Merge branch 'lcs-dev' into lcs

This commit is contained in:
Nikolay Korolev 2021-01-31 01:38:48 +03:00
commit 3677749935
1 changed files with 390 additions and 123 deletions

View File

@ -8,6 +8,7 @@
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
#include "Frontend.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
@ -15,7 +16,9 @@
#include "Pad.h"
#include "Particle.h"
#include "PlayerPed.h"
#include "Radar.h"
#include "Replay.h"
#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
@ -43,7 +46,7 @@
#define RESPRAY_PRICE (100)
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
#define DISTANCE_TO_CALL_OFF_CHASE (50.0f)
#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
@ -100,10 +103,10 @@
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
{ MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
{ MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
{ MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
{ MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
{ MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
{ MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
{ MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
{ MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
};
const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
@ -127,6 +130,7 @@ CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_
int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
uint8 CGarages::CrusherRewardMultiplier;
#ifndef MASTER
bool bPrintNearestObject;
@ -137,6 +141,7 @@ void CGarages::Init(void)
#ifndef MASTER
VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
#endif
CrusherRewardMultiplier = 1;
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
@ -217,7 +222,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_fSupX = Max(Max(X1, X2), X3);
pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
pGarage->m_vecCorner1 = CVector2D(X1, Y1);
pGarage->m_fInfZ = Z1;
pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
@ -235,6 +240,22 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_bRecreateDoorOnNextRefresh = false;
pGarage->m_bRotatedDoor = false;
pGarage->m_bCameraFollowsPlayer = false;
pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
pGarage->m_bInitialized = false;
pGarage->field_F0 = 0;
pGarage->field_FC = 0;
pGarage->m_bInitialized = InitDoorGubbins(NumGarages, type);
return NumGarages++;
}
bool CGarages::InitDoorGubbins(uint32 id, uint8 type)
{
CGarage* pGarage = &aGarages[id];
pGarage->RefreshDoorPointers(true);
if (pGarage->m_pDoor1) {
pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
@ -249,12 +270,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
switch (type) {
case GARAGE_MISSION:
case GARAGE_COLLECTORSITEMS:
@ -263,7 +278,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
case GARAGE_60SECONDS:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
@ -290,6 +304,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
case GARAGE_RESPRAY:
case GARAGE_CRATE_GARAGE:
pGarage->m_eGarageState = GS_OPENED;
pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
break;
@ -304,7 +319,16 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->UpdateCrusherAngle();
else
pGarage->UpdateDoorsHeight();
return NumGarages++;
return pGarage->m_fDoorHeight > 0.0f;
}
void CGarages::SetupAnyGaragesForThisIsland(void)
{
for (uint32 i = 0; i < NumGarages; i++) {
CGarage* pGarage = &aGarages[i];
if (!pGarage->m_bInitialized)
pGarage->m_bInitialized = InitDoorGubbins(i, pGarage->m_eGarageType);
}
}
void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
@ -315,8 +339,27 @@ void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
pGarage->m_eGarageState = GS_FULLYCLOSED;
}
void CGarages::LockGarage(int16 garage, bool state)
{
CGarage* pGarage = &aGarages[garage];
pGarage->m_bLocked = state;
if (pGarage->m_bLocked) {
pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + 2000;
pGarage->UpdateDoorsHeight();
}
else {
pGarage->m_eGarageState = GS_OPENING;
}
}
void CGarage::Update()
{
#ifdef GTA_NETWORK
if (/* gIsMultiplayerGame && */m_eGarageType != GARAGE_CRATE_GARAGE) // TODO(multiplayer)
return;
#endif
if (m_eGarageType != GARAGE_CRUSHER) {
switch (m_eGarageState) {
case GS_FULLYCLOSED:
@ -354,7 +397,7 @@ void CGarage::Update()
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
if (m_bRotatedDoor) {
#ifdef GTA_PS2
#if defined GTA_PS2 || defined GTA_PSP
if (m_eGarageState == GS_OPENING) {
if (m_pDoor1) {
if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
@ -438,7 +481,10 @@ void CGarage::Update()
#else
if (FindPlayerVehicle())
#endif
{
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
}
CWorld::CallOffChaseForArea(
m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
@ -446,6 +492,7 @@ void CGarage::Update()
m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
m_fDoorPos = 0.0f;
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
@ -480,11 +527,8 @@ void CGarage::Update()
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
#ifdef FIX_BUGS
if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
#else
if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
#endif
if ((!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) &&
(!FindPlayerVehicle()->IsBike() || !((CBike*)(FindPlayerVehicle()))->bFixedColour)) {
uint8 colour1, colour2;
uint16 attempt;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
@ -497,12 +541,36 @@ void CGarage::Update()
FindPlayerVehicle()->m_currentColour1 = colour1;
FindPlayerVehicle()->m_currentColour2 = colour2;
if (bChangedColour) {
CVector vCorners[] = {
CVector(m_fInfX, m_fInfY, 0.0f), CVector(m_fInfX, m_fSupY, 0.0f),
CVector(m_fSupX, m_fInfY, 0.0f), CVector(m_fSupX, m_fSupY, 0.0f)
};
CVector vMiddles[] = {
CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fInfY, 0.0f), CVector(m_fInfX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fSupY, 0.0f), CVector(m_fSupX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
};
int nClosestCornerToCamera = 0;
int nClosestMiddleToCamera = 0;
for (int i = 1; i < 4; i++) {
if ((vCorners[nClosestCornerToCamera] - TheCamera.GetPosition()).Magnitude() >
(vCorners[i] - TheCamera.GetPosition()).Magnitude())
nClosestCornerToCamera = i;
if ((vMiddles[nClosestMiddleToCamera] - TheCamera.GetPosition()).Magnitude() >
(vMiddles[i] - TheCamera.GetPosition()).Magnitude())
nClosestMiddleToCamera = i;
}
CVector vDirectionCenterToMiddle = vMiddles[nClosestMiddleToCamera] - CVector(GetGarageCenterX(), GetGarageCenterY(), 0.0f);
vDirectionCenterToMiddle.Normalise();
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
CVector pos;
pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::mspInfo->ms_vehicleColourTable[colour1]);
CVector pos(vMiddles[nClosestMiddleToCamera] - vDirectionCenterToMiddle * 0.5f);
CVector dir(CrossProduct(vDirectionCenterToMiddle, CVector(0.0f, 0.0f, 1.0f)));
float fDirMultiplier = (vCorners[nClosestCornerToCamera] - vMiddles[nClosestMiddleToCamera]).Magnitude();
pos += dir * CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * fDirMultiplier; // TODO: base::RandomReal?
pos += vDirectionCenterToMiddle * CGeneral::GetRandomNumberInRange(-6.0f, 0.4f);
dir = vDirectionCenterToMiddle * 0.04f;
pos.z = m_fInfZ + CGeneral::GetRandomNumberInRange(-0.4f, 0.0f);
CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, dir, nil, 0.0f, CVehicleModelInfo::mspInfo->ms_vehicleColourTable[colour1]);
}
}
}
@ -512,8 +580,11 @@ void CGarage::Update()
if (!CGarages::RespraysAreFree) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
CStats::AutoPaintingBudget += RESPRAY_PRICE;
CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else {
CGarages::TriggerMessage("GA_17", -1, 4000, -1);
}
CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
if (CGeneral::GetRandomTrueFalse())
@ -538,6 +609,8 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
if (FindPlayerVehicle())
FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
@ -550,9 +623,20 @@ void CGarage::Update()
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
if (m_bLocked) {
UpdateDoorsHeight();
break;
}
switch (m_eGarageState) {
case GS_OPENED:
UpdateDoorsHeight();
if (IsStaticPlayerCarEntirelyInside()) {
if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
CGarages::TriggerMessage("GA_22", -1, 4000, -1);
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
break;
}
if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
@ -579,6 +663,8 @@ void CGarage::Update()
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (FindPlayerVehicle())
FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
@ -595,13 +681,25 @@ void CGarage::Update()
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
#if (!defined GTA_PS2 || defined FIX_BUGS)
#if (!defined GTA_PS2 || defined FIX_BUGS) // <- this remained in CAutomobile in LCS
FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
#endif
// what is this
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (pVehicle) {
if (pVehicle->IsCar() && pVehicle->GetStatus() == STATUS_WRECKED) {
CAutomobile* pCar = (CAutomobile*)pVehicle;
pCar->m_pBombRigger = nil;
pCar->m_pBlowUpEntity = nil;
}
}
}
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
@ -640,6 +738,7 @@ void CGarage::Update()
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
}
CGarages::TriggerMessage(CGarages::BombsAreFree ? "GA_24" : "GA_23", -1, 4000, -1);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
@ -657,6 +756,8 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
if (FindPlayerVehicle())
FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
@ -670,16 +771,12 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
if ((CTimer::GetFrameCounter() & 0x1F) == 0
#ifndef GTA_PS2
&& (!m_pTarget || IsEntityTouching3D(m_pTarget))
#endif
) {
if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
else if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
@ -691,7 +788,11 @@ void CGarage::Update()
if (m_pTarget)
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
if (!IsEntityEntirelyOutside(FindPlayerPed(), 1.0f)) {
printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
m_eGarageState = GS_OPENING;
}
else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
@ -787,22 +888,21 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (CTheScripts::IsPlayerOnAMission()) {
m_pTarget = nil;
break;
}
if (!IsEntityEntirelyOutside(FindPlayerPed(), 0.0f)) {
printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
m_eGarageState = GS_OPENING;
}
if (FindPlayerVehicle() &&
CalcSmallestDistToGarageDoorSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
else
m_eGarageState = GS_OPENING;
}
else {
if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
m_eGarageState = GS_OPENING;
}
}
m_pTarget = nil;
@ -838,6 +938,7 @@ void CGarage::Update()
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
break;
@ -858,9 +959,93 @@ void CGarage::Update()
break;
}
break;
case GARAGE_CRATE_GARAGE:
#ifdef GTA_NETWORK
{
switch (m_eGarageState) {
case GS_OPENED:
if (m_pSSVehicle) {
// if (m_pSSVehicle->GetVehiclePointer() && IsEntityEntirelyInside3D(m_pSSVehicle->GetVehiclePointer())
{
if (m_pSSTargetCar)
m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
// m_pSSTargetCar = m_pSSVehicle->GetVehiclePointer();
m_pSSTargetCar->RegisterReference((CEntity**)&m_pSSTargetCar);
}
// else
{
if (m_pSSTargetCar)
m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
m_pSSTargetCar = nil;
}
if (m_pSSTargetCar) {
if (!FindPlayerVehicle()/* && m_pSSTargetCar == m_pSSVehicle->GetVehiclePointer() */)
{
if (IsEntityEntirelyOutside(FindPlayerPed(), 6.0f)) {
if (FindPlayerPed()->m_fHealth > 0.0f) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
m_eGarageState = GS_CLOSING;
m_bSSGarageStateChanging = true;
}
}
}
}
}
break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
// if (? == m_nSSGarageState)
{
if (m_pSSTargetCar) {
// if (m_pSSVehicle->GetVehiclePointer())
{
if (IsEntityEntirelyInside3D(/* m_pSSVehicle->GetVehiclePointer() */nil, 0.0f)) {
if (m_pSSTargetCar)
m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
CWorld::Remove(m_pSSTargetCar);
delete m_pSSTargetCar;
m_pSSTargetCar = nil;
m_pSSVehicle = nil;
m_bSSGarageAcceptedVehicle = true;
printf("Destroying Car Inside Crate....\n");
}
}
}
}
// TODO: some loop :(
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
break;
case GS_FULLYCLOSED:
{
// if (? == m_nSSGarageState)
{
if (CalcDistToGarageRectangleSquared(FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y) > SQR(10.0f))
m_eGarageState = GS_OPENING;
}
break;
}
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_bSSGarageStateChanging = false;
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
}
break;
}
#endif
case GARAGE_CRUSHER:
{
// for now version from III
switch (m_eGarageState) {
case GS_OPENED:
{
@ -870,9 +1055,10 @@ void CGarage::Update()
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
m_eGarageState = GS_CLOSING;
if ((pVehicle->IsCar() || pVehicle->IsBike()) && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
m_eGarageState = GS_WAITINGFORCAR;
m_pTarget = pVehicle;
m_nTimeCrusherCraneActivated = CTimer::GetTimeInMilliseconds();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
}
@ -892,9 +1078,10 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward * CGarages::CrusherRewardMultiplier;
CMessages::AddMessageWithNumber(TheText.Get("CRUSHED"), 5000, 1, reward* CGarages::CrusherRewardMultiplier, -1, -1, -1, -1, -1);
DestroyVehicleAndDriverAndPassengers(m_pTarget);
//++CStats::CarsCrushed;
//++CStats::CarsCrushed; // TODO
m_pTarget = nil;
m_eGarageState = GS_AFTERDROPOFF;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
@ -922,9 +1109,12 @@ void CGarage::Update()
}
UpdateCrusherAngle();
break;
//case GS_FULLYCLOSED:
//case GS_CLOSEDCONTAINSCAR:
//case GS_OPENEDCONTAINSCAR:
case GS_WAITINGFORCAR:
if (m_pTarget) {
if (CTimer::GetTimeInMilliseconds() - m_nTimeCrusherCraneActivated > 3000)
m_eGarageState = GS_CLOSING;
}
break;
default:
break;
}
@ -1089,7 +1279,10 @@ void CGarage::Update()
break;
case GS_FULLYCLOSED:
{
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
float distance = INFINITY;
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
}
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
@ -1281,8 +1474,15 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (!IsPointInsideGarage(pos, fMargin - radius))
return false;
if (m_eGarageType == GARAGE_CRATE_GARAGE) {
if (pos.x + radius < m_fInfX - fMargin || pos.x - radius > m_fSupX + fMargin ||
pos.y + radius < m_fInfY - fMargin || pos.y - radius > m_fSupX + fMargin)
return false;
}
else {
if (!IsPointInsideGarage(pos, fMargin - radius))
return false;
}
}
return true;
}
@ -1296,8 +1496,15 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (IsPointInsideGarage(pos, fMargin + radius))
return false;
if (m_eGarageType == GARAGE_CRATE_GARAGE) {
if (pos.x + radius > m_fInfX - fMargin && pos.x - radius < m_fSupX + fMargin &&
pos.y + radius > m_fInfY - fMargin && pos.y - radius < m_fSupX + fMargin)
return false;
}
else {
if (IsPointInsideGarage(pos, fMargin + radius))
return false;
}
}
return true;
}
@ -1472,23 +1679,20 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
// CRadar::m_FadeDownRadar = true; // TODO
CFont::DrawFonts();
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
float x_scale = FrontEndMenuManager.m_PrefsUseWideScreen ? 0.34506f : 0.3834f;
CFont::SetScale(PSP_SCREEN_SCALE_X(x_scale), PSP_SCREEN_SCALE_Y(0.71f));
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
#ifdef FIX_BUGS
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
#else
CFont::SetCentreSize(SCREEN_WIDTH - 50);
#endif
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
float y_offset = SCREEN_SCALE_Y(140.0f);
CFont::SetCentreSize(PSP_SCREEN_SCALE_X(454.0f));
float y_offset = PSP_SCREEN_SCALE_Y(170.0f);
if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
@ -1509,6 +1713,7 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
switch (pVehicle->GetModelIndex()) {
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
@ -1516,9 +1721,6 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
#ifndef GTA_PS2
case MI_FBIRANCH:
#endif
return false;
default:
break;
@ -1568,9 +1770,9 @@ void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
void CGarage::UpdateCrusherAngle()
{
RefreshDoorPointers(false);
m_pDoor1->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
}
void CGarage::UpdateCrusherShake(float X, float Y)
@ -1655,6 +1857,7 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
}
else {
CMessages::AddToPreviousBriefArray(TheText.Get(text), -1, -1, -1, -1, -1, -1, nil);
strcpy(MessageIDString, text);
MessageStartTime = CTimer::GetTimeInMilliseconds();
MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
@ -1721,6 +1924,8 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
if (ct != 0)
return false;
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
@ -1731,8 +1936,10 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
if (ct != 0)
return 0;
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
return CGarages::CarTypesCollected[ct] & BIT(i);
}
return false;
@ -1741,23 +1948,21 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
if (ct != 0)
return 0;
int index;
for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
if (mi == gaCarsToCollectInCraigsGarages[ct][index])
break;
}
if (index >= TOTAL_COLLECTCARS_CARS)
return false;
CGarages::CarTypesCollected[ct] |= BIT(index);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
return false;
}
}
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
return true;
}
@ -1854,8 +2059,27 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= 20.0f ||
Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= 20.0f)
continue;
if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
if (dummy)
m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
}
if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
m_pDoor2 = pEntity;
m_bDoor2IsDummy = dummy;
if (dummy)
m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
}
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
@ -1912,25 +2136,48 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
void CStoredCar::StoreCar(CVehicle* pVehicle)
{
m_nModelIndex = pVehicle->GetModelIndex();
m_vecPos = pVehicle->GetPosition();
m_vecAngle = pVehicle->GetForward();
m_fPosX = pVehicle->GetPosition().x;
m_fPosY = pVehicle->GetPosition().y;
m_fPosY = pVehicle->GetPosition().z;
m_fForwardX = pVehicle->GetForward().x;
m_fForwardY = pVehicle->GetForward().y;
m_fForwardZ = pVehicle->GetForward().z;
m_fTractionMultiplier = 1.0f;
m_nPrimaryColor = pVehicle->m_currentColour1;
m_nSecondaryColor = pVehicle->m_currentColour2;
m_nRadioStation = pVehicle->m_nRadioStation;
m_nVariationA = pVehicle->m_aExtras[0];
m_nVariationB = pVehicle->m_aExtras[1];
m_bBulletproof = pVehicle->bBulletProof;
m_bFireproof = pVehicle->bFireProof;
m_bExplosionproof = pVehicle->bExplosionProof;
m_bCollisionproof = pVehicle->bCollisionProof;
m_bMeleeproof = pVehicle->bMeleeProof;
if (pVehicle->IsCar() || pVehicle->IsBike())
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
m_nFlags = 0;
if (pVehicle->bRewardVehicle) m_nFlags |= FLAG_REWARD_VEHICLE;
if (pVehicle->bBulletProof) m_nFlags |= FLAG_BULLETPROOF;
if (pVehicle->bFireProof) m_nFlags |= FLAG_FIREPROOF;
if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF;
if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF;
if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF;
if (pVehicle->bTyresDontBurst) m_nFlags |= FLAG_TIRES_INVULNERABLE;
if (pVehicle->bTakeLessDamage) m_nFlags |= FLAG_STRONG;
if (pVehicle->bIsHeavy) m_nFlags |= FLAG_HEAVY;
if (pVehicle->IsCar()) {
CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
if (pAutomobile->bFixedColour) m_nFlags |= FLAG_PERMANENT_COLOUR;
if (pAutomobile->m_bombType) m_nFlags |= FLAG_BOMB;
if (pAutomobile->bNotDamagedUpsideDown) m_nFlags |= FLAG_NOT_DAMAGED_UPSIDEDOWN;
m_fTractionMultiplier = pAutomobile->m_fTraction;
}
else if (pVehicle->IsBike()) {
CBike* pBike = (CBike*)pVehicle;
if (pBike->bFixedColour) m_nFlags |= FLAG_PERMANENT_COLOUR;
m_fTractionMultiplier = pBike->m_fTraction;
}
}
CVehicle* CStoredCar::RestoreCar()
{
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
uint8 owner = RANDOM_VEHICLE;
if (m_nFlags & FLAG_REWARD_VEHICLE)
owner = MISSION_VEHICLE;
if (!CStreaming::HasModelLoaded(m_nModelIndex))
return nil;
#ifdef FIX_BUGS
@ -1943,19 +2190,19 @@ CVehicle* CStoredCar::RestoreCar()
}
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
pVehicle = new CBoat(m_nModelIndex, owner);
else if (CModelInfo::IsBikeModel(m_nModelIndex))
{
CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
CBike* pBike = new CBike(m_nModelIndex, owner);
pBike->bIsStanding = true;
pVehicle = pBike;
}
else
pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
pVehicle->SetPosition(m_vecPos);
pVehicle = new CAutomobile(m_nModelIndex, owner);
pVehicle->SetPosition(m_fPosX, m_fPosY, m_fPosZ);
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->GetForward() = m_vecAngle;
pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
pVehicle->GetForward() = CVector(m_fForwardX, m_fForwardY, m_fForwardZ);
pVehicle->GetRight() = CVector(m_fForwardY, -m_fForwardX, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
pVehicle->pDriver = nil;
pVehicle->m_currentColour1 = m_nPrimaryColor;
@ -1972,11 +2219,36 @@ CVehicle* CStoredCar::RestoreCar()
}
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
pVehicle->bBulletProof = m_bBulletproof;
pVehicle->bFireProof = m_bFireproof;
pVehicle->bExplosionProof = m_bExplosionproof;
pVehicle->bCollisionProof = m_bCollisionproof;
pVehicle->bMeleeProof = m_bMeleeproof;
if (m_nFlags & FLAG_REWARD_VEHICLE) pVehicle->bRewardVehicle = true;
if (m_nFlags & FLAG_BULLETPROOF) pVehicle->bBulletProof = true;
if (m_nFlags & FLAG_FIREPROOF) pVehicle->bFireProof = true;
if (m_nFlags & FLAG_EXPLOSIONPROOF) pVehicle->bExplosionProof = true;
if (m_nFlags & FLAG_COLLISIONPROOF) pVehicle->bCollisionProof = true;
if (m_nFlags & FLAG_MELEEPROOF) pVehicle->bMeleeProof = true;
if (m_nFlags & FLAG_TIRES_INVULNERABLE) pVehicle->bTyresDontBurst = true;
if (m_nFlags & FLAG_STRONG) pVehicle->bTakeLessDamage = true;
if (m_nFlags & FLAG_HEAVY) {
pVehicle->bIsHeavy = true;
pVehicle->m_fMass = pVehicle->pHandling->GetMass();
pVehicle->m_fTurnMass = pVehicle->pHandling->GetTurnMass();
}
else {
pVehicle->bIsHeavy = false;
pVehicle->m_fMass = pVehicle->pHandling->GetMass() * 3.0f;
pVehicle->m_fTurnMass = pVehicle->pHandling->GetTurnMass() * 5.0f;
}
if (pVehicle->IsCar()) {
CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
if (m_nFlags & FLAG_PERMANENT_COLOUR) pAutomobile->bFixedColour = true;
if (m_nFlags & FLAG_BOMB) pAutomobile->m_bombType = CARBOMB_TIMED;
if (m_nFlags & FLAG_NOT_DAMAGED_UPSIDEDOWN) pAutomobile->bNotDamagedUpsideDown = true;
m_fTractionMultiplier = pAutomobile->m_fTraction;
}
else if (pVehicle->IsBike()) {
CBike* pBike = (CBike*)pVehicle;
if (m_nFlags & FLAG_PERMANENT_COLOUR) pBike->bFixedColour = true;
m_fTractionMultiplier = pBike->m_fTraction;
}
return pVehicle;
}
@ -1991,13 +2263,23 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
if (!pVehicle)
continue;
if (IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
aCars[index++].StoreCar(pVehicle);
#if defined GTA_PS2 || defined GTA_MOBILE
if (pVehicle->GetStatus() == STATUS_WRECKED) {
CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
}
else if (pVehicle->m_bombType == CARBOMB_NONE || pVehicle->bRewardVehicle) // <- probably condition looked different
#endif
{
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE || pVehicle->bRewardVehicle) {
if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
aCars[index++].StoreCar(pVehicle);
CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
}
}
}
}
// why?
@ -2140,7 +2422,7 @@ void CGarage::PlayerArrestedOrDied()
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
case GARAGE_60SECONDS:
case GARAGE_CRATE_GARAGE:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
@ -2302,6 +2584,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
default:
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_pDoor1) {
aGarages[i].m_pDoor1->GetMatrix().GetPosition().x = aGarages[i].m_fDoor1X;
aGarages[i].m_pDoor1->GetMatrix().GetPosition().y = aGarages[i].m_fDoor1Y;
aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_pDoor1->IsObject())
((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
@ -2311,6 +2595,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
aGarages[i].m_pDoor1->UpdateRwFrame();
}
if (aGarages[i].m_pDoor2) {
aGarages[i].m_pDoor2->GetMatrix().GetPosition().x = aGarages[i].m_fDoor2X;
aGarages[i].m_pDoor2->GetMatrix().GetPosition().y = aGarages[i].m_fDoor2Y;
aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_pDoor2->IsObject())
((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
@ -2326,7 +2612,7 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
void CGarages::Save(uint8 * buf, uint32 * size)
{
//INITSAVEBUF
*size = 7876; // for some reason it's not actual size again
*size = 10692; // for some reason it's not actual size again
//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
@ -2348,29 +2634,10 @@ void CGarages::Save(uint8 * buf, uint32 * size)
//VALIDATESAVEBUF(*size);
}
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
{
m_nModelIndex = other.m_nModelIndex;
m_vecPos = other.m_vecPos;
m_vecAngle = other.m_vecAngle;
m_bBulletproof = other.m_bBulletproof;
m_bFireproof = other.m_bFireproof;
m_bExplosionproof = other.m_bExplosionproof;
m_bCollisionproof = other.m_bCollisionproof;
m_bMeleeproof = other.m_bMeleeproof;
m_nPrimaryColor = other.m_nPrimaryColor;
m_nSecondaryColor = other.m_nSecondaryColor;
m_nRadioStation = other.m_nRadioStation;
m_nVariationA = other.m_nVariationA;
m_nVariationB = other.m_nVariationB;
m_nCarBombType = other.m_nCarBombType;
return *this;
}
void CGarages::Load(uint8* buf, uint32 size)
{
//INITSAVEBUF
assert(size = 7876);
assert(size == 10692);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);