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Merge branch 'lcs' into lcs-dev

This commit is contained in:
Nikolay Korolev 2021-01-09 00:30:13 +03:00
commit 2bf88fcef5
33 changed files with 214 additions and 131 deletions

View file

@ -117,8 +117,8 @@ GetModelFromName(const char *name)
char playername[32];
if(strncasecmp(name, "CSplay", 6) == 0 &&
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName());
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
playername[0] = 'C';
playername[1] = 'S';
name = playername;
@ -127,7 +127,7 @@ GetModelFromName(const char *name)
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
strcmpIgnoringDigits(mi->GetName(), name))
strcmpIgnoringDigits(mi->GetModelName(), name))
return mi;
}
return nil;
@ -149,7 +149,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
if(model){
debug("Associated anim %s with model %s\n", anim->name, model->GetName());
debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
RpClump *clump = (RpClump*)model->CreateInstance();
RpAnimBlendClumpInit(clump);
assocList[i].Init(clump, anim);

View file

@ -153,8 +153,8 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_STANCE2, ASSOC_PARTIAL },
{ ANIM_IDLE_STANCE3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
{ ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },

View file

@ -140,8 +140,8 @@ enum AnimationId
ANIM_CAR_CLOSE_RHS,
ANIM_CAR_HOOKERTALK,
ANIM_IDLE_STANCE2,
ANIM_IDLE_STANCE3,
ANIM_TRAIN_GETIN,
ANIM_TRAIN_GETOUT,
ANIM_CAR_CRAWLOUT_RHS,
ANIM_CAR_CRAWLOUT_RHS2,

View file

@ -383,7 +383,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
CCutsceneObject *pCutsceneObject;
CStreaming::ImGonnaUseStreamingMemory();
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
pModelInfo = CModelInfo::GetModelInfo(modelId);
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
@ -569,7 +569,7 @@ CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void
@ -578,9 +578,9 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
debug("Attach %s to component %s of %s\n",
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
frame,
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
RpClump *clump = (RpClump*)pObject->m_rwObject;
if (IsClumpSkinned(clump))
@ -597,8 +597,8 @@ CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
debug("Attach %s to %s\n",
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void

View file

@ -466,7 +466,7 @@ public:
void ProcessScriptObject(int32 id); // done
void ProcessSpecial(); // done
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
bool ProcessTrainNoise(cVehicleParams &params); //done(bcs not exists in VC)
#endif
void ProcessVehicle(CVehicle *vehicle); // done
bool ProcessVehicleDoors(cVehicleParams &params); // done

View file

@ -814,4 +814,8 @@ enum eSfxSample
SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
SAMPLEBANK_PED_END = 9940,
SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
// LCS: TODO
SFX_TRAIN_FAR = NO_SAMPLE,
SFX_TRAIN_NEAR = NO_SAMPLE,
};

View file

@ -1287,7 +1287,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
CEscalators::Shutdown();
CWaterCreatures::RemoveAll();
//CWaterCreatures::RemoveAll();
int current;
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD)

View file

@ -2759,7 +2759,7 @@ void CTheScripts::UpdateObjectIndices()
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
if (!pModel)
continue;
strcpy(name, pModel->GetName());
strcpy(name, pModel->GetModelName());
#ifdef FIX_BUGS
for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
#else

View file

@ -625,7 +625,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
key[i] = tolower(key[i]);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName()) == 0);
return 0;
}
case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:

View file

@ -443,7 +443,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(CVector*)ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
*(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
StoreParameters(&m_nIp, 3);
return 0;
}
@ -454,7 +454,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
@ -466,7 +466,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CVector newSpeed = *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
@ -484,13 +484,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
{
CollectParameters(&m_nIp, 4);
CVector2D v1 = *(CVector2D*)ScriptParams[0];
CVector2D v2 = *(CVector2D*)ScriptParams[2];
CVector2D v1 = *(CVector2D*)&ScriptParams[0];
CVector2D v2 = *(CVector2D*)&ScriptParams[2];
float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
*(float*)ScriptParams[0] = RADTODEG(Acos(c));
*(float*)&ScriptParams[0] = RADTODEG(Acos(c));
#else
*(float*)ScriptParams[0] = Acos(c);
*(float*)&ScriptParams[0] = Acos(c);
#endif
return 0;
}
@ -521,7 +521,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(CVector*)ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
*(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 3);
return 0;
}
@ -552,7 +552,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
*(float*)ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
*(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 1);
return 0;
}

View file

@ -492,7 +492,7 @@ bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
@ -506,7 +506,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
RpClump *clump;
CClumpModelInfo *mi;
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
clump = RpClumpGtaStreamRead2(stream);
if(clump){
@ -739,7 +739,7 @@ CFileLoader::LoadObject(const char *line)
}
mi = CModelInfo::AddSimpleModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@ -787,7 +787,7 @@ CFileLoader::LoadTimeObject(const char *line)
}
mi = CModelInfo::AddTimeModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@ -813,7 +813,7 @@ CFileLoader::LoadWeaponObject(const char *line)
sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
mi = CModelInfo::AddWeaponModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(1);
mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd);
@ -832,7 +832,7 @@ CFileLoader::LoadClumpObject(const char *line)
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
mi = CModelInfo::AddClumpModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
@ -857,7 +857,7 @@ CFileLoader::LoadVehicleObject(const char *line)
&normalSplay);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
for(p = gamename; *p; p++)
@ -938,7 +938,7 @@ CFileLoader::LoadPedObject(const char *line)
animFile, &radio1, &radio2);
mi = CModelInfo::AddPedModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
@ -1208,7 +1208,7 @@ CFileLoader::LoadObjectInstance(const char *line)
assert(mi->IsSimple());
if(!CStreaming::IsObjectInCdImage(id))
debug("Not in cdimage %s\n", mi->GetName());
debug("Not in cdimage %s\n", mi->GetModelName());
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
@ -1441,7 +1441,7 @@ CFileLoader::ReloadObject(const char *line)
#ifdef FIX_BUGS
mi &&
#endif
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
} else {

View file

@ -661,8 +661,8 @@ public:
int32 m_nSelectedScreenMode;
#endif
#ifdef MULTISAMPLING
static int8 m_nPrefsMSAALevel;
static int8 m_nDisplayMSAALevel;
int8 m_nPrefsMSAALevel;
int8 m_nDisplayMSAALevel;
#endif
enum LANGUAGE

View file

@ -587,7 +587,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CScriptPaths::Shutdown();
CWaterCreatures::RemoveAll();
//CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
CGarages::Shutdown();
CMovingThings::Shutdown();
@ -749,7 +749,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllExpireableParticleObjects();
CWaterCreatures::RemoveAll();
//CWaterCreatures::RemoveAll();
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();

View file

@ -6,8 +6,9 @@ enum eLevelName {
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
LEVEL_SUBURBAN,
LEVEL_UNDERGROUND,
NUM_LEVELS // LCS: should be 5 eventually...
NUM_LEVELS
};
enum eAreaName {

110
src/core/KeyGen.cpp Normal file
View file

@ -0,0 +1,110 @@
#include "common.h"
#include "KeyGen.h"
#if defined _WIN32 && !defined __MINGW32__
#include "ctype.h"
#else
#include <cwctype>
#endif
uint32 CKeyGen::keyTable[256] =
{
0, 0x77073096, 0xEE0E612C, 0x990951BA,
0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,
0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,
0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,
0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,
0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,
0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,
0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,
0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,
0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,
0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,
0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,
0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,
0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,
0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,
0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,
0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,
0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
};
uint32
CKeyGen::GetKey(const char *str, int size)
{
uint32 key = 0xffffffff;
for (int i = 0; i < size; i++)
key = keyTable[(key ^ str[i]) & 0xFF] ^ (key >> 8);
return key;
}
uint32
CKeyGen::GetKey(const char *str)
{
uint32 key = 0xffffffff;
while(*str != '\0')
key = keyTable[(key ^ *(str++)) & 0xFF] ^ (key >> 8);
return key;
}
uint32
CKeyGen::GetUppercaseKey(const char *str)
{
uint32 key = 0xffffffff;
while (*str != '\0')
key = keyTable[(key ^ toupper(*(str++))) & 0xFF] ^ (key >> 8);
return key;
}
uint32
CKeyGen::AppendStringToKey(uint32 key, const char *str)
{
while (*str != '\0')
key = keyTable[(key ^ *(str++)) & 0xFF] ^ (key >> 8);
return key;
}

11
src/core/KeyGen.h Normal file
View file

@ -0,0 +1,11 @@
#pragma once
class CKeyGen
{
static uint32 keyTable[256];
public:
static uint32 GetKey(const char *str, int size);
static uint32 GetKey(const char *str);
static uint32 GetUppercaseKey(const char *str);
static uint32 AppendStringToKey(uint32 key, const char *str);
};

View file

@ -536,7 +536,7 @@ INITSAVEBUF
#endif
CopyToBuf(buf, CWanted::MaximumWantedLevel);
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
}

View file

@ -497,7 +497,7 @@ GetObjectName(int streamId)
{
static char objname[32];
if(streamId < STREAM_OFFSET_TXD)
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetModelName());
else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM)
@ -592,7 +592,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
}
if(!success){
debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName());
debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName());
RemoveModel(streamId);
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
@ -1009,7 +1009,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
mi = CModelInfo::GetModelInfo(modelId);
if(strncasecmp("CSPlay", modelName, 6) == 0){
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName();
for(int i = 0; CSnames[i][0]; i++){
if(strcasecmp(curname, IGnames[i]) == 0){
modelName = CSnames[i];
@ -1017,7 +1017,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
}
}
}
if(!CGeneral::faststrcmp(mi->GetName(), modelName)){
if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
// Already have the correct name, just request it
RequestModel(modelId, flags);
return;
@ -1042,8 +1042,8 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
}
}
strcpy(oldName, mi->GetName());
mi->SetName(modelName);
strcpy(oldName, mi->GetModelName());
mi->SetModelName(modelName);
// What exactly is going on here?
if(CModelInfo::GetModelInfo(oldName, nil)){
@ -1842,11 +1842,11 @@ CStreaming::StreamZoneModels(const CVector &pos)
int newMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j];
if(newMI != oldMI){
RequestModel(newMI, STREAMFLAGS_DEPENDENCY);
debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetName());
debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetModelName());
if(ms_numPedsLoaded == MAXZONEPEDSLOADED){
SetModelIsDeletable(oldMI);
SetModelTxdIsDeletable(oldMI);
debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetName());
debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetModelName());
}else
ms_numPedsLoaded++;
timeBeforeNextLoad = 300;
@ -3242,7 +3242,7 @@ CStreaming::PrintStreamingBufferState()
sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
else
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size,
streamingInfo->m_flags);
AsciiToUnicode(str, wstr);
CFont::PrintString(24.0f, y, wstr);

View file

@ -197,6 +197,8 @@ enum Config {
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
#define GTA_TRAIN
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@ -312,7 +314,7 @@ enum Config {
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH
//# define MULTISAMPLING // adds MSAA option
# define MULTISAMPLING // adds MSAA option
# define INVERT_LOOK_FOR_PAD // enable the hidden option
# endif
#endif
@ -382,7 +384,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#ifdef LIBRW
// these are not supported with librw yet
# undef MULTISAMPLING
#endif
// IMG
#define BIG_IMG // allows to read larger img files

View file

@ -626,7 +626,7 @@ CEntity::SetupBigBuilding(void)
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
m_level = LEVEL_GENERIC;
else if(m_level == LEVEL_GENERIC)
printf("%s isn't in a level\n", mi->GetName());
printf("%s isn't in a level\n", mi->GetModelName());
}
float WindTabel[] = {

View file

@ -50,8 +50,8 @@ public:
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
char *GetName(void) { return m_name; }
void SetName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
char *GetModelName(void) { return m_name; }
void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
void SetColModel(CColModel *col, bool owns = false){
m_colModel = col; m_bOwnsColModel = owns; }
CColModel *GetColModel(void) { return m_colModel; }

View file

@ -189,7 +189,7 @@ CModelInfo::GetModelInfo(const char *name, int *id)
CBaseModelInfo *modelinfo;
for(int i = 0; i < MODELINFOSIZE; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)){
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){
if(id)
*id = i;
return modelinfo;
@ -207,7 +207,7 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
CBaseModelInfo *modelinfo;
for(int i = minIndex; i <= maxIndex; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name))
return modelinfo;
}
return nil;

View file

@ -48,7 +48,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil)
CreateHitColModelSkinned(clump);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
if(strcmp(GetName(), "player") == 0)
if(strcmp(GetModelName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}

View file

@ -167,7 +167,7 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
for(i = minID; i <= maxID; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi != this &&
!CGeneral::faststrcmp(GetName()+3, mi->GetName()+3)){
!CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi);
return;
@ -189,7 +189,7 @@ CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
if(m_drawLast){
m_drawLast = false;
debug("%s was draw last\n", GetName());
debug("%s was draw last\n", GetModelName());
}
}else
m_lodDistances[2] = NEAR_DRAW_DIST;

View file

@ -11,7 +11,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
char *p;
int i;
strcpy(name, GetName());
strcpy(name, GetModelName());
// change _nt to _dy
if(p = strstr(name, "_nt"))
strncpy(p, "_dy", 4);
@ -24,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetModelType() == MITYPE_TIME &&
!CGeneral::faststrncmp(name, mi->GetName(), MAX_MODEL_NAME)){
!CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
m_otherTimeModelID = i;
return (CTimeModelInfo*)mi;
}

View file

@ -4914,8 +4914,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
vecPedVanRearDoorAnimOffset = lastFrame->translation;
}
}
// I think this is leftover and ANIM_TRAIN_GETOUT
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy;
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {

View file

@ -481,7 +481,7 @@ void CHud::Draw()
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
if (weaponTxd) {
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetModelName());
if (weaponIcon) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
#ifndef FIX_BUGS

View file

@ -228,7 +228,7 @@ CTimeCycle::Initialise(void)
for(h = 0; h < NUMHOURS; h++){
li = 0;
while(work_buff[bi] == '/' || work_buff[bi] == '\n' ||
work_buff[bi] == '\0' || work_buff[bi] == '\r'){
work_buff[bi] == '\0' || work_buff[bi] == ' ' || work_buff[bi] == '\r'){
while(work_buff[bi] != '\n' && work_buff[bi] != '\0' && work_buff[bi] != '\r')
bi++;
bi++;

View file

@ -7,6 +7,7 @@
#include "config.h"
#include "General.h"
/*
int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
@ -271,4 +272,5 @@ void CWaterCreatures::RemoveAll() {
nNumActiveSeaLifeForms--;
}
}
}
}
*/

View file

@ -1,6 +1,7 @@
#pragma once
#include "Object.h"
/*
enum eFishSlotState {
WATER_CREATURE_INIT = 0,
WATER_CREATURE_ACTIVE,
@ -45,4 +46,4 @@ struct WaterCreatureProperties {
float fLevel;
float fUnknown; //unused
float fWaterDepth;
};
};*/

View file

@ -1175,13 +1175,13 @@ CWaterLevel::RenderWater()
if ( WavesCalculatedThisFrame )
{
RenderSeaBirds();
RenderShipsOnHorizon();
CParticle::HandleShipsAtHorizonStuff();
HandleBeachToysStuff();
//RenderShipsOnHorizon();
//CParticle::HandleShipsAtHorizonStuff();
//HandleBeachToysStuff();
}
if ( _bSeaLife )
HandleSeaLifeForms();
//if ( _bSeaLife )
// HandleSeaLifeForms();
DefinedState();
}
@ -3105,6 +3105,7 @@ CWaterLevel::RenderShipsOnHorizon()
}
}
/*
void
CWaterLevel::HandleSeaLifeForms()
{
@ -3145,7 +3146,7 @@ CWaterLevel::HandleSeaLifeForms()
}
CWaterCreatures::UpdateAll();
}
}*/
void
CWaterLevel::HandleBeachToysStuff(void)

View file

@ -5615,7 +5615,7 @@ CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingCompon
int status = Damage.GetPanelStatus(panel);
if(m_aCarNodes[component] == nil){
printf("Trying to damage component %d of %s\n",
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
return;
}
if(status == PANEL_STATUS_SMASHED1){
@ -5635,7 +5635,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
int status = Damage.GetDoorStatus(door);
if(m_aCarNodes[component] == nil){
printf("Trying to damage component %d of %s\n",
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
return;
}

View file

@ -459,11 +459,11 @@ CTrain::InitTrains(void)
CStreaming::LoadAllRequestedModels(false);
// El-Train wagons
float wagonPositions[] = { 0.0f, 20.0f, 40.0f, 0.0f, 20.0f };
int8 firstWagon[] = { 1, 0, 0, 1, 0 };
int8 lastWagon[] = { 0, 0, 1, 0, 1 };
int16 wagonGroup[] = { 0, 0, 0, 1, 1 };
for(i = 0; i < 5; i++){
float wagonPositions[] = { 0.0f, 20.0f, 0.0f, 20.0f };
int8 firstWagon[] = { 1, 0, 1, 0 };
int8 lastWagon[] = { 0, 1, 0, 1 };
int16 wagonGroup[] = { 0, 0, 1, 1 };
for(i = 0; i < 4; i++){
train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
train->SetStatus(STATUS_ABANDONED);
@ -649,52 +649,6 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1
#endif
}
void
PlayAnnouncement(uint8 sound, uint8 station)
{
// this was gone in a PC version but inlined on PS2
cAudioScriptObject *obj = new cAudioScriptObject;
obj->AudioId = sound;
obj->Posn = CTrain::aStationCoors[station];
obj->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(obj);
}
void
ProcessTrainAnnouncements(void)
{
#ifdef GTA_TRAIN
for (int i = 0; i < ARRAY_SIZE(StationDist); i++) {
for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) {
if (!bTrainArrivalAnnounced[i]) {
float preDist = StationDist[i] - 100.0f;
if (preDist < 0.0f)
preDist += TotalLengthOfTrack;
if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) {
bTrainArrivalAnnounced[i] = true;
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i);
break;
}
} else {
float postDist = StationDist[i] + 10.0f;
#ifdef FIX_BUGS
if (postDist > TotalLengthOfTrack)
postDist -= TotalLengthOfTrack;
#else
if (postDist < 0.0f) // does this even make sense here?
postDist += TotalLengthOfTrack;
#endif
if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) {
bTrainArrivalAnnounced[i] = false;
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i);
break;
}
}
}
}
#endif
}
void
CTrain::UpdateTrains(void)
{
@ -732,8 +686,6 @@ CTrain::UpdateTrains(void)
// time offset for each train
time += 0x20000/2;
}
ProcessTrainAnnouncements();
}
// Update Subway