From 39678ba5cad61067547771e4a3037e4944f6a5c5 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sat, 3 Oct 2020 16:16:46 +0300 Subject: [PATCH] small fix --- src/control/CarCtrl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 5a2def05..76ee47b0 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -2578,7 +2578,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle) void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0; - pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0; + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0; int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y); CPathNode* pNode = &ThePaths.m_pathNodes[nodeId]; int prevNodeId = -1;