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Merge branch 'master' of github.com:Fire-Head/re3

# Conflicts:
#	src/render/WaterLevel.cpp
#	src/render/WaterLevel.h
This commit is contained in:
Fire-Head 2019-07-11 03:40:15 +03:00
commit 3225fe3b92
2 changed files with 67 additions and 0 deletions

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@ -22,7 +22,10 @@
#include "WaterLevel.h" #include "WaterLevel.h"
#include "patcher.h" #include "patcher.h"
<<<<<<< HEAD
=======
>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
float TEXTURE_ADDU; float TEXTURE_ADDU;
float TEXTURE_ADDV; float TEXTURE_ADDV;
@ -279,8 +282,12 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
return true; return true;
} }
<<<<<<< HEAD
inline float inline float
_GetWaterDrawDist() _GetWaterDrawDist()
=======
inline float _GetWaterDrawDist()
>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{ {
// if z less then 15.0f return 1200.0f // if z less then 15.0f return 1200.0f
if ( TheCamera.GetPosition().z < 15.0f ) if ( TheCamera.GetPosition().z < 15.0f )
@ -293,8 +300,12 @@ _GetWaterDrawDist()
return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f; return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f;
} }
<<<<<<< HEAD
inline float inline float
_GetWavyDrawDist() _GetWavyDrawDist()
=======
inline float _GetWavyDrawDist()
>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{ {
if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() ) if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() )
return 120.0f; return 120.0f;
@ -302,8 +313,12 @@ _GetWavyDrawDist()
return 70.0f; return 70.0f;
} }
<<<<<<< HEAD
inline void inline void
_GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX) _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
=======
inline void _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{ {
if ( TheCamera.GetForward().z > -0.8f ) if ( TheCamera.GetForward().z > -0.8f )
{ {
@ -324,6 +339,7 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool
} }
} }
<<<<<<< HEAD
float float
SectorRadius(float fSize) SectorRadius(float fSize)
{ {
@ -332,6 +348,14 @@ SectorRadius(float fSize)
void void
CWaterLevel::RenderWater() CWaterLevel::RenderWater()
=======
float SectorRadius(float fSize)
{
return sqrtf(powf(fSize, 2) + powf(fSize, 2)) * 1.0040916293f;
}
void CWaterLevel::RenderWater()
>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{ {
bool bUseCamEndX = false; bool bUseCamEndX = false;
bool bUseCamStartY = false; bool bUseCamStartY = false;

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@ -1,5 +1,9 @@
#pragma once #pragma once
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=======
>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE #define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE #define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
#define WATER_Z_OFFSET (1.5f) #define WATER_Z_OFFSET (1.5f)
@ -24,6 +28,7 @@
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) #define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
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#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) #define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) #define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) #define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
@ -60,6 +65,44 @@
#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) #define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE ) #define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE ) #define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
=======
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) )
// 32
#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE )
#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE )
// 64
#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS )
#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS )
#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE )
#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE )
// 128
#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS )
#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS )
#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE )
#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE )
// 256
#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS )
#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS )
#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
#define MAX_BOAT_WAKES 8 #define MAX_BOAT_WAKES 8