mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-10-31 23:45:55 +00:00
gamestates fixed, mpeg now working
This commit is contained in:
parent
caa61ad10b
commit
31f349d9c2
13
src/common.h
13
src/common.h
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@ -10,7 +10,7 @@
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#include <stdint.h>
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#include <math.h>
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#include <assert.h>
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//#include <assert.h>
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#include <new>
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#ifdef WITHD3D
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@ -134,8 +134,15 @@ inline float sq(float x) { return x*x; }
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int myrand(void);
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void mysrand(unsigned int seed);
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#define debug(f, ...) printf("[DBG]: " f "\n", __VA_ARGS__)
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#define DEV(f, ...) printf("[DEV]: " f "", __VA_ARGS__)
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void re3_debug(char *format, ...);
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
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#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
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#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
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#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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#define ASSERT assert
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#define _TODO(x)
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74
src/re3.cpp
74
src/re3.cpp
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@ -1,4 +1,5 @@
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#include <direct.h>
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#include <csignal>
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#include <Windows.h>
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#include "common.h"
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#include "patcher.h"
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@ -136,6 +137,79 @@ HeadlightsFix_DontLimit:
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}
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}
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const int re3_buffsize = 1024;
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static char re3_buff[re3_buffsize];
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
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{
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int nCode;
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strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "File: ");
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strcat_s(re3_buff, re3_buffsize, filename );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "Line: " );
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_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
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strcat_s(re3_buff, re3_buffsize, "\n");
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strcat_s(re3_buff, re3_buffsize, "Function: ");
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strcat_s(re3_buff, re3_buffsize, func );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "Expression: ");
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strcat_s(re3_buff, re3_buffsize, expr);
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strcat_s(re3_buff, re3_buffsize, "\n");
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
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nCode = ::MessageBoxA(NULL, re3_buff, "RE3 Assertion Failed!",
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MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
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if (nCode == IDABORT)
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{
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raise(SIGABRT);
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_exit(3);
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}
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if (nCode == IDRETRY)
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{
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__debugbreak();
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return;
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}
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if (nCode == IDIGNORE)
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return;
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abort();
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}
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void re3_debug(char *format, ...)
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{
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va_list va;
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va_start(va, format);
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vsprintf_s(re3_buff, re3_buffsize, format, va);
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va_end(va);
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printf("%s\n", re3_buff);
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}
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
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{
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char buff[re3_buffsize *2];
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va_list va;
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va_start(va, format);
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vsprintf_s(re3_buff, re3_buffsize, format, va);
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va_end(va);
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sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
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OutputDebugStringA(buff);
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}
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void
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patch()
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@ -3,6 +3,7 @@
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#define DIRECTINPUT_VERSION 0x0800
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#define WM_GRAPHNOTIFY WM_USER+13
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#include <winerror.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include <shellapi.h>
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@ -17,12 +18,14 @@
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#pragma warning( push )
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#pragma warning( disable : 4005)
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#include <d3d8.h>
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#include <ddraw.h>
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#include <dinput.h>
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#include <DShow.h>
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//#include <dmusici.h>
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#pragma warning( pop )
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#pragma comment( lib, "d3d8.lib" )
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#pragma comment( lib, "ddraw.lib" )
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#pragma comment( lib, "Winmm.lib" )
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#pragma comment( lib, "dxguid.lib" )
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#pragma comment( lib, "strmiids.lib" )
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@ -40,15 +43,24 @@
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#define MAX_SUBSYSTEMS (16)
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static RwBool ForegroundApp = TRUE;
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static RwBool RwInitialised = FALSE;
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//static RwBool ForegroundApp = TRUE;
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static RwBool &ForegroundApp = *(RwBool*)0x060F000;
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//static RwBool RwInitialised = FALSE;
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static RwBool &RwInitialised = *(RwBool*)0x885B88;
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static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
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static RwInt32 GnumSubSystems = 0;
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static RwInt32 GcurSel = 0, GcurSelVM = 0;
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static RwBool startupDeactivate;
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static RwBool useDefault;
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static RwBool defaultFullscreenRes = TRUE;
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//static RwBool startupDeactivate;
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static RwBool &startupDeactivate = *(RwBool*)0x8E2878;
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//static RwBool useDefault;
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static RwBool &useDefault = *(RwBool*)0x6510D4;
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//static RwBool defaultFullscreenRes = TRUE;
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static RwBool &defaultFullscreenRes = *(RwBool*)0x60EFFC;
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/* Class name for the MS Window's window class. */
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@ -84,9 +96,7 @@ static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
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#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
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#define JIF(x) if (FAILED(hr=(x))) \
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{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return hr;}
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{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
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#include "common.h"
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#include "patcher.h"
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@ -124,10 +134,6 @@ DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
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RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
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//
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WRAPPER RwUInt32 GetBestRefreshRate(RwUInt32 width, RwUInt32 height, RwUInt32 depth) { EAXJMP(0x581CB0); }
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WRAPPER HRESULT _GetVideoMemInfo(DWORD *total, DWORD *avaible) { EAXJMP(0x580F30); }
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WRAPPER BOOL _InputTranslateKey(RsKeyCodes *rs, DWORD flag, UINT key) { EAXJMP(0x583A20); }
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WRAPPER void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { EAXJMP(0x583DC0); }
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WRAPPER HRESULT _InputInitialise() { EAXJMP(0x5830D0); }
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@ -143,7 +149,7 @@ CSprite2d *LoadSplash(const char *name);
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void InitialiseLanguage();
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RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode);
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HRESULT CenterVideo(void);
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void CenterVideo(void);
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void CloseClip(void);
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/**/
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@ -368,8 +374,25 @@ InitInstance(HANDLE instance)
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(HWND)NULL, (HMENU)NULL, (HINSTANCE)instance, NULL);
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}
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_TODO("")
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//_GetVideoMemInfo 0x580F30
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void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible)
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{
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HRESULT hr;
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LPDIRECTDRAW7 pDD7;
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hr = DirectDrawCreateEx(NULL, (VOID**)&pDD7, IID_IDirectDraw7, NULL);
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if ( FAILED(hr) )
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return;
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DDSCAPS2 caps;
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ZeroMemory(&caps, sizeof(DDSCAPS2));
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caps.dwCaps = DDSCAPS_VIDEOMEMORY;
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pDD7->GetAvailableVidMem(&caps, total, avaible);
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pDD7->Release();
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}
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/*
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*****************************************************************************
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FrontEndMenuManager.LoadSettings();
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gGameState = GS_START_UP;
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TRACE("gGameState = GS_START_UP");
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_psPrintCpuInfo();
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/*
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*****************************************************************************
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*/
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HRESULT WaitForState(FILTER_STATE State)
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void WaitForState(FILTER_STATE State)
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{
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HRESULT hr;
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ASSERT(pMC != NULL);
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// Make sure we have switched to the required state
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LONG lfs;
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do
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{
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hr = pMC->GetState(10, &lfs);
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} while (State != lfs);
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return hr;
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}
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/*
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*****************************************************************************
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*/
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HRESULT HandleGraphEvent(void)
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void HandleGraphEvent(void)
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{
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LONG evCode, evParam1, evParam2;
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HRESULT hr=S_OK;
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ASSERT(pME != NULL);
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// Process all queued events
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while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1,
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(LONG_PTR *)&evParam2, 0)))
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switch (gGameState)
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{
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case GS_LOGO_MPEG:
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{
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gGameState = GS_INIT_INTRO_MPEG;
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TRACE("gGameState = GS_INIT_INTRO_MPEG");
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break;
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}
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case GS_INTRO_MPEG:
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{
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gGameState = GS_INIT_ONCE;
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TRACE("gGameState = GS_INIT_ONCE");
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break;
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}
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default:
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{
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break;
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}
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}
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pME->SetNotifyWindow((OAHWND)NULL, 0, 0);
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}
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}
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return hr;
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}
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/*
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@ -1066,6 +1098,8 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
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case GS_LOGO_MPEG:
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case GS_INTRO_MPEG:
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{
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ASSERT(pMC != NULL);
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LONG state;
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pMC->GetState(10, &state);
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@ -1209,9 +1243,52 @@ RwBool IsForegroundApp()
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return !!ForegroundApp;
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}
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_TODO("")
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//GetBestRefreshRate(uint,uint,uint) 00581CB0
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UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
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{
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LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ASSERT(d3d != NULL);
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INT refreshRate = -1;
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D3DFORMAT format;
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if ( depth == 32 )
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format = D3DFMT_X8R8G8B8;
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else if ( depth == 24 )
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format = D3DFMT_R8G8B8;
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else
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format = D3DFMT_R5G6B5;
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UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
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for ( UINT i = 0; i < modeCount; i++ )
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{
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D3DDISPLAYMODE mode;
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d3d->EnumAdapterModes(GcurSel, i, &mode);
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if ( mode.Width == width && mode.Height == height && mode.Format == format )
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{
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if ( mode.RefreshRate == 0 )
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return 0;
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#pragma warning( push )
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#pragma warning( disable : 4018)
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if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
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refreshRate = mode.RefreshRate;
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#pragma warning( pop )
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}
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}
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#ifdef FIX_BUGS
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d3d->Release();
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#endif
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if ( refreshRate == -1 )
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return -1;
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return refreshRate;
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}
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/*
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*****************************************************************************
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@ -1298,12 +1375,12 @@ psSelectDevice()
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{
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debug("%dx%dx%d", vm.width, vm.height, vm.depth);
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RwUInt32 refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
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UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
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if ( refresh != (RwUInt32)-1 )
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if ( refresh != (UINT)-1 )
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{
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debug("refresh %d", refresh);
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RwD3D8EngineSetRefreshRate(refresh);
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RwD3D8EngineSetRefreshRate((RwUInt32)refresh);
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}
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}
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|
@ -1553,11 +1630,13 @@ void InitialiseLanguage()
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/*
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*****************************************************************************
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*/
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HRESULT CenterVideo(void)
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void CenterVideo(void)
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{
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HRESULT hr = S_OK;
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RECT rect;
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ASSERT(pVW != NULL);
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GetClientRect(PSGLOBAL(window), &rect);
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JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom));
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|
@ -1565,14 +1644,12 @@ HRESULT CenterVideo(void)
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JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window)));
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SetFocus(PSGLOBAL(window));
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return hr;
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}
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/*
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*****************************************************************************
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*/
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HRESULT PlayMovieInWindow(int cmdShow, LPTSTR szFile)
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void PlayMovieInWindow(int cmdShow, LPTSTR szFile)
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{
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WCHAR wFileName[256];
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HRESULT hr;
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|
@ -1617,10 +1694,13 @@ HRESULT PlayMovieInWindow(int cmdShow, LPTSTR szFile)
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SetFocus(PSGLOBAL(window));
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}
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ASSERT(pGB != NULL);
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ASSERT(pVW != NULL);
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ASSERT(pME != NULL);
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ASSERT(pMC != NULL);
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if(FAILED(hr))
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CloseClip();
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return hr;
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}
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/*
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|
@ -1866,6 +1946,7 @@ _WinMain(HINSTANCE instance,
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case GS_START_UP:
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{
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gGameState = GS_INIT_LOGO_MPEG;
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TRACE("gGameState = GS_INIT_LOGO_MPEG");
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break;
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}
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|
@ -1874,13 +1955,15 @@ _WinMain(HINSTANCE instance,
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if ( !startupDeactivate )
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PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
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gGameState = GS_LOGO_MPEG;
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TRACE("gGameState = GS_LOGO_MPEG;");
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break;
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}
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case GS_LOGO_MPEG:
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{
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CPad::UpdatePads();
|
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if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() )
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|
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if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
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++gGameState;
|
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else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
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++gGameState;
|
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|
@ -1892,6 +1975,8 @@ _WinMain(HINSTANCE instance,
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++gGameState;
|
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else if ( CPad::GetPad(0)->GetTabJustDown() )
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++gGameState;
|
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break;
|
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}
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case GS_INIT_INTRO_MPEG:
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|
@ -1906,13 +1991,15 @@ _WinMain(HINSTANCE instance,
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PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
|
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|
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gGameState = GS_INTRO_MPEG;
|
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TRACE("gGameState = GS_INTRO_MPEG;");
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break;
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}
|
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|
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case GS_INTRO_MPEG:
|
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{
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CPad::UpdatePads();
|
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if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() )
|
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|
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if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
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++gGameState;
|
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else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
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++gGameState;
|
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|
@ -1924,6 +2011,8 @@ _WinMain(HINSTANCE instance,
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++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetTabJustDown() )
|
||||
++gGameState;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GS_INIT_ONCE:
|
||||
|
@ -1937,6 +2026,7 @@ _WinMain(HINSTANCE instance,
|
|||
RsGlobal.quit = TRUE;
|
||||
|
||||
gGameState = GS_INIT_FRONTEND;
|
||||
TRACE("gGameState = GS_INIT_FRONTEND;");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1950,12 +2040,13 @@ _WinMain(HINSTANCE instance,
|
|||
|
||||
if ( defaultFullscreenRes )
|
||||
{
|
||||
defaultFullscreenRes = 0;
|
||||
defaultFullscreenRes = FALSE;
|
||||
FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
|
||||
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
|
||||
}
|
||||
|
||||
gGameState = GS_FRONTEND;
|
||||
TRACE("gGameState = GS_FRONTEND;");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1967,13 +2058,17 @@ _WinMain(HINSTANCE instance,
|
|||
RsEventHandler(rsFRONTENDIDLE, NULL);
|
||||
|
||||
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
{
|
||||
gGameState = GS_INIT_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
|
||||
}
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
{
|
||||
InitialiseGame();
|
||||
FrontEndMenuManager.m_bGameNotLoaded = false;
|
||||
gGameState = GS_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_PLAYING_GAME;");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1983,6 +2078,7 @@ _WinMain(HINSTANCE instance,
|
|||
InitialiseGame();
|
||||
FrontEndMenuManager.m_bGameNotLoaded = false;
|
||||
gGameState = GS_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_PLAYING_GAME;");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -2044,9 +2140,15 @@ _WinMain(HINSTANCE instance,
|
|||
CTimer::Stop();
|
||||
|
||||
if ( FrontEndMenuManager.m_bFirstTime == true )
|
||||
{
|
||||
gGameState = GS_INIT_FRONTEND;
|
||||
TRACE("gGameState = GS_INIT_FRONTEND;");
|
||||
}
|
||||
else
|
||||
{
|
||||
gGameState = GS_INIT_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
|
||||
}
|
||||
}
|
||||
|
||||
FrontEndMenuManager.m_bFirstTime = false;
|
||||
|
@ -2126,6 +2228,7 @@ STARTPATCHES
|
|||
InjectHook(0x580E30, psNativeTextureSupport, PATCH_JUMP);
|
||||
InjectHook(0x580E40, InitApplication, PATCH_JUMP);
|
||||
InjectHook(0x580EB0, InitInstance, PATCH_JUMP);
|
||||
InjectHook(0x580F30, _GetVideoMemInfo, PATCH_JUMP);
|
||||
InjectHook(0x580FA0, GetDXVersion, PATCH_JUMP);
|
||||
InjectHook(0x5810C0, _psGetCpuVendr, PATCH_JUMP);
|
||||
InjectHook(0x5810E0, _psGetCpuFeatures, PATCH_JUMP);
|
||||
|
@ -2141,6 +2244,7 @@ STARTPATCHES
|
|||
InjectHook(0x5816E0, HandleGraphEvent, PATCH_JUMP);
|
||||
InjectHook(0x581790, MainWndProc, PATCH_JUMP);
|
||||
InjectHook(0x581C90, IsForegroundApp, PATCH_JUMP);
|
||||
InjectHook(0x581CB0, GetBestRefreshRate, PATCH_JUMP);
|
||||
InjectHook(0x581D80, psSelectDevice, PATCH_JUMP);
|
||||
InjectHook(0x581F90, _psSetVideoMode, PATCH_JUMP);
|
||||
InjectHook(0x582030, CommandLineToArgv, PATCH_JUMP);
|
||||
|
|
Loading…
Reference in a new issue