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Removed !this check in CVehicle::IsWrecked, added CPed::IsNotInWreckedVehicle instead
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6f96098549
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@ -6134,7 +6134,7 @@ CPed::EndFight(uint8 endType)
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void
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CPed::EnterCar(void)
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{
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if (!m_pMyVehicle->IsWrecked() && m_fHealth > 0.0f) {
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if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) {
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CVehicle *veh = (CVehicle*)m_pSeekTarget;
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// Not used.
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@ -9022,7 +9022,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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if (veh->IsWrecked())
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if (!ped->IsNotInWreckedVehicle())
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return;
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if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) {
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@ -10484,7 +10484,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle);
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if (veh->IsWrecked() || ped->DyingOrDead())
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if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
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return;
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if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
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@ -10577,7 +10577,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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if (veh->IsWrecked())
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if (!ped->IsNotInWreckedVehicle())
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return;
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if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
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@ -10816,7 +10816,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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if (veh->IsWrecked() || ped->DyingOrDead())
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if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
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return;
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if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
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@ -10957,7 +10957,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
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animAssoc->blendDelta = -1000.0f;
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if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
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if (veh->IsWrecked())
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if (!ped->IsNotInWreckedVehicle())
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return;
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bool isLow = veh->bLowVehicle;
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@ -11322,7 +11322,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (!veh)
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return;
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if (veh->IsWrecked() || ped->DyingOrDead())
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if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
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return;
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ped->bInVehicle = true;
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@ -14631,6 +14631,12 @@ CPed::SetRadioStation(void)
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}
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}
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bool
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CPed::IsNotInWreckedVehicle()
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{
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return m_pMyVehicle != nil && !m_pMyVehicle->IsWrecked();
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}
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class CPed_ : public CPed
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{
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public:
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@ -764,6 +764,7 @@ public:
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void SetPedState(PedState state) { m_nPedState = state; }
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bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
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void ReplaceWeaponWhenExitingVehicle(void);
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bool IsNotInWreckedVehicle();
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// set by 0482:set_threat_reaction_range_multiplier opcode
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static uint16 &nThreatReactionRangeMultiplier;
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@ -266,7 +266,7 @@ public:
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bool ShufflePassengersToMakeSpace(void);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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bool IsWrecked(void) { return !this || m_status == STATUS_WRECKED; }
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bool IsWrecked(void) { return m_status == STATUS_WRECKED; }
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CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
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static bool &bWheelsOnlyCheat;
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