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some fixes to heli AI (not all yet)

This commit is contained in:
Nikolay Korolev 2020-06-08 02:34:53 +03:00
parent b498ad800c
commit 2de3c6d67b

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@ -2690,7 +2690,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax)
pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget);
else if (ZSpeedChangeTarget < 0.0f)
pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax);
pHeli->AddToMoveSpeed(0.0f, 0.0f, -1.5f * ZSpeedChangeMax);
else
pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax);
}
@ -2715,6 +2715,13 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
ZTurnSpeedTarget = -0.03f;
}
float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z;
float ZTurnSpeedLimit = 0.0002f * CTimer::GetTimeStep();
if (Abs(ZTurnSpeedChangeTarget) < ZTurnSpeedLimit)
pHeli->m_vecTurnSpeed.z = ZTurnSpeedTarget;
else if (ZTurnSpeedChangeTarget < 0.0f)
pHeli->m_vecTurnSpeed.z -= ZTurnSpeedLimit;
else
pHeli->m_vecTurnSpeed.z += ZTurnSpeedLimit;
pHeli->m_fOrientation += pHeli->GetTurnSpeed().z * CTimer::GetTimeStep();
CVector up;
if (pHeli->bHeliMinimumTilt)