emittingVol = 0;
pan = 63; pan = 63;
@ -6017,14 +6017,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil; male.m_pPed = nil;
male.m_bDistanceCalculated = false; male.m_bDistanceCalculated = false;
male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH); SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
return; return;
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
female.m_pPed = nil; female.m_pPed = nil;
female.m_bDistanceCalculated = false; female.m_bDistanceCalculated = false;
female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE); SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
return; return;
case SCRIPT_SOUND_GATE_START_CLUNK: case SCRIPT_SOUND_GATE_START_CLUNK:
@ -6186,7 +6186,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30; emittingVolume = m_anRandomTable[2] % 20 + 30;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -6231,7 +6231,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
return; return;
} }
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -6261,7 +6261,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
// params.m_bDistanceCalculated = false; // params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped; params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (ped->GetModelIndex() == MI_FATMALE02) if (ped->GetModelIndex() == MI_FATMALE02)
ProcessPedHeadphones(&params); ProcessPedHeadphones(&params);
ProcessPedOneShots(&params); ProcessPedOneShots(&params);
@ -7458,7 +7458,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
default: default:
return; return;
} }
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
if (m_FrameCounter & 1) if (m_FrameCounter & 1)
@ -7545,7 +7545,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
default: default:
return; return;
} }
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
@ -7622,7 +7622,7 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -7762,7 +7762,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
default: default:
return; return;
} }
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -7835,7 +7835,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
default: default:
return; return;
} }
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -7980,7 +7980,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
m_sQueueSample.m_vecPos = veh->GetPosition(); m_sQueueSample.m_vecPos = veh->GetPosition();
params.m_bDistanceCalculated = false; params.m_bDistanceCalculated = false;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
params.m_pVehicle = veh; params.m_pVehicle = veh;
params.m_pTransmission = nil; params.m_pTransmission = nil;
params.m_nIndex = 0; params.m_nIndex = 0;
@ -8990,7 +8990,7 @@ void cAudioManager::ProcessWaterCannon(int32)
for (int32 i = 0; i < NUM_WATERCANNONS; i++) { for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) { if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SOUND_INTENSITY) { if (distSquared < SOUND_INTENSITY) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@ -9136,7 +9136,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
default: default:
return; return;
} }
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);

View file

@ -317,7 +317,7 @@ public:
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const; float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(CVector *v) const; float GetDistanceSquared(const CVector &v) const;
int32 GetJumboTaxiFreq() const; int32 GetJumboTaxiFreq() const;
bool GetMissionAudioLoadingStatus() const; bool GetMissionAudioLoadingStatus() const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const; int8 GetMissionScriptPoliceAudioPlayingStatus() const;
@ -438,15 +438,15 @@ public:
void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status); void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z); void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile) void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const; void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const; void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(cAudioCollision *col); void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool SetupCrimeReport(); bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq); bool SetupJumboEngineSound(uint8 vol, int32 freq);
bool SetupJumboFlySound(uint8 emittingVol); bool SetupJumboFlySound(uint8 emittingVol);
@ -468,6 +468,8 @@ public:
// only used in pc // only used in pc
void AdjustSamplesVolume(); void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
void DebugShit();
}; };
//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); //dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");

View file

@ -326,8 +326,8 @@ int32
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{ {
int32 numSpheres = CCollision::ProcessColModels( int32 numSpheres = CCollision::ProcessColModels(
GetMatrix(), *CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(), GetMatrix(), *GetColModel(),
ent->GetMatrix(), *CModelInfo::GetModelInfo(ent->GetModelIndex())->GetColModel(), ent->GetMatrix(), *ent->GetColModel(),
colpoints, colpoints,
nil, nil); // No Lines allowed! nil, nil); // No Lines allowed!
if(numSpheres > 0){ if(numSpheres > 0){