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little ps2 fixes

This commit is contained in:
aap 2020-12-20 14:28:09 +01:00
parent affd3c6baa
commit 30c8f870eb

View file

@ -264,9 +264,9 @@ CGame::InitialiseRenderWare(void)
CFont::Initialise();
CHud::Initialise();
POP_MEMID();
#endif
// TODO: define
CPlayerSkin::Initialise();
#endif
return (true);
}
@ -317,8 +317,8 @@ bool CGame::InitialiseOnceAfterRW(void)
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
#endif
#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
@ -356,8 +356,9 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
#endif
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
#endif
return true;
}
@ -457,28 +458,24 @@ bool CGame::Initialise(const char* datFile)
CCarCtrl::Init();
POP_MEMID();
PUSH_MEMID(MEMID_DEF_MODELS);
#if GTA_VERSION > GTA3_PS2_160
InitModelIndices();
#endif
PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
#if GTA_VERSION <= GTA3_PS2_160
CPedStats::Initialise(); // InitialiseOnceAfterRW
#else
#if GTA_VERSION > GTA3_PS2_160
// probably moved before LoadLevel for multiplayer maps?
CPickups::Init();
CTheCarGenerators::Init();
#endif
#ifndef GTA_PS2 // or GTA_VERSION?
CdStreamAddImage("MODELS\\GTA3.IMG");
#endif
#if GTA_VERSION > GTA3_PS2_160
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#else
CPedStats::Initialise(); // InitialiseOnceAfterRW
CFileLoader::LoadLevel("GTA3.DAT");
#endif
@ -520,7 +517,9 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
#if GTA_VERSION > GTA3_PS2_160
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
#endif
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
@ -618,11 +617,11 @@ bool CGame::Initialise(const char* datFile)
CRecordDataForChase::Init();
CReplay::Init();
LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
#endif
{
LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();