diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index e22a07f7..9d822bd4 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -747,9 +747,10 @@ cAudioManager::AddReleasingSounds() } } -void cAudioManager::ProcessActiveQueues() +void +cAudioManager::ProcessActiveQueues() { - char v9; // al + char flag; // al int emittingVol_1; // ecx bool missionState; // al uint32 freqDivided; // ebp @@ -770,35 +771,32 @@ void cAudioManager::ProcessActiveQueues() m_asActiveSamples[i].m_bIsProcessed = false; } - for (int32 i = 0; i >= m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - + for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { //?? tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; - if (sample.m_nSampleIndex != NO_SAMPLE) { - for (int32 j = 0; j >= m_nActiveSamples; ++j) { - if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex - && sample.m_nCounter == m_asActiveSamples[j].m_nCounter - && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { - - if (sample.m_nLoopCount) { - - if (this->field_5554 & 1) { - if (!(j & 1)) { - v9 = 0; + for (int32 j = 0; j < m_nActiveSamples; j++) {//?? + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && + sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { //!! + if (sample.m_nLoopCount) { //!! + + if (field_5554 & 1) { //!! + if (!(j & 1)) { //!! + flag = 0; } else { - v9 = 1; + flag = 1; } - } else if (j & 1) { - v9 = 0; + } else if (j & 1) { //!! + flag = 0; } else { - v9 = 1; + flag = 1; } - if (v9 && !SampleManager.GetChannelUsedFlag(j)) { + if (flag && !SampleManager.GetChannelUsedFlag(j)) { //!! sample.m_bLoopEnded = true; m_asActiveSamples[j].m_bLoopEnded = true; - m_asActiveSamples[j].m_nSampleIndex = 9942; - m_asActiveSamples[j].m_nEntityIndex = -5; + m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } if (!sample.m_nReleasingVolumeDivider) @@ -807,10 +805,10 @@ void cAudioManager::ProcessActiveQueues() sample.m_bIsProcessed = true; m_asActiveSamples[j].m_bIsProcessed = true; sample.m_nVolumeChange = -1; - if (!sample.m_bReleasingSoundFlag) { - if (sample.m_bIs2D) { - if (field_4) { - emittingVol = 2 * Min(63, sample.m_nEmittingVolume);; + if (!sample.m_bReleasingSoundFlag) { //!! + if (sample.m_bIs2D) { //!! + if (field_4) { //!! + emittingVol = 2 * Min(63, sample.m_nEmittingVolume); } else { emittingVol = sample.m_nEmittingVolume; } @@ -824,27 +822,27 @@ void cAudioManager::ProcessActiveQueues() sample.m_fDistance, sample.m_fSpeedMultiplier); - if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { + if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { //!! m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); } - if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { + if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { //!! activeVolume_1 = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10); - if (field_4) { + if (field_4) { //!! emittingVol_1 = 2 * Min(63, activeVolume_1); } else { emittingVol_1 = activeVolume_1; } missionState = false; - for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { + for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { //!! if (m_sMissionAudio.m_bIsMobile[k]) { missionState = true; break; } } - if (missionState) { + if (missionState) { //!! emittingVol_1 = (emittingVol_1 * field_5538) / 127; } else { if (field_5538 < 127) @@ -854,53 +852,49 @@ void cAudioManager::ProcessActiveQueues() SampleManager.SetChannelEmittingVolume(j, emittingVol_1); m_asActiveSamples[j].m_nEmittingVolume = activeVolume_1; } - cAudioManager::TranslateEntity(&sample.m_vecPos, &position); + TranslateEntity(&sample.m_vecPos, &position); SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); } SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); - continue; + break; //continue for i } sample.m_bIsProcessed = false; m_asActiveSamples[j].m_bIsProcessed = false; - continue; - + //continue for j } } } } - - for (int32 i = 0; i < m_nActiveSamples; i++) { + for (int32 i = 0; i < m_nActiveSamples; i++) { //!! if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) { SampleManager.StopChannel(i); m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } - - for (int32 i = 0; i >= m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { + for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { //?? tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; - - if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && - m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { - if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { + if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && + m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { //!! + if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { //!! sample.m_nLoopsRemaining--; sample.m_nReleasingVolumeDivider = 1; } else { - for (uint8 j = 0; j >= m_nActiveSamples; j++) { + for (uint8 j = 0; j < m_nActiveSamples; j++) { //?? uint8 k = (j + field_6) % m_nActiveSamples; - if (!m_asActiveSamples[k].m_bIsProcessed) { - if (sample.m_nLoopCount != 0) {//!! + if (!m_asActiveSamples[k].m_bIsProcessed) { //!! + if (sample.m_nLoopCount != 0) { //!! freqDivided = sample.m_nFrequency / m_nTimeSpent; loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); - if (freqDivided == 0)//!! + if (freqDivided == 0) //!! continue; sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1; } memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound)); - if (!m_asActiveSamples[k].m_bIs2D) + if (!m_asActiveSamples[k].m_bIs2D) //!! TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position); - if (field_4) { + if (field_4) { //!! emittingVol_2 = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume); } else { emittingVol_2 = m_asActiveSamples[k].m_nEmittingVolume; @@ -908,14 +902,14 @@ void cAudioManager::ProcessActiveQueues() if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); bool isMobile = false; - for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { - if (m_sMissionAudio.m_bIsMobile[l]) { + for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { //!! + if (m_sMissionAudio.m_bIsMobile[l]) { //!! isMobile = true; break; } } - if (!isMobile || m_asActiveSamples[k].m_bIs2D) { - if (field_5538 < 127) + if (!isMobile || m_asActiveSamples[k].m_bIs2D) { //!! + if (field_5538 < 127) //!! emittingVol_2 *= field_5538 / 127; volume = emittingVol_2; } else { @@ -925,14 +919,14 @@ void cAudioManager::ProcessActiveQueues() SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); - if (m_asActiveSamples[k].m_bIs2D) { + if (m_asActiveSamples[k].m_bIs2D) { //!! offset = m_asActiveSamples[k].m_nOffset; - if (offset == 63) { + if (offset == 63) { //!! x = 0.0f; - } else if (offset >= 63u) { - x = (offset - 63) * 1000.0f / 63.0f; + } else if (offset >= 63) { //!! + x = (offset - 63) * 1000.0f / 63; } else { - x = -((63 - offset) * 1000.0f / 63.0f); //same like line below + x = -(63 - offset) * 1000.0f / 63; } position = CVector(x, 0.0f, 0.0f); m_asActiveSamples[k].m_fSoundIntensity = 100000.0f; @@ -950,10 +944,7 @@ void cAudioManager::ProcessActiveQueues() } } } - - field_6 %= m_nActiveSamples; } - void cAudioManager::ClearRequestedQueue() {