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Call CWorld::Remove before the delete, the original game does this and its safer.

This commit is contained in:
Jack Powell 2020-08-18 15:57:40 +01:00
parent c63887637b
commit 2dcf31b6c7
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GPG key ID: 3C3DF56965343191

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@ -117,8 +117,7 @@ CPopulation::Initialise()
void void
CPopulation::RemovePed(CPed *ent) CPopulation::RemovePed(CPed *ent)
{ {
// CPed dtor already does that CWorld::Remove((CEntity*)ent);
// CWorld::Remove((CEntity*)ent);
delete ent; delete ent;
} }