1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-11-05 10:25:54 +00:00

some changes

This commit is contained in:
Nikolay Korolev 2020-05-11 01:00:41 +03:00
parent 7919b92d28
commit 2f979a8cde
3 changed files with 102 additions and 30 deletions

View file

@ -2593,6 +2593,54 @@ float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle)
return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE;
}
void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
{
if (pHeli->m_aWheelSpeed[1] < 0.22f)
pHeli->m_aWheelSpeed[1] += 0.001f;
if (pHeli->m_aWheelSpeed[1] < 0.22f)
return;
CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition();
float distanceToTarget = vecToTarget.Magnitude();
#ifdef FIX_BUGS
float speed = pHeli->AutoPilot.GetCruiseSpeed() * 0.01f;
#else
float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f;
#endif
if (distanceToTarget >= 100.0f)
{
if (distanceToTarget > 75.0f)
speed *= 0.7f;
else if (distanceToTarget > 10.0f)
speed *= 0.4f;
else
speed *= 0.2f;
}
CVector2D vecAdvanceThisFrame = vecToTarget;
vecAdvanceThisFrame.Normalise();
vecAdvanceThisFrame *= speed;
float resistance = Pow(0.997f, CTimer::GetTimeStep());
pHeli->m_vecMoveSpeed.x *= resistance;
pHeli->m_vecMoveSpeed.y *= resistance;
vecAdvanceThisFrame -= pHeli->m_vecMoveSpeed;
CVector2D vecSpeedChange = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
float vecSpeedChangeLength = vecSpeedChange.Magnitude();
vecSpeedChange.Normalise();
float changeMultiplier = 0.002f * CTimer::GetTimeStep();
if (distanceToTarget < 5.0f)
changeMultiplier /= 5.0f;
if (vecSpeedChangeLength < changeMultiplier) {
pHeli->m_vecMoveSpeed.x = vecAdvanceThisFrame.x;
pHeli->m_vecMoveSpeed.y = vecAdvanceThisFrame.y;
}
else {
pHeli->m_vecMoveSpeed.x += vecSpeedChange.x * changeMultiplier;
pHeli->m_vecMoveSpeed.y += vecSpeedChange.y * changeMultiplier;
}
pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f));
assert(0);
// This is not finished yet. Heli fields in CAutomobile required
}
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
{
CVector2D forward = pVehicle->GetForward();
@ -2620,18 +2668,12 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
if (PickNextNodeAccordingStrategy(pVehicle)) {
switch (pVehicle->AutoPilot.m_nCarMission){
case MISSION_GOTOCOORDS:
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
*pSwerve = 0.0f;
*pAccel = 0.0f;
*pBrake = 0.0f;
*pHandbrake = false;
SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_GOTOCOORDS_ACCURATE:
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
*pSwerve = 0.0f;
*pAccel = 0.0f;
*pBrake = 0.0f;
*pHandbrake = false;
SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
return;
}
}
@ -2667,6 +2709,7 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
switch (pVehicle->AutoPilot.m_nDrivingStyle) {
case DRIVINGSTYLE_STOP_FOR_CARS:
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS:
speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed;
break;
default:
@ -2933,8 +2976,6 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
return false;
}
//TODO
void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
{
if (pVehicle->m_nRouteSeed)
@ -2952,11 +2993,21 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
curLink = 0;
curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink];
}else{
curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){
curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks;
curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink];
int closestLink = -1;
float md = 999999.9f;
for (curLink = 0; curLink < pCurNode->numLinks; curLink++) {
int node = ThePaths.ConnectedNode(curLink + pCurNode->firstLink);
CPathNode* pNode = &ThePaths.m_pathNodes[node];
if (node == pVehicle->AutoPilot.m_nNextRouteNode)
continue;
float dist = CCollision::DistToLine(&pCurNode->GetPosition(), &pNode->GetPosition(), &pVehicle->GetPosition());
if (dist < md) {
md = dist;
closestLink = curLink;
}
}
curConnection = ThePaths.m_carPathConnections[closestLink + pCurNode->firstLink];
}
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection;
pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1;

View file

@ -205,12 +205,19 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
}
CGarage* pGarage = &aGarages[NumGarages];
// TODO(MIAMI): proper!
pGarage->m_fX1 = Min(Min(X1, X2), X3);
pGarage->m_fX2 = Max(Max(X1, X2), X3);
pGarage->m_fY1 = Min(Min(Y1, Y2), Y3);
pGarage->m_fY2 = Max(Max(Y1, Y2), Y3);
pGarage->m_fZ1 = Min(Z1, Z2);
pGarage->m_fZ2 = Max(Z1, Z2);
pGarage->m_fInfX = Min(Min(X1, X2), X3, X2 + X3 - X1);
pGarage->m_fSupX = Max(Max(X1, X2), X3);
pGarage->m_fInfY = Min(Min(Y1, Y2), Y3, Y2 + Y3 - Y1);
pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
pGarage->m_vDir1 = CVector2D(X3 - X1, Y3 - Y1);
pGarage->m_fSupZ = Z2;
pGarage->m_nMaxStoredCars = 4;
pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude();
pGarage->m_fDir2Len = pGarage->m_vDir1.Magnitude();
pGarage->m_vDir1 /= pGarage->m_fDir1Len;
pGarage->m_vDir2 /= pGarage->m_fDir2Len;
pGarage->m_pDoor1 = nil;
pGarage->m_pDoor2 = nil;
pGarage->m_fDoor1Z = Z1;
@ -257,6 +264,17 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
case GARAGE_COLLECTCARS_4:
case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
case GARAGE_HIDEOUT_FOUR:
case GARAGE_HIDEOUT_FIVE:
case GARAGE_HIDEOUT_SIX:
case GARAGE_HIDEOUT_SEVEN:
case GARAGE_HIDEOUT_EIGHT:
case GARAGE_HIDEOUT_NINE:
case GARAGE_HIDEOUT_TEN:
case GARAGE_HIDEOUT_ELEVEN:
case GARAGE_HIDEOUT_TWELVE:
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_fDoorPos = 0.0f;
break;

View file

@ -94,6 +94,7 @@ class CGarage
{
eGarageType m_eGarageType;
eGarageState m_eGarageState;
uint8 m_nMaxStoredCars;
bool field_2; // unused
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
@ -108,12 +109,16 @@ class CGarage
bool m_bRecreateDoorOnNextRefresh;
bool m_bRotatedDoor;
bool m_bCameraFollowsPlayer;
float m_fX1;
float m_fX2;
float m_fY1;
float m_fY2;
float m_fZ1;
float m_fZ2;
CVector m_vecCorner1;
CVector2D m_vDir1;
CVector2D m_vDir2;
float m_fSupZ;
float m_fDir1Len;
float m_fDir2Len;
float m_fInfX;
float m_fSupX;
float m_fInfY;
float m_fSupY;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@ -183,8 +188,6 @@ class CGarage
friend class CCamera;
};
static_assert(sizeof(CGarage) == 140, "CGarage");
class CGarages
{
enum {