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Audio fixes
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33fd33b03a
commit
32d3ea0a2d
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@ -4201,109 +4201,109 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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switch (sound) {
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case SOUND_STEP_START:
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case SOUND_STEP_END:
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if (!params.m_pPed->bIsLooking) {
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emittingVol = m_anRandomTable[3] % 15 + 45;
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if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
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emittingVol /= 2;
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maxDist = 400.f;
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switch (params.m_pPed->m_nSurfaceTouched) {
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case SURFACE_GRASS:
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sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
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break;
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case SURFACE_GRAVEL:
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case SURFACE_MUD_DRY:
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sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
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break;
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case SURFACE_CAR:
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case SURFACE_GARAGE_DOOR:
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case SURFACE_CAR_PANEL:
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case SURFACE_THICK_METAL_PLATE:
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case SURFACE_SCAFFOLD_POLE:
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case SURFACE_LAMP_POST:
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case SURFACE_FIRE_HYDRANT:
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case SURFACE_GIRDER:
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case SURFACE_METAL_CHAIN_FENCE:
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case SURFACE_CONTAINER:
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case SURFACE_NEWS_VENDOR:
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sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
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break;
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case SURFACE_SAND:
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sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
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break;
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case SURFACE_WATER:
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sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
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break;
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case SURFACE_WOOD_CRATES:
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case SURFACE_WOOD_BENCH:
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case SURFACE_WOOD_SOLID:
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sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
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break;
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case SURFACE_HEDGE:
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sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
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break;
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default:
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sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
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break;
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}
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m_sQueueSample.m_nSampleIndex = sampleIndex;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 32;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
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switch (params.m_pPed->m_nMoveState) {
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case PEDMOVE_WALK:
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emittingVol /= 4;
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m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
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break;
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case PEDMOVE_RUN:
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emittingVol /= 2;
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m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
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break;
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case PEDMOVE_SPRINT:
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m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
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break;
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default:
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break;
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}
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m_sQueueSample.m_nReleasingVolumeModificator = 5;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 20.0f;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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if (params.m_pPed->bIsInTheAir)
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continue;
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emittingVol = m_anRandomTable[3] % 15 + 45;
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if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
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emittingVol /= 2;
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maxDist = 400.f;
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switch (params.m_pPed->m_nSurfaceTouched) {
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case SURFACE_GRASS:
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sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
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break;
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case SURFACE_GRAVEL:
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case SURFACE_MUD_DRY:
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sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
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break;
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case SURFACE_CAR:
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case SURFACE_GARAGE_DOOR:
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case SURFACE_CAR_PANEL:
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case SURFACE_THICK_METAL_PLATE:
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case SURFACE_SCAFFOLD_POLE:
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case SURFACE_LAMP_POST:
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case SURFACE_FIRE_HYDRANT:
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case SURFACE_GIRDER:
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case SURFACE_METAL_CHAIN_FENCE:
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case SURFACE_CONTAINER:
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case SURFACE_NEWS_VENDOR:
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sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
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break;
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case SURFACE_SAND:
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sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
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break;
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case SURFACE_WATER:
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sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
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break;
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case SURFACE_WOOD_CRATES:
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case SURFACE_WOOD_BENCH:
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case SURFACE_WOOD_SOLID:
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sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
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break;
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case SURFACE_HEDGE:
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sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
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break;
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default:
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sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
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break;
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}
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m_sQueueSample.m_nSampleIndex = sampleIndex;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
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switch (params.m_pPed->m_nMoveState) {
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case PEDMOVE_WALK:
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emittingVol /= 4;
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m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
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break;
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case PEDMOVE_RUN:
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emittingVol /= 2;
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m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
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break;
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case PEDMOVE_SPRINT:
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m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
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break;
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default:
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break;
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}
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m_sQueueSample.m_nReleasingVolumeModificator = 5;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 20.0f;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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case SOUND_FALL_LAND:
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case SOUND_FALL_COLLAPSE:
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if (!ped->bIsLooking) {
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maxDist = SQR(30);
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emittingVol = m_anRandomTable[3] % 20 + 80;
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if (ped->m_nSurfaceTouched == SURFACE_WATER) {
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m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
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} else if (sound == SOUND_FALL_LAND) {
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m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = 1;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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if (params.m_pPed->bIsInTheAir)
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continue;
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maxDist = SQR(30);
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emittingVol = m_anRandomTable[3] % 20 + 80;
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if (ped->m_nSurfaceTouched == SURFACE_WATER) {
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m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
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} else if (sound == SOUND_FALL_LAND) {
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m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = 1;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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break;
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case SOUND_FIGHT_37:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
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@ -4342,6 +4342,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_nFrequency = 20000;
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goto AddFightSound;
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case SOUND_FIGHT_46:
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case SOUND_187:
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m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
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m_sQueueSample.m_nFrequency = 18000;
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goto AddFightSound;
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@ -4461,7 +4462,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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continue;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ACCEL_13;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW
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m_sQueueSample.m_nCounter = 64;
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m_sQueueSample.m_nCounter = 70;
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m_sQueueSample.m_nFrequency = 27000;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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@ -5159,7 +5160,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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}
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}
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break;
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continue;
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default:
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SetupPedComments(params, sound);
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continue;
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@ -10,6 +10,7 @@
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#include "sampman.h"
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#include "Camera.h"
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#include "World.h"
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#include "ZoneCull.h"
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cAudioManager AudioManager;
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@ -589,7 +590,7 @@ cAudioManager::AddSampleToRequestedQueue()
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}
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m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
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m_sQueueSample.m_bLoopEnded = false;
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if (m_sQueueSample.m_bIs2D) {
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if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
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m_sQueueSample.m_bRequireReflection = false;
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m_sQueueSample.m_nLoopsRemaining = 0;
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}
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@ -601,6 +602,9 @@ cAudioManager::AddSampleToRequestedQueue()
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}
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m_sQueueSample.m_bRequireReflection = false;
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if ( m_bReverb && m_sQueueSample.m_bIs2D )
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m_sQueueSample.field_4C = 30;
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if (!m_bDynamicAcousticModelingStatus)
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m_sQueueSample.m_bReverbFlag = false;
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@ -647,9 +651,9 @@ cAudioManager::AddReflectionsToRequestedQueue()
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emittingVolume = m_sQueueSample.m_nVolume;
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oldFreq = m_sQueueSample.m_nFrequency;
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} else {
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emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 16);
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emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
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}
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m_sQueueSample.m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity / 2.f;
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m_sQueueSample.m_fSoundIntensity /= 2.f;
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int halfOldFreq = oldFreq >> 1;
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@ -521,7 +521,7 @@ void CStream::Pause()
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if ( !HasSource() ) return;
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ALint sourceState = AL_PAUSED;
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alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
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if (sourceState != AL_PAUSED )
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if (sourceState != AL_PAUSED)
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alSourcePause(m_pAlSources[0]);
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alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
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if (sourceState != AL_PAUSED)
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