From 28f9160bca304daf390f9b4dd68cb96d135e4f51 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 11 Feb 2021 12:13:03 +0200 Subject: [PATCH] Fix crash when falling from bike while shooting --- src/audio/AudioLogic.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index c7b26711..7469f579 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2970,6 +2970,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) int32 sampleIndex; int32 frequency; CPed *pPed = params.m_pVehicle->pDriver; + if(!pPed) + break; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);