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Fix speed of sound
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c4479a0185
commit
2e06e4b6b8
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@ -17,12 +17,15 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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#define SPEED_OF_SOUND 343.f
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#define TIME_SPENT 40
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cAudioManager::cAudioManager()
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{
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m_bIsInitialised = false;
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m_bReverb = true;
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m_fSpeedOfSound = 6.86f;
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m_nTimeSpent = 50;
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m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
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m_nTimeSpent = TIME_SPENT;
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m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
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m_nActiveSampleQueue = 1;
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ClearRequestedQueue();
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@ -435,7 +435,7 @@ cMusicManager::ServiceFrontEndMode()
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else {
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if (m_nCurrentVolume < m_nMaxVolume)
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m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
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SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63u, 0, 0);
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SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
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}
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} else {
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if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
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