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Merge pull request #941 from Nick007J/lcs

LCS stuff + script
This commit is contained in:
Nikolay 2021-01-09 17:43:47 +03:00 committed by GitHub
commit 3a2a4dee5c
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 1929 additions and 718 deletions

View file

@ -33,6 +33,7 @@ public:
static void RequestCollision(const CVector2D &pos);
static void EnsureCollisionIsInMemory(const CVector2D &pos);
static bool HasCollisionLoaded(const CVector2D &pos);
static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO
static ColDef *GetSlot(int slot) {
assert(slot >= 0);

View file

@ -4,6 +4,7 @@
#include "Accident.h"
#include "AutoPilot.h"
#include "Bridge.h"
#include "CarCtrl.h"
#include "General.h"
#include "HandlingMgr.h"
@ -74,6 +75,18 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
case STATUS_PLAYER_DISABLED:
break;
case STATUS_SIMPLE:
{
if (pVehicle->m_pCurGroundEntity && CBridge::ThisIsABridgeObjectMovingUp(pVehicle->m_pCurGroundEntity->GetModelIndex()))
pVehicle->SetStatus(STATUS_PHYSICS);
CColPoint colPoint;
CEntity* pEntity;
if ((pVehicle->m_randomSeed & 0x3F) == (CTimer::GetFrameCounter() & 0x3F) &&
!CWorld::ProcessVerticalLine(pVehicle->GetPosition(), -2.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
debug("FLOATING CAR TURNED INTO PHYSICS CAR!\n");
pVehicle->SetStatus(STATUS_PHYSICS);
}
}
// fallthough
case STATUS_PHYSICS:
switch (pVehicle->AutoPilot.m_nCarMission) {
case MISSION_RAMPLAYER_FARAWAY:

View file

@ -11,6 +11,7 @@
#include "Cranes.h"
#include "Curves.h"
#include "CutsceneMgr.h"
#include "Frontend.h"
#include "Gangs.h"
#include "Game.h"
#include "Garages.h"
@ -76,10 +77,11 @@
#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED (6.0f)
#define PROBABILITY_OF_PASSENGER_IN_VEHICLE (0.125f)
#define ONSCREEN_DESPAWN_RANGE (120.0f)
#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (100.0f)
#define REQUEST_ONSCREEN_DISTANCE ((ONSCREEN_DESPAWN_RANGE + MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) / 2)
#define OFFSCREEN_DESPAWN_RANGE (40.0f)
#define ONSCREEN_DESPAWN_RANGE (190.0f)
#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (130.0f)
#define REQUEST_ONSCREEN_DISTANCE (140.0f)
#define OFFSCREEN_DESPAWN_RANGE (60.0f)
#define MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN (40.0f)
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
//--MIAMI: file done
@ -95,7 +97,7 @@ int32 CCarCtrl::NumRandomCars;
int32 CCarCtrl::NumParkedCars;
int32 CCarCtrl::NumPermanentCars;
int8 CCarCtrl::CountDownToCarsAtStart;
int32 CCarCtrl::MaxNumberOfCarsInUse = 12;
int32 CCarCtrl::MaxNumberOfCarsInUse = 30;
uint32 CCarCtrl::LastTimeLawEnforcerCreated;
uint32 CCarCtrl::LastTimeFireTruckCreated;
uint32 CCarCtrl::LastTimeAmbulanceCreated;
@ -161,14 +163,19 @@ CCarCtrl::GenerateOneRandomCar()
carClass = COPS;
carModel = ChoosePoliceCarModel();
}else{
carModel = ChooseModel(&zone, &carClass);
if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
return;
for (int i = 0; i < 5; i++) {
carModel = ChooseModel(&zone, &carClass);
if (carModel == -1)
return;
if (!(carClass == COPS && pWanted->m_nWantedLevel >= 1))
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
break;
}
}
float frontX, frontY;
float preferredDistance, angleLimit;
float requestMultiplier;
bool invertAngleLimitTest;
CVector spawnPosition;
int32 curNodeId, nextNodeId;
@ -188,11 +195,14 @@ CCarCtrl::GenerateOneRandomCar()
angleLimit = -1.0f;
bTopDownCamera = true;
invertAngleLimitTest = true;
preferredDistance = OFFSCREEN_DESPAWN_RANGE + 15.0f;
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN + 15.0f;
/* BUG: testForCollision not initialized in original game. */
testForCollision = false;
}else if (!pPlayerVehicle){
/* Player is not in vehicle. */
requestMultiplier = 13.0f / 20.0f;
if (FrontEndMenuManager.m_PrefsUseWideScreen) // TODO(LCS): static
requestMultiplier *= 4.0f / 3.0f;
testForCollision = true;
frontX = TheCamera.CamFrontXNorm;
frontY = TheCamera.CamFrontYNorm;
@ -202,95 +212,105 @@ CCarCtrl::GenerateOneRandomCar()
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
preferredDistance = OFFSCREEN_DESPAWN_RANGE;
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
break;
}
}else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */
}
else {
requestMultiplier = 13.0f / 20.0f;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && !FrontEndMenuManager.m_PrefsUseWideScreen)
requestMultiplier *= 0.9f;
if (FrontEndMenuManager.m_PrefsUseWideScreen) // TODO(LCS): static
requestMultiplier *= 4.0f / 3.0f;
if (fPlayerVehicleSpeed > 0.4f) { /* 72 km/h */
/* Player is moving fast in vehicle */
/* Prefer spawning vehicles very far away from him. */
frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
testForCollision = false;
switch (CTimer::GetFrameCounter() & 3) {
case 0:
case 1:
/* Spawn a vehicle in a very narrow gap in front of a player */
angleLimit = 0.85f; /* approx 30 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 2:
/* Spawn a vehicle relatively far away from player. */
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 3:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
preferredDistance = OFFSCREEN_DESPAWN_RANGE;
break;
frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
testForCollision = false;
switch (CTimer::GetFrameCounter() & 3) {
case 0:
case 1:
/* Spawn a vehicle in a very narrow gap in front of a player */
angleLimit = 0.85f; /* approx 30 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
break;
case 2:
/* Spawn a vehicle relatively far away from player. */
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
break;
case 3:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
break;
}
}
}else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */
/* Player is moving moderately fast in vehicle */
/* Spawn more vehicles to player's side. */
frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
testForCollision = false;
switch (CTimer::GetFrameCounter() & 3) {
case 0:
/* Spawn a vehicle in a very narrow gap in front of a player */
angleLimit = 0.85f; /* approx 30 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle relatively far away from player. */
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 2:
case 3:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
preferredDistance = OFFSCREEN_DESPAWN_RANGE;
break;
else if (fPlayerVehicleSpeed > 0.1f) { /* 18 km/h */
/* Player is moving moderately fast in vehicle */
/* Spawn more vehicles to player's side. */
frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
testForCollision = false;
switch (CTimer::GetFrameCounter() & 3) {
case 0:
/* Spawn a vehicle in a very narrow gap in front of a player */
angleLimit = 0.85f; /* approx 30 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle relatively far away from player. */
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
break;
case 2:
case 3:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
break;
}
}
}else{
/* Player is in vehicle but moving very slow. */
/* Then use camera direction instead of vehicle direction. */
testForCollision = true;
frontX = TheCamera.CamFrontXNorm;
frontY = TheCamera.CamFrontYNorm;
switch (CTimer::GetFrameCounter() & 1) {
case 0:
/* Spawn a vehicle relatively far away from player. */
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
preferredDistance = OFFSCREEN_DESPAWN_RANGE;
break;
else {
/* Player is in vehicle but moving very slow. */
/* Then use camera direction instead of vehicle direction. */
testForCollision = true;
frontX = TheCamera.CamFrontXNorm;
frontY = TheCamera.CamFrontYNorm;
switch (CTimer::GetFrameCounter() & 1) {
case 0:
/* Spawn a vehicle relatively far away from player. */
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
break;
}
}
}
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
@ -300,6 +320,8 @@ CCarCtrl::GenerateOneRandomCar()
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
bool bBoatGenerated = false;
if (!OkToCreateVehicleAtThisPosition(spawnPosition))
return;
if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
return;
if (pCurNode->bWaterPath) {
@ -599,12 +621,12 @@ CCarCtrl::GenerateOneRandomCar()
return;
}
}else{
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * requestMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * requestMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
delete pVehicle;
return;
}
if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 105.0f * requestMultiplier * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
delete pVehicle;
return;
}
@ -654,13 +676,13 @@ CCarCtrl::GenerateOneRandomCar()
int nMadDrivers;
switch (pVehicle->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_BIKE:
nMadDrivers = 30;
nMadDrivers = 20;
break;
case VEHICLE_APPEARANCE_BOAT:
nMadDrivers = 40;
break;
default:
nMadDrivers = 6;
nMadDrivers = 3;
break;
}
if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) {
@ -719,12 +741,6 @@ CCarCtrl::GenerateOneRandomCar()
}
}
bool
CCarCtrl::BoatWithTallMast(int32 mi)
{
return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
}
int32
CCarCtrl::ChooseBoatModel(int32 rating)
{
@ -944,6 +960,7 @@ CCarCtrl::RemoveCarsIfThePoolGetsFull(void)
}
}
if (pClosestVehicle) {
debug(":::::::::::\'Nearest removed\' cause pools was full -> NumRandomCars %d\n", NumRandomCars);
CWorld::Remove(pClosestVehicle);
delete pClosestVehicle;
}
@ -966,7 +983,10 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
return;
}
float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
float threshold = OFFSCREEN_DESPAWN_RANGE;
float despawnMultiplier = 1.0f;
if (FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && !FrontEndMenuManager.m_PrefsUseWideScreen)
despawnMultiplier = 0.75f;
float threshold = OFFSCREEN_DESPAWN_RANGE * despawnMultiplier;
if (pVehicle->GetIsOnScreen() ||
TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
@ -979,7 +999,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
pVehicle->bIsCarParkVehicle ||
CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
){
threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
threshold = ONSCREEN_DESPAWN_RANGE * despawnMultiplier * TheCamera.GenerationDistMultiplier;
}
if (TheCamera.GetForward().z < -0.9f)
threshold = 70.0f;
@ -1572,7 +1592,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar)
return;
CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition();
float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
float angleBetweenVehicles = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
if (distance < 1.0f)
return;
@ -1582,7 +1602,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
return;
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y);
float forwardAngle = GetATanOfXY(forward.x, forward.y);
float angleDiff = angleBetweenVehicles - forwardAngle;
float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * sin(angleDiff));
float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * cos(angleDiff));
@ -1591,16 +1611,12 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave){
*pAngleToWeaveLeft = angleBetweenVehicles - angleToWeave;
while (*pAngleToWeaveLeft < -PI)
*pAngleToWeaveLeft += TWOPI;
*pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicles - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave){
*pAngleToWeaveRight = angleBetweenVehicles + angleToWeave;
while (*pAngleToWeaveRight > PI)
*pAngleToWeaveRight -= TWOPI;
*pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicles + angleToWeave);
}
}
@ -1632,23 +1648,19 @@ void CCarCtrl::WeaveForPed(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAn
return;
CPed* pPed = (CPed*)pOtherEntity;
CVector2D vecDiff = pPed->GetPosition() - pVehicle->GetPosition();
float angleBetweenVehicleAndPed = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
float angleBetweenVehicleAndPed = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + PED_WIDTH_TO_WEAVE) / distance;
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveLeft);
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave) {
*pAngleToWeaveLeft = angleBetweenVehicleAndPed - angleToWeave;
while (*pAngleToWeaveLeft < -PI)
*pAngleToWeaveLeft += TWOPI;
*pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicleAndPed - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave) {
*pAngleToWeaveRight = angleBetweenVehicleAndPed + angleToWeave;
while (*pAngleToWeaveRight > PI)
*pAngleToWeaveRight -= TWOPI;
*pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicleAndPed + angleToWeave);
}
}
@ -1704,23 +1716,19 @@ void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float*
rightCoef * pObject->GetRight() +
forwardCoef * pObject->GetForward() -
pVehicle->GetPosition();
float angleBetweenVehicleAndObject = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
float angleBetweenVehicleAndObject = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + OBJECT_WIDTH_TO_WEAVE) / distance;
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveLeft);
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave) {
*pAngleToWeaveLeft = angleBetweenVehicleAndObject - angleToWeave;
while (*pAngleToWeaveLeft < -PI)
*pAngleToWeaveLeft += TWOPI;
*pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicleAndObject - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave) {
*pAngleToWeaveRight = angleBetweenVehicleAndObject + angleToWeave;
while (*pAngleToWeaveRight > PI)
*pAngleToWeaveRight -= TWOPI;
*pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicleAndObject + angleToWeave);
}
}
@ -1762,7 +1770,7 @@ bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle)
void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
{
if (pVehicle->m_nRouteSeed)
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode;
uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks;
@ -1848,13 +1856,15 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
(!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
/* Nice way to exit loop but this will fail because this is used for indexing! */
nextLink = 1000;
break;
}
}
if (nextLink < 999)
if (nextLink >= totalLinks) {
/* If everything else failed, turn vehicle around */
nextLink = 0;
debug("Couldn\'t find ANYTHING. Just go back from where we came.\n");
pVehicle->AutoPilot.m_nNextRouteNode = prevNode;
}
}
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
@ -1967,7 +1977,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
#endif
{
if (pVehicle->m_nRouteSeed)
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode];
@ -1987,7 +1997,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
int nextLink;
if (numNodes != 1 && numNodes != 2 || pTargetNode[0] == pCurNode){
if (numNodes != 2 || pTargetNode[1] == pCurNode) {
float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
float currentAngle = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
nextLink = 0;
float lowestAngleChange = 10.0f;
int numLinks = pCurNode->numLinks;
@ -1997,7 +2007,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
if (conNode == prevNode && i > 1)
continue;
CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
float angle = GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
angle = LimitRadianAngle(angle - currentAngle);
angle = ABS(angle);
if (angle < lowestAngleChange) {
@ -2415,6 +2425,16 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
*pHandbrake = true;
return;
case MISSION_CRUISE:
if (CTrafficLights::ShouldCarStopForBridge(pVehicle)) {
*pAccel = 0.0f;
*pBrake = 1.0f;
*pHandbrake = true;
#ifdef FIX_BUGS
*pSwerve = 0.0f;
#endif
break;
}
// fallthough
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_GOTOCOORDS:
@ -2485,11 +2505,19 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
*pHandbrake = false;
return;
case MISSION_RAMCAR_CLOSE:
if (!pVehicle->AutoPilot.m_pTargetCar) {
debug("NO TARGET VEHICLE FOR MISSION_RAMCAR_CLOSE\n");
return;
}
SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_BLOCKCAR_CLOSE:
if (!pVehicle->AutoPilot.m_pTargetCar) {
debug("NO TARGET VEHICLE FOR MISSION_BLOCKCAR_CLOSE\n");
return;
}
SteerAICarWithPhysicsTryingToBlockTarget(pVehicle,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
@ -2498,6 +2526,9 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_BLOCKCAR_HANDBRAKESTOP:
if (!pVehicle->AutoPilot.m_pTargetCar) {
return;
}
SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
@ -2575,8 +2606,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float
{
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
float angleForward = GetATanOfXY(forward.x, forward.y);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
#ifdef FIX_BUGS
@ -2607,8 +2638,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle* pVehicle, float*
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
CVector2D vecToProjection = FindPlayerCoors() + FindPlayerSpeed() * projection * GAME_SPEED_TO_CARAI_SPEED;
float angleToTarget = CGeneral::GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
float angleToTarget = GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
float angleForward = GetATanOfXY(forward.x, forward.y);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
#ifdef FIX_BUGS
float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
@ -2696,7 +2727,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
ZTurnSpeedTarget = 0.0f;
else {
float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
float fAngleTarget = GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
if (pHeli->m_fHeliOrientation >= 0.0f)
fAngleTarget = pHeli->m_fHeliOrientation;
fAngleTarget -= pHeli->m_fOrientation;
@ -2739,7 +2770,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
float angle = GetATanOfXY(vecToTarget.x, vecToTarget.y);
while (angle > TWOPI)
angle -= TWOPI;
float difference = LimitRadianAngle(angle - pPlane->m_fOrientation);
@ -2836,8 +2867,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
projectedPosition.y = positionOnCurrentLinkIncludingLane.y;
}
CVector2D distanceToProjectedPosition = projectedPosition - pVehicle->GetPosition();
float angleCurrentLink = CGeneral::GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
float angleCurrentLink = GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
float angleForward = GetATanOfXY(forward.x, forward.y);
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
angleCurrentLink = FindAngleToWeaveThroughTraffic(pVehicle, nil, angleCurrentLink, angleForward);
float steerAngle = LimitRadianAngle(angleCurrentLink - angleForward);
@ -2882,11 +2913,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
trajectory -= pVehicle->GetPosition();
float speedAngleMultiplier = FindSpeedMultiplier(
CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float tmpWideMultiplier = FindSpeedMultiplier(
CGeneral::GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
CGeneral::GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float speedNodesMultiplier;
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN || pVehicle->AutoPilot.m_nCruiseSpeed < 12)
@ -2920,8 +2951,8 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
*pHandbrake = false;
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
float angleForward = GetATanOfXY(forward.x, forward.y);
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
angleToTarget = FindAngleToWeaveThroughTraffic(pVehicle, pTarget, angleToTarget, angleForward);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
@ -3127,7 +3158,7 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
{
if (pVehicle->m_nRouteSeed)
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int nextLink;
CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
for (nextLink = 0; nextLink < 12; nextLink++)
@ -3169,10 +3200,12 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
return;
if (CGame::IsInInterior())
return;
if (TheCamera.m_WideScreenOn) // TODO(LCS): verify
return;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)
return;
if (NumAmbulancesOnDuty == 0){
if (NumAmbulancesOnDuty == 0 /* TODO(LCS): && gbEmergencyVehiclesEnabled */){
if (gAccidentManager.CountActiveAccidents() < 2){
if (CStreaming::HasModelLoaded(MI_AMBULAN))
CStreaming::SetModelIsDeletable(MI_MEDIC);
@ -3191,7 +3224,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
}
}
}
if (NumFiretrucksOnDuty == 0){
if (NumFiretrucksOnDuty == 0 /* TODO(LCS): && gbEmergencyVehiclesEnabled */){
if (gFireManager.GetTotalActiveFires() < 3){
if (CStreaming::HasModelLoaded(MI_FIRETRUCK))
CStreaming::SetModelIsDeletable(MI_FIREMAN);
@ -3348,6 +3381,17 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
#endif
}
bool
CCarCtrl::BoatWithTallMast(int32 mi)
{
return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
}
bool CCarCtrl::OkToCreateVehicleAtThisPosition(const CVector& pos)
{
return true;
}
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
{
switch (type)
@ -3357,3 +3401,8 @@ float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
}
return 1.0f;
}
void CCarCtrl::RenderDebugInfo(CVehicle*)
{
//TODO(LCS)
}

View file

@ -1,6 +1,7 @@
#pragma once
#include "PathFind.h"
#include "Boat.h"
#include "General.h"
#include "Vehicle.h"
#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f
@ -130,6 +131,10 @@ public:
static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
static bool OkToCreateVehicleAtThisPosition(const CVector&);
static void RenderDebugInfo(CVehicle*);
static float GetATanOfXY(float x, float y) { float t = CGeneral::GetATanOfXY(x, y); if (t < 0.0f) t += TWOPI; return t; }
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve;
@ -138,11 +143,7 @@ public:
static float LimitRadianAngle(float angle)
{
while (angle < -PI)
angle += TWOPI;
while (angle > PI)
angle -= TWOPI;
return angle;
return CGeneral::LimitRadianAngle(angle);
}
static bool bMadDriversCheat;

View file

@ -1494,9 +1494,9 @@ void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
void CGarage::UpdateCrusherAngle()
{
RefreshDoorPointers(false);
m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
//m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos); TODO
//m_pDoor2->GetMatrix().UpdateRW();
//m_pDoor2->UpdateRwFrame();
}
void CGarage::UpdateCrusherShake(float X, float Y)

File diff suppressed because it is too large Load diff

View file

@ -47,7 +47,7 @@ void FlushLog();
#define KEY_LENGTH_IN_SCRIPT (8)
//#define GTA_SCRIPT_COLLECTIVE
#define GTA_SCRIPT_COLLECTIVE
struct intro_script_rectangle
{
@ -214,16 +214,34 @@ public:
bool HasCarBeenStuckForAWhile(int32);
};
enum {
MAX_STACK_DEPTH = 16,
NUM_LOCAL_VARS = 96,
NUM_TIMERS = 2,
NUM_GLOBAL_SLOTS = 26
};
enum {
ARGUMENT_END = 0,
ARGUMENT_INT_ZERO,
ARGUMENT_FLOAT_ZERO,
ARGUMENT_FLOAT_1BYTE,
ARGUMENT_FLOAT_2BYTES,
ARGUMENT_FLOAT_3BYTES,
ARGUMENT_INT32,
ARGUMENT_GLOBALVAR,
ARGUMENT_LOCALVAR,
ARGUMENT_INT8,
ARGUMENT_INT16,
ARGUMENT_FLOAT
ARGUMENT_FLOAT,
ARGUMENT_TIMER,
ARGUMENT_LOCAL = ARGUMENT_TIMER + NUM_TIMERS,
ARGUMENT_LOCAL_ARRAY = ARGUMENT_LOCAL + NUM_LOCAL_VARS,
ARGUMENT_GLOBAL = ARGUMENT_LOCAL_ARRAY + NUM_LOCAL_VARS,
ARGUMENT_GLOBAL_ARRAY = ARGUMENT_GLOBAL + NUM_GLOBAL_SLOTS,
MAX_ARGUMENT = ARGUMENT_GLOBAL_ARRAY + NUM_GLOBAL_SLOTS
};
static_assert(MAX_ARGUMENT <= 256, "MAX_ARGUMENT must be less or equal to 256");
struct tCollectiveData
{
int32 colIndex;
@ -253,38 +271,31 @@ enum {
VAR_GLOBAL = 2,
};
enum {
#ifdef PS2
SIZE_MAIN_SCRIPT = 205512,
#else
SIZE_MAIN_SCRIPT = 225512,
#endif
SIZE_MISSION_SCRIPT = 35000,
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
};
enum {
MAX_NUM_SCRIPTS = 128,
MAX_NUM_INTRO_TEXT_LINES = 48,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
MAX_NUM_USED_OBJECTS = 220,
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
MAX_NUM_INVISIBILITY_SETTINGS = 20,
MAX_NUM_STORED_LINES = 1024
MAX_NUM_COLLECTIVES = 32,
MAX_NUM_USED_OBJECTS = 305,
MAX_NUM_MISSION_SCRIPTS = 150,
MAX_NUM_BUILDING_SWAPS = 80,
MAX_NUM_INVISIBILITY_SETTINGS = 52,
MAX_NUM_STORED_LINES = 1024,
MAX_ALLOWED_COLLISIONS = 2
};
class CTheScripts
{
public:
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
static uint8* ScriptSpace;
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@ -316,20 +327,22 @@ public:
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
#define CARDS_IN_SUIT (13)
#define NUM_SUITS (4)
#define MAX_DECKS (6)
#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
static int16 CardStack[CARDS_IN_STACK];
static int16 CardStackPosition;
#endif
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
static void Init();
static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
static short* SavedVarIndices;
static int NumSaveVars;
static bool FSDestroyedFlag;
static int NextProcessId;
static bool InTheScripts;
static CRunningScript* pCurrent;
static uint16 NumTrueGlobals;
static uint16 MostGlobals;
static bool Init(bool loaddata = false);
static void Process();
static CRunningScript* StartTestScript();
@ -420,6 +433,9 @@ public:
static void SwitchToMission(int32 mission);
#endif
static int GetSaveVarIndex(int);
static void Shutdown(void);
#ifdef GTA_SCRIPT_COLLECTIVE
static void AdvanceCollectiveIndex()
{
@ -441,12 +457,9 @@ public:
};
extern int ScriptParams[32];
enum {
MAX_STACK_DEPTH = 6,
NUM_LOCAL_VARS = 16,
NUM_TIMERS = 2
};
VALIDATE_SIZE(uStackReturnValue, 4);
class CRunningScript
{
@ -470,14 +483,25 @@ class CRunningScript
ORS_8
};
enum {
STACKVALUE_IP_BITS = 22,
STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
STACKVALUE_IS_FUNCTION_CALL_BIT,
STACKVALUE_IP_PARAMS_OFFSET,
STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
};
public:
CRunningScript* next;
CRunningScript* prev;
int m_nId;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
int32 m_nLocalsPointer;
bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
@ -497,8 +521,8 @@ public:
void Load(uint8*& buf);
void UpdateTimers(float timeStep) {
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
for (int i = 0; i < NUM_TIMERS; i++)
m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
}
void Init();
@ -509,7 +533,7 @@ public:
static const uint32 nSaveStructSize;
void CollectParameters(uint32*, int16);
void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
@ -534,6 +558,8 @@ public:
int8 ProcessCommands1200To1299(int32);
int8 ProcessCommands1300To1399(int32);
int8 ProcessCommands1400To1499(int32);
int8 ProcessCommands1500To1599(int32);
int8 ProcessCommands1600To1699(int32);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
@ -571,11 +597,11 @@ public:
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
bool CheckDamagedWeaponType(int32 actual, int32 type);
bool CheckDamagedWeaponType(int32 actual, int32 type);
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
void ReturnFromGosubOrFunction();
};
#ifdef USE_DEBUG_SCRIPT_LOADER
@ -600,3 +626,6 @@ void RetryMission(int, int);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
extern int gScriptsFile;

View file

@ -168,7 +168,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
*/
case COMMAND_DISPLAY_ONSCREEN_TIMER:
{
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
//script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
uint16 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
@ -177,14 +177,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
}
case COMMAND_CLEAR_ONSCREEN_TIMER:
{
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
//script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER:
{
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
//script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
int16 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
@ -193,7 +193,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
}
case COMMAND_CLEAR_ONSCREEN_COUNTER:
{
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
//script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
@ -590,7 +590,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
//case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
//case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
case COMMAND_DECLARE_MISSION_FLAG:
CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp);
CTheScripts::OnAMissionFlag = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - (int32*)CTheScripts::ScriptSpace;
return 0;
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
return 0;

View file

@ -1639,7 +1639,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
return 0;
}
/*
case COMMAND_GOSUB_FILE:
{
CollectParameters(&m_nIp, 2);
@ -1649,7 +1648,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
// ScriptParams[1] == filename
return 0;
}
*/
case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
{
CollectParameters(&m_nIp, 3);
@ -2126,7 +2124,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 2);
CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
return 0;
/*
case COMMAND_ACTIVATE_CRUSHER_CRANE:
{
CollectParameters(&m_nIp, 10);
@ -2148,6 +2145,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
/*
case COMMAND_PRINT_WITH_2_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);

View file

@ -1781,7 +1781,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
*/
case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
{
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
//script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
@ -1792,7 +1792,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
{
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
//script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???

View file

@ -2556,7 +2556,7 @@ void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective ob
}
else {
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(objective, p1, p2);
//pPed->SetObjective(objective, p1, p2); TODO!
}
}
}
@ -2740,6 +2740,9 @@ void CTheScripts::ReadObjectNamesFromScript()
{
int32 varSpace = GetSizeOfVariableSpace();
uint32 ip = varSpace + 8;
NumSaveVars = Read4BytesFromScript(&ip);
SavedVarIndices = (short*)&ScriptParams[ip];
ip += 2 * NumSaveVars;
NumberOfUsedObjects = Read2BytesFromScript(&ip);
ip += 2;
for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
@ -2784,7 +2787,8 @@ void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
uint32 ip = varSpace + 3;
int32 objectSize = Read4BytesFromScript(&ip);
ip = objectSize + 8;
MainScriptSize = Read4BytesFromScript(&ip);
NumTrueGlobals = Read2BytesFromScript(&ip);
MostGlobals = Read2BytesFromScript(&ip);
LargestMissionScriptSize = Read4BytesFromScript(&ip);
NumberOfMissionScripts = Read2BytesFromScript(&ip);
NumberOfExclusiveMissionScripts = Read2BytesFromScript(&ip);

View file

@ -374,32 +374,30 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
CollectParameters(&m_nIp, 1);
if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
return 0;
if (CTheScripts::NumberOfExclusiveMissionScripts > 0) {
if (ScriptParams[0] < UINT16_MAX - 1)
return 0;
ScriptParams[0] = UINT16_MAX - ScriptParams[0];
}
#ifdef MISSION_REPLAY
missionRetryScriptIndex = ScriptParams[0];
if (missionRetryScriptIndex == 19)
CStats::LastMissionPassedName[0] = '\0';
#endif
CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
#ifdef USE_DEBUG_SCRIPT_LOADER
CFileMgr::ChangeDir("\\data\\");
int handle = CFileMgr::OpenFile(scriptfile, "rb");
CFileMgr::ChangeDir("\\");
#else
CFileMgr::ChangeDir("\\");
int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
#endif
CFileMgr::Seek(handle, offset, 0);
CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
CFileMgr::CloseFile(handle);
CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]] + 8;
int size = CTheScripts::MultiScriptArray[ScriptParams[0] + 1] - CTheScripts::MultiScriptArray[ScriptParams[0]];
if (size <= 0)
size = CTheScripts::LargestMissionScriptSize;
CFileMgr::Seek(gScriptsFile, offset, 0);
CFileMgr::Read(gScriptsFile, (const char*)&CTheScripts::ScriptSpace[CTheScripts::MainScriptSize], size); // TODO
CRunningScript* pMissionScript = CTheScripts::StartNewScript(CTheScripts::MainScriptSize);
CTimer::Resume();
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
CTheScripts::bAlreadyRunningAMissionScript = true;
CGameLogic::ClearShortCut();
memset(&CTheScripts::ScriptSpace[CTheScripts::NumTrueGlobals * 4 + 8], 0, CTheScripts::MostGlobals * 4);
pMissionScript->Process();
return 0;
}
case COMMAND_SET_OBJECT_DRAW_LAST:

View file

@ -540,7 +540,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
{
char onscreen_str[12];
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
//script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???

View file

@ -384,7 +384,6 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
return 0;
}
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
case COMMAND_IS_JAPANESE_GAME:
#ifdef MORE_LANGUAGES
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
@ -394,218 +393,697 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
UpdateCompareFlag(false);
#endif
return 0;
#elif (!defined GTA_PS2)
case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
case COMMAND_1442:
script_assert(false);
return 0;
case COMMAND_1443:
script_assert(false);
return 0;
case COMMAND_1444:
script_assert(false);
return 0;
case COMMAND_1445:
script_assert(false);
return 0;
case COMMAND_1446:
script_assert(false);
return 0;
case COMMAND_1447:
script_assert(false);
return 0;
case COMMAND_1448:
script_assert(false);
return 0;
case COMMAND_1449:
script_assert(false);
return 0;
case COMMAND_1450:
script_assert(false);
return 0;
case COMMAND_1451:
script_assert(false);
return 0;
case COMMAND_1452:
script_assert(false);
return 0;
case COMMAND_1453:
script_assert(false);
return 0;
case COMMAND_CALL:
case COMMAND_NOTCALL:
{
m_anStack[m_nStackPointer++] = m_nIp | BIT(STACKVALUE_IS_FUNCTION_CALL_BIT) | ((command == COMMAND_NOTCALL) ? BIT(STACKVALUE_INVERT_RETURN_BIT) : 0);
uint8 nInputParams = CTheScripts::Read1ByteFromScript(&m_nIp);
uint8 nOutputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
uint8 nLocalsOffset = CTheScripts::Read1ByteFromScript(&m_nIp);
uint32 nIPBeforeParameters = m_nIp;
CollectParameters(&m_nIp, 1);
//CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
break;
#endif
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
case COMMAND_SHUFFLE_CARD_DECKS:
{
CollectParameters(&m_nIp, 1);
script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
for (int i = 0; i < CARDS_IN_STACK; i++)
CTheScripts::CardStack[i] = 0;
int16 seq[CARDS_IN_STACK];
for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
seq[i] = i;
int cards_left = CARDS_IN_DECK * ScriptParams[0];
for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
for (int deck = 0; deck < ScriptParams[0]; deck++) {
int index = CGeneral::GetRandomNumberInRange(0, cards_left);
CTheScripts::CardStack[seq[index]] = k;
for (int l = index; l < cards_left; l++) {
if (l + 1 < CARDS_IN_STACK)
seq[l] = seq[l + 1];
else
seq[l] = 0;
}
--cards_left;
}
}
CTheScripts::CardStackPosition = 0;
return 0;
}
case COMMAND_FETCH_NEXT_CARD:
{
if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
CTheScripts::CardStackPosition = 0;
ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
CTheScripts::CardStackPosition = 0;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_IS_DEBUG_CAMERA_ON:
UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
return 0;
case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
return 0;
}
case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
return 0;
}
case COMMAND_IS_OBJECT_STATIC:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pObject->GetIsStatic());
return 0;
}
case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
{
CollectParameters(&m_nIp, 4);
CVector2D v1 = *(CVector2D*)&ScriptParams[0];
CVector2D v2 = *(CVector2D*)&ScriptParams[2];
float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
*(float*)&ScriptParams[0] = RADTODEG(Acos(c));
#else
*(float*)&ScriptParams[0] = Acos(c);
#endif
return 0;
}
case COMMAND_DO_2D_RECTANGLES_COLLIDE:
{
CollectParameters(&m_nIp, 8);
float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
bool collide = true;
if (infY2 > supY1)
collide = false;
if (infY1 > supY2)
collide = false;
if (infX2 > supX1)
collide = false;
if (infX1 > supX2)
collide = false;
UpdateCompareFlag(collide);
return 0;
}
case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
if (!pObject->bIsStatic) {
CVector vecCurrSpeed = pObject->GetSpeed();
vecCurrSpeed.Normalise();
if (vecCurrSpeed.z != 1.0) { // NB: not float!
CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
vx.Normalise();
CVector vz = CrossProduct(vx, vecCurrSpeed);
vz.Normalise();
CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
pObject->SetMoveSpeed(vecNewSpeed);
}
}
return 0;
}
case COMMAND_GET_OBJECT_SPEED:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 1);
return 0;
}
#endif
#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
case COMMAND_IS_MISSION_SKIP:
#ifdef MISSION_REPLAY
ScriptParams[0] = MissionSkipLevel;
#else
ScriptParams[0] = 0;
#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_IN_AMMUNATION:
CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
IsInAmmunation = ScriptParams[0];
#endif
return 0;
case COMMAND_DO_SAVE_GAME:
CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
SaveGameForPause(ScriptParams[0]);
#endif
return 0;
case COMMAND_IS_RETRY:
#ifdef MISSION_REPLAY
if (strcmp(m_abScriptName, "porno4") != 0)
ScriptParams[0] = AllowMissionReplay;
#ifdef FIX_BUGS
if (nInputParams)
CollectParameters(&m_nIp, nInputParams, &m_anLocalVariables[m_nLocalsPointer + nLocalsOffset]);
m_nLocalsPointer += nLocalsOffset;
m_anStack[m_nStackPointer - 1] |= (m_nIp - nIPBeforeParameters) << STACKVALUE_IP_PARAMS_OFFSET;
if (ScriptParams[0] < 0)
m_nIp = CTheScripts::MainScriptSize - ScriptParams[0];
else
ScriptParams[0] = gbTryingPorn4Again;
#else
else if (gbTryingPorn4Again)
ScriptParams[0] = 1;
#endif
#else
ScriptParams[0] = 0;
#endif
StoreParameters(&m_nIp, 1);
m_nIp = ScriptParams[0];
return 0;
case COMMAND_DUMMY:
}
case COMMAND_1456:
script_assert(false);
return 0;
#endif
#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
// it is unknown what these commands do but they don't take parameters
case COMMAND_MARK_CUTSCENE_START:
case COMMAND_1457:
script_assert(false);
return 0;
case COMMAND_MARK_CUTSCENE_END:
case COMMAND_1458:
script_assert(false);
return 0;
case COMMAND_CUTSCENE_SCROLL:
case COMMAND_1459:
script_assert(false);
return 0;
case COMMAND_1460:
script_assert(false);
return 0;
case COMMAND_1461:
script_assert(false);
return 0;
case COMMAND_1462:
script_assert(false);
return 0;
case COMMAND_1463:
script_assert(false);
return 0;
case COMMAND_1464:
script_assert(false);
return 0;
case COMMAND_1465:
script_assert(false);
return 0;
case COMMAND_1466:
script_assert(false);
return 0;
case COMMAND_1467:
script_assert(false);
return 0;
case COMMAND_1468:
script_assert(false);
return 0;
case COMMAND_1469:
script_assert(false);
return 0;
case COMMAND_1470:
script_assert(false);
return 0;
case COMMAND_1471:
script_assert(false);
return 0;
case COMMAND_1472:
script_assert(false);
return 0;
case COMMAND_1473:
script_assert(false);
return 0;
case COMMAND_1474:
script_assert(false);
return 0;
case COMMAND_1475:
script_assert(false);
return 0;
case COMMAND_1476:
script_assert(false);
return 0;
case COMMAND_1477:
script_assert(false);
return 0;
case COMMAND_1478:
script_assert(false);
return 0;
case COMMAND_1479:
script_assert(false);
return 0;
case COMMAND_1480:
script_assert(false);
return 0;
case COMMAND_1481:
script_assert(false);
return 0;
case COMMAND_1482:
script_assert(false);
return 0;
case COMMAND_1483:
script_assert(false);
return 0;
case COMMAND_1484:
script_assert(false);
return 0;
case COMMAND_1485:
script_assert(false);
return 0;
case COMMAND_1486:
script_assert(false);
return 0;
case COMMAND_1487:
script_assert(false);
return 0;
case COMMAND_1488:
script_assert(false);
return 0;
case COMMAND_1489:
script_assert(false);
return 0;
case COMMAND_1490:
script_assert(false);
return 0;
case COMMAND_1491:
script_assert(false);
return 0;
case COMMAND_1492:
script_assert(false);
return 0;
case COMMAND_1493:
script_assert(false);
return 0;
case COMMAND_1494:
script_assert(false);
return 0;
case COMMAND_1495:
script_assert(false);
return 0;
case COMMAND_1496:
script_assert(false);
return 0;
case COMMAND_1497:
script_assert(false);
return 0;
case COMMAND_1498:
script_assert(false);
return 0;
case COMMAND_1499:
script_assert(false);
return 0;
default:
script_assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands1500To1599(int32 command)
{
switch (command) {
case COMMAND_1500:
script_assert(false);
return 0;
case COMMAND_1501:
script_assert(false);
return 0;
case COMMAND_1502:
script_assert(false);
return 0;
case COMMAND_1503:
script_assert(false);
return 0;
case COMMAND_1504:
script_assert(false);
return 0;
case COMMAND_1505:
script_assert(false);
return 0;
case COMMAND_1506:
script_assert(false);
return 0;
case COMMAND_1507:
script_assert(false);
return 0;
case COMMAND_1508:
script_assert(false);
return 0;
case COMMAND_1509:
script_assert(false);
return 0;
case COMMAND_1510:
script_assert(false);
return 0;
case COMMAND_1511:
script_assert(false);
return 0;
case COMMAND_1512:
script_assert(false);
return 0;
case COMMAND_1513:
script_assert(false);
return 0;
case COMMAND_1514:
script_assert(false);
return 0;
case COMMAND_1515:
script_assert(false);
return 0;
case COMMAND_1516:
script_assert(false);
return 0;
case COMMAND_1517:
script_assert(false);
return 0;
case COMMAND_1518:
script_assert(false);
return 0;
case COMMAND_1519:
CollectParameters(&m_nIp, 1);
// TODO (SET_NUMBER_USJ_FOUND?)
return 0;
case COMMAND_1520:
CollectParameters(&m_nIp, 1);
// TODO (SET_TOTAL_HIDDEN_PACKAGES?)
return 0;
case COMMAND_1521:
script_assert(false);
return 0;
case COMMAND_1522:
script_assert(false);
return 0;
case COMMAND_1523:
script_assert(false);
return 0;
case COMMAND_1524:
script_assert(false);
return 0;
case COMMAND_1525:
script_assert(false);
return 0;
case COMMAND_1526:
script_assert(false);
return 0;
case COMMAND_1527:
script_assert(false);
return 0;
case COMMAND_1528:
script_assert(false);
return 0;
case COMMAND_1529:
script_assert(false);
return 0;
case COMMAND_1530:
script_assert(false);
return 0;
case COMMAND_1531:
script_assert(false);
return 0;
case COMMAND_1532:
script_assert(false);
return 0;
case COMMAND_1533:
script_assert(false);
return 0;
case COMMAND_1534:
script_assert(false);
return 0;
case COMMAND_1535:
script_assert(false);
return 0;
case COMMAND_1536:
script_assert(false);
return 0;
case COMMAND_1537:
script_assert(false);
return 0;
case COMMAND_1538:
script_assert(false);
return 0;
case COMMAND_1539:
script_assert(false);
return 0;
case COMMAND_1540:
script_assert(false);
return 0;
case COMMAND_1541:
script_assert(false);
return 0;
case COMMAND_1542:
script_assert(false);
return 0;
case COMMAND_1543:
script_assert(false);
return 0;
case COMMAND_1544:
script_assert(false);
return 0;
case COMMAND_1545:
script_assert(false);
return 0;
case COMMAND_1546:
script_assert(false);
return 0;
case COMMAND_1547:
script_assert(false);
return 0;
case COMMAND_1548:
script_assert(false);
return 0;
case COMMAND_1549:
CollectParameters(&m_nIp, 1);
// TODO (SET_ONFOOT_CAMERA_MODE?)
return 0;
case COMMAND_1550:
script_assert(false);
return 0;
case COMMAND_1551:
script_assert(false);
return 0;
case COMMAND_1552:
script_assert(false);
return 0;
case COMMAND_1553:
script_assert(false);
return 0;
case COMMAND_1554:
script_assert(false);
return 0;
case COMMAND_1555:
CollectParameters(&m_nIp, 1);
// TODO (FREEZE_ONFOOT_CAMERA_MODE?)
return 0;
case COMMAND_1556:
script_assert(false);
return 0;
case COMMAND_1557:
script_assert(false);
return 0;
case COMMAND_1558:
script_assert(false);
return 0;
case COMMAND_1559:
script_assert(false);
return 0;
case COMMAND_1560:
// TODO (IS_E3_BUILD?)
UpdateCompareFlag(false);
return 0;
case COMMAND_1561:
script_assert(false);
return 0;
case COMMAND_1562:
script_assert(false);
return 0;
case COMMAND_1563:
script_assert(false);
return 0;
case COMMAND_1564:
script_assert(false);
return 0;
case COMMAND_1565:
script_assert(false);
return 0;
case COMMAND_1566:
script_assert(false);
return 0;
case COMMAND_1567:
script_assert(false);
return 0;
case COMMAND_1568:
script_assert(false);
return 0;
case COMMAND_1569:
// TODO (IS_MULTIPLAYER_ACTIVE?)
UpdateCompareFlag(false);
return 0;
case COMMAND_1570:
script_assert(false);
return 0;
case COMMAND_1571:
script_assert(false);
return 0;
case COMMAND_1572:
script_assert(false);
return 0;
case COMMAND_1573:
script_assert(false);
return 0;
case COMMAND_1574:
script_assert(false);
return 0;
case COMMAND_1575:
script_assert(false);
return 0;
case COMMAND_1576:
script_assert(false);
return 0;
case COMMAND_1577:
script_assert(false);
return 0;
case COMMAND_1578:
script_assert(false);
return 0;
case COMMAND_1579:
script_assert(false);
return 0;
case COMMAND_1580:
script_assert(false);
return 0;
case COMMAND_1581:
script_assert(false);
return 0;
case COMMAND_1582:
script_assert(false);
return 0;
case COMMAND_1583:
script_assert(false);
return 0;
case COMMAND_1584:
script_assert(false);
return 0;
case COMMAND_1585:
script_assert(false);
return 0;
case COMMAND_1586:
script_assert(false);
return 0;
case COMMAND_1587:
script_assert(false);
return 0;
case COMMAND_1588:
script_assert(false);
return 0;
case COMMAND_1589:
CollectParameters(&m_nIp, 2);
// TODO (SWAP_BUILDING?)
return 0;
case COMMAND_1590:
script_assert(false);
return 0;
case COMMAND_1591:
script_assert(false);
return 0;
case COMMAND_1592:
script_assert(false);
return 0;
case COMMAND_1593:
script_assert(false);
return 0;
case COMMAND_1594:
script_assert(false);
return 0;
case COMMAND_1595:
script_assert(false);
return 0;
case COMMAND_1596:
script_assert(false);
return 0;
case COMMAND_1597:
script_assert(false);
return 0;
case COMMAND_1598:
script_assert(false);
return 0;
case COMMAND_1599:
script_assert(false);
return 0;
default:
script_assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands1600To1699(int32 command)
{
switch (command) {
case COMMAND_1600:
script_assert(false);
return 0;
case COMMAND_1601:
script_assert(false);
return 0;
case COMMAND_1602:
script_assert(false);
return 0;
case COMMAND_1603:
script_assert(false);
return 0;
case COMMAND_1604:
script_assert(false);
return 0;
case COMMAND_1605:
script_assert(false);
return 0;
case COMMAND_1606:
script_assert(false);
return 0;
case COMMAND_1607:
script_assert(false);
return 0;
case COMMAND_1608:
script_assert(false);
return 0;
case COMMAND_1609:
script_assert(false);
return 0;
case COMMAND_1610:
script_assert(false);
return 0;
case COMMAND_1611:
script_assert(false);
return 0;
case COMMAND_1612:
script_assert(false);
return 0;
case COMMAND_1613:
script_assert(false);
return 0;
case COMMAND_1614:
script_assert(false);
return 0;
case COMMAND_1615:
script_assert(false);
return 0;
case COMMAND_1616:
script_assert(false);
return 0;
case COMMAND_1617:
script_assert(false);
return 0;
case COMMAND_1618:
script_assert(false);
return 0;
case COMMAND_1619:
script_assert(false);
return 0;
case COMMAND_1620:
script_assert(false);
return 0;
case COMMAND_1621:
script_assert(false);
return 0;
case COMMAND_1622:
script_assert(false);
return 0;
case COMMAND_1623:
script_assert(false);
return 0;
case COMMAND_1624:
script_assert(false);
return 0;
case COMMAND_1625:
script_assert(false);
return 0;
case COMMAND_1626:
script_assert(false);
return 0;
case COMMAND_1627:
script_assert(false);
return 0;
case COMMAND_1628:
script_assert(false);
return 0;
case COMMAND_1629:
script_assert(false);
return 0;
case COMMAND_1630:
script_assert(false);
return 0;
case COMMAND_1631:
script_assert(false);
return 0;
case COMMAND_1632:
script_assert(false);
return 0;
case COMMAND_1633:
script_assert(false);
return 0;
case COMMAND_1634:
script_assert(false);
return 0;
case COMMAND_1635:
{
char tmp[12]; // TODO
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
m_nIp += KEY_LENGTH_IN_SCRIPT;
// TODO (CHANGE_STORED_PLAYER_OUTFIT?)
return 0;
}
case COMMAND_1636:
script_assert(false);
return 0;
case COMMAND_1637:
script_assert(false);
return 0;
case COMMAND_1638:
script_assert(false);
return 0;
case COMMAND_1639:
script_assert(false);
return 0;
case COMMAND_1640:
CollectParameters(&m_nIp, 2);
// TODO (LOCK_GARAGE?)
return 0;
case COMMAND_1641:
script_assert(false);
return 0;
case COMMAND_1642:
script_assert(false);
return 0;
case COMMAND_1643:
script_assert(false);
return 0;
case COMMAND_1644:
script_assert(false);
return 0;
case COMMAND_1645:
script_assert(false);
return 0;
case COMMAND_1646:
CollectParameters(&m_nIp, 1);
// TODO (DISABLE_PAUSE_MENU?)
return 0;
case COMMAND_1647:
script_assert(false);
return 0;
case COMMAND_1648:
CollectParameters(&m_nIp, 3);
// TODO (SET_CLOCK_EVENT_WARNING);
return 0;
case COMMAND_1649:
script_assert(false);
return 0;
case COMMAND_1650:
script_assert(false);
return 0;
case COMMAND_1651:
script_assert(false);
return 0;
case COMMAND_1652:
script_assert(false);
return 0;
case COMMAND_1653:
script_assert(false);
return 0;
case COMMAND_1654:
script_assert(false);
return 0;
case COMMAND_1655:
script_assert(false);
return 0;
case COMMAND_1656:
script_assert(false);
return 0;
#endif
default:
script_assert(0);
}

View file

@ -215,6 +215,11 @@ enum {
COMMAND_WHILE,
COMMAND_WHILENOT,
COMMAND_ENDWHILE,
COMMAND_214,
COMMAND_215,
COMMAND_216,
COMMAND_217,
COMMAND_218,
COMMAND_ANDOR,
COMMAND_LAUNCH_MISSION,
COMMAND_MISSION_HAS_FINISHED,
@ -1437,39 +1442,222 @@ enum {
COMMAND_REGISTER_FIRE_LEVEL,
COMMAND_IS_AUSTRALIAN_GAME,
COMMAND_DISARM_CAR_BOMB,
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
COMMAND_IS_JAPANESE_GAME,
#elif (!defined GTA_PS2)
COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED,
#endif
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
COMMAND_SHUFFLE_CARD_DECKS,
COMMAND_FETCH_NEXT_CARD,
COMMAND_GET_OBJECT_VELOCITY,
COMMAND_IS_DEBUG_CAMERA_ON,
COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY,
COMMAND_SET_OBJECT_ROTATION_VELOCITY,
COMMAND_IS_OBJECT_STATIC,
COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS,
COMMAND_DO_2D_RECTANGLES_COLLIDE,
COMMAND_GET_OBJECT_ROTATION_VELOCITY,
COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY,
COMMAND_GET_OBJECT_SPEED,
#endif
#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
COMMAND_MARK_CUTSCENE_START,
COMMAND_MARK_CUTSCENE_END,
COMMAND_CUTSCENE_SCROLL,
#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
COMMAND_IS_MISSION_SKIP,
COMMAND_SET_IN_AMMUNATION,
COMMAND_DO_SAVE_GAME,
COMMAND_IS_RETRY,
COMMAND_DUMMY,
COMMAND_MARK_CUTSCENE_START,
COMMAND_MARK_CUTSCENE_END,
COMMAND_CUTSCENE_SCROLL,
#endif
COMMAND_1442,
COMMAND_1443,
COMMAND_1444,
COMMAND_1445,
COMMAND_1446,
COMMAND_1447,
COMMAND_1448,
COMMAND_1449,
COMMAND_1450,
COMMAND_1451,
COMMAND_1452,
COMMAND_1453,
COMMAND_CALL,
COMMAND_NOTCALL,
COMMAND_1456,
COMMAND_1457,
COMMAND_1458,
COMMAND_1459,
COMMAND_1460,
COMMAND_1461,
COMMAND_1462,
COMMAND_1463,
COMMAND_1464,
COMMAND_1465,
COMMAND_1466,
COMMAND_1467,
COMMAND_1468,
COMMAND_1469,
COMMAND_1470,
COMMAND_1471,
COMMAND_1472,
COMMAND_1473,
COMMAND_1474,
COMMAND_1475,
COMMAND_1476,
COMMAND_1477,
COMMAND_1478,
COMMAND_1479,
COMMAND_1480,
COMMAND_1481,
COMMAND_1482,
COMMAND_1483,
COMMAND_1484,
COMMAND_1485,
COMMAND_1486,
COMMAND_1487,
COMMAND_1488,
COMMAND_1489,
COMMAND_1490,
COMMAND_1491,
COMMAND_1492,
COMMAND_1493,
COMMAND_1494,
COMMAND_1495,
COMMAND_1496,
COMMAND_1497,
COMMAND_1498,
COMMAND_1499,
COMMAND_1500,
COMMAND_1501,
COMMAND_1502,
COMMAND_1503,
COMMAND_1504,
COMMAND_1505,
COMMAND_1506,
COMMAND_1507,
COMMAND_1508,
COMMAND_1509,
COMMAND_1510,
COMMAND_1511,
COMMAND_1512,
COMMAND_1513,
COMMAND_1514,
COMMAND_1515,
COMMAND_1516,
COMMAND_1517,
COMMAND_1518,
COMMAND_1519,
COMMAND_1520,
COMMAND_1521,
COMMAND_1522,
COMMAND_1523,
COMMAND_1524,
COMMAND_1525,
COMMAND_1526,
COMMAND_1527,
COMMAND_1528,
COMMAND_1529,
COMMAND_1530,
COMMAND_1531,
COMMAND_1532,
COMMAND_1533,
COMMAND_1534,
COMMAND_1535,
COMMAND_1536,
COMMAND_1537,
COMMAND_1538,
COMMAND_1539,
COMMAND_1540,
COMMAND_1541,
COMMAND_1542,
COMMAND_1543,
COMMAND_1544,
COMMAND_1545,
COMMAND_1546,
COMMAND_1547,
COMMAND_1548,
COMMAND_1549,
COMMAND_1550,
COMMAND_1551,
COMMAND_1552,
COMMAND_1553,
COMMAND_1554,
COMMAND_1555,
COMMAND_1556,
COMMAND_1557,
COMMAND_1558,
COMMAND_1559,
COMMAND_1560,
COMMAND_1561,
COMMAND_1562,
COMMAND_1563,
COMMAND_1564,
COMMAND_1565,
COMMAND_1566,
COMMAND_1567,
COMMAND_1568,
COMMAND_1569,
COMMAND_1570,
COMMAND_1571,
COMMAND_1572,
COMMAND_1573,
COMMAND_1574,
COMMAND_1575,
COMMAND_1576,
COMMAND_1577,
COMMAND_1578,
COMMAND_1579,
COMMAND_1580,
COMMAND_1581,
COMMAND_1582,
COMMAND_1583,
COMMAND_1584,
COMMAND_1585,
COMMAND_1586,
COMMAND_1587,
COMMAND_1588,
COMMAND_1589,
COMMAND_1590,
COMMAND_1591,
COMMAND_1592,
COMMAND_1593,
COMMAND_1594,
COMMAND_1595,
COMMAND_1596,
COMMAND_1597,
COMMAND_1598,
COMMAND_1599,
COMMAND_1600,
COMMAND_1601,
COMMAND_1602,
COMMAND_1603,
COMMAND_1604,
COMMAND_1605,
COMMAND_1606,
COMMAND_1607,
COMMAND_1608,
COMMAND_1609,
COMMAND_1610,
COMMAND_1611,
COMMAND_1612,
COMMAND_1613,
COMMAND_1614,
COMMAND_1615,
COMMAND_1616,
COMMAND_1617,
COMMAND_1618,
COMMAND_1619,
COMMAND_1620,
COMMAND_1621,
COMMAND_1622,
COMMAND_1623,
COMMAND_1624,
COMMAND_1625,
COMMAND_1626,
COMMAND_1627,
COMMAND_1628,
COMMAND_1629,
COMMAND_1630,
COMMAND_1631,
COMMAND_1632,
COMMAND_1633,
COMMAND_1634,
COMMAND_1635,
COMMAND_1636,
COMMAND_1637,
COMMAND_1638,
COMMAND_1639,
COMMAND_1640,
COMMAND_1641,
COMMAND_1642,
COMMAND_1643,
COMMAND_1644,
COMMAND_1645,
COMMAND_1646,
COMMAND_1647,
COMMAND_1648,
COMMAND_1649,
COMMAND_1650,
COMMAND_1651,
COMMAND_1652,
COMMAND_1653,
COMMAND_1654,
COMMAND_1655,
COMMAND_1656,
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LAST_SCRIPT_COMMAND
#endif
@ -1488,7 +1676,9 @@ enum eScriptArgument
ARGTYPE_PED_HANDLE,
ARGTYPE_VEHICLE_HANDLE,
ARGTYPE_OBJECT_HANDLE,
ARGTYPE_ANDOR
ARGTYPE_ANDOR,
ARGTYPE_LIST,
ARGTYPE_FUNCTION
};
struct tScriptCommandData

View file

@ -10,7 +10,7 @@
// --MIAMI: file done
float CIniFile::PedNumberMultiplier = 0.6f;
float CIniFile::CarNumberMultiplier = 0.6f;
float CIniFile::CarNumberMultiplier = 0.8f;
void CIniFile::LoadIniFile()
{
@ -27,5 +27,5 @@ void CIniFile::LoadIniFile()
}
CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier;
CPopulation::MaxNumberOfPedsInUseInterior = 40.0f * PedNumberMultiplier;
CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier;
CCarCtrl::MaxNumberOfCarsInUse = 30.0f * CarNumberMultiplier;
}

View file

@ -164,6 +164,8 @@ public:
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
float unk_B4;
float unk_B8;
#ifdef DETECT_PAD_INPUT_SWITCH
static bool IsAffectedByController;

View file

@ -123,6 +123,7 @@ public:
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); }
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool IsScriptOwnedModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED); }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); }

View file

@ -97,7 +97,7 @@ enum Config {
NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
NUM_CARGENS = 185,
NUM_CARGENS = 500,
NUM_PATH_NODES_IN_AUTOPILOT = 8,
@ -334,7 +334,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
#define SCRIPT_LOG_FILE_LEVEL 2 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT