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Merge pull request #153 from ThirteenAG/master

premake and appveyor update
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aap 2019-07-20 15:31:09 +02:00 committed by GitHub
commit 2d986b79d2
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7 changed files with 412 additions and 35 deletions

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image: Visual Studio 2017
version: 1.0.{build}
image: Visual Studio 2019
configuration:
- DebugCI
- ReleaseCI
platform:
- Win32
- Debug
- Release
platform: Win32
environment:
APPVEYOR_SAVE_CACHE_ON_ERROR: true
install:
- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH%
before_build:
- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
- cd "%APPVEYOR_BUILD_FOLDER%"
- premake5.exe vs2015
- cmd: >-
git submodule update --init --recursive
premake-vs2019.cmd
build:
project: c:\projects\re3\build\re3.sln
project: build/re3.sln
verbosity: minimal
after_build:
# downloading latest release of UAL to make release with UAL and ASI.
- ps: >-
$releases = "https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases"
$name = "Ultimate-ASI-Loader.zip"
$latestRelease = Invoke-WebRequest $releases/latest -Headers @{"Accept"="application/json"}
$json = $latestRelease.Content | ConvertFrom-Json
$latestVersion = $json.tag_name
$url = "$releases/download/$latestVersion/$name"
Start-FileDownload $url -FileName 'C:\Ultimate-ASI-Loader.zip'
7z e c:\Ultimate-ASI-Loader.zip -oc:\Projects\re3\bin\${env:CONFIGURATION}
cd "bin\${env:CONFIGURATION}"
copy re3.dll re3.asi
7z u "RE3_${env:CONFIGURATION}+UAL.zip" re3.asi dinput8.dll
Get-ChildItem .\*.zip | % { Push-AppveyorArtifact $_.FullName -FileName $_.Name }
artifacts:
path: bin/%CONFIGURATION%/re3.dll
- path: bin/%CONFIGURATION%/re3.dll
name: re3.dll

350
.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Bb]uild/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
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AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
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# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
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# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
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*.rptproj.bak
# SQL Server files
*.mdf
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# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
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*.opt
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*.vbw
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
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*.tss
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*.jmconfig
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*.btp.cs
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ASALocalRun/
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*.binlog
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*.nvuser
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.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

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premake-vs2019.cmd Normal file
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premake5 vs2019

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workspace "re3"
configurations { "DebugCI", "ReleaseCI", "Release", "ReleaseFH", "Debug" }
configurations { "Debug", "Release", "ReleaseFH" }
location "build"
files { "src/*.*" }
@ -38,6 +38,32 @@ workspace "re3"
includedirs { "rwsdk/include/d3d8" }
libdirs { "dxsdk/lib" }
pbcommands = {
"setlocal EnableDelayedExpansion",
"set file=$(TargetPath)",
"FOR %%i IN (\"%file%\") DO (",
"set filename=%%~ni",
"set fileextension=%%~xi",
"set target=!path!!filename!!fileextension!",
"if exist \"!target!\" copy /y \"!file!\" \"!target!\"",
")" }
function setpaths (gamepath, exepath, scriptspath)
scriptspath = scriptspath or ""
if (gamepath) then
cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
table.insert(cmdcopy, pbcommands)
postbuildcommands (cmdcopy)
debugdir (gamepath)
if (exepath) then
debugcommand (gamepath .. exepath)
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
--targetdir ("bin/%{prj.name}/" .. scriptspath)
end
project "re3"
kind "SharedLib"
@ -52,31 +78,18 @@ project "re3"
defines { "DEBUG" }
staticruntime "on"
symbols "On"
debugdir "$(GTA_III_RE_DIR)"
debugcommand "$(GTA_III_RE_DIR)/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
staticruntime "on"
debugdir "C:/Users/aap/games/gta3_re"
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
filter "configurations:ReleaseFH"
defines { "NDEBUG" }
symbols "Full"
optimize "off"
staticruntime "on"
debugdir "$(GTA_III_DIR)"
debugcommand "$(GTA_III_DIR)/gta3.exe"
targetextension ".asi"
targetdir "$(GTA_III_DIR)/scripts"
filter "configurations:DebugCI"
defines { "DEBUG" }
symbols "On"
staticruntime "on"
filter "configurations:ReleaseCI"
defines { "NDEBUG" }
optimize "On"
staticruntime "on"
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "scripts/")

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@ -4,11 +4,11 @@
//
// Generated from the TEXTINCLUDE 2 resource.
//
#if !defined(__GNU_C__)
#include "afxres.h"
#else
//#if !defined(__GNU_C__)
//#include "afxres.h"
//#else
#include "winresrc.h"
#endif /* !defined(__GNU_C__) */
//#endif /* !defined(__GNU_C__) */
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS