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fixed dodo bug

This commit is contained in:
aap 2019-07-19 14:36:45 +02:00
parent 0ad39c020c
commit 2c647ef228

View file

@ -180,6 +180,8 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
bExplosionProof = true; bExplosionProof = true;
bBulletProof = true; bBulletProof = true;
} }
*(void**)this = (void*)0x600C1C;
} }
@ -1227,7 +1229,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
// In ProcessControl these will be re-normalized to ignore the tyre radius. // In ProcessControl these will be re-normalized to ignore the tyre radius.
if(field_EF || m_phy_flagA80 || if(field_EF || m_phy_flagA80 ||
GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){ GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){
// don't do line collision // don't do line collision
for(i = 0; i < 4; i++) for(i = 0; i < 4; i++)
m_aSuspensionSpringRatio[i] = prevRatios[i]; m_aSuspensionSpringRatio[i] = prevRatios[i];