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animation compression from PS2
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@ -13,7 +13,7 @@ enum {
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ASSOC_MOVEMENT = 0x20, // ???
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ASSOC_HAS_TRANSLATION = 0x40,
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ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_IDLE = 0x100, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x800, // anims that we fall to front
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@ -30,15 +30,14 @@ void
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CAnimBlendHierarchy::CalcTotalTime(void)
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{
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int i, j;
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float totalTime = 0.0f;
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totalLength = 0.0f;
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for(i = 0; i < numSequences; i++){
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float seqTime = 0.0f;
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for(j = 0; j < sequences[i].numFrames; j++)
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seqTime += sequences[i].GetKeyFrame(j)->deltaTime;
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totalTime = Max(totalTime, seqTime);
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totalLength = Max(totalLength, seqTime);
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}
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totalLength = totalTime;
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}
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void
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@ -61,6 +60,12 @@ CAnimBlendHierarchy::RemoveAnimSequences(void)
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void
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CAnimBlendHierarchy::Uncompress(void)
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{
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#ifdef ANIM_COMPRESSION
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int i;
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assert(compressed);
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for(i = 0; i < numSequences; i++)
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sequences[i].Uncompress();
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#endif
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if(totalLength == 0.0f)
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CalcTotalTime();
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compressed = 0;
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@ -69,6 +74,11 @@ CAnimBlendHierarchy::Uncompress(void)
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void
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CAnimBlendHierarchy::RemoveUncompressedData(void)
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{
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// useless
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#ifdef ANIM_COMPRESSION
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int i;
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assert(!compressed);
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for(i = 0; i < numSequences; i++)
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sequences[i].RemoveUncompressedData();
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#endif
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compressed = 1;
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}
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@ -15,6 +15,7 @@ CAnimBlendSequence::CAnimBlendSequence(void)
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CAnimBlendSequence::~CAnimBlendSequence(void)
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{
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assert(keyFramesCompressed == nil);
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if(keyFrames)
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RwFree(keyFrames);
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}
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@ -60,3 +61,106 @@ CAnimBlendSequence::RemoveQuaternionFlips(void)
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last = frame->rotation;
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}
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}
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void
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CAnimBlendSequence::Uncompress(void)
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{
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int i;
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if(numFrames == 0)
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return;
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float rotScale = 1.0f/4096.0f;
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float timeScale = 1.0f/60.0f;
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float transScale = 1.0f/128.0f;
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if(type & KF_TRANS){
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void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans));
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KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed;
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KeyFrameTrans *kf = (KeyFrameTrans*)newKfs;
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for(i = 0; i < numFrames; i++){
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kf->rotation.x = ckf->rot[0]*rotScale;
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kf->rotation.y = ckf->rot[1]*rotScale;
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kf->rotation.z = ckf->rot[2]*rotScale;
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kf->rotation.w = ckf->rot[3]*rotScale;
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kf->deltaTime = ckf->deltaTime*timeScale;
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kf->translation.x = ckf->trans[0]*transScale;
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kf->translation.y = ckf->trans[1]*transScale;
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kf->translation.z = ckf->trans[2]*transScale;
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kf++;
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ckf++;
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}
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keyFrames = newKfs;
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}else{
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void *newKfs = RwMalloc(numFrames * sizeof(KeyFrame));
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KeyFrameCompressed *ckf = (KeyFrameCompressed*)keyFramesCompressed;
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KeyFrame *kf = (KeyFrame*)newKfs;
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for(i = 0; i < numFrames; i++){
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kf->rotation.x = ckf->rot[0]*rotScale;
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kf->rotation.y = ckf->rot[1]*rotScale;
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kf->rotation.z = ckf->rot[2]*rotScale;
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kf->rotation.w = ckf->rot[3]*rotScale;
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kf->deltaTime = ckf->deltaTime*timeScale;
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kf++;
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ckf++;
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}
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keyFrames = newKfs;
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}
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RwFree(keyFramesCompressed);
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keyFramesCompressed = nil;
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}
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void
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CAnimBlendSequence::CompressKeyframes(void)
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{
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int i;
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if(numFrames == 0)
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return;
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float rotScale = 4096.0f;
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float timeScale = 60.0f;
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float transScale = 128.0f;
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if(type & KF_TRANS){
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void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed));
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KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs;
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KeyFrameTrans *kf = (KeyFrameTrans*)keyFrames;
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for(i = 0; i < numFrames; i++){
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ckf->rot[0] = kf->rotation.x*rotScale;
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ckf->rot[1] = kf->rotation.y*rotScale;
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ckf->rot[2] = kf->rotation.z*rotScale;
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ckf->rot[3] = kf->rotation.w*rotScale;
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ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
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ckf->trans[0] = kf->translation.x*transScale;
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ckf->trans[1] = kf->translation.y*transScale;
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ckf->trans[2] = kf->translation.z*transScale;
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kf++;
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ckf++;
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}
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keyFramesCompressed = newKfs;
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}else{
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void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameCompressed));
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KeyFrameCompressed *ckf = (KeyFrameCompressed*)newKfs;
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KeyFrame *kf = (KeyFrame*)keyFrames;
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for(i = 0; i < numFrames; i++){
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ckf->rot[0] = kf->rotation.x*rotScale;
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ckf->rot[1] = kf->rotation.y*rotScale;
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ckf->rot[2] = kf->rotation.z*rotScale;
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ckf->rot[3] = kf->rotation.w*rotScale;
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ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
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kf++;
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ckf++;
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}
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keyFramesCompressed = newKfs;
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}
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}
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void
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CAnimBlendSequence::RemoveUncompressedData(void)
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{
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if(numFrames == 0)
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return;
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CompressKeyframes();
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RwFree(keyFrames);
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keyFrames = nil;
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}
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@ -12,6 +12,15 @@ struct KeyFrameTrans : KeyFrame {
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CVector translation;
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};
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struct KeyFrameCompressed {
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int16 rot[4]; // 4096
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int16 deltaTime; // 60
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};
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struct KeyFrameTransCompressed : KeyFrameCompressed {
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int16 trans[3]; // 128
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};
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// The sequence of key frames of one animated node
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class CAnimBlendSequence
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&((KeyFrame*)keyFrames)[n];
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}
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bool HasTranslation(void) { return !!(type & KF_TRANS); }
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// TODO? these are unused
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// void Uncompress(void);
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// void CompressKeyframes(void);
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// void RemoveUncompressedData(void);
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void Uncompress(void);
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void CompressKeyframes(void);
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void RemoveUncompressedData(void);
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#ifdef PED_SKIN
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void SetBoneTag(int tag) { boneTag = tag; }
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@ -176,7 +176,7 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS },
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{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@ -177,6 +177,7 @@ enum Config {
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# define GTA_PS2_STUFF
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# define RANDOMSPLASH
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# define VU_COLLISION
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# define ANIM_COMPRESSION
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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