diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index 1356638f..0f68a989 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -16,7 +16,7 @@ #include "Vehicle.h" #include "GameLogic.h" -//--MIAMI: file done except TODO +//--MIAMI: file done #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 @@ -403,6 +403,6 @@ CDarkel::DealWithWeaponChangeAtEndOfFrenzy() FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED; player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot); player->MakeChangesForNewWeapon(player->m_currentWeapon); - //player->RemoveDriveByAnims(); // TODO(MIAMI) + player->RemoveDrivebyAnims(); } }