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marked stupied code(dotProduct and AudioEvents)
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@ -1047,7 +1047,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
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freq = clamp2(freq, prevFreq, 800);
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}
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if (!vehSlowdown)
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#ifdef THIS_IS_STUPID
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freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
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#else
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freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
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#endif
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if (params.m_pVehicle->bIsDrowning)
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volume /= 4;
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if (volume > 0) {
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@ -2650,7 +2654,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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break;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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#ifdef THIS_IS_STUPID
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
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#else
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m_sQueueSample.m_nCounter = event + 22;
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#endif
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if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
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m_sQueueSample.m_nFrequency = 28062;
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else
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@ -2686,7 +2694,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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break;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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#ifdef THIS_IS_STUPID
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
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#else
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m_sQueueSample.m_nCounter = event + 10;
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#endif
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if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
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m_sQueueSample.m_nFrequency = 23459;
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else
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@ -2715,7 +2727,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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const float SOUND_INTENSITY = 35.0f;
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static uint8 WheelIndex = 82;
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maxDist = SQR(SOUND_INTENSITY);
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#ifdef THIS_IS_STUPID
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if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
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#else
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if (event == SOUND_CAR_JUMP_2) {
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#endif
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m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
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emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
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} else {
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@ -7698,7 +7714,6 @@ cAudioManager::ProcessFires(int32)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
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//mb error in III
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emittingVol = 80;
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m_sQueueSample.m_nReleasingVolumeModificator = 8;
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}
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