diff --git a/src/core/config.h b/src/core/config.h index fd89391b..a7de3a8a 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -201,8 +201,8 @@ enum Config { #define LOAD_INI_SETTINGS // Rendering/display -#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering -# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names. +//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering +//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names. // NB: keep this enabled unless your map IDEs have these flags baked in #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index c47cedca..8878a26a 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -160,7 +160,7 @@ CVisibilityPlugins::RenderFadingEntities(void) #endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); #ifdef EXTRA_MODEL_FLAGS - if(mi->m_bIsTree) + else if(mi->m_bIsTree) SetAlphaRef(128); #endif