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Implement ProcessCesna
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5e37c3e805
commit
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@ -3172,11 +3172,74 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
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return true;
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return true;
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}
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}
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WRAPPER
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void
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void
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cAudioManager::ProcessCesna(void *)
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cAudioManager::ProcessCesna(cVehicleParams *params)
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{
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{
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EAXJMP(0x56ADF0);
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static uint8 nAccel = 0;
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//((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
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if(FindPlayerVehicle() == params->m_pVehicle) {
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if(params->m_nIndex == DODO) {
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if(Pads[0].GetAccelerate() <= 0) {
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if(nAccel) --nAccel;
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} else if(nAccel < 60) {
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++nAccel;
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}
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AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0,
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52, 1);
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AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
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}
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} else if(params->m_nIndex == DODO) {
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AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
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} else if(params->m_fDistance < 40000.f) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = 52;
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m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
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m_sQueueSample.m_bBankIndex = 0;
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m_sQueueSample.m_bIsDistant = 0;
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m_sQueueSample.field_16 = 0;
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m_sQueueSample.m_nFrequency = 12500;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.field_76 = 8;
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m_sQueueSample.m_bEmittingVolume = 80;
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m_sQueueSample.m_nLoopStart =
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SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.field_48 = 8.0;
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m_sQueueSample.m_fSoundIntensity = 200.0f;
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m_sQueueSample.field_56 = 0;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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if(params->m_fDistance < 8100.f) {
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m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = 2;
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m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
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m_sQueueSample.m_bBankIndex = 0;
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m_sQueueSample.m_bIsDistant = 0;
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m_sQueueSample.field_16 = 0;
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m_sQueueSample.m_nFrequency = 25000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.field_76 = 4;
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m_sQueueSample.m_bEmittingVolume = 80;
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m_sQueueSample.m_nLoopStart =
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SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd =
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SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.field_48 = 8.0;
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m_sQueueSample.m_fSoundIntensity = 90.0f;
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m_sQueueSample.field_56 = 0;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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}
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void
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void
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@ -498,7 +498,7 @@ public:
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void ProcessBridgeOneShots(); /// ok
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void ProcessBridgeOneShots(); /// ok
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void ProcessBridgeWarning(); /// ok
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void ProcessBridgeWarning(); /// ok
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bool ProcessCarBombTick(cVehicleParams *params); /// ok
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bool ProcessCarBombTick(cVehicleParams *params); /// ok
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void ProcessCesna(void *); // todo requires CPlane
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void ProcessCesna(cVehicleParams *params); /// ok
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void ProcessCinemaScriptObject(uint8 sound); /// ok
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void ProcessCinemaScriptObject(uint8 sound); /// ok
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void ProcessCrane(); // todo requires CCrane
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void ProcessCrane(); // todo requires CCrane
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void ProcessDocksScriptObject(uint8 sound); /// ok
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void ProcessDocksScriptObject(uint8 sound); /// ok
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