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arrest cam fixes

This commit is contained in:
aap 2021-01-13 14:16:38 +01:00
parent 0e9a44dd43
commit 361808923a

View file

@ -4346,7 +4346,7 @@ CCam::ProcessArrestCamOne(void)
((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID); ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
cop = FindPlayerPed()->m_pArrestingCop; cop = FindPlayerPed()->m_pArrestingCop;
if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){ if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f){
ArrestModes[0] = ARRESTCAM_OVERSHOULDER; ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
ArrestModes[1] = ARRESTCAM_ALONGGROUND; ArrestModes[1] = ARRESTCAM_ALONGGROUND;
ArrestModes[2] = ARRESTCAM_OVERSHOULDER; ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
@ -4368,7 +4368,7 @@ CCam::ProcessArrestCamOne(void)
if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
cop = FindPlayerPed()->m_pArrestingCop; cop = FindPlayerPed()->m_pArrestingCop;
if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){ if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.65f){
ArrestModes[0] = ARRESTCAM_OVERSHOULDER; ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
ArrestModes[1] = ARRESTCAM_LAMPPOST; ArrestModes[1] = ARRESTCAM_LAMPPOST;
ArrestModes[2] = ARRESTCAM_ALONGGROUND; ArrestModes[2] = ARRESTCAM_ALONGGROUND;
@ -4438,6 +4438,7 @@ CCam::ProcessArrestCamOne(void)
pStoredCopPed = nil; pStoredCopPed = nil;
} }
Source = CamSource;
CVector OrigSource = Source; CVector OrigSource = Source;
TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV); TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
Front = TargetPos - Source; Front = TargetPos - Source;
@ -4464,8 +4465,9 @@ CCam::ProcessArrestCamOne(void)
if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){ if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource); foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep()) float newZ = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep(); if(CamSource.z > newZ)
CamSource.z = newZ;
}else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){ }else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
CamSource = Source; CamSource = Source;
Front = TargetPos - CamSource; Front = TargetPos - CamSource;