Place debug menu under ifdef

This commit is contained in:
Sergeanur 2020-05-09 16:06:13 +03:00
parent 1b599b2d35
commit 28103775ba
11 changed files with 27 additions and 7 deletions

View File

@ -248,8 +248,9 @@ CAnimViewer::Update(void)
} }
CPad::UpdatePads(); CPad::UpdatePads();
CPad* pad = CPad::GetPad(0); CPad* pad = CPad::GetPad(0);
#ifdef DEBUGMENU
DebugMenuProcess(); DebugMenuProcess();
#endif
CStreaming::UpdateForAnimViewer(); CStreaming::UpdateForAnimViewer();
CStreaming::RequestModel(modelId, 0); CStreaming::RequestModel(modelId, 0);

View File

@ -29,7 +29,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode; int16 DebugCamMode;
#ifdef FREE_CAM #ifdef FREE_CAM
bool CCamera::bFreeCam = false; bool CCamera::bFreeCam = true;
int nPreviousMode = -1; int nPreviousMode = -1;
#endif #endif

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@ -611,8 +611,9 @@ void CGame::Process(void)
TheCamera.SetMotionBlurAlpha(0); TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
#ifdef DEBUGMENU
DebugMenuProcess(); DebugMenuProcess();
#endif
CCutsceneMgr::Update(); CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process(); FrontEndMenuManager.Process();

View File

@ -187,6 +187,7 @@ enum Config {
# define NO_MOVIES // disable intro videos # define NO_MOVIES // disable intro videos
# define NO_CDCHECK # define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading # define CHATTYSPLASH // print what the game is loading
# define DEBUGMENU
//# define TIMEBARS // print debug timers //# define TIMEBARS // print debug timers
#endif #endif

View File

@ -91,7 +91,9 @@ void GameInit(void);
void SystemInit(void); void SystemInit(void);
void TheGame(void); void TheGame(void);
#ifdef DEBUGMENU
void DebugMenuPopulate(void); void DebugMenuPopulate(void);
#endif
void void
@ -328,11 +330,10 @@ Initialise3D(void *param)
{ {
if (RsRwInitialise(param)) if (RsRwInitialise(param))
{ {
// #ifdef DEBUGMENU
DebugMenuInit(); DebugMenuInit();
DebugMenuPopulate(); DebugMenuPopulate();
// #endif // !DEBUGMENU
return CGame::InitialiseRenderWare(); return CGame::InitialiseRenderWare();
} }
@ -343,8 +344,9 @@ static void
Terminate3D(void) Terminate3D(void)
{ {
CGame::ShutdownRenderWare(); CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown(); DebugMenuShutdown();
#endif // !DEBUGMENU
RsRwTerminate(); RsRwTerminate();
@ -878,7 +880,9 @@ Render2dStuff(void)
CPad::PrintErrorMessage(); CPad::PrintErrorMessage();
CFont::DrawFonts(); CFont::DrawFonts();
#ifdef DEBUGMENU
DebugMenuRender(); DebugMenuRender();
#endif
} }
void void

View File

@ -61,6 +61,7 @@ mysrand(unsigned int seed)
myrand_seed = seed; myrand_seed = seed;
} }
#ifdef DEBUGMENU
void WeaponCheat(); void WeaponCheat();
void HealthCheat(); void HealthCheat();
void TankCheat(); void TankCheat();
@ -384,6 +385,7 @@ DebugMenuPopulate(void)
CTweakVars::AddDBG("Debug"); CTweakVars::AddDBG("Debug");
} }
} }
#endif
const int re3_buffsize = 1024; const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize]; static char re3_buff[re3_buffsize];

View File

@ -1,4 +1,5 @@
#include "common.h" #include "common.h"
#ifdef DEBUGMENU
#include "RwHelper.h" #include "RwHelper.h"
#include "Pad.h" #include "Pad.h"
#include "ControllerConfig.h" #include "ControllerConfig.h"
@ -1313,3 +1314,4 @@ DebugMenuEntrySetAddress(MenuEntry *e, void *addr)
((MenuEntry_Float32*)e)->variable = (float*)addr; ((MenuEntry_Float32*)e)->variable = (float*)addr;
} }
} }
#endif

View File

@ -1,5 +1,7 @@
#pragma once #pragma once
#ifdef DEBUGMENU
typedef void (*TriggerFunc)(void); typedef void (*TriggerFunc)(void);
struct Menu; struct Menu;
@ -85,3 +87,4 @@ inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name,
{ {
return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc); return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc);
} }
#endif

View File

@ -222,10 +222,12 @@ int32 Randomizer;
int32 nParticleCreationInterval = 1; int32 nParticleCreationInterval = 1;
float fParticleScaleLimit = 0.5f; float fParticleScaleLimit = 0.5f;
#ifdef DEBUGMENU
SETTWEAKPATH("Particle"); SETTWEAKPATH("Particle");
TWEAKINT32(nParticleCreationInterval, 0, 5, 1); TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f); TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
TWEAKFUNC(CParticle::ReloadConfig); TWEAKFUNC(CParticle::ReloadConfig);
#endif
void CParticle::ReloadConfig() void CParticle::ReloadConfig()
{ {

View File

@ -20,8 +20,10 @@
#include "SpecialFX.h" #include "SpecialFX.h"
#include "Shadows.h" #include "Shadows.h"
#ifdef DEBUGMENU
SETTWEAKPATH("Shadows"); SETTWEAKPATH("Shadows");
TWEAKBOOL(gbPrintShite); TWEAKBOOL(gbPrintShite);
#endif
RwImVertexIndex ShadowIndexList[24]; RwImVertexIndex ShadowIndexList[24];

View File

@ -13,6 +13,7 @@ RtCharset *debugCharset;
bool gPS2alphaTest = 1; bool gPS2alphaTest = 1;
#ifndef FINAL
static bool charsetOpen; static bool charsetOpen;
void OpenCharsetSafe() void OpenCharsetSafe()
{ {
@ -20,6 +21,7 @@ void OpenCharsetSafe()
RtCharsetOpen(); RtCharsetOpen();
charsetOpen = true; charsetOpen = true;
} }
#endif
void CreateDebugFont() void CreateDebugFont()
{ {