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Double the volume for mission audio in OAL + small fix

This commit is contained in:
Sergeanur 2021-01-04 15:08:02 +02:00
parent ae388c48d0
commit 2db0d7cfa1

View file

@ -1542,10 +1542,11 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
nChannelVolume[nChannel] = vol;
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE )
{
nChannelVolume[nChannel] = vol / 4;
if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
nChannelVolume[nChannel] = 0;
else
nChannelVolume[nChannel] >>= 2;
}
// no idea, does this one looks like a bug or it's SetChannelVolume ?
@ -1936,7 +1937,7 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
{
if ( nEffectFlag ) {
if ( nStream == 1 || nStream == 2 )
stream->SetVolume(128*nVolume*m_nEffectsVolume >> 14);
stream->SetVolume(2*128*nVolume*m_nEffectsVolume >> 14); // double the volume for now as it plays too quiet
else
stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
}