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Pad2 fix
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@ -1692,12 +1692,11 @@ void CPad::UpdatePads(void)
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bUpdate = false;
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if ( bUpdate )
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{
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GetPad(0)->Update(0);
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// GetPad(1)->Update(0); // not in VC
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}
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#if defined(MASTER) && !defined(XINPUT)
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#ifndef MASTER
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GetPad(1)->Update(1);
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#else
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GetPad(1)->NewState.Clear();
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GetPad(1)->OldState.Clear();
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#endif
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@ -134,7 +134,7 @@ bool gbNewRenderer;
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#define CLEARMODE (rwCAMERACLEARZ)
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#endif
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bool bDisplayNumPfAtomicsRendered = false;
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bool bDisplayNumOfAtomicsRendered = false;
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bool bDisplayPosn = false;
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void
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@ -478,7 +478,7 @@ Initialise3D(void *param)
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PUSH_MEMID(MEMID_RENDER);
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#ifndef MASTER
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VarConsole.Add("Display number of atomics rendered", &bDisplayNumPfAtomicsRendered, true);
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VarConsole.Add("Display number of atomics rendered", &bDisplayNumOfAtomicsRendered, true);
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VarConsole.Add("Display posn and framerate", &bDisplayPosn, true);
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#endif
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