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Merge pull request #343 from Nick007J/master

script utils 2
This commit is contained in:
erorcun 2020-03-12 00:54:02 +03:00 committed by GitHub
commit 33f89dba25
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 457 additions and 34 deletions

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@ -9285,7 +9285,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float range = *(float*)&ScriptParams[3];
int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
@ -9364,7 +9364,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float destX = *(float*)&ScriptParams[3];
float destY = *(float*)&ScriptParams[4];
@ -9379,7 +9379,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float destX = *(float*)&ScriptParams[3];
float destY = *(float*)&ScriptParams[4];
@ -9943,7 +9943,7 @@ void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@ -10027,9 +10027,9 @@ void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
#ifdef FIX_BUGS
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
if (CTheScripts::DbgFlag) {
if (b3D)
@ -10107,7 +10107,7 @@ void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@ -10211,7 +10211,7 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@ -10297,9 +10297,9 @@ void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
#ifdef FIX_BUGS
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
if (CTheScripts::DbgFlag) {
if (b3D)
@ -10378,7 +10378,7 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@ -10456,7 +10456,7 @@ void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@ -10528,7 +10528,7 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@ -10567,7 +10567,7 @@ void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
@ -10684,7 +10684,7 @@ void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
@ -10807,7 +10807,7 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantAngledArea((uint32)this + m_nIp, infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : -100.0f);
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
@ -10927,7 +10927,7 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
@ -11025,7 +11025,7 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
@ -11212,25 +11212,438 @@ void CTheScripts::RenderTheScriptDebugLines()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}
WRAPPER void CTheScripts::SaveAllScripts(uint8*, uint32*) { EAXJMP(0x4535E0); }
WRAPPER void CTheScripts::LoadAllScripts(uint8*, uint32) { EAXJMP(0x453B30); }
WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); }
WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float) { EAXJMP(0x454430); }
WRAPPER bool CTheScripts::IsPedStopped(CPed*) { EAXJMP(0x454670); }
WRAPPER bool CTheScripts::IsPlayerStopped(CPlayerInfo*) { EAXJMP(0x4546C0); }
#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
INITSAVEBUF
uint32 varSpace = GetSizeOfVariableSpace();
uint32 runningScripts = 0;
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
runningScripts++;
*size = sizeof(CRunningScript) * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buf, varSpace);
for (uint32 i = 0; i < varSpace; i++)
WriteSaveBuf(buf, ScriptSpace[i]);
static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
uint32 script_data_size = SCRIPT_DATA_SIZE;
WriteSaveBuf(buf, script_data_size);
WriteSaveBuf(buf, OnAMissionFlag);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
WriteSaveBuf(buf, BaseBriefIdForContact[i]);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
WriteSaveBuf(buf, CollectiveArray[i]);
WriteSaveBuf(buf, NextFreeCollectiveIndex);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
uint32 type, handle;
if (!pBuilding) {
type = 0;
handle = 0;
} else if (pBuilding->GetIsATreadable()) {
type = 1;
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
} else {
type = 2;
handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
}
WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle);
WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
CEntity* pEntity = InvisibilitySettingArray[i];
uint32 type, handle;
if (!pEntity) {
type = 0;
handle = 0;
} else {
switch (pEntity->m_type) {
case ENTITY_TYPE_BUILDING:
if (((CBuilding*)pEntity)->GetIsATreadable()) {
type = 1;
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
} else {
type = 2;
handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
}
break;
case ENTITY_TYPE_OBJECT:
type = 3;
handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
break;
case ENTITY_TYPE_DUMMY:
type = 4;
handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
}
}
WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle);
}
WriteSaveBuf(buf, bUsingAMultiScriptFile);
WriteSaveBuf(buf, (uint8)0);
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, MainScriptSize);
WriteSaveBuf(buf, LargestMissionScriptSize);
WriteSaveBuf(buf, NumberOfMissionScripts);
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, runningScripts);
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
WriteSaveBuf(buf, *pScript);
VALIDATESAVEBUF(*size)
}
void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
{
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 varSpace = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < varSpace; i++)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
break;
case 1:
BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
break;
case 2:
BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
break;
default:
assert(false);
}
BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
break;
case 1:
InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
break;
case 2:
InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
break;
case 3:
InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
break;
case 4:
InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
default:
assert(false);
}
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
}
assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
ReadSaveBuf<uint16>(buf);
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
VALIDATESAVEBUF(size)
}
#undef SCRIPT_DATA_SIZE
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
static CColPoint aTempColPoints[32];
int16 entities = 0;
CEntity* aEntities[16];
CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
if (entities <= 0)
return;
for (uint16 i = 0; i < entities; i++) {
if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
aEntities[i] = nil;
}
for (uint16 i = 0; i < entities; i++) {
if (aEntities[i] == pEntity || !aEntities[i])
continue;
CEntity* pFound = aEntities[i];
int cols;
if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0)
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil);
else {
float lines[4];
lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
CColPoint tmp;
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines);
}
if (cols <= 0)
continue;
switch (pFound->m_type) {
case ENTITY_TYPE_VEHICLE:
{
printf("Will try to delete a vehicle where a mission entity should be\n");
CVehicle* pVehicle = (CVehicle*)pFound;
if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
break;
if (pVehicle->pDriver) {
CPopulation::RemovePed(pVehicle->pDriver);
pVehicle->pDriver = nil;
}
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
if (pVehicle->pPassengers[i]) {
CPopulation::RemovePed(pVehicle->pPassengers[i]);
pVehicle->pPassengers[i] = 0;
pVehicle->m_nNumPassengers--;
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
break;
}
case ENTITY_TYPE_PED:
{
CPed* pPed = (CPed*)pFound;
if (pPed->IsPlayer() || !pPed->CanBeDeleted())
break;
CPopulation::RemovePed(pPed);
printf("Deleted a ped where a mission entity should be\n");
break;
}
}
}
}
void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
{
float infX, infY, supX, supY;
if (x1 < x2) {
infX = x1;
supX = x2;
} else {
infX = x2;
supX = x1;
}
if (y1 < y2) {
infY = y1;
supY = y2;
}
else {
infY = y2;
supY = y1;
}
CVector center;
center.x = (infX + supX) / 2;
center.y = (infY + supY) / 2;
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
{
float infX, infY, supX, supY, X, Y;
X = (x1 + x2) / 2;
Y = (y1 + y2) / 2;
supX = infX = X;
supY = infY = Y;
X = (x2 + x3) / 2;
Y = (y2 + y3) / 2;
infX = min(infX, X);
supX = max(supX, X);
infY = min(infY, Y);
supY = max(supY, Y);
X = (x3 + x4) / 2;
Y = (y3 + y4) / 2;
infX = min(infX, X);
supX = max(supX, X);
infY = min(infY, Y);
supY = max(supY, Y);
X = (x4 + x1) / 2;
Y = (y4 + y1) / 2;
infX = min(infX, X);
supX = max(supX, X);
infY = min(infY, Y);
supY = max(supY, Y);
CVector center;
center.x = (infX + supX) / 2;
center.y = (infY + supY) / 2;
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
bool CTheScripts::IsPedStopped(CPed* pPed)
{
if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle);
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}
bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
{
CPed* pPed = pPlayer->m_pPed;
if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle);
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
return false;
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}
WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
WRAPPER void CTheScripts::ReadObjectNamesFromScript() { EAXJMP(0x454960); }
WRAPPER void CTheScripts::UpdateObjectIndices() { EAXJMP(0x454AD0); }
WRAPPER void CTheScripts::ReadMultiScriptFileOffsetsFromScript() { EAXJMP(0x454BC0); }
void CTheScripts::CleanUpThisPed(CPed* pPed)
{
if (!pPed)
return;
if (pPed->CharCreatedBy != MISSION_CHAR)
return;
pPed->CharCreatedBy = RANDOM_CHAR;
if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
if (pPed->bInVehicle) {
if (pPed->m_pMyVehicle->pDriver == pPed) {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
}
}
else {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
pPed->bWanderPathAfterExitingCar = true;
}
}
}
bool flees = false;
PedState state;
eMoveState ms;
if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
ms = pPed->m_nMoveState;
state = pPed->m_nPedState;
flees = true;
}
pPed->ClearObjective();
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->ClearLeader();
if (pPed->IsPedInControl())
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
if (flees) {
pPed->m_nPedState = state;
pPed->SetMoveState(ms);
}
--CPopulation::ms_nTotalMissionPeds;
}
void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
{
if (!pVehicle)
return;
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
return;
pVehicle->bIsLocked = false;
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
++CCarCtrl::NumRandomCars;
--CCarCtrl::NumMissionCars;
}
void CTheScripts::CleanUpThisObject(CObject* pObject)
{
if (!pObject)
return;
if (pObject->ObjectCreatedBy != MISSION_OBJECT)
return;
pObject->ObjectCreatedBy = TEMP_OBJECT;
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
pObject->m_nRefModelIndex = -1;
pObject->bUseVehicleColours = false;
++CObject::nNoTempObjects;
}
void CTheScripts::ReadObjectNamesFromScript()
{
int32 varSpace = GetSizeOfVariableSpace();
uint32 ip = varSpace + 8;
NumberOfUsedObjects = Read2BytesFromScript(&ip);
ip += 2;
for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
UsedObjectArray[i].name[j] = ScriptSpace[ip++];
UsedObjectArray[i].index = 0;
}
}
void CTheScripts::UpdateObjectIndices()
{
char name[USED_OBJECT_NAME_LENGTH];
char error[112];
for (int i = 1; i < NumberOfUsedObjects; i++) {
bool found = false;
for (int j = 0; j < MODELINFOSIZE && !found; j++) {
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
if (!pModel)
continue;
strcpy(name, pModel->GetName());
for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
name[k] = toupper(name[k]);
if (strcmp(name, UsedObjectArray[i].name) == 0) {
found = true;
UsedObjectArray[i].index = j;
}
}
if (!found) {
sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
debug("%s\n", error);
}
}
}
void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
{
int32 varSpace = GetSizeOfVariableSpace();
uint32 ip = varSpace + 3;
int32 objectSize = Read4BytesFromScript(&ip);
ip = objectSize + 8;
MainScriptSize = Read4BytesFromScript(&ip);
LargestMissionScriptSize = Read4BytesFromScript(&ip);
NumberOfMissionScripts = Read2BytesFromScript(&ip);
ip += 2;
for (int i = 0; i < NumberOfMissionScripts; i++) {
MultiScriptArray[i] = Read4BytesFromScript(&ip);
}
}
STARTPATCHES
InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
@ -11241,7 +11654,7 @@ InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
//InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
//InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
//InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
ENDPATCHES

View file

@ -414,6 +414,14 @@ class CRunningScript
public:
void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() const { return next; }
void BuildFromSaved(const CRunningScript& pSaved)
{
CRunningScript* n = next;
CRunningScript* p = prev;
*this = pSaved;
next = n;
prev = p;
}
void UpdateTimers(float timeStep) {
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;

View file

@ -40,6 +40,7 @@ RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C;
RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
RwTexture *&gpGoalTex = *(RwTexture**)0x94142C;
#if 1
int16 CShadows::ShadowsStoredToBeRendered;

View file

@ -178,3 +178,4 @@ public:
extern RwTexture *&gpBloodPoolTex;
extern RwTexture *&gpShadowExplosionTex;
extern RwTexture *&gpShadowHeadLightsTex;
extern RwTexture *&gpGoalTex;