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normalized line endings to LF

This commit is contained in:
aap 2020-04-09 20:50:24 +02:00
parent a5239b554f
commit 34349c4df2
37 changed files with 7717 additions and 7717 deletions

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@ -1,403 +1,403 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "DMAudio.h" #include "DMAudio.h"
#include "Entity.h" #include "Entity.h"
#include "AudioCollision.h" #include "AudioCollision.h"
#include "AudioManager.h" #include "AudioManager.h"
#include "AudioSamples.h" #include "AudioSamples.h"
#include "SurfaceTable.h" #include "SurfaceTable.h"
#include "sampman.h" #include "sampman.h"
const int CollisionSoundIntensity = 60; const int CollisionSoundIntensity = 60;
void void
cAudioCollisionManager::AddCollisionToRequestedQueue() cAudioCollisionManager::AddCollisionToRequestedQueue()
{ {
int32 collisionsIndex; int32 collisionsIndex;
int32 i; int32 i;
if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
collisionsIndex = m_bCollisionsInQueue++; collisionsIndex = m_bCollisionsInQueue++;
else { else {
collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1]; collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1];
if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return; if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
} }
m_asCollisions1[collisionsIndex] = m_sQueue; m_asCollisions1[collisionsIndex] = m_sQueue;
i = 0; i = 0;
if(collisionsIndex) { if(collisionsIndex) {
while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) { while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
if(++i >= collisionsIndex) { if(++i >= collisionsIndex) {
m_bIndicesTable[i] = collisionsIndex; m_bIndicesTable[i] = collisionsIndex;
return; return;
} }
} }
memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i); memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i);
} }
m_bIndicesTable[i] = collisionsIndex; m_bIndicesTable[i] = collisionsIndex;
} }
float float
cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
{ {
return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f); return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
} }
float float
cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
{ {
float result; float result;
switch(a) { switch(a) {
case SURFACE_DEFAULT: case SURFACE_DEFAULT:
case SURFACE_TARMAC: case SURFACE_TARMAC:
case SURFACE_PAVEMENT: case SURFACE_PAVEMENT:
case SURFACE_STONE: case SURFACE_STONE:
case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
case SURFACE_GRASS: case SURFACE_GRASS:
case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
case SURFACE_SCAFFOLD: case SURFACE_SCAFFOLD:
case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
case SURFACE_METAL_POLE: case SURFACE_METAL_POLE:
case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
case SURFACE_TIRE: case SURFACE_TIRE:
case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break; case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
default: result = 0.f; break; default: result = 0.f; break;
} }
return result; return result;
} }
float float
cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
{ {
float e; float e;
e = a; e = a;
if(a <= b) return 0.0f; if(a <= b) return 0.0f;
if(c <= a) e = c; if(c <= a) e = c;
return (e - b) / d; return (e - b) / d;
} }
uint32 uint32
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision) cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
{ {
uint8 surface1 = audioCollision->m_bSurface1; uint8 surface1 = audioCollision->m_bSurface1;
uint8 surface2 = audioCollision->m_bSurface2; uint8 surface2 = audioCollision->m_bSurface2;
int32 vol; int32 vol;
float ratio; float ratio;
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
surface2 == SURFACE_HEDGE) { surface2 == SURFACE_HEDGE) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio; vol = 50.f * ratio;
} else { } else {
if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio; vol = 30.f * ratio;
} else { } else {
if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio; vol = 50.f * ratio;
} else { } else {
if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; } if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
vol = 40.f * ratio; vol = 40.f * ratio;
} }
} }
} }
if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2; if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
return vol; return vol;
} }
void void
cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
{ {
if(col->m_fIntensity2 > 0.0016f) { if(col->m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
m_sQueueSample.m_bVolume = m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) { if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = counter; m_sQueueSample.m_counter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
} }
} }
} }
} }
void void
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
{ {
static const int32 gOneShotCol[] = { static const int32 gOneShotCol[] = {
SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1, SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1, SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1, SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1, SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1, SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1, SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1, SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP, SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE}; SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
int16 s1; int16 s1;
int16 s2; int16 s2;
int32 emittingVol; int32 emittingVol;
float ratio; float ratio;
static uint16 counter = 28; static uint16 counter = 28;
for(int32 i = 0; i < 2; i++) { for(int32 i = 0; i < 2; i++) {
if(i) { if(i) {
s1 = col->m_bSurface2; s1 = col->m_bSurface2;
s2 = col->m_bSurface1; s2 = col->m_bSurface1;
} else { } else {
s1 = col->m_bSurface1; s1 = col->m_bSurface1;
s2 = col->m_bSurface2; s2 = col->m_bSurface2;
} }
ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1); ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio; if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
if(s1 == SURFACE_METAL6 && ratio < 0.6f) { if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
s1 = SURFACE_BILLBOARD; s1 = SURFACE_BILLBOARD;
ratio = min(1.f, 2.f * ratio); ratio = min(1.f, 2.f * ratio);
} }
emittingVol = 40.f * ratio; emittingVol = 40.f * ratio;
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
m_sQueueSample.m_bVolume = m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) { if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) { switch(m_sQueueSample.m_nSampleIndex) {
case SFX_COL_TARMAC_1: case SFX_COL_TARMAC_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5; m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
break; break;
case SFX_COL_CAR_PANEL_1: case SFX_COL_CAR_PANEL_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6; m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
break; break;
case SFX_COL_LAMP_POST_1: case SFX_COL_LAMP_POST_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2; m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
break; break;
case SFX_COL_METAL_CHAIN_FENCE_1: case SFX_COL_METAL_CHAIN_FENCE_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4; m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
break; break;
case SFX_COL_PED_1: case SFX_COL_PED_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5; m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
break; break;
case SFX_COL_WOOD_CRATES_1: case SFX_COL_WOOD_CRATES_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4; m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
break; break;
case SFX_COL_WOOD_BENCH_1: case SFX_COL_WOOD_BENCH_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4; m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
break; break;
case SFX_COL_VEG_1: case SFX_COL_VEG_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5; m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
break; break;
case SFX_COL_NEWS_VENDOR_1: case SFX_COL_NEWS_VENDOR_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3; m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
break; break;
case SFX_COL_CAR_1: case SFX_COL_CAR_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5; m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
break; break;
case SFX_COL_CARDBOARD_1: case SFX_COL_CARDBOARD_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2; m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
break; break;
default: break; default: break;
} }
switch(s1) { switch(s1) {
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break; case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break; case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
case SURFACE_PUDDLE: case SURFACE_PUDDLE:
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency =
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
break; break;
case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break; case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break; case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
default: default:
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
break; break;
} }
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_counter = counter++; m_sQueueSample.m_counter = counter++;
if(counter >= 255) counter = 28; if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition; m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 11; m_sQueueSample.m_nReleasingVolumeModificator = 11;
m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
} }
} }
} }
} }
void void
cAudioManager::ServiceCollisions() cAudioManager::ServiceCollisions()
{ {
int i, j; int i, j;
bool someArr1[NUMAUDIOCOLLISIONS]; bool someArr1[NUMAUDIOCOLLISIONS];
bool someArr2[NUMAUDIOCOLLISIONS]; bool someArr2[NUMAUDIOCOLLISIONS];
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
someArr1[i] = someArr2[i] = false; someArr1[i] = someArr2[i] = false;
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
int index = m_sCollisionManager.m_bIndicesTable[i]; int index = m_sCollisionManager.m_bIndicesTable[i];
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
) { ) {
someArr1[index] = true; someArr1[index] = true;
someArr2[j] = true; someArr2[j] = true;
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
break; break;
} }
} }
} }
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
if (!someArr2[i]) { if (!someArr2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT; m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f; m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f; m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f; m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
} }
} }
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
int index = m_sCollisionManager.m_bIndicesTable[i]; int index = m_sCollisionManager.m_bIndicesTable[i];
if (!someArr1[index]) { if (!someArr1[index]) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
if (someArr2[j]) { if (someArr2[j]) {
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1; m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2; m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
break; break;
} }
} }
SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]); SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
} }
} }
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
m_sCollisionManager.m_bCollisionsInQueue = 0; m_sCollisionManager.m_bCollisionsInQueue = 0;
} }
void void
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
float velocity) float velocity)
{ {
float distSquared; float distSquared;
CVector v1; CVector v1;
CVector v2; CVector v2;
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause || if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
(velocity < 0.0016f && collisionPower < 0.01f)) (velocity < 0.0016f && collisionPower < 0.01f))
return; return;
if(entity1->IsBuilding()) { if(entity1->IsBuilding()) {
v1 = v2 = entity2->GetPosition(); v1 = v2 = entity2->GetPosition();
} else if(entity2->IsBuilding()) { } else if(entity2->IsBuilding()) {
v1 = v2 = entity1->GetPosition(); v1 = v2 = entity1->GetPosition();
} else { } else {
v1 = entity1->GetPosition(); v1 = entity1->GetPosition();
v2 = entity2->GetPosition(); v2 = entity2->GetPosition();
} }
CVector pos = (v1 + v2) * 0.5f; CVector pos = (v1 + v2) * 0.5f;
distSquared = GetDistanceSquared(&pos); distSquared = GetDistanceSquared(&pos);
if(distSquared < SQR(CollisionSoundIntensity)) { if(distSquared < SQR(CollisionSoundIntensity)) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2; m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower; m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity; m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
m_sCollisionManager.m_sQueue.m_vecPosition = pos; m_sCollisionManager.m_sQueue.m_vecPosition = pos;
m_sCollisionManager.m_sQueue.m_fDistance = distSquared; m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
m_sCollisionManager.AddCollisionToRequestedQueue(); m_sCollisionManager.AddCollisionToRequestedQueue();
} }
} }
STARTPATCHES STARTPATCHES
InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP); InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP); InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP); InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP); InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP); InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP);
InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP); InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP); InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP); InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View file

@ -1,36 +1,36 @@
#pragma once #pragma once
#define NUMAUDIOCOLLISIONS 10 #define NUMAUDIOCOLLISIONS 10
class cAudioCollision class cAudioCollision
{ {
public: public:
CEntity *m_pEntity1; CEntity *m_pEntity1;
CEntity *m_pEntity2; CEntity *m_pEntity2;
uint8 m_bSurface1; uint8 m_bSurface1;
uint8 m_bSurface2; uint8 m_bSurface2;
float m_fIntensity1; float m_fIntensity1;
float m_fIntensity2; float m_fIntensity2;
CVector m_vecPosition; CVector m_vecPosition;
float m_fDistance; float m_fDistance;
int32 m_nBaseVolume; int32 m_nBaseVolume;
// no methods // no methods
}; };
static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error"); static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
class cAudioCollisionManager class cAudioCollisionManager
{ {
public: public:
cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS]; cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS]; cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS]; uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
uint8 m_bCollisionsInQueue; uint8 m_bCollisionsInQueue;
cAudioCollision m_sQueue; cAudioCollision m_sQueue;
// reversed all methods // reversed all methods
void AddCollisionToRequestedQueue(); /// ok void AddCollisionToRequestedQueue(); /// ok
}; };
static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");

View file

@ -1,4 +1,4 @@
#pragma once #pragma once
#include "DMAudio.h" #include "DMAudio.h"
#include "common.h" #include "common.h"

File diff suppressed because it is too large Load diff

View file

@ -1,46 +1,46 @@
#pragma once #pragma once
#include "Wanted.h" #include "Wanted.h"
struct cAMCrime { struct cAMCrime {
int32 type; int32 type;
CVector position; CVector position;
uint16 timer; uint16 timer;
cAMCrime() cAMCrime()
{ {
type = CRIME_NONE; type = CRIME_NONE;
position = CVector(0.0f, 0.0f, 0.0f); position = CVector(0.0f, 0.0f, 0.0f);
timer = 0; timer = 0;
} }
}; };
static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error "); static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error ");
class cPoliceRadioQueue class cPoliceRadioQueue
{ {
public: public:
int32 crimesSamples[60]; int32 crimesSamples[60];
uint8 policeChannelTimer; uint8 policeChannelTimer;
uint8 policeChannelTimerSeconds; uint8 policeChannelTimerSeconds;
uint8 policeChannelCounterSeconds; uint8 policeChannelCounterSeconds;
cAMCrime crimes[10]; cAMCrime crimes[10];
cPoliceRadioQueue() cPoliceRadioQueue()
{ {
policeChannelTimerSeconds = 0; policeChannelTimerSeconds = 0;
policeChannelCounterSeconds = 0; policeChannelCounterSeconds = 0;
policeChannelTimer = 0; policeChannelTimer = 0;
} }
void Add(uint32 sample) void Add(uint32 sample)
{ {
if (policeChannelTimer != 60) { if (policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] = sample; crimesSamples[policeChannelTimerSeconds] = sample;
policeChannelTimer++; policeChannelTimer++;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
} }
} }
}; };
static_assert(sizeof(cPoliceRadioQueue) == 444, "cPoliceRadioQueue: error "); static_assert(sizeof(cPoliceRadioQueue) == 444, "cPoliceRadioQueue: error ");

View file

@ -1,294 +1,294 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "GameLogic.h" #include "GameLogic.h"
#include "Clock.h" #include "Clock.h"
#include "Stats.h" #include "Stats.h"
#include "Pickups.h" #include "Pickups.h"
#include "Timer.h" #include "Timer.h"
#include "Streaming.h" #include "Streaming.h"
#include "CutsceneMgr.h" #include "CutsceneMgr.h"
#include "World.h" #include "World.h"
#include "PlayerPed.h" #include "PlayerPed.h"
#include "Wanted.h" #include "Wanted.h"
#include "Camera.h" #include "Camera.h"
#include "Messages.h" #include "Messages.h"
#include "CarCtrl.h" #include "CarCtrl.h"
#include "Restart.h" #include "Restart.h"
#include "Pad.h" #include "Pad.h"
#include "References.h" #include "References.h"
#include "Fire.h" #include "Fire.h"
#include "Script.h" #include "Script.h"
#include "Garages.h" #include "Garages.h"
uint8 CGameLogic::ActivePlayers; // 0x95CD5E uint8 CGameLogic::ActivePlayers; // 0x95CD5E
void void
CGameLogic::InitAtStartOfGame() CGameLogic::InitAtStartOfGame()
{ {
ActivePlayers = 1; ActivePlayers = 1;
} }
void void
CGameLogic::PassTime(uint32 time) CGameLogic::PassTime(uint32 time)
{ {
int32 minutes, hours, days; int32 minutes, hours, days;
minutes = time + CClock::GetMinutes(); minutes = time + CClock::GetMinutes();
hours = CClock::GetHours(); hours = CClock::GetHours();
for (; minutes >= 60; minutes -= 60) for (; minutes >= 60; minutes -= 60)
hours++; hours++;
if (hours > 23) { if (hours > 23) {
days = CStats::DaysPassed; days = CStats::DaysPassed;
for (; hours >= 24; hours -= 24) for (; hours >= 24; hours -= 24)
days++; days++;
CStats::DaysPassed = days; CStats::DaysPassed = days;
} }
CClock::SetGameClock(hours, minutes); CClock::SetGameClock(hours, minutes);
CPickups::PassTime(time * 1000); CPickups::PassTime(time * 1000);
} }
void void
CGameLogic::SortOutStreamingAndMemory(const CVector &pos) CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
{ {
CTimer::Stop(); CTimer::Stop();
CStreaming::FlushRequestList(); CStreaming::FlushRequestList();
CStreaming::DeleteRwObjectsAfterDeath(pos); CStreaming::DeleteRwObjectsAfterDeath(pos);
CStreaming::RemoveUnusedModelsInLoadedList(); CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory(true); CGame::DrasticTidyUpMemory(true);
CStreaming::LoadScene(pos); CStreaming::LoadScene(pos);
CTimer::Update(); CTimer::Update();
} }
void void
CGameLogic::Update() CGameLogic::Update()
{ {
CVector vecRestartPos; CVector vecRestartPos;
float fRestartFloat; float fRestartFloat;
if (CCutsceneMgr::IsCutsceneProcessing()) return; if (CCutsceneMgr::IsCutsceneProcessing()) return;
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus]; CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
switch (pPlayerInfo.m_WBState) { switch (pPlayerInfo.m_WBState) {
case WBSTATE_PLAYING: case WBSTATE_PLAYING:
if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) { if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
pPlayerInfo.m_pPed->ClearAdrenaline(); pPlayerInfo.m_pPed->ClearAdrenaline();
pPlayerInfo.KillPlayer(); pPlayerInfo.KillPlayer();
} }
if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) { if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
pPlayerInfo.m_pPed->ClearAdrenaline(); pPlayerInfo.m_pPed->ClearAdrenaline();
pPlayerInfo.ArrestPlayer(); pPlayerInfo.ArrestPlayer();
} }
break; break;
case WBSTATE_WASTED: case WBSTATE_WASTED:
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) { if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
TheCamera.SetFadeColour(200, 200, 200); TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(2.0f, FADE_OUT); TheCamera.Fade(2.0f, FADE_OUT);
} }
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
pPlayerInfo.m_WBState = WBSTATE_PLAYING; pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_bGetOutOfHospitalFree) { if (pPlayerInfo.m_bGetOutOfHospitalFree) {
pPlayerInfo.m_bGetOutOfHospitalFree = false; pPlayerInfo.m_bGetOutOfHospitalFree = false;
} else { } else {
pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000); pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
pPlayerInfo.m_pPed->ClearWeapons(); pPlayerInfo.m_pPed->ClearWeapons();
} }
if (pPlayerInfo.m_pPed->bInVehicle) { if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle; CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
if (pVehicle != nil) { if (pVehicle != nil) {
if (pVehicle->pDriver == pPlayerInfo.m_pPed) { if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
pVehicle->pDriver = nil; pVehicle->pDriver = nil;
if (pVehicle->m_status != STATUS_WRECKED) if (pVehicle->m_status != STATUS_WRECKED)
pVehicle->m_status = STATUS_ABANDONED; pVehicle->m_status = STATUS_ABANDONED;
} else } else
pVehicle->RemovePassenger(pPlayerInfo.m_pPed); pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
} }
} }
CEventList::Initialise(); CEventList::Initialise();
CMessages::ClearMessages(); CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList(); CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_NONE; CRestart::OverrideHospitalLevel = LEVEL_NONE;
CRestart::OverridePoliceStationLevel = LEVEL_NONE; CRestart::OverridePoliceStationLevel = LEVEL_NONE;
PassTime(720); PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos()); SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f; TheCamera.m_fCamShakeForce = 0.0f;
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0); CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer(); CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2; CCarCtrl::CountDownToCarsAtStart = 2;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
if (CRestart::bFadeInAfterNextDeath) { if (CRestart::bFadeInAfterNextDeath) {
TheCamera.SetFadeColour(200, 200, 200); TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(4.0f, FADE_IN); TheCamera.Fade(4.0f, FADE_IN);
} else CRestart::bFadeInAfterNextDeath = true; } else CRestart::bFadeInAfterNextDeath = true;
} }
break; break;
case WBSTATE_BUSTED: case WBSTATE_BUSTED:
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) { if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
TheCamera.SetFadeColour(0, 0, 0); TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT); TheCamera.Fade(2.0f, FADE_OUT);
} }
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
pPlayerInfo.m_WBState = WBSTATE_PLAYING; pPlayerInfo.m_WBState = WBSTATE_PLAYING;
int takeMoney; int takeMoney;
switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) { switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
case 0: case 0:
case 1: case 1:
takeMoney = 100; takeMoney = 100;
break; break;
case 2: case 2:
takeMoney = 200; takeMoney = 200;
break; break;
case 3: case 3:
takeMoney = 400; takeMoney = 400;
break; break;
case 4: case 4:
takeMoney = 600; takeMoney = 600;
break; break;
case 5: case 5:
takeMoney = 900; takeMoney = 900;
break; break;
case 6: case 6:
takeMoney = 1500; takeMoney = 1500;
break; break;
} }
if (pPlayerInfo.m_bGetOutOfJailFree) { if (pPlayerInfo.m_bGetOutOfJailFree) {
pPlayerInfo.m_bGetOutOfJailFree = false; pPlayerInfo.m_bGetOutOfJailFree = false;
} else { } else {
pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney); pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
pPlayerInfo.m_pPed->ClearWeapons(); pPlayerInfo.m_pPed->ClearWeapons();
} }
if (pPlayerInfo.m_pPed->bInVehicle) { if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle; CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
if (pVehicle != nil) { if (pVehicle != nil) {
if (pVehicle->pDriver == pPlayerInfo.m_pPed) { if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
pVehicle->pDriver = nil; pVehicle->pDriver = nil;
if (pVehicle->m_status != STATUS_WRECKED) if (pVehicle->m_status != STATUS_WRECKED)
pVehicle->m_status = STATUS_ABANDONED; pVehicle->m_status = STATUS_ABANDONED;
} }
else else
pVehicle->RemovePassenger(pPlayerInfo.m_pPed); pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
} }
} }
CEventList::Initialise(); CEventList::Initialise();
CMessages::ClearMessages(); CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList(); CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_NONE; CRestart::OverrideHospitalLevel = LEVEL_NONE;
CRestart::OverridePoliceStationLevel = LEVEL_NONE; CRestart::OverridePoliceStationLevel = LEVEL_NONE;
PassTime(720); PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
pPlayerInfo.m_pPed->ClearWeapons(); pPlayerInfo.m_pPed->ClearWeapons();
SortOutStreamingAndMemory(pPlayerInfo.GetPos()); SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f; TheCamera.m_fCamShakeForce = 0.0f;
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0); CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer(); CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2; CCarCtrl::CountDownToCarsAtStart = 2;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
if (CRestart::bFadeInAfterNextArrest) { if (CRestart::bFadeInAfterNextArrest) {
TheCamera.SetFadeColour(0, 0, 0); TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(4.0f, FADE_IN); TheCamera.Fade(4.0f, FADE_IN);
} else CRestart::bFadeInAfterNextArrest = true; } else CRestart::bFadeInAfterNextArrest = true;
} }
break; break;
case WBSTATE_FAILED_CRITICAL_MISSION: case WBSTATE_FAILED_CRITICAL_MISSION:
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) { if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
TheCamera.SetFadeColour(0, 0, 0); TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT); TheCamera.Fade(2.0f, FADE_OUT);
} }
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
pPlayerInfo.m_WBState = WBSTATE_PLAYING; pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_pPed->bInVehicle) { if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle; CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
if (pVehicle != nil) { if (pVehicle != nil) {
if (pVehicle->pDriver == pPlayerInfo.m_pPed) { if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
pVehicle->pDriver = nil; pVehicle->pDriver = nil;
if (pVehicle->m_status != STATUS_WRECKED) if (pVehicle->m_status != STATUS_WRECKED)
pVehicle->m_status = STATUS_ABANDONED; pVehicle->m_status = STATUS_ABANDONED;
} else } else
pVehicle->RemovePassenger(pPlayerInfo.m_pPed); pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
} }
} }
CEventList::Initialise(); CEventList::Initialise();
CMessages::ClearMessages(); CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList(); CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverridePoliceStationLevel = LEVEL_NONE; CRestart::OverridePoliceStationLevel = LEVEL_NONE;
CRestart::OverrideHospitalLevel = LEVEL_NONE; CRestart::OverrideHospitalLevel = LEVEL_NONE;
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos()); SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f; TheCamera.m_fCamShakeForce = 0.0f;
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0); CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer(); CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2; CCarCtrl::CountDownToCarsAtStart = 2;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
TheCamera.SetFadeColour(0, 0, 0); TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(4.0f, FADE_IN); TheCamera.Fade(4.0f, FADE_IN);
} }
break; break;
case 4: case 4:
return; return;
} }
} }
void void
CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle) CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
{ {
pPlayerPed->m_fHealth = 100.0f; pPlayerPed->m_fHealth = 100.0f;
pPlayerPed->m_fArmour = 0.0f; pPlayerPed->m_fArmour = 0.0f;
pPlayerPed->bIsVisible = true; pPlayerPed->bIsVisible = true;
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0; pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
pPlayerPed->bDoBloodyFootprints = false; pPlayerPed->bDoBloodyFootprints = false;
pPlayerPed->ClearAdrenaline(); pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
if (pPlayerPed->m_pFire) if (pPlayerPed->m_pFire)
pPlayerPed->m_pFire->Extinguish(); pPlayerPed->m_pFire->Extinguish();
pPlayerPed->bInVehicle = false; pPlayerPed->bInVehicle = false;
pPlayerPed->m_pMyVehicle = nil; pPlayerPed->m_pMyVehicle = nil;
pPlayerPed->m_pVehicleAnim = nil; pPlayerPed->m_pVehicleAnim = nil;
pPlayerPed->m_pWanted->Reset(); pPlayerPed->m_pWanted->Reset();
pPlayerPed->RestartNonPartialAnims(); pPlayerPed->RestartNonPartialAnims();
pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false); pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
pPlayerPed->bRemoveFromWorld = false; pPlayerPed->bRemoveFromWorld = false;
pPlayerPed->ClearWeaponTarget(); pPlayerPed->ClearWeaponTarget();
pPlayerPed->SetInitialState(); pPlayerPed->SetInitialState();
CCarCtrl::ClearInterestingVehicleList(); CCarCtrl::ClearInterestingVehicleList();
pos.z += 1.0f; pos.z += 1.0f;
pPlayerPed->Teleport(pos); pPlayerPed->Teleport(pos);
pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f)); pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
pPlayerPed->m_fRotationCur = DEGTORAD(angle); pPlayerPed->m_fRotationCur = DEGTORAD(angle);
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur; pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur); pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed); CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1); CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
pPlayerPed->RestoreHeadingRate(); pPlayerPed->RestoreHeadingRate();
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
CReferences::RemoveReferencesToPlayer(); CReferences::RemoveReferencesToPlayer();
CGarages::PlayerArrestedOrDied(); CGarages::PlayerArrestedOrDied();
CStats::CheckPointReachedUnsuccessfully(); CStats::CheckPointReachedUnsuccessfully();
CWorld::Remove(pPlayerPed); CWorld::Remove(pPlayerPed);
CWorld::Add(pPlayerPed); CWorld::Add(pPlayerPed);
} }
STARTPATCHES STARTPATCHES
InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP); InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP); InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP); InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP); InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP); InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View file

@ -1,13 +1,13 @@
#pragma once #pragma once
class CGameLogic class CGameLogic
{ {
public: public:
static void InitAtStartOfGame(); static void InitAtStartOfGame();
static void PassTime(uint32 time); static void PassTime(uint32 time);
static void SortOutStreamingAndMemory(const CVector &pos); static void SortOutStreamingAndMemory(const CVector &pos);
static void Update(); static void Update();
static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle); static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
static uint8 ActivePlayers; static uint8 ActivePlayers;
}; };

View file

@ -1,7 +1,7 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "ModelIndices.h" #include "ModelIndices.h"
#include "Gangs.h" #include "Gangs.h"
#include "Weapon.h" #include "Weapon.h"
//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78; //CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
@ -57,20 +57,20 @@ void CGangs::SaveAllGangData(uint8 *buf, uint32 *size)
{ {
INITSAVEBUF INITSAVEBUF
*size = SAVE_HEADER_SIZE + sizeof(Gang); *size = SAVE_HEADER_SIZE + sizeof(Gang);
WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE); WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_GANGS; i++) for (int i = 0; i < NUM_GANGS; i++)
WriteSaveBuf(buf, Gang[i]); WriteSaveBuf(buf, Gang[i]);
VALIDATESAVEBUF(*size); VALIDATESAVEBUF(*size);
} }
void CGangs::LoadAllGangData(uint8 *buf, uint32 size) void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
{ {
Initialise(); Initialise();
INITSAVEBUF INITSAVEBUF
// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE); // original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE); CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_GANGS; i++) for (int i = 0; i < NUM_GANGS; i++)

View file

@ -1,49 +1,49 @@
#pragma once #pragma once
enum enum
{ {
COUNTER_DISPLAY_NUMBER, COUNTER_DISPLAY_NUMBER,
COUNTER_DISPLAY_BAR, COUNTER_DISPLAY_BAR,
}; };
class COnscreenTimerEntry class COnscreenTimerEntry
{ {
public: public:
uint32 m_nTimerOffset; uint32 m_nTimerOffset;
uint32 m_nCounterOffset; uint32 m_nCounterOffset;
char m_aTimerText[10]; char m_aTimerText[10];
char m_aCounterText[10]; char m_aCounterText[10];
uint16 m_nType; uint16 m_nType;
char m_bCounterBuffer[42]; char m_bCounterBuffer[42];
char m_bTimerBuffer[42]; char m_bTimerBuffer[42];
bool m_bTimerProcessed; bool m_bTimerProcessed;
bool m_bCounterProcessed; bool m_bCounterProcessed;
void Process(); void Process();
bool ProcessForDisplay(); bool ProcessForDisplay();
void ProcessForDisplayClock(); void ProcessForDisplayClock();
void ProcessForDisplayCounter(); void ProcessForDisplayCounter();
}; };
static_assert(sizeof(COnscreenTimerEntry) == 0x74, "COnscreenTimerEntry: error"); static_assert(sizeof(COnscreenTimerEntry) == 0x74, "COnscreenTimerEntry: error");
class COnscreenTimer class COnscreenTimer
{ {
public: public:
COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES]; COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
bool m_bProcessed; bool m_bProcessed;
bool m_bDisabled; bool m_bDisabled;
void Init(); void Init();
void Process(); void Process();
void ProcessForDisplay(); void ProcessForDisplay();
void ClearCounter(uint32 offset); void ClearCounter(uint32 offset);
void ClearClock(uint32 offset); void ClearClock(uint32 offset);
void AddCounter(uint32 offset, uint16 type, char* text); void AddCounter(uint32 offset, uint16 type, char* text);
void AddClock(uint32 offset, char* text); void AddClock(uint32 offset, char* text);
}; };
static_assert(sizeof(COnscreenTimer) == 0x78, "COnscreenTimer: error"); static_assert(sizeof(COnscreenTimer) == 0x78, "COnscreenTimer: error");

File diff suppressed because it is too large Load diff

View file

@ -1,124 +1,124 @@
#pragma once #pragma once
#include "Weapon.h" #include "Weapon.h"
enum ePickupType : uint8 enum ePickupType : uint8
{ {
PICKUP_NONE = 0, PICKUP_NONE = 0,
PICKUP_IN_SHOP, PICKUP_IN_SHOP,
PICKUP_ON_STREET, PICKUP_ON_STREET,
PICKUP_ONCE, PICKUP_ONCE,
PICKUP_ONCE_TIMEOUT, PICKUP_ONCE_TIMEOUT,
PICKUP_COLLECTABLE1, PICKUP_COLLECTABLE1,
PICKUP_IN_SHOP_OUT_OF_STOCK, PICKUP_IN_SHOP_OUT_OF_STOCK,
PICKUP_MONEY, PICKUP_MONEY,
PICKUP_MINE_INACTIVE, PICKUP_MINE_INACTIVE,
PICKUP_MINE_ARMED, PICKUP_MINE_ARMED,
PICKUP_NAUTICAL_MINE_INACTIVE, PICKUP_NAUTICAL_MINE_INACTIVE,
PICKUP_NAUTICAL_MINE_ARMED, PICKUP_NAUTICAL_MINE_ARMED,
PICKUP_FLOATINGPACKAGE, PICKUP_FLOATINGPACKAGE,
PICKUP_FLOATINGPACKAGE_FLOATING, PICKUP_FLOATINGPACKAGE_FLOATING,
PICKUP_ON_STREET_SLOW, PICKUP_ON_STREET_SLOW,
PICKUP_NUMOFTYPES PICKUP_NUMOFTYPES
}; };
class CEntity; class CEntity;
class CObject; class CObject;
class CVehicle; class CVehicle;
class CPlayerPed; class CPlayerPed;
class CPickup class CPickup
{ {
public: public:
ePickupType m_eType; ePickupType m_eType;
bool m_bRemoved; bool m_bRemoved;
uint16 m_nQuantity; uint16 m_nQuantity;
CObject *m_pObject; CObject *m_pObject;
uint32 m_nTimer; uint32 m_nTimer;
int16 m_eModelIndex; int16 m_eModelIndex;
uint16 m_nIndex; uint16 m_nIndex;
CVector m_vecPos; CVector m_vecPos;
CObject *GiveUsAPickUpObject(int32 handle); CObject *GiveUsAPickUpObject(int32 handle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
private: private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
inline bool CanBePickedUp(CPlayerPed *player); inline bool CanBePickedUp(CPlayerPed *player);
void RemoveKeepType(); void RemoveKeepType();
void Remove(); void Remove();
}; };
static_assert(sizeof(CPickup) == 0x1C, "CPickup: error"); static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
struct tPickupMessage struct tPickupMessage
{ {
CVector2D m_pos; CVector2D m_pos;
eWeaponType m_weaponType; eWeaponType m_weaponType;
CVector2D m_dist; CVector2D m_dist;
CRGBA m_color; CRGBA m_color;
uint8 m_bOutOfStock : 1; uint8 m_bOutOfStock : 1;
uint8 m_quantity; uint8 m_quantity;
}; };
class CPickups class CPickups
{ {
static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS]; static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
static int16 CollectedPickUpIndex; static int16 CollectedPickUpIndex;
static int16 NumMessages; static int16 NumMessages;
static tPickupMessage aMessages[NUMPICKUPMESSAGES]; static tPickupMessage aMessages[NUMPICKUPMESSAGES];
public: public:
static void Init(); static void Init();
static void Update(); static void Update();
static void RenderPickUpText(); static void RenderPickUpText();
static void DoCollectableEffects(CEntity *ent); static void DoCollectableEffects(CEntity *ent);
static void DoMoneyEffects(CEntity *ent); static void DoMoneyEffects(CEntity *ent);
static void DoMineEffects(CEntity *ent); static void DoMineEffects(CEntity *ent);
static void DoPickUpEffects(CEntity *ent); static void DoPickUpEffects(CEntity *ent);
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity); static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity); static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex); static void RemovePickUp(int32 pickupIndex);
static void RemoveAllFloatingPickups(); static void RemoveAllFloatingPickups();
static void AddToCollectedPickupsArray(int32 index); static void AddToCollectedPickupsArray(int32 index);
static bool IsPickUpPickedUp(int32 pickupId); static bool IsPickUpPickedUp(int32 pickupId);
static int32 ModelForWeapon(eWeaponType weaponType); static int32 ModelForWeapon(eWeaponType weaponType);
static enum eWeaponType WeaponForModel(int32 model); static enum eWeaponType WeaponForModel(int32 model);
static int32 FindColourIndexForWeaponMI(int32 model); static int32 FindColourIndexForWeaponMI(int32 model);
static int32 GetActualPickupIndex(int32 index); static int32 GetActualPickupIndex(int32 index);
static int32 GetNewUniquePickupIndex(int32 slot); static int32 GetNewUniquePickupIndex(int32 slot);
static void PassTime(uint32 time); static void PassTime(uint32 time);
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex); static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
static void Load(uint8 *buf, uint32 size); static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size); static void Save(uint8 *buf, uint32 *size);
static CPickup(&aPickUps)[NUMPICKUPS]; static CPickup(&aPickUps)[NUMPICKUPS];
// unused // unused
static bool &bPickUpcamActivated; static bool &bPickUpcamActivated;
static CVehicle *&pPlayerVehicle; static CVehicle *&pPlayerVehicle;
static CVector &StaticCamCoors; static CVector &StaticCamCoors;
static uint32 &StaticCamStartTime; static uint32 &StaticCamStartTime;
}; };
extern uint16 AmmoForWeapon[20]; extern uint16 AmmoForWeapon[20];
extern uint16 AmmoForWeapon_OnStreet[20]; extern uint16 AmmoForWeapon_OnStreet[20];
extern uint16 CostOfWeapon[20]; extern uint16 CostOfWeapon[20];
class CPacManPickups class CPacManPickups
{ {
public: public:
static void Init(void); static void Init(void);
static void Update(void); static void Update(void);
static void GeneratePMPickUps(CVector, float, int16, uint8); static void GeneratePMPickUps(CVector, float, int16, uint8);
static void GeneratePMPickUpsForRace(int32); static void GeneratePMPickUpsForRace(int32);
static void GenerateOnePMPickUp(CVector); static void GenerateOnePMPickUp(CVector);
static void Render(void); static void Render(void);
static void DoCleanUpPacManStuff(void); static void DoCleanUpPacManStuff(void);
static void StartPacManRace(int32); static void StartPacManRace(int32);
static void StartPacManRecord(void); static void StartPacManRecord(void);
static uint32 QueryPowerPillsEatenInRace(void); static uint32 QueryPowerPillsEatenInRace(void);
static void ResetPowerPillsEatenInRace(void); static void ResetPowerPillsEatenInRace(void);
static void CleanUpPacManStuff(void); static void CleanUpPacManStuff(void);
static void StartPacManScramble(CVector, float, int16); static void StartPacManScramble(CVector, float, int16);
static uint32 QueryPowerPillsCarriedByPlayer(void); static uint32 QueryPowerPillsCarriedByPlayer(void);
static void ResetPowerPillsCarriedByPlayer(void); static void ResetPowerPillsCarriedByPlayer(void);
}; };

View file

@ -1,22 +1,22 @@
#include "common.h" #include "common.h"
#include "PowerPoints.h" #include "PowerPoints.h"
// Some cut beta feature // Some cut beta feature
void CPowerPoint::Update() void CPowerPoint::Update()
{} {}
void CPowerPoints::Init() void CPowerPoints::Init()
{} {}
void CPowerPoints::Update() void CPowerPoints::Update()
{} {}
void CPowerPoints::GenerateNewOne(float, float, float, float, float, float, uint8) void CPowerPoints::GenerateNewOne(float, float, float, float, float, float, uint8)
{} {}
void CPowerPoints::Save(uint8**, uint32*) void CPowerPoints::Save(uint8**, uint32*)
{} {}
void CPowerPoints::Load(uint8*, uint32) void CPowerPoints::Load(uint8*, uint32)
{} {}

View file

@ -1,26 +1,26 @@
#pragma once #pragma once
enum enum
{ {
POWERPOINT_NONE = 0, POWERPOINT_NONE = 0,
POWERPOINT_HEALTH, POWERPOINT_HEALTH,
POWERPOINT_HIDEOUT_INDUSTRIAL, POWERPOINT_HIDEOUT_INDUSTRIAL,
POWERPOINT_HIDEOUT_COMMERCIAL, POWERPOINT_HIDEOUT_COMMERCIAL,
POWERPOINT_HIDEOUT_SUBURBAN POWERPOINT_HIDEOUT_SUBURBAN
}; };
class CPowerPoint class CPowerPoint
{ {
public: public:
void Update(); void Update();
}; };
class CPowerPoints class CPowerPoints
{ {
public: public:
static void Init(); static void Init();
static void Update(); static void Update();
static void GenerateNewOne(float, float, float, float, float, float, uint8); static void GenerateNewOne(float, float, float, float, float, float, uint8);
static void Save(uint8**, uint32*); static void Save(uint8**, uint32*);
static void Load(uint8*, uint32); static void Load(uint8*, uint32);
}; };

View file

@ -21,234 +21,234 @@ CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_R
float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20; float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20;
uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44; uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44;
void void
CRestart::Initialise() CRestart::Initialise()
{ {
OverridePoliceStationLevel = LEVEL_NONE; OverridePoliceStationLevel = LEVEL_NONE;
OverrideHospitalLevel = LEVEL_NONE; OverrideHospitalLevel = LEVEL_NONE;
bFadeInAfterNextArrest = true; bFadeInAfterNextArrest = true;
bFadeInAfterNextDeath = true; bFadeInAfterNextDeath = true;
OverrideHeading = 0.0f; OverrideHeading = 0.0f;
OverridePosition = CVector(0.0f, 0.0f, 0.0f); OverridePosition = CVector(0.0f, 0.0f, 0.0f);
bOverrideRestart = false; bOverrideRestart = false;
NumberOfPoliceRestarts = 0; NumberOfPoliceRestarts = 0;
NumberOfHospitalRestarts = 0; NumberOfHospitalRestarts = 0;
for (int i = 0; i < NUM_RESTART_POINTS; i++) { for (int i = 0; i < NUM_RESTART_POINTS; i++) {
HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f); HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
HospitalRestartHeadings[i] = 0.0f; HospitalRestartHeadings[i] = 0.0f;
PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f); PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
PoliceRestartHeadings[i] = 0.0f; PoliceRestartHeadings[i] = 0.0f;
} }
} }
void void
CRestart::AddHospitalRestartPoint(const CVector &pos, float heading) CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
{ {
HospitalRestartPoints[NumberOfHospitalRestarts] = pos; HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading; HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
} }
void void
CRestart::AddPoliceRestartPoint(const CVector &pos, float heading) CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
{ {
PoliceRestartPoints[NumberOfPoliceRestarts] = pos; PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading; PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
} }
void void
CRestart::OverrideNextRestart(const CVector &pos, float heading) CRestart::OverrideNextRestart(const CVector &pos, float heading)
{ {
bOverrideRestart = true; bOverrideRestart = true;
OverridePosition = pos; OverridePosition = pos;
OverrideHeading = heading; OverrideHeading = heading;
} }
void void
CRestart::CancelOverrideRestart() CRestart::CancelOverrideRestart()
{ {
bOverrideRestart = false; bOverrideRestart = false;
} }
void void
CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading) CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
{ {
if (bOverrideRestart) { if (bOverrideRestart) {
*outPos = OverridePosition; *outPos = OverridePosition;
*outHeading = OverrideHeading; *outHeading = OverrideHeading;
CancelOverrideRestart(); CancelOverrideRestart();
return; return;
} }
eLevelName curlevel = CTheZones::FindZoneForPoint(pos); eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
float fMinDist = 16000000.0f; float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS; int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level // find closest point on this level
for (int i = 0; i < NumberOfHospitalRestarts; i++) { for (int i = 0; i < NumberOfHospitalRestarts; i++) {
if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) { if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) { if (fMinDist >= dist) {
fMinDist = dist; fMinDist = dist;
closestPoint = i; closestPoint = i;
} }
} }
} }
// if we didn't find anything, find closest point on any level // if we didn't find anything, find closest point on any level
if (closestPoint == NUM_RESTART_POINTS) { if (closestPoint == NUM_RESTART_POINTS) {
for (int i = 0; i < NumberOfHospitalRestarts; i++) { for (int i = 0; i < NumberOfHospitalRestarts; i++) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) { if (fMinDist >= dist) {
fMinDist = dist; fMinDist = dist;
closestPoint = i; closestPoint = i;
} }
} }
} }
// if we still didn't find anything, find closest path node // if we still didn't find anything, find closest path node
if (closestPoint == NUM_RESTART_POINTS) { if (closestPoint == NUM_RESTART_POINTS) {
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos; *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
*outHeading = 0.0f; *outHeading = 0.0f;
printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z); printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
} else { } else {
*outPos = HospitalRestartPoints[closestPoint]; *outPos = HospitalRestartPoints[closestPoint];
*outHeading = HospitalRestartHeadings[closestPoint]; *outHeading = HospitalRestartHeadings[closestPoint];
} }
} }
void void
CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading) CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
{ {
if (bOverrideRestart) { if (bOverrideRestart) {
*outPos = OverridePosition; *outPos = OverridePosition;
*outHeading = OverrideHeading; *outHeading = OverrideHeading;
CancelOverrideRestart(); CancelOverrideRestart();
return; return;
} }
eLevelName curlevel = CTheZones::FindZoneForPoint(pos); eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
float fMinDist = 16000000.0f; float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS; int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level // find closest point on this level
for (int i = 0; i < NumberOfPoliceRestarts; i++) { for (int i = 0; i < NumberOfPoliceRestarts; i++) {
if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) { if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) { if (fMinDist >= dist) {
fMinDist = dist; fMinDist = dist;
closestPoint = i; closestPoint = i;
} }
} }
} }
// if we didn't find anything, find closest point on any level // if we didn't find anything, find closest point on any level
if (closestPoint == NUM_RESTART_POINTS) { if (closestPoint == NUM_RESTART_POINTS) {
for (int i = 0; i < NumberOfPoliceRestarts; i++) { for (int i = 0; i < NumberOfPoliceRestarts; i++) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) { if (fMinDist >= dist) {
fMinDist = dist; fMinDist = dist;
closestPoint = i; closestPoint = i;
} }
} }
} }
// if we still didn't find anything, find closest path node // if we still didn't find anything, find closest path node
if (closestPoint == NUM_RESTART_POINTS) { if (closestPoint == NUM_RESTART_POINTS) {
printf("Couldn't find a police restart zone near the player\n"); printf("Couldn't find a police restart zone near the player\n");
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos; *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
*outHeading = 0.0f; *outHeading = 0.0f;
} else { } else {
*outPos = PoliceRestartPoints[closestPoint]; *outPos = PoliceRestartPoints[closestPoint];
*outHeading = PoliceRestartHeadings[closestPoint]; *outHeading = PoliceRestartHeadings[closestPoint];
} }
} }
void void
CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size) CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
{ {
Initialise(); Initialise();
INITSAVEBUF INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE); CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) { for (int i = 0; i < NUM_RESTART_POINTS; i++) {
HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf); HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf); HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
} }
for (int i = 0; i < NUM_RESTART_POINTS; i++) { for (int i = 0; i < NUM_RESTART_POINTS; i++) {
PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf); PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf); PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
} }
NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf); NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf); NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
bOverrideRestart = ReadSaveBuf<bool>(buf); bOverrideRestart = ReadSaveBuf<bool>(buf);
// skip something unused // skip something unused
ReadSaveBuf<uint8>(buf); ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf); ReadSaveBuf<uint16>(buf);
OverridePosition = ReadSaveBuf<CVector>(buf); OverridePosition = ReadSaveBuf<CVector>(buf);
OverrideHeading = ReadSaveBuf<float>(buf); OverrideHeading = ReadSaveBuf<float>(buf);
bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf); bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf); bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
OverrideHospitalLevel = ReadSaveBuf<uint8>(buf); OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf); OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
VALIDATESAVEBUF(size); VALIDATESAVEBUF(size);
} }
void void
CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size) CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
{ {
*size = SAVE_HEADER_SIZE *size = SAVE_HEADER_SIZE
+ sizeof(HospitalRestartPoints) + sizeof(HospitalRestartPoints)
+ sizeof(HospitalRestartHeadings) + sizeof(HospitalRestartHeadings)
+ sizeof(PoliceRestartPoints) + sizeof(PoliceRestartPoints)
+ sizeof(PoliceRestartHeadings) + sizeof(PoliceRestartHeadings)
+ sizeof(NumberOfHospitalRestarts) + sizeof(NumberOfHospitalRestarts)
+ sizeof(NumberOfPoliceRestarts) + sizeof(NumberOfPoliceRestarts)
+ sizeof(bOverrideRestart) + sizeof(bOverrideRestart)
+ sizeof(uint8) + sizeof(uint8)
+ sizeof(uint16) + sizeof(uint16)
+ sizeof(OverridePosition) + sizeof(OverridePosition)
+ sizeof(OverrideHeading) + sizeof(OverrideHeading)
+ sizeof(bFadeInAfterNextDeath) + sizeof(bFadeInAfterNextDeath)
+ sizeof(bFadeInAfterNextArrest) + sizeof(bFadeInAfterNextArrest)
+ sizeof(OverrideHospitalLevel) + sizeof(OverrideHospitalLevel)
+ sizeof(OverridePoliceStationLevel); // == 292 + sizeof(OverridePoliceStationLevel); // == 292
INITSAVEBUF INITSAVEBUF
WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE); WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) { for (int i = 0; i < NUM_RESTART_POINTS; i++) {
WriteSaveBuf(buf, HospitalRestartPoints[i]); WriteSaveBuf(buf, HospitalRestartPoints[i]);
WriteSaveBuf(buf, HospitalRestartHeadings[i]); WriteSaveBuf(buf, HospitalRestartHeadings[i]);
} }
for (int i = 0; i < NUM_RESTART_POINTS; i++) { for (int i = 0; i < NUM_RESTART_POINTS; i++) {
WriteSaveBuf(buf, PoliceRestartPoints[i]); WriteSaveBuf(buf, PoliceRestartPoints[i]);
WriteSaveBuf(buf, PoliceRestartHeadings[i]); WriteSaveBuf(buf, PoliceRestartHeadings[i]);
} }
WriteSaveBuf(buf, NumberOfHospitalRestarts); WriteSaveBuf(buf, NumberOfHospitalRestarts);
WriteSaveBuf(buf, NumberOfPoliceRestarts); WriteSaveBuf(buf, NumberOfPoliceRestarts);
WriteSaveBuf(buf, bOverrideRestart); WriteSaveBuf(buf, bOverrideRestart);
WriteSaveBuf(buf, (uint8)0); WriteSaveBuf(buf, (uint8)0);
WriteSaveBuf(buf, (uint16)0); WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, OverridePosition); WriteSaveBuf(buf, OverridePosition);
WriteSaveBuf(buf, OverrideHeading); WriteSaveBuf(buf, OverrideHeading);
WriteSaveBuf(buf, bFadeInAfterNextDeath); WriteSaveBuf(buf, bFadeInAfterNextDeath);
WriteSaveBuf(buf, bFadeInAfterNextArrest); WriteSaveBuf(buf, bFadeInAfterNextArrest);
WriteSaveBuf(buf, OverrideHospitalLevel); WriteSaveBuf(buf, OverrideHospitalLevel);
WriteSaveBuf(buf, OverridePoliceStationLevel); WriteSaveBuf(buf, OverridePoliceStationLevel);
VALIDATESAVEBUF(*size); VALIDATESAVEBUF(*size);
} }
STARTPATCHES STARTPATCHES
InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP); InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP);
InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP); InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP);
@ -258,5 +258,5 @@ STARTPATCHES
InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP); InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP);
InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP); InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP);
InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP); InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP);
InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP); InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View file

@ -550,10 +550,10 @@ public:
static int32 &sthWithButtons; static int32 &sthWithButtons;
static int32 &sthWithButtons2; static int32 &sthWithButtons2;
#ifndef MASTER #ifndef MASTER
static bool m_PrefsMarketing; static bool m_PrefsMarketing;
static bool m_PrefsDisableTutorials; static bool m_PrefsDisableTutorials;
#endif // !MASTER #endif // !MASTER
#ifdef MENU_MAP #ifdef MENU_MAP
static bool bMenuMapActive; static bool bMenuMapActive;

View file

@ -48,45 +48,45 @@ CPlayerInfo::GetPos()
void void
CPlayerInfo::LoadPlayerSkin() CPlayerInfo::LoadPlayerSkin()
{ {
DeletePlayerSkin(); DeletePlayerSkin();
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
if (!m_pSkinTexture) if (!m_pSkinTexture)
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
} }
void void
CPlayerInfo::DeletePlayerSkin() CPlayerInfo::DeletePlayerSkin()
{ {
if (m_pSkinTexture) { if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture); RwTextureDestroy(m_pSkinTexture);
m_pSkinTexture = nil; m_pSkinTexture = nil;
} }
} }
void void
CPlayerInfo::KillPlayer() CPlayerInfo::KillPlayer()
{ {
if (m_WBState != WBSTATE_PLAYING) return; if (m_WBState != WBSTATE_PLAYING) return;
m_WBState = WBSTATE_WASTED; m_WBState = WBSTATE_WASTED;
m_nWBTime = CTimer::GetTimeInMilliseconds(); m_nWBTime = CTimer::GetTimeInMilliseconds();
CDarkel::ResetOnPlayerDeath(); CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2); CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
CStats::TimesDied++; CStats::TimesDied++;
} }
void void
CPlayerInfo::ArrestPlayer() CPlayerInfo::ArrestPlayer()
{ {
if (m_WBState != WBSTATE_PLAYING) return; if (m_WBState != WBSTATE_PLAYING) return;
m_WBState = WBSTATE_BUSTED; m_WBState = WBSTATE_BUSTED;
m_nWBTime = CTimer::GetTimeInMilliseconds(); m_nWBTime = CTimer::GetTimeInMilliseconds();
CDarkel::ResetOnPlayerDeath(); CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
CStats::TimesArrested++; CStats::TimesArrested++;
} }
bool bool
@ -105,102 +105,102 @@ CPlayerInfo::PlayerFailedCriticalMission()
CDarkel::ResetOnPlayerDeath(); CDarkel::ResetOnPlayerDeath();
} }
void void
CPlayerInfo::Clear(void) CPlayerInfo::Clear(void)
{ {
m_pPed = nil; m_pPed = nil;
m_pRemoteVehicle = nil; m_pRemoteVehicle = nil;
if (m_pVehicleEx) { if (m_pVehicleEx) {
m_pVehicleEx->bUsingSpecialColModel = false; m_pVehicleEx->bUsingSpecialColModel = false;
m_pVehicleEx = nil; m_pVehicleEx = nil;
} }
m_nVisibleMoney = 0; m_nVisibleMoney = 0;
m_nMoney = m_nVisibleMoney; m_nMoney = m_nVisibleMoney;
m_WBState = WBSTATE_PLAYING; m_WBState = WBSTATE_PLAYING;
m_nWBTime = 0; m_nWBTime = 0;
m_nTrafficMultiplier = 0; m_nTrafficMultiplier = 0;
m_fRoadDensity = 1.0f; m_fRoadDensity = 1.0f;
m_bInRemoteMode = false; m_bInRemoteMode = false;
m_bUnusedTaxiThing = false; m_bUnusedTaxiThing = false;
m_nUnusedTaxiTimer = 0; m_nUnusedTaxiTimer = 0;
m_nCollectedPackages = 0; m_nCollectedPackages = 0;
m_nTotalPackages = 3; m_nTotalPackages = 3;
m_nTimeLastHealthLoss = 0; m_nTimeLastHealthLoss = 0;
m_nTimeLastArmourLoss = 0; m_nTimeLastArmourLoss = 0;
m_nNextSexFrequencyUpdateTime = 0; m_nNextSexFrequencyUpdateTime = 0;
m_nNextSexMoneyUpdateTime = 0; m_nNextSexMoneyUpdateTime = 0;
m_nSexFrequency = 0; m_nSexFrequency = 0;
m_pHooker = nil; m_pHooker = nil;
m_nTimeTankShotGun = 0; m_nTimeTankShotGun = 0;
field_248 = 0; field_248 = 0;
m_nUpsideDownCounter = 0; m_nUpsideDownCounter = 0;
m_bInfiniteSprint = false; m_bInfiniteSprint = false;
m_bFastReload = false; m_bFastReload = false;
m_bGetOutOfJailFree = false; m_bGetOutOfJailFree = false;
m_bGetOutOfHospitalFree = false; m_bGetOutOfHospitalFree = false;
m_nPreviousTimeRewardedForExplosion = 0; m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0; m_nExplosionsSinceLastReward = 0;
} }
void void
CPlayerInfo::BlowUpRCBuggy(void) CPlayerInfo::BlowUpRCBuggy(void)
{ {
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
return; return;
CRemote::TakeRemoteControlledCarFromPlayer(); CRemote::TakeRemoteControlledCarFromPlayer();
m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
}
void
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
{
if (!car || car == m_pPed->m_pMyVehicle) {
if (m_pPed->EnteringCar())
m_pPed->QuitEnteringCar();
}
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
m_pPed->ClearObjective();
} }
void void
CPlayerInfo::MakePlayerSafe(bool toggle) CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
{ {
if (toggle) { if (!car || car == m_pPed->m_pMyVehicle) {
CTheScripts::ResetCountdownToMakePlayerUnsafe(); if (m_pPed->EnteringCar())
m_pPed->m_pWanted->m_bIgnoredByEveryone = true; m_pPed->QuitEnteringCar();
CWorld::StopAllLawEnforcersInTheirTracks(); }
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20; if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
CPad::StopPadsShaking(); m_pPed->ClearObjective();
m_pPed->bBulletProof = true; }
m_pPed->bFireProof = true;
m_pPed->bCollisionProof = true; void
m_pPed->bMeleeProof = true; CPlayerInfo::MakePlayerSafe(bool toggle)
m_pPed->bOnlyDamagedByPlayer = true; {
m_pPed->bExplosionProof = true; if (toggle) {
m_pPed->m_bCanBeDamaged = false; CTheScripts::ResetCountdownToMakePlayerUnsafe();
((CPlayerPed*)m_pPed)->ClearAdrenaline(); m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CancelPlayerEnteringCars(false); CWorld::StopAllLawEnforcersInTheirTracks();
gFireManager.ExtinguishPoint(GetPos(), 4000.0f); CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); CPad::StopPadsShaking();
CProjectileInfo::RemoveAllProjectiles(); m_pPed->bBulletProof = true;
CWorld::SetAllCarsCanBeDamaged(false); m_pPed->bFireProof = true;
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); m_pPed->bCollisionProof = true;
CReplay::DisableReplays(); m_pPed->bMeleeProof = true;
m_pPed->bOnlyDamagedByPlayer = true;
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { m_pPed->bExplosionProof = true;
m_pPed->m_pWanted->m_bIgnoredByEveryone = false; m_pPed->m_bCanBeDamaged = false;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20; ((CPlayerPed*)m_pPed)->ClearAdrenaline();
m_pPed->bBulletProof = false; CancelPlayerEnteringCars(false);
m_pPed->bFireProof = false; gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
m_pPed->bCollisionProof = false; CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
m_pPed->bMeleeProof = false; CProjectileInfo::RemoveAllProjectiles();
m_pPed->bOnlyDamagedByPlayer = false; CWorld::SetAllCarsCanBeDamaged(false);
m_pPed->bExplosionProof = false; CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
m_pPed->m_bCanBeDamaged = true; CReplay::DisableReplays();
CWorld::SetAllCarsCanBeDamaged(true);
CReplay::EnableReplays(); } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
} m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
m_pPed->bBulletProof = false;
m_pPed->bFireProof = false;
m_pPed->bCollisionProof = false;
m_pPed->bMeleeProof = false;
m_pPed->bOnlyDamagedByPlayer = false;
m_pPed->bExplosionProof = false;
m_pPed->m_bCanBeDamaged = true;
CWorld::SetAllCarsCanBeDamaged(true);
CReplay::EnableReplays();
}
} }
bool bool
@ -216,347 +216,347 @@ CPlayerInfo::IsRestartingAfterArrest()
} }
// lastCloseness is passed to other calls of this function // lastCloseness is passed to other calls of this function
void void
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
{ {
// This dist used for determining the angle to face // This dist used for determining the angle to face
CVector2D dist(carToTest->GetPosition() - player->GetPosition()); CVector2D dist(carToTest->GetPosition() - player->GetPosition());
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
while (neededTurn >= PI) { while (neededTurn >= PI) {
neededTurn -= 2 * PI; neededTurn -= 2 * PI;
} }
while (neededTurn < -PI) { while (neededTurn < -PI) {
neededTurn += 2 * PI; neededTurn += 2 * PI;
} }
// This dist used for evaluating cars' distances, weird... // This dist used for evaluating cars' distances, weird...
// Accounts inverted needed turn (or needed turn in long way) and car dist. // Accounts inverted needed turn (or needed turn in long way) and car dist.
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
if (closeness > *lastCloseness) { if (closeness > *lastCloseness) {
*lastCloseness = closeness; *lastCloseness = closeness;
*closestCarOutput = (CVehicle*)carToTest; *closestCarOutput = (CVehicle*)carToTest;
} }
} }
// There is something unfinished in here... Sadly all IDBs we have have it unfinished. // There is something unfinished in here... Sadly all IDBs we have have it unfinished.
void void
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
{ {
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
++m_nExplosionsSinceLastReward; ++m_nExplosionsSinceLastReward;
else else
m_nExplosionsSinceLastReward = 1; m_nExplosionsSinceLastReward = 1;
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
sprintf(gString, "$%d", award); sprintf(gString, "$%d", award);
#ifdef MONEY_MESSAGES #ifdef MONEY_MESSAGES
// This line is a leftover from PS2, I don't know what it was meant to be. // This line is a leftover from PS2, I don't know what it was meant to be.
// CVector sth(TheCamera.GetPosition() * 4.0f); // CVector sth(TheCamera.GetPosition() * 4.0f);
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
#endif #endif
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber();
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
} }
} }
void void
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
{ {
// Interesting // Interesting
*size = sizeof(CPlayerInfo); *size = sizeof(CPlayerInfo);
INITSAVEBUF INITSAVEBUF
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]); WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
} }
// Save struct is different // Save struct is different
// VALIDATESAVEBUF(*size) // VALIDATESAVEBUF(*size)
} }
void void
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
{ {
INITSAVEBUF INITSAVEBUF
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf); CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf); CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf); CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf); CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf); CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf); CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf); CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf); CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf); CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf); CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf); CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf); CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf); CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
} }
// Save struct is different // Save struct is different
// VALIDATESAVEBUF(size) // VALIDATESAVEBUF(size)
} }
void void
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
{ {
for (CPtrNode* node = carList.first; node; node = node->next) { for (CPtrNode* node = carList.first; node; node = node->next) {
CVehicle *car = (CVehicle*)node->item; CVehicle *car = (CVehicle*)node->item;
if(car->m_scanCode != CWorld::GetCurrentScanCode()) { if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
if (!car->bUsesCollision || !car->IsVehicle()) if (!car->bUsesCollision || !car->IsVehicle())
continue; continue;
car->m_scanCode = CWorld::GetCurrentScanCode(); car->m_scanCode = CWorld::GetCurrentScanCode();
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
CVector carCentre = car->GetBoundCentre(); CVector carCentre = car->GetBoundCentre();
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
float dist = (ped->GetPosition() - carCentre).Magnitude2D(); float dist = (ped->GetPosition() - carCentre).Magnitude2D();
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
} }
} }
} }
} }
} }
} }
void void
CPlayerInfo::Process(void) CPlayerInfo::Process(void)
{ {
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode. // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
bool startTaxiTimer = true; bool startTaxiTimer = true;
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
CVehicle *veh = m_pPed->m_pMyVehicle; CVehicle *veh = m_pPed->m_pMyVehicle;
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE) if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
timePassed -= 1000; timePassed -= 1000;
++m_nMoney; ++m_nMoney;
} }
startTaxiTimer = false; startTaxiTimer = false;
} }
} }
if (startTaxiTimer) if (startTaxiTimer)
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
// The effect that makes money counter does while earning/losing money // The effect that makes money counter does while earning/losing money
if (m_nVisibleMoney != m_nMoney) { if (m_nVisibleMoney != m_nMoney) {
int diff = m_nMoney - m_nVisibleMoney; int diff = m_nMoney - m_nVisibleMoney;
int diffAbs = Abs(diff); int diffAbs = Abs(diff);
int changeBy; int changeBy;
if (diffAbs > 100000) if (diffAbs > 100000)
changeBy = 12345; changeBy = 12345;
else if (diffAbs > 10000) else if (diffAbs > 10000)
changeBy = 1234; changeBy = 1234;
else if (diffAbs > 1000) else if (diffAbs > 1000)
changeBy = 123; changeBy = 123;
else if (diffAbs > 50) else if (diffAbs > 50)
changeBy = 42; changeBy = 42;
else else
changeBy = 1; changeBy = 1;
if (diff < 0) if (diff < 0)
m_nVisibleMoney -= changeBy; m_nVisibleMoney -= changeBy;
else else
m_nVisibleMoney += changeBy; m_nVisibleMoney += changeBy;
} }
if (!(CTimer::GetFrameCounter() & 15)) { if (!(CTimer::GetFrameCounter() & 15)) {
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition(); CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
} }
m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f); m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
// Because vehicle enter/exit use same key binding. // Because vehicle enter/exit use same key binding.
bool enterOrExitVeh; bool enterOrExitVeh;
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle) if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown(); enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
else else
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) { if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
if (m_pPed->bInVehicle) { if (m_pPed->bInVehicle) {
if (!m_pRemoteVehicle) { if (!m_pRemoteVehicle) {
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) { if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
CVehicle *veh = m_pPed->m_pMyVehicle; CVehicle *veh = m_pPed->m_pMyVehicle;
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
// This condition will always return true, else block was probably WIP Miami code. // This condition will always return true, else block was probably WIP Miami code.
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
} }
} }
} else { } else {
CVector sth = 0.7f * veh->GetRight() + veh->GetPosition(); CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
bool found = false; bool found = false;
float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found); float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
if (found) if (found)
sth.z = 1.0f + groundZ; sth.z = 1.0f + groundZ;
m_pPed->m_nPedState = PED_IDLE; m_pPed->m_nPedState = PED_IDLE;
m_pPed->SetMoveState(PEDMOVE_STILL); m_pPed->SetMoveState(PEDMOVE_STILL);
CPed::PedSetOutCarCB(0, m_pPed); CPed::PedSetOutCarCB(0, m_pPed);
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f); CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
m_pPed->GetPosition() = sth; m_pPed->GetPosition() = sth;
m_pPed->SetMoveState(PEDMOVE_STILL); m_pPed->SetMoveState(PEDMOVE_STILL);
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
} }
} else { } else {
// The code in here was under CPed::SetExitBoat in VC, did the same for here. // The code in here was under CPed::SetExitBoat in VC, did the same for here.
m_pPed->SetExitBoat(veh); m_pPed->SetExitBoat(veh);
m_pPed->bTryingToReachDryLand = true; m_pPed->bTryingToReachDryLand = true;
} }
} }
} }
} else { } else {
// Enter vehicle // Enter vehicle
if (CPad::GetPad(0)->ExitVehicleJustDown()) { if (CPad::GetPad(0)->ExitVehicleJustDown()) {
bool weAreOnBoat = false; bool weAreOnBoat = false;
float lastCloseness = 0.0f; float lastCloseness = 0.0f;
CVehicle *carBelow = nil; CVehicle *carBelow = nil;
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) { if (surfaceBelow && surfaceBelow->IsVehicle()) {
carBelow = (CVehicle*)surfaceBelow; carBelow = (CVehicle*)surfaceBelow;
if (carBelow->IsBoat()) { if (carBelow->IsBoat()) {
weAreOnBoat = true; weAreOnBoat = true;
m_pPed->bOnBoat = true; m_pPed->bOnBoat = true;
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
#else #else
if (carBelow->m_status != STATUS_WRECKED) if (carBelow->m_status != STATUS_WRECKED)
#endif #endif
m_pPed->SetSeekBoatPosition(carBelow); m_pPed->SetSeekBoatPosition(carBelow);
} }
} }
// Find closest car // Find closest car
if (!weAreOnBoat) { if (!weAreOnBoat) {
float minX = m_pPed->GetPosition().x - 10.0f; float minX = m_pPed->GetPosition().x - 10.0f;
float maxX = 10.0f + m_pPed->GetPosition().x; float maxX = 10.0f + m_pPed->GetPosition().x;
float minY = m_pPed->GetPosition().y - 10.0f; float minY = m_pPed->GetPosition().y - 10.0f;
float maxY = 10.0f + m_pPed->GetPosition().y; float maxY = 10.0f + m_pPed->GetPosition().y;
int minXSector = CWorld::GetSectorIndexX(minX); int minXSector = CWorld::GetSectorIndexX(minX);
if (minXSector < 0) minXSector = 0; if (minXSector < 0) minXSector = 0;
int minYSector = CWorld::GetSectorIndexY(minY); int minYSector = CWorld::GetSectorIndexY(minY);
if (minYSector < 0) minYSector = 0; if (minYSector < 0) minYSector = 0;
int maxXSector = CWorld::GetSectorIndexX(maxX); int maxXSector = CWorld::GetSectorIndexX(maxX);
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1; if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
int maxYSector = CWorld::GetSectorIndexY(maxY); int maxYSector = CWorld::GetSectorIndexY(maxY);
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1; if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
CWorld::AdvanceCurrentScanCode(); CWorld::AdvanceCurrentScanCode();
for (int curY = minYSector; curY <= maxYSector; curY++) { for (int curY = minYSector; curY <= maxYSector; curY++) {
for (int curX = minXSector; curX <= maxXSector; curX++) { for (int curX = minXSector; curX <= maxXSector; curX++) {
CSector *sector = CWorld::GetSector(curX, curY); CSector *sector = CWorld::GetSector(curX, curY);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed, FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
minX, minY, maxX, maxY, &lastCloseness, &carBelow); minX, minY, maxX, maxY, &lastCloseness, &carBelow);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed, FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
minX, minY, maxX, maxY, &lastCloseness, &carBelow); minX, minY, maxX, maxY, &lastCloseness, &carBelow);
} }
} }
} }
// carBelow is now closest vehicle // carBelow is now closest vehicle
if (carBelow && !weAreOnBoat) { if (carBelow && !weAreOnBoat) {
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) { if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) { } else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) { if (!carBelow->pDriver) {
m_pPed->m_vehEnterType = 0; m_pPed->m_vehEnterType = 0;
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType); m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
} }
} else { } else {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow); m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
} }
} }
} }
} }
} }
if (m_bInRemoteMode) { if (m_bInRemoteMode) {
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
TheCamera.SetFadeColour(0, 0, 0); TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 0); TheCamera.Fade(1.0f, 0);
} }
if (timeWithoutRemoteCar > 2000) { if (timeWithoutRemoteCar > 2000) {
if (m_WBState == WBSTATE_PLAYING) { if (m_WBState == WBSTATE_PLAYING) {
TheCamera.RestoreWithJumpCut(); TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0); TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 1); TheCamera.Fade(1.0f, 1);
TheCamera.Process(); TheCamera.Process();
CTimer::Stop(); CTimer::Stop();
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition()); CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
CRenderer::RequestObjectsInFrustum(); CRenderer::RequestObjectsInFrustum();
CStreaming::LoadAllRequestedModels(false); CStreaming::LoadAllRequestedModels(false);
CTimer::Update(); CTimer::Update();
} }
m_bInRemoteMode = false; m_bInRemoteMode = false;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
if (FindPlayerVehicle()) { if (FindPlayerVehicle()) {
FindPlayerVehicle()->m_status = STATUS_PLAYER; FindPlayerVehicle()->m_status = STATUS_PLAYER;
} }
} }
} }
if (!(CTimer::GetFrameCounter() & 31)) { if (!(CTimer::GetFrameCounter() & 31)) {
CVehicle *veh = FindPlayerVehicle(); CVehicle *veh = FindPlayerVehicle();
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) { && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
if (veh->GetUp().z < -0.5f) { if (veh->GetUp().z < -0.5f) {
m_nUpsideDownCounter += 2; m_nUpsideDownCounter += 2;
} else { } else {
m_nUpsideDownCounter++; m_nUpsideDownCounter++;
} }
} else { } else {
m_nUpsideDownCounter = 0; m_nUpsideDownCounter = 0;
} }
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) { if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth; veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
if (veh->IsCar()) { if (veh->IsCar()) {
CAutomobile* car = (CAutomobile*)veh; CAutomobile* car = (CAutomobile*)veh;
car->Damage.SetEngineStatus(225); car->Damage.SetEngineStatus(225);
car->m_pSetOnFireEntity = nil; car->m_pSetOnFireEntity = nil;
} }
} }
} }
if (FindPlayerVehicle()) { if (FindPlayerVehicle()) {
CVehicle *veh = FindPlayerVehicle(); CVehicle *veh = FindPlayerVehicle();
veh->m_nZoneLevel = -1; veh->m_nZoneLevel = -1;
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
if (veh->pPassengers[i]) if (veh->pPassengers[i])
veh->pPassengers[i]->m_nZoneLevel = 0; veh->pPassengers[i]->m_nZoneLevel = 0;
} }
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
} else { } else {
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
} }
} }
STARTPATCHES STARTPATCHES

View file

@ -1,171 +1,171 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "main.h" #include "main.h"
#include "PlayerSkin.h" #include "PlayerSkin.h"
#include "TxdStore.h" #include "TxdStore.h"
#include "rtbmp.h" #include "rtbmp.h"
#include "ClumpModelInfo.h" #include "ClumpModelInfo.h"
#include "VisibilityPlugins.h" #include "VisibilityPlugins.h"
#include "World.h" #include "World.h"
#include "PlayerInfo.h" #include "PlayerInfo.h"
#include "CdStream.h" #include "CdStream.h"
#include "FileMgr.h" #include "FileMgr.h"
#include "Directory.h" #include "Directory.h"
#include "RwHelper.h" #include "RwHelper.h"
#include "Timer.h" #include "Timer.h"
#include "Lights.h" #include "Lights.h"
int CPlayerSkin::m_txdSlot; int CPlayerSkin::m_txdSlot;
void void
FindPlayerDff(uint32 &offset, uint32 &size) FindPlayerDff(uint32 &offset, uint32 &size)
{ {
int file; int file;
CDirectory::DirectoryInfo info; CDirectory::DirectoryInfo info;
file = CFileMgr::OpenFile("models\\gta3.dir", "rb"); file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
do { do {
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo))) if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
return; return;
} while (strcasecmp("player.dff", info.name) != 0); } while (strcasecmp("player.dff", info.name) != 0);
offset = info.offset; offset = info.offset;
size = info.size; size = info.size;
} }
void void
LoadPlayerDff(void) LoadPlayerDff(void)
{ {
RwStream *stream; RwStream *stream;
RwMemory mem; RwMemory mem;
uint32 offset, size; uint32 offset, size;
uint8 *buffer; uint8 *buffer;
bool streamWasAdded = false; bool streamWasAdded = false;
if (CdStreamGetNumImages() == 0) { if (CdStreamGetNumImages() == 0) {
CdStreamAddImage("models\\gta3.img"); CdStreamAddImage("models\\gta3.img");
streamWasAdded = true; streamWasAdded = true;
} }
FindPlayerDff(offset, size); FindPlayerDff(offset, size);
buffer = (uint8*)RwMallocAlign(size << 11, 2048); buffer = (uint8*)RwMallocAlign(size << 11, 2048);
CdStreamRead(0, buffer, offset, size); CdStreamRead(0, buffer, offset, size);
CdStreamSync(0); CdStreamSync(0);
mem.start = buffer; mem.start = buffer;
mem.length = size << 11; mem.length = size << 11;
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
gpPlayerClump = RpClumpStreamRead(stream); gpPlayerClump = RpClumpStreamRead(stream);
RwStreamClose(stream, &mem); RwStreamClose(stream, &mem);
RwFreeAlign(buffer); RwFreeAlign(buffer);
if (streamWasAdded) if (streamWasAdded)
CdStreamRemoveImages(); CdStreamRemoveImages();
} }
void void
CPlayerSkin::Initialise(void) CPlayerSkin::Initialise(void)
{ {
m_txdSlot = CTxdStore::AddTxdSlot("skin"); m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot); CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot); CTxdStore::AddRef(m_txdSlot);
} }
void void
CPlayerSkin::Shutdown(void) CPlayerSkin::Shutdown(void)
{ {
CTxdStore::RemoveTxdSlot(m_txdSlot); CTxdStore::RemoveTxdSlot(m_txdSlot);
} }
RwTexture * RwTexture *
CPlayerSkin::GetSkinTexture(const char *texName) CPlayerSkin::GetSkinTexture(const char *texName)
{ {
RwTexture *tex; RwTexture *tex;
RwRaster *raster; RwRaster *raster;
int32 width, height, depth, format; int32 width, height, depth, format;
CTxdStore::PushCurrentTxd(); CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(m_txdSlot); CTxdStore::SetCurrentTxd(m_txdSlot);
tex = RwTextureRead(texName, NULL); tex = RwTextureRead(texName, NULL);
CTxdStore::PopCurrentTxd(); CTxdStore::PopCurrentTxd();
if (tex) return tex; if (tex) return tex;
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0) if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
sprintf(gString, "models\\generic\\player.bmp"); sprintf(gString, "models\\generic\\player.bmp");
else else
sprintf(gString, "skins\\%s.bmp", texName); sprintf(gString, "skins\\%s.bmp", texName);
if (RwImage *image = RtBMPImageRead(gString)) { if (RwImage *image = RtBMPImageRead(gString)) {
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format); RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
raster = RwRasterCreate(width, height, depth, format); raster = RwRasterCreate(width, height, depth, format);
RwRasterSetFromImage(raster, image); RwRasterSetFromImage(raster, image);
tex = RwTextureCreate(raster); tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName); RwTextureSetName(tex, texName);
#ifdef FIX_BUGS #ifdef FIX_BUGS
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
#endif #endif
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex); RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
RwImageDestroy(image); RwImageDestroy(image);
} }
return tex; return tex;
} }
void void
CPlayerSkin::BeginFrontendSkinEdit(void) CPlayerSkin::BeginFrontendSkinEdit(void)
{ {
LoadPlayerDff(); LoadPlayerDff();
RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB); RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
CWorld::Players[0].LoadPlayerSkin(); CWorld::Players[0].LoadPlayerSkin();
gOldFov = CDraw::GetFOV(); gOldFov = CDraw::GetFOV();
CDraw::SetFOV(30.0f); CDraw::SetFOV(30.0f);
} }
void void
CPlayerSkin::EndFrontendSkinEdit(void) CPlayerSkin::EndFrontendSkinEdit(void)
{ {
RpClumpDestroy(gpPlayerClump); RpClumpDestroy(gpPlayerClump);
gpPlayerClump = NULL; gpPlayerClump = NULL;
CDraw::SetFOV(gOldFov); CDraw::SetFOV(gOldFov);
} }
void void
CPlayerSkin::RenderFrontendSkinEdit(void) CPlayerSkin::RenderFrontendSkinEdit(void)
{ {
static float rotation = 0.0f; static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
RwV3d pos = { 1.35f, 0.35f, 7.725f }; RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0; static uint32 LastFlash = 0;
RwFrame *frame = RpClumpGetFrame(gpPlayerClump); RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) { if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
rotation += 2.0f; rotation += 2.0f;
if (rotation > 360.0f) if (rotation > 360.0f)
rotation -= 360.0f; rotation -= 360.0f;
LastFlash = CTimer::GetTimeInMillisecondsPauseMode(); LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
} }
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE); RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT); RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT); RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT); RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
RwFrameUpdateObjects(frame); RwFrameUpdateObjects(frame);
SetAmbientColours(&AmbientColor); SetAmbientColours(&AmbientColor);
RpClumpRender(gpPlayerClump); RpClumpRender(gpPlayerClump);
} }
STARTPATCHES STARTPATCHES
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP); InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP); InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP); InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP); InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP); InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP); InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View file

@ -1,119 +1,119 @@
#include "common.h" #include "common.h"
#include "Debug.h" #include "Debug.h"
#include "obrstr.h" #include "obrstr.h"
char obrstr[128]; char obrstr[128];
char obrstr2[128]; char obrstr2[128];
void ObrInt(int32 n1) void ObrInt(int32 n1)
{ {
IntToStr(n1, obrstr); IntToStr(n1, obrstr);
CDebug::DebugAddText(obrstr); CDebug::DebugAddText(obrstr);
} }
void ObrInt2(int32 n1, int32 n2) void ObrInt2(int32 n1, int32 n2)
{ {
IntToStr(n1, obrstr); IntToStr(n1, obrstr);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n2, obrstr2); IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr); CDebug::DebugAddText(obrstr);
} }
void ObrInt3(int32 n1, int32 n2, int32 n3) void ObrInt3(int32 n1, int32 n2, int32 n3)
{ {
IntToStr(n1, obrstr); IntToStr(n1, obrstr);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n2, obrstr2); IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n3, obrstr2); IntToStr(n3, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr); CDebug::DebugAddText(obrstr);
} }
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4) void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
{ {
IntToStr(n1, obrstr); IntToStr(n1, obrstr);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n2, obrstr2); IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n3, obrstr2); IntToStr(n3, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n4, obrstr2); IntToStr(n4, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr); CDebug::DebugAddText(obrstr);
} }
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5) void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
{ {
IntToStr(n1, obrstr); IntToStr(n1, obrstr);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n2, obrstr2); IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n3, obrstr2); IntToStr(n3, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n4, obrstr2); IntToStr(n4, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n5, obrstr2); IntToStr(n5, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr); CDebug::DebugAddText(obrstr);
} }
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
{ {
IntToStr(n1, obrstr); IntToStr(n1, obrstr);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n2, obrstr2); IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n3, obrstr2); IntToStr(n3, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n4, obrstr2); IntToStr(n4, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n5, obrstr2); IntToStr(n5, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
strcat(obrstr, " "); strcat(obrstr, " ");
IntToStr(n6, obrstr2); IntToStr(n6, obrstr2);
strcat(obrstr, obrstr2); strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr); CDebug::DebugAddText(obrstr);
} }
void IntToStr(int32 inNum, char *outStr) void IntToStr(int32 inNum, char *outStr)
{ {
bool isNeg = inNum < 0; bool isNeg = inNum < 0;
if (isNeg) { if (isNeg) {
inNum = -inNum; inNum = -inNum;
*outStr = '-'; *outStr = '-';
} }
int16 digits = 1; int16 digits = 1;
if (inNum > 9) { if (inNum > 9) {
int32 _inNum = inNum; int32 _inNum = inNum;
do { do {
digits++; digits++;
_inNum /= 10; _inNum /= 10;
} while (_inNum > 9); } while (_inNum > 9);
} }
int32 strSize = digits; int32 strSize = digits;
if (isNeg) if (isNeg)
strSize++; strSize++;
char *pStr = &outStr[strSize]; char *pStr = &outStr[strSize];
int32 i = 0; int32 i = 0;
do { do {
*(pStr-- - 1) = (inNum % 10) + '0'; *(pStr-- - 1) = (inNum % 10) + '0';
inNum /= 10; inNum /= 10;
} while (++i < strSize); } while (++i < strSize);
outStr[strSize] = '\0'; outStr[strSize] = '\0';
} }

View file

@ -1,9 +1,9 @@
#pragma once #pragma once
void ObrInt(int32 n1); void ObrInt(int32 n1);
void ObrInt2(int32 n1, int32 n2); void ObrInt2(int32 n1, int32 n2);
void ObrInt3(int32 n1, int32 n2, int32 n3); void ObrInt3(int32 n1, int32 n2, int32 n3);
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4); void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5); void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
void IntToStr(int32 inNum, char *outStr); void IntToStr(int32 inNum, char *outStr);

View file

@ -1,121 +1,121 @@
#ifndef MASTER #ifndef MASTER
#include "common.h" #include "common.h"
#include "Font.h" #include "Font.h"
#include "Frontend.h" #include "Frontend.h"
#include "Timer.h" #include "Timer.h"
#include "Text.h" #include "Text.h"
#define MAX_TIMERS (50) #define MAX_TIMERS (50)
#define MAX_MS_COLLECTED (40) #define MAX_MS_COLLECTED (40)
// enables frame time output // enables frame time output
#define FRAMETIME #define FRAMETIME
struct sTimeBar struct sTimeBar
{ {
char name[20]; char name[20];
float startTime; float startTime;
float endTime; float endTime;
int32 unk; int32 unk;
}; };
struct struct
{ {
sTimeBar Timers[MAX_TIMERS]; sTimeBar Timers[MAX_TIMERS];
uint32 count; uint32 count;
} TimerBar; } TimerBar;
float MaxTimes[MAX_TIMERS]; float MaxTimes[MAX_TIMERS];
float MaxFrameTime; float MaxFrameTime;
uint32 curMS; uint32 curMS;
uint32 msCollected[MAX_MS_COLLECTED]; uint32 msCollected[MAX_MS_COLLECTED];
#ifdef FRAMETIME #ifdef FRAMETIME
float FrameInitTime; float FrameInitTime;
#endif #endif
void tbInit() void tbInit()
{ {
TimerBar.count = 0; TimerBar.count = 0;
uint32 i = CTimer::GetFrameCounter() & 0x7F; uint32 i = CTimer::GetFrameCounter() & 0x7F;
if (i == 0) { if (i == 0) {
do do
MaxTimes[i++] = 0.0f; MaxTimes[i++] = 0.0f;
while (i != MAX_TIMERS); while (i != MAX_TIMERS);
#ifdef FRAMETIME #ifdef FRAMETIME
MaxFrameTime = 0.0f; MaxFrameTime = 0.0f;
#endif #endif
} }
#ifdef FRAMETIME #ifdef FRAMETIME
FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
#endif #endif
} }
void tbStartTimer(int32 unk, char *name) void tbStartTimer(int32 unk, char *name)
{ {
strcpy(TimerBar.Timers[TimerBar.count].name, name); strcpy(TimerBar.Timers[TimerBar.count].name, name);
TimerBar.Timers[TimerBar.count].unk = unk; TimerBar.Timers[TimerBar.count].unk = unk;
TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
TimerBar.count++; TimerBar.count++;
} }
void tbEndTimer(char* name) void tbEndTimer(char* name)
{ {
uint32 n = 1500; uint32 n = 1500;
for (uint32 i = 0; i < TimerBar.count; i++) { for (uint32 i = 0; i < TimerBar.count; i++) {
if (strcmp(name, TimerBar.Timers[i].name) == 0) if (strcmp(name, TimerBar.Timers[i].name) == 0)
n = i; n = i;
} }
assert(n != 1500); assert(n != 1500);
TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
} }
float Diag_GetFPS() float Diag_GetFPS()
{ {
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]); return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
} }
void tbDisplay() void tbDisplay()
{ {
char temp[200]; char temp[200];
wchar wtemp[200]; wchar wtemp[200];
#ifdef FRAMETIME #ifdef FRAMETIME
float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
#endif #endif
msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer(); msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
CFont::SetScale(0.48f, 1.12f); CFont::SetScale(0.48f, 1.12f);
CFont::SetCentreOff(); CFont::SetCentreOff();
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetWrapx(640.0f); CFont::SetWrapx(640.0f);
CFont::SetRightJustifyOff(); CFont::SetRightJustifyOff();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK); CFont::SetFontStyle(FONT_BANK);
sprintf(temp, "FPS: %.2f", Diag_GetFPS()); sprintf(temp, "FPS: %.2f", Diag_GetFPS());
AsciiToUnicode(temp, wtemp); AsciiToUnicode(temp, wtemp);
CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::SetColor(CRGBA(255, 255, 255, 255));
if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) { if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp); CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
#ifndef FINAL #ifndef FINAL
// Timers output (my own implementation) // Timers output (my own implementation)
for (uint32 i = 0; i < TimerBar.count; i++) { for (uint32 i = 0; i < TimerBar.count; i++) {
MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime); MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]); sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
AsciiToUnicode(temp, wtemp); AsciiToUnicode(temp, wtemp);
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp); CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
} }
#ifdef FRAMETIME #ifdef FRAMETIME
MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime); MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
sprintf(temp, "Frame Time: %.2f", MaxFrameTime); sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
AsciiToUnicode(temp, wtemp); AsciiToUnicode(temp, wtemp);
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp); CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
#endif // FRAMETIME #endif // FRAMETIME
#endif // !FINAL #endif // !FINAL
} }
} }
#endif // !MASTER #endif // !MASTER

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@ -1,6 +1,6 @@
#pragma once #pragma once
void tbInit(); void tbInit();
void tbStartTimer(int32, char*); void tbStartTimer(int32, char*);
void tbEndTimer(char*); void tbEndTimer(char*);
void tbDisplay(); void tbDisplay();

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@ -1,12 +1,12 @@
#pragma once #pragma once
#include "Entity.h" #include "Entity.h"
class CSolid : public CEntity class CSolid : public CEntity
{ {
public: public:
CSolid(void) { CSolid(void) {
m_type = ENTITY_TYPE_BUILDING; m_type = ENTITY_TYPE_BUILDING;
bUsesCollision = true; bUsesCollision = true;
} }
}; };

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@ -1,14 +1,14 @@
#pragma once #pragma once
#include "ClumpModelInfo.h" #include "ClumpModelInfo.h"
class CMloModelInfo : public CClumpModelInfo class CMloModelInfo : public CClumpModelInfo
{ {
public: public:
float field_34; // draw distance? float field_34; // draw distance?
int firstInstance; int firstInstance;
int lastInstance; int lastInstance;
public: public:
CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {} CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {}
void ConstructClump(); void ConstructClump();
}; };

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@ -1,12 +1,12 @@
#pragma once #pragma once
#include "ClumpModelInfo.h" #include "ClumpModelInfo.h"
class CXtraCompsModelInfo : public CClumpModelInfo class CXtraCompsModelInfo : public CClumpModelInfo
{ {
int field_34; int field_34;
public: public:
CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; } CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; }
void SetClump(RpClump*) {}; void SetClump(RpClump*) {};
void Shutdown(void) {}; void Shutdown(void) {};
}; };

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@ -12,26 +12,26 @@ public:
class CRegisteredMotionBlurStreak class CRegisteredMotionBlurStreak
{ {
public: public:
uintptr m_id; uintptr m_id;
uint8 m_red; uint8 m_red;
uint8 m_green; uint8 m_green;
uint8 m_blue; uint8 m_blue;
CVector m_pos1[3]; CVector m_pos1[3];
CVector m_pos2[3]; CVector m_pos2[3];
bool m_isValid[3]; bool m_isValid[3];
void Update(void); void Update(void);
void Render(void); void Render(void);
}; };
class CMotionBlurStreaks class CMotionBlurStreaks
{ {
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS]; static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public: public:
static void Init(void); static void Init(void);
static void Update(void); static void Update(void);
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
static void Render(void); static void Render(void);
}; };
struct CBulletTrace struct CBulletTrace
@ -133,18 +133,18 @@ enum
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG, BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
}; };
class CBrightLight class CBrightLight
{ {
public: public:
CVector m_pos; CVector m_pos;
CVector m_up; CVector m_up;
CVector m_side; CVector m_side;
CVector m_front; CVector m_front;
float m_camDist; float m_camDist;
uint8 m_type; uint8 m_type;
uint8 m_red; uint8 m_red;
uint8 m_green; uint8 m_green;
uint8 m_blue; uint8 m_blue;
}; };
class CBrightLights class CBrightLights
@ -152,11 +152,11 @@ class CBrightLights
static int NumBrightLights; static int NumBrightLights;
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS]; static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
public: public:
static void Init(void); static void Init(void);
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front, static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
static void Render(void); static void Render(void);
static void RenderOutGeometryBuffer(void); static void RenderOutGeometryBuffer(void);
}; };
@ -169,12 +169,12 @@ enum
class CShinyText class CShinyText
{ {
public: public:
CVector m_verts[4]; CVector m_verts[4];
CVector2D m_texCoords[4]; CVector2D m_texCoords[4];
float m_camDist; float m_camDist;
uint8 m_type; uint8 m_type;
uint8 m_red; uint8 m_red;
uint8 m_green; uint8 m_green;
uint8 m_blue; uint8 m_blue;
}; };
@ -183,12 +183,12 @@ class CShinyTexts
static int NumShinyTexts; static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS]; static CShinyText aShinyTexts[NUMSHINYTEXTS];
public: public:
static void Init(void); static void Init(void);
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
static void Render(void); static void Render(void);
static void RenderOutGeometryBuffer(void); static void RenderOutGeometryBuffer(void);
}; };
class CMoneyMessage class CMoneyMessage

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@ -1,41 +1,41 @@
#include "common.h" #include "common.h"
#include "TexList.h" #include "TexList.h"
#include "rtbmp.h" #include "rtbmp.h"
#include "FileMgr.h" #include "FileMgr.h"
bool CTexList::ms_nTexUsed[MAX_TEXUSED]; bool CTexList::ms_nTexUsed[MAX_TEXUSED];
void void
CTexList::Initialise() CTexList::Initialise()
{} {}
void void
CTexList::Shutdown() CTexList::Shutdown()
{} {}
RwTexture * RwTexture *
CTexList::SetTexture(int32 slot, char *name) CTexList::SetTexture(int32 slot, char *name)
{ {
return nil; return nil;
} }
int32 int32
CTexList::GetFirstFreeTexture() CTexList::GetFirstFreeTexture()
{ {
for (int32 i = 0; i < MAX_TEXUSED; i++) for (int32 i = 0; i < MAX_TEXUSED; i++)
if (!ms_nTexUsed[i]) if (!ms_nTexUsed[i])
return i; return i;
return -1; return -1;
} }
RwTexture * RwTexture *
CTexList::LoadFileNameTexture(char *name) CTexList::LoadFileNameTexture(char *name)
{ {
return SetTexture(GetFirstFreeTexture(), name); return SetTexture(GetFirstFreeTexture(), name);
} }
void void
CTexList::LoadGlobalTextureList() CTexList::LoadGlobalTextureList()
{ {
CFileMgr::SetDir("TEXTURES"); CFileMgr::SetDir("TEXTURES");
} }

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@ -1,14 +1,14 @@
#pragma once #pragma once
class CTexList class CTexList
{ {
enum { MAX_TEXUSED = 400, }; enum { MAX_TEXUSED = 400, };
static bool ms_nTexUsed[MAX_TEXUSED]; static bool ms_nTexUsed[MAX_TEXUSED];
public: public:
static void Initialise(); static void Initialise();
static void Shutdown(); static void Shutdown();
static RwTexture *SetTexture(int32 slot, char *name); static RwTexture *SetTexture(int32 slot, char *name);
static int32 GetFirstFreeTexture(); static int32 GetFirstFreeTexture();
static RwTexture *LoadFileNameTexture(char *name); static RwTexture *LoadFileNameTexture(char *name);
static void LoadGlobalTextureList(); static void LoadGlobalTextureList();
}; };

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@ -1,18 +1,18 @@
#pragma once #pragma once
class CDate class CDate
{ {
public: public:
int m_nSecond; int m_nSecond;
int m_nMinute; int m_nMinute;
int m_nHour; int m_nHour;
int m_nDay; int m_nDay;
int m_nMonth; int m_nMonth;
int m_nYear; int m_nYear;
CDate(); CDate();
bool operator>(const CDate &right); bool operator>(const CDate &right);
bool operator<(const CDate &right); bool operator<(const CDate &right);
bool operator==(const CDate &right); bool operator==(const CDate &right);
void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year); void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year);
}; };

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@ -1,43 +1,43 @@
#pragma once #pragma once
#include "PCSave.h" #include "PCSave.h"
#define SLOT_COUNT (8) #define SLOT_COUNT (8)
bool GenericSave(int file); bool GenericSave(int file);
bool GenericLoad(); bool GenericLoad();
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size); bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size); bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
bool CloseFile(int32 file); bool CloseFile(int32 file);
void DoGameSpecificStuffAfterSucessLoad(); void DoGameSpecificStuffAfterSucessLoad();
bool CheckSlotDataValid(int32 slot); bool CheckSlotDataValid(int32 slot);
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize); void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size); void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
void DoGameSpecificStuffBeforeSave(); void DoGameSpecificStuffBeforeSave();
void MakeValidSaveName(int32 slot); void MakeValidSaveName(int32 slot);
wchar *GetSavedGameDateAndTime(int32 slot); wchar *GetSavedGameDateAndTime(int32 slot);
wchar *GetNameOfSavedGame(int32 slot); wchar *GetNameOfSavedGame(int32 slot);
bool CheckDataNotCorrupt(int32 slot, char *name); bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad(); bool RestoreForStartLoad();
int align4bytes(int32 size); int align4bytes(int32 size);
extern class CDate& CompileDateAndTime; extern class CDate& CompileDateAndTime;
extern char (&DefaultPCSaveFileName)[260]; extern char (&DefaultPCSaveFileName)[260];
extern char (&ValidSaveName)[260]; extern char (&ValidSaveName)[260];
extern char (&LoadFileName)[256]; extern char (&LoadFileName)[256];
extern wchar (&SlotFileName)[SLOT_COUNT][260]; extern wchar (&SlotFileName)[SLOT_COUNT][260];
extern wchar (&SlotSaveDate)[SLOT_COUNT][70]; extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
extern int &CheckSum; extern int &CheckSum;
extern enum eLevelName &m_LevelToLoad; extern enum eLevelName &m_LevelToLoad;
extern int (&Slots)[SLOT_COUNT+1]; extern int (&Slots)[SLOT_COUNT+1];
extern bool &b_FoundRecentSavedGameWantToLoad; extern bool &b_FoundRecentSavedGameWantToLoad;
extern bool &JustLoadedDontFadeInYet; extern bool &JustLoadedDontFadeInYet;
extern bool &StillToFadeOut; extern bool &StillToFadeOut;
extern uint32 &TimeStartedCountingForFade; extern uint32 &TimeStartedCountingForFade;
extern uint32 &TimeToStayFadedBeforeFadeOut; extern uint32 &TimeToStayFadedBeforeFadeOut;
extern char SaveFileNameJustSaved[260]; // 8F2570 extern char SaveFileNameJustSaved[260]; // 8F2570
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";

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@ -1,194 +1,194 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "Pager.h" #include "Pager.h"
#include "Timer.h" #include "Timer.h"
#include "Messages.h" #include "Messages.h"
#include "Hud.h" #include "Hud.h"
#include "Camera.h" #include "Camera.h"
void void
CPager::Init() CPager::Init()
{ {
ClearMessages(); ClearMessages();
m_nNumDisplayLetters = 8; m_nNumDisplayLetters = 8;
} }
void void
CPager::Process() CPager::Process()
{ {
if (m_messages[0].m_pText != nil && m_messages[0].m_nCurrentPosition >= (int32)m_messages[0].m_nStringLength) { if (m_messages[0].m_pText != nil && m_messages[0].m_nCurrentPosition >= (int32)m_messages[0].m_nStringLength) {
m_messages[0].m_pText = nil; m_messages[0].m_pText = nil;
uint16 i = 0; uint16 i = 0;
while (i < NUMPAGERMESSAGES-1) { while (i < NUMPAGERMESSAGES-1) {
if (m_messages[i + 1].m_pText == nil) break; if (m_messages[i + 1].m_pText == nil) break;
m_messages[i] = m_messages[i + 1]; m_messages[i] = m_messages[i + 1];
i++; i++;
} }
m_messages[i].m_pText = nil; m_messages[i].m_pText = nil;
if (m_messages[0].m_pText != nil) if (m_messages[0].m_pText != nil)
CMessages::AddToPreviousBriefArray( CMessages::AddToPreviousBriefArray(
m_messages[0].m_pText, m_messages[0].m_pText,
m_messages[0].m_nNumber[0], m_messages[0].m_nNumber[0],
m_messages[0].m_nNumber[1], m_messages[0].m_nNumber[1],
m_messages[0].m_nNumber[2], m_messages[0].m_nNumber[2],
m_messages[0].m_nNumber[3], m_messages[0].m_nNumber[3],
m_messages[0].m_nNumber[4], m_messages[0].m_nNumber[4],
m_messages[0].m_nNumber[5], m_messages[0].m_nNumber[5],
0); 0);
} }
Display(); Display();
if (m_messages[0].m_pText != nil) { if (m_messages[0].m_pText != nil) {
if (TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud || CHud::m_BigMessage[0][0] || CHud::m_BigMessage[2][0]) { if (TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud || CHud::m_BigMessage[0][0] || CHud::m_BigMessage[2][0]) {
RestartCurrentMessage(); RestartCurrentMessage();
} else { } else {
if (CTimer::GetTimeInMilliseconds() > m_messages[0].m_nTimeToChangePosition) { if (CTimer::GetTimeInMilliseconds() > m_messages[0].m_nTimeToChangePosition) {
m_messages[0].m_nCurrentPosition++; m_messages[0].m_nCurrentPosition++;
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs; m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
} }
} }
} }
} }
void void
CPager::Display() CPager::Display()
{ {
wchar outstr1[256]; wchar outstr1[256];
wchar outstr2[260]; wchar outstr2[260];
wchar *pText = m_messages[0].m_pText; wchar *pText = m_messages[0].m_pText;
uint16 i = 0; uint16 i = 0;
if (pText != nil) { if (pText != nil) {
CMessages::InsertNumberInString( CMessages::InsertNumberInString(
pText, pText,
m_messages[0].m_nNumber[0], m_messages[0].m_nNumber[0],
m_messages[0].m_nNumber[1], m_messages[0].m_nNumber[1],
m_messages[0].m_nNumber[2], m_messages[0].m_nNumber[2],
m_messages[0].m_nNumber[3], m_messages[0].m_nNumber[3],
m_messages[0].m_nNumber[4], m_messages[0].m_nNumber[4],
m_messages[0].m_nNumber[5], m_messages[0].m_nNumber[5],
outstr1); outstr1);
for (; i < m_nNumDisplayLetters; i++) { for (; i < m_nNumDisplayLetters; i++) {
int pos = m_messages[0].m_nCurrentPosition + i; int pos = m_messages[0].m_nCurrentPosition + i;
if (pos >= 0) { if (pos >= 0) {
if (!outstr1[pos]) break; if (!outstr1[pos]) break;
outstr2[i] = outstr1[pos]; outstr2[i] = outstr1[pos];
} else { } else {
outstr2[i] = ' '; outstr2[i] = ' ';
} }
} }
} }
outstr2[i] = '\0'; outstr2[i] = '\0';
CHud::SetPagerMessage(outstr2); CHud::SetPagerMessage(outstr2);
} }
void void
CPager::AddMessage(wchar *str, uint16 speed, uint16 priority, uint16 a5) CPager::AddMessage(wchar *str, uint16 speed, uint16 priority, uint16 a5)
{ {
uint16 size = CMessages::GetWideStringLength(str); uint16 size = CMessages::GetWideStringLength(str);
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) { for (int32 i = 0; i < NUMPAGERMESSAGES; i++) {
if (m_messages[i].m_pText) { if (m_messages[i].m_pText) {
if (m_messages[i].m_nPriority >= priority) if (m_messages[i].m_nPriority >= priority)
continue; continue;
for (int j = NUMPAGERMESSAGES-1; j > i; j--) for (int j = NUMPAGERMESSAGES-1; j > i; j--)
m_messages[j] = m_messages[j-1]; m_messages[j] = m_messages[j-1];
} }
m_messages[i].m_pText = str; m_messages[i].m_pText = str;
m_messages[i].m_nSpeedMs = speed; m_messages[i].m_nSpeedMs = speed;
m_messages[i].m_nPriority = priority; m_messages[i].m_nPriority = priority;
m_messages[i].field_10 = a5; m_messages[i].field_10 = a5;
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10); m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed; m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
m_messages[i].m_nStringLength = size; m_messages[i].m_nStringLength = size;
m_messages[i].m_nNumber[0] = -1; m_messages[i].m_nNumber[0] = -1;
m_messages[i].m_nNumber[1] = -1; m_messages[i].m_nNumber[1] = -1;
m_messages[i].m_nNumber[2] = -1; m_messages[i].m_nNumber[2] = -1;
m_messages[i].m_nNumber[3] = -1; m_messages[i].m_nNumber[3] = -1;
m_messages[i].m_nNumber[4] = -1; m_messages[i].m_nNumber[4] = -1;
m_messages[i].m_nNumber[5] = -1; m_messages[i].m_nNumber[5] = -1;
if (i == 0) if (i == 0)
CMessages::AddToPreviousBriefArray( CMessages::AddToPreviousBriefArray(
m_messages[0].m_pText, m_messages[0].m_pText,
m_messages[0].m_nNumber[0], m_messages[0].m_nNumber[0],
m_messages[0].m_nNumber[1], m_messages[0].m_nNumber[1],
m_messages[0].m_nNumber[2], m_messages[0].m_nNumber[2],
m_messages[0].m_nNumber[3], m_messages[0].m_nNumber[3],
m_messages[0].m_nNumber[4], m_messages[0].m_nNumber[4],
m_messages[0].m_nNumber[5], m_messages[0].m_nNumber[5],
nil); nil);
return; return;
} }
} }
void void
CPager::AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11) CPager::AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11)
{ {
wchar nstr[520]; wchar nstr[520];
CMessages::InsertNumberInString(str, n1, n2, n3, n4, n5, n6, nstr); CMessages::InsertNumberInString(str, n1, n2, n3, n4, n5, n6, nstr);
uint16 size = CMessages::GetWideStringLength(nstr); uint16 size = CMessages::GetWideStringLength(nstr);
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) { for (int32 i = 0; i < NUMPAGERMESSAGES; i++) {
if (m_messages[i].m_pText) { if (m_messages[i].m_pText) {
if (m_messages[i].m_nPriority >= priority) if (m_messages[i].m_nPriority >= priority)
continue; continue;
for (int j = NUMPAGERMESSAGES-1; j > i; j--) for (int j = NUMPAGERMESSAGES-1; j > i; j--)
m_messages[j] = m_messages[j - 1]; m_messages[j] = m_messages[j - 1];
} }
m_messages[i].m_pText = str; m_messages[i].m_pText = str;
m_messages[i].m_nSpeedMs = speed; m_messages[i].m_nSpeedMs = speed;
m_messages[i].m_nPriority = priority; m_messages[i].m_nPriority = priority;
m_messages[i].field_10 = a11; m_messages[i].field_10 = a11;
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10); m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed; m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
m_messages[i].m_nStringLength = size; m_messages[i].m_nStringLength = size;
m_messages[i].m_nNumber[0] = n1; m_messages[i].m_nNumber[0] = n1;
m_messages[i].m_nNumber[1] = n2; m_messages[i].m_nNumber[1] = n2;
m_messages[i].m_nNumber[2] = n3; m_messages[i].m_nNumber[2] = n3;
m_messages[i].m_nNumber[3] = n4; m_messages[i].m_nNumber[3] = n4;
m_messages[i].m_nNumber[4] = n5; m_messages[i].m_nNumber[4] = n5;
m_messages[i].m_nNumber[5] = n6; m_messages[i].m_nNumber[5] = n6;
if (i == 0) if (i == 0)
CMessages::AddToPreviousBriefArray( CMessages::AddToPreviousBriefArray(
m_messages[0].m_pText, m_messages[0].m_pText,
m_messages[0].m_nNumber[0], m_messages[0].m_nNumber[0],
m_messages[0].m_nNumber[1], m_messages[0].m_nNumber[1],
m_messages[0].m_nNumber[2], m_messages[0].m_nNumber[2],
m_messages[0].m_nNumber[3], m_messages[0].m_nNumber[3],
m_messages[0].m_nNumber[4], m_messages[0].m_nNumber[4],
m_messages[0].m_nNumber[5], m_messages[0].m_nNumber[5],
nil); nil);
return; return;
} }
} }
void void
CPager::ClearMessages() CPager::ClearMessages()
{ {
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) for (int32 i = 0; i < NUMPAGERMESSAGES; i++)
m_messages[i].m_pText = nil; m_messages[i].m_pText = nil;
} }
void void
CPager::RestartCurrentMessage() CPager::RestartCurrentMessage()
{ {
if (m_messages[0].m_pText != nil) { if (m_messages[0].m_pText != nil) {
m_messages[0].m_nCurrentPosition = -(m_nNumDisplayLetters + 10); m_messages[0].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs; m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
} }
} }
STARTPATCHES STARTPATCHES
InjectHook(0x52B6F0, &CPager::Init, PATCH_JUMP); InjectHook(0x52B6F0, &CPager::Init, PATCH_JUMP);
InjectHook(0x52B740, &CPager::Process, PATCH_JUMP); InjectHook(0x52B740, &CPager::Process, PATCH_JUMP);
InjectHook(0x52B890, &CPager::Display, PATCH_JUMP); InjectHook(0x52B890, &CPager::Display, PATCH_JUMP);
InjectHook(0x52B940, &CPager::AddMessage, PATCH_JUMP); InjectHook(0x52B940, &CPager::AddMessage, PATCH_JUMP);
InjectHook(0x52BB50, &CPager::AddMessageWithNumber, PATCH_JUMP); InjectHook(0x52BB50, &CPager::AddMessageWithNumber, PATCH_JUMP);
InjectHook(0x52BE50, &CPager::RestartCurrentMessage, PATCH_JUMP); InjectHook(0x52BE50, &CPager::RestartCurrentMessage, PATCH_JUMP);
InjectHook(0x52BE00, &CPager::ClearMessages, PATCH_JUMP); InjectHook(0x52BE00, &CPager::ClearMessages, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View file

@ -1,28 +1,28 @@
#pragma once #pragma once
struct PagerMessage { struct PagerMessage {
wchar *m_pText; wchar *m_pText;
uint16 m_nSpeedMs; uint16 m_nSpeedMs;
int16 m_nCurrentPosition; int16 m_nCurrentPosition;
uint16 m_nStringLength; uint16 m_nStringLength;
uint16 m_nPriority; uint16 m_nPriority;
uint32 m_nTimeToChangePosition; uint32 m_nTimeToChangePosition;
int16 field_10; int16 field_10;
int32 m_nNumber[6]; int32 m_nNumber[6];
}; };
#define NUMPAGERMESSAGES 8 #define NUMPAGERMESSAGES 8
class CPager class CPager
{ {
int16 m_nNumDisplayLetters; int16 m_nNumDisplayLetters;
PagerMessage m_messages[NUMPAGERMESSAGES]; PagerMessage m_messages[NUMPAGERMESSAGES];
public: public:
void Init(); void Init();
void Process(); void Process();
void Display(); void Display();
void AddMessage(wchar*, uint16, uint16, uint16); void AddMessage(wchar*, uint16, uint16, uint16);
void AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11); void AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11);
void ClearMessages(); void ClearMessages();
void RestartCurrentMessage(); void RestartCurrentMessage();
}; };

View file

@ -1,324 +1,324 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "FileMgr.h" #include "FileMgr.h"
#include "Frontend.h" #include "Frontend.h"
#include "Messages.h" #include "Messages.h"
#include "Text.h" #include "Text.h"
static wchar WideErrorString[25]; static wchar WideErrorString[25];
CText &TheText = *(CText*)0x941520; CText &TheText = *(CText*)0x941520;
CText::CText(void) CText::CText(void)
{ {
encoding = 'e'; encoding = 'e';
memset(WideErrorString, 0, sizeof(WideErrorString)); memset(WideErrorString, 0, sizeof(WideErrorString));
} }
void void
CText::Load(void) CText::Load(void)
{ {
uint8 *filedata; uint8 *filedata;
char filename[32], type[4]; char filename[32], type[4];
int length; int length;
int offset, sectlen; int offset, sectlen;
Unload(); Unload();
filedata = new uint8[0x40000]; filedata = new uint8[0x40000];
CFileMgr::SetDir("TEXT"); CFileMgr::SetDir("TEXT");
switch(CMenuManager::m_PrefsLanguage){ switch(CMenuManager::m_PrefsLanguage){
case LANGUAGE_AMERICAN: case LANGUAGE_AMERICAN:
sprintf(filename, "AMERICAN.GXT"); sprintf(filename, "AMERICAN.GXT");
break; break;
case LANGUAGE_FRENCH: case LANGUAGE_FRENCH:
sprintf(filename, "FRENCH.GXT"); sprintf(filename, "FRENCH.GXT");
break; break;
case LANGUAGE_GERMAN: case LANGUAGE_GERMAN:
sprintf(filename, "GERMAN.GXT"); sprintf(filename, "GERMAN.GXT");
break; break;
case LANGUAGE_ITALIAN: case LANGUAGE_ITALIAN:
sprintf(filename, "ITALIAN.GXT"); sprintf(filename, "ITALIAN.GXT");
break; break;
case LANGUAGE_SPANISH: case LANGUAGE_SPANISH:
sprintf(filename, "SPANISH.GXT"); sprintf(filename, "SPANISH.GXT");
break; break;
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
case LANGUAGE_RUSSIAN: case LANGUAGE_RUSSIAN:
sprintf(filename, "RUSSIAN.GXT"); sprintf(filename, "RUSSIAN.GXT");
break; break;
#endif #endif
} }
length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb"); length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb");
CFileMgr::SetDir(""); CFileMgr::SetDir("");
offset = 0; offset = 0;
while(offset < length){ while(offset < length){
type[0] = filedata[offset++]; type[0] = filedata[offset++];
type[1] = filedata[offset++]; type[1] = filedata[offset++];
type[2] = filedata[offset++]; type[2] = filedata[offset++];
type[3] = filedata[offset++]; type[3] = filedata[offset++];
sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 | sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 |
(int)filedata[offset+1]<<8 | (int)filedata[offset+0]; (int)filedata[offset+1]<<8 | (int)filedata[offset+0];
offset += 4; offset += 4;
if(sectlen != 0){ if(sectlen != 0){
if(strncmp(type, "TKEY", 4) == 0) if(strncmp(type, "TKEY", 4) == 0)
keyArray.Load(sectlen, filedata, &offset); keyArray.Load(sectlen, filedata, &offset);
else if(strncmp(type, "TDAT", 4) == 0) else if(strncmp(type, "TDAT", 4) == 0)
data.Load(sectlen, filedata, &offset); data.Load(sectlen, filedata, &offset);
else else
offset += sectlen; offset += sectlen;
} }
} }
keyArray.Update(data.chars); keyArray.Update(data.chars);
delete[] filedata; delete[] filedata;
} }
void void
CText::Unload(void) CText::Unload(void)
{ {
CMessages::ClearAllMessagesDisplayedByGame(); CMessages::ClearAllMessagesDisplayedByGame();
data.Unload(); data.Unload();
keyArray.Unload(); keyArray.Unload();
} }
wchar* wchar*
CText::Get(const char *key) CText::Get(const char *key)
{ {
return keyArray.Search(key); return keyArray.Search(key);
} }
wchar UpperCaseTable[128] = { wchar UpperCaseTable[128] = {
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148,
149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182, 149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182,
183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193,
194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204,
205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215,
216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237,
238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248,
249, 250, 251, 252, 253, 254, 255 249, 250, 251, 252, 253, 254, 255
}; };
wchar FrenchUpperCaseTable[128] = { wchar FrenchUpperCaseTable[128] = {
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73, 150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73,
73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175, 73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208,
209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230,
231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252,
253, 254, 255 253, 254, 255
}; };
wchar wchar
CText::GetUpperCase(wchar c) CText::GetUpperCase(wchar c)
{ {
switch (encoding) switch (encoding)
{ {
case 'e': case 'e':
if (c >= 'a' && c <= 'z') if (c >= 'a' && c <= 'z')
return c - 32; return c - 32;
break; break;
case 'f': case 'f':
if (c >= 'a' && c <= 'z') if (c >= 'a' && c <= 'z')
return c - 32; return c - 32;
if (c >= 128 && c <= 255) if (c >= 128 && c <= 255)
return FrenchUpperCaseTable[c-128]; return FrenchUpperCaseTable[c-128];
break; break;
case 'g': case 'g':
case 'i': case 'i':
case 's': case 's':
if (c >= 'a' && c <= 'z') if (c >= 'a' && c <= 'z')
return c - 32; return c - 32;
if (c >= 128 && c <= 255) if (c >= 128 && c <= 255)
return UpperCaseTable[c-128]; return UpperCaseTable[c-128];
break; break;
default: default:
break; break;
} }
return c; return c;
} }
void void
CText::UpperCase(wchar *s) CText::UpperCase(wchar *s)
{ {
while(*s){ while(*s){
*s = GetUpperCase(*s); *s = GetUpperCase(*s);
s++; s++;
} }
} }
void void
CKeyArray::Load(uint32 length, uint8 *data, int *offset) CKeyArray::Load(uint32 length, uint8 *data, int *offset)
{ {
uint32 i; uint32 i;
uint8 *rawbytes; uint8 *rawbytes;
numEntries = length / sizeof(CKeyEntry); numEntries = length / sizeof(CKeyEntry);
entries = new CKeyEntry[numEntries]; entries = new CKeyEntry[numEntries];
rawbytes = (uint8*)entries; rawbytes = (uint8*)entries;
for(i = 0; i < length; i++) for(i = 0; i < length; i++)
rawbytes[i] = data[(*offset)++]; rawbytes[i] = data[(*offset)++];
} }
void void
CKeyArray::Unload(void) CKeyArray::Unload(void)
{ {
delete[] entries; delete[] entries;
entries = nil; entries = nil;
numEntries = 0; numEntries = 0;
} }
void void
CKeyArray::Update(wchar *chars) CKeyArray::Update(wchar *chars)
{ {
int i; int i;
for(i = 0; i < numEntries; i++) for(i = 0; i < numEntries; i++)
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value); entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
} }
CKeyEntry* CKeyEntry*
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high) CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
{ {
int mid; int mid;
int diff; int diff;
if(low > high) if(low > high)
return nil; return nil;
mid = (low + high)/2; mid = (low + high)/2;
diff = strcmp(key, entries[mid].key); diff = strcmp(key, entries[mid].key);
if(diff == 0) if(diff == 0)
return &entries[mid]; return &entries[mid];
if(diff < 0) if(diff < 0)
return BinarySearch(key, entries, low, mid-1); return BinarySearch(key, entries, low, mid-1);
if(diff > 0) if(diff > 0)
return BinarySearch(key, entries, mid+1, high); return BinarySearch(key, entries, mid+1, high);
return nil; return nil;
} }
wchar* wchar*
CKeyArray::Search(const char *key) CKeyArray::Search(const char *key)
{ {
CKeyEntry *found; CKeyEntry *found;
char errstr[25]; char errstr[25];
int i; int i;
found = BinarySearch(key, entries, 0, numEntries-1); found = BinarySearch(key, entries, 0, numEntries-1);
if(found) if(found)
return found->value; return found->value;
sprintf(errstr, "%s missing", key); sprintf(errstr, "%s missing", key);
for(i = 0; i < 25; i++) for(i = 0; i < 25; i++)
WideErrorString[i] = errstr[i]; WideErrorString[i] = errstr[i];
return WideErrorString; return WideErrorString;
} }
void void
CData::Load(uint32 length, uint8 *data, int *offset) CData::Load(uint32 length, uint8 *data, int *offset)
{ {
uint32 i; uint32 i;
uint8 *rawbytes; uint8 *rawbytes;
numChars = length / sizeof(wchar); numChars = length / sizeof(wchar);
chars = new wchar[numChars]; chars = new wchar[numChars];
rawbytes = (uint8*)chars; rawbytes = (uint8*)chars;
for(i = 0; i < length; i++) for(i = 0; i < length; i++)
rawbytes[i] = data[(*offset)++]; rawbytes[i] = data[(*offset)++];
} }
void void
CData::Unload(void) CData::Unload(void)
{ {
delete[] chars; delete[] chars;
chars = nil; chars = nil;
numChars = 0; numChars = 0;
} }
void void
AsciiToUnicode(const char *src, wchar *dst) AsciiToUnicode(const char *src, wchar *dst)
{ {
while((*dst++ = *src++) != '\0'); while((*dst++ = *src++) != '\0');
} }
char* char*
UnicodeToAscii(wchar *src) UnicodeToAscii(wchar *src)
{ {
static char aStr[256]; static char aStr[256];
int len; int len;
for(len = 0; *src != '\0' && len < 256-1; len++, src++) for(len = 0; *src != '\0' && len < 256-1; len++, src++)
if(*src < 128) if(*src < 128)
aStr[len] = *src; aStr[len] = *src;
else else
aStr[len] = '#'; aStr[len] = '#';
aStr[len] = '\0'; aStr[len] = '\0';
return aStr; return aStr;
} }
char* char*
UnicodeToAsciiForSaveLoad(wchar *src) UnicodeToAsciiForSaveLoad(wchar *src)
{ {
static char aStr[256]; static char aStr[256];
int len; int len;
for(len = 0; *src != '\0' && len < 256-1; len++, src++) for(len = 0; *src != '\0' && len < 256-1; len++, src++)
if(*src < 256) if(*src < 256)
aStr[len] = *src; aStr[len] = *src;
else else
aStr[len] = '#'; aStr[len] = '#';
aStr[len] = '\0'; aStr[len] = '\0';
return aStr; return aStr;
} }
void void
UnicodeStrcpy(wchar *dst, const wchar *src) UnicodeStrcpy(wchar *dst, const wchar *src)
{ {
while((*dst++ = *src++) != '\0'); while((*dst++ = *src++) != '\0');
} }
int int
UnicodeStrlen(const wchar *str) UnicodeStrlen(const wchar *str)
{ {
int len; int len;
for(len = 0; *str != '\0'; len++, str++); for(len = 0; *str != '\0'; len++, str++);
return len; return len;
} }
void void
TextCopy(wchar *dst, const wchar *src) TextCopy(wchar *dst, const wchar *src)
{ {
while((*dst++ = *src++) != '\0'); while((*dst++ = *src++) != '\0');
} }
STARTPATCHES STARTPATCHES
InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP); InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
InjectHook(0x52C580, &CText::Unload, PATCH_JUMP); InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);
InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP); InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP);
InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP); InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP);
InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP); InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP);
InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP); InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP);
InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP); InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP);
InjectHook(0x52BF80, &CKeyArray::Update, PATCH_JUMP); InjectHook(0x52BF80, &CKeyArray::Update, PATCH_JUMP);
InjectHook(0x52C060, &CKeyArray::BinarySearch, PATCH_JUMP); InjectHook(0x52C060, &CKeyArray::BinarySearch, PATCH_JUMP);
InjectHook(0x52BFB0, &CKeyArray::Search, PATCH_JUMP); InjectHook(0x52BFB0, &CKeyArray::Search, PATCH_JUMP);
InjectHook(0x52C120, &CData::Load, PATCH_JUMP); InjectHook(0x52C120, &CData::Load, PATCH_JUMP);
InjectHook(0x52C200, &CData::Unload, PATCH_JUMP); InjectHook(0x52C200, &CData::Unload, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View file

@ -1,15 +1,15 @@
#pragma once #pragma once
// some miami bike leftovers // some miami bike leftovers
enum eBikeNodes { enum eBikeNodes {
BIKE_NODE_NONE, BIKE_NODE_NONE,
BIKE_CHASSIS, BIKE_CHASSIS,
BIKE_FORKS_FRONT, BIKE_FORKS_FRONT,
BIKE_FORKS_REAR, BIKE_FORKS_REAR,
BIKE_WHEEL_FRONT, BIKE_WHEEL_FRONT,
BIKE_WHEEL_REAR, BIKE_WHEEL_REAR,
BIKE_MUDGUARD, BIKE_MUDGUARD,
BIKE_HANDLEBARS, BIKE_HANDLEBARS,
BIKE_NUM_NODES BIKE_NUM_NODES
}; };

View file

@ -1,32 +1,32 @@
#pragma once #pragma once
class CEntity; class CEntity;
class CObject; class CObject;
class CProjectile; class CProjectile;
enum eWeaponType; enum eWeaponType;
class CProjectileInfo class CProjectileInfo
{ {
public: public:
eWeaponType m_eWeaponType; eWeaponType m_eWeaponType;
CEntity* m_pSource; CEntity* m_pSource;
uint32 m_nExplosionTime; uint32 m_nExplosionTime;
bool m_bInUse; bool m_bInUse;
CVector m_vecPos; CVector m_vecPos;
public: public:
static CProjectileInfo* GetProjectileInfo(int32 id); static CProjectileInfo* GetProjectileInfo(int32 id);
static CProjectile* (&ms_apProjectile)[NUM_PROJECTILES]; static CProjectile* (&ms_apProjectile)[NUM_PROJECTILES];
static void Initialise(); static void Initialise();
static void Shutdown(); static void Shutdown();
static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float speed); static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float speed);
static void RemoveProjectile(CProjectileInfo *info, CProjectile *projectile); static void RemoveProjectile(CProjectileInfo *info, CProjectile *projectile);
static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos); static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos);
static bool RemoveIfThisIsAProjectile(CObject *pObject); static bool RemoveIfThisIsAProjectile(CObject *pObject);
static void RemoveAllProjectiles(); static void RemoveAllProjectiles();
static void Update(); static void Update();
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove); static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
}; };
extern CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES]; extern CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES];