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arrest cam fixes
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0e9a44dd43
commit
361808923a
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@ -4346,7 +4346,7 @@ CCam::ProcessArrestCamOne(void)
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((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
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((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
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if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
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if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
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cop = FindPlayerPed()->m_pArrestingCop;
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cop = FindPlayerPed()->m_pArrestingCop;
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if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){
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if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f){
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ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[1] = ARRESTCAM_ALONGGROUND;
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ArrestModes[1] = ARRESTCAM_ALONGGROUND;
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ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
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@ -4368,7 +4368,7 @@ CCam::ProcessArrestCamOne(void)
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if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
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if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
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cop = FindPlayerPed()->m_pArrestingCop;
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cop = FindPlayerPed()->m_pArrestingCop;
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if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){
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if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.65f){
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ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[1] = ARRESTCAM_LAMPPOST;
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ArrestModes[1] = ARRESTCAM_LAMPPOST;
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ArrestModes[2] = ARRESTCAM_ALONGGROUND;
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ArrestModes[2] = ARRESTCAM_ALONGGROUND;
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@ -4438,6 +4438,7 @@ CCam::ProcessArrestCamOne(void)
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pStoredCopPed = nil;
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pStoredCopPed = nil;
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}
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}
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Source = CamSource;
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CVector OrigSource = Source;
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CVector OrigSource = Source;
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TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
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TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
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Front = TargetPos - Source;
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Front = TargetPos - Source;
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@ -4464,8 +4465,9 @@ CCam::ProcessArrestCamOne(void)
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if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
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if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
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foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
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foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
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if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep())
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float newZ = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
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CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
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if(CamSource.z > newZ)
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CamSource.z = newZ;
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}else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
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}else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
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CamSource = Source;
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CamSource = Source;
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Front = TargetPos - CamSource;
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Front = TargetPos - CamSource;
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