From 38dee74a5aa6131d29147b121e78340de47f43a2 Mon Sep 17 00:00:00 2001
From: Nikolay Korolev <nickvnuk@gmail.com>
Date: Sat, 11 Apr 2020 21:01:39 +0300
Subject: [PATCH] CPools

---
 src/core/Pad.cpp              |   2 +-
 src/core/Pools.cpp            | 345 +++++++++++++++++++++++++++++++++-
 src/entities/Entity.h         |   1 +
 src/modelinfo/BaseModelInfo.h |   4 +-
 src/objects/Object.cpp        |   1 +
 src/objects/Object.h          |   1 +
 src/vehicles/Vehicle.h        |   3 +-
 7 files changed, 346 insertions(+), 11 deletions(-)

diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index f83998b8..973b4ef6 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -94,7 +94,7 @@ void TankCheat()
 
 		if (node < 0) return;
 		
-#ifdef FIX_BUGS
+#ifndef FIX_BUGS // TEMP!!!
 		CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE);
 #else
 		CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 75536b88..9fd3d60e 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -1,8 +1,14 @@
 #include "common.h"
 #include "patcher.h"
 #include "Pools.h"
-#include "World.h"
+
+#include "Boat.h"
+#include "CarCtrl.h"
+#include "Population.h"
 #include "ProjectileInfo.h"
+#include "Streaming.h"
+#include "Wanted.h"
+#include "World.h"
 
 CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
 CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
@@ -14,13 +20,6 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
 CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
 CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
 
-WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); }
-WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); }
-WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); }
-WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); }
-WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); }
-WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); }
-
 void
 CPools::Initialise(void)
 {
@@ -99,6 +98,333 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
 	}
 }
 
+void CPools::LoadVehiclePool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+	int nNumCars = ReadSaveBuf<int>(buf);
+	int nNumBoats = ReadSaveBuf<int>(buf);
+	for (int i = 0; i < nNumCars + nNumBoats; i++) {
+		uint32 type = ReadSaveBuf<uint32>(buf);
+		int16 model = ReadSaveBuf<int16>(buf);
+		CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
+		CStreaming::LoadAllRequestedModels(false);
+		int32 slot = ReadSaveBuf<int32>(buf);
+		CVehicle* pVehicle;
+		char* vbuf = new char[max(sizeof(CAutomobile), sizeof(CBoat))];
+		if (type == VEHICLE_TYPE_BOAT) {
+			memcpy(vbuf, buf, sizeof(CBoat));
+			SkipSaveBuf(buf, sizeof(CBoat));
+			CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
+			pVehicle = pBoat;
+			--CCarCtrl::NumRandomCars; // why?
+		}
+		else if (type == VEHICLE_TYPE_CAR) {
+			memcpy(vbuf, buf, sizeof(CAutomobile));
+			SkipSaveBuf(buf, sizeof(CAutomobile));
+			CStreaming::RequestModel(model, 0); // is it needed?
+			CStreaming::LoadAllRequestedModels(false);
+			CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
+			pVehicle = pAutomobile;
+			CCarCtrl::NumRandomCars--; // why?
+			pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
+			pAutomobile->SetupDamageAfterLoad();
+		}
+		else
+			assert(0);
+		CVehicle* pBufferVehicle = (CVehicle*)vbuf;
+		pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
+		pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
+		pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1;
+		pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2;
+		pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState;
+		pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers;
+		pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0];
+		pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1];
+		pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2];
+		pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3];
+		pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle;
+		pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal;
+		pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal;
+		pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer;
+		pVehicle->bIsLocked = pBufferVehicle->bIsLocked;
+		pVehicle->bEngineOn = pBufferVehicle->bEngineOn;
+		pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn;
+		pVehicle->bLightsOn = pBufferVehicle->bLightsOn;
+		pVehicle->bFreebies = pBufferVehicle->bFreebies;
+		pVehicle->m_fHealth = pBufferVehicle->m_fHealth;
+		pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear;
+		pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime;
+		pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
+#ifdef FIX_BUGS //must be copypaste
+		pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer;
+#else
+		pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
+#endif
+		pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock;
+		pVehicle->m_status = pBufferVehicle->m_status;
+		pVehicle->m_type = pBufferVehicle->m_type;
+		(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
+		(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
+		pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
+		CWorld::Add(pVehicle);
+		delete[] vbuf;
+	}
+VALIDATESAVEBUF(size)
+}
+
+void CPools::SaveVehiclePool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+	int nNumCars = 0;
+	int nNumBoats = 0;
+	int nPoolSize = GetVehiclePool()->GetSize();
+	for (int i = 0; i < nPoolSize; i++) {
+		CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
+		if (!pVehicle)
+			continue;
+		bool bHasPassenger = false;
+		for (int j = 0; j < 8; j++) {
+			if (pVehicle->pPassengers[i])
+				bHasPassenger = true;
+		}
+		if (!pVehicle->pDriver && !bHasPassenger) {
+			if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+				++nNumCars;
+			if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+				++nNumBoats;
+		}
+	}
+	*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) +
+		nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int);
+	WriteSaveBuf(buf, nNumCars);
+	WriteSaveBuf(buf, nNumBoats);
+	for (int i = 0; i < nPoolSize; i++) {
+		CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
+		if (!pVehicle)
+			continue;
+		bool bHasPassenger = false;
+		for (int j = 0; j < 8; j++) {
+			if (pVehicle->pPassengers[j])
+				bHasPassenger = true;
+		}
+		if (!pVehicle->pDriver && !bHasPassenger) {
+			if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+				WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+				WriteSaveBuf(buf, pVehicle->m_modelIndex);
+				WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+				memcpy(buf, pVehicle, sizeof(CAutomobile));
+				SkipSaveBuf(buf, sizeof(CAutomobile));
+			}
+			if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+				WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+				WriteSaveBuf(buf, pVehicle->m_modelIndex);
+				WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+				memcpy(buf, pVehicle, sizeof(CBoat));
+				SkipSaveBuf(buf, sizeof(CBoat));
+			}
+		}
+	}
+VALIDATESAVEBUF(*size)
+}
+
+void CPools::SaveObjectPool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+	CProjectileInfo::RemoveAllProjectiles();
+	CObject::DeleteAllTempObjects();
+	int nObjects = 0;
+	int nPoolSize = GetObjectPool()->GetSize();
+	for (int i = 0; i < nPoolSize; i++) {
+		CObject* pObject = GetObjectPool()->GetSlot(i);
+		if (!pObject)
+			continue;
+		if (pObject->ObjectCreatedBy == MISSION_OBJECT)
+			++nObjects;
+	}
+	*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
+		sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
+		sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
+	WriteSaveBuf(buf, nObjects);
+	for (int i = 0; i < nPoolSize; i++) {
+		CObject* pObject = GetObjectPool()->GetSlot(i);
+		if (!pObject)
+			continue;
+		if (pObject->ObjectCreatedBy == MISSION_OBJECT) {
+			bool bIsPickup = pObject->bIsPickup;
+			bool bFlag2 = pObject->m_obj_flag2;
+			bool bOutOfStock = pObject->bOutOfStock;
+			bool bGlassCracked = pObject->bGlassCracked;
+			bool bGlassBroken = pObject->bGlassBroken;
+			bool bHasBeenDamaged = pObject->bHasBeenDamaged;
+			bool bUseVehicleColours = pObject->bUseVehicleColours;
+			CCompressedMatrixNotAligned tmp;
+			WriteSaveBuf(buf, pObject->m_modelIndex);
+			WriteSaveBuf(buf, GetObjectRef(pObject));
+			tmp.CompressFromFullMatrix(pObject->GetMatrix());
+			WriteSaveBuf(buf, tmp);
+			WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
+			WriteSaveBuf(buf, pObject->m_fUprootLimit);
+			tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
+			WriteSaveBuf(buf, tmp);
+			WriteSaveBuf(buf, (uint32)0); // same
+			WriteSaveBuf(buf, pObject->ObjectCreatedBy);
+			WriteSaveBuf(buf, bIsPickup);
+			WriteSaveBuf(buf, bFlag2);
+			WriteSaveBuf(buf, bOutOfStock);
+			WriteSaveBuf(buf, bGlassCracked);
+			WriteSaveBuf(buf, bGlassBroken);
+			WriteSaveBuf(buf, bHasBeenDamaged);
+			WriteSaveBuf(buf, bUseVehicleColours);
+			WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
+			WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
+			WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
+			WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
+			WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
+			WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
+		}
+	}
+VALIDATESAVEBUF(*size)
+}
+
+void CPools::LoadObjectPool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+	int nObjects = ReadSaveBuf<int>(buf);
+	for (int i = 0; i < nObjects; i++) {
+		int16 mi = ReadSaveBuf<int16>(buf);
+		int ref = ReadSaveBuf<int>(buf);
+		char* obuf = new char[sizeof(CObject)];
+		CObject* pBufferObject = (CObject*)obuf;
+		CCompressedMatrixNotAligned tmp;
+		tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+		tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
+		ReadSaveBuf<uint32>(buf);
+		pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
+		tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+		tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
+		ReadSaveBuf<uint32>(buf);
+		pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
+		pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
+		pBufferObject->m_flagE2 = ReadSaveBuf<bool>(buf);
+		pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
+		pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
+		pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
+		pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
+		pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
+		pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
+		pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
+		pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
+		pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
+		(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
+		(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
+		if (GetObjectPool()->GetSlot(ref >> 8))
+			CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
+		CObject* pObject = new(ref) CObject(mi, false);
+		pObject->GetMatrix() = pBufferObject->GetMatrix();
+		pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
+		pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
+		pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
+		pObject->bIsPickup = pBufferObject->bIsPickup;
+		pObject->m_flagE2 = pBufferObject->m_flagE2;
+		pObject->bOutOfStock = pBufferObject->bOutOfStock;
+		pObject->bGlassCracked = pBufferObject->bGlassCracked;
+		pObject->bGlassBroken = pBufferObject->bGlassBroken;
+		pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged;
+		pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours;
+		pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier;
+		pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
+		pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
+		pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
+		(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
+		(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
+		pObject->bHasCollided = false;
+		CWorld::Add(pObject);
+		delete[] obuf;
+	}
+VALIDATESAVEBUF(size)
+}
+
+void CPools::SavePedPool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+	int nNumPeds = 0;
+	int nPoolSize = GetPedPool()->GetSize();
+	for (int i = 0; i < nPoolSize; i++) {
+		CPed* pPed = GetPedPool()->GetSlot(i);
+		if (!pPed)
+			continue;
+		if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
+			nNumPeds++;
+	}
+	*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) +
+		sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
+	WriteSaveBuf(buf, nNumPeds);
+	for (int i = 0; i < nPoolSize; i++) {
+		CPed* pPed = GetPedPool()->GetSlot(i);
+		if (!pPed)
+			continue;
+		if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
+			WriteSaveBuf(buf, pPed->m_nPedType);
+			WriteSaveBuf(buf, pPed->m_modelIndex);
+			WriteSaveBuf(buf, GetPedRef(pPed));
+			memcpy(buf, pPed, sizeof(CPlayerPed));
+			SkipSaveBuf(buf, sizeof(CPlayerPed));
+			WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
+			WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
+			memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
+			SkipSaveBuf(buf, MAX_MODEL_NAME);
+		}
+	}
+VALIDATESAVEBUF(*size);
+}
+
+void CPools::LoadPedPool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+	int nPeds = ReadSaveBuf<int>(buf);
+	for (int i = 0; i < nPeds; i++) {
+		uint32 pedtype = ReadSaveBuf<uint32>(buf);
+		int16 model = ReadSaveBuf<int16>(buf);
+		int ref = ReadSaveBuf<int>(buf);
+		char* pbuf = new char[sizeof(CPlayerPed)];
+		CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
+		CPed* pPed;
+		char name[MAX_MODEL_NAME];
+		// the code implies that there was idea to load non-player ped
+		if (pedtype == PEDTYPE_PLAYER1) { // always true
+			memcpy(pbuf, buf, sizeof(CPlayerPed));
+			SkipSaveBuf(buf, sizeof(CPlayerPed));
+			CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
+			CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
+			memcpy(name, buf, MAX_MODEL_NAME);
+			SkipSaveBuf(buf, MAX_MODEL_NAME);
+		}
+		CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
+		CStreaming::LoadAllRequestedModels(false);
+		if (pedtype == PEDTYPE_PLAYER1) {
+			CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
+			for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
+				pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
+			pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
+			pPed = pPlayerPed;
+		}
+		pPed->GetPosition() = pBufferPlayer->GetPosition();
+		pPed->m_fHealth = pBufferPlayer->m_fHealth;
+		pPed->m_fArmour = pBufferPlayer->m_fArmour;
+		pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
+		pPed->m_currentWeapon = 0;
+		pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
+		for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
+			pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
+		if (pedtype == PEDTYPE_PLAYER1) {
+			pPed->m_wepAccuracy = 100;
+			CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
+		}
+		CWorld::Add(pPed);
+		delete[] pbuf;
+	}
+VALIDATESAVEBUF(size)
+}
 
 STARTPATCHES
 	InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP);
@@ -111,4 +437,7 @@ STARTPATCHES
 	InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP);
 	InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP);
 	InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP);
+	InjectHook(0x4A1B40, CPools::LoadVehiclePool, PATCH_JUMP);
+	InjectHook(0x4A2550, CPools::LoadObjectPool, PATCH_JUMP);
+	InjectHook(0x4A2B50, CPools::LoadPedPool, PATCH_JUMP);
 ENDPATCHES
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 99cc7f17..e3a5333e 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -90,6 +90,7 @@ public:
 	CReference *m_pFirstReference;
 
 	CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
+	uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); }
 
 	CEntity(void);
 	~CEntity(void);
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
index a9bafb64..0c4bf934 100644
--- a/src/modelinfo/BaseModelInfo.h
+++ b/src/modelinfo/BaseModelInfo.h
@@ -2,6 +2,8 @@
 
 #include "Collision.h"
 
+#define MAX_MODEL_NAME (24)
+
 enum ModeInfoType : uint8
 {
 	MITYPE_NA        = 0,
@@ -21,7 +23,7 @@ class CBaseModelInfo
 {
 protected:
 	// TODO?: make more things protected
-	char         m_name[24];
+	char         m_name[MAX_MODEL_NAME];
 	CColModel   *m_colModel;
 	C2dEffect   *m_twodEffects;
 	int16        m_objectId;
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index aa366aa0..ba9145a8 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -12,6 +12,7 @@ WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED
 WRAPPER void CObject::Init(void) { EAXJMP(0x4BAEC0); }
 WRAPPER void CObject::ProcessControl(void) { EAXJMP(0x4BB040); }
 WRAPPER void CObject::Teleport(CVector) { EAXJMP(0x4BBDA0); }
+WRAPPER void CObject::DeleteAllTempObjects() { EAXJMP(0x4BBDF0); }
 
 int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
 int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C;	// 1000
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 27346e23..4adc7883 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -85,5 +85,6 @@ public:
 	bool CanBeDeleted(void);
 
 	static void DeleteAllTempObjectInArea(CVector, float);
+	static void DeleteAllTempObjects();
 };
 static_assert(sizeof(CObject) == 0x198, "CObject: error");
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index c7be3674..d3664626 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -130,7 +130,8 @@ public:
 	int8 m_nGettingInFlags;
 	int8 m_nGettingOutFlags;
 	uint8 m_nNumMaxPassengers;
-	char field_1CD[19];
+	char field_1CD[3];
+	float field_1D0[4];
 	CEntity *m_pCurGroundEntity;
 	CFire *m_pCarFire;
 	float m_fSteerAngle;