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Changed CReplay::Display slightly

This commit is contained in:
Nikolay Korolev 2019-06-30 23:49:32 +03:00
parent 4e09f9ee39
commit 3a763cc6e7

View file

@ -1533,15 +1533,20 @@ WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
#else
void CReplay::Display()
{
if (CReplay::IsPlayingBack() && CTimer::GetFrameCounter() + 1 & 0x20) {
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
static int counter = 0;
if (Mode == MODE_RECORD)
return;
counter = (counter + 1) % 65536;
if (counter & 0x20 == 0)
return;
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}
}
#endif