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Fix cAudioManager::ProcessPedOneShots crash
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@ -5076,7 +5076,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_bRequireReflection = true;
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break;
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case SOUND_SHIRT_WIND_FLAP:
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if (params.m_pPed->IsPlayer()) {
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if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) {
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if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) {
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if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f)
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m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f;
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